Como Fazer Uma Classe Humana Ou Ativa-Las Vlw Junin Teu Addons É Foda Manolo
Junin escreveu:Junin vc Pode Dar Sua zombieplague.cfg e zombieplague.parametro de configuração que o skin do assasino nao muda mano
Código:
[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = d
START MODE INFECTION = d
START MODE NEMESIS = d
START MODE SURVIVOR = d
START MODE SWARM = d
START MODE MULTI = d
START MODE PLAGUE = d
MAKE ZOMBIE = d
MAKE HUMAN = d
MAKE NEMESIS = d
MAKE SURVIVOR = d
RESPAWN PLAYERS = d
ADMIN MODELS = d
[Player Models]
HUMAN = Nicholai_frk_14
NEMESIS = ghost
SURVIVOR = gsg9
ADMIN ZOMBIE = zombie_source
ADMIN HUMAN = bull
FORCE CONSISTENCY = 0
SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source
[Weapon Models]
V_KNIFE HUMAN = models/v_knife.mdl
V_KNIFE NEMESIS = models/zombie_plague/v_knife_zombie_fantasma.mdl
V_M249 SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/v_tvirusgreen.mdl
GRENADE FIRE = models/zombie_plague/v_fire.mdl
GRENADE FROST = models/zombie_plague/v_anti.mdl
GRENADE FLARE = models/zombie_plague/v_grom.mdl
V_KNIFE ADMIN HUMAN = models/v_knife.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_girlhands_uqz.mdl
[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/laserbeam.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/frostnova.mdl
[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = zombie_plague/atx_zombie_infect2.wav
WIN HUMANS = zombie_plague/win_humans1.wav
WIN NO ONE = zombie_plague/morrezm.mp3
ZOMBIE INFECT = scientist/scream01.wav, zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav
ZOMBIE PAIN = zombie_plague/zombi_ppa.wav , zombie_plague/zombi_ppa2.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = zombie_plague/lunge_1.wav , zombie_plague/lunge_2.wav ,zombie_plague/lunge_3.wav
ZOMBIE MISS WALL = zombie_plague/zombi_wall_1.wav
ZOMBIE HIT NORMAL = zombie_plague/zombi_attack_2.wav
ZOMBIE HIT STAB = zombie_plague/tongue_hit_1.wav
ZOMBIE IDLE = nihilanth/nil_now_die.wav , zombie/zo_alert10.wav , bullchicken/bc_idle1.wav
ZOMBIE IDLE LAST = zombie/zo_alert10.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nem.wav, zombie_plague/nemesis1.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = zombie_plague/survivor2.mp3
ROUND MULTI = zombie_plague/survivor2.mp3
ROUND PLAGUE = zombie_plague/nemesis1.mp3
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/Gelaada.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/flashlight1.wav
ANTIDOTE = weapons/xbow_reload1.wav
THUNDER = ambience/thunder_clap.wav
[Ambience Sounds]
INFECTION ENABLE = 1
INFECTION SOUNDS = zombie_plague/ambience.mp3
INFECTION DURATIONS = 16
NEMESIS ENABLE = 1
NEMESIS SOUNDS = zombie_plague/ambience.mp3
NEMESIS DURATIONS = 16
SURVIVOR ENABLE = 1
SURVIVOR SOUNDS = zombie_plague/ambience.mp3
SURVIVOR DURATIONS = 16
SWARM ENABLE = 1
SWARM SOUNDS = zombie_plague/ambience.mp3
SWARM DURATIONS = 16
PLAGUE ENABLE = 1
PLAGUE SOUNDS = zombie_plague/ambience.mp3
PLAGUE DURATIONS = 16
[Buy Menu Weapons]
PRIMARY = weapon_m3, weapon_m4a1 , weapon_ak47 ,weapon_mp5navy,weapon_xm1014, weapon_galil, weapon_sg552 , weapon_scout, weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_p90, weapon_famas, weapon_aug, weapon_g3sg1 , weapon_sg550
SECONDARY = weapon_usp, weapon_deagle, weapon_glock18 , weapon_p228 , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade, weapon_flashbang, weapon_smokegrenade
[Extra Items: Weapons and their costs]
NAMES = Napalm , Frost , Flare, Rambo, Colete, AWP
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_m249, item_kevlar, weapon_awp
COSTS = 1 , 1 , 1 , 20, 10, 20
[Hard Coded Items Costs]
NIGHT VISION = 5
ANTIDOTE = 20
ZOMBIE MADNESS = 15
INFECTION BOMB = 40
[Weather Effects]
RAIN = 1
SNOW = 0
FOG = 1
FOG DENSITY = 0.0018
FOG COLOR = 200 200 255
[Custom Skies]
ENABLE = 1
SKY NAMES = space
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Zombie Decals]
DECALS = 107 , 108
[Knockback Power for Weapons]
P228 = -1.0
SCOUT = -1.0
XM1014 = -1.0
MAC10 = -1.0
AUG = -1.0
ELITE = -1.0
FIVESEVEN = -1.0
UMP45 = -1.0
SG550 = -1.0
GALIL = -1.0
FAMAS = -1.0
USP = -1.0
GLOCK18 = -1.0
AWP = -1.0
MP5NAVY = -1.0
M249 = -1.0
M3 = -1.0
M4A1 = -1.0
TMP = -1.0
G3SG1 = -1.0
DEAGLE = -1.0
SG552 = -1.0
AK47 = -1.0
P90 = -1.0
[Objective Entities]
CLASSNAMES = info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity ,
monster_scientist , func_hostage_rescue , info_hostage_rescue
[SVC_BAD Prevention]
MODELCHANGE DELAY = 0.4
HANDLE MODELS ON SEPARATE ENT = 0
SET MODELINDEX OFFSET = 0
AnDroidEL escreveu:desculpa nao tem a mão do assasinoVou te dar essa não-modificada do Anthrax ZP 4.5:Spoiler :Código:
[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = d
START MODE INFECTION = d
START MODE NEMESIS = d
START MODE SURVIVOR = d
START MODE SWARM = d
START MODE MULTI = d
START MODE PLAGUE = d
MAKE ZOMBIE = d
MAKE HUMAN = d
MAKE NEMESIS = d
MAKE SURVIVOR = d
RESPAWN PLAYERS = d
ADMIN MODELS = d
[Player Models]
HUMAN = Nicholai_frk_14
NEMESIS = ghost
SURVIVOR = gsg9
ADMIN ZOMBIE = zombie_source
ADMIN HUMAN = bull
FORCE CONSISTENCY = 0
SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source
[Weapon Models]
V_KNIFE HUMAN = models/v_knife.mdl
V_KNIFE NEMESIS = models/zombie_plague/v_knife_zombie_fantasma.mdl
V_M249 SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/v_tvirusgreen.mdl
GRENADE FIRE = models/zombie_plague/v_fire.mdl
GRENADE FROST = models/zombie_plague/v_anti.mdl
GRENADE FLARE = models/zombie_plague/v_grom.mdl
V_KNIFE ADMIN HUMAN = models/v_knife.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_girlhands_uqz.mdl
[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/laserbeam.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/frostnova.mdl
[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = zombie_plague/atx_zombie_infect2.wav
WIN HUMANS = zombie_plague/win_humans1.wav
WIN NO ONE = zombie_plague/morrezm.mp3
ZOMBIE INFECT = scientist/scream01.wav, zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav
ZOMBIE PAIN = zombie_plague/zombi_ppa.wav , zombie_plague/zombi_ppa2.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = zombie_plague/lunge_1.wav , zombie_plague/lunge_2.wav ,zombie_plague/lunge_3.wav
ZOMBIE MISS WALL = zombie_plague/zombi_wall_1.wav
ZOMBIE HIT NORMAL = zombie_plague/zombi_attack_2.wav
ZOMBIE HIT STAB = zombie_plague/tongue_hit_1.wav
ZOMBIE IDLE = nihilanth/nil_now_die.wav , zombie/zo_alert10.wav , bullchicken/bc_idle1.wav
ZOMBIE IDLE LAST = zombie/zo_alert10.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nem.wav, zombie_plague/nemesis1.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = zombie_plague/survivor2.mp3
ROUND MULTI = zombie_plague/survivor2.mp3
ROUND PLAGUE = zombie_plague/nemesis1.mp3
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/Gelaada.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/flashlight1.wav
ANTIDOTE = weapons/xbow_reload1.wav
THUNDER = ambience/thunder_clap.wav
[Ambience Sounds]
INFECTION ENABLE = 1
INFECTION SOUNDS = zombie_plague/ambience.mp3
INFECTION DURATIONS = 16
NEMESIS ENABLE = 1
NEMESIS SOUNDS = zombie_plague/ambience.mp3
NEMESIS DURATIONS = 16
SURVIVOR ENABLE = 1
SURVIVOR SOUNDS = zombie_plague/ambience.mp3
SURVIVOR DURATIONS = 16
SWARM ENABLE = 1
SWARM SOUNDS = zombie_plague/ambience.mp3
SWARM DURATIONS = 16
PLAGUE ENABLE = 1
PLAGUE SOUNDS = zombie_plague/ambience.mp3
PLAGUE DURATIONS = 16
[Buy Menu Weapons]
PRIMARY = weapon_m3, weapon_m4a1 , weapon_ak47 ,weapon_mp5navy,weapon_xm1014, weapon_galil, weapon_sg552 , weapon_scout, weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_p90, weapon_famas, weapon_aug, weapon_g3sg1 , weapon_sg550
SECONDARY = weapon_usp, weapon_deagle, weapon_glock18 , weapon_p228 , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade, weapon_flashbang, weapon_smokegrenade
[Extra Items: Weapons and their costs]
NAMES = Napalm , Frost , Flare, Rambo, Colete, AWP
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_m249, item_kevlar, weapon_awp
COSTS = 1 , 1 , 1 , 20, 10, 20
[Hard Coded Items Costs]
NIGHT VISION = 5
ANTIDOTE = 20
ZOMBIE MADNESS = 15
INFECTION BOMB = 40
[Weather Effects]
RAIN = 1
SNOW = 0
FOG = 1
FOG DENSITY = 0.0018
FOG COLOR = 200 200 255
[Custom Skies]
ENABLE = 1
SKY NAMES = space
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Zombie Decals]
DECALS = 107 , 108
[Knockback Power for Weapons]
P228 = -1.0
SCOUT = -1.0
XM1014 = -1.0
MAC10 = -1.0
AUG = -1.0
ELITE = -1.0
FIVESEVEN = -1.0
UMP45 = -1.0
SG550 = -1.0
GALIL = -1.0
FAMAS = -1.0
USP = -1.0
GLOCK18 = -1.0
AWP = -1.0
MP5NAVY = -1.0
M249 = -1.0
M3 = -1.0
M4A1 = -1.0
TMP = -1.0
G3SG1 = -1.0
DEAGLE = -1.0
SG552 = -1.0
AK47 = -1.0
P90 = -1.0
[Objective Entities]
CLASSNAMES = info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity ,
monster_scientist , func_hostage_rescue , info_hostage_rescue
[SVC_BAD Prevention]
MODELCHANGE DELAY = 0.4
HANDLE MODELS ON SEPARATE ENT = 0
SET MODELINDEX OFFSET = 0
Junin escreveu:qual teu msn acho q vou comprar teu addons
wanderson_1312 escreveu:Junin escreveu:qual teu msn acho q vou comprar teu addons