ola, percebi que minha awp em rounds normais tem o damage muito baixo não passando de 150 a 280, gostaria de saber se há alguma cvar para ser criada ou algum plugin para aumentar o dano dela...
Obs: Zplague Advanced 1.6.2
Obs: Zplague Advanced 1.6.2
Código:
#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new cvar_dmg
new bool:g_Has[33]
const Wep = ((1<<CSW_AWP))
public plugin_init()
{
cvar_dmg = register_cvar("zp_dmg", "1000")
register_plugin("[ZP] Extra: Awp 1000 DMG", "1.1", "ravenn")
register_event("DeathMsg", "Death", "a")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_Has[id] = false
}
public client_disconnect(id)
{
g_Has[id] = false
}
public Death()
{
g_Has[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_Has[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_Has[id] = false
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AWP && g_Has[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmg ) )
}
}
stock drop(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Cpt-Hisc escreveu:@ClosedDeu certo Detonador, muito obrigada!