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+3
lovenina12
Wilian
ZaturN
7 participantes

    [Cod.] Ovos de packs

    ZaturN
    ZaturN
    Humano


    Nick : Hawk's GaMes
    Masculino Número de Mensagens : 85
             Ammo Packs: 584884
    Ammo Packs : 3835
    Honra : -3
    Data de inscrição : 12/05/2014

    [Cod.] Ovos de packs Empty [Cod.] Ovos de packs

    Mensagem por ZaturN 1/6/2014, 5:57 am

    Meu plugin está com erros, os erros são:

    Código:
    Error: Undefined symbol "RegisterHam" on line 25
    Warning: Expression has no effect on line 25
    Warning: Expression has no effect on line 25
    Error: Expected token: ";", but found ")" on line 25
    Error: Invalid expression, assumed zero on line 25
    Error: Too many error messages on one line on line 25


    As linhas são:

    Código:
    RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")


    O código do plugin é esse:

    Código:
    #include <amxmodx>
    #include <engine>
    #include <fakemeta_util>
    #include <hamsandwich>
    #include <zombieplague>

    #define PLUGIN "[ZP] Dropar Ovos"
    #define VERSION "1.0"
    #define AUTHOR "Neukasano | Wilian"

    new cvar_ap
    new model[] = "models/Hwk/ZP2014/ovo.mdl"

    public plugin_precache()
    {
       precache_model(model)
    }

    public plugin_init()
    {
       register_plugin(PLUGIN, VERSION, AUTHOR)
       
       register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
       register_forward(FM_Touch, "fwd_Touch")
       RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
       
       cvar_ap = register_cvar("zp_give_ovo", "2")
    }

    public event_round_start()
    {    
       new ent = FM_NULLENT
       static string_class[] = "classname"
       while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, "ammo"))) 
       set_pev(ent, pev_flags, FL_KILLME)
    }

    public fwd_Touch(toucher, touched)
    {
       if (!is_user_alive(toucher) || !pev_valid(touched))
       return FMRES_IGNORED
       
       new classname[32]
       pev(touched, pev_classname, classname, 31)
       
       if (!equal(classname, "ammo"))
       return FMRES_IGNORED
       
       zp_set_user_ammo_packs(toucher, zp_get_user_ammo_packs(toucher) + get_pcvar_num(cvar_ap))
       client_print(toucher, print_chat, "[Hawk's GaMes] Voce pegou um ovo e Ganhou 2 Ammo Pack(s).")
       set_pev(touched, pev_effects, EF_NODRAW)
       set_pev(touched, pev_solid, SOLID_NOT)
       
       return FMRES_IGNORED
    }

    public fw_PlayerKilled(victim, attacker, shouldgib)
    {
       new origin[3]
       get_user_origin(victim , origin)
       
       addItem(origin)
    }

    public addItem(origin[3])
    {
       new ent = fm_create_entity("info_target")
       set_pev(ent, pev_classname, "ammo")
       
       engfunc(EngFunc_SetModel,ent, model)
       
       set_pev(ent, pev_mins, Float:{-10.0,-10.0,0.0})
       set_pev(ent, pev_maxs, Float:{10.0,10.0,25.0})
       set_pev(ent, pev_size, Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
       engfunc(EngFunc_SetSize, ent, Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})
       
       set_pev(ent, pev_solid, SOLID_BBOX)
       set_pev(ent, pev_movetype, MOVETYPE_TOSS)
       
       new Float:fOrigin[3]
       IVecFVec(origin, fOrigin)
       set_pev(ent, pev_origin, fOrigin)
       
        
       set_pev(ent,pev_renderfx,kRenderFxGlowShell) 
       set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0}) 
       
       new Float:velocity[3];
       pev(ent, pev_velocity, velocity);
       velocity[2] = random_float(265.0,285.0);
       set_pev(ent, pev_velocity, velocity)
       
    }
    Wilian
    Wilian
    Humano


    Nick : Wilian
    Masculino Número de Mensagens : 265
    Ammo Packs : 3839
    Honra : 11
    Data de inscrição : 07/01/2014

    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por Wilian 1/6/2014, 1:03 pm

    cara aqui compila tudo numa boa
    lovenina12
    lovenina12
    Humano


    Nick : Angel Fenix
    Masculino Número de Mensagens : 32
    Engraçado e.e
    Ammo Packs : 4432
    Honra : 0
    Data de inscrição : 08/10/2012

    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por lovenina12 1/6/2014, 7:34 pm

    Man, a linha 25 pelo visto não contem nenhum erro, eu fui compilar e também não apareceu erros na compilação. Se quiser testar '-' pelomenos tenta copiar esse que você enviou, esse aí que ta no post e compila esse. Está totalmente sem erros!
    [P]erfec[T] [S]cr[@]s[H]
    [P]erfec[T] [S]cr[@]s[H]
    Scripter


    Masculino Número de Mensagens : 564
    Jogador FODA Perfect Scrash entrou na zplague
    Ammo Packs : 4545
    Honra : 177
    Data de inscrição : 04/04/2013

    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por [P]erfec[T] [S]cr[@]s[H] 1/6/2014, 7:50 pm

    Substitua o arquivo hamsandwich.inc na pasta include por um outro e testa ou baixe outro compilador.
    lovenina12
    lovenina12
    Humano


    Nick : Angel Fenix
    Masculino Número de Mensagens : 32
    Engraçado e.e
    Ammo Packs : 4432
    Honra : 0
    Data de inscrição : 08/10/2012

    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por lovenina12 1/6/2014, 8:01 pm

    Ta ae a minha include pra você se você quiser pegar daki mesmo:

    Código:

    /**
     * Ham Sandwich module include file.
     *   (c) 2007, The AMX Mod X Development Team
     *
     * -
     *  This program is free software; you can redistribute it and/or modify it
     *  under the terms of the GNU General Public License as published by the
     *  Free Software Foundation; either version 2 of the License, or (at
     *  your option) any later version.
     *
     *  This program is distributed in the hope that it will be useful, but
     *  WITHOUT ANY WARRANTY; without even the implied warranty of
     *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
     *  General Public License for more details.
     *
     *  You should have received a copy of the GNU General Public License
     *  along with this program; if not, write to the Free Software Foundation,
     *  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
     *
     *  In addition, as a special exception, the author gives permission to
     *  link the code of this program with the Half-Life Game Engine ("HL
     *  Engine") and Modified Game Libraries ("MODs") developed by Valve,
     *  L.L.C ("Valve"). You must obey the GNU General Public License in all
     *  respects for all of the code used other than the HL Engine and MODs
     *  from Valve. If you modify this file, you may extend this exception
     *  to your version of the file, but you are not obligated to do so. If
     *  you do not wish to do so, delete this exception statement from your
     *  version.
     */

    /**
     * Ham Sandwich is a module that is used to hook and call virtual functions of 
     *  entities.
     * Virtual functions are mod-specific functions.  This means that in order
     *  for this to work on a mod, it needs to be configured with the hamdata.ini
     *  file.
     * Be very careful with parameter passing to these functions.
     */

    #if defined _hamsandwich_included
    #endinput
    #endif
    #define _hamsandwich_included

    #include <ham_const>

    #if AMXX_VERSION_NUM >= 175
    #pragma reqlib hamsandwich
    #if !defined AMXMODX_NOAUTOLOAD
    #pragma loadlib hamsandwich
    #endif
    #else
    #pragma library hamsandwich
    #endif

    /**
     * Hooks the virtual table for the specified entity class.
     * An example would be: RegisterHam(Ham_TakeDamage, "player", "player_hurt");
     * Look at the Ham enum for parameter lists.
     *
     * @param function The function to hook.
     * @param EntityClass The entity classname to hook.
     * @param callback The forward to call.
     * @param post Whether or not to forward this in post.
     * @return Returns a handle to the forward.  Use EnableHamForward/DisableHamForward to toggle the forward on or off.
     */
    native HamHook:RegisterHam(Ham:function, const EntityClass[], const Callback[], Post=0);

    /**
     * Hooks the virtual table for the specified entity's class.
     * An example would be: RegisterHam(Ham_TakeDamage, id, "player_hurt");
     * Look at the Ham enum for parameter lists.
     * Note: This will cause hooks for the entire internal class that the entity is
     *       not exclusively for the provided entity.
     *
     * @param function The function to hook.
     * @param EntityId The entity classname to hook.
     * @param callback The forward to call.
     * @param post Whether or not to forward this in post.
     * @return Returns a handle to the forward.  Use EnableHamForward/DisableHamForward to toggle the forward on or off.
     */
    native HamHook:RegisterHamFromEntity(Ham:function, EntityId, const Callback[], Post=0);


    /**
     * Stops a ham forward from triggering.
     * Use the return value from RegisterHam as the parameter here!
     *
     * @param fwd The forward to stop.
     */
    native DisableHamForward(HamHook:fwd);

    /**
     * Starts a ham forward back up.
     * Use the return value from RegisterHam as the parameter here!
     *
     * @param fwd The forward to re-enable.
     */
    native EnableHamForward(HamHook:fwd);

    /**
     * Executes the virtual function on the entity.
     * Look at the Ham enum for parameter lists.
     *
     * @param function The function to call.
     * @param id The id of the entity to execute it on.
     */
    native ExecuteHam(Ham:function, this, any:...);

    /**
     * Executes the virtual function on the entity, this will trigger all hooks on that function.
     * Be very careful about recursion!
     * Look at the Ham enum for parameter lists.
     *
     * @param function The function to call.
     * @param id The id of the entity to execute it on.
     */
    native ExecuteHamB(Ham:function, this, any:...);

    /**
     * Gets the return status of the current hook.
     * This is useful to determine what return natives to use.
     *
     * @return The current status of the hook (such as HAM_SUPERCEDE).
     */
    native GetHamReturnStatus();

    /**
     * Gets the return value of a hook for hooks that return integers or booleans.
     *
     * @param output The variable to store the value in.
     */
    native GetHamReturnInteger(&output);

    /**
     * Gets the return value of a hook for hooks that return float.
     *
     * @param output The variable to store the value in.
     */
    native GetHamReturnFloat(&Float:output);

    /**
     * Gets the return value of a hook for hooks that return Vectors.
     *
     * @param output The variable to store the value in.
     */
    native GetHamReturnVector(Float:output[3]);

    /**
     * Gets the return value of a hook for hooks that return entities.
     *
     * @param output The variable to store the value in. Will be -1 on null.
     */
    native GetHamReturnEntity(&output);

    /**
     * Gets the return value of a hook for hooks that return strings.
     *
     * @param output The buffer to store the string in.
     * @param size The string size of the buffer.
     */
    native GetHamReturnString(output[], size);

    /**
     * Gets the original return value of a hook for hooks that return integers or booleans.
     *
     * @param output The variable to store the value in.
     */
    native GetOrigHamReturnInteger(&output);

    /**
     * Gets the original return value of a hook for hooks that return floats.
     *
     * @param output The variable to store the value in.
     */
    native GetOrigHamReturnFloat(&Float:output);

    /**
     * Gets the original return value of a hook for hooks that return Vectors.
     *
     * @param output The variable to store the value in.
     */
    native GetOrigHamReturnVector(Float:output[3]);

    /**
     * Gets the original return value of a hook for hooks that return entities.
     *
     * @param output The variable to store the value in. -1 on null.
     */
    native GetOrigHamReturnEntity(&output);

    /**
     * Gets the original return value of a hook for hooks that return strings.
     *
     * @param output The buffer to store the string in.
     * @param size The size of the buffer.
     */
    native GetOrigHamReturnString(output[], size);


    /**
     * Sets the return value of a hook that returns an integer or boolean.
     * This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
     *
     * @param value The value to set the return to.
     */
    native SetHamReturnInteger(value);

    /**
     * Sets the return value of a hook that returns a float.
     * This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
     *
     * @param value The value to set the return to.
     */
    native SetHamReturnFloat(Float:value);

    /**
     * Sets the return value of a hook that returns a Vector.
     * This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
     *
     * @param value The value to set the return to.
     */
    native SetHamReturnVector(const Float:value[3]);

    /**
     * Sets the return value of a hook that returns an entity.  Set to -1 for null.
     * This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
     *
     * @param value The value to set the return to.
     */
    native SetHamReturnEntity(value);

    /**
     * Sets the return value of a hook that returns a string.
     * This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
     *
     * @param value The value to set the return to.
     */
    native SetHamReturnString(const value[]);


    /**
     * Sets a parameter on the fly of the current hook.  This has no effect in post hooks.
     * Use this on parameters that are integers.
     *
     * @param which Which parameter to change.  Starts at 1, and works up from the left to right.  1 is always "this".
     * @param value The value to change it to.
     */
    native SetHamParamInteger(which, value);

    /**
     * Sets a parameter on the fly of the current hook.  This has no effect in post hooks.
     * Use this on parameters that are floats.
     *
     * @param which Which parameter to change.  Starts at 1, and works up from the left to right.  1 is always "this".
     * @param value The value to change it to.
     */
    native SetHamParamFloat(which, Float:value);

    /**
     * Sets a parameter on the fly of the current hook.  This has no effect in post hooks.
     * Use this on parameters that are Vectors.
     *
     * @param which Which parameter to change.  Starts at 1, and works up from the left to right.  1 is always "this".
     * @param value The value to change it to.
     */
    native SetHamParamVector(which, const Float:value[3]);

    /**
     * Sets a parameter on the fly of the current hook.  This has no effect in post hooks.
     * Use this on parameters that are entities.
     *
     * @param which Which parameter to change.  Starts at 1, and works up from the left to right.  1 is always "this".
     * @param value The value to change it to.
     */
    native SetHamParamEntity(which, value);

    /**
     * Sets a parameter on the fly of the current hook.  This has no effect in post hooks.
     * Use this on parameters that are strings.
     *
     * @param which Which parameter to change.  Starts at 1, and works up from the left to right.  1 is always "this".
     * @param value The value to change it to.
     */
    native SetHamParamString(which, const output[]);

    /**
     * Sets a parameter on the fly of the current hook.  This has no effect in post hooks.
     * Use this on parameters that are trace result handles.
     *
     * @param which Which parameter to change.  Starts at 1, and works up from the left to right.  1 is always "this".
     * @param value The value to change it to.
     */
    native SetHamParamTraceResult(which, tr_handle);


    /**
     * Returns whether or not the function for the specified Ham is valid.
     * Things that would make it invalid would be bounds (an older module version
     *  may not have all of the functions), and the function not being found in
     *  the mod's hamdata.ini file.
     *
     * @param function The function to look up.
     * @return true if the function is valid, false otherwise.
     */
    native bool:IsHamValid(Ham:function);

    /**
     * This is used to compliment fakemeta's {get,set}_pdata_{int,float,string}.
     * This requires the mod to have the pev and base fields set in hamdata.ini.
     * Note this dereferences memory! Improper use of this will crash the server.
     * This will return an index of the corresponding cbase field in private data.
     * Returns -1 on a null entry.
     *
     * @param id The entity to examine the private data.
     * @param offset The windows offset of the data.
     * @param linuxdiff The linux difference of the data.
     * @param macdiff The mac os x difference of the data.
     * @return The index of the corresponding pdata field. -1 for none set.
     */
    native get_pdata_cbase(id, offset, linuxdiff=5, macdiff=5);

    /**
     * This is used to compliment fakemeta's {get,set}_pdata_{int,float,string}.
     * This requires the mod to have the pev and base fields set in hamdata.ini.
     * This will set the corresponding cbase field in private data with the index.
     * Pass -1 to null the entry.
     *
     * @param id The entity to examine the private data.
     * @param offset The windows offset of the data.
     * @param value The index to store, -1 for invalid
     * @param linuxdiff The linux difference of the data.
     * @param macdiff The mac os x difference of the data.
     */
    native set_pdata_cbase(id, offset, value, linuxdiff=5, macdiff=5);

    /**
     * This is similar to the get_pdata_cbase, however it does not dereference memory.
     * This is many times slower than get_pdata_cbase, and this should only be used 
     * for testing and finding of offsets, not actual release quality plugins.
     * This will return an index of the corresponding cbase field in private data.
     * Returns -1 on a null entry. -2 on an invalid entry.
     *
     * @param id Entry to examine the private data.
     * @param offset The windows offset of the data.
     * @param linuxdiff The linux difference of the data.
     * @param macdiff The mac os x difference of the data.
     * @return The index of the corresponding pdata field, -1 for null, -2 for invalid.
     */
    native get_pdata_cbase_safe(id, offset, linuxdiff=5, macdiff=5);




    // This is the callback from the module, this handles any fatal errors.
    // This will in turn call the "HamFilter(Ham:id, HamError:err, const reason[])" public, if it exists.
    // Return PLUGIN_HANDLED from within the HamFilter to stop the plugin from failing.
    // Any other return value will fail the plugin.
    // You do not need to have a HamFilter, if there is none, all fatal errors will fail the plugin.
    // Do not modify this!
    public __fatal_ham_error(Ham:id, HamError:err, const reason[])
    {

    new func=get_func_id("HamFilter", -1);
    new bool:fail=true;

    if (func != -1 && callfunc_begin_i(func, -1)==1)
    {
    callfunc_push_int(_:id);
    callfunc_push_int(_:err);
    callfunc_push_str(reason, false);
    if (callfunc_end()==PLUGIN_HANDLED)
    {
    fail=false;
    }
    }
    if (fail)
    {
    set_fail_state(reason);
    }

    }
    ZaturN
    ZaturN
    Humano


    Nick : Hawk's GaMes
    Masculino Número de Mensagens : 85
             Ammo Packs: 584884
    Ammo Packs : 3835
    Honra : -3
    Data de inscrição : 12/05/2014

    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por ZaturN 1/6/2014, 8:20 pm

    @ Perfect Scrash
    Você ta certo, eu acho que é a minha include mas eu sou novo no AMXX STUDIO
    você pode me falar aonde eu acliko para eu criar uma nova include.
    lovenina12
    lovenina12
    Humano


    Nick : Angel Fenix
    Masculino Número de Mensagens : 32
    Engraçado e.e
    Ammo Packs : 4432
    Honra : 0
    Data de inscrição : 08/10/2012

    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por lovenina12 2/6/2014, 2:38 am

    La na pasta scripting tem uma pasta chamada includes, procura um arquivo chamado hamsandwich.inc abre como bloco de notas e troca pelo que eu escrevi!
    ZaturN
    ZaturN
    Humano


    Nick : Hawk's GaMes
    Masculino Número de Mensagens : 85
             Ammo Packs: 584884
    Ammo Packs : 3835
    Honra : -3
    Data de inscrição : 12/05/2014

    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por ZaturN 2/6/2014, 4:11 am

    eu peguei o seu lovenina e deu erros, abaixei um na net e também deu erros. Foi esse aqui que eu baixei.

    https://forums.alliedmods.net/showthread.php?t=51824
    Biel-oGrande
    Biel-oGrande
    Humano


    Nick : Biel-oGrande
    Masculino Número de Mensagens : 302
    Ammo Packs : 4480
    Honra : -6
    Data de inscrição : 05/09/2012

    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por Biel-oGrande 2/6/2014, 2:40 pm

    Usa o plugin o original feito por GuRDS

    http://addonszm.blogspot.com.br/2013/10/game-play-morra-e-drope-um-ovo.html

    Usa esse compilador.

    http://addonszm.blogspot.com.br/2013/10/utilitario-amx-mod-x-compilador-v2.html

    Usa esse amxx studios.

    http://www.amxmodx.org/dl.php?filename=amxmodx-installer-1.8.2.exe
    Wilian
    Wilian
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    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por Wilian 2/6/2014, 2:52 pm

    Ainda compila sem nenhum erro aqui ...

    @Edit

    modifiquei a sma do perfect que ele fez o dropar ovos para cair ao matar zombie ta ai

    SMA
    Código:
    #include <amxmodx>
    #include <engine>
    #include < xs >
    #include <zombieplague>
    #include <hamsandwich>

    #define PLUGIN "[ZP] Addon: Dropar Ammo Packs"
    #define VERSION "1.0"
    #define AUTHOR "[P]erfec[T] [S]cr[@]s[H]"

    new const egg_class[] = "ovo_de_ammopack"
    new const egg_model[] = "models/zombie_plague/w_egg.mdl"
    new const egg_sound[] = "egg_drop.wav"
    new cvar_drop_amount, entity_num

    public plugin_init() 
    {
       register_plugin(PLUGIN, VERSION, AUTHOR)
       
       RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
       register_touch(egg_class, "player", "fwd_Touch")
       register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
       
       cvar_drop_amount = register_cvar("zp_ovo_drop_amount", "2")
    }

    public plugin_precache()
    {
       precache_model(egg_model)
       precache_sound(egg_sound)
    }

    public event_round_start() 
    {
       remove_entity_name(egg_class)
       entity_num = 0
    }

    public fwd_Touch(touched,toucher)
    {
       if (!is_user_alive(toucher) || !is_valid_ent(touched)) return PLUGIN_HANDLED;
       
       new class[32]; entity_get_string(touched, EV_SZ_classname, class, 31)

       if (equal(class, egg_class)) 
       {
          zp_set_user_ammo_packs(toucher, zp_get_user_ammo_packs(toucher) + get_pcvar_num(cvar_drop_amount))
          emit_sound(toucher, CHAN_WEAPON, egg_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
          
          client_printcolor(toucher, "!g[ZP]!t Voce Pegou o Ovo Magico e Ganhou !g%d!t Ammo Packs", get_pcvar_num(cvar_drop_amount))
          
          remove_entity(touched)
          
          entity_num--
          return PLUGIN_HANDLED
       }
       return PLUGIN_HANDLED
    }

    public fw_PlayerKilled(id)
    {
          
          new Float:Origin[3]
          new Float:vAngle[3]
          new Float:flVelocity[3]
          
          // Get position from eyes
          get_user_eye_position(id, Origin)
          
          entity_get_vector(id, EV_VEC_v_angle, vAngle)
          
          new NewEnt = create_entity("info_target")
          entity_set_string(NewEnt, EV_SZ_classname, egg_class)
          entity_set_model(NewEnt, egg_model)
          entity_set_size(NewEnt,  Float:{-2.0, -2.0, -2.0}, Float:{5.0, 5.0, 5.0})
          entity_set_origin(NewEnt, Origin)
          entity_set_int(NewEnt,EV_INT_solid, SOLID_BBOX)
          entity_set_int(NewEnt,EV_INT_movetype, MOVETYPE_TOSS)
          entity_set_edict(NewEnt, EV_ENT_owner, id)
          velocity_by_aim(id, 300, flVelocity)
          entity_set_vector(NewEnt, EV_VEC_velocity, flVelocity)
          
          set_rendering(NewEnt, kRenderFxGlowShell, random_num(0,255), random_num(0,255), random_num(0,255) , kRenderNormal, 16);
          
          set_task(0.3, "unset_owner", NewEnt)
          
          zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) - get_pcvar_num(cvar_drop_amount))
          
          entity_num++
    }

    public unset_owner(ent)
    {
       if(!is_valid_ent(ent)) return PLUGIN_HANDLED
       
       new class[32]; entity_get_string(ent, EV_SZ_classname, class, 31)
       if(!equal(class, egg_class)) return PLUGIN_HANDLED;
       
       entity_set_edict(ent, EV_ENT_owner, ent)
       
       return PLUGIN_CONTINUE;
    }

    stock get_user_eye_position(id, Float:flOrigin[3])
    {
       static Float:flViewOffs[3]
       entity_get_vector(id, EV_VEC_view_ofs, flViewOffs)
       entity_get_vector(id, EV_VEC_origin, flOrigin)
       xs_vec_add(flOrigin, flViewOffs, flOrigin)
    }

    stock client_printcolor(const id,const input[], any:...)
    {
        new msg[191], players[32], count = 1; vformat(msg,190,input,3);
        replace_all(msg,190,"!g","^4");    // green
        replace_all(msg,190,"!y","^1");    // normal
        replace_all(msg,190,"!t","^3");    // team
        
        if (id) players[0] = id; else get_players(players,count,"ch");
        
        for (new i=0;i<count;i++)
        {
            if (is_user_connected(players[i]))
            {
                message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    MtsLa!<3.L
    MtsLa!<3.L
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    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por MtsLa!<3.L 2/6/2014, 6:07 pm

    Resolvido?
    ZaturN
    ZaturN
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    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por ZaturN 2/6/2014, 6:31 pm

    Ainda não, mas eu acho que são as minhas includes, porque antes
    eu compilava varios em RegisterHam , charmax e agr esses não da pra
    compila

    se não for pedi demais, alguem pode me passar as includes
    atualizada. Muito Obrigado!
    [P]erfec[T] [S]cr[@]s[H]
    [P]erfec[T] [S]cr[@]s[H]
    Scripter


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    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por [P]erfec[T] [S]cr[@]s[H] 2/6/2014, 6:54 pm

    Testa agora. Eu fiz com que não tivesse mais da necessidade da hamsandwich e tirei a include engine

    Código:
    #include <amxmodx>
    #include <fakemeta>
    #include <zombieplague>

    #define PLUGIN "[ZP] Dropar Ovos"
    #define VERSION "1.0"
    #define AUTHOR "Neukasano | Wilian | [P]erfec[T] [S]cr[@]s[H]"

    new cvar_ap
    new model[] = "models/Hwk/ZP2014/ovo.mdl"

    public plugin_precache()
    {
       precache_model(model)
    }

    public plugin_init()
    {
       register_plugin(PLUGIN, VERSION, AUTHOR)
       
       register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
       register_forward(FM_Touch, "fwd_Touch")
       register_event("DeathMsg","event_deathmsg","a")
       
       cvar_ap = register_cvar("zp_give_ovo", "2")
    }

    public event_round_start()
    {    
       new ent = FM_NULLENT
       static string_class[] = "classname"
       while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, "ammo"))) 
          set_pev(ent, pev_flags, FL_KILLME)
    }

    public fwd_Touch(toucher, touched)
    {
       if (!is_user_alive(toucher) || !pev_valid(touched))
          return FMRES_IGNORED
       
       new classname[32]
       pev(touched, pev_classname, classname, 31)
       
       if (!equal(classname, "ammo"))
          return FMRES_IGNORED
       
       zp_set_user_ammo_packs(toucher, zp_get_user_ammo_packs(toucher) + get_pcvar_num(cvar_ap))
       client_print(toucher, print_chat, "[Hawk's GaMes] Voce pegou um ovo e Ganhou 2 Ammo Pack(s).")
       set_pev(touched, pev_effects, EF_NODRAW)
       set_pev(touched, pev_solid, SOLID_NOT)
       
       return FMRES_IGNORED
    }

    public event_deathmsg()
    {
       new origin[3]; get_user_origin(read_data(2) , origin)
       
       addItem(origin)
    }

    public addItem(origin[3])
    {
       new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
       set_pev(ent, pev_classname, "ammo")
       
       engfunc(EngFunc_SetModel,ent, model)
       
       set_pev(ent, pev_mins, Float:{-10.0,-10.0,0.0})
       set_pev(ent, pev_maxs, Float:{10.0,10.0,25.0})
       set_pev(ent, pev_size, Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
       engfunc(EngFunc_SetSize, ent, Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})
       
       set_pev(ent, pev_solid, SOLID_BBOX)
       set_pev(ent, pev_movetype, MOVETYPE_TOSS)
       
       new Float:fOrigin[3]
       IVecFVec(origin, fOrigin)
       set_pev(ent, pev_origin, fOrigin)
       
       set_pev(ent,pev_renderfx,kRenderFxGlowShell) 
       set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0}) 
       
       new Float:velocity[3];
       pev(ent, pev_velocity, velocity);
       velocity[2] = random_float(265.0,285.0);
       set_pev(ent, pev_velocity, velocity)
       
    }
    ZaturN
    ZaturN
    Humano


    Nick : Hawk's GaMes
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    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por ZaturN 2/6/2014, 7:03 pm

    ei perfect , deu só 1 erro agora nesse seu o erro é esse
    Error: Undefined symbol "IVecFVec" on line 78
    Eu acho que é as minhas includes.
    [P]erfec[T] [S]cr[@]s[H]
    [P]erfec[T] [S]cr[@]s[H]
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    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por [P]erfec[T] [S]cr[@]s[H] 2/6/2014, 7:11 pm

    Se der erro agora você vai baixa outro compilador e o amx studio por que ta impossível você usar esse

    Código:
    #include <amxmodx>
    #include <fakemeta>
    #include <zombieplague>

    #define PLUGIN "[ZP] Dropar Ovos"
    #define VERSION "1.0"
    #define AUTHOR "Neukasano | Wilian | [P]erfec[T] [S]cr[@]s[H]"

    new cvar_ap
    new model[] = "models/Hwk/ZP2014/ovo.mdl"

    public plugin_precache()
    {
       precache_model(model)
    }

    public plugin_init()
    {
       register_plugin(PLUGIN, VERSION, AUTHOR)
       
       register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
       register_forward(FM_Touch, "fwd_Touch")
       register_event("DeathMsg","event_deathmsg","a")
       
       cvar_ap = register_cvar("zp_give_ovo", "2")
    }

    public event_round_start()
    {    
       new ent = FM_NULLENT
       static string_class[] = "classname"
       while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, "ammo"))) 
          set_pev(ent, pev_flags, FL_KILLME)
    }

    public fwd_Touch(toucher, touched)
    {
       if (!is_user_alive(toucher) || !pev_valid(touched))
          return FMRES_IGNORED
       
       new classname[32]
       pev(touched, pev_classname, classname, 31)
       
       if (!equal(classname, "ammo"))
          return FMRES_IGNORED
       
       zp_set_user_ammo_packs(toucher, zp_get_user_ammo_packs(toucher) + get_pcvar_num(cvar_ap))
       client_print(toucher, print_chat, "[Hawk's GaMes] Voce pegou um ovo e Ganhou 2 Ammo Pack(s).")
       set_pev(touched, pev_effects, EF_NODRAW)
       set_pev(touched, pev_solid, SOLID_NOT)
       
       return FMRES_IGNORED
    }

    public event_deathmsg()
    {
       new origin[3]; get_user_origin(read_data(2) , origin)
       
       addItem(origin)
    }

    public addItem(origin[3])
    {
       new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
       set_pev(ent, pev_classname, "ammo")
       
       engfunc(EngFunc_SetModel,ent, model)
       
       set_pev(ent, pev_mins, Float:{-10.0,-10.0,0.0})
       set_pev(ent, pev_maxs, Float:{10.0,10.0,25.0})
       set_pev(ent, pev_size, Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
       engfunc(EngFunc_SetSize, ent, Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})
       
       set_pev(ent, pev_solid, SOLID_BBOX)
       set_pev(ent, pev_movetype, MOVETYPE_TOSS)
       
       new Float:fOrigin[3]
       ivecfvec(origin, fOrigin)
       set_pev(ent, pev_origin, fOrigin)
       
       set_pev(ent,pev_renderfx,kRenderFxGlowShell) 
       set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0}) 
       
       new Float:velocity[3];
       pev(ent, pev_velocity, velocity);
       velocity[2] = random_float(265.0,285.0);
       set_pev(ent, pev_velocity, velocity)
       
    }

    stock ivecfvec(const IVec[3], Float:FVec[3])
    {
       FVec[0] = float(IVec[0]);
       FVec[1] = float(IVec[1]);
       FVec[2] = float(IVec[2]);

       return 1;
    }
    ZaturN
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    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por ZaturN 2/6/2014, 7:14 pm

    AEEEE CARAAA Você é zicaa vlww !

    @edit

    ei perfect você consegue colocar pra mim, quando pega o ovo faz um som, e deixar com glow vermelho?
    0wnderless
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    [Cod.] Ovos de packs Empty Re: [Cod.] Ovos de packs

    Mensagem por 0wnderless 2/6/2014, 9:24 pm

    ZaturN escreveu:AEEEE CARAAA Você é zicaa vlww !

    @edit

    ei perfect você consegue colocar pra mim, quando pega o ovo faz um som, e deixar com glow vermelho?
    Seu problema foi resolvido certo ? Então se você precisar de algo no plugin cria outro tópico especificando o que você precisa, se quiser que eu re-abra o tópico me envia uma MP.

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