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Seu portal de Zombie Plague no Brasil


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Users.ini

Código:

"SlipKnot" "24433163" "cit" "a"    ;<------- Troque Aqui [Nick Pelo o SEU nome]



zombieplague.ini

Código:

; ------------------------------------
; Zombie Plague 4.3 Customization File
; ------------------------------------


[Access Flags]
ENABLE/DISABLE MOD = m
ADMIN MENU = m
START MODE INFECTION = d
START MODE NEMESIS = d
START MODE SURVIVOR = a
START MODE SWARM = d
START MODE MULTI = d
START MODE PLAGUE = d
MAKE ZOMBIE = d
MAKE HUMAN = d
MAKE NEMESIS = d
MAKE SURVIVOR = d
RESPAWN PLAYERS = m
ADMIN MODELS = d
VIP MODELS = t

[Player Models] (randomly chosen if more than one)
HUMAN = gign
NEMESIS = NEM_DK
SURVIVOR =  SURV_DK
ADMIN HUMAN = ADM_DK
VIP HUMAN = VIP_DK

; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE = zm_classico_ALQ

[Weapon Models]
V_KNIFE HUMAN = models/darkillers/v_knife_human_alqaeda.mdl
V_KNIFE NEMESIS = models/darkillers/v_knife_nem_DK.mdl
V_M249 SURVIVOR = models/darkillers/v_survivor_alqaeda.mdl
GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
GRENADE FIRE = models/darkillers/v_grenade_fire_alqaeda.mdl
GRENADE FROST = models/darkillers/v_grenade_frost_alqaeda.mdl
GRENADE FLARE = models/darkillers/v_grenade_flare_alqaeda.mdl
V_KNIFE ADMIN HUMAN = models/darkillers/v_knife_human_adm_alqaeda.mdl
V_KNIFE VIP HUMAN = models/darkillers/v_knife_human_adm_alqaeda.mdl
V_KNIFE ADMIN ZOMBIE = models/darkillers/v_knife_zm_adm_alqaeda.mdl

[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl

[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
WIN NO ONE = ambience/3dmstart.wav
ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav
ZOMBIE MISS WALL = weapons/knife_hitwall1.wav
ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
ZOMBIE HIT STAB = weapons/knife_stab.wav
ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = ambience/the_horror2.wav
ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/nvg_on.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 1
INFECTION SOUNDS = zombie_plague/ambience.wav
INFECTION DURATIONS = 17
NEMESIS ENABLE = 1
NEMESIS SOUNDS = zombie_plague/nms.mp3
NEMESIS DURATIONS = 24
SURVIVOR ENABLE = 1
SURVIVOR SOUNDS = zombie_plague/survivor.mp3
SURVIVOR DURATIONS = 53
SWARM ENABLE = 1
SWARM SOUNDS = zombie_plague/swarm.mp3
SWARM DURATIONS = 58
PLAGUE ENABLE = 1
PLAGUE SOUNDS = zombie_plague/plague.mp3
PLAGUE DURATIONS = 56

[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

[Extra Items: Weapons and their costs]
NAMES = Napalm Nade , Frost Nade , Flare , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1
COSTS = 5 , 5 , 5 , 10 , 18 , 18 , 18

[Hard Coded Items Costs]
NIGHT VISION = 25
ANTIDOTE = 45
ZOMBIE MADNESS = 25
INFECTION BOMB = 100

[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 1
FOG DENSITY = 0.0006
FOG COLOR = 128 128 128

[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = space

[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 2.0
SCOUT = 5.5
XM1014 = 6.5
MAC10 = 3.1
AUG = 5.2
ELITE = 2.0
FIVESEVEN = 2.0
UMP45 = 2.5
SG550 = 4.5
GALIL = 4.6
FAMAS =4.5
USP = 2.3
GLOCK18 = 2.3
AWP = 10.0
MP5NAVY = 4.1
M249 = 5.6
M3 = 10.0
M4A1 = 5.1
TMP =  3.2
G3SG1 = 6.3
DEAGLE = 5.1
SG552 = 4.8
AK47 = 6.1
P90 = 4.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle

[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0

description[Resolvido]Ta aqui junin EmptyRe: [Resolvido]Ta aqui junin

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muda o
ADMIN MODELS = d
para ADMIN MODELS = a

reinicia o sv e testa ae

description[Resolvido]Ta aqui junin EmptyRe: [Resolvido]Ta aqui junin

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Obrigado junin consegui vlw.

description[Resolvido]Ta aqui junin EmptyRe: [Resolvido]Ta aqui junin

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