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Seu portal de Zombie Plague no Brasil


description[Pedido]Evoluçao Empty[Pedido]Evoluçao

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Nome Plugin:M4A1 e Ak47 evoluem

Descrição:Quando um player mata um zumbi com M4A1 ou AK47 evoluem so a skin.

Onde Você olho esse plugin:DH

description[Pedido]Evoluçao EmptyRe: [Pedido]Evoluçao

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Essas serve ? https://zplague.forumeiro.com/t2827-armas-thunder-totalmente-funcionais?highlight=thunder

description[Pedido]Evoluçao EmptyRe: [Pedido]Evoluçao

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Aqui tem a m4a1, ak47, xm1014 e mp5

http://tudo-para-seu-zm.blogspot.com.br/search?q=thunder(em baixo)

description[Pedido]Evoluçao EmptyRe: [Pedido]Evoluçao

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Aqui :

Thunder Carabine da M4A1

Código:

#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "Thunder Carabine M4A1"
#define VERSION "2.5"
#define AUTHOR "-"
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_stix_m4a1[]="models/zombie_plague/v_m4a1_thunderEXT.mdl"
new const p_stix_m4a1[] = "models/zombie_plague/p_m4a1_thunderEXT.mdl"

new bool:g_bHasStixm4a1[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   cvar_dmgmultiplier = register_cvar("zp_thunderdmg_m4a1", "0.5")
   
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   register_event("DeathMsg", "DeathMsg", "a")
   
   RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
   RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
      
   register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
   if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_bHasStixm4a1[attacker] )
   {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
   }
}

public plugin_precache()
{
   precache_model(v_stix_m4a1)
   precache_model(p_stix_m4a1)
   precache_sound(sound_thunder)
   g_Lightning = precache_model("sprites/lgtning.spr");
   g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
   g_bHasStixm4a1[id] = false
}

public client_disconnect(id)
{
   g_bHasStixm4a1[id] = false
}

public zp_user_infected_post(infected, infector)
{
   if (g_bHasStixm4a1[infected])
   {
      g_bHasStixm4a1[infected] = false
   }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
   g_bHasStixm4a1[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
   g_bHasStixm4a1[id] = false
   
   return PLUGIN_CONTINUE
}

public event_round_start()
{
   for (new i = 1; i <= 32; i++)
   {
      g_bHasStixm4a1[i] = false
   }
}

public DeathMsg()
{
   new Killer = read_data(1)   // Assassin
   new vOrigin[3],coord[3];
   new victim = read_data(2);
   get_user_origin(victim,vOrigin);
   vOrigin[2] -= 26
   coord[0] = vOrigin[0] + 150;
   coord[1] = vOrigin[1] + 150;
   coord[2] = vOrigin[2] + 800;
   
   if(get_user_weapon(Killer) == CSW_M4A1)  // If use the m4a1 weapon
   {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
   }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_bHasStixm4a1[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
   return;
   
   if(g_bHasStixm4a1[id] && weapid == CSW_M4A1)
   {
      entity_set_string(id, EV_SZ_viewmodel, v_stix_m4a1)
      entity_set_string(id, EV_SZ_weaponmodel, p_stix_m4a1)
   }
}
Thunder Carabine da Ak-47

Código:

#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "Thunder Carabine AK47"
#define VERSION "2.5"
#define AUTHOR "-"
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_stix_ak47[]="models/zombie_plague/v_ak47_thunderEXT.mdl"
new const p_stix_ak47[] = "models/zombie_plague/p_ak47_thunderEXT.mdl"

new bool:g_bHasStixak47[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   cvar_dmgmultiplier = register_cvar("zp_thunderdmg_ak47", "0.5")
   
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   register_event("DeathMsg", "DeathMsg", "a")
   
   RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
   RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
      
   register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
   if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_bHasStixak47[attacker] )
   {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
   }
}

public plugin_precache()
{
   precache_model(v_stix_ak47)
   precache_model(p_stix_ak47)
   precache_sound(sound_thunder)
   g_Lightning = precache_model("sprites/lgtning.spr");
   g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
   g_bHasStixak47[id] = false
}

public client_disconnect(id)
{
   g_bHasStixak47[id] = false
}

public zp_user_infected_post(infected, infector)
{
   if (g_bHasStixak47[infected])
   {
      g_bHasStixak47[infected] = false
   }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
   g_bHasStixak47[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
   g_bHasStixak47[id] = false
   
   return PLUGIN_CONTINUE
}

public event_round_start()
{
   for (new i = 1; i <= 32; i++)
   {
      g_bHasStixak47[i] = false
   }
}

public DeathMsg()
{
   new Killer = read_data(1)   // Assassin
   new vOrigin[3],coord[3];
   new victim = read_data(2);
   get_user_origin(victim,vOrigin);
   vOrigin[2] -= 26
   coord[0] = vOrigin[0] + 150;
   coord[1] = vOrigin[1] + 150;
   coord[2] = vOrigin[2] + 800;
   
   if(get_user_weapon(Killer) == CSW_AK47)  // If use the ak47 weapon
   {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
   }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_bHasStixak47[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
   return;
   
   if(g_bHasStixak47[id] && weapid == CSW_AK47)
   {
      entity_set_string(id, EV_SZ_viewmodel, v_stix_ak47)
      entity_set_string(id, EV_SZ_weaponmodel, p_stix_ak47)
   }
}

description[Pedido]Evoluçao EmptyRe: [Pedido]Evoluçao

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obs elas tira dmg extra?

description[Pedido]Evoluçao EmptyRe: [Pedido]Evoluçao

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Código:

/*************************************************************************************
                    [ZP] Thunder Carabine by Lucas_7_94 For Allied Mods .
                          Enjoy The Plugin =D
***************************************************************************************/


#include <amxmodx>
#include <amxmisc>
#include <zombieplague>
#include < fun >
#include <hamsandwich>
#include <engine>
#include <fakemeta>

#define NAME              "[ZP] Extra Item : Thunder Carabine"
#define VERSION                          "v1.5"
#define CREATOR                      "lucas_7_94"

// Put Your Model =D
new const v_thunder[] = "models/v_Thunder_m4a1.mdl"
new const p_thunder[] = "models/p_Thunder_m4a1.mdl"


/*==========Customization==========*/
new bool: g_HasThunderCarabine[33]
new Thunder, g_maxplayers
/*===== End Customization ======*/

#define is_valid_player(%1) (1 <= %1 <= g_maxplayers) // Thanks You meTaLicross's gauss. =D

public plugin_init()
{
   register_plugin(NAME, VERSION, CREATOR)
   
   register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
   
   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   RegisterHam(Ham_Spawn, "player", "fw_player_spawn", 1)
   
   g_maxplayers = get_maxplayers()
   
}
public plugin_precache()
{
   Thunder = precache_model("sprites/lgtning.spr");
   precache_sound( "ambience/thunder_clap.wav" )
   precache_model(v_thunder)
   precache_model(p_thunder)
}

public client_disconnect(id) g_HasThunderCarabine[id] = false;

public client_putinserver(id) g_HasThunderCarabine[id] = false;


public fw_player_spawn(id)
{
   if (g_HasThunderCarabine[id])
   {
      g_HasThunderCarabine[id] = false
      fm_strip_user_gun(id, CSW_M4A1)
   }
}

public zp_user_infected_post(infected, infector)
{
   if (g_HasThunderCarabine[infected])
   {
      g_HasThunderCarabine[infected] = false;
   }
}

public fw_player_killed(victim, attacker, shouldgib)
{
   if(g_HasThunderCarabine[victim])
   {
      g_HasThunderCarabine[victim] = false
   }
}

public event_CurWeapon(id)
{   
   new weapid = read_data(2)
   
   if(!is_user_alive(id))
      return;
   
   if(!g_HasThunderCarabine[id])
           return;
      
   if(g_HasThunderCarabine[id] && weapid == CSW_M4A1)
   {
      entity_set_string(id, EV_SZ_viewmodel, v_thunder) 
      entity_set_string(id, EV_SZ_weaponmodel, p_thunder)   
   }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{   
   if(!zp_get_user_zombie(victim))
      return;
      
   if(!is_valid_player(attacker))
      return;
      
   static killername[33], victimname[33]
   get_user_name(attacker, killername, 31)
   get_user_name(victim, victimname, 31)
   g_HasThunderCarabine[victim] = false;
   g_HasThunderCarabine[attacker]++;
   
   new clip, ammo, wpnid = get_user_weapon(attacker, clip, ammo)
   
   if(g_HasThunderCarabine[attacker] && wpnid == CSW_M4A1)
   {
      new vorigin[3],srco[3];
      get_user_origin(victim, vorigin);
      vorigin[2] -= 26
      srco[0] = vorigin[0] + 150
      srco[1] = vorigin[1] + 150
      srco[2] = vorigin[2] + 800
      
      set_user_rendering(victim, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 16);
      
      ThunderCarabine(srco,vorigin);
      ThunderCarabine(srco,vorigin);
      ThunderCarabine(srco,vorigin);      
      
      if(g_HasThunderCarabine[victim])
      {
         g_HasThunderCarabine[victim] = false
      }
   }
}

ThunderCarabine(vec1[3],vec2[3])
{
   message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
   write_byte(0);
   write_coord(vec1[0]);
   write_coord(vec1[1]);
   write_coord(vec1[2]);
   write_coord(vec2[0]);
   write_coord(vec2[1]);
   write_coord(vec2[2]);
   write_short(Thunder);
   write_byte(1);
   write_byte(5);
   write_byte(2);
   write_byte(20);
   write_byte(30);
   write_byte(200);
   write_byte(200);
   write_byte(200);
   write_byte(200);
   write_byte(200);
   message_end();
   
   message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
   write_byte(9);
   write_coord(vec2[0]);
   write_coord(vec2[1]);
   write_coord(vec2[2]);
   message_end();
   
}


/****************************************************
Stocks Ands Others
****************************************************/

stock bool:fm_strip_user_gun(index, wid = 0, const wname[] = "")
{
   new ent_class[32];
   if (!wid && wname[0])
      copy(ent_class, sizeof ent_class - 1, wname);
   else
   {
      new weapon = wid, clip, ammo;
      if (!weapon && !(weapon = get_user_weapon(index, clip, ammo)))
         return false;
      
      get_weaponname(weapon, ent_class, sizeof ent_class - 1);
   }
   
   new ent_weap = fm_find_ent_by_owner(-1, ent_class, index);
   if (!ent_weap)
      return false;
   
   engclient_cmd(index, "drop", ent_class);
   
   new ent_box = pev(ent_weap, pev_owner);
   if (!ent_box || ent_box == index)
      return false;
   
   dllfunc(DLLFunc_Think, ent_box);
   
   return true;
}
stock fm_find_ent_by_owner(index, const classname[], owner, jghgtype = 0)
{
   new strtype[11] = "classname", ent = index;
   switch (jghgtype)
   {
      case 1: strtype = "target";
         case 2: strtype = "targetname";
      }
   
   while ((ent = engfunc(EngFunc_FindEntityByString, ent, strtype, classname)) && pev(ent, pev_owner) != owner) {}
   
   return ent;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang11274\\ f0\\ fs16 \n\\ par }
*/
editei agora vê se pega não testei

description[Pedido]Evoluçao EmptyRe: [Pedido]Evoluçao

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Soukito escreveu:
obs elas tira dmg extra?
sim em algumas, nessa cvar você muda:

Código:

cvar_dmgmultiplier = register_cvar("zp_thunderdmg_EXEMPLO", "2.0")
Para deixar o dano normal substitua o 2.0 por 1.0

description[Pedido]Evoluçao EmptyRe: [Pedido]Evoluçao

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waLLzyk escreveu:
Soukito escreveu:
obs elas tira dmg extra?
sim em algumas, nessa cvar você muda:

Código:

cvar_dmgmultiplier = register_cvar("zp_thunderdmg_EXEMPLO", "2.0")
Para deixar o dano normal substitua o 2.0 por 1.0
ou poe 1.5 e melhor

description[Pedido]Evoluçao EmptyRe: [Pedido]Evoluçao

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ok gente vlw se quiser pode fecha ai topico

description[Pedido]Evoluçao EmptyRe: [Pedido]Evoluçao

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Fechado

description[Pedido]Evoluçao EmptyRe: [Pedido]Evoluçao

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