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description[PEDIDO] Laser Mine Empty[PEDIDO] Laser Mine

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Eu sei é meio chato ficar pedindo isso e aquilo, mais eu nunca encontrei uma sma de laser boa então estou aqui pedindo.
Até porque o Perfect fez uma muito boa mais não postou a sma e sempre tem algo que eu não gosto.
Enfim eu só queria uma laser mine que não demorasse pra plantar e pra retirar fosse rápido sem aquela demora que é a normal, que quando o player fosse infectado ela fosse retirada automaticamente  e que não precisasse comprar todos os players tem uma ao entrar no servidor e com sma por favor.

Onde vi o plugin : RTK/DH/entre outros.

Obrigado.

Desculpe se não ficou nas regras.

Plugin Laser Mine achei este na zombie-mod ele já e pra zombie plague mais não esta na forma como citei acima e eu não consigo editar já tentei muitas coisas...

Código:

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <  xs >
#include <zombieplague>

#if AMXX_VERSION_NUM < 180
   #assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.2"
#define AUTHOR "SandStriker/Shidla/QuZ/DJ_WEST"

#define RemoveEntity(%1)   engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT         15100
#define TASK_RESET         15500
#define TASK_RELEASE      15900

#define LASERMINE_TEAM      pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER      pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP      pev_iuser3
#define LASERMINE_HITING   pev_iuser4
#define LASERMINE_COUNT      pev_fuser1

#define LASERMINE_POWERUP   pev_fuser2
#define LASERMINE_BEAMTHINK   pev_fuser3

#define LASERMINE_BEAMENDPOINT   pev_vuser1
#define MAX_MINES         10
#define MODE_LASERMINE      0
#define OFFSET_TEAM         114
#define OFFSET_MONEY      115
#define OFFSET_DEATH      444

#define cs_get_user_team(%1)   CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)   get_offset_value(%1,OFFSET_DEATH)
#define is_valid_player(%1)   (1 <= %1 <= 32)


/*########### Cor do Laser Humanos ###########*/
new const
   Red_Hum      = 0,
   Green_Hum    = 0,
   Blue_Hum   = 255;

/*########### Cor do Laser Zombies ###########*/
new const
   Red_Zomb   = 0,
   Green_Zomb    = 255,
   Blue_Zomb   = 0;
/*####### Цвета Мин и лазерных лучей (конец) #######*/

enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
   TRIPMINE_IDLE1 = 0,
   TRIPMINE_IDLE2,
   TRIPMINE_ARM1,
   TRIPMINE_ARM2,
   TRIPMINE_FIDGET,
   TRIPMINE_HOLSTER,
   TRIPMINE_DRAW,
   TRIPMINE_WORLD,
   TRIPMINE_GROUND,
};

enum
{
   POWERUP_THINK,
   BEAMBREAK_THINK,
   EXPLOSE_THINK
};

enum
{
   POWERUP_SOUND,
   ACTIVATE_SOUND,
   STOP_SOUND
};

new const
   ENT_MODELS[]   = "models/v_laser_mine.mdl",
   ENT_SOUND1[]   = "weapons/mine_deploy.wav",
   ENT_SOUND2[]   = "weapons/mine_charge.wav",
   ENT_SOUND3[]   = "weapons/mine_activate.wav",
   ENT_SOUND4[]   = "items/suitchargeok1.wav",
   ENT_SOUND5[]   = "items/gunpickup2.wav",
   ENT_SOUND6[]   = "debris/bustglass1.wav",
   ENT_SOUND7[]   = "debris/bustglass2.wav",
   ENT_SPRITE1[]   = "sprites/laserbeam.spr",
   ENT_SPRITE2[]   = "sprites/lm_explode.spr";

new const
   ENT_CLASS_NAME[]   =   "lasermine",
   ENT_CLASS_NAME3[]   =   "func_breakable",
   gSnarkClassName[]   =   "wpn_snark",   // Conpatibilidade com o plugin "Snark"
   barnacle_class[]   =   "barnacle",      // Conpatibilidade com o plugin "Barnacle"
   weapon_box[]      =   "weaponbox";

new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR);

   // Chame a função Laser TakeDamage quando danificado objeto ENT_CLASS_NAME3 (func_breakable)
   RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
   // Adicione aqui seu codigo...
   register_clcmd("+setlaser","CreateLaserMine_Progress_b");
   register_clcmd("-setlaser","StopCreateLaserMine");
   register_clcmd("+dellaser","ReturnLaserMine_Progress");
   register_clcmd("-dellaser","StopReturnLaserMine");
   register_clcmd("say","ltm");
   register_clcmd("buy_lasermine","BuyLasermineChat");

   g_LENABLE   = register_cvar("zp_ltm","1")
   g_LACCESS   = register_cvar("zp_ltm_acs","0") //0 all, 1 admin
   g_LMODE      = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
   g_LAMMO      = register_cvar("zp_ltm_ammo","0")
   g_LDMG      = register_cvar("zp_ltm_dmg","500") //laser hit dmg
   g_LCOST      = register_cvar("zp_ltm_cost","2")
   g_LFMONEY   = register_cvar("zp_ltm_fragmoney","1")
   g_LHEALTH   = register_cvar("zp_ltm_health","999999999999999999")
   g_LTMAX      = register_cvar("zp_ltm_teammax","128")
   g_LRADIUS   = register_cvar("zp_ltm_radius","25.0")
   g_LRDMG      = register_cvar("zp_ltm_rdmg","100") //radius damage
   g_LFF      = register_cvar("zp_ltm_ff","0")
   g_LCBT      = register_cvar("zp_ltm_cbt","CT")
   g_LDELAY   = register_cvar("zp_ltm_delay","0.1")
   g_LVISIBLE   = register_cvar("zp_ltm_line","1")
   g_LGLOW      = register_cvar("zp_ltm_glow","1")
   g_LCBRIGHT   = register_cvar("zp_ltm_bright","255")//laser line brightness.
   g_LCLMODE   = register_cvar("zp_ltm_color","1") //0 is team color,1 is green
   g_LDMGMODE   = register_cvar("zp_ltm_ldmgmode","2") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
   g_LDSEC      = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
   g_LSTAMMO   = register_cvar("zp_ltm_startammo","0")
   g_LBUYMODE   = register_cvar("zp_ltm_buymode","1");
   g_LCMDMODE   = register_cvar("zp_ltm_cmdmode","1");      //0 is +USE key, 1 is bind, 2 is each.
   g_LBEO      = register_cvar("zp_ltm_brokeenemy","1");
   g_NOROUND   = register_cvar("zp_ltm_noround","1");
   g_NEMROUND   = register_cvar("zp_ltm_nemround","1");
   g_SURVROUND   = register_cvar("zp_ltm_survround","1");

   register_event("DeathMsg", "DeathEvent", "a");
   register_event("CurWeapon", "standing", "be", "1=1");
   register_event("ResetHUD", "delaycount", "a");
   register_event("ResetHUD", "newround", "b");
   register_logevent("endround", 2, "0=World triggered", "1=Round_End");   // Регистрируем конец раунда
   register_event("Damage","CutDeploy_onDamage","b");
   g_msgDeathMsg   = get_user_msgid("DeathMsg");
   g_msgScoreInfo   = get_user_msgid("ScoreInfo");
   g_msgDamage      = get_user_msgid("Damage");
   g_msgStatusText = get_user_msgid("StatusText");

   // Forward.
   register_forward(FM_Think, "ltm_Think");
   register_forward(FM_PlayerPostThink, "ltm_PostThink");
   register_forward(FM_PlayerPreThink, "ltm_PreThink");

   // Регистируем файл языков
   register_dictionary("LaserMines.txt")
   register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)

   // Регистрируем ExtraItem
   g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY)
}

public plugin_precache()
{
   precache_sound(ENT_SOUND1);
   precache_sound(ENT_SOUND2);
   precache_sound(ENT_SOUND3);
   precache_sound(ENT_SOUND4);
   precache_sound(ENT_SOUND5);
   precache_sound(ENT_SOUND6);
   precache_sound(ENT_SOUND7);
   precache_model(ENT_MODELS);
   beam = precache_model(ENT_SPRITE1);
   boom = precache_model(ENT_SPRITE2);
   return PLUGIN_CONTINUE;
}

public plugin_modules()
{
   require_module("fakemeta");
   require_module("cstrike");
}

public plugin_cfg()
{
   g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
   arrayset(g_havemine,0,sizeof(g_havemine));
   arrayset(g_deployed,0,sizeof(g_deployed));
   g_MaxPL = get_maxplayers();

   new file[64]; get_localinfo("amxx_configsdir",file,63);
   format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
   if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}

public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
   if(get_pcvar_num(g_LBEO))
   {
      new i_Owner

      // Получаем ID игрока, который поставил мину
      i_Owner = pev(victim, LASERMINE_OWNER)

      // Если урон нанасит владелец, а так же проверка игрока.
      if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker))
         return PLUGIN_CONTINUE

      // Если мина установлена человеком, то урон ей наносят только зомби
      if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT))
         return PLUGIN_CONTINUE

      // Если мина установлена зомби, а владелец мины и атакующий в разных командах - урон мине могун наносить все
      if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker))))
         return PLUGIN_CONTINUE

      return HAM_SUPERCEDE
   }
   return PLUGIN_CONTINUE
}

public delaycount(id)
{
   g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
   g_nowtime = floatround(get_gametime()) - g_dcount[id];
   if(g_nowtime >= get_pcvar_num(g_LDELAY))
      return true;
   return false;
}

public CreateLaserMine_Progress_b(id)
{
   if(get_pcvar_num(g_LCMDMODE) != 0)
      CreateLaserMine_Progress(id);
   return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{

   if(!CreateCheck(id))
      return PLUGIN_HANDLED;
   g_settinglaser[id] = true;

   message_begin(MSG_ONE, 108, {0,0,0}, id);
   write_byte(1);
   write_byte(0);
   message_end();

   set_task(1.2, "Spawn", (TASK_PLANT + id));

   return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

   if(!ReturnCheck(id))
      return PLUGIN_HANDLED;
   g_settinglaser[id] = true;

   message_begin(MSG_ONE, 108, {0,0,0}, id);
   write_byte(1);
   write_byte(0);
   message_end();

   set_task(1.2, "ReturnMine", (TASK_RELEASE + id));

   return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

   DeleteTask(id);
   message_begin(MSG_ONE, 108, {0,0,0}, id);
   write_byte(0);
   write_byte(0);
   message_end();

   return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

   DeleteTask(id);
   message_begin(MSG_ONE, 108, {0,0,0}, id);
   write_byte(0);
   write_byte(0);
   message_end();

   return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
   id -= TASK_RELEASE;
   new tgt,body,Float:vo[3],Float:to[3];
   get_user_aiming(id,tgt,body);
   if(!pev_valid(tgt)) return;
   pev(id,pev_origin,vo);
   pev(tgt,pev_origin,to);
   if(get_distance_f(vo,to) > 70.0) return;
   new EntityName[32];
   pev(tgt, pev_classname, EntityName, 31);
   if(!equal(EntityName, ENT_CLASS_NAME)) return;
   if(pev(tgt,LASERMINE_OWNER) != id) return;
   RemoveEntity(tgt);

   g_havemine[id] ++;
   g_deployed[id] --;
   emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
   ShowAmmo(id)

   return;
}

public Spawn(id)
{
   id -= TASK_PLANT
   // motor
   new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
   if(!i_Ent)
   {
      client_print(id, print_chat,"[NGM] Can't Create Entity");
      return PLUGIN_HANDLED_MAIN;
   }
   set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

   engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

   set_pev(i_Ent,pev_solid,SOLID_NOT);
   set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

   set_pev(i_Ent,pev_frame,0);
   set_pev(i_Ent,pev_body,3);
   set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
   set_pev(i_Ent,pev_framerate,0);
   set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
   set_pev(i_Ent,pev_dmg,100.0);
   set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
   new Float:vOrigin[3];
   new   Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
      Float:vTraceEnd[3],Float:vEntAngles[3];
   pev(id, pev_origin, vOrigin);
   velocity_by_aim(id, 128, vTraceDirection);
   xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
   engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
   new Float:fFraction;
   get_tr2(0, TR_flFraction, fFraction);

   // -- We hit something!
   if(fFraction < 1.0)
   {
      // -- Save results to be used later.
      get_tr2(0, TR_vecEndPos, vTraceEnd);
      get_tr2(0, TR_vecPlaneNormal, vNormal);
   }


   xs_vec_mul_scalar(vNormal, 8.0, vNormal);
   xs_vec_add(vTraceEnd, vNormal, vNewOrigin);

   engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
   engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);

   // -- Rotate tripmine.
   vector_to_angle(vNormal,vEntAngles);
   set_pev(i_Ent,pev_angles,vEntAngles);

   // -- Calculate laser end origin.
   new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
      
   xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
   xs_vec_add(vNewOrigin, vNormal, vBeamEnd);

   engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);

   get_tr2(0, TR_vecPlaneNormal, vNormal);
   get_tr2(0, TR_vecEndPos, vTracedBeamEnd);

   // -- Save results to be used later.
   set_pev(i_Ent, LASERMINE_OWNER, id);
   set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
   set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
   new Float:fCurrTime = get_gametime();

   set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
   set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
   set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);

   PlaySound(i_Ent,POWERUP_SOUND);
   g_deployed[id]++;
   g_havemine[id]--;
   DeleteTask(id);
   ShowAmmo(id);
   return 1;
}

stock TeamDeployedCount(id)
{
   static i;
   static CsTeams:t;t = cs_get_user_team(id);
   static cnt;cnt=0;

   for(i = 1;i <= g_MaxPL;i++)
   {
      if(is_user_connected(i))
         if(t == cs_get_user_team(i))
            cnt += g_deployed[i];
   }

   return cnt;
}

bool:CheckCanTeam(id)
{
   new arg[5],CsTeam:num;
   get_pcvar_string(g_LCBT,arg,3);
   if(equali(arg,"Z"))
   {
      num = CsTeam:CS_TEAM_T;
   }
   else if(equali(arg,"H"))
   {
      num = CsTeam:CS_TEAM_CT;
   }
   else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
   {
      num = CsTeam:CS_TEAM_UNASSIGNED;
   }
   else
   {
      num = CsTeam:CS_TEAM_UNASSIGNED;
   }
   if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
      return false;
   return true;
}

bool:CanCheck(id,mode)   // Проверки: когда можно ставить мины
{
   if(!get_pcvar_num(g_LENABLE))
   {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")

      return false;
   }
   if(get_pcvar_num(g_LACCESS) != 0)
      if(!(get_user_flags(id) & ADMIN_IMMUNITY))
      {
         client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
         return false;
      }
   if(!pev_user_alive(id)) return false;
   if(!CheckCanTeam(id))
   {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
      return false;
   }
   if(mode == 0)
   {
      if(g_havemine[id] <= 0)
      {
         client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
         return false;
      }
   }
   if(mode == 1)
   {
      if(get_pcvar_num(g_LBUYMODE) == 0)
      {
         client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
         return false;
      }
      if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
      {
         client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
         return false;
      }
      if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
      {
         client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
         return false;
      }
   }
   if(!CheckTime(id))
   {
      client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
      return false;
   }

   return true;
}

bool:ReturnCheck(id)
{
   if(!CanCheck(id,-1)) return false;
   if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
   new tgt,body,Float:vo[3],Float:to[3];
   get_user_aiming(id,tgt,body);
   if(!pev_valid(tgt)) return false;
   pev(id,pev_origin,vo);
   pev(tgt,pev_origin,to);
   if(get_distance_f(vo,to) > 70.0) return false;
   new EntityName[32];
   pev(tgt, pev_classname, EntityName, 31);
   if(!equal(EntityName, ENT_CLASS_NAME)) return false;
   if(pev(tgt,LASERMINE_OWNER) != id) return false;
   return true;
}

bool:CreateCheck(id)
{
   if(!CanCheck(id,0)) return false;

   // Проверка на разрешение
   if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
   {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
      return false;
   }

   if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
   {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
      return false;
   }

   if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
   {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
      return false;
   }

   if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
   {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
      return false;
   }

   if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
   {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
      return false;
   }
   new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
   pev(id, pev_origin, vOrigin);
   velocity_by_aim(id, 128, vTraceDirection);
   xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
   engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
   new Float:fFraction,Float:vTraceNormal[3];
   get_tr2(0, TR_flFraction, fFraction);
   // -- We hit something!
   if(fFraction < 1.0)
   {
      // -- Save results to be used later.
      get_tr2(0, TR_vecEndPos, vTraceEnd);
      get_tr2(0, TR_vecPlaneNormal, vTraceNormal);

      return true;
   }

   client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
   DeleteTask(id);
   // -- Did not touched something. (not solid)
   return false;
}

public ltm_Think(i_Ent)
{
   if(!pev_valid(i_Ent))
      return FMRES_IGNORED;
   new EntityName[32];
   pev(i_Ent, pev_classname, EntityName, 31);
   if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
   // -- Entity is not a tripmine, ignoring the next...
   if(!equal(EntityName, ENT_CLASS_NAME))
      return FMRES_IGNORED;

   static Float:fCurrTime;
   fCurrTime = get_gametime();

   switch(pev(i_Ent, LASERMINE_STEP))
   {
      case POWERUP_THINK :
      {
         new Float:fPowerupTime;
         pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);

         if(fCurrTime > fPowerupTime)
         {
            set_pev(i_Ent, pev_solid, SOLID_BBOX);
            set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);

            PlaySound(i_Ent, ACTIVATE_SOUND);
         }
         if(get_pcvar_num(g_LGLOW)!=0)
         {
            if(get_pcvar_num(g_LCLMODE)==0)
            {
               switch (pev(i_Ent,LASERMINE_TEAM))
               {
                  // цвет лазера Зомби
                  case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
                  // цвет лазера Человека
                  case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
               }
            }else
            {
               // цвет лазера, если стоит "одинаковый для всех" цвет
               set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
            }
         }
         set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
      }
      case BEAMBREAK_THINK :
      {
         static Float:vEnd[3],Float:vOrigin[3];
         pev(i_Ent, pev_origin, vOrigin);
         pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);

         static iHit, Float:fFraction;
         engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);

         get_tr2(0, TR_flFraction, fFraction);
         iHit = get_tr2(0, TR_pHit);

         // -- Something has passed the laser.
         if(fFraction < 1.0)
         {
            // -- Ignoring others tripmines entity.
            if(pev_valid(iHit))
            {
               pev(iHit, pev_classname, EntityName, 31);
               // Игнорим всякую хрень
               if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
               {
                  set_pev(i_Ent, pev_enemy, iHit);

                  if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
                     CreateLaserDamage(i_Ent,iHit);
                  else
                     if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
                        set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);

                  if (!pev_valid(i_Ent))   // если не верный объект - ничего не делаем. Спасибо DJ_WEST
                     return FMRES_IGNORED;

                  set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
               }
            }
         }
         if(get_pcvar_num(g_LDMGMODE)!=0)
            if(pev(i_Ent,LASERMINE_HITING) != iHit)
               set_pev(i_Ent,LASERMINE_HITING,iHit);
 
         // -- Tripmine is still there.
         if(pev_valid(i_Ent))
         {
            static Float:fHealth;
            pev(i_Ent, pev_health, fHealth);

            if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
            {
            set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
            set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
            }
                              
            static Float:fBeamthink;
            pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
                  
            if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
            {
               DrawLaser(i_Ent, vOrigin, vEnd);
               set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
            }
            set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
         }
      }
      case EXPLOSE_THINK :
      {
         // -- Stopping entity to think
         set_pev(i_Ent, pev_nextthink, 0.0);
         PlaySound(i_Ent, STOP_SOUND);
         g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
         CreateExplosion(i_Ent);
         CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
         RemoveEntity   (i_Ent);
      }
   }

   return FMRES_IGNORED;
}

PlaySound(i_Ent, i_SoundType)
{
   switch (i_SoundType)
   {
      case POWERUP_SOUND :
      {
         emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
         emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
      }
      case ACTIVATE_SOUND :
      {
         emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
      }
      case STOP_SOUND :
      {
         emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
         emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
      }
   }
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
   new tcolor[3];
   new teamid = pev(i_Ent, LASERMINE_TEAM);
   if(get_pcvar_num(g_LCLMODE) == 0)
   {
      switch(teamid){
         case 1:{
            // Цвет луча для Зомби
            tcolor[0] = Red_Zomb;
            tcolor[1] = Green_Zomb;
            tcolor[2] = Blue_Zomb;
         }
         case 2:{
            // Цвет луча для Человека
            tcolor[0] = Red_Hum;
            tcolor[1] = Green_Hum;
            tcolor[2] = Blue_Hum;
         }
      }
   }else
   {
      // Цвет луча для всез при режиме 1-н луч для всех
      tcolor[0] = random_num(50 , 200);
      tcolor[1] = random_num(50 , 200);
      tcolor[2] = random_num(50 , 200);
   }
   message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
   write_byte(TE_BEAMPOINTS);
   engfunc(EngFunc_WriteCoord,v_Origin[0]);
   engfunc(EngFunc_WriteCoord,v_Origin[1]);
   engfunc(EngFunc_WriteCoord,v_Origin[2]);
   engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
   engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
   engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
   write_short(beam);
   write_byte(0);
   write_byte(0);
   write_byte(1);   //Life
   write_byte(5);   //Width
   write_byte(0);   //wave
   write_byte(tcolor[0]); // r
   write_byte(tcolor[1]); // g
   write_byte(tcolor[2]); // b
   write_byte(get_pcvar_num(g_LCBRIGHT));
   write_byte(255);
   message_end();
}

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
   // Get given parameters
   new Float:vecSrc[3];
   pev(iCurrent, pev_origin, vecSrc);

   new AtkID =pev(iCurrent,LASERMINE_OWNER);
   new TeamID=pev(iCurrent,LASERMINE_TEAM);

   new ent = -1;
   new Float:tmpdmg = DmgMAX;

   new Float:kickback = 0.0;
   // Needed for doing some nice calculations :P
   new Float:Tabsmin[3], Float:Tabsmax[3];
   new Float:vecSpot[3];
   new Float:Aabsmin[3], Float:Aabsmax[3];
   new Float:vecSee[3];
   new trRes;
   new Float:flFraction;
   new Float:vecEndPos[3];
   new Float:distance;
   new Float:origin[3], Float:vecPush[3];
   new Float:invlen;
   new Float:velocity[3];
   new iHitHP,iHitTeam;
   // Calculate falloff
   new Float:falloff;
   if(Radius > 0.0)
   {
      falloff = DmgMAX / Radius;
   } else {
      falloff = 1.0;
   }
   // Find monsters and players inside a specifiec radius
   while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
   {
      if(!pev_valid(ent)) continue;
      if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
      {
         // Entity is not a player or monster, ignore it
         continue;
      }
      if(!pev_user_alive(ent)) continue;
      // Reset data
      kickback = 1.0;
      tmpdmg = DmgMAX;
      // The following calculations are provided by Orangutanz, THANKS!
      // We use absmin and absmax for the most accurate information
      pev(ent, pev_absmin, Tabsmin);
      pev(ent, pev_absmax, Tabsmax);
      xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
      xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
      pev(iCurrent, pev_absmin, Aabsmin);
      pev(iCurrent, pev_absmax, Aabsmax);
      xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
      xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
      engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
      get_tr2(trRes, TR_flFraction, flFraction);
      // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
      if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
      {
         // Work out the distance between impact and entity
         get_tr2(trRes, TR_vecEndPos, vecEndPos);
         distance = get_distance_f(vecSrc, vecEndPos) * falloff;
         tmpdmg -= distance;
         if(tmpdmg < 0.0)
            tmpdmg = 0.0;
         // Kickback Effect
         if(kickback != 0.0)
         {
            xs_vec_sub(vecSpot,vecSee,origin);
            invlen = 1.0/get_distance_f(vecSpot, vecSee);

            xs_vec_mul_scalar(origin,invlen,vecPush);
            pev(ent, pev_velocity, velocity)
            xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
            xs_vec_mul_scalar(vecPush,kickback,vecPush);
            xs_vec_add(velocity,vecPush,velocity);
            if(tmpdmg < 60.0)
            {
               xs_vec_mul_scalar(velocity,12.0,velocity);
            } else {
               xs_vec_mul_scalar(velocity,4.0,velocity);
            }
            if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
            {
               // There's some movement todo :)
               set_pev(ent, pev_velocity, velocity)
            }
         }

         iHitHP = pev_user_health(ent) - floatround(tmpdmg)
         iHitTeam = int:cs_get_user_team(ent)
         if(iHitHP <= 0)
         {
            if(iHitTeam != TeamID)
            {
               zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
               set_score(AtkID,ent,1,iHitHP)
            }else
            {
               if(get_pcvar_num(g_LFF))
               {
                  zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
                  set_score(AtkID,ent,-1,iHitHP)
               }
            }
         }else
         {
            if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
            {
               //set_pev(Player,pev_health,iHitHP)
               set_user_health(ent, iHitHP)
               engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
               write_byte(floatround(tmpdmg))
               write_byte(floatround(tmpdmg))
               write_long(DMG_BULLET)
               engfunc(EngFunc_WriteCoord,vecSrc[0])
               engfunc(EngFunc_WriteCoord,vecSrc[1])
               engfunc(EngFunc_WriteCoord,vecSrc[2])
               message_end()
            }
         }
      }
   }
   return
}

bool:pev_user_alive(ent)
{
   new deadflag = pev(ent,pev_deadflag);
   if(deadflag != DEAD_NO)
      return false;
   return true;
}

CreateExplosion(iCurrent)
{
   new Float:vOrigin[3];
   pev(iCurrent,pev_origin,vOrigin);

   message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
   write_byte(99); //99 = KillBeam
   write_short(iCurrent);
   message_end();

   engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
   write_byte(TE_EXPLOSION);
   engfunc(EngFunc_WriteCoord,vOrigin[0]);
   engfunc(EngFunc_WriteCoord,vOrigin[1]);
   engfunc(EngFunc_WriteCoord,vOrigin[2]);
   write_short(boom);
   write_byte(30);
   write_byte(15);
   write_byte(0);
   message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
   if(isHit < 0) return PLUGIN_CONTINUE
   switch(get_pcvar_num(g_LDMGMODE))
   {
      case 1:
      {
         if(pev(iCurrent,LASERMINE_HITING) == isHit)
            return PLUGIN_CONTINUE
      }
      case 2:
      {
         if(pev(iCurrent,LASERMINE_HITING) == isHit)
         {
            static Float:cnt
            static now,htime;now = floatround(get_gametime())

            pev(iCurrent,LASERMINE_COUNT,cnt)
            htime = floatround(cnt)
            if(now - htime < get_pcvar_num(g_LDSEC))
            {
               return PLUGIN_CONTINUE;
            }else{
               set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
            }
         }else
         {
            set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
         }
      }
   }

   new Float:vOrigin[3],Float:vEnd[3]
   pev(iCurrent,pev_origin,vOrigin)
   pev(iCurrent,pev_vuser1,vEnd)

   new teamid = pev(iCurrent, LASERMINE_TEAM)

   new szClassName[32]
   new Alive,God
   new iHitTeam,iHitHP,id
   new hitscore

   szClassName[0] = '^0'
   pev(isHit,pev_classname,szClassName,32)
   if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
   {
      Alive = pev_user_alive(isHit)
      God = get_user_godmode(isHit)
      if(!Alive || God) return PLUGIN_CONTINUE
      iHitTeam = int:cs_get_user_team(isHit)
      iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
      id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
      if(iHitHP <= 0)
      {
         if(iHitTeam != teamid)
         {
            emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
            hitscore = 1
            zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
            set_score(id,isHit,hitscore,iHitHP)
         }else
         {
            if(get_pcvar_num(g_LFF))
            {
               emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
               hitscore = -1
               zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
               set_score(id,isHit,hitscore,iHitHP)
            }
         }
      }else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
      {
         emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
         set_user_health(isHit,iHitHP)
         set_pev(iCurrent,LASERMINE_HITING,isHit);
         engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
         write_byte(get_pcvar_num(g_LDMG))
         write_byte(get_pcvar_num(g_LDMG))
         write_long(DMG_BULLET)
         engfunc(EngFunc_WriteCoord,vOrigin[0])
         engfunc(EngFunc_WriteCoord,vOrigin[1])
         engfunc(EngFunc_WriteCoord,vOrigin[2])
         message_end()
      }
   }else if(equal(szClassName, ENT_CLASS_NAME3))
   {
      new hl;
      hl = pev_user_health(isHit);
      set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
   }
   return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
   new Float:health
   pev(id,pev_health,health)
   return floatround(health)
}

stock set_user_health(id,health)
{
   health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
   new Float:val
   pev(index, pev_takedamage, val)

   return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
   set_pev(index, pev_frags, float(frags))

   return 1
}

stock pev_user_frags(index)
{
   new Float:frags;
   pev(index,pev_frags,frags);
   return floatround(frags);
}

set_score(id,target,hitscore,HP){

   new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
   set_user_frags(id,idfrags)
   new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
   set_user_frags(target,tarfrags)
   new idteam = int:cs_get_user_team(id)
   new iddeaths = cs_get_user_deaths(id)


   message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
   write_byte(id)
   write_byte(target)
   write_byte(0)
   write_string(ENT_CLASS_NAME)
   message_end()

   message_begin(MSG_ALL, g_msgScoreInfo)
   write_byte(id)
   write_short(idfrags)
   write_short(iddeaths)
   write_short(0)
   write_short(idteam)
   message_end()

   set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

   set_user_health(target, HP)

}

public BuyLasermine(id)
{
   if(!CanCheck(id,1)) return PLUGIN_CONTINUE

   g_havemine[id]++;

   client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

   emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
   ShowAmmo(id)
   return PLUGIN_HANDLED
}

public BuyLasermineChat(id)
{
   if(!CanCheck(id,1)) return PLUGIN_CONTINUE

   zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
   g_havemine[id]++;

   client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

   emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
   ShowAmmo(id)
   return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
   if(itemid == g_LME)
      BuyLasermine(id)

   if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
         return ZP_PLUGIN_HANDLED

   return PLUGIN_CONTINUE
}

ShowAmmo(id)
{
   new ammo[51]
   new PlugStat[ 555 char ];
   formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
   formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))

   message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
   write_byte(0)
   write_string(ammo)
   message_end()
}

public showInfo(id)
{
   client_print(id, print_chat, "%L", id, "STR_REF")
}

public say_lasermine(id){
   new said[32]
   read_argv(1,said,31);
   if(!get_pcvar_num(g_LENABLE))
   {
      return PLUGIN_CONTINUE
   }
   if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
      BuyLasermineChat(id)
   }else if(equali(said, "lasermine") || equali(said, "/lasermine")){
      const SIZE = 1024
      new msg[SIZE+1],len = 0;
      len += formatex(msg[len], SIZE - len, "<html><body>")
      len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
      len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
      len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
      len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
      len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
      len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
      len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
      len += formatex(msg[len], SIZE - len, "</body></html>")
      show_motd(id, msg, "Lasermine Entity help")
      return PLUGIN_CONTINUE
   }
   else if(containi(said, "laser") != -1) {
      showInfo(id)
      return PLUGIN_CONTINUE
   }
   return PLUGIN_CONTINUE
}

public standing(id)
{
   if(!g_settinglaser[id])
      return PLUGIN_CONTINUE

   set_pev(id, pev_maxspeed, 1.0)

   return PLUGIN_CONTINUE
}

public ltm_PostThink(id)
{
   if(!g_settinglaser[id] && plsetting[id]){
      resetspeed(id)
   }
   else if(g_settinglaser[id] && !plsetting[id]) {
      pev(id, pev_maxspeed,plspeed[id])
      set_pev(id, pev_maxspeed, 1.0)
   }
   plsetting[id] = g_settinglaser[id]
   return FMRES_IGNORED
}

public ltm_PreThink(id)
{
   if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
      return FMRES_IGNORED;

   if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
      CreateLaserMine_Progress(id)
   return FMRES_IGNORED;
}

resetspeed(id)
{
   set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
   g_deployed[id] = 0;
   g_havemine[id] = 0;
   DeleteTask(id);
   return PLUGIN_CONTINUE
}

public client_disconnect(id){
   if(!get_pcvar_num(g_LENABLE))
      return PLUGIN_CONTINUE
   DeleteTask(id);
   RemoveAllTripmines(id);
   return PLUGIN_CONTINUE
}


public newround(id){
   if(!get_pcvar_num(g_LENABLE))
      return PLUGIN_CONTINUE
   pev(id, pev_maxspeed,plspeed[id])
   DeleteTask(id);
   RemoveAllTripmines(id);
   //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
   delaycount(id);
   SetStartAmmo(id);
   return PLUGIN_CONTINUE
}

public endround(id)
{
   if(!get_pcvar_num(g_LENABLE))
      return PLUGIN_CONTINUE

   // Удаление мин после конца раунда
   DeleteTask(id);
   RemoveAllTripmines(id);

   return PLUGIN_CONTINUE
}

public DeathEvent(){
   if(!get_pcvar_num(g_LENABLE))
      return PLUGIN_CONTINUE

   new id = read_data(2)
   if(is_user_connected(id)) DeleteTask(id);
   return PLUGIN_CONTINUE
}

public RemoveAllTripmines(i_Owner)
{
   new iEnt = g_MaxPL + 1;
   new clsname[32];
   while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
   {
      if(i_Owner)
      {
         if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
            continue;
         clsname[0] = '^0'
         pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
         if(equali(clsname, ENT_CLASS_NAME))
         {
            PlaySound(iEnt, STOP_SOUND);
            RemoveEntity(iEnt);
         }
      }
      else
         set_pev(iEnt, pev_flags, FL_KILLME);
   }
   g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
   new stammo = get_pcvar_num(g_LSTAMMO);
   if(stammo <= 0) return PLUGIN_CONTINUE;
   g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
   return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
   if(get_user_health(id) < 1)
      DeleteTask(id);
}

DeleteTask(id)
{
   if(task_exists((TASK_PLANT + id)))
   {
      remove_task((TASK_PLANT + id))
   }
   if(task_exists((TASK_RELEASE + id)))
   {
      remove_task((TASK_RELEASE + id))
   }
   g_settinglaser[id] = false
   return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
   static Float:RenderColor[3];
   RenderColor[0] = float(r);
   RenderColor[1] = float(g);
   RenderColor[2] = float(b);

   set_pev(entity, pev_renderfx, fx);
   set_pev(entity, pev_rendercolor, RenderColor);
   set_pev(entity, pev_rendermode, render);
   set_pev(entity, pev_renderamt, float(amount));

   return 1
}

// Gets offset data
get_offset_value(id, type)
{
   new key = -1;
   switch(type)
   {
      case OFFSET_TEAM: key = OFFSET_TEAM;
      case OFFSET_MONEY:
      key = OFFSET_MONEY;
      case OFFSET_DEATH: key = OFFSET_DEATH;
   }
   if(key != -1)
   {
      if(is_amd64_server()) key += 25;
      return get_pdata_int(id, key);
   }
   return -1;
}


Última edição por bebe^ em 2/1/2014, 7:00 am, editado 1 vez(es)

description[PEDIDO] Laser Mine EmptyRe: [PEDIDO] Laser Mine

more_horiz
Melhora o tópico, acho que só conseguir para retirar, e plantar rápido. testa ai

Código:

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <  xs >
#include <zombieplague>

#if AMXX_VERSION_NUM < 180
  #assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.2"
#define AUTHOR "SandStriker/Shidla/QuZ/DJ_WEST"

#define RemoveEntity(%1)  engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT        15100
#define TASK_RESET        15500
#define TASK_RELEASE      15900

#define LASERMINE_TEAM      pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER      pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP      pev_iuser3
#define LASERMINE_HITING  pev_iuser4
#define LASERMINE_COUNT      pev_fuser1

#define LASERMINE_POWERUP  pev_fuser2
#define LASERMINE_BEAMTHINK  pev_fuser3

#define LASERMINE_BEAMENDPOINT  pev_vuser1
#define MAX_MINES        10
#define MODE_LASERMINE      0
#define OFFSET_TEAM        114
#define OFFSET_MONEY      115
#define OFFSET_DEATH      444

#define cs_get_user_team(%1)  CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)  get_offset_value(%1,OFFSET_DEATH)
#define is_valid_player(%1)  (1 <= %1 <= 32)


/*########### Cor do Laser Humanos ###########*/
new const
  Red_Hum      = 0,
  Green_Hum    = 0,
  Blue_Hum  = 255;

/*########### Cor do Laser Zombies ###########*/
new const
  Red_Zomb  = 0,
  Green_Zomb    = 255,
  Blue_Zomb  = 0;
/*####### ????? ??? ? ???????? ????? (?????) #######*/

enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
  TRIPMINE_IDLE1 = 0,
  TRIPMINE_IDLE2,
  TRIPMINE_ARM1,
  TRIPMINE_ARM2,
  TRIPMINE_FIDGET,
  TRIPMINE_HOLSTER,
  TRIPMINE_DRAW,
  TRIPMINE_WORLD,
  TRIPMINE_GROUND,
};

enum
{
  POWERUP_THINK,
  BEAMBREAK_THINK,
  EXPLOSE_THINK
};

enum
{
  POWERUP_SOUND,
  ACTIVATE_SOUND,
  STOP_SOUND
};

new const
  ENT_MODELS[]  = "models/v_laser_mine.mdl",
  ENT_SOUND1[]  = "weapons/mine_deploy.wav",
  ENT_SOUND2[]  = "weapons/mine_charge.wav",
  ENT_SOUND3[]  = "weapons/mine_activate.wav",
  ENT_SOUND4[]  = "items/suitchargeok1.wav",
  ENT_SOUND5[]  = "items/gunpickup2.wav",
  ENT_SOUND6[]  = "debris/bustglass1.wav",
  ENT_SOUND7[]  = "debris/bustglass2.wav",
  ENT_SPRITE1[]  = "sprites/laserbeam.spr",
  ENT_SPRITE2[]  = "sprites/lm_explode.spr";

new const
  ENT_CLASS_NAME[]  =  "lasermine",
  ENT_CLASS_NAME3[]  =  "func_breakable",
  gSnarkClassName[]  =  "wpn_snark",  // Conpatibilidade com o plugin "Snark"
  barnacle_class[]  =  "barnacle",      // Conpatibilidade com o plugin "Barnacle"
  weapon_box[]      =  "weaponbox";

new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost

public plugin_init()
{
  register_plugin(PLUGIN, VERSION, AUTHOR);

  // Chame a função Laser TakeDamage quando danificado objeto ENT_CLASS_NAME3 (func_breakable)
  RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
  // Adicione aqui seu codigo...
  register_clcmd("+setlaser","CreateLaserMine_Progress_b");
  register_clcmd("-setlaser","StopCreateLaserMine");
  register_clcmd("+dellaser","ReturnLaserMine_Progress");
  register_clcmd("-dellaser","StopReturnLaserMine");
  register_clcmd("say","ltm");
  register_clcmd("buy_lasermine","BuyLasermineChat");

  g_LENABLE  = register_cvar("zp_ltm","1")
  g_LACCESS  = register_cvar("zp_ltm_acs","0") //0 all, 1 admin
  g_LMODE      = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
  g_LAMMO      = register_cvar("zp_ltm_ammo","0")
  g_LDMG      = register_cvar("zp_ltm_dmg","500") //laser hit dmg
  g_LCOST      = register_cvar("zp_ltm_cost","2")
  g_LFMONEY  = register_cvar("zp_ltm_fragmoney","1")
  g_LHEALTH  = register_cvar("zp_ltm_health","999999999999999999")
  g_LTMAX      = register_cvar("zp_ltm_teammax","128")
  g_LRADIUS  = register_cvar("zp_ltm_radius","25.0")
  g_LRDMG      = register_cvar("zp_ltm_rdmg","100") //radius damage
  g_LFF      = register_cvar("zp_ltm_ff","0")
  g_LCBT      = register_cvar("zp_ltm_cbt","CT")
  g_LDELAY  = register_cvar("zp_ltm_delay","0.1")
  g_LVISIBLE  = register_cvar("zp_ltm_line","1")
  g_LGLOW      = register_cvar("zp_ltm_glow","1")
  g_LCBRIGHT  = register_cvar("zp_ltm_bright","255")//laser line brightness.
  g_LCLMODE  = register_cvar("zp_ltm_color","1") //0 is team color,1 is green
  g_LDMGMODE  = register_cvar("zp_ltm_ldmgmode","2") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
  g_LDSEC      = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
  g_LSTAMMO  = register_cvar("zp_ltm_startammo","0")
  g_LBUYMODE  = register_cvar("zp_ltm_buymode","1");
  g_LCMDMODE  = register_cvar("zp_ltm_cmdmode","1");      //0 is +USE key, 1 is bind, 2 is each.
  g_LBEO      = register_cvar("zp_ltm_brokeenemy","1");
  g_NOROUND  = register_cvar("zp_ltm_noround","1");
  g_NEMROUND  = register_cvar("zp_ltm_nemround","1");
  g_SURVROUND  = register_cvar("zp_ltm_survround","1");

  register_event("DeathMsg", "DeathEvent", "a");
  register_event("CurWeapon", "standing", "be", "1=1");
  register_event("ResetHUD", "delaycount", "a");
  register_event("ResetHUD", "newround", "b");
  register_logevent("endround", 2, "0=World triggered", "1=Round_End");  // ???????????? ????? ??????
  register_event("Damage","CutDeploy_onDamage","b");
  g_msgDeathMsg  = get_user_msgid("DeathMsg");
  g_msgScoreInfo  = get_user_msgid("ScoreInfo");
  g_msgDamage      = get_user_msgid("Damage");
  g_msgStatusText = get_user_msgid("StatusText");

  // Forward.
  register_forward(FM_Think, "ltm_Think");
  register_forward(FM_PlayerPostThink, "ltm_PostThink");
  register_forward(FM_PlayerPreThink, "ltm_PreThink");

  // ??????????? ???? ??????
  register_dictionary("LaserMines.txt")
  register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)

  // ???????????? ExtraItem
  g_LME = zp_register_extra_item("Laser Mine", get_pcvar_num(g_LCOST), ZP_TEAM_ANY)
}

public plugin_precache()
{
  precache_sound(ENT_SOUND1);
  precache_sound(ENT_SOUND2);
  precache_sound(ENT_SOUND3);
  precache_sound(ENT_SOUND4);
  precache_sound(ENT_SOUND5);
  precache_sound(ENT_SOUND6);
  precache_sound(ENT_SOUND7);
  precache_model(ENT_MODELS);
  beam = precache_model(ENT_SPRITE1);
  boom = precache_model(ENT_SPRITE2);
  return PLUGIN_CONTINUE;
}

public plugin_modules()
{
  require_module("fakemeta");
  require_module("cstrike");
}

public plugin_cfg()
{
  g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
  arrayset(g_havemine,0,sizeof(g_havemine));
  arrayset(g_deployed,0,sizeof(g_deployed));
  g_MaxPL = get_maxplayers();

  new file[64]; get_localinfo("amxx_configsdir",file,63);
  format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
  if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}

public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
  if(get_pcvar_num(g_LBEO))
  {
      new i_Owner

      // ???????? ID ??????, ??????? ???????? ????
      i_Owner = pev(victim, LASERMINE_OWNER)

      // ???? ???? ??????? ????????, ? ??? ?? ???????? ??????.
      if(i_Owner == attacker || !is_valid_player(i_Owner) || !is_valid_player(attacker))
        return PLUGIN_CONTINUE

      // ???? ???? ??????????? ?????????, ?? ???? ?? ??????? ?????? ?????
      if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_CT) && (cs_get_user_team(attacker) != CS_TEAM_CT))
        return PLUGIN_CONTINUE

      // ???? ???? ??????????? ?????, ? ???????? ???? ? ????????? ? ?????? ???????? - ???? ???? ????? ???????? ???
      if((CsTeams:pev(victim, LASERMINE_TEAM) == CS_TEAM_T) && ((cs_get_user_team(i_Owner) != CS_TEAM_T) || (CsTeams:pev(victim, LASERMINE_TEAM) != cs_get_user_team(attacker))))
        return PLUGIN_CONTINUE

      return HAM_SUPERCEDE
  }
  return PLUGIN_CONTINUE
}

public delaycount(id)
{
  g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
  g_nowtime = floatround(get_gametime()) - g_dcount[id];
  if(g_nowtime >= get_pcvar_num(g_LDELAY))
      return true;
  return false;
}

public CreateLaserMine_Progress_b(id)
{
  if(get_pcvar_num(g_LCMDMODE) != 0)
      CreateLaserMine_Progress(id);
  return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{

  if(!CreateCheck(id))
      return PLUGIN_HANDLED;
  g_settinglaser[id] = true;

  message_begin(MSG_ONE, 108, {0,0,0}, id);
  write_byte(1);
  write_byte(0);
  message_end();

  set_task(0.0, "Spawn", (TASK_PLANT + id));

  return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

  if(!ReturnCheck(id))
      return PLUGIN_HANDLED;
  g_settinglaser[id] = true;

  message_begin(MSG_ONE, 108, {0,0,0}, id);
  write_byte(1);
  write_byte(0);
  message_end();

  set_task(0.0, "ReturnMine", (TASK_RELEASE + id));

  return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

  DeleteTask(id);
  message_begin(MSG_ONE, 108, {0,0,0}, id);
  write_byte(0);
  write_byte(0);
  message_end();

  return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

  DeleteTask(id);
  message_begin(MSG_ONE, 108, {0,0,0}, id);
  write_byte(0);
  write_byte(0);
  message_end();

  return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
  id -= TASK_RELEASE;
  new tgt,body,Float:vo[3],Float:to[3];
  get_user_aiming(id,tgt,body);
  if(!pev_valid(tgt)) return;
  pev(id,pev_origin,vo);
  pev(tgt,pev_origin,to);
  if(get_distance_f(vo,to) > 70.0) return;
  new EntityName[32];
  pev(tgt, pev_classname, EntityName, 31);
  if(!equal(EntityName, ENT_CLASS_NAME)) return;
  if(pev(tgt,LASERMINE_OWNER) != id) return;
  RemoveEntity(tgt);

  g_havemine[id] ++;
  g_deployed[id] --;
  emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  ShowAmmo(id)

  return;
}

public Spawn(id)
{
  id -= TASK_PLANT
  // motor
  new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
  if(!i_Ent)
  {
      client_print(id, print_chat,"[NGM] Can't Create Entity");
      return PLUGIN_HANDLED_MAIN;
  }
  set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

  engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

  set_pev(i_Ent,pev_solid,SOLID_NOT);
  set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

  set_pev(i_Ent,pev_frame,0);
  set_pev(i_Ent,pev_body,3);
  set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
  set_pev(i_Ent,pev_framerate,0);
  set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
  set_pev(i_Ent,pev_dmg,100.0);
  set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
  new Float:vOrigin[3];
  new  Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
      Float:vTraceEnd[3],Float:vEntAngles[3];
  pev(id, pev_origin, vOrigin);
  velocity_by_aim(id, 128, vTraceDirection);
  xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
  engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
  new Float:fFraction;
  get_tr2(0, TR_flFraction, fFraction);

  // -- We hit something!
  if(fFraction < 1.0)
  {
      // -- Save results to be used later.
      get_tr2(0, TR_vecEndPos, vTraceEnd);
      get_tr2(0, TR_vecPlaneNormal, vNormal);
  }


  xs_vec_mul_scalar(vNormal, 8.0, vNormal);
  xs_vec_add(vTraceEnd, vNormal, vNewOrigin);

  engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
  engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);

  // -- Rotate tripmine.
  vector_to_angle(vNormal,vEntAngles);
  set_pev(i_Ent,pev_angles,vEntAngles);

  // -- Calculate laser end origin.
  new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
     
  xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
  xs_vec_add(vNewOrigin, vNormal, vBeamEnd);

  engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);

  get_tr2(0, TR_vecPlaneNormal, vNormal);
  get_tr2(0, TR_vecEndPos, vTracedBeamEnd);

  // -- Save results to be used later.
  set_pev(i_Ent, LASERMINE_OWNER, id);
  set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
  set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
  new Float:fCurrTime = get_gametime();

  set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
  set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
  set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);

  PlaySound(i_Ent,POWERUP_SOUND);
  g_deployed[id]++;
  g_havemine[id]--;
  DeleteTask(id);
  ShowAmmo(id);
  return 1;
}

stock TeamDeployedCount(id)
{
  static i;
  static CsTeams:t;t = cs_get_user_team(id);
  static cnt;cnt=0;

  for(i = 1;i <= g_MaxPL;i++)
  {
      if(is_user_connected(i))
        if(t == cs_get_user_team(i))
            cnt += g_deployed[i];
  }

  return cnt;
}

bool:CheckCanTeam(id)
{
  new arg[5],CsTeam:num;
  get_pcvar_string(g_LCBT,arg,3);
  if(equali(arg,"Z"))
  {
      num = CsTeam:CS_TEAM_T;
  }
  else if(equali(arg,"H"))
  {
      num = CsTeam:CS_TEAM_CT;
  }
  else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
  {
      num = CsTeam:CS_TEAM_UNASSIGNED;
  }
  else
  {
      num = CsTeam:CS_TEAM_UNASSIGNED;
  }
  if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
      return false;
  return true;
}

bool:CanCheck(id,mode)  // ????????: ????? ????? ??????? ????
{
  if(!get_pcvar_num(g_LENABLE))
  {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")

      return false;
  }
  if(get_pcvar_num(g_LACCESS) != 0)
      if(!(get_user_flags(id) & ADMIN_IMMUNITY))
      {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
        return false;
      }
  if(!pev_user_alive(id)) return false;
  if(!CheckCanTeam(id))
  {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
      return false;
  }
  if(mode == 0)
  {
      if(g_havemine[id] <= 0)
      {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
        return false;
      }
  }
  if(mode == 1)
  {
      if(get_pcvar_num(g_LBUYMODE) == 0)
      {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
        return false;
      }
      if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
      {
        client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
        return false;
      }
      if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
      {
        client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
        return false;
      }
  }
  if(!CheckTime(id))
  {
      client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
      return false;
  }

  return true;
}

bool:ReturnCheck(id)
{
  if(!CanCheck(id,-1)) return false;
  if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
  new tgt,body,Float:vo[3],Float:to[3];
  get_user_aiming(id,tgt,body);
  if(!pev_valid(tgt)) return false;
  pev(id,pev_origin,vo);
  pev(tgt,pev_origin,to);
  if(get_distance_f(vo,to) > 70.0) return false;
  new EntityName[32];
  pev(tgt, pev_classname, EntityName, 31);
  if(!equal(EntityName, ENT_CLASS_NAME)) return false;
  if(pev(tgt,LASERMINE_OWNER) != id) return false;
  return true;
}

bool:CreateCheck(id)
{
  if(!CanCheck(id,0)) return false;

  // ???????? ?? ??????????
  if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
  {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
      return false;
  }

  if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
  {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
      return false;
  }

  if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
  {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
      return false;
  }

  if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
  {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
      return false;
  }

  if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
  {
      client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
      return false;
  }
  new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
  pev(id, pev_origin, vOrigin);
  velocity_by_aim(id, 128, vTraceDirection);
  xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
  engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
  new Float:fFraction,Float:vTraceNormal[3];
  get_tr2(0, TR_flFraction, fFraction);
  // -- We hit something!
  if(fFraction < 1.0)
  {
      // -- Save results to be used later.
      get_tr2(0, TR_vecEndPos, vTraceEnd);
      get_tr2(0, TR_vecPlaneNormal, vTraceNormal);

      return true;
  }

  client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
  DeleteTask(id);
  // -- Did not touched something. (not solid)
  return false;
}

public ltm_Think(i_Ent)
{
  if(!pev_valid(i_Ent))
      return FMRES_IGNORED;
  new EntityName[32];
  pev(i_Ent, pev_classname, EntityName, 31);
  if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
  // -- Entity is not a tripmine, ignoring the next...
  if(!equal(EntityName, ENT_CLASS_NAME))
      return FMRES_IGNORED;

  static Float:fCurrTime;
  fCurrTime = get_gametime();

  switch(pev(i_Ent, LASERMINE_STEP))
  {
      case POWERUP_THINK :
      {
        new Float:fPowerupTime;
        pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);

        if(fCurrTime > fPowerupTime)
        {
            set_pev(i_Ent, pev_solid, SOLID_BBOX);
            set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);

            PlaySound(i_Ent, ACTIVATE_SOUND);
        }
        if(get_pcvar_num(g_LGLOW)!=0)
        {
            if(get_pcvar_num(g_LCLMODE)==0)
            {
              switch (pev(i_Ent,LASERMINE_TEAM))
              {
                  // ???? ?????? ?????
                  case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,Red_Zomb,Green_Zomb,Blue_Zomb,kRenderNormal,5);
                  // ???? ?????? ????????
                  case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,Red_Hum,Green_Hum,Blue_Hum,kRenderNormal,5);
              }
            }else
            {
              // ???? ??????, ???? ????? "?????????? ??? ????" ????
              set_rendering(i_Ent,kRenderFxGlowShell,random_num(50 , 200),random_num(50 , 200),random_num(50 , 200),kRenderNormal,5);
            }
        }
        set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
      }
      case BEAMBREAK_THINK :
      {
        static Float:vEnd[3],Float:vOrigin[3];
        pev(i_Ent, pev_origin, vOrigin);
        pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);

        static iHit, Float:fFraction;
        engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);

        get_tr2(0, TR_flFraction, fFraction);
        iHit = get_tr2(0, TR_pHit);

        // -- Something has passed the laser.
        if(fFraction < 1.0)
        {
            // -- Ignoring others tripmines entity.
            if(pev_valid(iHit))
            {
              pev(iHit, pev_classname, EntityName, 31);
              // ??????? ?????? ?????
              if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
              {
                  set_pev(i_Ent, pev_enemy, iHit);

                  if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
                    CreateLaserDamage(i_Ent,iHit);
                  else
                    if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
                        set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);

                  if (!pev_valid(i_Ent))  // ???? ?? ?????? ?????? - ?????? ?? ??????. ??????? DJ_WEST
                    return FMRES_IGNORED;

                  set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
              }
            }
        }
        if(get_pcvar_num(g_LDMGMODE)!=0)
            if(pev(i_Ent,LASERMINE_HITING) != iHit)
              set_pev(i_Ent,LASERMINE_HITING,iHit);
 
        // -- Tripmine is still there.
        if(pev_valid(i_Ent))
        {
            static Float:fHealth;
            pev(i_Ent, pev_health, fHealth);

            if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
            {
            set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
            set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
            }
                             
            static Float:fBeamthink;
            pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
                 
            if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
            {
              DrawLaser(i_Ent, vOrigin, vEnd);
              set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
            }
            set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
        }
      }
      case EXPLOSE_THINK :
      {
        // -- Stopping entity to think
        set_pev(i_Ent, pev_nextthink, 0.0);
        PlaySound(i_Ent, STOP_SOUND);
        g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
        CreateExplosion(i_Ent);
        CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
        RemoveEntity  (i_Ent);
      }
  }

  return FMRES_IGNORED;
}

PlaySound(i_Ent, i_SoundType)
{
  switch (i_SoundType)
  {
      case POWERUP_SOUND :
      {
        emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
        emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
      }
      case ACTIVATE_SOUND :
      {
        emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
      }
      case STOP_SOUND :
      {
        emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
        emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
      }
  }
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
  new tcolor[3];
  new teamid = pev(i_Ent, LASERMINE_TEAM);
  if(get_pcvar_num(g_LCLMODE) == 0)
  {
      switch(teamid){
        case 1:{
            // ???? ???? ??? ?????
            tcolor[0] = Red_Zomb;
            tcolor[1] = Green_Zomb;
            tcolor[2] = Blue_Zomb;
        }
        case 2:{
            // ???? ???? ??? ????????
            tcolor[0] = Red_Hum;
            tcolor[1] = Green_Hum;
            tcolor[2] = Blue_Hum;
        }
      }
  }else
  {
      // ???? ???? ??? ???? ??? ?????? 1-? ??? ??? ????
      tcolor[0] = random_num(50 , 200);
      tcolor[1] = random_num(50 , 200);
      tcolor[2] = random_num(50 , 200);
  }
  message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
  write_byte(TE_BEAMPOINTS);
  engfunc(EngFunc_WriteCoord,v_Origin[0]);
  engfunc(EngFunc_WriteCoord,v_Origin[1]);
  engfunc(EngFunc_WriteCoord,v_Origin[2]);
  engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
  engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
  engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
  write_short(beam);
  write_byte(0);
  write_byte(0);
  write_byte(1);  //Life
  write_byte(5);  //Width
  write_byte(0);  //wave
  write_byte(tcolor[0]); // r
  write_byte(tcolor[1]); // g
  write_byte(tcolor[2]); // b
  write_byte(get_pcvar_num(g_LCBRIGHT));
  write_byte(255);
  message_end();
}

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
  // Get given parameters
  new Float:vecSrc[3];
  pev(iCurrent, pev_origin, vecSrc);

  new AtkID =pev(iCurrent,LASERMINE_OWNER);
  new TeamID=pev(iCurrent,LASERMINE_TEAM);

  new ent = -1;
  new Float:tmpdmg = DmgMAX;

  new Float:kickback = 0.0;
  // Needed for doing some nice calculations :P
  new Float:Tabsmin[3], Float:Tabsmax[3];
  new Float:vecSpot[3];
  new Float:Aabsmin[3], Float:Aabsmax[3];
  new Float:vecSee[3];
  new trRes;
  new Float:flFraction;
  new Float:vecEndPos[3];
  new Float:distance;
  new Float:origin[3], Float:vecPush[3];
  new Float:invlen;
  new Float:velocity[3];
  new iHitHP,iHitTeam;
  // Calculate falloff
  new Float:falloff;
  if(Radius > 0.0)
  {
      falloff = DmgMAX / Radius;
  } else {
      falloff = 1.0;
  }
  // Find monsters and players inside a specifiec radius
  while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
  {
      if(!pev_valid(ent)) continue;
      if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
      {
        // Entity is not a player or monster, ignore it
        continue;
      }
      if(!pev_user_alive(ent)) continue;
      // Reset data
      kickback = 1.0;
      tmpdmg = DmgMAX;
      // The following calculations are provided by Orangutanz, THANKS!
      // We use absmin and absmax for the most accurate information
      pev(ent, pev_absmin, Tabsmin);
      pev(ent, pev_absmax, Tabsmax);
      xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
      xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
      pev(iCurrent, pev_absmin, Aabsmin);
      pev(iCurrent, pev_absmax, Aabsmax);
      xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
      xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
      engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
      get_tr2(trRes, TR_flFraction, flFraction);
      // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
      if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
      {
        // Work out the distance between impact and entity
        get_tr2(trRes, TR_vecEndPos, vecEndPos);
        distance = get_distance_f(vecSrc, vecEndPos) * falloff;
        tmpdmg -= distance;
        if(tmpdmg < 0.0)
            tmpdmg = 0.0;
        // Kickback Effect
        if(kickback != 0.0)
        {
            xs_vec_sub(vecSpot,vecSee,origin);
            invlen = 1.0/get_distance_f(vecSpot, vecSee);

            xs_vec_mul_scalar(origin,invlen,vecPush);
            pev(ent, pev_velocity, velocity)
            xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
            xs_vec_mul_scalar(vecPush,kickback,vecPush);
            xs_vec_add(velocity,vecPush,velocity);
            if(tmpdmg < 60.0)
            {
              xs_vec_mul_scalar(velocity,12.0,velocity);
            } else {
              xs_vec_mul_scalar(velocity,4.0,velocity);
            }
            if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
            {
              // There's some movement todo :)
              set_pev(ent, pev_velocity, velocity)
            }
        }

        iHitHP = pev_user_health(ent) - floatround(tmpdmg)
        iHitTeam = int:cs_get_user_team(ent)
        if(iHitHP <= 0)
        {
            if(iHitTeam != TeamID)
            {
              zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
              set_score(AtkID,ent,1,iHitHP)
            }else
            {
              if(get_pcvar_num(g_LFF))
              {
                  zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
                  set_score(AtkID,ent,-1,iHitHP)
              }
            }
        }else
        {
            if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
            {
              //set_pev(Player,pev_health,iHitHP)
              set_user_health(ent, iHitHP)
              engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
              write_byte(floatround(tmpdmg))
              write_byte(floatround(tmpdmg))
              write_long(DMG_BULLET)
              engfunc(EngFunc_WriteCoord,vecSrc[0])
              engfunc(EngFunc_WriteCoord,vecSrc[1])
              engfunc(EngFunc_WriteCoord,vecSrc[2])
              message_end()
            }
        }
      }
  }
  return
}

bool:pev_user_alive(ent)
{
  new deadflag = pev(ent,pev_deadflag);
  if(deadflag != DEAD_NO)
      return false;
  return true;
}

CreateExplosion(iCurrent)
{
  new Float:vOrigin[3];
  pev(iCurrent,pev_origin,vOrigin);

  message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
  write_byte(99); //99 = KillBeam
  write_short(iCurrent);
  message_end();

  engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
  write_byte(TE_EXPLOSION);
  engfunc(EngFunc_WriteCoord,vOrigin[0]);
  engfunc(EngFunc_WriteCoord,vOrigin[1]);
  engfunc(EngFunc_WriteCoord,vOrigin[2]);
  write_short(boom);
  write_byte(30);
  write_byte(15);
  write_byte(0);
  message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
  if(isHit < 0) return PLUGIN_CONTINUE
  switch(get_pcvar_num(g_LDMGMODE))
  {
      case 1:
      {
        if(pev(iCurrent,LASERMINE_HITING) == isHit)
            return PLUGIN_CONTINUE
      }
      case 2:
      {
        if(pev(iCurrent,LASERMINE_HITING) == isHit)
        {
            static Float:cnt
            static now,htime;now = floatround(get_gametime())

            pev(iCurrent,LASERMINE_COUNT,cnt)
            htime = floatround(cnt)
            if(now - htime < get_pcvar_num(g_LDSEC))
            {
              return PLUGIN_CONTINUE;
            }else{
              set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
            }
        }else
        {
            set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
        }
      }
  }

  new Float:vOrigin[3],Float:vEnd[3]
  pev(iCurrent,pev_origin,vOrigin)
  pev(iCurrent,pev_vuser1,vEnd)

  new teamid = pev(iCurrent, LASERMINE_TEAM)

  new szClassName[32]
  new Alive,God
  new iHitTeam,iHitHP,id
  new hitscore

  szClassName[0] = '^0'
  pev(isHit,pev_classname,szClassName,32)
  if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
  {
      Alive = pev_user_alive(isHit)
      God = get_user_godmode(isHit)
      if(!Alive || God) return PLUGIN_CONTINUE
      iHitTeam = int:cs_get_user_team(isHit)
      iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
      id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
      if(iHitHP <= 0)
      {
        if(iHitTeam != teamid)
        {
            emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
            hitscore = 1
            zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
            set_score(id,isHit,hitscore,iHitHP)
        }else
        {
            if(get_pcvar_num(g_LFF))
            {
              emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
              hitscore = -1
              zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
              set_score(id,isHit,hitscore,iHitHP)
            }
        }
      }else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
      {
        emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
        set_user_health(isHit,iHitHP)
        set_pev(iCurrent,LASERMINE_HITING,isHit);
        engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
        write_byte(get_pcvar_num(g_LDMG))
        write_byte(get_pcvar_num(g_LDMG))
        write_long(DMG_BULLET)
        engfunc(EngFunc_WriteCoord,vOrigin[0])
        engfunc(EngFunc_WriteCoord,vOrigin[1])
        engfunc(EngFunc_WriteCoord,vOrigin[2])
        message_end()
      }
  }else if(equal(szClassName, ENT_CLASS_NAME3))
  {
      new hl;
      hl = pev_user_health(isHit);
      set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
  }
  return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
  new Float:health
  pev(id,pev_health,health)
  return floatround(health)
}

stock set_user_health(id,health)
{
  health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
  new Float:val
  pev(index, pev_takedamage, val)

  return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
  set_pev(index, pev_frags, float(frags))

  return 1
}

stock pev_user_frags(index)
{
  new Float:frags;
  pev(index,pev_frags,frags);
  return floatround(frags);
}

set_score(id,target,hitscore,HP){

  new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
  set_user_frags(id,idfrags)
  new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
  set_user_frags(target,tarfrags)
  new idteam = int:cs_get_user_team(id)
  new iddeaths = cs_get_user_deaths(id)


  message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
  write_byte(id)
  write_byte(target)
  write_byte(0)
  write_string(ENT_CLASS_NAME)
  message_end()

  message_begin(MSG_ALL, g_msgScoreInfo)
  write_byte(id)
  write_short(idfrags)
  write_short(iddeaths)
  write_short(0)
  write_short(idteam)
  message_end()

  set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

  set_user_health(target, HP)

}

public BuyLasermine(id)
{
  if(!CanCheck(id,1)) return PLUGIN_CONTINUE

  g_havemine[id]++;

  client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

  emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  ShowAmmo(id)
  return PLUGIN_HANDLED
}

public BuyLasermineChat(id)
{
  if(!CanCheck(id,1)) return PLUGIN_CONTINUE

  zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
  g_havemine[id]++;

  client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")

  emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  ShowAmmo(id)
  return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
  if(itemid == g_LME)
      BuyLasermine(id)

  if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
        return ZP_PLUGIN_HANDLED

  return PLUGIN_CONTINUE
}

ShowAmmo(id)
{
  new ammo[51]
  new PlugStat[ 555 char ];
  formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
  formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))

  message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
  write_byte(0)
  write_string(ammo)
  message_end()
}

public showInfo(id)
{
  client_print(id, print_chat, "%L", id, "STR_REF")
}

public say_lasermine(id){
  new said[32]
  read_argv(1,said,31);
  if(!get_pcvar_num(g_LENABLE))
  {
      return PLUGIN_CONTINUE
  }
  if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
      BuyLasermineChat(id)
  }else if(equali(said, "lasermine") || equali(said, "/lasermine")){
      const SIZE = 1024
      new msg[SIZE+1],len = 0;
      len += formatex(msg[len], SIZE - len, "<html><body>")
      len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
      len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
      len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
      len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
      len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
      len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
      len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
      len += formatex(msg[len], SIZE - len, "</body></html>")
      show_motd(id, msg, "Lasermine Entity help")
      return PLUGIN_CONTINUE
  }
  else if(containi(said, "laser") != -1) {
      showInfo(id)
      return PLUGIN_CONTINUE
  }
  return PLUGIN_CONTINUE
}

public standing(id)
{
  if(!g_settinglaser[id])
      return PLUGIN_CONTINUE

  set_pev(id, pev_maxspeed, 1.0)

  return PLUGIN_CONTINUE
}

public ltm_PostThink(id)
{
  if(!g_settinglaser[id] && plsetting[id]){
      resetspeed(id)
  }
  else if(g_settinglaser[id] && !plsetting[id]) {
      pev(id, pev_maxspeed,plspeed[id])
      set_pev(id, pev_maxspeed, 1.0)
  }
  plsetting[id] = g_settinglaser[id]
  return FMRES_IGNORED
}

public ltm_PreThink(id)
{
  if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
      return FMRES_IGNORED;

  if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
      CreateLaserMine_Progress(id)
  return FMRES_IGNORED;
}

resetspeed(id)
{
  set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
  g_deployed[id] = 0;
  g_havemine[id] = 0;
  DeleteTask(id);
  return PLUGIN_CONTINUE
}

public client_disconnect(id){
  if(!get_pcvar_num(g_LENABLE))
      return PLUGIN_CONTINUE
  DeleteTask(id);
  RemoveAllTripmines(id);
  return PLUGIN_CONTINUE
}


public newround(id){
  if(!get_pcvar_num(g_LENABLE))
      return PLUGIN_CONTINUE
  pev(id, pev_maxspeed,plspeed[id])
  DeleteTask(id);
  RemoveAllTripmines(id);
  //client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
  delaycount(id);
  SetStartAmmo(id);
  return PLUGIN_CONTINUE
}

public endround(id)
{
  if(!get_pcvar_num(g_LENABLE))
      return PLUGIN_CONTINUE

  // ???????? ??? ????? ????? ??????
  DeleteTask(id);
  RemoveAllTripmines(id);

  return PLUGIN_CONTINUE
}

public DeathEvent(){
  if(!get_pcvar_num(g_LENABLE))
      return PLUGIN_CONTINUE

  new id = read_data(2)
  if(is_user_connected(id)) DeleteTask(id);
  return PLUGIN_CONTINUE
}

public RemoveAllTripmines(i_Owner)
{
  new iEnt = g_MaxPL + 1;
  new clsname[32];
  while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
  {
      if(i_Owner)
      {
        if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
            continue;
        clsname[0] = '^0'
        pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
        if(equali(clsname, ENT_CLASS_NAME))
        {
            PlaySound(iEnt, STOP_SOUND);
            RemoveEntity(iEnt);
        }
      }
      else
        set_pev(iEnt, pev_flags, FL_KILLME);
  }
  g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
  new stammo = get_pcvar_num(g_LSTAMMO);
  if(stammo <= 0) return PLUGIN_CONTINUE;
  g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
  return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
  if(get_user_health(id) < 1)
      DeleteTask(id);
}

DeleteTask(id)
{
  if(task_exists((TASK_PLANT + id)))
  {
      remove_task((TASK_PLANT + id))
  }
  if(task_exists((TASK_RELEASE + id)))
  {
      remove_task((TASK_RELEASE + id))
  }
  g_settinglaser[id] = false
  return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
  static Float:RenderColor[3];
  RenderColor[0] = float(r);
  RenderColor[1] = float(g);
  RenderColor[2] = float(b);

  set_pev(entity, pev_renderfx, fx);
  set_pev(entity, pev_rendercolor, RenderColor);
  set_pev(entity, pev_rendermode, render);
  set_pev(entity, pev_renderamt, float(amount));

  return 1
}

// Gets offset data
get_offset_value(id, type)
{
  new key = -1;
  switch(type)
  {
      case OFFSET_TEAM: key = OFFSET_TEAM;
      case OFFSET_MONEY:
      key = OFFSET_MONEY;
      case OFFSET_DEATH: key = OFFSET_DEATH;
  }
  if(key != -1)
  {
      if(is_amd64_server()) key += 25;
      return get_pdata_int(id, key);
  }
  return -1;
}

description[PEDIDO] Laser Mine EmptyRe: [PEDIDO] Laser Mine

more_horiz
não consegui usar deu alguns erros no jogo não no plugin

description[PEDIDO] Laser Mine EmptyRe: [PEDIDO] Laser Mine

more_horiz
não é aqui ? > 
g_LDELAY   = register_cvar("zp_ltm_delay","0.1") 

description[PEDIDO] Laser Mine EmptyRe: [PEDIDO] Laser Mine

more_horiz
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