Eu sei é meio chato ficar pedindo isso e aquilo, mais eu nunca encontrei uma sma de laser boa então estou aqui pedindo.
Até porque o Perfect fez uma muito boa mais não postou a sma e sempre tem algo que eu não gosto.
Enfim eu só queria uma laser mine que não demorasse pra plantar e pra retirar fosse rápido sem aquela demora que é a normal, que quando o player fosse infectado ela fosse retirada automaticamente e que não precisasse comprar todos os players tem uma ao entrar no servidor e com sma por favor.
Onde vi o plugin : RTK/DH/entre outros.
Obrigado.
Desculpe se não ficou nas regras.
Plugin Laser Mine achei este na zombie-mod ele já e pra zombie plague mais não esta na forma como citei acima e eu não consigo editar já tentei muitas coisas...
Última edição por bebe^ em 2/1/2014, 7:00 am, editado 1 vez(es)
Até porque o Perfect fez uma muito boa mais não postou a sma e sempre tem algo que eu não gosto.
Enfim eu só queria uma laser mine que não demorasse pra plantar e pra retirar fosse rápido sem aquela demora que é a normal, que quando o player fosse infectado ela fosse retirada automaticamente e que não precisasse comprar todos os players tem uma ao entrar no servidor e com sma por favor.
Onde vi o plugin : RTK/DH/entre outros.
Obrigado.
Desculpe se não ficou nas regras.
Plugin Laser Mine achei este na zombie-mod ele já e pra zombie plague mais não esta na forma como citei acima e eu não consigo editar já tentei muitas coisas...
Código:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include < xs >
#include <zombieplague>
#if AMXX_VERSION_NUM < 180
#assert AMX Mod X v1.8.0 or greater library required!
#endif
#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.2"
#define AUTHOR "SandStriker/Shidla/QuZ/DJ_WEST"
#define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT 15100
#define TASK_RESET 15500
#define TASK_RELEASE 15900
#define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP pev_iuser3
#define LASERMINE_HITING pev_iuser4
#define LASERMINE_COUNT pev_fuser1
#define LASERMINE_POWERUP pev_fuser2
#define LASERMINE_BEAMTHINK pev_fuser3
#define LASERMINE_BEAMENDPOINT pev_vuser1
#define MAX_MINES 10
#define MODE_LASERMINE 0
#define OFFSET_TEAM 114
#define OFFSET_MONEY 115
#define OFFSET_DEATH 444
#define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH)
#define is_valid_player(%1) (1 <= %1 <= 32)
/*########### Cor do Laser Humanos ###########*/
new const
Red_Hum = 0,
Green_Hum = 0,
Blue_Hum = 255;
/*########### Cor do Laser Zombies ###########*/
new const
Red_Zomb = 0,
Green_Zomb = 255,
Blue_Zomb = 0;
/*####### Цвета Мин и лазерных лучей (конец) #######*/
enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};
enum tripmine_e {
TRIPMINE_IDLE1 = 0,
TRIPMINE_IDLE2,
TRIPMINE_ARM1,
TRIPMINE_ARM2,
TRIPMINE_FIDGET,
TRIPMINE_HOLSTER,
TRIPMINE_DRAW,
TRIPMINE_WORLD,
TRIPMINE_GROUND,
};
enum
{
POWERUP_THINK,
BEAMBREAK_THINK,
EXPLOSE_THINK
};
enum
{
POWERUP_SOUND,
ACTIVATE_SOUND,
STOP_SOUND
};
new const
ENT_MODELS[] = "models/v_laser_mine.mdl",
ENT_SOUND1[] = "weapons/mine_deploy.wav",
ENT_SOUND2[] = "weapons/mine_charge.wav",
ENT_SOUND3[] = "weapons/mine_activate.wav",
ENT_SOUND4[] = "items/suitchargeok1.wav",
ENT_SOUND5[] = "items/gunpickup2.wav",
ENT_SOUND6[] = "debris/bustglass1.wav",
ENT_SOUND7[] = "debris/bustglass2.wav",
ENT_SPRITE1[] = "sprites/laserbeam.spr",
ENT_SPRITE2[] = "sprites/lm_explode.spr";
new const
ENT_CLASS_NAME[] = "lasermine",
ENT_CLASS_NAME3[] = "func_breakable",
gSnarkClassName[] = "wpn_snark", // Conpatibilidade com o plugin "Snark"
barnacle_class[] = "barnacle", // Conpatibilidade com o plugin "Barnacle"
weapon_box[] = "weaponbox";
new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
// Chame a função Laser TakeDamage quando danificado objeto ENT_CLASS_NAME3 (func_breakable)
RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
// Adicione aqui seu codigo...
register_clcmd("+setlaser","CreateLaserMine_Progress_b");
register_clcmd("-setlaser","StopCreateLaserMine");
register_clcmd("+dellaser","ReturnLaserMine_Progress");
register_clcmd("-dellaser","StopReturnLaserMine");
register_clcmd("say","ltm");
register_clcmd("buy_lasermine","BuyLasermineChat");
g_LENABLE = register_cvar("zp_ltm","1")
g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin
g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("zp_ltm_ammo","0")
g_LDMG = register_cvar("zp_ltm_dmg","500") //laser hit dmg
g_LCOST = register_cvar("zp_ltm_cost","2")
g_LFMONEY = register_cvar("zp_ltm_fragmoney","1")
g_LHEALTH = register_cvar("zp_ltm_health","999999999999999999")
g_LTMAX = register_cvar("zp_ltm_teammax","128")
g_LRADIUS = register_cvar("zp_ltm_radius","25.0")
g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage
g_LFF = register_cvar("zp_ltm_ff","0")
g_LCBT = register_cvar("zp_ltm_cbt","CT")
g_LDELAY = register_cvar("zp_ltm_delay","0.1")
g_LVISIBLE = register_cvar("zp_ltm_line","1")
g_LGLOW = register_cvar("zp_ltm_glow","1")
g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness.
g_LCLMODE = register_cvar("zp_ltm_color","1") //0 is team color,1 is green
g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","2") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("zp_ltm_startammo","0")
g_LBUYMODE = register_cvar("zp_ltm_buymode","1");
g_LCMDMODE = register_cvar("zp_ltm_cmdmode","1"); //0 is +USE key, 1 is bind, 2 is each.
g_LBEO = register_cvar("zp_ltm_brokeenemy","1");
g_NOROUND = register_cvar("zp_ltm_noround","1");
g_NEMROUND = register_cvar("zp_ltm_nemround","1");
g_SURVROUND = register_cvar("zp_ltm_survround","1");
register_event("DeathMsg", "DeathEvent", "a");
register_event("CurWeapon", "standing", "be", "1=1");
register_event("ResetHUD", "delaycount", "a");
register_event("ResetHUD", "newround", "b");
register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // Регистрируем конец раунда
register_event("Damage","CutDeploy_onDamage","b");
g_msgDeathMsg = get_user_msgid("DeathMsg");
g_msgScoreInfo = get_user_msgid("ScoreInfo");
g_msgDamage = get_user_msgid("Damage");
g_msgStatusText = get_user_msgid("StatusText");
// Forward.
register_forward(FM_Think, "ltm_Think");
register_forward(FM_PlayerPostThink, "ltm_PostThink");
register_forward(FM_PlayerPreThink, "ltm_PreThink");
// Регистируем файл языков
register_dictionary("LaserMines.txt")
register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)
// Регистрируем ExtraItem
g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY)
}
public plugin_precache()
{
precache_sound(ENT_SOUND1);
precache_sound(ENT_SOUND2);
precache_sound(ENT_SOUND3);
precache_sound(ENT_SOUND4);
precache_sound(ENT_SOUND5);
precache_sound(ENT_SOUND6);
precache_sound(ENT_SOUND7);
precache_model(ENT_MODELS);
beam = precache_model(ENT_SPRITE1);
boom = precache_model(ENT_SPRITE2);
return PLUGIN_CONTINUE;
}
public plugin_modules()
{
require_module("fakemeta");
require_module("cstrike");
}
public plugin_cfg()
{
g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
arrayset(g_havemine,0,sizeof(g_havemine));
arrayset(g_deployed,0,sizeof(g_deployed));
g_MaxPL = get_maxplayers();
new file[64]; get_localinfo("amxx_configsdir",file,63);
format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}
public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
if(get_pcvar_num(g_LBEO))
{
new i_Owner
// Получаем ID игрока, который поставил мину
i_Owner = pev(victim, LASERMINE_OWNER)
// Если урон нанасит владелец, а так же проверка игрока.
if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker))
return PLUGIN_CONTINUE
// Если мина установлена человеком, то урон ей наносят только зомби
if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT))
return PLUGIN_CONTINUE
// Если мина установлена зомби, а владелец мины и атакующий в разных командах - урон мине могун наносить все
if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker))))
return PLUGIN_CONTINUE
return HAM_SUPERCEDE
}
return PLUGIN_CONTINUE
}
public delaycount(id)
{
g_dcount[id] = floatround(get_gametime());
}
bool:CheckTime(id)
{
g_nowtime = floatround(get_gametime()) - g_dcount[id];
if(g_nowtime >= get_pcvar_num(g_LDELAY))
return true;
return false;
}
public CreateLaserMine_Progress_b(id)
{
if(get_pcvar_num(g_LCMDMODE) != 0)
CreateLaserMine_Progress(id);
return PLUGIN_HANDLED;
}
public CreateLaserMine_Progress(id)
{
if(!CreateCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true;
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(1);
write_byte(0);
message_end();
set_task(1.2, "Spawn", (TASK_PLANT + id));
return PLUGIN_HANDLED;
}
public ReturnLaserMine_Progress(id)
{
if(!ReturnCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true;
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(1);
write_byte(0);
message_end();
set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
return PLUGIN_HANDLED;
}
public StopCreateLaserMine(id)
{
DeleteTask(id);
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(0);
write_byte(0);
message_end();
return PLUGIN_HANDLED;
}
public StopReturnLaserMine(id)
{
DeleteTask(id);
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(0);
write_byte(0);
message_end();
return PLUGIN_HANDLED;
}
public ReturnMine(id)
{
id -= TASK_RELEASE;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 70.0) return;
new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return;
if(pev(tgt,LASERMINE_OWNER) != id) return;
RemoveEntity(tgt);
g_havemine[id] ++;
g_deployed[id] --;
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ShowAmmo(id)
return;
}
public Spawn(id)
{
id -= TASK_PLANT
// motor
new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
if(!i_Ent)
{
client_print(id, print_chat,"[NGM] Can't Create Entity");
return PLUGIN_HANDLED_MAIN;
}
set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
set_pev(i_Ent,pev_solid,SOLID_NOT);
set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
set_pev(i_Ent,pev_frame,0);
set_pev(i_Ent,pev_body,3);
set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
set_pev(i_Ent,pev_framerate,0);
set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
set_pev(i_Ent,pev_dmg,100.0);
set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
new Float:vOrigin[3];
new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
Float:vTraceEnd[3],Float:vEntAngles[3];
pev(id, pev_origin, vOrigin);
velocity_by_aim(id, 128, vTraceDirection);
xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
new Float:fFraction;
get_tr2(0, TR_flFraction, fFraction);
// -- We hit something!
if(fFraction < 1.0)
{
// -- Save results to be used later.
get_tr2(0, TR_vecEndPos, vTraceEnd);
get_tr2(0, TR_vecPlaneNormal, vNormal);
}
xs_vec_mul_scalar(vNormal, 8.0, vNormal);
xs_vec_add(vTraceEnd, vNormal, vNewOrigin);
engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);
// -- Rotate tripmine.
vector_to_angle(vNormal,vEntAngles);
set_pev(i_Ent,pev_angles,vEntAngles);
// -- Calculate laser end origin.
new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
xs_vec_add(vNewOrigin, vNormal, vBeamEnd);
engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);
get_tr2(0, TR_vecPlaneNormal, vNormal);
get_tr2(0, TR_vecEndPos, vTracedBeamEnd);
// -- Save results to be used later.
set_pev(i_Ent, LASERMINE_OWNER, id);
set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
new Float:fCurrTime = get_gametime();
set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);
PlaySound(i_Ent,POWERUP_SOUND);
g_deployed[id]++;
g_havemine[id]--;
DeleteTask(id);
ShowAmmo(id);
return 1;
}
stock TeamDeployedCount(id)
{
static i;
static CsTeams:t;t = cs_get_user_team(id);
static cnt;cnt=0;
for(i = 1;i <= g_MaxPL;i++)
{
if(is_user_connected(i))
if(t == cs_get_user_team(i))
cnt += g_deployed[i];
}
return cnt;
}
bool:CheckCanTeam(id)
{
new arg[5],CsTeam:num;
get_pcvar_string(g_LCBT,arg,3);
if(equali(arg,"Z"))
{
num = CsTeam:CS_TEAM_T;
}
else if(equali(arg,"H"))
{
num = CsTeam:CS_TEAM_CT;
}
else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
{
num = CsTeam:CS_TEAM_UNASSIGNED;
}
else
{
num = CsTeam:CS_TEAM_UNASSIGNED;
}
if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
return false;
return true;
}
bool:CanCheck(id,mode) // Проверки: когда можно ставить мины
{
if(!get_pcvar_num(g_LENABLE))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")
return false;
}
if(get_pcvar_num(g_LACCESS) != 0)
if(!(get_user_flags(id) & ADMIN_IMMUNITY))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
return false;
}
if(!pev_user_alive(id)) return false;
if(!CheckCanTeam(id))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
return false;
}
if(mode == 0)
{
if(g_havemine[id] <= 0)
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
return false;
}
}
if(mode == 1)
{
if(get_pcvar_num(g_LBUYMODE) == 0)
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
return false;
}
if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
return false;
}
if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
{
client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
return false;
}
}
if(!CheckTime(id))
{
client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
return false;
}
return true;
}
bool:ReturnCheck(id)
{
if(!CanCheck(id,-1)) return false;
if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return false;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 70.0) return false;
new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return false;
if(pev(tgt,LASERMINE_OWNER) != id) return false;
return true;
}
bool:CreateCheck(id)
{
if(!CanCheck(id,0)) return false;
// Проверка на разрешение
if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
return false;
}
if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
return false;
}
if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
return false;
}
if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
return false;
}
if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
return false;
}
new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
pev(id, pev_origin, vOrigin);
velocity_by_aim(id, 128, vTraceDirection);
xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
new Float:fFraction,Float:vTraceNormal[3];
get_tr2(0, TR_flFraction, fFraction);
// -- We hit something!
if(fFraction < 1.0)
{
// -- Save results to be used later.
get_tr2(0, TR_vecEndPos, vTraceEnd);
get_tr2(0, TR_vecPlaneNormal, vTraceNormal);
return true;
}
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
DeleteTask(id);
// -- Did not touched something. (not solid)
return false;
}
public ltm_Think(i_Ent)
{
if(!pev_valid(i_Ent))
return FMRES_IGNORED;
new EntityName[32];
pev(i_Ent, pev_classname, EntityName, 31);
if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
// -- Entity is not a tripmine, ignoring the next...
if(!equal(EntityName, ENT_CLASS_NAME))
return FMRES_IGNORED;
static Float:fCurrTime;
fCurrTime = get_gametime();
switch(pev(i_Ent, LASERMINE_STEP))
{
case POWERUP_THINK :
{
new Float:fPowerupTime;
pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);
if(fCurrTime > fPowerupTime)
{
set_pev(i_Ent, pev_solid, SOLID_BBOX);
set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);
PlaySound(i_Ent, ACTIVATE_SOUND);
}
if(get_pcvar_num(g_LGLOW)!=0)
{
if(get_pcvar_num(g_LCLMODE)==0)
{
switch (pev(i_Ent,LASERMINE_TEAM))
{
// цвет лазера Зомби
case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
// цвет лазера Человека
case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
}
}else
{
// цвет лазера, если стоит "одинаковый для всех" цвет
set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
}
}
set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
}
case BEAMBREAK_THINK :
{
static Float:vEnd[3],Float:vOrigin[3];
pev(i_Ent, pev_origin, vOrigin);
pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);
static iHit, Float:fFraction;
engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);
get_tr2(0, TR_flFraction, fFraction);
iHit = get_tr2(0, TR_pHit);
// -- Something has passed the laser.
if(fFraction < 1.0)
{
// -- Ignoring others tripmines entity.
if(pev_valid(iHit))
{
pev(iHit, pev_classname, EntityName, 31);
// Игнорим всякую хрень
if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
{
set_pev(i_Ent, pev_enemy, iHit);
if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
CreateLaserDamage(i_Ent,iHit);
else
if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
if (!pev_valid(i_Ent)) // если не верный объект - ничего не делаем. Спасибо DJ_WEST
return FMRES_IGNORED;
set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
}
}
}
if(get_pcvar_num(g_LDMGMODE)!=0)
if(pev(i_Ent,LASERMINE_HITING) != iHit)
set_pev(i_Ent,LASERMINE_HITING,iHit);
// -- Tripmine is still there.
if(pev_valid(i_Ent))
{
static Float:fHealth;
pev(i_Ent, pev_health, fHealth);
if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
{
set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
}
static Float:fBeamthink;
pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
{
DrawLaser(i_Ent, vOrigin, vEnd);
set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
}
set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
}
}
case EXPLOSE_THINK :
{
// -- Stopping entity to think
set_pev(i_Ent, pev_nextthink, 0.0);
PlaySound(i_Ent, STOP_SOUND);
g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
CreateExplosion(i_Ent);
CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
RemoveEntity (i_Ent);
}
}
return FMRES_IGNORED;
}
PlaySound(i_Ent, i_SoundType)
{
switch (i_SoundType)
{
case POWERUP_SOUND :
{
emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
}
case ACTIVATE_SOUND :
{
emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
}
case STOP_SOUND :
{
emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
}
}
}
DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
new tcolor[3];
new teamid = pev(i_Ent, LASERMINE_TEAM);
if(get_pcvar_num(g_LCLMODE) == 0)
{
switch(teamid){
case 1:{
// Цвет луча для Зомби
tcolor[0] = Red_Zomb;
tcolor[1] = Green_Zomb;
tcolor[2] = Blue_Zomb;
}
case 2:{
// Цвет луча для Человека
tcolor[0] = Red_Hum;
tcolor[1] = Green_Hum;
tcolor[2] = Blue_Hum;
}
}
}else
{
// Цвет луча для всез при режиме 1-н луч для всех
tcolor[0] = random_num(50 , 200);
tcolor[1] = random_num(50 , 200);
tcolor[2] = random_num(50 , 200);
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
engfunc(EngFunc_WriteCoord,v_Origin[0]);
engfunc(EngFunc_WriteCoord,v_Origin[1]);
engfunc(EngFunc_WriteCoord,v_Origin[2]);
engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
write_short(beam);
write_byte(0);
write_byte(0);
write_byte(1); //Life
write_byte(5); //Width
write_byte(0); //wave
write_byte(tcolor[0]); // r
write_byte(tcolor[1]); // g
write_byte(tcolor[2]); // b
write_byte(get_pcvar_num(g_LCBRIGHT));
write_byte(255);
message_end();
}
CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
// Get given parameters
new Float:vecSrc[3];
pev(iCurrent, pev_origin, vecSrc);
new AtkID =pev(iCurrent,LASERMINE_OWNER);
new TeamID=pev(iCurrent,LASERMINE_TEAM);
new ent = -1;
new Float:tmpdmg = DmgMAX;
new Float:kickback = 0.0;
// Needed for doing some nice calculations :P
new Float:Tabsmin[3], Float:Tabsmax[3];
new Float:vecSpot[3];
new Float:Aabsmin[3], Float:Aabsmax[3];
new Float:vecSee[3];
new trRes;
new Float:flFraction;
new Float:vecEndPos[3];
new Float:distance;
new Float:origin[3], Float:vecPush[3];
new Float:invlen;
new Float:velocity[3];
new iHitHP,iHitTeam;
// Calculate falloff
new Float:falloff;
if(Radius > 0.0)
{
falloff = DmgMAX / Radius;
} else {
falloff = 1.0;
}
// Find monsters and players inside a specifiec radius
while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
{
if(!pev_valid(ent)) continue;
if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
// Entity is not a player or monster, ignore it
continue;
}
if(!pev_user_alive(ent)) continue;
// Reset data
kickback = 1.0;
tmpdmg = DmgMAX;
// The following calculations are provided by Orangutanz, THANKS!
// We use absmin and absmax for the most accurate information
pev(ent, pev_absmin, Tabsmin);
pev(ent, pev_absmax, Tabsmax);
xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
pev(iCurrent, pev_absmin, Aabsmin);
pev(iCurrent, pev_absmax, Aabsmax);
xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
get_tr2(trRes, TR_flFraction, flFraction);
// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
{
// Work out the distance between impact and entity
get_tr2(trRes, TR_vecEndPos, vecEndPos);
distance = get_distance_f(vecSrc, vecEndPos) * falloff;
tmpdmg -= distance;
if(tmpdmg < 0.0)
tmpdmg = 0.0;
// Kickback Effect
if(kickback != 0.0)
{
xs_vec_sub(vecSpot,vecSee,origin);
invlen = 1.0/get_distance_f(vecSpot, vecSee);
xs_vec_mul_scalar(origin,invlen,vecPush);
pev(ent, pev_velocity, velocity)
xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
xs_vec_mul_scalar(vecPush,kickback,vecPush);
xs_vec_add(velocity,vecPush,velocity);
if(tmpdmg < 60.0)
{
xs_vec_mul_scalar(velocity,12.0,velocity);
} else {
xs_vec_mul_scalar(velocity,4.0,velocity);
}
if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
{
// There's some movement todo :)
set_pev(ent, pev_velocity, velocity)
}
}
iHitHP = pev_user_health(ent) - floatround(tmpdmg)
iHitTeam = int:cs_get_user_team(ent)
if(iHitHP <= 0)
{
if(iHitTeam != TeamID)
{
zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,1,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,-1,iHitHP)
}
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(ent, iHitHP)
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
write_byte(floatround(tmpdmg))
write_byte(floatround(tmpdmg))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vecSrc[0])
engfunc(EngFunc_WriteCoord,vecSrc[1])
engfunc(EngFunc_WriteCoord,vecSrc[2])
message_end()
}
}
}
}
return
}
bool:pev_user_alive(ent)
{
new deadflag = pev(ent,pev_deadflag);
if(deadflag != DEAD_NO)
return false;
return true;
}
CreateExplosion(iCurrent)
{
new Float:vOrigin[3];
pev(iCurrent,pev_origin,vOrigin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(99); //99 = KillBeam
write_short(iCurrent);
message_end();
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
write_byte(TE_EXPLOSION);
engfunc(EngFunc_WriteCoord,vOrigin[0]);
engfunc(EngFunc_WriteCoord,vOrigin[1]);
engfunc(EngFunc_WriteCoord,vOrigin[2]);
write_short(boom);
write_byte(30);
write_byte(15);
write_byte(0);
message_end();
}
CreateLaserDamage(iCurrent,isHit)
{
if(isHit < 0) return PLUGIN_CONTINUE
switch(get_pcvar_num(g_LDMGMODE))
{
case 1:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
return PLUGIN_CONTINUE
}
case 2:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
{
static Float:cnt
static now,htime;now = floatround(get_gametime())
pev(iCurrent,LASERMINE_COUNT,cnt)
htime = floatround(cnt)
if(now - htime < get_pcvar_num(g_LDSEC))
{
return PLUGIN_CONTINUE;
}else{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}else
{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}
}
new Float:vOrigin[3],Float:vEnd[3]
pev(iCurrent,pev_origin,vOrigin)
pev(iCurrent,pev_vuser1,vEnd)
new teamid = pev(iCurrent, LASERMINE_TEAM)
new szClassName[32]
new Alive,God
new iHitTeam,iHitHP,id
new hitscore
szClassName[0] = '^0'
pev(isHit,pev_classname,szClassName,32)
if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
Alive = pev_user_alive(isHit)
God = get_user_godmode(isHit)
if(!Alive || God) return PLUGIN_CONTINUE
iHitTeam = int:cs_get_user_team(isHit)
iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
if(iHitHP <= 0)
{
if(iHitTeam != teamid)
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
hitscore = 1
zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
hitscore = -1
zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}
}
}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
set_user_health(isHit,iHitHP)
set_pev(iCurrent,LASERMINE_HITING,isHit);
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
write_byte(get_pcvar_num(g_LDMG))
write_byte(get_pcvar_num(g_LDMG))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}else if(equal(szClassName, ENT_CLASS_NAME3))
{
new hl;
hl = pev_user_health(isHit);
set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
}
return PLUGIN_CONTINUE
}
stock pev_user_health(id)
{
new Float:health
pev(id,pev_health,health)
return floatround(health)
}
stock set_user_health(id,health)
{
health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
stock get_user_godmode(index) {
new Float:val
pev(index, pev_takedamage, val)
return (val == DAMAGE_NO)
}
stock set_user_frags(index, frags)
{
set_pev(index, pev_frags, float(frags))
return 1
}
stock pev_user_frags(index)
{
new Float:frags;
pev(index,pev_frags,frags);
return floatround(frags);
}
set_score(id,target,hitscore,HP){
new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
set_user_frags(id,idfrags)
new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
set_user_frags(target,tarfrags)
new idteam = int:cs_get_user_team(id)
new iddeaths = cs_get_user_deaths(id)
message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
write_byte(id)
write_byte(target)
write_byte(0)
write_string(ENT_CLASS_NAME)
message_end()
message_begin(MSG_ALL, g_msgScoreInfo)
write_byte(id)
write_short(idfrags)
write_short(iddeaths)
write_short(0)
write_short(idteam)
message_end()
set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
set_user_health(target, HP)
}
public BuyLasermine(id)
{
if(!CanCheck(id,1)) return PLUGIN_CONTINUE
g_havemine[id]++;
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ShowAmmo(id)
return PLUGIN_HANDLED
}
public BuyLasermineChat(id)
{
if(!CanCheck(id,1)) return PLUGIN_CONTINUE
zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
g_havemine[id]++;
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ShowAmmo(id)
return PLUGIN_HANDLED
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_LME)
BuyLasermine(id)
if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
return ZP_PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
ShowAmmo(id)
{
new ammo[51]
new PlugStat[ 555 char ];
formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))
message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
write_byte(0)
write_string(ammo)
message_end()
}
public showInfo(id)
{
client_print(id, print_chat, "%L", id, "STR_REF")
}
public say_lasermine(id){
new said[32]
read_argv(1,said,31);
if(!get_pcvar_num(g_LENABLE))
{
return PLUGIN_CONTINUE
}
if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
BuyLasermineChat(id)
}else if(equali(said, "lasermine") || equali(said, "/lasermine")){
const SIZE = 1024
new msg[SIZE+1],len = 0;
len += formatex(msg[len], SIZE - len, "<html><body>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
len += formatex(msg[len], SIZE - len, "</body></html>")
show_motd(id, msg, "Lasermine Entity help")
return PLUGIN_CONTINUE
}
else if(containi(said, "laser") != -1) {
showInfo(id)
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public standing(id)
{
if(!g_settinglaser[id])
return PLUGIN_CONTINUE
set_pev(id, pev_maxspeed, 1.0)
return PLUGIN_CONTINUE
}
public ltm_PostThink(id)
{
if(!g_settinglaser[id] && plsetting[id]){
resetspeed(id)
}
else if(g_settinglaser[id] && !plsetting[id]) {
pev(id, pev_maxspeed,plspeed[id])
set_pev(id, pev_maxspeed, 1.0)
}
plsetting[id] = g_settinglaser[id]
return FMRES_IGNORED
}
public ltm_PreThink(id)
{
if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
return FMRES_IGNORED;
if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
CreateLaserMine_Progress(id)
return FMRES_IGNORED;
}
resetspeed(id)
{
set_pev(id, pev_maxspeed, plspeed[id])
}
public client_putinserver(id){
g_deployed[id] = 0;
g_havemine[id] = 0;
DeleteTask(id);
return PLUGIN_CONTINUE
}
public client_disconnect(id){
if(!get_pcvar_num(g_LENABLE))
return PLUGIN_CONTINUE
DeleteTask(id);
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}
public newround(id){
if(!get_pcvar_num(g_LENABLE))
return PLUGIN_CONTINUE
pev(id, pev_maxspeed,plspeed[id])
DeleteTask(id);
RemoveAllTripmines(id);
//client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
delaycount(id);
SetStartAmmo(id);
return PLUGIN_CONTINUE
}
public endround(id)
{
if(!get_pcvar_num(g_LENABLE))
return PLUGIN_CONTINUE
// Удаление мин после конца раунда
DeleteTask(id);
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}
public DeathEvent(){
if(!get_pcvar_num(g_LENABLE))
return PLUGIN_CONTINUE
new id = read_data(2)
if(is_user_connected(id)) DeleteTask(id);
return PLUGIN_CONTINUE
}
public RemoveAllTripmines(i_Owner)
{
new iEnt = g_MaxPL + 1;
new clsname[32];
while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
{
if(i_Owner)
{
if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
continue;
clsname[0] = '^0'
pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
if(equali(clsname, ENT_CLASS_NAME))
{
PlaySound(iEnt, STOP_SOUND);
RemoveEntity(iEnt);
}
}
else
set_pev(iEnt, pev_flags, FL_KILLME);
}
g_deployed[i_Owner]=0;
}
SetStartAmmo(id)
{
new stammo = get_pcvar_num(g_LSTAMMO);
if(stammo <= 0) return PLUGIN_CONTINUE;
g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
return PLUGIN_CONTINUE;
}
public CutDeploy_onDamage(id)
{
if(get_user_health(id) < 1)
DeleteTask(id);
}
DeleteTask(id)
{
if(task_exists((TASK_PLANT + id)))
{
remove_task((TASK_PLANT + id))
}
if(task_exists((TASK_RELEASE + id)))
{
remove_task((TASK_RELEASE + id))
}
g_settinglaser[id] = false
return PLUGIN_CONTINUE;
}
stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1
}
// Gets offset data
get_offset_value(id, type)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
key = OFFSET_MONEY;
case OFFSET_DEATH: key = OFFSET_DEATH;
}
if(key != -1)
{
if(is_amd64_server()) key += 25;
return get_pdata_int(id, key);
}
return -1;
}
Última edição por bebe^ em 2/1/2014, 7:00 am, editado 1 vez(es)