Poderia criar 1 tutorial a como transforma nvault em fvault!!!
Biel-oGrande escreveu:vc quer transformar o arquivo?
Dexter escreveu:Biel-oGrande escreveu:vc quer transformar o arquivo?
sim
rotam escreveu:o plugin* nao o arquivo q fica na data/diretorio
Leozinho escreveu:Meio complicado é mais fácil postar o plugin que eu converto
Código:
/*================================================================================
-------------------------------------------
-*- [ZP] Server Addon: LevelUp System XP 3.2 || New Version-*-
-------------------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
Level System
~~~~~~~~~~~~~~~
- Changelog -
~~~~~~~~~~~~~~~
v. 1.0 - Plugin Released. Testing...
v. 1.1 - Fixed Save Level.
v. 1.2 - Added New cvars, fixed codes + Added plugin code Player Name
v. 1.3 - Update version: added new cvars + system bonuses
v. 1.4 - New modes for nemesis level & survivor level, added cvars
v. 1.5 - Testing...
v. 1.6 - Added cvars, Plugin Released.
v. 1.7 - Added Multilangual, Update plugin
v. 1.8 - v. 1.9 - Fixed Level Up bugs
v. 2.0 - Added new cvars + XP Level Extended: Real Level System.
v. 2.1 - Fixed bugs.
--
v. 2.8 - It is globally altered on a new kind of the version of this plugin
v. 2.9 - Added New cvars. Ful fixed.
v. 3.0 - XP Mode Updated in EXP to level.
v. 3.1 - Fixed Bug Shutting Down Server.
v. 3.2 - Added Give Level & give exp.
================================================================================*/
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "[ZP] Server Addon: LevelUp System XP 3.2"
#define VERSION "3.2"
#define AUTHOR "Re.Act!ve"
#define ACCES ADMIN_CVAR
#pragma tabsize 0
new SayText
new g_level[32], g_level_data, g_frags_level, g_ScreenFade, g_level_del[33], g_level_bonus, g_ammo
new g_level_max, g_give_ammo, g_give_ammopacks, g_level_num, g_level_info, g_player_name, g_levels[32], g_h_damage
new g_h_health, g_h_speed, g_z_damage, h_health[32], h_speed[32], h_damage[32], z_damage[32], level_exp[32]
new g_level_exp[32], g_exp_data, g_Players, g_hud_color, red, green, blue, nameid[32]
new bool:g_bonus[32], g_trime[32]
new sound_level_up[] = { "misc/zp_level_up.wav"}
new sound_health[] = { "items/medshot4.wav" }
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
precache_sound( sound_level_up )
precache_sound( sound_health )
}
public plugin_init()
{
g_frags_level = register_cvar("zp_level_frags", "20") // Сколько добавится экспы для получения след. уровня
g_level_max = register_cvar("zp_level_max", "70") // Максимальный левел
g_give_ammo = register_cvar("zp_level_give_ammo", "1") // Давать аммо паки при каждом полученном левле?
g_give_ammopacks = register_cvar("zp_level_ammo", "10") // Сколько давать аммопаков? (если выше установлено 1)
g_h_damage = register_cvar("zp_level_h_damage", "1") // Увеличивать с каждым уровнем урон на Х у людей
g_h_health = register_cvar("zp_level_h_health", "10") // Люди получают за каждый левел дополнительные Х хп
g_h_speed = register_cvar("zp_level_h_speed", "1.0") // На сколько величивать скорость людей с каждым уровнем?
g_z_damage = register_cvar("zp_level_z_damage", "3") // Увеличивать с каждым уровнем урон на Х у зомби
g_hud_color = register_cvar("zp_level_hud_type", "1") // 1 - Желтый, 2 - Рандомно каждую секунду 3 - 1 раз рандомно
g_level_info = register_cvar("zp_level_info", "1") // Показывать инфу о игроке, когда вы вводите в чат info <nick>
g_player_name = register_cvar("zp_player_name", "1") // Показывать инфу, при наведении курсором на игрока?
g_level_bonus = register_cvar("zp_level_bonus_on", "0") // Можно ли будет снимать мегабонус? (за получение опр. левла)
g_level_num = register_cvar("zp_level_number", "5") // Каждые Х левлов будет возможность снять мегабонус (если выше 1)
g_ammo = register_cvar("zp_level_bonus", "0") // Сколько аммо паков этот мегабонус?
g_level_data = nvault_open("Leveling_Save")
g_exp_data = nvault_open("Exp_Save")
register_clcmd("say","say_info");
register_clcmd("say_team","say_info");
register_clcmd("zp_levelexp","expa_give", ADMIN_CVAR, "use to give Exp")
register_clcmd("zp_level_is","level_give", ADMIN_CVAR, "use to give Level")
SayText = get_user_msgid("SayText")
g_Players = get_maxplayers();
register_event("HLTV", "Round_Start", "a", "1=0", "2=0")
register_event("DeathMsg", "Frags_Manager", "a", "1>0")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_dictionary("zp_level_system_xp.txt")
register_event("StatusValue","show_status","be","1=2","2!0")
register_event("StatusValue","hide_status","be","1=1","2=0")
g_ScreenFade = get_user_msgid( "ScreenFade" )
register_plugin(PLUGIN, VERSION, AUTHOR)
}
public Round_Start()
{
for(new id=1;id<=g_Players;id++)
set_task(3.0, "Level", id)
}
public Level(id)
{
if( !zp_get_user_zombie(id) && is_user_alive(id) )
{
g_trime[id] = false;
new n = 1;
while( n < g_level[id] )
{
h_health[id] = n * get_pcvar_num(g_h_health);
h_speed[id] = n * get_pcvar_num(g_h_speed);
h_damage[id] = n * get_pcvar_num(g_h_damage);
z_damage[id] = n * get_pcvar_num(g_z_damage);
n = n + 1
}
new Float:speed[32];
speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
fm_set_user_health( id, get_user_health(id) + h_health[id] )
set_pev(id, pev_maxspeed, speed[id] )
emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH )
}
}
public expa_give(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
{
console_print(id, "У вас нет доступа к команде")
return PLUGIN_HANDLED
}
new target[32]
new count[32]
read_argv(1,target,31)
read_argv(2,count,31)
new target_id, name[32], nameid[32]
target_id = find_player("bl", target)
get_user_name(target_id, name, sizeof name - 1)
get_user_name(id, nameid, sizeof nameid - 1)
if(!target_id)
{
console_print(id, "Can't find that player")
return PLUGIN_HANDLED
}
if(read_argc() != 3)
return PLUGIN_HANDLED
if(str_to_num(count) < (g_level_exp[target_id] - level_exp[target_id]) )
{
if(str_to_num(count) == 0)
console_print(id, "Exp Player %s in %i / %i", name, level_exp[target_id], g_level_exp[target_id])
else
{
console_print(id, "Player %s gives for %i exp, Her Maximum %i", name, str_to_num(count), g_level_exp[target_id])
level_exp[target_id] = level_exp[target_id] + str_to_num(count);
}
}
else
{
console_print(id, "Maximum Exp in player %i", g_level_exp[target_id])
}
return PLUGIN_HANDLED
}
public level_give(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
{
console_print(id, "У вас нет доступа к команде")
return PLUGIN_HANDLED
}
new target[32]
new count[32]
read_argv(1,target,31)
read_argv(2,count,31)
new target_id, name[32], level_id
level_id = str_to_num(count);
target_id = find_player("bl", target)
get_user_name(target_id, name, sizeof name - 1)
if(!target_id)
{
console_print(id, "Can't find that player")
return PLUGIN_HANDLED
}
if(read_argc() != 3)
return PLUGIN_HANDLED
if( ((g_level[target_id] + level_id) <=get_pcvar_num(g_level_max)) && (level_id != 0) && ((g_level[target_id] + level_id) > 0 ) )
{
if(level_id > 0)
{
g_level[target_id] = g_level[target_id] + level_id;
message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id)
write_short(1<<12) // duration
write_short(1) // hold time
write_short(0x0000) // fade type
write_byte(1) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(205) // alpha
message_end()
emit_sound(target_id, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH )
}
else
{
g_level[target_id] = g_level[target_id] + level_id;
message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id)
write_short(1<<12) // duration
write_short(1) // hold time
write_short(0x0000) // fade type
write_byte(200) // red
write_byte(40) // green
write_byte(0) // blue
write_byte(205) // alpha
message_end()
}
console_print(id, "Player %s gives add %i level", name, level_id)
}
else
console_print(id, "Operation Invalid")
return PLUGIN_HANDLED
}
public client_putinserver(id)
{
Level_Load(id)
new name[32]
g_trime[id] = false;
g_bonus[id] = true;
nameid[id] = get_user_name(id, name, sizeof name - 1)
if( !zp_get_user_zombie(id) && is_user_alive(id))
{
g_trime[id] = false;
new n = 1;
while( n != g_level[id] )
{
h_health[id] = n * get_pcvar_num(g_h_health);
h_speed[id] = n * get_pcvar_num(g_h_speed);
h_damage[id] = n * get_pcvar_num(g_h_damage);
z_damage[id] = n * get_pcvar_num(g_z_damage);
n = n + 1;
}
new Float:speed[32];
speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
fm_set_user_health( id, get_user_health(id) + h_health[id] )
set_pev(id, pev_maxspeed, speed[id] )
emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH )
}
if( g_level[id] == 0) g_level[id] = 1;
if( level_exp[id] == g_level[id] ) level_exp[id] = 0;
if(g_level[id] < get_pcvar_num(g_level_num))
g_levels[id] = get_pcvar_num(g_level_num);
else
{
if(g_level[id] != g_levels[id])
{
new x = 1;
while( g_level[id] > ( x * get_pcvar_num(g_level_num)) )
{
x = x + 1;
g_levels[id] = x * get_pcvar_num(g_level_num);
}
}
}
new y = 1;
while( g_level[id] != y )
{
y = y + 1;
g_level_exp[id] = y * get_pcvar_num(g_frags_level);
}
red = random_num(10, 200)
green = random_num(10, 200)
blue = random_num(10, 200)
}
public client_disconnect(id)
{
new name[32], player_nick[32]
player_nick[id] = get_user_name(id, name, sizeof name - 1)
if(player_nick[id] == nameid[id])
Level_Save(id)
g_trime[id] = false;
}
public hide_status(id)
{
set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4)
show_hudmessage(id,"")
}
public show_status(id)
{
new name[32],pid = read_data(2)
get_user_name(pid,name,31)
if (!zp_get_user_zombie(pid) && !zp_get_user_zombie(id) && (get_pcvar_num(g_player_name) == 1) )
{
set_hudmessage(0,0,255,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
show_hudmessage(id,"%L", LANG_PLAYER, "PLAYER_NAME_H", name, g_level[pid], get_user_health(pid),get_user_armor(pid),zp_get_user_ammo_packs(pid))
}
if(zp_get_user_zombie(id) && zp_get_user_zombie(pid) && (get_pcvar_num(g_player_name) == 1) )
{
set_hudmessage(255,0,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
show_hudmessage(id,"%L", LANG_PLAYER, "PLAYER_NAME_Z", name, g_level[pid], get_user_health(pid), zp_get_user_ammo_packs(pid))
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
if ( !zp_get_user_zombie(attacker) && is_user_alive(attacker) )
SetHamParamFloat(4, damage + h_damage[attacker])
else
{
if ( zp_get_user_zombie(attacker) && is_user_alive(attacker) && !zp_get_user_nemesis(attacker))
SetHamParamFloat(4, damage + z_damage[attacker]);
}
}
public say_info(id)
{
new text[70], arg1[32], target[32], count[32]
read_args(text, sizeof(text)-1);
remove_quotes(text);
arg1[0] = '^0';
target[0] = '^0';
count[0] = '^0';
parse(text, arg1, sizeof(arg1)-1, target, sizeof(target)-1, count, sizeof(count)-1);
if ( equali(arg1, "info", 4) )
{
info_player(id, target);
}
if ( equali(arg1, "bonusme", 7) && (get_pcvar_num(g_level_info) == 1))
{
bonus_player(id);
}
if ( equali(arg1, "levelexp", 7) && (get_pcvar_num(g_level_info) == 1))
{
expa_player(id);
}
return PLUGIN_CONTINUE;
}
public zp_extra_item_selected(id, itemid)
{
Level_Save(id)
}
public zp_user_infected_pre(id, infector)
{
if( is_user_alive(infector) && (level_exp[infector] < (g_level_exp[infector] - 1)) && zp_get_user_zombie(infector))
{
level_exp[infector] = level_exp[infector] + 1;
Level_Save(infector);
}
else
if (zp_get_user_zombie(infector))
ChatColor(infector, "!g[ZP] !y Killed Zombie")
}
public info_player(id, target[])
{
new target_2;
target_2 = find_player("bl", target)
static name[32], nameid[32];
get_user_name(target_2, name, sizeof name - 1)
get_user_name(id, nameid, sizeof nameid - 1)
if(!target_2)
{
ChatColor(id, "!g[ZP] !y%L", LANG_PLAYER, "LEVEL_INFO_NONAME")
return PLUGIN_HANDLED
}
if(zp_get_user_zombie(id))
{
if(id != target_2)
{
ChatColor(id, "!g[INFO]!t %L", LANG_PLAYER, "LEVEL_INFOZM", name, g_level[target_2], z_damage[target_2], zp_get_user_ammo_packs(target_2) )
ChatColor(target_2, "!g[INFO]!t%L ", LANG_PLAYER, "LEVEL_INFO_YOU", nameid)
}
else
{
ChatColor(id, "!g[INFOME]!t%L", LANG_PLAYER, "LEVEL_INFOME_ZM", z_damage[target_2] )
}
}
else
{
if(id != target_2)
{
ChatColor(id, "!g[INFO]!t %L", LANG_PLAYER, "LEVEL_INFO", name, g_level[target_2], h_damage[target_2], h_speed[target_2], h_health[target_2], zp_get_user_ammo_packs(target_2) )
ChatColor(target_2, "!g[INFO]!t%L ", LANG_PLAYER, "LEVEL_INFO_YOU", nameid)
}
else
{
ChatColor(id, "!g[INFOME]!t%L", LANG_PLAYER, "LEVEL_INFOME", h_damage[target_2], h_speed[target_2], h_health[target_2] )
}
}
return PLUGIN_HANDLED
}
public bonus_player(id)
{
if( (g_level[id] >= g_levels[id]) && g_bonus[id] && get_pcvar_num(g_level_bonus))
{
g_levels[id] = g_levels[id] * 2;
g_level_del[id] = g_level[id];
g_bonus[id] = false;
ChatColor(id, "!g[BONUS]%L", LANG_PLAYER, "LEVEL_MEGABONUS", g_level[id], get_pcvar_num(g_ammo) )
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(g_ammo) )
Level_Save(id)
}
else
{
if(g_level[id] < g_levels[id])
{
g_levels[id] = get_pcvar_num(g_level_num);
ChatColor(id, "!g[BONUS]!y%L", LANG_PLAYER, "LEVEL_NOMEGABONUS", g_levels[id], get_pcvar_num(g_ammo) )
}
else
{
new x = 1;
while( g_level[id] > ( x * get_pcvar_num(g_level_num)) )
{
g_levels[id] = x * get_pcvar_num(g_level_num);
x = x + 1;
}
ChatColor(id, "!g[BONUS]!y%L", LANG_PLAYER, "LEVEL_NOMEGABONUS", g_levels[id], get_pcvar_num(g_ammo) )
}
Level_Save(id)
}
return PLUGIN_HANDLED
}
public expa_player(id)
{
ChatColor(id, "!g[EXPA] %L", LANG_PLAYER, "LEVEL_EXP", level_exp[id], g_level_exp[id])
return PLUGIN_HANDLED
}
public level_status(id)
{
if( is_user_alive(id))
{
switch( get_pcvar_num(g_hud_color) )
{
case 1:
{
set_hudmessage(255, 200, 3, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id], level_exp[id])
}
case 2:
{
static r, g, b; r = random_num(10, 200), g = random_num(0, 200), b = random_num(0, 200);
set_hudmessage(r, g, b, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id], level_exp[id])
}
case 3:
{
set_hudmessage(red, green, blue, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id], level_exp[id])
}
}
}
}
public Level_Save(id)
{
new key[64], data[256], data_exp[256], key_exp[64]
new name[33];
get_user_name(id,name,32)
format(key, 63, "%s-/", name)
format(data, 255, "%i#", g_level[id])
format(key_exp, 63, "%s-/", name)
format(data_exp, 255, "%i#", level_exp[id])
nvault_set(g_level_data, key, data)
nvault_set(g_exp_data, key_exp, data_exp)
return PLUGIN_CONTINUE;
}
public Level_Load(id)
{
new key[64], data[256], data_exp[256], key_exp[64]
new name[33];
get_user_name(id,name,32)
format(key, 63, "%s-/", name)
format(data, 255, "%i#", g_level[id])
format(key_exp, 63, "%s-/", name)
format(data_exp, 255, "%i#", level_exp[id])
nvault_get(g_level_data, key, data, 255)
nvault_get(g_exp_data, key_exp, data_exp, 255)
replace_all(data, 255, "#", " ")
replace_all(data_exp, 255, "#", " ")
new givelevel[32], give_exp[32]
parse(data, givelevel, 31)
parse(data_exp, give_exp, 31)
g_level[id] = str_to_num(givelevel)
level_exp[id] = str_to_num(give_exp)
set_task(1.0, "level_status", id, _, _, "b")
return PLUGIN_CONTINUE;
}
public Frags_Manager()
{
new aname[32], attacker; attacker = read_data(1)
new y; y = 1;
get_user_name(attacker, aname, sizeof aname - 1)
if( ( level_exp[attacker] >= (g_level_exp[attacker] - 1) ) && (g_level[attacker] <= get_pcvar_num(g_level_max)) && is_user_alive(attacker) )
{
g_bonus[attacker] = true;
g_level[attacker] = g_level[attacker] + 1;
level_exp[attacker] = 0;
while( g_level[attacker] != y )
{
y = y + 1;
g_level_exp[attacker] = y * get_pcvar_num(g_frags_level);
}
message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker)
write_short(1<<12) // duration
write_short(1) // hold time
write_short(0x0000) // fade type
write_byte(1) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(205) // alpha
message_end()
emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH )
set_hudmessage(0, 200, 0, 0.65, 0.5, 0, 0.0, 3.0, 2.0, 1.0, -1)
show_hudmessage(0, "%L", LANG_PLAYER, "LEVEL_UP", aname, g_level[attacker])
if(get_pcvar_num(g_give_ammo) == 1)
{
ChatColor(attacker, "!g[LEVEL] !y %L", LANG_PLAYER, "BONUS_LEVEL", get_pcvar_num(g_give_ammopacks) )
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(g_give_ammopacks) )
}
Level_Save(attacker);
}
else
{
if(g_level[attacker] == get_pcvar_num(g_level_max))
ChatColor(attacker, "!g[LEVEL]!y %L", LANG_PLAYER, "LEVEL_MAX", g_level[attacker] )
level_exp[attacker] = level_exp[attacker] + 1;
Level_Save(attacker);
}
}
public zp_round_ended(winteam)
{
for(new id=1;id<=g_Players;id++)
g_trime[id] = true;
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!t", "^3") // Team Color
replace_all(msg, 190, "!t2", "^0") // Team2 Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
Código:
/*================================================================================
-------------------------------------------
-*- [ZP] Server Addon: LevelUp System XP 3.2 || New Version-*-
-------------------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
Level System
~~~~~~~~~~~~~~~
- Changelog -
~~~~~~~~~~~~~~~
v. 1.0 - Plugin Released. Testing...
v. 1.1 - Fixed Save Level.
v. 1.2 - Added New cvars, fixed codes + Added plugin code Player Name
v. 1.3 - Update version: added new cvars + system bonuses
v. 1.4 - New modes for nemesis level & survivor level, added cvars
v. 1.5 - Testing...
v. 1.6 - Added cvars, Plugin Released.
v. 1.7 - Added Multilangual, Update plugin
v. 1.8 - v. 1.9 - Fixed Level Up bugs
v. 2.0 - Added new cvars + XP Level Extended: Real Level System.
v. 2.1 - Fixed bugs.
--
v. 2.8 - It is globally altered on a new kind of the version of this plugin
v. 2.9 - Added New cvars. Ful fixed.
v. 3.0 - XP Mode Updated in EXP to level.
v. 3.1 - Fixed Bug Shutting Down Server.
v. 3.2 - Added Give Level & give exp.
================================================================================*/
#include <amxmodx>
#include <amxmisc>
#include <fvault>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "[ZP] Server Addon: LevelUp System XP 3.2"
#define VERSION "3.2"
#define AUTHOR "Re.Act!ve"
#define ACCES ADMIN_CVAR
#pragma tabsize 0
new const g_exp_data[] = "Exp_Save"
new const g_level_data[] = "Leveling_Save"
new SayText
new g_level[32], g_frags_level, g_ScreenFade, g_level_del[33], g_level_bonus, g_ammo
new g_level_max, g_give_ammo, g_give_ammopacks, g_level_num, g_level_info, g_player_name, g_levels[32], g_h_damage
new g_h_health, g_h_speed, g_z_damage, h_health[32], h_speed[32], h_damage[32], z_damage[32], level_exp[32]
new g_level_exp[32], g_Players, g_hud_color, red, green, blue, nameid[32]
new bool:g_bonus[32], g_trime[32]
new sound_level_up[] = { "misc/zp_level_up.wav"}
new sound_health[] = { "items/medshot4.wav" }
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
precache_sound( sound_level_up )
precache_sound( sound_health )
}
public plugin_init()
{
g_frags_level = register_cvar("zp_level_frags", "20") // ??????? ????????? ????? ??? ????????? ????. ??????
g_level_max = register_cvar("zp_level_max", "70") // ???????????? ?????
g_give_ammo = register_cvar("zp_level_give_ammo", "1") // ?????? ???? ???? ??? ?????? ?????????? ??????
g_give_ammopacks = register_cvar("zp_level_ammo", "10") // ??????? ?????? ?????????? (???? ???? ??????????? 1)
g_h_damage = register_cvar("zp_level_h_damage", "1") // ??????????? ? ?????? ??????? ???? ?? ? ? ?????
g_h_health = register_cvar("zp_level_h_health", "10") // ???? ???????? ?? ?????? ????? ?????????????? ? ??
g_h_speed = register_cvar("zp_level_h_speed", "1.0") // ?? ??????? ?????????? ???????? ????? ? ?????? ????????
g_z_damage = register_cvar("zp_level_z_damage", "3") // ??????????? ? ?????? ??????? ???? ?? ? ? ?????
g_hud_color = register_cvar("zp_level_hud_type", "1") // 1 - ??????, 2 - ???????? ?????? ??????? 3 - 1 ??? ????????
g_level_info = register_cvar("zp_level_info", "1") // ?????????? ???? ? ??????, ????? ?? ??????? ? ??? info <nick>
g_player_name = register_cvar("zp_player_name", "1") // ?????????? ????, ??? ????????? ???????? ?? ???????
g_level_bonus = register_cvar("zp_level_bonus_on", "0") // ????? ?? ????? ??????? ?????????? (?? ????????? ???. ?????)
g_level_num = register_cvar("zp_level_number", "5") // ?????? ? ?????? ????? ??????????? ????? ????????? (???? ???? 1)
g_ammo = register_cvar("zp_level_bonus", "0") // ??????? ???? ????? ???? ??????????
register_clcmd("say","say_info");
register_clcmd("say_team","say_info");
register_clcmd("zp_levelexp","expa_give", ADMIN_CVAR, "use to give Exp")
register_clcmd("zp_level_is","level_give", ADMIN_CVAR, "use to give Level")
SayText = get_user_msgid("SayText")
g_Players = get_maxplayers();
register_event("HLTV", "Round_Start", "a", "1=0", "2=0")
register_event("DeathMsg", "Frags_Manager", "a", "1>0")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_dictionary("zp_level_system_xp.txt")
register_event("StatusValue","show_status","be","1=2","2!0")
register_event("StatusValue","hide_status","be","1=1","2=0")
g_ScreenFade = get_user_msgid( "ScreenFade" )
register_plugin(PLUGIN, VERSION, AUTHOR)
}
public Round_Start()
{
for(new id=1;id<=g_Players;id++)
set_task(3.0, "Level", id)
}
public Level(id)
{
if( !zp_get_user_zombie(id) && is_user_alive(id) )
{
g_trime[id] = false;
new n = 1;
while( n < g_level[id] )
{
h_health[id] = n * get_pcvar_num(g_h_health);
h_speed[id] = n * get_pcvar_num(g_h_speed);
h_damage[id] = n * get_pcvar_num(g_h_damage);
z_damage[id] = n * get_pcvar_num(g_z_damage);
n = n + 1
}
new Float:speed[32];
speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
fm_set_user_health( id, get_user_health(id) + h_health[id] )
set_pev(id, pev_maxspeed, speed[id] )
emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH )
}
}
public expa_give(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
{
console_print(id, "? ??? ??? ??????? ? ???????")
return PLUGIN_HANDLED
}
new target[32]
new count[32]
read_argv(1,target,31)
read_argv(2,count,31)
new target_id, name[32], nameid[32]
target_id = find_player("bl", target)
get_user_name(target_id, name, sizeof name - 1)
get_user_name(id, nameid, sizeof nameid - 1)
if(!target_id)
{
console_print(id, "Can't find that player")
return PLUGIN_HANDLED
}
if(read_argc() != 3)
return PLUGIN_HANDLED
if(str_to_num(count) < (g_level_exp[target_id] - level_exp[target_id]) )
{
if(str_to_num(count) == 0)
console_print(id, "Exp Player %s in %i / %i", name, level_exp[target_id], g_level_exp[target_id])
else
{
console_print(id, "Player %s gives for %i exp, Her Maximum %i", name, str_to_num(count), g_level_exp[target_id])
level_exp[target_id] = level_exp[target_id] + str_to_num(count);
}
}
else
{
console_print(id, "Maximum Exp in player %i", g_level_exp[target_id])
}
return PLUGIN_HANDLED
}
public level_give(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
{
console_print(id, "? ??? ??? ??????? ? ???????")
return PLUGIN_HANDLED
}
new target[32]
new count[32]
read_argv(1,target,31)
read_argv(2,count,31)
new target_id, name[32], level_id
level_id = str_to_num(count);
target_id = find_player("bl", target)
get_user_name(target_id, name, sizeof name - 1)
if(!target_id)
{
console_print(id, "Can't find that player")
return PLUGIN_HANDLED
}
if(read_argc() != 3)
return PLUGIN_HANDLED
if( ((g_level[target_id] + level_id) <=get_pcvar_num(g_level_max)) && (level_id != 0) && ((g_level[target_id] + level_id) > 0 ) )
{
if(level_id > 0)
{
g_level[target_id] = g_level[target_id] + level_id;
message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id)
write_short(1<<12) // duration
write_short(1) // hold time
write_short(0x0000) // fade type
write_byte(1) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(205) // alpha
message_end()
emit_sound(target_id, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH )
}
else
{
g_level[target_id] = g_level[target_id] + level_id;
message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id)
write_short(1<<12) // duration
write_short(1) // hold time
write_short(0x0000) // fade type
write_byte(200) // red
write_byte(40) // green
write_byte(0) // blue
write_byte(205) // alpha
message_end()
}
console_print(id, "Player %s gives add %i level", name, level_id)
}
else
console_print(id, "Operation Invalid")
return PLUGIN_HANDLED
}
public client_putinserver(id)
{
Level_Load(id)
new name[32]
g_trime[id] = false;
g_bonus[id] = true;
nameid[id] = get_user_name(id, name, sizeof name - 1)
if( !zp_get_user_zombie(id) && is_user_alive(id))
{
g_trime[id] = false;
new n = 1;
while( n != g_level[id] )
{
h_health[id] = n * get_pcvar_num(g_h_health);
h_speed[id] = n * get_pcvar_num(g_h_speed);
h_damage[id] = n * get_pcvar_num(g_h_damage);
z_damage[id] = n * get_pcvar_num(g_z_damage);
n = n + 1;
}
new Float:speed[32];
speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
fm_set_user_health( id, get_user_health(id) + h_health[id] )
set_pev(id, pev_maxspeed, speed[id] )
emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH )
}
if( g_level[id] == 0) g_level[id] = 1;
if( level_exp[id] == g_level[id] ) level_exp[id] = 0;
if(g_level[id] < get_pcvar_num(g_level_num))
g_levels[id] = get_pcvar_num(g_level_num);
else
{
if(g_level[id] != g_levels[id])
{
new x = 1;
while( g_level[id] > ( x * get_pcvar_num(g_level_num)) )
{
x = x + 1;
g_levels[id] = x * get_pcvar_num(g_level_num);
}
}
}
new y = 1;
while( g_level[id] != y )
{
y = y + 1;
g_level_exp[id] = y * get_pcvar_num(g_frags_level);
}
red = random_num(10, 200)
green = random_num(10, 200)
blue = random_num(10, 200)
}
public client_disconnect(id)
{
new name[32], player_nick[32]
player_nick[id] = get_user_name(id, name, sizeof name - 1)
if(player_nick[id] == nameid[id])
Level_Save(id)
g_trime[id] = false;
}
public hide_status(id)
{
set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4)
show_hudmessage(id,"")
}
public show_status(id)
{
new name[32],pid = read_data(2)
get_user_name(pid,name,31)
if (!zp_get_user_zombie(pid) && !zp_get_user_zombie(id) && (get_pcvar_num(g_player_name) == 1) )
{
set_hudmessage(0,0,255,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
show_hudmessage(id,"%L", LANG_PLAYER, "PLAYER_NAME_H", name, g_level[pid], get_user_health(pid),get_user_armor(pid),zp_get_user_ammo_packs(pid))
}
if(zp_get_user_zombie(id) && zp_get_user_zombie(pid) && (get_pcvar_num(g_player_name) == 1) )
{
set_hudmessage(255,0,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
show_hudmessage(id,"%L", LANG_PLAYER, "PLAYER_NAME_Z", name, g_level[pid], get_user_health(pid), zp_get_user_ammo_packs(pid))
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
if ( !zp_get_user_zombie(attacker) && is_user_alive(attacker) )
SetHamParamFloat(4, damage + h_damage[attacker])
else
{
if ( zp_get_user_zombie(attacker) && is_user_alive(attacker) && !zp_get_user_nemesis(attacker))
SetHamParamFloat(4, damage + z_damage[attacker]);
}
}
public say_info(id)
{
new text[70], arg1[32], target[32], count[32]
read_args(text, sizeof(text)-1);
remove_quotes(text);
arg1[0] = '^0';
target[0] = '^0';
count[0] = '^0';
parse(text, arg1, sizeof(arg1)-1, target, sizeof(target)-1, count, sizeof(count)-1);
if ( equali(arg1, "info", 4) )
{
info_player(id, target);
}
if ( equali(arg1, "bonusme", 7) && (get_pcvar_num(g_level_info) == 1))
{
bonus_player(id);
}
if ( equali(arg1, "levelexp", 7) && (get_pcvar_num(g_level_info) == 1))
{
expa_player(id);
}
return PLUGIN_CONTINUE;
}
public zp_extra_item_selected(id, itemid)
{
Level_Save(id)
}
public zp_user_infected_pre(id, infector)
{
if( is_user_alive(infector) && (level_exp[infector] < (g_level_exp[infector] - 1)) && zp_get_user_zombie(infector))
{
level_exp[infector] = level_exp[infector] + 1;
Level_Save(infector);
}
else
if (zp_get_user_zombie(infector))
ChatColor(infector, "!g[ZP] !y Killed Zombie")
}
public info_player(id, target[])
{
new target_2;
target_2 = find_player("bl", target)
static name[32], nameid[32];
get_user_name(target_2, name, sizeof name - 1)
get_user_name(id, nameid, sizeof nameid - 1)
if(!target_2)
{
ChatColor(id, "!g[ZP] !y%L", LANG_PLAYER, "LEVEL_INFO_NONAME")
return PLUGIN_HANDLED
}
if(zp_get_user_zombie(id))
{
if(id != target_2)
{
ChatColor(id, "!g[INFO]!t %L", LANG_PLAYER, "LEVEL_INFOZM", name, g_level[target_2], z_damage[target_2], zp_get_user_ammo_packs(target_2) )
ChatColor(target_2, "!g[INFO]!t%L ", LANG_PLAYER, "LEVEL_INFO_YOU", nameid)
}
else
{
ChatColor(id, "!g[INFOME]!t%L", LANG_PLAYER, "LEVEL_INFOME_ZM", z_damage[target_2] )
}
}
else
{
if(id != target_2)
{
ChatColor(id, "!g[INFO]!t %L", LANG_PLAYER, "LEVEL_INFO", name, g_level[target_2], h_damage[target_2], h_speed[target_2], h_health[target_2], zp_get_user_ammo_packs(target_2) )
ChatColor(target_2, "!g[INFO]!t%L ", LANG_PLAYER, "LEVEL_INFO_YOU", nameid)
}
else
{
ChatColor(id, "!g[INFOME]!t%L", LANG_PLAYER, "LEVEL_INFOME", h_damage[target_2], h_speed[target_2], h_health[target_2] )
}
}
return PLUGIN_HANDLED
}
public bonus_player(id)
{
if( (g_level[id] >= g_levels[id]) && g_bonus[id] && get_pcvar_num(g_level_bonus))
{
g_levels[id] = g_levels[id] * 2;
g_level_del[id] = g_level[id];
g_bonus[id] = false;
ChatColor(id, "!g[BONUS]%L", LANG_PLAYER, "LEVEL_MEGABONUS", g_level[id], get_pcvar_num(g_ammo) )
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(g_ammo) )
Level_Save(id)
}
else
{
if(g_level[id] < g_levels[id])
{
g_levels[id] = get_pcvar_num(g_level_num);
ChatColor(id, "!g[BONUS]!y%L", LANG_PLAYER, "LEVEL_NOMEGABONUS", g_levels[id], get_pcvar_num(g_ammo) )
}
else
{
new x = 1;
while( g_level[id] > ( x * get_pcvar_num(g_level_num)) )
{
g_levels[id] = x * get_pcvar_num(g_level_num);
x = x + 1;
}
ChatColor(id, "!g[BONUS]!y%L", LANG_PLAYER, "LEVEL_NOMEGABONUS", g_levels[id], get_pcvar_num(g_ammo) )
}
Level_Save(id)
}
return PLUGIN_HANDLED
}
public expa_player(id)
{
ChatColor(id, "!g[EXPA] %L", LANG_PLAYER, "LEVEL_EXP", level_exp[id], g_level_exp[id])
return PLUGIN_HANDLED
}
public level_status(id)
{
if( is_user_alive(id))
{
switch( get_pcvar_num(g_hud_color) )
{
case 1:
{
set_hudmessage(255, 200, 3, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id], level_exp[id])
}
case 2:
{
static r, g, b; r = random_num(10, 200), g = random_num(0, 200), b = random_num(0, 200);
set_hudmessage(r, g, b, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id], level_exp[id])
}
case 3:
{
set_hudmessage(red, green, blue, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id], level_exp[id])
}
}
}
}
public Level_Save(id)
{
new key[64], data[256], data_exp[256], key_exp[64]
new name[33];
get_user_name(id,name,32)
format(key, 63, "%s", name)
format(data, 255, "%i", g_level[id])
format(key_exp, 63, "%s", name)
format(data_exp, 255, "%i", level_exp[id])
fvault_set_data(g_level_data, key, data)
fvault_set_data(g_exp_data, key_exp, data_exp)
return PLUGIN_CONTINUE;
}
public Level_Load(id)
{
new key[64], data[256], data_exp[256], key_exp[64]
new name[33];
get_user_name(id,name,32)
format(key, 63, "%s", name)
format(data, 255, "%i", g_level[id])
format(key_exp, 63, "%s", name)
format(data_exp, 255, "%i", level_exp[id])
fvault_get_data(g_level_data, key, data, 255)
fvault_get_data(g_exp_data, key_exp, data_exp, 255)
replace_all(data, 255, "#", " ")
replace_all(data_exp, 255, "#", " ")
new givelevel[32], give_exp[32]
parse(data, givelevel, 31)
parse(data_exp, give_exp, 31)
g_level[id] = str_to_num(givelevel)
level_exp[id] = str_to_num(give_exp)
set_task(1.0, "level_status", id, _, _, "b")
return PLUGIN_CONTINUE;
}
public Frags_Manager()
{
new aname[32], attacker; attacker = read_data(1)
new y; y = 1;
get_user_name(attacker, aname, sizeof aname - 1)
if( ( level_exp[attacker] >= (g_level_exp[attacker] - 1) ) && (g_level[attacker] <= get_pcvar_num(g_level_max)) && is_user_alive(attacker) )
{
g_bonus[attacker] = true;
g_level[attacker] = g_level[attacker] + 1;
level_exp[attacker] = 0;
while( g_level[attacker] != y )
{
y = y + 1;
g_level_exp[attacker] = y * get_pcvar_num(g_frags_level);
}
message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker)
write_short(1<<12) // duration
write_short(1) // hold time
write_short(0x0000) // fade type
write_byte(1) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(205) // alpha
message_end()
emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH )
set_hudmessage(0, 200, 0, 0.65, 0.5, 0, 0.0, 3.0, 2.0, 1.0, -1)
show_hudmessage(0, "%L", LANG_PLAYER, "LEVEL_UP", aname, g_level[attacker])
if(get_pcvar_num(g_give_ammo) == 1)
{
ChatColor(attacker, "!g[LEVEL] !y %L", LANG_PLAYER, "BONUS_LEVEL", get_pcvar_num(g_give_ammopacks) )
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(g_give_ammopacks) )
}
Level_Save(attacker);
}
else
{
if(g_level[attacker] == get_pcvar_num(g_level_max))
ChatColor(attacker, "!g[LEVEL]!y %L", LANG_PLAYER, "LEVEL_MAX", g_level[attacker] )
level_exp[attacker] = level_exp[attacker] + 1;
Level_Save(attacker);
}
}
public zp_round_ended(winteam)
{
for(new id=1;id<=g_Players;id++)
g_trime[id] = true;
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!t", "^3") // Team Color
replace_all(msg, 190, "!t2", "^0") // Team2 Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}