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Seu portal de Zombie Plague no Brasil


description[Pedido] Extra Laser Mine Editado, ajuda SMA Empty[Pedido] Extra Laser Mine Editado, ajuda SMA

more_horiz
Peço a ajuda de vocês, estou montando um addon zplague e tive uma ideia. Quero fazer o lasermine de escudo! como se fossem sacos de areia, porém mais resistente. Eu baixei um que ficou show de bola, pois já é Extra Item, já tem uma Blind pra instalar ele apertando a tecla 'P'. Mas como não sei editar o plugin, tenho medo de fazer algum erro e não saber corrigir depois peço a ajuda de voçês.

Ele está assim:
- Compra no menu extra
- Ativa na tecla 'P'

Quero mudar o seguinte:
- Quando o zumbi passa no laser ele explode, quero tirar isso, quero que ao passar no laser tirasse damage somente dos zombies e não dos humanos (como se fosse um laser cortante) ao invez de explodir.
- Quero aumentar a resistencia (HP) do laser, pra ficar bem mais resistente (como se fosse um escudo realmente) para que os zumbis ataquem a "peça" para tentar destruir, e que demore uns 15 segundos atacando pra ele explodir (aproximadamente)
- Gostaria que o laser tirasse damage de uns 200 HP ou 100 HP nessa faixa
- Habilitasse para uma compra por Round, pro cara não enxer de laser e ninguem poder entrar
- E tambem gostaria de pedir que criassem uma Blind pra remover ele, porque as vezes você planta de forma errada e deseja desarmar pra plantar dinovo (sem ter que comprar outra lasermine), de preferencia na tecla "i" ou "o" ou alguma próxima da tecla "p".

Gostaria de pedir a ajuda de vocês nessas alterações, e se possível me ensinassem ou me mostrassem a alteração pois quero entender como se faz

Abaixo vou colocar os codigos da .SMA pra vocês darem uma olhada

Agradeço antecipadamente, por favor me ajudem!!
Obrigado.

Código:


/* Plugin generated by AMXX-Studio */

#include
#include
#include <  xs >
#include



#if defined UL_MONEY_SUPPORT
    #include
#endif


#if AMXX_VERSION_NUM < 180
    #assert AMX Mod X v1.8.0 or greater library required!
#endif

#define PLUGIN "Laser/Tripmine Entity"
#define VERSION "2.3"


#define AUTHOR "SandStriker"

#define RemoveEntity(%1)    engfunc(EngFunc_RemoveEntity,%1)
//#define ACCESSLEVEL        ADMIN_LEVEL_H
#define TASK_PLANT        30100
#define TASK_RESET        15500
#define TASK_RELEASE        15900

#define LASERMINE_TEAM        pev_iuser1//EV_INT_iuser1
#define LASERMINE_OWNER        pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP        pev_iuser3
#define LASERMINE_HITING    pev_iuser4
#define LASERMINE_COUNT        pev_fuser1

#define LASERMINE_POWERUP    pev_fuser2
#define LASERMINE_BEAMTHINK    pev_fuser3

#define LASERMINE_BEAMENDPOINT    pev_vuser1
#define MAX_MINES        10
#define MODE_LASERMINE        0
#define OFFSET_TEAM        114
#define OFFSET_MONEY        115
#define OFFSET_DEATH        444

#define cs_get_user_team(%1)        CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)        get_offset_value(%1,OFFSET_DEATH)
#define cs_get_user_money(%1)        get_offset_value(%1,OFFSET_MONEY)
#define cs_set_user_money(%1,%2)    set_offset_value(%1,OFFSET_MONEY,%2)


////////////// Define ZP EXTRA! //////////////////////
new const g_item_name[] = { "LaserMines" }
const g_item_lmines = 8
new g_itemid_lminas
//new id
//new proban;
//////////////////////////////////////////////////////

enum CsTeams {
    CS_TEAM_UNASSIGNED = 0,
    CS_TEAM_T = 1,
    CS_TEAM_CT = 2,
    CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
    TRIPMINE_IDLE1 = 0,
    TRIPMINE_IDLE2,
    TRIPMINE_ARM1,
    TRIPMINE_ARM2,
    TRIPMINE_FIDGET,
    TRIPMINE_HOLSTER,
    TRIPMINE_DRAW,
    TRIPMINE_WORLD,
    TRIPMINE_GROUND,
};

enum
{
    POWERUP_THINK,
    BEAMBREAK_THINK,
    EXPLOSE_THINK
};

enum
{
    POWERUP_SOUND,
    ACTIVATE_SOUND,
    STOP_SOUND
};

new const
    ENT_MODELS[]    = "models/v_tripmine.mdl",
    ENT_SOUND1[]    = "weapons/mine_deploy.wav",
    ENT_SOUND2[]    = "weapons/mine_charge.wav",
    ENT_SOUND3[]    = "weapons/mine_activate.wav",
    ENT_SOUND4[]    = "debris/beamstart9.wav",
    ENT_SOUND5[]    = "items/gunpickup2.wav",
    ENT_SOUND6[]    = "debris/bustglass1.wav",
    ENT_SOUND7[]    = "debris/bustglass2.wav",
    ENT_SPRITE1[]    = "sprites/laserbeam.spr",
    ENT_SPRITE2[]    = "sprites/zerogxplode.spr";

new const
    ENT_CLASS_NAME[]    = "lasermine",
    gSnarkClassName[] = "wpn_snark",
    //ENT_CLASS_NAME2[]    = "info_target",
    ENT_CLASS_NAME3[]    = "func_breakable";

new const
        CHATTAG[]        = "[ZP]",
   
        //STR_MINEDETNATED[]    = "Your mine has detonated.",
        //STR_MINEDETNATED2[]    = "detonated your mine.",
        STR_NOTACTIVE[]    = "Lasermines are not currently active.",
        STR_DONTHAVEMINE[]    = "You do not have LaserMines.",
        //STR_CANTDEPLOY[]    = "Your team can't deploying lasermine!",
        STR_MAXDEPLOY[]        = "Maximum mines have been deployed.",
        STR_MANYPPL[]        = "Too many ppl on your team...",
        STR_PLANTWALL[]        = "You have to plant the LaserMine on the wall!",
        STR_REF[]        = "Refer to a lasermine rule with this server. say 'lasermine'",
   
        STR_CBT[]        = "Your Zombie! Can't buy and deploying lasermine!",
   
        STR_CANTBUY[]        = "Can't buying this server.",
        STR_HAVEMAX[]        = "You have a maximum lasermine.",
        STR_NOMONEY[]        = "You don't have enough money to buy a lasermine! ($",
        STR_NEEDED[]        = "needed)",
        STR_DELAY[]        = "To use lasermines, you have to wait until the first zombie",
        //STR_SECONDS[]        = "seconds.",
        STR_BOUGHT[]        = "You earned a LaserMine!. You can plant with the key 'P'",
        STR_BOUGHT2[]        = "You earned a LaserMine!. You can plant with +use key",
        STR_BOUGHT3[]        = "You earned a LaserMine!. You can plant with bind +setlaser",
        //STR_STATE[]        = "LaserMine Ammo:",
        STR_NOACCESS[]        = "You have no access to this command.";

new g_EntMine;
new beam, boom
new
    g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG,
    g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT,g_BINDMODE;
new
    /*g_LDELAY*, g_LTHINK,*/g_LVISIBLE,
    g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC,g_LCMDMODE,g_LBUYMODE;

new g_dcount[33],/*g_nowtime,*/g_MaxPL
new bool:g_settinglaser[33]
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgMoney;
new Float:plspeed[33]
new plsetting[33]
new g_havemine[33];
new g_deployed[33];

public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR);
   
    register_plugin("[ZP] Extra: LaserMines", "1.4", "LARP")
   
    g_itemid_lminas = zp_register_extra_item(g_item_name, g_item_lmines, ZP_TEAM_HUMAN)
    // Add your code here...
    register_clcmd("say /lm","buy_lmines");
    register_clcmd("say /lasermine","buy_lmines");
    register_clcmd("+setlaser","CreateLaserMine_Progress_b");
      register_clcmd("-setlaser","StopCreateLaserMine");
    register_clcmd("+dellaser","ReturnLaserMine_Progress");
      register_clcmd("-dellaser","StopReturnLaserMine");
    //register_clcmd("say","say_lasermine");
   


    g_LENABLE    = register_cvar("zp_ltm","1");
    g_BINDMODE    = register_cvar("zp_ltm_bind","1");        //Auto bind P Key!
    g_LACCESS    = register_cvar("zp_ltm_acs","0");          //0 all, 1 admin
    g_LMODE        = register_cvar("zp_ltm_mode","1");        //0 lasermine, 1 tripmine
    g_LAMMO        = register_cvar("zp_ltm_ammo","99999");
    g_LDMG        = register_cvar("zp_ltm_dmg","1000");        //laser hit dmg
    g_LCOST        = register_cvar("zp_ltm_cost","0");
    g_LFMONEY    = register_cvar("zp_ltm_fragmoney","0");
    g_LHEALTH    = register_cvar("zp_ltm_health","500");
    g_LTMAX        = register_cvar("zp_ltm_teammax","22");
    g_LRADIUS    = register_cvar("zp_ltm_radius","800");
    g_LRDMG        = register_cvar("zp_ltm_rdmg","1200");        //radius damage
    g_LFF        = register_cvar("zp_ltm_ff","0");
    g_LCBT        = register_cvar("zp_ltm_team","ALL"); //NO MODIFY!!
    g_LBUYMODE    = register_cvar("zp_ltm_buymode","1");
   
    /******************** NONONONO!!! **************************/
    //g_LDELAY    = register_cvar("zp_delay",""); //NO CHANGE!!!
    /******************** NONONONO!!! **************************/
   
    //g_LTHINK = register_cvar("amx_ltm_think","0.01")
    g_LVISIBLE    = register_cvar("zp_ltm_line","1");
    g_LGLOW        = register_cvar("zp_ltm_glow","0");
    g_LCBRIGHT    = register_cvar("zp_ltm_bright","100");    //laser line brightness.
    g_LCLMODE    = register_cvar("zp_ltm_color","0");        //0 is team color,1 is green
    g_LDMGMODE    = register_cvar("zp_ltm_ldmgmode","0");    //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
    g_LDSEC        = register_cvar("zp_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec)
    g_LSTAMMO    = register_cvar("zp_ltm_startammo","1");
    g_LCMDMODE    = register_cvar("zp_ltm_cmdmode","1");        //0 is +USE key, 1 is bind, 2 is each.
    //g_ACT        = register_cvar("zp_ltm_act","0");   
    register_event("DeathMsg", "DeathEvent", "a");
    register_event("CurWeapon", "standing", "be", "1=1");
    register_event("ResetHUD", "delaycount", "a");
    register_event("ResetHUD", "newround", "b");
    register_event("Damage","CutDeploy_onDamage","b");
    g_msgDeathMsg    = get_user_msgid("DeathMsg");
    g_msgScoreInfo    = get_user_msgid("ScoreInfo");
    g_msgDamage    = get_user_msgid("Damage");
    //g_msgStatusText = get_user_msgid("StatusText");
    g_msgMoney    = get_user_msgid("Money");
    // -- Forward.
    register_forward(FM_Think, "ltm_Think" );
    register_forward(FM_PlayerPostThink, "ltm_PostThink" );
    register_forward(FM_PlayerPreThink, "ltm_PreThink");
}

public plugin_precache()
{
    precache_sound(ENT_SOUND1);
    precache_sound(ENT_SOUND2);
    precache_sound(ENT_SOUND3);
    precache_sound(ENT_SOUND4);
    precache_sound(ENT_SOUND5);
    precache_sound(ENT_SOUND6);
    precache_sound(ENT_SOUND7);
    precache_model(ENT_MODELS);
    beam = precache_model(ENT_SPRITE1);
    boom = precache_model(ENT_SPRITE2);
   
    return PLUGIN_CONTINUE;
}

public plugin_modules()
{
    require_module("fakemeta");
    require_module("cstrike");
    //require_module("fun")
}

public plugin_cfg()
{
    g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
    arrayset(g_havemine,0,sizeof(g_havemine));
    arrayset(g_deployed,0,sizeof(g_deployed));
    g_MaxPL = get_maxplayers();

    new file[64]; get_localinfo("amxx_configsdir",file,63);

    format(file, 63, "%s/ltm_cvars.cfg", file);

    if(file_exists(file)) server_cmd("exec %s", file), server_exec();

}

public delaycount(id)
{
    g_dcount[id] = floatround(get_gametime());
}

/*bool:CheckTime(id)
{
    g_nowtime = floatround(get_gametime()) - g_dcount[id];
    if(g_nowtime >= get_pcvar_num(g_LDELAY)+ 5)    //Check time of ZP_DELAY
        return true;
    return false;
}*/

public CreateLaserMine_Progress_b(id)
{
    /*if (!CheckTime(id))
    {
        client_print(id,print_chat, "%s %s",CHATTAG,STR_DELAY);
        return false;
    }*/
   
    if (!zp_has_round_started())
    {
        client_print(id,print_chat, "%s %s",CHATTAG,STR_DELAY);
        return false;
    }
   
   
    if (!zp_get_user_zombie(id))
    {
       
        if(get_pcvar_num(g_LCMDMODE) != 0)
        CreateLaserMine_Progress(id);
        return PLUGIN_HANDLED;
    }
    //client_print(id, print_chat, "[ZP] The zombies can not use this command");
    return false;
}

public CreateLaserMine_Progress(id)
{

    if (!CreateCheck(id))
        return PLUGIN_HANDLED;
    g_settinglaser[id] = true;

    message_begin( MSG_ONE, 108, {0,0,0}, id );
    write_byte(1);
    write_byte(0);
    message_end();

    set_task(1.2, "Spawn", (TASK_PLANT + id));

    return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

    if (!ReturnCheck(id))
        return PLUGIN_HANDLED;
    g_settinglaser[id] = true;

    message_begin( MSG_ONE, 108, {0,0,0}, id );
    write_byte(1);
    write_byte(0);
    message_end();

    set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
   

    return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

    DeleteTask(id);
    message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(0);
    write_byte(0);
    message_end();

    return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

    DeleteTask(id);
    message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(0);
    write_byte(0);
    message_end();

    return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
    id -= TASK_RELEASE;
    new tgt,body,Float:vo[3],Float:to[3];
    get_user_aiming(id,tgt,body);
    if(!pev_valid(tgt)) return;
    pev(id,pev_origin,vo);
    pev(tgt,pev_origin,to);
    if(get_distance_f(vo,to) > 70.0) return;
   
    new EntityName[32];
    pev(tgt, pev_classname, EntityName, 31);
    if(!equal(EntityName, ENT_CLASS_NAME)) return;
    if(pev(tgt,LASERMINE_OWNER) != id) return;
    RemoveEntity(tgt);

    g_havemine[id] ++;
    g_deployed[id] --;
    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    //ShowAmmo(id)

    return;
}

public Spawn( id )
{
    id -= TASK_PLANT
    // motor
    new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
    if(!i_Ent)
    {
        client_print(id,print_chat,"[ZP] Can't Create Entity");
        return PLUGIN_HANDLED_MAIN;
    }
    set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

    engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

    set_pev(i_Ent,pev_solid,SOLID_NOT);
    set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

    set_pev(i_Ent,pev_frame,0);
    set_pev(i_Ent,pev_body,3);
    set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
    set_pev(i_Ent,pev_framerate,0);
   
    set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
   
    set_pev(i_Ent,pev_dmg,100.0);
    set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
    new Float:vOrigin[3];
    new    Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
        Float:vTraceEnd[3],Float:vEntAngles[3];
    pev( id, pev_origin, vOrigin );
    velocity_by_aim( id, 128, vTraceDirection );
    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
   
    engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
   
    new Float:fFraction;
    get_tr2( 0, TR_flFraction, fFraction );
   

    // -- We hit something!
    if ( fFraction < 1.0 )
    {
        // -- Save results to be used later.
        get_tr2( 0, TR_vecEndPos, vTraceEnd );
        get_tr2( 0, TR_vecPlaneNormal, vNormal );
    }


    xs_vec_mul_scalar( vNormal, 8.0, vNormal );
    xs_vec_add( vTraceEnd, vNormal, vNewOrigin );

    engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } );
    engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin );

    // -- Rotate tripmine.
    vector_to_angle(vNormal,vEntAngles );
    set_pev(i_Ent,pev_angles,vEntAngles );

    // -- Calculate laser end origin.
    new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
       
    xs_vec_mul_scalar(vNormal, 8192.0, vNormal );
    xs_vec_add( vNewOrigin, vNormal, vBeamEnd );

    engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );

    get_tr2( 0, TR_vecPlaneNormal, vNormal );
    get_tr2( 0, TR_vecEndPos, vTracedBeamEnd );

    // -- Save results to be used later.
    set_pev(i_Ent, LASERMINE_OWNER, id );
    set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
    set_pev(i_Ent,LASERMINE_TEAM,2);
    new Float:fCurrTime = get_gametime();

    set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );
 
    set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
    set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 );

    PlaySound(i_Ent,POWERUP_SOUND );
    g_deployed[id]++;
    g_havemine[id]--;
    DeleteTask(id);
    //ShowAmmo(id);
    client_print(id, print_chat, "[ZP] LaserMine has been planted, You have %i LaserMines Remaining", g_havemine[id])
    return 1;
}

stock TeamDeployedCount(id)
{
    //new tid[32];
   
    static i;
    static CsTeams:t;t = cs_get_user_team(id);
    static cnt;cnt=0;

    for(i = 1;i <= g_MaxPL;i++)
    {
        if(is_user_connected(i))
            if(t == cs_get_user_team(i))
                cnt += g_deployed[i];
    }

    return cnt;
}

bool:CheckCanTeam(id)
{
    new arg[5],CsTeam:num;
    get_pcvar_string(g_LCBT,arg,3);
    if(equali(arg,"T"))
    {
        num = CsTeam:CS_TEAM_T;
    }
    else if(equali(arg,"CT"))
    {
        num = CsTeam:CS_TEAM_CT;
    }
    else if(equali(arg,"ALL"))
    {
        num = CsTeam:CS_TEAM_UNASSIGNED;
    }   
    else
    {
        num = CsTeam:CS_TEAM_UNASSIGNED;
    }
    if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
        return false;
    return true;
}

bool:CanCheck(id,mode)
{
    if( !get_pcvar_num( g_LENABLE ) )
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE);
        return false;
    }
    if( get_pcvar_num(g_LACCESS) != 0)
        if(!(get_user_flags(id) & ADMIN_IMMUNITY))
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_NOACCESS);
            return false;
        }
    if(!pev_user_alive(id)) return false;
    if (!CheckCanTeam(id))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
        return false;
    }
    if( mode == 0)
    {
        if(g_havemine[id] <= 0)
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE);
            return false;
        }
    }
    if (mode == 1)
    {
        if (get_pcvar_num(g_LBUYMODE) == 0)
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTBUY);
            return false;
        }
        if (g_havemine[id] >= get_pcvar_num(g_LAMMO))
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX);
            return false;
        }
        if (cs_get_user_money(id) < get_pcvar_num(g_LCOST))
        {
            client_print(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED);
            return false;
        }
    }
    /*if(!CheckTime(id))
    {
        client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY);
        return false;
    }*/

    return true;
}

bool:ReturnCheck( id )
{
    if(!CanCheck(id,-1)) return false;
    if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
    new tgt,body,Float:vo[3],Float:to[3];
    get_user_aiming(id,tgt,body);
    if(!pev_valid(tgt)) return false;
    pev(id,pev_origin,vo);
    pev(tgt,pev_origin,to);
    if(get_distance_f(vo,to) > 70.0) return false;
   
    new EntityName[32];
    pev(tgt, pev_classname, EntityName, 31);
    if(!equal(EntityName, ENT_CLASS_NAME)) return false;
    if(pev(tgt,LASERMINE_OWNER) != id) return false;
   
    return true;
}

bool:CreateCheck( id )
{
    if (!CanCheck(id,0)) return false;
    if (g_deployed[id] >= get_pcvar_num(g_LAMMO))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY);
        return false;
    }
   
    //client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))
    if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL);
        return false;
    }
   
   
    new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
   
    pev( id, pev_origin, vOrigin );
    velocity_by_aim( id, 128, vTraceDirection );
    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
   
    engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
   
    new Float:fFraction,Float:vTraceNormal[3];
    get_tr2( 0, TR_flFraction, fFraction );
   
    // -- We hit something!
    if ( fFraction < 1.0 )
    {
        // -- Save results to be used later.
        get_tr2( 0, TR_vecEndPos, vTraceEnd );
        get_tr2( 0, TR_vecPlaneNormal, vTraceNormal );

        //get_tr2( 0, TR_pHit );

        return true;
    }

    client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL)
    DeleteTask(id);
    // -- Did not touched something. (not solid)
    return false;
}

public ltm_Think( i_Ent )
{
    if ( !pev_valid( i_Ent ) )
        return FMRES_IGNORED;
    static EntityName[32];
    pev( i_Ent, pev_classname, EntityName, 31);
    if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
    // -- Entity is not a tripmine, ignoring the next...
    if ( !equal( EntityName, ENT_CLASS_NAME ) )
        return FMRES_IGNORED;
    static Float:fCurrTime;
    fCurrTime = get_gametime();
   

    switch( pev( i_Ent, LASERMINE_STEP ) )
    {
        case POWERUP_THINK :
        {
            new Float:fPowerupTime;
            pev( i_Ent, LASERMINE_POWERUP, fPowerupTime );

            if( fCurrTime > fPowerupTime )
            {
                set_pev( i_Ent, pev_solid, SOLID_BBOX );
                set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );

                PlaySound( i_Ent, ACTIVATE_SOUND );
            }
            if(get_pcvar_num(g_LGLOW)!=0)
            {
                if(get_pcvar_num(g_LCLMODE)==0)
                {
                    switch (pev(i_Ent,LASERMINE_TEAM))
                    {
                        case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,0,kRenderNormal,5);
                        case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0,0,255,kRenderNormal,5);
                    }
                }else
                {
                    set_rendering(i_Ent,kRenderFxGlowShell,0,255,0,kRenderNormal,5);
                }
            }

            set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 );
        }
        case BEAMBREAK_THINK :
        {
            static Float:vEnd[3],Float:vOrigin[3];
            pev( i_Ent, pev_origin, vOrigin );
            pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );

            static iHit, Float:fFraction;
            engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );

            get_tr2( 0, TR_flFraction, fFraction );
            iHit = get_tr2( 0, TR_pHit );

            // -- Something has passed the laser.
            if ( fFraction < 1.0 )
            {
                // -- Ignoring others tripmines entity.
                if(pev_valid(iHit))
                {
                    pev( iHit, pev_classname, EntityName, 31 );
                    if( !equal( EntityName, ENT_CLASS_NAME ) &&  !equal( EntityName, gSnarkClassName ))
                    {
                        set_pev( i_Ent, pev_enemy, iHit );
                        if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
                            CreateLaserDamage(i_Ent,iHit);
                        else
                            if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
                                set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
               
                        set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
                    }
                }
            }
            if(get_pcvar_num(g_LDMGMODE)!=0)
                if(pev(i_Ent,LASERMINE_HITING) != iHit)
                    set_pev(i_Ent,LASERMINE_HITING,iHit);
 
            // -- Tripmine is still there.
            if ( pev_valid( i_Ent ))
            {
                static Float:fHealth;
                pev( i_Ent, pev_health, fHealth );

                if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
                {
                    set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
                    set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
                }
                   
                static Float:fBeamthink;
                pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );
                   
                if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
                {
                    DrawLaser(i_Ent, vOrigin, vEnd );
                    set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );
                }
                set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 );
            }
        }
        case EXPLOSE_THINK :
        {
            // -- Stopping entity to think
            set_pev( i_Ent, pev_nextthink, 0.0 );
            PlaySound( i_Ent, STOP_SOUND );
            g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
            CreateExplosion( i_Ent );
            CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
            RemoveEntity  ( i_Ent );
        }
    }

    return FMRES_IGNORED;
}

PlaySound( i_Ent, i_SoundType )
{
    switch ( i_SoundType )
    {
        case POWERUP_SOUND :
        {
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
            emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );
        }
        case ACTIVATE_SOUND :
        {
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );
        }
        case STOP_SOUND :
        {
            emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );
            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );
        }
    }
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] )
{
    new tcolor[3];
    new teamid = pev(i_Ent, LASERMINE_TEAM);
    if(get_pcvar_num(g_LCLMODE) == 0)
    {
        switch(teamid){
            case 1:{
                tcolor[0] = 255;
                tcolor[1] = 0;
                tcolor[2] = 0;
            }
            case 2:{
                tcolor[0] = 0;
                tcolor[1] = 0;
                tcolor[2] = 255;
            }
        }
    }else
    {
        tcolor[0] = 0;
        tcolor[1] = 255;
        tcolor[2] = 0;
    }
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
    write_byte(TE_BEAMPOINTS);
    engfunc(EngFunc_WriteCoord,v_Origin[0]);
    engfunc(EngFunc_WriteCoord,v_Origin[1]);
    engfunc(EngFunc_WriteCoord,v_Origin[2]);
    engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
    engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
    engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
    write_short(beam);
    write_byte(0);
    write_byte(0);
    write_byte(1);    //Life
    write_byte(5);    //Width
    write_byte(0);    //wave
    write_byte(tcolor[0]); // r
    write_byte(tcolor[1]); // g
    write_byte(tcolor[2]); // b
    write_byte(get_pcvar_num(g_LCBRIGHT));
    write_byte(255);
    message_end();
}
/*
CreateDamage(iCurrent,DmgMAX,Float:Radius)
{
    new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER)
    new TeamID= pev(iCurrent,LASERMINE_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM)
    new Player = -1;
    new Float:distance,dmg;
    new Float:tOrigin[3];
    new Float:vOrigin[3];
    new iHitHP,iHitTeam;
    pev(iCurrent,pev_origin,vOrigin);
    while((Player = engfunc(EngFunc_FindEntityInSphere, Player, vOrigin, Radius)) != 0)
    {
        if(is_user_alive(Player))
        {
            pev(Player,pev_origin,tOrigin)
            distance = get_distance_f(vOrigin, tOrigin)
            dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance))
            iHitHP = pev_user_health(Player) - dmg
            iHitTeam = int:bio_get_user_team(Player)
            if(iHitHP <= 0)
            {
                if(iHitTeam != TeamID)
                {
                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
                    set_score(AtkID,Player,1,iHitHP)
                }else
                {
                    if(get_pcvar_num(g_LFF))
                    {
                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
                        set_score(AtkID,Player,-1,iHitHP)
                    }
                }
            }else
            {
                if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
                {
                    //set_pev(Player,pev_health,iHitHP)
                    set_user_health(Player, iHitHP)
                    message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player)
                    write_byte(dmg)
                    write_byte(dmg)
                    write_long(DMG_BULLET)
                    engfunc(EngFunc_WriteCoord,vOrigin[0])
                    engfunc(EngFunc_WriteCoord,vOrigin[1])
                    engfunc(EngFunc_WriteCoord,vOrigin[2])
                    message_end()
                }
            }
        }
        Player =  engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius)
    }
    return PLUGIN_CONTINUE
}
*/

CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
    // Get given parameters

   
    new Float:vecSrc[3];
    pev(iCurrent, pev_origin, vecSrc);

    new AtkID =pev(iCurrent,LASERMINE_OWNER);
    new TeamID=pev(iCurrent,LASERMINE_TEAM);
    new ent = -1;
    new Float:tmpdmg = DmgMAX;

    new Float:kickback = 0.0;
   
    // Needed for doing some nice calculations :P
    new Float:Tabsmin[3], Float:Tabsmax[3];
    new Float:vecSpot[3];
    new Float:Aabsmin[3], Float:Aabsmax[3];
    new Float:vecSee[3];
    new trRes;
    new Float:flFraction;
    new Float:vecEndPos[3];
    new Float:distance;
    new Float:origin[3], Float:vecPush[3];
    new Float:invlen;
    new Float:velocity[3];
    new iHitHP,iHitTeam;
    // Calculate falloff
    new Float:falloff;
    if (Radius > 0.0)
    {
        falloff = DmgMAX / Radius;
    } else {
        falloff = 1.0;
    }
   
    // Find monsters and players inside a specifiec radius
    while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
    {
        if(!pev_valid(ent)) continue;
        if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT)))
        {
            // Entity is not a player or monster, ignore it
            continue;
        }
        if(!pev_user_alive(ent)) continue;
        // Reset data
        kickback = 1.0;
        tmpdmg = DmgMAX;
        // The following calculations are provided by Orangutanz, THANKS!
        // We use absmin and absmax for the most accurate information
        pev(ent, pev_absmin, Tabsmin);
        pev(ent, pev_absmax, Tabsmax);
        xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
        xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
       
        pev(iCurrent, pev_absmin, Aabsmin);
        pev(iCurrent, pev_absmax, Aabsmax);
        xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
        xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
       
        engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
        get_tr2(trRes, TR_flFraction, flFraction);
        // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
        if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
        {
            // Work out the distance between impact and entity
            get_tr2(trRes, TR_vecEndPos, vecEndPos);
           
            distance = get_distance_f(vecSrc, vecEndPos) * falloff;
            tmpdmg -= distance;
            if(tmpdmg < 0.0)
                tmpdmg = 0.0;
           
            // Kickback Effect
            if(kickback != 0.0)
            {
                xs_vec_sub(vecSpot,vecSee,origin);
               
                invlen = 1.0/get_distance_f(vecSpot, vecSee);

                xs_vec_mul_scalar(origin,invlen,vecPush);
                pev(ent, pev_velocity, velocity)
                xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
                xs_vec_mul_scalar(vecPush,kickback,vecPush);
                xs_vec_add(velocity,vecPush,velocity);
               
                if(tmpdmg < 60.0)
                {
                    xs_vec_mul_scalar(velocity,12.0,velocity);
                } else {
                    xs_vec_mul_scalar(velocity,4.0,velocity);
                }
               
                if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
                {
                    // There's some movement todo :)
                    set_pev(ent, pev_velocity, velocity)
                }
            }

            iHitHP = pev_user_health(ent) - floatround(tmpdmg)
            iHitTeam = int:cs_get_user_team(ent)
            if(iHitHP <= 0)
            {
                if(iHitTeam != TeamID)
                {
                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
                    set_score(AtkID,ent,1,iHitHP)
                }else
                {
                    if(get_pcvar_num(g_LFF))
                    {
                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
                        set_score(AtkID,ent,1,iHitHP)
                    }
                }
            }else
            {
                if(iHitTeam != TeamID || get_pcvar_num(g_LFF)  && !zp_get_user_zombie(AtkID) )
                {
                    //set_pev(Player,pev_health,iHitHP)
                    set_user_health(ent, iHitHP)
                    engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
                    write_byte(floatround(tmpdmg))
                    write_byte(floatround(tmpdmg))
                    write_long(DMG_BULLET)
                    engfunc(EngFunc_WriteCoord,vecSrc[0])
                    engfunc(EngFunc_WriteCoord,vecSrc[1])
                    engfunc(EngFunc_WriteCoord,vecSrc[2])
                    message_end()
                }
            }   
        }
    }
   
    return
}

bool:pev_user_alive(ent)
{
    new deadflag = pev(ent,pev_deadflag);
    if(deadflag != DEAD_NO)
        return false;
    return true;
}

CreateExplosion(iCurrent)
{
   
    new Float:vOrigin[3];
    pev(iCurrent,pev_origin,vOrigin);
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
    write_byte(99); //99 = KillBeam
    write_short(iCurrent);
    message_end();

    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
    write_byte(TE_EXPLOSION);
    engfunc(EngFunc_WriteCoord,vOrigin[0]);
    engfunc(EngFunc_WriteCoord,vOrigin[1]);
    engfunc(EngFunc_WriteCoord,vOrigin[2]);
    write_short(boom);
    write_byte(30);
    write_byte(15);
    write_byte(0);
    message_end();
    //client_print(0,print_chat,"asdasdasd")
}

CreateLaserDamage(iCurrent,isHit)
{
    if(isHit < 0 ) return PLUGIN_CONTINUE
    switch(get_pcvar_num(g_LDMGMODE))
    {
        case 1:
        {
            if(pev(iCurrent,LASERMINE_HITING) == isHit)
                return PLUGIN_CONTINUE
        }
        case 2:
        {
            if(pev(iCurrent,LASERMINE_HITING) == isHit)
            {
                static Float:cnt
                static now,htime;now = floatround(get_gametime())

                pev(iCurrent,LASERMINE_COUNT,cnt)
                htime = floatround(cnt)
                if(now - htime < get_pcvar_num(g_LDSEC))
                {
                    return PLUGIN_CONTINUE;
                }else{
                    set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
                }
            }else
            {
                set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
            }
        }
    }

    new Float:vOrigin[3],Float:vEnd[3]
    pev(iCurrent,pev_origin,vOrigin)
    pev(iCurrent,pev_vuser1,vEnd)

    new teamid = pev(iCurrent, LASERMINE_TEAM)

    new szClassName[32]
    new Alive,God
    new iHitTeam,iHitHP,id
    new hitscore

   
    szClassName[0] = '^0'
    pev(isHit,pev_classname,szClassName,32)
   
    if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
    {
        Alive = pev_user_alive(isHit)
        God = get_user_godmode(isHit)
        if(!Alive || God) return PLUGIN_CONTINUE
           
        iHitTeam = int:cs_get_user_team(isHit)
        iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
        id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
        if(iHitHP <= 0)
        {
            if(iHitTeam != teamid)
            {
                emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
                hitscore = 1
                cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))
                set_score(id,isHit,hitscore,iHitHP)
            }else
            {
                if(get_pcvar_num(g_LFF))
                {
                    emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
                    hitscore = -1                                   
                    cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))
                    set_score(id,isHit,hitscore,iHitHP)
                }
            }
        }else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
        {
            emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
            set_user_health(isHit,iHitHP)
            set_pev(iCurrent,LASERMINE_HITING,isHit);
           
            engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
            write_byte(get_pcvar_num(g_LDMG))
            write_byte(get_pcvar_num(g_LDMG))
            write_long(DMG_BULLET)
            engfunc(EngFunc_WriteCoord,vOrigin[0])
            engfunc(EngFunc_WriteCoord,vOrigin[1])
            engfunc(EngFunc_WriteCoord,vOrigin[2])
            message_end()
        }
    }else if(equal(szClassName, ENT_CLASS_NAME3))
    {
        new hl;
        hl = pev_user_health(isHit);
        set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
    }
    return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
    new Float:health
    pev(id,pev_health,health)
    return floatround(health)
}

stock set_user_health(id,health)
{
    health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
    new Float:val
    pev(index, pev_takedamage, val)

    return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
    set_pev(index, pev_frags, float(frags))

    return 1
}

stock pev_user_frags(index)
{
    new Float:frags;
    pev(index,pev_frags,frags);
    return floatround(frags);
}

set_score(id,target,hitscore,HP){

    new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore   
    set_user_frags(id,idfrags)
    //set_user_frags(id, idfrags)
    //entity_set_float(id, EV_FL_frags, float(idfrags))
   
    new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
    set_user_frags(target,tarfrags)
    //set_user_frags(target,tarfrags)
    //entity_set_float(target, EV_FL_frags, float(tarfrags))
   
    new idteam = int:cs_get_user_team(id)
    new iddeaths = cs_get_user_deaths(id)


    message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
    write_byte(id)
    write_byte(target)
    write_byte(0)
    write_string(ENT_CLASS_NAME)
    message_end()

    message_begin(MSG_ALL, g_msgScoreInfo)
    write_byte(id)
    write_short(idfrags)
    write_short(iddeaths)
    write_short(0)
    write_short(idteam)
    message_end()

    set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

    //entity_set_float(target, EV_FL_health,float(HP))
    set_user_health(target, HP)
    //set_pev(target,pev_health,HP)

}

public BuyLasermine(id)
{   
    if( !CanCheck(id,1) ) return PLUGIN_CONTINUE
    g_havemine[id]++;
    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    return PLUGIN_HANDLED
}

/*ShowAmmo(id)
{
    new ammo[51]
    formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))

    message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
    write_byte(0)
    write_string(ammo)
    message_end()
    set_hudmessage(0, 0, 255, 0.0, 0.27, 0, 6.0, 12.0)
    show_hudmessage(id, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))
   
}
*/

public showInfo(id)
{
    client_print(id, print_chat, STR_REF)
}

public say_lasermine(id){
    new said[32]
    read_argv(1,said,31);
    if( !get_pcvar_num( g_LENABLE )  ){
//        client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG)
        return PLUGIN_CONTINUE
    }
   
    if (equali(said,"/buy lasermine")||equali(said,"/lm")){
        BuyLasermine(id)
    }else if (equali(said, "lasermine") || equali(said, "/lasermine")){
        const SIZE = 1024
        new msg[SIZE+1],len = 0;
        len += formatex(msg[len], SIZE - len, "")
        len += formatex(msg[len], SIZE - len, "[b]LaserMine[/b]


")
        len += formatex(msg[len], SIZE - len, "You can be setting the mine on the wall.

")
        len += formatex(msg[len], SIZE - len, "That laser will give what touched it damage.


")
        len += formatex(msg[len], SIZE - len, "[b]LaserMine Commands[/b]


")
        len += formatex(msg[len], SIZE - len, "[b]Say /buy lasermine[/b] or [b]Say /lm[/b] //buying lasermine
")
        len += formatex(msg[len], SIZE - len, "[b]buy_lasermine[/b] //bind ^"F2^" buy_lasermine : using F2 buying lasermine
")
        len += formatex(msg[len], SIZE - len, "[b]+setlaser[/b] //bind mouse3 +setlaser : using mouse3 set lasermine on wall
")
        len += formatex(msg[len], SIZE - len, "")
        show_motd(id, msg, "Lasermine Entity help")
        return PLUGIN_CONTINUE
    }
    else if (containi(said, "laser") != -1) {
        //showInfo(id)
        return PLUGIN_CONTINUE
    }
    return PLUGIN_CONTINUE
}

public standing(id)
{
    if (!g_settinglaser[id])
        return PLUGIN_CONTINUE

    set_pev(id, pev_maxspeed, 1.0)
//    ShowAmmo(id)

    return PLUGIN_CONTINUE
}

public ltm_PostThink(id)
{
    if (!g_settinglaser[id] && plsetting[id]){
        resetspeed(id)
    }
    else if (g_settinglaser[id] && !plsetting[id]) {
        pev(id, pev_maxspeed,plspeed[id])
        set_pev(id, pev_maxspeed, 1.0)
    }
    plsetting[id] = g_settinglaser[id]
    return FMRES_IGNORED
}

public ltm_PreThink(id)
{
    if (!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
        return FMRES_IGNORED;

    if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE ))
        //client_print(id,print_chat,"test");
        CreateLaserMine_Progress(id)
    return FMRES_IGNORED;
}

resetspeed(id)
{
    set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
    g_deployed[id] = 0;
    g_havemine[id] = 0;
    DeleteTask(id);
    return PLUGIN_CONTINUE
}

public client_disconnect(id){
    if(!get_pcvar_num( g_LENABLE ))
        return PLUGIN_CONTINUE
    DeleteTask(id);
    RemoveAllTripmines(id);
    return PLUGIN_CONTINUE
}


public newround(id){
    if(!get_pcvar_num( g_LENABLE ))
        return PLUGIN_CONTINUE
    pev(id, pev_maxspeed,plspeed[id])
    DeleteTask(id);
    RemoveAllTripmines(id);
    delaycount(id);
    SetStartAmmo(id);
    g_havemine[id] = 0
    return PLUGIN_CONTINUE
}

public DeathEvent(){
    if(!get_pcvar_num( g_LENABLE ))
        return PLUGIN_CONTINUE

    new id = read_data(2)
    if(is_user_connected(id)) DeleteTask(id);
    return PLUGIN_CONTINUE
}

public RemoveAllTripmines( i_Owner )
{
    new iEnt = g_MaxPL + 1;
    new clsname[32];
    while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )
    {
        if ( i_Owner )
        {
            if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )
                continue;
            clsname[0] = '^0'
            pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 );
               
            if ( equali( clsname, ENT_CLASS_NAME ) )
            {
                PlaySound( iEnt, STOP_SOUND );
                RemoveEntity( iEnt );
            }
        }
        else
            set_pev( iEnt, pev_flags, FL_KILLME );
    }
    g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
    new stammo = get_pcvar_num(g_LSTAMMO);
    if(stammo <= 0) return PLUGIN_CONTINUE;
    g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
    return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
    if(get_user_health(id) < 1)
        DeleteTask(id);
}


DeleteTask(id)
{
    if (task_exists((TASK_PLANT + id)))
    {
        remove_task((TASK_PLANT + id))
    }
    if (task_exists((TASK_RELEASE + id)))
    {
        remove_task((TASK_RELEASE + id))
    }
    g_settinglaser[id] = false
    return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
    static Float:RenderColor[3];
    RenderColor[0] = float(r);
    RenderColor[1] = float(g);
    RenderColor[2] = float(b);

    set_pev(entity, pev_renderfx, fx);
    set_pev(entity, pev_rendercolor, RenderColor);
    set_pev(entity, pev_rendermode, render);
    set_pev(entity, pev_renderamt, float(amount));

    return 1
}

// Gets offset data
get_offset_value(id, type)
{
    new key = -1;
    switch(type)
    {
        case OFFSET_TEAM: key = OFFSET_TEAM;
        case OFFSET_MONEY:
        {
#if defined UL_MONEY_SUPPORT
            return cs_get_user_money_ul(id);
#else
            key = OFFSET_MONEY;
#endif
        }
        case OFFSET_DEATH: key = OFFSET_DEATH;
    }
   
    if(key != -1)
    {
        if(is_amd64_server()) key += 25;
        return get_pdata_int(id, key);
    }
   
    return -1;
}

// Sets offset data
set_offset_value(id, type, value)
{
    new key = -1;
    switch(type)
    {
        case OFFSET_TEAM: key = OFFSET_TEAM;
        case OFFSET_MONEY:
        {
#if defined UL_MONEY_SUPPORT
            return cs_set_user_money_ul(id, value);
#else
            key = OFFSET_MONEY;
           
            // Send Money message to update player's HUD
            message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id);
            write_long(value);
            write_byte(1);    // Flash (difference between new and old money)
            message_end();
#endif
        }
        case OFFSET_DEATH: key = OFFSET_DEATH;
    }
   
    if(key != -1)
    {
        if(is_amd64_server()) key += 25;
        set_pdata_int(id, key, value);
    }
   
    return PLUGIN_CONTINUE;
}



public zp_extra_item_selected(player, itemid)
{
    if (itemid == g_itemid_lminas)
    {
        cmd_bind(player)
        BuyLasermine(player)
    }

}
public cmd_bind(id)
{
    if ( get_pcvar_num(g_LCMDMODE) == 1 )
    {
        if ( get_pcvar_num(g_BINDMODE) == 1 )
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT)
            client_print(id, print_chat, "[ZP] You have %i Laser Mines", g_havemine[id]+1)
            client_cmd(id,"bind p +setlaser");
            return PLUGIN_HANDLED
        }
        client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT3)
        client_print(id, print_chat, "[ZP] You have %i Laser Mines", g_havemine[id]+1)
        return PLUGIN_HANDLED
   
    }
    if ( get_pcvar_num(g_LCMDMODE) == 0 )
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT2)
        client_print(id, print_chat, "[ZP] You have %i Laser Mines", g_havemine[id]+1)
        return PLUGIN_HANDLED
    }
    return PLUGIN_CONTINUE
}

public buy_lmines(id)
{
    if ( get_pcvar_num(g_LENABLE) == 0 )
    {
        client_print(id, print_chat, "[ZP] LaserMines plugin is disabled.")
        return PLUGIN_HANDLED
    }

   
    if (!zp_get_user_survivor(id) && !zp_get_user_zombie(id))
    {
        cmd_bind(id)
        new itemid = zp_get_extra_item_id("LaserMines")
        zp_force_buy_extra_item(id, itemid,0)
        return PLUGIN_CONTINUE

    }
   
    if ( !zp_get_user_zombie(id) ){   
        client_print(id,print_chat,"[ZP] You can't buy LaserMines because You are Survivor!")
        return PLUGIN_HANDLED
    }
   
    if ( !zp_get_user_survivor(id) ){   
        client_print(id,print_chat,"[ZP] You can't buy LaserMines because You are Zombie!")
        return PLUGIN_HANDLED
    }
    return PLUGIN_CONTINUE
}

description[Pedido] Extra Laser Mine Editado, ajuda SMA EmptyRe: [Pedido] Extra Laser Mine Editado, ajuda SMA

more_horiz
Acho que algumas configurações que você quer deve estar no próprio plugin. Olha as CVARs:

Código:

g_LENABLE    = register_cvar("zp_ltm","1");
        g_BINDMODE    = register_cvar("zp_ltm_bind","1");        //Auto bind P Key!
        g_LACCESS    = register_cvar("zp_ltm_acs","0");          //0 all, 1 admin
        g_LMODE        = register_cvar("zp_ltm_mode","1");        //0 lasermine, 1 tripmine
        g_LAMMO        = register_cvar("zp_ltm_ammo","99999");
        g_LDMG        = register_cvar("zp_ltm_dmg","1000");        //laser hit dmg
        g_LCOST        = register_cvar("zp_ltm_cost","0");
        g_LFMONEY    = register_cvar("zp_ltm_fragmoney","0");
        g_LHEALTH    = register_cvar("zp_ltm_health","500");
        g_LTMAX        = register_cvar("zp_ltm_teammax","22");
        g_LRADIUS    = register_cvar("zp_ltm_radius","800");
        g_LRDMG        = register_cvar("zp_ltm_rdmg","1200");        //radius damage
        g_LFF        = register_cvar("zp_ltm_ff","0");
        g_LCBT        = register_cvar("zp_ltm_team","ALL"); //NO MODIFY!!
        g_LBUYMODE    = register_cvar("zp_ltm_buymode","1");
     
        /******************** NONONONO!!! **************************/
        //g_LDELAY    = register_cvar("zp_delay",""); //NO CHANGE!!!
        /******************** NONONONO!!! **************************/
     
        //g_LTHINK = register_cvar("amx_ltm_think","0.01")
        g_LVISIBLE    = register_cvar("zp_ltm_line","1");
        g_LGLOW        = register_cvar("zp_ltm_glow","0");
        g_LCBRIGHT    = register_cvar("zp_ltm_bright","100");    //laser line brightness.
        g_LCLMODE    = register_cvar("zp_ltm_color","0");        //0 is team color,1 is green
        g_LDMGMODE    = register_cvar("zp_ltm_ldmgmode","0");    //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
        g_LDSEC        = register_cvar("zp_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec)
        g_LSTAMMO    = register_cvar("zp_ltm_startammo","1");
        g_LCMDMODE    = register_cvar("zp_ltm_cmdmode","1");        //0 is +USE key, 1 is bind, 2 is each.
        //g_ACT        = register_cvar("zp_ltm_act","0");


Dá uma olhada nessa aqui:

Código:

g_LHEALTH    = register_cvar("zp_ltm_health","500");

Verifique se esta é a tal resistência do laser que você quer. O valor é 500, você pode alterar aí.

Código:

g_LDMG        = register_cvar("zp_ltm_dmg","1000");        //laser hit dmg

Nessa linha, é o dano que o lase dará. O valor é 1000, altere ele para o valor que você quer que ao passar por ele diminua a quantidade de vida do adversário.

----------------------------------------------------
Se possível, poste o link de onde encontrou esse plugin. :)
----------------------------------------------------

Quanto a outras configurações, não vou poder ajudar porque não tenho programa para o sistema que estou usando e também estou sem meu CS.

Espero ter ajudado um pouco.

description[Pedido] Extra Laser Mine Editado, ajuda SMA EmptyRe: [Pedido] Extra Laser Mine Editado, ajuda SMA

more_horiz
Era isso mesmo! Obrigado cara!!!
Seu tutorial me ajudou bastante, sou grato!!

description[Pedido] Extra Laser Mine Editado, ajuda SMA EmptyRe: [Pedido] Extra Laser Mine Editado, ajuda SMA

more_horiz
joao vitor escreveu:
Era isso mesmo! Obrigado cara!!!
Seu tutorial me ajudou bastante, sou grato!!


Muito obrigado. :) Mas irei deixar o tópico aberto porque vejo que a outras coisas que você também quer. Espero que alguém o ajude.

description[Pedido] Extra Laser Mine Editado, ajuda SMA EmptyRe: [Pedido] Extra Laser Mine Editado, ajuda SMA

more_horiz
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