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    [Dúvida]Limit Madness

    cancels
    cancels
    Humano


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    [Dúvida]Limit Madness Empty [Dúvida]Limit Madness

    Mensagem por cancels 29/7/2017, 11:31 pm

    alguem poderei me ajuda com comando de limitar ZOMBIE MADNESS no zombie plague 5.0.8.

    Código:
    /*================================================================================
       
       ---------------------------------
       -*- [ZP] Item: Zombie Madness -*-
       ---------------------------------
       
       This plugin is part of Zombie Plague Mod and is distributed under the
       terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
       
    ================================================================================*/

    #define ITEM_NAME "Zombie Madness"
    #define ITEM_COST 15

    #include <amxmodx>
    #include <cstrike>
    #include <hamsandwich>
    #include <amx_settings_api>
    #include <cs_ham_bots_api>
    #include <zp50_items>
    #define LIBRARY_GRENADE_FROST "zp50_grenade_frost"
    #include <zp50_grenade_frost>
    #define LIBRARY_GRENADE_FIRE "zp50_grenade_fire"
    #include <zp50_grenade_fire>
    #define LIBRARY_NEMESIS "zp50_class_nemesis"
    #include <zp50_class_nemesis>
    #define LIBRARY_DRAGON "zp50_class_dragon"
    #include <zp50_class_dragon>
    #define LIBRARY_ASSASSIN "zp50_class_assassin"
    #include <zp50_class_assassin>
    #define LIBRARY_NIGHTCRAWLER "zp50_class_nightcrawler"
    #include <zp50_class_nightcrawler>


    // Settings file
    new const ZP_SETTINGS_FILE[] = "zombieplague.ini"

    // Default sounds
    new const sound_zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" }

    #define SOUND_MAX_LENGTH 64

    new Array:g_sound_zombie_madness

    #define TASK_MADNESS 100
    #define TASK_AURA 200
    #define ID_MADNESS (taskid - TASK_MADNESS)
    #define ID_AURA (taskid - TASK_AURA)

    #define flag_get(%1,%2) (%1 & (1 << (%2 & 31)))
    #define flag_get_boolean(%1,%2) (flag_get(%1,%2) ? true : false)
    #define flag_set(%1,%2) %1 |= (1 << (%2 & 31))
    #define flag_unset(%1,%2) %1 &= ~(1 << (%2 & 31))

    new g_ItemID
    new g_MadnessBlockDamage

    new cvar_zombie_madness_time
    new cvar_madness_aura_color_R, cvar_madness_aura_color_G, cvar_madness_aura_color_B

    public plugin_init()
    {
       register_plugin("[ZP] Item: Zombie Madness", ZP_VERSION_STRING, "ZP Dev Team")
       
       RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
       RegisterHamBots(Ham_Spawn, "fw_PlayerSpawn_Post", 1)
       RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
       RegisterHamBots(Ham_TraceAttack, "fw_TraceAttack")
       RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
       RegisterHamBots(Ham_TakeDamage, "fw_TakeDamage")
       RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
       RegisterHamBots(Ham_Killed, "fw_PlayerKilled_Post", 1)
       
       cvar_zombie_madness_time = register_cvar("zp_zombie_madness_time", "5.0")
       cvar_madness_aura_color_R = register_cvar("zp_madness_aura_color_R", "150")
       cvar_madness_aura_color_G = register_cvar("zp_madness_aura_color_G", "0")
       cvar_madness_aura_color_B = register_cvar("zp_madness_aura_color_B", "0")
       
       g_ItemID = zp_items_register(ITEM_NAME, ITEM_COST)
    }

    public plugin_precache()
    {
       // Initialize arrays
       g_sound_zombie_madness = ArrayCreate(SOUND_MAX_LENGTH, 1)
       
       // Load from external file
       amx_load_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "ZOMBIE MADNESS", g_sound_zombie_madness)
       
       // If we couldn't load custom sounds from file, use and save default ones
       new index
       if (ArraySize(g_sound_zombie_madness) == 0)
       {
          for (index = 0; index < sizeof sound_zombie_madness; index++)
             ArrayPushString(g_sound_zombie_madness, sound_zombie_madness[index])
          
          // Save to external file
          amx_save_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "ZOMBIE MADNESS", g_sound_zombie_madness)
       }
       
       // Precache sounds
       new sound[SOUND_MAX_LENGTH]
       for (index = 0; index < ArraySize(g_sound_zombie_madness); index++)
       {
          ArrayGetString(g_sound_zombie_madness, index, sound, charsmax(sound))
          precache_sound(sound)
       }
    }

    public plugin_natives()
    {
       register_library("zp50_item_zombie_madness")
       register_native("zp_item_zombie_madness_get", "native_item_zombie_madness_get")
       
       set_module_filter("module_filter")
       set_native_filter("native_filter")
    }
    public module_filter(const module[])
    {
       if (equal(module, LIBRARY_NEMESIS) || equal(module, LIBRARY_DRAGON) || equal(module, LIBRARY_NIGHTCRAWLER) || equal(module, LIBRARY_ASSASSIN) || equal(module, LIBRARY_GRENADE_FROST) || equal(module, LIBRARY_GRENADE_FIRE))
          return PLUGIN_HANDLED;
       
       return PLUGIN_CONTINUE;
    }
    public native_filter(const name[], index, trap)
    {
       if (!trap)
          return PLUGIN_HANDLED;
          
       return PLUGIN_CONTINUE;
    }

    public native_item_zombie_madness_get(plugin_id, num_params)
    {
       new id = get_param(1)
       
       if (!is_user_alive(id))
       {
          log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
          return false;
       }
       
       return flag_get_boolean(g_MadnessBlockDamage, id);
    }

    public zp_fw_items_select_pre(id, itemid, ignorecost)
    {
       // This is not our item
       if (itemid != g_ItemID)
          return ZP_ITEM_AVAILABLE;
       
       // Zombie madness only available to zombies
       if (!zp_core_is_zombie(id))
          return ZP_ITEM_DONT_SHOW;
       
       // Zombie madness not available to Nemesis/Assassin/Dragon/Nightcrawler
       if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(id) || LibraryExists(LIBRARY_ASSASSIN, LibType_Library) && zp_class_assassin_get(id) || LibraryExists(LIBRARY_DRAGON, LibType_Library) && zp_class_dragon_get(id) || LibraryExists(LIBRARY_NIGHTCRAWLER, LibType_Library) && zp_class_nightcrawler_get(id))
          return ZP_ITEM_DONT_SHOW;
       
       // Player already has madness
       if (flag_get(g_MadnessBlockDamage, id))
          return ZP_ITEM_NOT_AVAILABLE;
       
       return ZP_ITEM_AVAILABLE;
    }

    public zp_fw_items_select_post(id, itemid, ignorecost)
    {
       // This is not our item
       if (itemid != g_ItemID)
          return;
       
       // Do not take damage
       flag_set(g_MadnessBlockDamage, id)
       
       // Madness aura
       set_task(0.1, "madness_aura", id+TASK_AURA, _, _, "b")
       
       // Madness sound
       new sound[SOUND_MAX_LENGTH]
       ArrayGetString(g_sound_zombie_madness, random_num(0, ArraySize(g_sound_zombie_madness) - 1), sound, charsmax(sound))
       emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
       
       // Set task to remove it
       set_task(get_pcvar_float(cvar_zombie_madness_time), "remove_zombie_madness", id+TASK_MADNESS)
    }

    // Ham Player Spawn Post Forward
    public fw_PlayerSpawn_Post(id)
    {
       // Not alive or didn't join a team yet
       if (!is_user_alive(id) || !cs_get_user_team(id))
          return;
       
       // Remove zombie madness from a previous round
       remove_task(id+TASK_MADNESS)
       remove_task(id+TASK_AURA)
       flag_unset(g_MadnessBlockDamage, id)
    }

    // Ham Trace Attack Forward
    public fw_TraceAttack(victim, attacker)
    {
       // Non-player damage or self damage
       if (victim == attacker || !is_user_alive(attacker))
          return HAM_IGNORED;
       
       // Prevent attacks when victim has zombie madness
       if (flag_get(g_MadnessBlockDamage, victim))
          return HAM_SUPERCEDE;
       
       return HAM_IGNORED;
    }

    // Ham Take Damage Forward (needed to block explosion damage too)
    public fw_TakeDamage(victim, inflictor, attacker)
    {
       // Non-player damage or self damage
       if (victim == attacker || !is_user_alive(attacker))
          return HAM_IGNORED;
       
       // Prevent attacks when victim has zombie madness
       if (flag_get(g_MadnessBlockDamage, victim))
          return HAM_SUPERCEDE;
       
       return HAM_IGNORED;
    }

    public zp_fw_grenade_frost_pre(id)
    {
       // Prevent frost when victim has zombie madness
       if (flag_get(g_MadnessBlockDamage, id))
          return PLUGIN_HANDLED;
       
       return PLUGIN_CONTINUE;
    }

    public zp_fw_grenade_fire_pre(id)
    {
       // Prevent burning when victim has zombie madness
       if (flag_get(g_MadnessBlockDamage, id))
          return PLUGIN_HANDLED;
       
       return PLUGIN_CONTINUE;
    }

    public zp_fw_core_cure(id, attacker)
    {
       // Remove zombie madness task
       remove_task(id+TASK_MADNESS)
       remove_task(id+TASK_AURA)
       flag_unset(g_MadnessBlockDamage, id)
    }

    // Ham Player Killed Post Forward
    public fw_PlayerKilled_Post(victim, attacker, shouldgib)
    {
       // Remove zombie madness task
       remove_task(victim+TASK_MADNESS)
       remove_task(victim+TASK_AURA)
       flag_unset(g_MadnessBlockDamage, victim)
    }

    // Remove Spawn Protection Task
    public remove_zombie_madness(taskid)
    {
       // Remove aura
       remove_task(ID_MADNESS+TASK_AURA)
       
       // Remove zombie madness
       flag_unset(g_MadnessBlockDamage, ID_MADNESS)
    }

    public client_disconnect(id)
    {
       // Remove tasks on disconnect
       remove_task(id+TASK_MADNESS)
       remove_task(id+TASK_AURA)
       flag_unset(g_MadnessBlockDamage, id)
    }

    // Madness aura task
    public madness_aura(taskid)
    {
       // Get player's origin
       static origin[3]
       get_user_origin(ID_AURA, origin)
       
       // Colored Aura
       message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
       write_byte(TE_DLIGHT) // TE id
       write_coord(origin[0]) // x
       write_coord(origin[1]) // y
       write_coord(origin[2]) // z
       write_byte(20) // radius
       write_byte(get_pcvar_num(cvar_madness_aura_color_R)) // r
       write_byte(get_pcvar_num(cvar_madness_aura_color_G)) // g
       write_byte(get_pcvar_num(cvar_madness_aura_color_B)) // b
       write_byte(2) // life
       write_byte(0) // decay rate
       message_end()
    }

      Data/hora atual: 23/11/2024, 2:54 am