Ola pessoal, estou precisando muito de ajuda! fiquei vendo que nesses sv brasileiros, fazem muito eventos de BOSS como Oberon que da muitos packs, eu baixei o plugin do BOSS mais, ele não da packs, eu queria saber se alguém poderia modifica-lo para mim, esta e a sma
ficarei grato a ajuda de quem se habilitar,
meu contato no skype omega.rk1
Código:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include < xs >
#define OBERON_CLASSNAME "oberon"
#define OBERON_HEALTH 40000.0
#define TASK_SKILL 123123123
#define TASK_HOOKINGUP 123312312
#define TASK_HOOKINGDOWN 123312313
new const oberon_model[] = "models/oberon/zbs_bossl_big02.mdl"
new const oberon_knife_effect[] = "models/oberon/ef_knife.mdl"
new const oberon_hole_effect[] = "models/oberon/ef_hole.mdl"
new const oberon_bomb_model[] = "models/oberon/zbs_bossl_big02_bomb.mdl"
new const oberon_appear_sound[] = "oberon/appear.wav"
new const oberon_death_sound[] = "oberon/death.wav"
new const oberon_evolution_sound[] = "oberon/knife.wav"
new const oberon_attack_sound[8][] =
{
"oberon/attack1.wav",
"oberon/attack2.wav",
"oberon/attack3_jump.wav",
"oberon/attack3.wav",
"oberon/knife_attack1.wav",
"oberon/knife_attack2.wav",
"oberon/knife_attack3_jump.wav",
"oberon/knife_attack3.wav"
}
new const oberon_hole_sound[] = "oberon/hole.wav"
new const oberon_bomb_sound[] = "oberon/attack_bomb.wav"
new oberon_model_id, g_reg, m_iBlood[2], exp_spr_id
new Float:g_cur_origin[3], Float:g_cur_angles[3], Float:g_cur_v_angle[3]
new g_evolution, g_evoluting, g_doing_other, g_attacking3, Float:g_attacking3_origin[3]
public plugin_init()
{
register_plugin("[Dias's NPC] Oberon", "1.0", "Dias")
register_event("HLTV", "event_newround", "a", "1=0", "2=0")
register_touch(OBERON_CLASSNAME, "*", "fw_touch")
register_clcmd("say /get_origin", "get_origin")
register_clcmd("say /make", "create_oberon")
}
public plugin_precache()
{
oberon_model_id = precache_model(oberon_model)
precache_model(oberon_knife_effect)
precache_model(oberon_hole_effect)
precache_model(oberon_bomb_model)
precache_sound(oberon_appear_sound)
precache_sound(oberon_death_sound)
precache_sound(oberon_evolution_sound)
for(new i = 0; i < sizeof(oberon_attack_sound); i++)
{
precache_sound(oberon_attack_sound[i])
}
precache_sound(oberon_hole_sound)
precache_sound(oberon_bomb_sound)
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
exp_spr_id = precache_model("sprites/zerogxplode.spr")
}
public event_newround()
{
static ent
ent = find_ent_by_class(-1, OBERON_CLASSNAME)
if(task_exists(ent+TASK_SKILL)) remove_task(ent+TASK_SKILL)
}
public get_origin(id)
{
pev(id, pev_origin, g_cur_origin)
pev(id, pev_angles, g_cur_angles)
pev(id, pev_v_angle, g_cur_v_angle)
client_print(id, print_chat, "[Dias's NPC] Saved Origin")
}
public create_oberon(id)
{
new ent = create_entity("info_target")
entity_set_origin(ent, g_cur_origin)
entity_set_vector(ent, EV_VEC_angles, g_cur_angles)
//entity_set_vector(ent, EV_VEC_v_angle, g_cur_v_angle)
entity_set_float(ent, EV_FL_takedamage, 1.0)
entity_set_float(ent, EV_FL_health, OBERON_HEALTH + 1000.0)
entity_set_string(ent,EV_SZ_classname, OBERON_CLASSNAME)
entity_set_model(ent, oberon_model)
entity_set_int(ent, EV_INT_solid, SOLID_SLIDEBOX)
entity_set_int(ent, EV_INT_movetype, MOVETYPE_STEP)
new Float:maxs[3] = {100.0, 100.0, 100.0}
new Float:mins[3] = {-100.0, -100.0, -30.0}
entity_set_size(ent, mins, maxs)
entity_set_int(ent, EV_INT_modelindex, oberon_model_id)
set_entity_anim(ent, 1)
set_pev(ent, pev_iuser4, 0)
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 6.0)
set_task(5.0, "start_oberon", ent)
set_task(15.0, "do_random_skill", ent, _, _, "b")
if(!g_reg)
{
RegisterHamFromEntity(Ham_TakeDamage, ent, "fw_takedmg", 1)
RegisterHamFromEntity(Ham_Think, ent, "fw_think")
g_reg = 1
}
g_evolution = 0
g_evoluting = 0
g_doing_other = 0
drop_to_floor(ent)
emit_sound(ent, CHAN_BODY, oberon_appear_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public start_oberon(ent)
{
set_entity_anim(ent, 2)
}
public fw_think(ent)
{
if(!is_valid_ent(ent))
return HAM_IGNORED
if(pev(ent, pev_iuser4) == 1) // Oberon is dead
return HAM_IGNORED
if(g_evoluting || g_doing_other)
return HAM_IGNORED
if(pev(ent, pev_health) - 1000.0 <= 0.0)
{
set_pev(ent, pev_iuser4, 1)
set_entity_anim(ent, 20)
set_task(15.0, "move_entity", ent)
entity_set_int(ent, EV_INT_solid, SOLID_NOT)
entity_set_float(ent, EV_FL_takedamage, 0.0)
emit_sound(ent, CHAN_BODY, oberon_death_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
return HAM_IGNORED
}
if((pev(ent, pev_health) - 1000.0 <= OBERON_HEALTH / 2.0) && !g_evolution)
{
g_evoluting = 1
set_entity_anim(ent, 11)
emit_sound(ent, CHAN_BODY, oberon_evolution_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(8.0, "set_new_idle", ent)
return HAM_IGNORED
}
static victim
static Float:Origin[3], Float:VicOrigin[3], Float:distance
victim = FindClosesEnemy(ent)
pev(ent, pev_origin, Origin)
pev(victim, pev_origin, VicOrigin)
distance = get_distance_f(Origin, VicOrigin)
if(is_user_alive(victim))
{
if(distance <= 250.0)
{
if(!is_valid_ent(ent))
return FMRES_IGNORED
new Float:Ent_Origin[3], Float:Vic_Origin[3]
pev(ent, pev_origin, Ent_Origin)
pev(victim, pev_origin, Vic_Origin)
npc_turntotarget(ent, Ent_Origin, victim, Vic_Origin)
static Attack_Type, attack_anim, attack_sound
Attack_Type = random_num(1, 2)
if(Attack_Type == 1)
{
if(g_evolution)
{
attack_anim = 14
attack_sound = 4
} else {
attack_anim = 6
attack_sound = 0
}
set_entity_anim(ent, attack_anim)
emit_sound(ent, CHAN_BODY, oberon_attack_sound[attack_sound], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(1.0, "do_takedmg", ent)
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 3.0)
} else {
if(g_evolution)
{
attack_anim = 15
attack_sound = 5
} else {
attack_anim = 7
attack_sound = 1
}
set_entity_anim(ent, attack_anim)
emit_sound(ent, CHAN_BODY, oberon_attack_sound[attack_sound], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(0.5, "do_takedmg", ent)
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 3.0)
}
} else {
static moving_anim
if(g_evolution)
moving_anim = 13
else
moving_anim = 3
if(pev(ent, pev_sequence) != moving_anim)
{
entity_set_float(ent, EV_FL_animtime, get_gametime())
entity_set_float(ent, EV_FL_framerate, 1.0)
entity_set_int(ent, EV_INT_sequence, moving_anim)
}
new Float:Ent_Origin[3], Float:Vic_Origin[3]
pev(ent, pev_origin, Ent_Origin)
pev(victim, pev_origin, Vic_Origin)
npc_turntotarget(ent, Ent_Origin, victim, Vic_Origin)
hook_ent(ent, victim, 100.0)
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.1)
}
} else {
static idle_anim
if(g_evolution)
idle_anim = 12
else
idle_anim = 2
if(pev(ent, pev_sequence) != idle_anim)
{
set_entity_anim(ent, idle_anim)
}
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 1.0)
}
return HAM_HANDLED
}
public do_random_skill(ent)
{
if(!pev_valid(ent))
return PLUGIN_HANDLED
if(g_evoluting)
return PLUGIN_HANDLED
if(pev(ent, pev_health) - 1000.0 <= 0.0)
return PLUGIN_HANDLED
static random_skill
random_skill = random_num(0, 100)
g_doing_other = 1
switch(random_skill)
{
case 0..37: {
do_attack3(ent)
}
case 38..72: {
do_hole(ent)
}
case 73..100: {
do_bomb(ent)
}
}
return PLUGIN_CONTINUE
}
public do_bomb(oberon)
{
g_doing_other = 1
static bomb_anim
if(g_evolution)
bomb_anim = 18
else
bomb_anim = 9
set_entity_anim(oberon, bomb_anim)
set_task(3.0, "do_skill_bomb", oberon+2015, _, _, "b")
set_task(10.0, "stop_skill_bomb", oberon)
}
public stop_skill_bomb(oberon)
{
remove_task(oberon+2015)
static idle_anim
if(g_evolution)
idle_anim = 12
else
idle_anim = 2
set_entity_anim(oberon, idle_anim)
set_task(2.0, "reset_think", oberon)
}
public do_skill_bomb(oberon)
{
oberon -= 2015
static Float:StartOrigin[3], Float:TempOrigin[6][3], Float:VicOrigin[6][3], Float:Random1
pev(oberon, pev_origin, StartOrigin)
emit_sound(oberon, CHAN_BODY, oberon_bomb_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
// 1st Bomb
Random1 = random_float(100.0, 500.0)
VicOrigin[0][0] = StartOrigin[0] + Random1
VicOrigin[0][1] = StartOrigin[1]
VicOrigin[0][2] = StartOrigin[2]
TempOrigin[0][0] = VicOrigin[0][0] - (Random1 / 2.0)
TempOrigin[0][1] = VicOrigin[0][1]
TempOrigin[0][2] = VicOrigin[0][2] + 500.0
// 2nd Bomb
Random1 = random_float(100.0, 500.0)
VicOrigin[1][0] = StartOrigin[0]
VicOrigin[1][1] = StartOrigin[1] + Random1
VicOrigin[1][2] = StartOrigin[2]
TempOrigin[1][0] = VicOrigin[1][0]
TempOrigin[1][1] = VicOrigin[1][1] - (Random1 / 2.0)
TempOrigin[1][2] = VicOrigin[1][2] + 500.0
// 3rd Bomb
Random1 = random_float(100.0, 500.0)
VicOrigin[2][0] = StartOrigin[0] - Random1
VicOrigin[2][1] = StartOrigin[1]
VicOrigin[2][2] = StartOrigin[2]
TempOrigin[2][0] = VicOrigin[2][0] - (Random1 / 2.0)
TempOrigin[2][1] = VicOrigin[2][1]
TempOrigin[2][2] = VicOrigin[2][2] + 500.0
// 4th Bomb
VicOrigin[3][0] = StartOrigin[0]
VicOrigin[3][1] = StartOrigin[1] - Random1
VicOrigin[3][2] = StartOrigin[2]
TempOrigin[3][0] = VicOrigin[3][0]
TempOrigin[3][1] = VicOrigin[3][1] - (Random1 / 2.0)
TempOrigin[3][2] = VicOrigin[3][2] + 500.0
// 5th Bomb
VicOrigin[4][0] = StartOrigin[0] + Random1
VicOrigin[4][1] = StartOrigin[1] + Random1
VicOrigin[4][2] = StartOrigin[2]
TempOrigin[4][0] = VicOrigin[4][0] - (Random1 / 2.0)
TempOrigin[4][1] = VicOrigin[4][1] - (Random1 / 2.0)
TempOrigin[4][2] = VicOrigin[4][2] + 500.0
// 6th Bomb
VicOrigin[5][0] = StartOrigin[0] + Random1
VicOrigin[5][1] = StartOrigin[1] - Random1
VicOrigin[5][2] = StartOrigin[2]
TempOrigin[5][0] = VicOrigin[5][0] + (Random1 / 2.0)
TempOrigin[5][1] = VicOrigin[5][1] - (Random1 / 2.0)
TempOrigin[5][2] = VicOrigin[5][2] + 500.0
for(new i = 0; i < 6; i++)
{
make_bomb(StartOrigin, TempOrigin[i], VicOrigin[i])
}
}
public make_bomb(Float:StartOrigin[3], Float:TempOrigin[3], Float:VicOrigin[3])
{
new ent = create_entity("info_target")
StartOrigin[2] += 20.0
entity_set_origin(ent, StartOrigin)
entity_set_string(ent,EV_SZ_classname, "oberon_bomb")
entity_set_model(ent, oberon_bomb_model)
entity_set_int(ent, EV_INT_solid, SOLID_NOT)
entity_set_int(ent, EV_INT_movetype, MOVETYPE_BOUNCE)
new Float:maxs[3] = {10.0,10.0,10.0}
new Float:mins[3] = {-10.0,-10.0,-5.0}
entity_set_size(ent, mins, maxs)
entity_set_float(ent, EV_FL_animtime, get_gametime())
entity_set_float(ent, EV_FL_framerate, 1.0)
entity_set_int(ent, EV_INT_sequence, 0)
static arg[4], arg2[4]
arg[0] = ent
arg[1] = floatround(TempOrigin[0])
arg[2] = floatround(TempOrigin[1])
arg[3] = floatround(TempOrigin[2])
arg2[0] = ent
arg2[1] = floatround(VicOrigin[0])
arg2[2] = floatround(VicOrigin[1])
arg2[3] = floatround(VicOrigin[2])
set_task(0.01, "do_hook_bomb_up", TASK_HOOKINGUP, arg, sizeof(arg), "b")
set_task(1.0, "do_hook_bomb_down", _, arg2, sizeof(arg2))
set_task(2.0, "bomb_explode", ent)
}
public bomb_explode(ent)
{
remove_task(TASK_HOOKINGUP)
remove_task(TASK_HOOKINGDOWN)
static Float:Origin[3]
pev(ent, pev_origin, Origin)
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(exp_spr_id) // sprite index
write_byte(20) // scale in 0.1's
write_byte(30) // framerate
write_byte(0) // flags
message_end()
for(new i = 1; i < get_maxplayers(); i++)
{
if(is_user_alive(i) && entity_range(i, ent) <= 300.0)
{
static Float:Damage
Damage = random_float(10.0, 30.0)
if(g_evolution)
Damage *= 5.0
ExecuteHam(Ham_TakeDamage, i, 300, i, Damage, DMG_BLAST)
hit_screen(i)
}
}
remove_entity(ent)
}
public do_hook_bomb_down(arg[4])
{
remove_task(TASK_HOOKINGUP)
set_task(0.01, "do_hook_bomb_down2", TASK_HOOKINGDOWN, arg, sizeof(arg), "b")
}
public do_hook_bomb_down2(arg[4])
{
static ent, Float:VicOrigin[3]
ent = arg[0]
VicOrigin[0] = float(arg[1])
VicOrigin[1] = float(arg[2])
VicOrigin[2] = float(arg[3])
hook_ent2(ent, VicOrigin, 500.0)
}
public do_hook_bomb_up(arg[4])
{
static ent, Float:TempOrigin[3]
ent = arg[0]
TempOrigin[0] = float(arg[1])
TempOrigin[1] = float(arg[2])
TempOrigin[2] = float(arg[3])
hook_ent2(ent, TempOrigin, 500.0)
}
public do_hole(oberon)
{
static hole_anim
if(g_evolution)
hole_anim = 19
else
hole_anim = 10
set_entity_anim(oberon, hole_anim)
emit_sound(oberon, CHAN_BODY, oberon_hole_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
new ent = create_entity("info_target")
static Float:Origin[3]
pev(oberon, pev_origin, Origin)
Origin[2] -= 10.0
entity_set_origin(ent, Origin)
entity_set_string(ent,EV_SZ_classname, "hole_hook")
entity_set_model(ent, oberon_hole_effect)
entity_set_int(ent, EV_INT_solid, SOLID_NOT)
entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE)
new Float:maxs[3] = {1.0,1.0,1.0}
new Float:mins[3] = {-1.0,-1.0,-1.0}
entity_set_size(ent, mins, maxs)
entity_set_float(ent, EV_FL_animtime, get_gametime())
entity_set_float(ent, EV_FL_framerate, 1.0)
entity_set_int(ent, EV_INT_sequence, 0)
set_pev(ent, pev_rendermode, kRenderTransAdd)
set_pev(ent, pev_renderamt, 255.0)
drop_to_floor(ent)
for(new i = 0; i < get_maxplayers(); i++)
{
if(is_user_alive(i) && entity_range(oberon, i) <= 1000.0)
{
static arg[2]
arg[0] = oberon
arg[1] = i
set_task(0.01, "do_hook_player", 512512, arg, sizeof(arg), "b")
}
}
set_task(5.0, "stop_hook", oberon+2012)
}
public do_hook_player(arg[2])
{
static Float:Origin[3], Float:Speed
pev(arg[0], pev_origin, Origin)
Speed = (1000.0 / entity_range(arg[0], arg[1])) * 75.0
hook_ent2(arg[1], Origin, Speed)
}
public stop_hook(oberon)
{
oberon -= 2012
static ent
ent = find_ent_by_class(-1, "hole_hook")
remove_entity(ent)
remove_task(512512)
do_takedmg(oberon)
set_task(1.0, "reset_think", oberon)
}
public do_attack3(ent)
{
static attack3_anim, attack3_sound
if(g_evolution)
{
attack3_anim = 16
attack3_sound = 6
} else {
attack3_anim = 8
attack3_sound = 2
}
g_attacking3 = 1
set_entity_anim(ent, attack3_anim)
emit_sound(ent, CHAN_BODY, oberon_attack_sound[attack3_sound], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(0.1, "attack3_jump", ent)
}
public attack3_jump(ent)
{
set_task(0.01, "hookingup", ent+TASK_HOOKINGUP, _, _, "b")
set_task(1.0, "hookingdown", ent+TASK_HOOKINGDOWN)
static Enemy
Enemy = FindClosesEnemy(ent)
pev(Enemy, pev_origin, g_attacking3_origin)
}
public hookingup(ent)
{
ent -= TASK_HOOKINGUP
static Float:Origin[3]
pev(ent, pev_origin, Origin)
Origin[2] += 1000.0
hook_ent2(ent, Origin, 1000.0)
static Enemy
Enemy = FindClosesEnemy(ent)
new Float:Ent_Origin[3], Float:Vic_Origin[3]
pev(ent, pev_origin, Ent_Origin)
pev(Enemy, pev_origin, Vic_Origin)
npc_turntotarget(ent, Ent_Origin, Enemy, Vic_Origin)
}
public hookingdown(ent)
{
ent -= TASK_HOOKINGDOWN
remove_task(ent+TASK_HOOKINGUP)
set_task(0.5, "set_func1", ent)
set_task(0.01, "hookingdown2", ent+TASK_HOOKINGDOWN, _, _, "b")
}
public set_func1(ent)
{
set_pev(ent, pev_iuser3, 1)
}
public hookingdown2(ent)
{
ent -= TASK_HOOKINGDOWN
static Enemy
Enemy = FindClosesEnemy(ent)
hook_ent2(ent, g_attacking3_origin, 1000.0)
new Float:Ent_Origin[3], Float:Vic_Origin[3]
pev(ent, pev_origin, Ent_Origin)
pev(Enemy, pev_origin, Vic_Origin)
npc_turntotarget(ent, Ent_Origin, Enemy, Vic_Origin)
}
public fw_touch(ent, touch)
{
if(!pev_valid(ent))
return FMRES_IGNORED
if(g_attacking3 && pev(ent, pev_iuser3) == 1)
{
remove_task(ent+TASK_HOOKINGDOWN)
if(is_user_alive(touch))
user_kill(touch)
g_attacking3 = 0
set_pev(ent, pev_iuser3, 0)
set_task(0.75, "reset_think", ent)
for(new i = 1; i < get_maxplayers(); i++)
{
if(is_user_alive(i) && entity_range(ent, i) <= 300.0)
{
hit_screen(i)
static Float:Damage
Damage = random_float(10.0, 25.0)
if(g_evolution)
Damage *= 1.5
ExecuteHam(Ham_TakeDamage, i, 0, i, Damage, DMG_BLAST)
}
}
static attack3_sound
if(g_evolution)
attack3_sound = 7
else
attack3_sound = 3
emit_sound(ent, CHAN_BODY, oberon_attack_sound[attack3_sound], 1.0, ATTN_NORM, 0, PITCH_NORM)
drop_to_floor(ent)
}
return FMRES_HANDLED
}
public do_takedmg(ent2)
{
if(g_evolution)
{
new ent = create_entity("info_target")
static Float:Origin[3], Float:Angles[3]
pev(ent2, pev_origin, Origin)
pev(ent2, pev_angles, Angles)
entity_set_origin(ent, Origin)
entity_set_vector(ent, EV_VEC_angles, Angles)
entity_set_string(ent,EV_SZ_classname, "knife_effect")
entity_set_model(ent, oberon_knife_effect)
entity_set_int(ent, EV_INT_solid, SOLID_NOT)
entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE)
new Float:maxs[3] = {40.0, 40.0, 1.0}
new Float:mins[3] = {-40.0, -40.0, -1.0}
entity_set_size(ent, mins, maxs)
drop_to_floor(ent)
set_task(1.0, "remove_knife_effect", ent)
}
for(new i = 1; i < get_maxplayers(); i++)
{
if(is_user_alive(i) && entity_range(ent2, i) <= 300.0)
{
hit_screen(i)
static Float:Damage
Damage = random_float(7.5, 15.0)
if(g_evolution)
Damage *= 2.0
ExecuteHam(Ham_TakeDamage, i, 0, i, Damage, DMG_BLAST)
}
}
}
public remove_knife_effect(ent)
{
remove_entity(ent)
}
public set_new_idle(ent)
{
g_evoluting = 0
g_evolution = 1
set_entity_anim(ent, 12)
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.1)
}
public move_entity(ent)
{
static Float:Origin[3]
Origin[0] = 4290.0
Origin[1] = 4290.0
Origin[2] = 4290.0
set_pev(ent, pev_origin, Origin)
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 99999999.0)
}
public fw_takedmg(victim, inflictor, attacker, Float:damage, damagebits)
{
static Float:Origin[3]
fm_get_aimorigin(attacker, Origin)
client_print(attacker, print_center, "Remain Health: %i", floatround(pev(victim, pev_health) - 1000.0))
create_blood(Origin)
}
stock set_entity_anim(ent, anim)
{
entity_set_float(ent, EV_FL_animtime, get_gametime())
entity_set_float(ent, EV_FL_framerate, 1.0)
entity_set_int(ent, EV_INT_sequence, anim)
}
stock create_blood(const Float:origin[3])
{
// Show some blood :)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_short(m_iBlood[1])
write_short(m_iBlood[0])
write_byte(75)
write_byte(5)
message_end()
}
stock fm_get_aimorigin(index, Float:origin[3])
{
new Float:start[3], Float:view_ofs[3];
pev(index, pev_origin, start);
pev(index, pev_view_ofs, view_ofs);
xs_vec_add(start, view_ofs, start);
new Float:dest[3];
pev(index, pev_v_angle, dest);
engfunc(EngFunc_MakeVectors, dest);
global_get(glb_v_forward, dest);
xs_vec_mul_scalar(dest, 9999.0, dest);
xs_vec_add(start, dest, dest);
engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
get_tr2(0, TR_vecEndPos, origin);
return 1;
}
public FindClosesEnemy(entid)
{
new Float:Dist
new Float:maxdistance=4000.0
new indexid=0
for(new i=1;i<=get_maxplayers();i++){
if(is_user_alive(i) && is_valid_ent(i) && can_see_fm(entid, i))
{
Dist = entity_range(entid, i)
if(Dist <= maxdistance)
{
maxdistance=Dist
indexid=i
return indexid
}
}
}
return 0
}
public npc_turntotarget(ent, Float:Ent_Origin[3], target, Float:Vic_Origin[3])
{
if(target)
{
new Float:newAngle[3]
entity_get_vector(ent, EV_VEC_angles, newAngle)
new Float:x = Vic_Origin[0] - Ent_Origin[0]
new Float:z = Vic_Origin[1] - Ent_Origin[1]
new Float:radians = floatatan(z/x, radian)
newAngle[1] = radians * (180 / 3.14)
if (Vic_Origin[0] < Ent_Origin[0])
newAngle[1] -= 180.0
entity_set_vector(ent, EV_VEC_angles, newAngle)
}
}
public bool:can_see_fm(entindex1, entindex2)
{
if (!entindex1 || !entindex2)
return false
if (pev_valid(entindex1) && pev_valid(entindex1))
{
new flags = pev(entindex1, pev_flags)
if (flags & EF_NODRAW || flags & FL_NOTARGET)
{
return false
}
new Float:lookerOrig[3]
new Float:targetBaseOrig[3]
new Float:targetOrig[3]
new Float:temp[3]
pev(entindex1, pev_origin, lookerOrig)
pev(entindex1, pev_view_ofs, temp)
lookerOrig[0] += temp[0]
lookerOrig[1] += temp[1]
lookerOrig[2] += temp[2]
pev(entindex2, pev_origin, targetBaseOrig)
pev(entindex2, pev_view_ofs, temp)
targetOrig[0] = targetBaseOrig [0] + temp[0]
targetOrig[1] = targetBaseOrig [1] + temp[1]
targetOrig[2] = targetBaseOrig [2] + temp[2]
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the had of seen player
if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
{
return false
}
else
{
new Float:flFraction
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
else
{
targetOrig[0] = targetBaseOrig [0]
targetOrig[1] = targetBaseOrig [1]
targetOrig[2] = targetBaseOrig [2]
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the body of seen player
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
else
{
targetOrig[0] = targetBaseOrig [0]
targetOrig[1] = targetBaseOrig [1]
targetOrig[2] = targetBaseOrig [2] - 17.0
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the legs of seen player
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
}
}
}
}
return false
}
public hook_ent(ent, victim, Float:speed)
{
static Float:fl_Velocity[3]
static Float:VicOrigin[3], Float:EntOrigin[3]
pev(ent, pev_origin, EntOrigin)
pev(victim, pev_origin, VicOrigin)
static Float:distance_f
distance_f = get_distance_f(EntOrigin, VicOrigin)
if (distance_f > 60.0)
{
new Float:fl_Time = distance_f / speed
fl_Velocity[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
fl_Velocity[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
} else
{
fl_Velocity[0] = 0.0
fl_Velocity[1] = 0.0
fl_Velocity[2] = 0.0
}
entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
}
public hook_ent2(ent, Float:VicOrigin[3], Float:speed)
{
static Float:fl_Velocity[3]
static Float:EntOrigin[3]
pev(ent, pev_origin, EntOrigin)
static Float:distance_f
distance_f = get_distance_f(EntOrigin, VicOrigin)
if (distance_f > 60.0)
{
new Float:fl_Time = distance_f / speed
fl_Velocity[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
fl_Velocity[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
} else
{
fl_Velocity[0] = 0.0
fl_Velocity[1] = 0.0
fl_Velocity[2] = 0.0
}
entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
}
public hit_screen(id)
{
message_begin(MSG_ONE, get_user_msgid("ScreenShake"),{0,0,0}, id)
write_short(1<<14)
write_short(1<<13)
write_short(1<<13)
message_end()
}
public reset_think(ent)
{
g_doing_other = 0
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.1)
}
ficarei grato a ajuda de quem se habilitar,
meu contato no skype omega.rk1