Eu queria uma ajuda eu queria poder Limitar esse item
E mas uma ajuda se nao for incomodo, tirar pra quando o humano morrer nao dropar o jetpack + bazooka
E mas uma ajuda se nao for incomodo, tirar pra quando o humano morrer nao dropar o jetpack + bazooka
Código:
/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*.
* [ZP] Extra Item Jetpack+Bazooka 3.2
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
* AMX Jetpack
* BY
* (c) Copyright 2005, KleeneX
* This file is provided as is (no warranties)
*
* CREDITS:
* KleeneX |>>>| Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
* Bad_Bud |>>>| TS_Jetpack (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=55709&highlight=TS_Jetpack)
* MeRcyLeZZ |>>>| bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)
* mogel |>>>| Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=67305&highlight=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 3.2 by B!gBud
*
*
* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
*
*
* CVARS:
* zp_jetpack 2 // 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK
*
* zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
* zp_jp_up_speed 35 // Set the UP speed(when you press ATTACK and JUMP up)
* zp_jp_accelerate 100 // How fast you get to the max ForwardSpeed
*
* zp_jp_rocket_delay 12 // How long you got to wait to shoot the next rocket(in sec.)
* zp_jp_rocket_speed 1500 // Set the rocket Speed
* zp_jp_rocket_damage 1500 // Set the max rocket Damage
* zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*
* zp_jp_max_engery 100 // Set the max Energy for the Jetpack
* zp_jp_engery 10 // Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
* zp_jp_regain_energy 3 // Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
* zp_jp_energy_cal 1.0 // Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
* zp_jp_oneround 1 // 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/
#include <amxmodx>
#include < fun >
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#define PLUGINNAME "Extra Item Jetpack+Bazooka"
#define VERSION "3.2"
#define AUTHOR "B!gBud"
#define ACCESS_LEVEL ADMIN_LEVEL_A
#define VOTE_ACCESS ADMIN_CFG
#define TE_EXPLOSION 3
#define TE_BEAMFOLLOW 22
#define TE_BEAMCYLINDER 21
#define JETPACK_COST 80 // set how may ammopacks the Jatpack+Rocket cost
new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"
new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false
new Float:gltime = 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flame, explosion, trail, white
new g_flyEnergy[33], hasjet[33]
new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround
public plugin_init() {
register_plugin(PLUGINNAME, VERSION, AUTHOR)
g_item_jetpack = zp_register_extra_item("Jetpack+Bazooka (one Round)", 80, ZP_TEAM_HUMAN)
register_clcmd("drop","cmdDrop")
register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
new ver[64]
format(ver,63,"%s v%s",PLUGINNAME,VERSION)
register_cvar("zp_jp_version",ver,FCVAR_SERVER)
cvar_jetpack = register_cvar("zp_jetpack", "2")
cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
cvar_fly_engery = register_cvar("zp_jp_engery", "10")
cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
cvar_oneround = register_cvar("zp_jp_oneround", "0")
register_event("CurWeapon", "check_models", "be")
register_event("DeathMsg", "player_die", "a")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_forward(FM_StartFrame, "fm_startFrame")
register_forward(FM_EmitSound, "emitsound")
}
public plugin_precache() {
precache_model("models/p_egon.mdl")
precache_model("models/v_egon.mdl")
precache_model("models/w_egon.mdl")
precache_sound("jetpack.wav")
precache_sound("jp_blow.wav")
precache_model(ROCKET_MDL)
precache_sound(ROCKET_SOUND)
precache_sound(getrocket)
explosion = precache_model("sprites/zerogxplode.spr")
trail = precache_model("sprites/smoke.spr")
flame = precache_model("sprites/xfireball3.spr")
white = precache_model("sprites/white.spr")
}
public client_putinserver(id) {
fly[id] = false
rocket[id] = false
hasjet[id] = 0
g_flyEnergy[id] = 0
}
public client_disconnect(id) {
fly[id] = false
rocket[id] = false
hasjet[id] = 0
g_flyEnergy[id] = 0
}
public event_round_start()
{
remove_jetpacks();
if (get_pcvar_num(cvar_oneround) == 1) {
for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0, fly[id] = false;
}
}
public fm_startFrame(){
gltime = get_gametime()
static id
for (id = 1; id <= 32; id++)
{
jp_forward(id)
}
}
public jp_forward(player) {
if (!is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
return FMRES_IGNORED
if (!hasjet[player])
return FMRES_IGNORED
if(jp_cal[player] < gltime){
jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
}
check_rocket(player)
new clip,ammo
new wpnid = get_user_weapon(player,clip,ammo)
if (wpnid == CSW_KNIFE){
if(get_pcvar_num(cvar_jetpack) == 1){
if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
if(jp_soun[player] < gltime){
emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
jp_soun[player] = gltime + 1.0
}
}
else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
if(jp_soun[player] < gltime){
emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
jp_soun[player] = gltime + 1.0
}
}
}
human_fly(player)
attack(player)
}
if((pev(player,pev_button)&IN_ATTACK2)){
attack2(player)
}
}
if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){
if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
if(jp_soun[player] < gltime){
emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
jp_soun[player] = gltime + 1.0
}
}
else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
if(jp_soun[player] < gltime){
emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
jp_soun[player] = gltime + 1.0
}
}
human_fly(player)
attack(player)
}
// Icon Show system
/*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))
Icon_Energy({0, 255, 0}, 0, player);
//Icon_Energy({128, 128, 0}, 0, player);
//Icon_Energy({255, 255, 0}, 0, player);
}*/
if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
Icon_Energy({0, 255, 0}, 1, player); // Green
}
else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
Icon_Energy({255, 255, 0}, 1, player); // yellow
}
else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
Icon_Energy({255, 215, 0}, 2, player);
}
else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
Icon_Energy({255, 0, 0}, 1, player);
}
return FMRES_IGNORED
}
public jp_energy(player) {
if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)
{
// Get our current velocity
new clip,ammo
new wpnid = get_user_weapon(player,clip,ammo)
if (wpnid == CSW_KNIFE)
{
// flying
if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery); // Increase distance counter
}
}
else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
{
if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery); // Increase distance counter
}
// Walking/Runnig
if (pev(player, pev_flags) & FL_ONGROUND)
g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}
public attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
//By: Bad_Bud
if(fly[player])
{
static Float:JetpackData[3]
pev(player,pev_velocity,JetpackData)
new fOrigin[3],Float:Aim[3]
VelocityByAim(player, 10, Aim)
get_user_origin(player,fOrigin)
fOrigin[0] -= floatround(Aim[0])
fOrigin[1] -= floatround(Aim[1])
fOrigin[2] -= floatround(Aim[2])
if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
{
message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte(17)
write_coord(fOrigin[0])
write_coord(fOrigin[1])
write_coord(fOrigin[2])
write_short(flame)
write_byte(10)
write_byte(255)
message_end()
static Float:Speed
Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
{
set_pev(player,pev_gaitsequence,0)
set_pev(player,pev_sequence,111)
}
if(Speed<get_pcvar_float(cvar_jetpackSpeed))
Speed+=get_pcvar_float(cvar_jetpackAcrate)
static Float:JetpackData2[3]
pev(player,pev_angles,JetpackData2)
JetpackData2[2]=0.0//Remove the Z value/
angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
JetpackData2[0]*=Speed
JetpackData2[1]*=Speed
JetpackData[0]=JetpackData2[0]
JetpackData[1]=JetpackData2[1]
}
if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
else if(JetpackData[2]<0.0)
JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
set_pev(player,pev_velocity,JetpackData)
}
}
public attack2(player) {
if (rocket[player])
{
new rocket = create_entity("info_target")
if(rocket == 0) return PLUGIN_CONTINUE
entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
entity_set_model(rocket, ROCKET_MDL)
entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
new Float:vSrc[3]
entity_get_vector(player, EV_VEC_origin, vSrc)
new Float:Aim[3],Float:origin[3]
VelocityByAim(player, 64, Aim)
entity_get_vector(player,EV_VEC_origin,origin)
vSrc[0] += Aim[0]
vSrc[1] += Aim[1]
entity_set_origin(rocket, vSrc)
new Float:velocity[3], Float:angles[3]
VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
entity_set_vector(rocket, EV_VEC_velocity, velocity)
vector_to_angle(velocity, angles)
entity_set_vector(rocket, EV_VEC_angles, angles)
entity_set_edict(rocket,EV_ENT_owner,player)
entity_set_float(rocket, EV_FL_takedamage, 1.0)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(rocket)
write_short(trail)
write_byte(25)
write_byte(5)
write_byte(224)
write_byte(224)
write_byte(255)
write_byte(255)
message_end()
emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
shot[player] = true
last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
}
return PLUGIN_CONTINUE
}
public check_models(id) {
if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
return FMRES_IGNORED
if(hasjet[id]) {
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
if ( wpnid == CSW_KNIFE ) {
switchmodel(id)
}
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public switchmodel(id) {
entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}
public remove_jetpacks() {
new nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
while(nextitem) {
remove_entity(nextitem)
nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
}
return PLUGIN_CONTINUE
}
public emitsound(entity, channel, const sample[]) {
if(is_user_alive(entity)) {
new clip,ammo
new weapon = get_user_weapon(entity,clip,ammo)
if(hasjet[entity] && weapon == CSW_KNIFE) {
if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public Icon_Show(icon[], color[3], mode, player) {
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
write_byte(mode); // status (0=hide, 1=show, 2=flash)
write_string(icon); // sprite name
write_byte(color[0]); // red
write_byte(color[1]); // green
write_byte(color[2]); // blue
message_end();
}
public Icon_Energy(color[3], mode, player) {
Icon_Show("item_longjump", color, mode, player)
}
public human_fly(player) {
if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
{
jp_off(player);
}
if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
{
jp_on(player);
}
}
public jp_on(player) {
fly[player] = true
}
public jp_off(player) {
fly[player] = false
}
public check_rocket(player) {
if (last_Rocket[player] > gltime)
{
rk_forbidden(player)
rksound[player] = true
}
else
{
if (shot[player])
{
rksound[player] = false
shot[player] = false
}
rk_sound(player)
rk_allow(player)
}
}
public rk_allow(player) {
rocket[player] = true
}
public rk_forbidden(player) {
rocket[player] = false
}
public rk_sound(player) {
if (!rksound[player])
{
engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
client_print(player, print_center, "[Bazooka] Reloaded & Ready !!!")
rksound[player] = true
}
else if (rksound[player])
{
}
}
public cmdHelp(id) {
new g_max = get_pcvar_num(cvar_fly_max_engery)
new g_lost = get_pcvar_num(cvar_fly_engery)
new g_back = get_pcvar_num(cvar_regain_energy)
new g_dmg = get_pcvar_num(cvar_RocketDmg)
new g_delay = get_pcvar_num(cvar_RocketDelay)
new jpmotd[2048], title[64], dpos = 0
format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
if(get_pcvar_num(cvar_jetpack) == 1) {
dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
dpos += format(jpmotd[dpos],2047-dpos,"^n")
dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
}
else if(get_pcvar_num(cvar_jetpack) == 2){
dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
dpos += format(jpmotd[dpos],2047-dpos,"^n")
dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
}
dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
show_motd(id,jpmotd,title)
}
public player_die() {
new id = read_data(2)
if(hasjet[id]) {
drop_jetpack(id)
hasjet[id] = 0
rocket[id] = false
g_flyEnergy[id] = 0
}
return PLUGIN_CONTINUE
}
public cmdDrop(id) {
if(hasjet[id]) {
new clip,ammo
new weapon = get_user_weapon(id,clip,ammo)
if(weapon == CSW_KNIFE) {
drop_jetpack(id)
if(!zp_get_user_zombie(id)){
entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
}
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
public drop_jetpack(player) {
if(hasjet[player]) {
new Float:Aim[3],Float:origin[3]
VelocityByAim(player, 64, Aim)
entity_get_vector(player,EV_VEC_origin,origin)
origin[0] += Aim[0]
origin[1] += Aim[1]
new jetpack = create_entity("info_target")
entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
entity_set_model(jetpack,"models/w_egon.mdl")
entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
entity_set_int(jetpack,EV_INT_solid,1)
entity_set_int(jetpack,EV_INT_movetype,6)
entity_set_vector(jetpack,EV_VEC_origin,origin)
Icon_Energy({255, 255, 0}, 0, player)
Icon_Energy({128, 128, 0}, 0, player )
Icon_Energy({0, 255, 0}, 0, player)
hasjet[player] = 0
rocket[player] = false
}
}
public pfn_touch(ptr, ptd) {
if(is_valid_ent(ptr)) {
new classname[32]
entity_get_string(ptr,EV_SZ_classname,classname,31)
if(equal(classname, "zp_jp_jetpack")) {
if(is_valid_ent(ptd)) {
new id = ptd
if(id > 0 && id < 34) {
if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
hasjet[id] = 1
g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
rocket[id] = true
client_cmd(id,"spk items/gunpickup2.wav")
engclient_cmd(id,"weapon_knife")
switchmodel(id)
remove_entity(ptr)
}
}
}
}else if(equal(classname, "zp_jp_rocket")) {
new Float:fOrigin[3]
new iOrigin[3]
entity_get_vector(ptr, EV_VEC_origin, fOrigin)
FVecIVec(fOrigin,iOrigin)
jp_radius_damage(ptr)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
write_byte(TE_EXPLOSION)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2])
write_short(explosion)
write_byte(30)
write_byte(15)
write_byte(0)
message_end()
message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
write_byte(TE_BEAMCYLINDER)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2])
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+200)
write_short(white)
write_byte(0)
write_byte(1)
write_byte(6)
write_byte(8)
write_byte(1)
write_byte(255)
write_byte(255)
write_byte(192)
write_byte(128)
write_byte(5)
message_end()
if(is_valid_ent(ptd)) {
new classname2[32]
entity_get_string(ptd,EV_SZ_classname,classname2,31)
if(equal(classname2,"func_breakable"))
force_use(ptr,ptd)
}
remove_entity(ptr)
}
}
return PLUGIN_CONTINUE
}
public zp_user_infected_pre(player, infector){
Icon_Energy({0, 255, 0}, 0, player);
cmdDrop(player);
hasjet[player] = 0;
g_flyEnergy[player] = 0;
rocket[player] = false;
}
public zp_extra_item_selected(player, itemid){
new clip,ammo
new weapon = get_user_weapon(player,clip,ammo)
if (itemid == g_item_jetpack)
{
client_print(player, print_chat, "[ZP] say /jphelp for Display the help page")
hasjet[player] = 1
g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
rocket[player] = true
client_cmd(player,"spk items/gunpickup2.wav")
if(weapon == CSW_KNIFE){
switchmodel(player)
}
else
{
engclient_cmd(player,"weapon_knife"),switchmodel(player)
}
}
}
stock jp_radius_damage(entity) {
new id = entity_get_edict(entity,EV_ENT_owner)
for(new i = 1; i < 33; i++) {
if(is_user_alive(i)) {
new dist = floatround(entity_range(entity,i))
if(dist <= get_pcvar_num(cvar_Dmg_range)) {
new hp = get_user_health(i)
new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
new Origin[3]
get_user_origin(i,Origin)
if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
if(hp > damage)
jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
else
log_kill(id,i,"Jetpack Rocket",0)
}
}
}
}
}
stock log_kill(killer, victim, weapon[], headshot)
{
// code from MeRcyLeZZ
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
write_byte(killer)
write_byte(victim)
write_byte(headshot)
write_string(weapon)
message_end()
//
if(get_user_team(killer)!=get_user_team(victim))
set_user_frags(killer,get_user_frags(killer) +1)
if(get_user_team(killer)==get_user_team(victim))
set_user_frags(killer,get_user_frags(killer) -1)
new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]
get_user_name(killer, kname, 31)
get_user_team(killer, kteam, 9)
get_user_authid(killer, kauthid, 31)
get_user_name(victim, vname, 31)
get_user_team(victim, vteam, 9)
get_user_authid(victim, vauthid, 31)
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
kname, get_user_userid(killer), kauthid, kteam,
vname, get_user_userid(victim), vauthid, vteam, weapon)
return PLUGIN_CONTINUE;
}
stock jp_take_damage(victim,damage,origin[3],bit) {
message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
write_byte(21)
write_byte(20)
write_long(bit)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
message_end()
set_user_health(victim,get_user_health(victim)-damage)
}