Zplague
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Zplague Entrar

Seu portal de Zombie Plague no Brasil


descriptionmuniçao infinita n consigoh compilar Emptymuniçao infinita n consigoh compilar

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Código:

/*================================================================================
   
   -------------------------------------------
   -*- [ZP] Extra Item: Unlimited Clip 1.0 -*-
   -------------------------------------------
   
   ~~~~~~~~~~~~~~~
   - Description -
   ~~~~~~~~~~~~~~~
   
   This item/upgrade gives players unlimited clip ammo for a single round.
   
================================================================================*/

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/*================================================================================
 [Plugin Customization]
=================================================================================*/

new const g_item_name[] = { "Unlimited Clip (single round)" }
const g_item_cost = 10

/*============================================================================*/

// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4

// Max Clip for weapons
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
         10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }

new g_itemid_infammo, g_has_unlimited_clip[33]

public plugin_init()
{
   register_plugin("[ZP] Extra: Unlimited Clip", "1.0", "MeRcyLeZZ")
   
   g_itemid_infammo = zp_register_extra_item("Munição Infinita", "Um Round",  "30", ZP_TEAM_HUMAN)   
   
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
}

// Player buys our upgrade, set the unlimited ammo flag
public zp_extra_item_selected(player, itemid)
{
   if (itemid == g_itemid_infammo)
      g_has_unlimited_clip[player] = true
}

// Reset flags for all players on newround
public event_round_start()
{
   for (new id; id <= 32; id++) g_has_unlimited_clip[id] = false;
}

// Unlimited clip code
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
   // Player doesn't have the unlimited clip upgrade
   if (!g_has_unlimited_clip[msg_entity])
      return;
   
   // Player not alive or not an active weapon
   if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
      return;
   
   static weapon, clip
   weapon = get_msg_arg_int(2) // get weapon ID
   clip = get_msg_arg_int(3) // get weapon clip
   
   // Unlimited Clip Ammo
   if (MAXCLIP[weapon] > 2) // skip grenades
   {
      set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
      
      if (clip < 2) // refill when clip is nearly empty
      {
         // Get the weapon entity
         static wname[32], weapon_ent
         get_weaponname(weapon, wname, sizeof wname - 1)
         weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
         
         // Set max clip on weapon
         fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
      }
   }
}

// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
   while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
   
   return entity;
}

// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entity, amount)
{
   set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang3082\\ f0\\ fs16 \n\\ par }
*/
 

alguem compila pra mim n to conseguindo dps q compila manda a sma arrumada pra mim obrigado


Última edição por nemesis24 em 27/5/2012, 4:06 pm, editado 1 vez(es)

descriptionmuniçao infinita n consigoh compilar EmptyRe: muniçao infinita n consigoh compilar

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coloca denovo o código
mas n esquece de clicar em código pra ficar bonitinho e não sumir as includes
abraço

descriptionmuniçao infinita n consigoh compilar EmptyRe: muniçao infinita n consigoh compilar

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ai junin agr vc pode me ajuda?

descriptionmuniçao infinita n consigoh compilar EmptyRe: muniçao infinita n consigoh compilar

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Código:

/*================================================================================

-------------------------------------------
-*- [ZP] Extra Item: Unlimited Clip 1.0 -*-
-------------------------------------------

~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~

This item/upgrade gives players unlimited clip ammo for a single round.

================================================================================*/

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/*================================================================================
[Plugin Customization]
=================================================================================*/

new const g_item_name[] = { "Unlimited Clip (single round)" }
const g_item_cost = 10

/*============================================================================*/

// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4

// Max Clip for weapons
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }

new g_itemid_infammo, g_has_unlimited_clip[33]

public plugin_init()
{
    register_plugin("[ZP] Extra: Unlimited Clip", "1.0", "MeRcyLeZZ")
   
    g_itemid_infammo = zp_register_extra_item("Munição Infinita\n Um Round", 30, ZP_TEAM_HUMAN) 

   
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
    register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
}

// Player buys our upgrade, set the unlimited ammo flag
public zp_extra_item_selected(player, itemid)
{
    if (itemid == g_itemid_infammo)
        g_has_unlimited_clip[player] = true
}

// Reset flags for all players on newround
public event_round_start()
{
    for (new id; id <= 32; id++) g_has_unlimited_clip[id] = false;
}

// Unlimited clip code
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
    // Player doesn't have the unlimited clip upgrade
    if (!g_has_unlimited_clip[msg_entity])
        return;
   
    // Player not alive or not an active weapon
    if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
        return;
   
    static weapon, clip
    weapon = get_msg_arg_int(2) // get weapon ID
    clip = get_msg_arg_int(3) // get weapon clip
   
    // Unlimited Clip Ammo
    if (MAXCLIP[weapon] > 2) // skip grenades
    {
        set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
       
        if (clip < 2) // refill when clip is nearly empty
        {
            // Get the weapon entity
            static wname[32], weapon_ent
            get_weaponname(weapon, wname, sizeof wname - 1)
            weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
           
            // Set max clip on weapon
            fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
        }
    }
}

// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
    while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
   
    return entity;
}

// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entity, amount)
{
    set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang3082\\ f0\\ fs16 \n\\ par }
*/

descriptionmuniçao infinita n consigoh compilar EmptyRe: muniçao infinita n consigoh compilar

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A demora por responder é por que ando muito ocupado : /

descriptionmuniçao infinita n consigoh compilar EmptyRe: muniçao infinita n consigoh compilar

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td bem pelo menos respondeu vlw man

descriptionmuniçao infinita n consigoh compilar EmptyRe: muniçao infinita n consigoh compilar

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muniçao infinita n consigoh compilar Catsunp

da esse erro junin

descriptionmuniçao infinita n consigoh compilar EmptyRe: muniçao infinita n consigoh compilar

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https://2img.net/r/ihimg/photo/my-images/266/catsunp.jpg/

descriptionmuniçao infinita n consigoh compilar EmptyRe: muniçao infinita n consigoh compilar

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Compilei para você:
  • http://www.mediafire.com/?12s595bnnpf0vbb


Se der erro no plugin, posta a imagem do erro.

descriptionmuniçao infinita n consigoh compilar EmptyRe: muniçao infinita n consigoh compilar

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