pedido compilacao Hitskin_logo Hitskin.com

Isto é uma pré-visualização de um tema em Hitskin.com
Instalar o temaVoltar para a ficha do tema

Zplague

Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

Seu portal de Zombie Plague no Brasil

Zumbis Online

Últimos assuntos

» [ANÚNCIO] Alguem vivo ai?
por Eclipse 17/9/2024, 6:39 pm

» The Fen1xS CLan | Zombie Plague | [XP/LEVELS] #2024
por hevy 5/7/2024, 8:28 pm

»
por Eclipse 29/2/2024, 12:30 am

» [Plugin] /vm Com Status
por Isr7 4/6/2023, 3:24 pm

» Alguém pra manter um servidor comigo?
por Isr7 3/6/2023, 4:52 pm

» Alguém querendo criar um servidor de zp? eu pago a host quem quiser deixar o discord ai Isr7#6920
por Isr7 3/6/2023, 3:18 pm

» PEDIDO: Multijump pros VIP
por Madness 15/3/2023, 3:44 pm

» [ZP] Modo padre para 5.0
por XperitosEspetinho123 15/7/2022, 3:31 pm

» [KZ] Servidores de cs 1.6
por [Dk]Serial-Killer 7/5/2022, 4:12 am

» [PLUGIN BY SKVD & WILLIAN] SHOP DE FANTASIAS
por dushowW 23/7/2020, 5:44 pm

Os membros mais ativos da semana

Nenhum usuário

Frases filosóficas Zplague:

....

Google Adsense

Estatísticas

Os nossos membros postaram um total de 38140 mensagens em 6680 assuntos

Temos 2796 usuários registrados

O último membro registrado é zmplugins - Henrique


5 participantes

    pedido compilacao

    Leozinho
    Leozinho
    Administrador


    Masculino Número de Mensagens : 2865
    Ammo Packs : 5412
    Honra : 75
    Data de inscrição : 20/11/2011

    pedido compilacao Empty pedido compilacao

    Mensagem por Leozinho 31/12/2011, 1:23 pm

    ola sera q vcs poderiam compilar este plugin pra min pf vlw

    /***************************************************************************\
    ========================================
    * || [ZPA] Example Game Mode v1.6 || *
    ========================================

    -------------------
    *||DESCRIPTION||*
    -------------------

    This is an example game mode in which there are half Assassins
    and half Snipers. You can use this plugin as a guide on how to
    make custom game modes for Zombie Plague Advance.

    -------------
    *||CVARS||*
    -------------

    - zp_avsm_minplayers 2
    - Minimum players required for this game mode to be
    activated

    - zp_avsm_sniper_hp 1.5
    - Snipers HP multiplier

    - zp_avsm_assassin_hp 1.0
    - Assassins HP multiplier

    - zp_avsm_inf_ratio 0.5
    - Infection ratio of this game mode i.e how many players
    will turn into assassins [Total players * infection ratio]

    \***************************************************************************/

    #include < amxmodx >
    #include < fun >
    #include
    #include
    #include

    /************************************************************\
    | Customizations Section |
    | You can edit here according to your liking |
    \************************************************************/

    // This is the chance value according to which this game mode will be called
    // The higher the value the lesser the chance of calling this game mode
    new const g_chance = 15

    // This is the access flag required to start the game mode
    // through the admin menu. Look in users.ini for more details
    new const g_access_flag[] = "a"

    // This is the sound which is played when the game mode is triggered
    // Add as many as you want [Randomly chosen if more than one]
    new const g_play_sounds[][] =
    {
    "zombie_plague/nemesis1.wav" ,
    "zombie_plague/survivor1.wav"
    }

    // Comment the following line to disable ambience sounds
    // Just add two slashes ( // )
    #define AMBIENCE_SOUNDS

    #if defined AMBIENCE_SOUNDS
    // Ambience Sounds (only .wav and .mp3 formats supported)
    // Add as many as you want [Randomly chosen if more than one]
    new const g_sound_ambience[][] =
    {
    "zombie_plague/ambience.wav"
    }

    // Duration in seconds of each sound
    new const Float:g_sound_ambience_duration[] = { 58.0 , 56.0 }
    #endif

    /************************************************************\
    | Customizations Ends Here..!! |
    | You can edit the cvars in the plugin init |
    \************************************************************/

    // Variables
    new g_gameid, g_maxplayers, cvar_minplayers, cvar_ratio, cvar_sniperhp, cvar_assahp, g_msg_sync

    // Ambience sounds task
    #define TASK_AMB 3256

    public plugin_init( )
    {
    // Plugin registeration.
    register_plugin( "[ZP] Assassin vs Snipers Mode","1.0", "@bdul!" )

    // Register some cvars
    // Edit these according to your liking
    cvar_minplayers = register_cvar("zp_avsm_minplayers", "2")
    cvar_sniperhp = register_cvar("zp_avsm_sniper_hp", "1.5")
    cvar_assahp = register_cvar("zp_avsm_assassin_hp", "1.0")
    cvar_ratio = register_cvar("zp_avsm_inf_ratio", "0.5")

    // Get maxplayers
    g_maxplayers = get_maxplayers( )

    // Hud stuff
    g_msg_sync = CreateHudSyncObj()
    }

    // Game modes MUST be registered in plugin precache ONLY
    public plugin_precache( )
    {
    // Read the access flag
    new access_flag = read_flags( g_access_flag )
    new i

    // Precache the play sounds
    for (i = 0; i < sizeof g_play_sounds; i++)
    precache_sound( g_play_sounds[i] )

    // Precache the ambience sounds
    #if defined AMBIENCE_SOUNDS
    new sound[100]
    for (i = 0; i < sizeof g_sound_ambience; i++)
    {
    if (equal(g_sound_ambience[i][strlen(g_sound_ambience[i])-4], ".mp3"))
    {
    formatex(sound, sizeof sound - 1, "sound/%s", g_sound_ambience[i])
    precache_generic( sound )
    }
    else
    {
    precache_sound( g_sound_ambience[i] )
    }
    }
    #endif

    // Register our game mode
    g_gameid = zp_register_game_mode( "Assassin vs Snipers Mode", access_flag, g_chance, 0, ZP_DM_BALANCE )
    }

    // Player spawn post
    public zp_player_spawn_post( id )
    {
    // Check for current mode
    if( zp_get_current_mode() == g_gameid )
    {
    // Check if the player is a zombie
    if( zp_get_user_zombie( id ))
    {
    // Make him an assassin instead
    zp_make_user_assassin( id )

    // Set his health
    set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_assahp)) )
    }
    else
    {
    // Make him a sniper
    zp_make_user_sniper( id )

    // Set his health
    set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_sniperhp)) )
    }
    }
    }

    public zp_round_started_pre( game )
    {
    // Check if it is our game mode
    if( game == g_gameid )
    {
    // Check for min players
    if( fn_get_alive_players() < get_pcvar_num(cvar_minplayers) )
    {
    /**
    * Note:
    * This very necessary, you should return ZP_PLUGIN_HANDLED if
    * some conditions required by your game mode are not met
    * This will inform the main plugin that you have rejected
    * the offer and so the main plugin will allow other game modes
    * to be given a chance
    */
    return ZP_PLUGIN_HANDLED
    }
    // Start our new mode
    start_avs_mode( )
    }
    // Make the compiler happy =)
    return PLUGIN_CONTINUE
    }

    public zp_round_started( game, id )
    {
    // Check if it is our game mode
    if( game == g_gameid )
    {
    // Show HUD notice
    set_hudmessage(221, 156, 21, -1.0, 0.17, 1, 0.0, 5.0, 1.0, 1.0, -1)
    ShowSyncHudMsg(0, g_msg_sync, "Assassins vs Snipers Mode !!!")

    // Play the starting sound
    client_cmd(0, "spk ^"%s^"", g_play_sounds[ random_num(0, sizeof g_play_sounds -1) ] )

    // Remove ambience task affects
    remove_task( TASK_AMB )

    // Set task to start ambience sounds
    #if defined AMBIENCE_SOUNDS
    set_task( 2.0, "start_ambience_sounds", TASK_AMB )
    #endif
    }
    }

    public zp_game_mode_selected( gameid, id )
    {
    // Check if our game mode was called
    if( gameid == g_gameid )
    start_avs_mode( )

    // Make the compiler happy again =)
    return PLUGIN_CONTINUE
    }

    // This function contains the whole code behind this game mode
    start_avs_mode( )
    {
    // Create and initialize some important vars
    static i_assassins, i_max_assassins, id, i_alive
    i_alive = fn_get_alive_players()
    id = 0

    // Get the no of players we have to turn into assassins
    i_max_assassins = floatround( ( i_alive * get_pcvar_float( cvar_ratio ) ), floatround_ceil )
    i_assassins = 0

    // Randomly turn players into Assassins
    while (i_assassins < i_max_assassins)
    {
    // Keep looping through all players
    if ( (++id) > g_maxplayers) id = 1

    // Dead
    if ( !is_user_alive(id) )
    continue;

    // Random chance
    if (random_num(1, 5) == 1)
    {
    // Make user assassin
    zp_make_user_assassin(id)

    // Set his health
    set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_assahp)) )

    // Increase counter
    i_assassins++
    }
    }

    // Turn the remaining players into snipers
    for (id = 1; id <= g_maxplayers; id++)
    {
    // Only those of them who are alive and are not assassins
    if ( !is_user_alive(id) || zp_get_user_assassin(id) )
    continue;

    // Turn into a sniper
    zp_make_user_sniper(id)

    // Set his health
    set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_sniperhp)) )
    }
    }

    #if defined AMBIENCE_SOUNDS
    public start_ambience_sounds( )
    {
    // Variables
    static amb_sound[64], sound, Float:duration

    // Select our ambience sound
    sound = random_num( 0, sizeof g_sound_ambience - 1 )
    copy( amb_sound, sizeof amb_sound - 1 , g_sound_ambience[ sound ] )
    duration = g_sound_ambience_duration[ sound ]

    // Check whether it's a wav or mp3, then play it on clients
    if ( equal( amb_sound[ strlen( amb_sound ) - 4 ], ".mp3" ) )
    client_cmd( 0, "mp3 play ^"sound/%s^"", amb_sound )
    else
    client_cmd( 0, "spk ^"%s^"", sound )

    // Start the ambience sounds
    set_task( duration, "start_ambience_sounds", TASK_AMB )
    }
    public zp_round_ended( winteam )
    {
    // Stop ambience sounds on round end
    remove_task( TASK_AMB )
    }
    #endif

    // This function returns the no. of alive players
    // Feel free to use this in your plugin when you
    // are making your own game modes.
    fn_get_alive_players( )
    {
    static i_alive, id
    i_alive = 0

    for ( id = 1; id <= g_maxplayers; id++ )
    {
    if( is_user_alive( id ) )
    i_alive++
    }
    return i_alive;
    }
    Luankc
    Luankc
    Administrador


    Masculino Número de Mensagens : 3340
    Ammo Packs : 7212
    Honra : 143
    Data de inscrição : 21/02/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por Luankc 31/12/2011, 3:47 pm

    Estão faltando 3 includes ae cara...
    Leozinho
    Leozinho
    Administrador


    Masculino Número de Mensagens : 2865
    Ammo Packs : 5412
    Honra : 75
    Data de inscrição : 20/11/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por Leozinho 31/12/2011, 3:54 pm

    quais ?
    Luankc
    Luankc
    Administrador


    Masculino Número de Mensagens : 3340
    Ammo Packs : 7212
    Honra : 143
    Data de inscrição : 21/02/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por Luankc 31/12/2011, 3:55 pm

    Nesta parte:

    #include < amxmodx >
    #include < fun >
    #include
    #include
    #include
    TheUziiN
    TheUziiN
    Humana
    Humana


    Masculino Número de Mensagens : 511
    Passando Mal =/
    Ammo Packs : 5564
    Honra : 97
    Data de inscrição : 19/10/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por TheUziiN 31/12/2011, 5:11 pm

    Manda Por Download Amigo ! Quando Vc Posta sma Aki na Aparecem as Includes !isso Acontece Comigo Tambem !
    Leozinho
    Leozinho
    Administrador


    Masculino Número de Mensagens : 2865
    Ammo Packs : 5412
    Honra : 75
    Data de inscrição : 20/11/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por Leozinho 31/12/2011, 6:27 pm

    aki o download ve se vcs conseguem compilar pf
    http://www.4shared.com/file/hMqes2ev/zp_game_mode_example.html
    TheUziiN
    TheUziiN
    Humana
    Humana


    Masculino Número de Mensagens : 511
    Passando Mal =/
    Ammo Packs : 5564
    Honra : 97
    Data de inscrição : 19/10/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por TheUziiN 31/12/2011, 6:49 pm

    Ixii Amigo deu 7 erros :( sinto muito !
    Leozinho
    Leozinho
    Administrador


    Masculino Número de Mensagens : 2865
    Ammo Packs : 5412
    Honra : 75
    Data de inscrição : 20/11/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por Leozinho 31/12/2011, 6:53 pm

    vcs n sabem arrumar ele n ? vo mandar o oficial meu amigo mexeu q eu pedi n sei se foi issu.

    http://www.4shared.com/file/7IlAJoAz/zp_game_mode_example_2.html
    AnDroidEL
    AnDroidEL
    Moderador
    Moderador


    Nick : AnDroidEL
    Masculino Número de Mensagens : 1936
    Zzzzzzzzz...
    Ammo Packs : 6471
    Honra : 50
    Data de inscrição : 07/10/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por AnDroidEL 31/12/2011, 10:26 pm

    Desses includes desconhecidos aí, tem o: e o ?
    [P]erfec[T] [S]cr[@]s[H]
    [P]erfec[T] [S]cr[@]s[H]
    Scripter


    Masculino Número de Mensagens : 564
    Jogador FODA Perfect Scrash entrou na zplague
    Ammo Packs : 4545
    Honra : 177
    Data de inscrição : 04/04/2013

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por [P]erfec[T] [S]cr[@]s[H] 12/4/2013, 6:53 pm

    Eu consegui compila com outra sma desse game mod ai

    Link: http://adf.ly/1256340/banner/4shared.com/file/GIh5C4Ls/zp_game_mode_assassins_vs_snip.html?

    Espero Ter Ajudado !!!!
    Luankc
    Luankc
    Administrador


    Masculino Número de Mensagens : 3340
    Ammo Packs : 7212
    Honra : 143
    Data de inscrição : 21/02/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por Luankc 12/4/2013, 6:57 pm

    Posta como código, ou põe o sma pra down, assim que chegar em casa du uma olhada...
    [P]erfec[T] [S]cr[@]s[H]
    [P]erfec[T] [S]cr[@]s[H]
    Scripter


    Masculino Número de Mensagens : 564
    Jogador FODA Perfect Scrash entrou na zplague
    Ammo Packs : 4545
    Honra : 177
    Data de inscrição : 04/04/2013

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por [P]erfec[T] [S]cr[@]s[H] 12/4/2013, 7:01 pm

    Luankc escreveu:Posta como código, ou põe o sma pra down, assim que chegar em casa du uma olhada...
    Ta aqui a SMA Luan:
    Código:
    /***************************************************************************\
            ========================================
              * || [ZPA] Example Game Mode v1.6 || *
            ========================================

       -------------------
        *||DESCRIPTION||*
       -------------------

       This is an example game mode in which there are half Assassins
       and half Snipers. You can use this plugin as a guide on how to
       make custom game modes for Zombie Plague Advance.

       -------------
        *||CVARS||*
       -------------

       - zp_avsm_minplayers 2
          - Minimum players required for this game mode to be
            activated

       - zp_avsm_sniper_hp 1.5
          - Snipers HP multiplier
       
       - zp_avsm_assassin_hp 1.0
          - Assassins HP multiplier

       - zp_avsm_inf_ratio 0.5
          - Infection ratio of this game mode i.e how many players
            will turn into assassins [Total players * infection ratio]
       
    \***************************************************************************/

    #include <  amxmodx >
    #include <  fun >
    #include <  zombie_plague_advance >

    /************************************************************\
    |                  Customizations Section                    |
    |        You can edit here according to your liking        |
    \************************************************************/

    // This is the chance value according to which this game mode will be called
    // The higher the value the lesser the chance of calling this game mode
    new const g_chance = 15

    // This is the access flag required to start the game mode
    // through the admin menu. Look in users.ini for more details
    new const g_access_flag[] = "a"

    // This is the sound which is played when the game mode is triggered
    // Add as many as you want [Randomly chosen if more than one]
    new const g_play_sounds[][] =
    {
       "zombie_plague/nemesis1.wav" ,
       "zombie_plague/survivor1.wav"
    }

    // Comment the following line to disable ambience sounds
    // Just add two slashes ( // )
    #define AMBIENCE_SOUNDS

    #if defined AMBIENCE_SOUNDS
    // Ambience Sounds (only .wav and .mp3 formats supported)
    // Add as many as you want [Randomly chosen if more than one]
    new const g_sound_ambience[][] =
    {
       "zombie_plague/ambience.wav"
    }

    // Duration in seconds of each sound
    new const Float:g_sound_ambience_duration[] = { 58.0 , 56.0 }
    #endif

    /************************************************************\
    |                  Customizations Ends Here..!!              |
    |        You can edit the cvars in the plugin init          |
    \************************************************************/

    // Variables
    new g_gameid, g_maxplayers, cvar_minplayers, cvar_ratio, cvar_sniperhp, cvar_assahp, g_msg_sync

    // Ambience sounds task
    #define TASK_AMB 3256

    public plugin_init( )
    {
       // Plugin registeration.
       register_plugin( "[ZP] Assassin vs Snipers Mode","1.0", "@bdul!" )
       
       // Register some cvars
       // Edit these according to your liking
       cvar_minplayers = register_cvar("zp_avsm_minplayers", "2")
       cvar_sniperhp =     register_cvar("zp_avsm_sniper_hp", "1.0")
       cvar_assahp =     register_cvar("zp_avsm_assassin_hp", "0.3")
       cvar_ratio =      register_cvar("zp_avsm_inf_ratio", "0.5")
       
       // Get maxplayers
       g_maxplayers = get_maxplayers( )
       
       // Hud stuff
       g_msg_sync = CreateHudSyncObj()
    }

    // Game modes MUST be registered in plugin precache ONLY
    public plugin_precache( )
    {
       // Read the access flag
       new access_flag = read_flags( g_access_flag )
       new i
       
       // Precache the play sounds
       for (i = 0; i < sizeof g_play_sounds; i++)
          precache_sound( g_play_sounds[i] )
       
       // Precache the ambience sounds
       #if defined AMBIENCE_SOUNDS
       new sound[100]
       for (i = 0; i < sizeof g_sound_ambience; i++)
       {
          if (equal(g_sound_ambience[i][strlen(g_sound_ambience[i])-4], ".mp3"))
          {
             formatex(sound, sizeof sound - 1, "sound/%s", g_sound_ambience[i])
             precache_generic( sound )
          }
          else
          {
             precache_sound( g_sound_ambience[i] )
          }
       }
       #endif
       
       // Register our game mode
       g_gameid = zp_register_game_mode( "Assassin vs Snipers Mode", access_flag, g_chance, 0, ZP_DM_BALANCE )
    }

    // Player spawn post
    public zp_player_spawn_post( id )
    {
       // Check for current mode
       if( zp_get_current_mode() == g_gameid )
       {
          // Check if the player is a zombie
          if( zp_get_user_zombie( id ))
          {
             // Make him an assassin instead
             zp_make_user_assassin( id )
             
             // Set his health
             set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_assahp)) )
          }
          else
          {
             // Make him a sniper
             zp_make_user_sniper( id )
             
             // Set his health
             set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_sniperhp)) )
          }
       }
    }

    public zp_round_started_pre( game )
    {
       // Check if it is our game mode
       if( game == g_gameid )
       {
          // Check for min players
          if( fn_get_alive_players() < get_pcvar_num(cvar_minplayers) )
          {
             /**
              * Note:
              * This very necessary, you should return ZP_PLUGIN_HANDLED if
              * some conditions required by your game mode are not met
              * This will inform the main plugin that you have rejected
              * the offer and so the main plugin will allow other game modes
              * to be given a chance
              */
             return ZP_PLUGIN_HANDLED
          }
          // Start our new mode
          start_avs_mode( )
       }
       // Make the compiler happy =)
       return PLUGIN_CONTINUE
    }

    public zp_round_started( game, id )
    {
       // Check if it is our game mode
       if( game == g_gameid )
       {
          // Show HUD notice
          set_hudmessage(221, 156, 21, -1.0, 0.17, 1, 0.0, 5.0, 1.0, 1.0, -1)
          ShowSyncHudMsg(0, g_msg_sync, "Assassins vs Snipers Mode !!!")
          
          // Play the starting sound
          client_cmd(0, "spk ^"%s^"", g_play_sounds[ random_num(0, sizeof g_play_sounds -1) ] )
          
          // Remove ambience task affects
          remove_task( TASK_AMB )
          
          // Set task to start ambience sounds
          #if defined AMBIENCE_SOUNDS
          set_task( 2.0, "start_ambience_sounds", TASK_AMB )
          #endif
       }
    }

    public zp_game_mode_selected( gameid, id )
    {
       // Check if our game mode was called
       if( gameid == g_gameid )
          start_avs_mode( )
       
       // Make the compiler happy again =)
       return PLUGIN_CONTINUE
    }

    // This function contains the whole code behind this game mode
    start_avs_mode( )
    {
       // Create and initialize some important vars
       static i_assassins, i_max_assassins, id, i_alive
       i_alive = fn_get_alive_players()
       id = 0
       
       // Get the no of players we have to turn into assassins
       i_max_assassins = floatround( ( i_alive * get_pcvar_float( cvar_ratio ) ), floatround_ceil )
       i_assassins = 0
       
       // Randomly turn players into Assassins
       while (i_assassins < i_max_assassins)
       {
          // Keep looping through all players
          if ( (++id) > g_maxplayers) id = 1
          
          // Dead
          if ( !is_user_alive(id) )
             continue;
          
          // Random chance
          if (random_num(1, 5) == 1)
          {
             // Make user assassin
             zp_make_user_assassin(id)
             
             // Set his health
             set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_assahp)) )
             
             // Increase counter
             i_assassins++
          }
       }
       
       // Turn the remaining players into snipers
       for (id = 1; id <= g_maxplayers; id++)
       {
          // Only those of them who are alive and are not assassins
          if ( !is_user_alive(id) || zp_get_user_assassin(id) )
             continue;
             
          // Turn into a sniper
          zp_make_user_sniper(id)
          
          // Set his health
          set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_sniperhp)) )
       }
    }

    #if defined AMBIENCE_SOUNDS
    public start_ambience_sounds( )
    {
       // Variables
       static amb_sound[64], sound, Float:duration
       
       // Select our ambience sound
       sound = random_num( 0, sizeof g_sound_ambience - 1 )
       copy( amb_sound, sizeof amb_sound - 1 , g_sound_ambience[ sound ] )
       duration = g_sound_ambience_duration[ sound ]
       
       // Check whether it's a wav or mp3, then play it on clients
       if ( equal( amb_sound[ strlen( amb_sound ) - 4 ], ".mp3" ) )
          client_cmd( 0, "mp3 play ^"sound/%s^"", amb_sound )
       else
          client_cmd( 0, "spk ^"%s^"", sound )
       
       // Start the ambience sounds
       set_task( duration, "start_ambience_sounds", TASK_AMB )
    }
    public zp_round_ended( winteam )
    {
       // Stop ambience sounds on round end
       remove_task( TASK_AMB )
    }
    #endif

    // This function returns the no. of alive players
    // Feel free to use this in your plugin when you
    // are making your own game modes.
    fn_get_alive_players( )
    {
       static i_alive, id
       i_alive = 0
       
       for ( id = 1; id <= g_maxplayers; id++ )
       {
          if( is_user_alive( id ) )
             i_alive++
       }
       return i_alive;
    }
    Leozinho
    Leozinho
    Administrador


    Masculino Número de Mensagens : 2865
    Ammo Packs : 5412
    Honra : 75
    Data de inscrição : 20/11/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por Leozinho 12/4/2013, 7:02 pm

    Cara eu mesmo já resolvi o problema nem precisa..
    [P]erfec[T] [S]cr[@]s[H]
    [P]erfec[T] [S]cr[@]s[H]
    Scripter


    Masculino Número de Mensagens : 564
    Jogador FODA Perfect Scrash entrou na zplague
    Ammo Packs : 4545
    Honra : 177
    Data de inscrição : 04/04/2013

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por [P]erfec[T] [S]cr[@]s[H] 12/4/2013, 7:06 pm

    A de boa é mais pra quem ta com duvidas e esta acessando o forum mesmo.
    Luankc
    Luankc
    Administrador


    Masculino Número de Mensagens : 3340
    Ammo Packs : 7212
    Honra : 143
    Data de inscrição : 21/02/2011

    pedido compilacao Empty Re: pedido compilacao

    Mensagem por Luankc 12/4/2013, 7:14 pm

    Ok.

    #Trancado

    Conteúdo patrocinado


    pedido compilacao Empty Re: pedido compilacao

    Mensagem por Conteúdo patrocinado


      Data/hora atual: 23/11/2024, 5:35 am