alguem pode me da uma força pra edita o GAME MODE INFECÇÃO.
para quando o modo for ativado aparecer o nome dos 2 ultimo zombie da rodada segue uma imagem de exemplo.
eu atualmente estou usando um plugin complementar para colocar o segundo zombie na rodada de infecção modo.
só que já tentei incluir para ele pucha o nome do ultimo zombie que e escolhido pelo plugin zp50_gamemode_infection.sma
mais não conseguir.
zp50_gamemode_infection.sma
zp50_infection_are.sma
para quando o modo for ativado aparecer o nome dos 2 ultimo zombie da rodada segue uma imagem de exemplo.
eu atualmente estou usando um plugin complementar para colocar o segundo zombie na rodada de infecção modo.
só que já tentei incluir para ele pucha o nome do ultimo zombie que e escolhido pelo plugin zp50_gamemode_infection.sma
mais não conseguir.
zp50_gamemode_infection.sma
Código:
#include <amxmodx>
#include < fun >
#include <fakemeta>
#include <hamsandwich>
#include <cs_teams_api>
#include <cs_ham_bots_api>
#include <zp50_gamemodes>
#include <zp50_deathmatch>
// HUD messages
#define HUD_EVENT_X -1.0
#define HUD_EVENT_Y 0.17
#define HUD_EVENT_R 255
#define HUD_EVENT_G 0
#define HUD_EVENT_B 0
new g_MaxPlayers
new g_HudSync
new g_TargetPlayer
new cvar_infection_chance, cvar_infection_min_players
new cvar_infection_show_hud
new cvar_infection_allow_respawn, cvar_respawn_after_last_human
new cvar_zombie_first_hp_multiplier
public plugin_precache()
{
// Register game mode at precache (plugin gets paused after this)
register_plugin("[ZP] Game Mode: Infection", ZP_VERSION_STRING, "ZP Dev Team")
new game_mode_id = zp_gamemodes_register("Infection Mode")
zp_gamemodes_set_default(game_mode_id)
// Create the HUD Sync Objects
g_HudSync = CreateHudSyncObj()
g_MaxPlayers = get_maxplayers()
cvar_infection_chance = register_cvar("zp_infection_chance", "1")
cvar_infection_min_players = register_cvar("zp_infection_min_players", "0")
cvar_infection_show_hud = register_cvar("zp_infection_show_hud", "1")
cvar_infection_allow_respawn = register_cvar("zp_infection_allow_respawn", "1")
cvar_respawn_after_last_human = register_cvar("zp_respawn_after_last_human", "1")
cvar_zombie_first_hp_multiplier = register_cvar("zp_zombie_first_hp_multiplier", "2.0")
}
// Deathmatch module's player respawn forward
public zp_fw_deathmatch_respawn_pre(id)
{
// Respawning allowed?
if (!get_pcvar_num(cvar_infection_allow_respawn))
return PLUGIN_HANDLED;
// Respawn if only the last human is left?
if (!get_pcvar_num(cvar_respawn_after_last_human) && zp_core_get_human_count() == 1)
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public zp_fw_gamemodes_choose_pre(game_mode_id, skipchecks)
{
if (!skipchecks)
{
// Random chance
if (random_num(1, get_pcvar_num(cvar_infection_chance)) != 1)
return PLUGIN_HANDLED;
// Min players
if (GetAliveCount() < get_pcvar_num(cvar_infection_min_players))
return PLUGIN_HANDLED;
}
// Game mode allowed
return PLUGIN_CONTINUE;
}
public zp_fw_gamemodes_choose_post(game_mode_id, target_player)
{
// Pick player randomly?
g_TargetPlayer = (target_player == RANDOM_TARGET_PLAYER) ? GetRandomAlive(random_num(1, GetAliveCount())) : target_player
}
public zp_fw_gamemodes_start()
{
// Allow infection for this game mode
zp_gamemodes_set_allow_infect()
// Turn player into the first zombie
zp_core_infect(g_TargetPlayer, g_TargetPlayer) // victim = atttacker so that infection sound is played
set_user_health(g_TargetPlayer, floatround(get_user_health(g_TargetPlayer) * get_pcvar_float(cvar_zombie_first_hp_multiplier)))
// Remaining players should be humans (CTs)
new id
for (id = 1; id <= g_MaxPlayers; id++)
{
// Not alive
if (!is_user_alive(id))
continue;
// This is our first zombie
if (zp_core_is_zombie(id))
continue;
// Switch to CT
cs_set_player_team(id, CS_TEAM_CT)
}
if (get_pcvar_num(cvar_infection_show_hud))
{
// Show First Zombie HUD notice
new name[32]
get_user_name(g_TargetPlayer, name, charsmax(name))
set_hudmessage(HUD_EVENT_R, HUD_EVENT_G, HUD_EVENT_B, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 5.0, 1.0, 1.0, -1)
ShowSyncHudMsg(0, g_HudSync, "%L", LANG_PLAYER, "NOTICE_FIRST", name)
}
}
// Get Alive Count -returns alive players number-
GetAliveCount()
{
new iAlive, id
for (id = 1; id <= g_MaxPlayers; id++)
{
if (is_user_alive(id))
iAlive++
}
return iAlive;
}
// Get Random Alive -returns index of alive player number target_index -
GetRandomAlive(target_index)
{
new iAlive, id
for (id = 1; id <= g_MaxPlayers; id++)
{
if (is_user_alive(id))
iAlive++
if (iAlive == target_index)
return id;
}
return -1;
}
zp50_infection_are.sma
Código:
#include <amxmodx>
#include <zombieplague>
#define PLUGIN "[ZP] Infection Are"
#define VERSION "0.1"
#define AUTHOR "Barney"
new cvar_minplayers
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
cvar_minplayers = register_cvar("zp_ajudante_minplayers", "5")
}
public zp_round_started(gm)
{
if(get_playersnum() < get_pcvar_num(cvar_minplayers))
{
return
}
if(gm==MODE_INFECTION)
{
plus_zombie()
}
}
public plus_zombie()
{
static players[32],num,id
new szName[32]
get_players(players, num, "a")
id = players[random(num)]
if(zp_get_user_zombie(id))
{
plus_zombie()
return
}
else
{
get_user_name(id, szName, charsmax(szName))
zp_infect_user(id)
ChatColor(0, "!g[P3X] !yInfected zombies are !g%s",szName)
}
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!t", "^3") // Team Color
replace_all(msg, 190, "!t2", "^0") // Team2 Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}