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    [Pedido] Novo Plugin

    Wagner
    Wagner
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    [Pedido] Novo Plugin Empty [Pedido] Novo Plugin

    Mensagem por Wagner 14/4/2014, 4:58 pm

    Nome do Plugin: zp_menu_block


    Onde vi: nao vi e nao sei se existe


    Descriçao: um menu no "Admin menu" com comando de bloquear/desbloquear o menu extra



    Obs: Isso acho q vai ter q criar um novo plugin  e espero q os scripters resolvam pra mim xD
    Leozinho
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    [Pedido] Novo Plugin Empty Re: [Pedido] Novo Plugin

    Mensagem por Leozinho 14/4/2014, 5:58 pm

    Você quer uma opção no menu de admin para bloquear/desbloquear os itens extras ?
    Wagner
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    [Pedido] Novo Plugin Empty Re: [Pedido] Novo Plugin

    Mensagem por Wagner 14/4/2014, 6:26 pm

    Isso mesmo! xD
    Leozinho
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    [Pedido] Novo Plugin Empty Re: [Pedido] Novo Plugin

    Mensagem por Leozinho 14/4/2014, 7:49 pm

    Preciso da sma do seu zp
    Wagner
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    [Pedido] Novo Plugin Empty Re: [Pedido] Novo Plugin

    Mensagem por Wagner 14/4/2014, 8:44 pm

    Código:
    /*================================================================================
       
       -----------------------
       -*- [ZP] Admin Menu -*-
       -----------------------
       
       This plugin is part of Zombie Plague Mod and is distributed under the
       terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
       
    ================================================================================*/

    #include <amxmodx>
    #include <amxmisc>
    #include <cstrike>
    #include <fakemeta>
    #include <hamsandwich>
    #include <amx_settings_api>
    #include <zp50_core>
    #include <zp50_gamemodes>
    #define LIBRARY_NEMESIS "zp50_class_nemesis"
    #include <zp50_class_nemesis>
    #define LIBRARY_SURVIVOR "zp50_class_survivor"
    #include <zp50_class_survivor>
    #include <zp50_admin_commands>
    #include <zp50_colorchat>

    // Settings file
    new const ZP_SETTINGS_FILE[] = "zombieplague.ini"

    #define ACCESSFLAG_MAX_LENGTH 2

    // Access flags
    new g_access_make_zombie[ACCESSFLAG_MAX_LENGTH] = "d"
    new g_access_make_human[ACCESSFLAG_MAX_LENGTH] = "d"
    new g_access_make_nemesis[ACCESSFLAG_MAX_LENGTH] = "d"
    new g_access_make_survivor[ACCESSFLAG_MAX_LENGTH] = "d"
    new g_access_respawn_players[ACCESSFLAG_MAX_LENGTH] = "d"
    new g_access_start_game_mode[ACCESSFLAG_MAX_LENGTH] = "d"

    // Admin menu actions
    enum
    {
       ACTION_INFECT_CURE = 0,
       ACTION_MAKE_NEMESIS,
       ACTION_MAKE_SURVIVOR,
       ACTION_RESPAWN_PLAYER,
       ACTION_START_GAME_MODE
    }

    // Menu keys
    const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0

    // CS Player PData Offsets (win32)
    const OFFSET_CSMENUCODE = 205

    #define MAXPLAYERS 32

    // For player/mode list menu handlers
    #define PL_ACTION g_menu_data[id][0]
    #define MENU_PAGE_PLAYERS g_menu_data[id][1]
    #define MENU_PAGE_GAME_MODES g_menu_data[id][2]
    new g_menu_data[MAXPLAYERS+1][3]

    new g_MaxPlayers

    public plugin_init()
    {
       register_plugin("[ZP] Admin Menus", ZP_VERSION_STRING, "ZP Dev Team")
       
       g_MaxPlayers = get_maxplayers()
       
       register_menu("Admin Menu", KEYSMENU, "menu_admin")
       register_clcmd("say /adminmenu", "clcmd_adminmenu")
       register_clcmd("say adminmenu", "clcmd_adminmenu")
    }

    public plugin_precache()
    {
       // Load from external file, save if not found
       if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Access Flags", "MAKE ZOMBIE", g_access_make_zombie, charsmax(g_access_make_zombie)))
          amx_save_setting_string(ZP_SETTINGS_FILE, "Access Flags", "MAKE ZOMBIE", g_access_make_zombie)
       if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Access Flags", "MAKE HUMAN", g_access_make_human, charsmax(g_access_make_human)))
          amx_save_setting_string(ZP_SETTINGS_FILE, "Access Flags", "MAKE ZOMBIE", g_access_make_human)
       if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Access Flags", "MAKE NEMESIS", g_access_make_nemesis, charsmax(g_access_make_nemesis)))
          amx_save_setting_string(ZP_SETTINGS_FILE, "Access Flags", "MAKE NEMESIS", g_access_make_nemesis)
       if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Access Flags", "MAKE SURVIVOR", g_access_make_survivor, charsmax(g_access_make_survivor)))
          amx_save_setting_string(ZP_SETTINGS_FILE, "Access Flags", "MAKE SURVIVOR", g_access_make_survivor)
       if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Access Flags", "RESPAWN PLAYERS", g_access_respawn_players, charsmax(g_access_respawn_players)))
          amx_save_setting_string(ZP_SETTINGS_FILE, "Access Flags", "RESPAWN PLAYERS", g_access_respawn_players)
       if (!amx_load_setting_string(ZP_SETTINGS_FILE, "Access Flags", "START GAME MODE", g_access_start_game_mode, charsmax(g_access_start_game_mode)))
          amx_save_setting_string(ZP_SETTINGS_FILE, "Access Flags", "START GAME MODE", g_access_start_game_mode)
    }

    public plugin_natives()
    {
       register_library("zp50_admin_menu")
       register_native("zp_admin_menu_show", "native_admin_menu_show")
       
       set_module_filter("module_filter")
       set_native_filter("native_filter")
    }
    public module_filter(const module[])
    {
       if (equal(module, LIBRARY_NEMESIS) || equal(module, LIBRARY_SURVIVOR))
          return PLUGIN_HANDLED;
       
       return PLUGIN_CONTINUE;
    }
    public native_filter(const name[], index, trap)
    {
       if (!trap)
          return PLUGIN_HANDLED;
          
       return PLUGIN_CONTINUE;
    }

    public native_admin_menu_show(plugin_id, num_params)
    {
       new id = get_param(1)
       
       if (!is_user_connected(id))
       {
          log_error(AMX_ERR_NATIVE, "[ZP] Invalid Player (%d)", id)
          return false;
       }
       
       show_menu_admin(id)
       return true;
    }

    public client_disconnect(id)
    {
       // Reset remembered menu pages
       MENU_PAGE_GAME_MODES = 0
       MENU_PAGE_PLAYERS = 0
    }

    public clcmd_adminmenu(id)
    {
       show_menu_admin(id)
    }

    // Admin Menu
    show_menu_admin(id)
    {
       static menu[250]
       new len, userflags = get_user_flags(id)
       
       // Title
       len += formatex(menu[len], charsmax(menu) - len, "\y%L:^n^n", id, "MENU_ADMIN_TITLE")
       
       // 1. Infect/Cure command
       if (userflags & (read_flags(g_access_make_zombie) | read_flags(g_access_make_human)))
          len += formatex(menu[len], charsmax(menu) - len, "\r1.\w %L^n", id, "MENU_ADMIN1")
       else
          len += formatex(menu[len], charsmax(menu) - len, "\d1. %L^n", id, "MENU_ADMIN1")
       
       // 2. Nemesis command
       if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && (userflags & read_flags(g_access_make_nemesis)))
          len += formatex(menu[len], charsmax(menu) - len, "\r2.\w %L^n", id, "MENU_ADMIN2")
       else
          len += formatex(menu[len], charsmax(menu) - len, "\d2. %L^n", id, "MENU_ADMIN2")
       
       // 3. Survivor command
       if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && (userflags & read_flags(g_access_make_survivor)))
          len += formatex(menu[len], charsmax(menu) - len, "\r3.\w %L^n", id, "MENU_ADMIN3")
       else
          len += formatex(menu[len], charsmax(menu) - len, "\d3. %L^n", id, "MENU_ADMIN3")
       
       // 4. Respawn command
       if (userflags & read_flags(g_access_respawn_players))
          len += formatex(menu[len], charsmax(menu) - len, "\r4.\w %L^n", id, "MENU_ADMIN4")
       else
          len += formatex(menu[len], charsmax(menu) - len, "\d4. %L^n", id, "MENU_ADMIN4")
       
       // 5. Start Game Mode command
       if (userflags & read_flags(g_access_start_game_mode))
          len += formatex(menu[len], charsmax(menu) - len, "\r5.\w %L^n", id, "MENU_ADMIN_START_GAME_MODE")
       else
          len += formatex(menu[len], charsmax(menu) - len, "\d5. %L^n", id, "MENU_ADMIN_START_GAME_MODE")
       
       // 0. Exit
       len += formatex(menu[len], charsmax(menu) - len, "^n\r0.\w %L", id, "MENU_EXIT")
       
       // Fix for AMXX custom menus
       set_pdata_int(id, OFFSET_CSMENUCODE, 0)
       show_menu(id, KEYSMENU, menu, -1, "Admin Menu")
    }

    // Player List Menu
    show_menu_player_list(id)
    {
       static menu[128], player_name[32]
       new menuid, player, buffer[2], userflags = get_user_flags(id)
       
       // Title
       switch (PL_ACTION)
       {
          case ACTION_INFECT_CURE: formatex(menu, charsmax(menu), "%L\r", id, "MENU_ADMIN1")
          case ACTION_MAKE_NEMESIS: formatex(menu, charsmax(menu), "%L\r", id, "MENU_ADMIN2")
          case ACTION_MAKE_SURVIVOR: formatex(menu, charsmax(menu), "%L\r", id, "MENU_ADMIN3")
          case ACTION_RESPAWN_PLAYER: formatex(menu, charsmax(menu), "%L\r", id, "MENU_ADMIN4")
       }
       menuid = menu_create(menu, "menu_player_list")
       
       // Player List
       for (player = 0; player <= g_MaxPlayers; player++)
       {
          // Skip if not connected
          if (!is_user_connected(player))
             continue;
          
          // Get player's name
          get_user_name(player, player_name, charsmax(player_name))
          
          // Format text depending on the action to take
          switch (PL_ACTION)
          {
             case ACTION_INFECT_CURE: // Infect/Cure command
             {
                if (zp_core_is_zombie(player))
                {
                   if ((userflags & read_flags(g_access_make_human)) && is_user_alive(player))
                      formatex(menu, charsmax(menu), "%s \r[%L]", player_name, id, (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player)) ? "CLASS_NEMESIS" : "CLASS_ZOMBIE")
                   else
                      formatex(menu, charsmax(menu), "\d%s [%L]", player_name, id, (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player)) ? "CLASS_NEMESIS" : "CLASS_ZOMBIE")
                }
                else
                {
                   if ((userflags & read_flags(g_access_make_zombie)) && is_user_alive(player))
                      formatex(menu, charsmax(menu), "%s \y[%L]", player_name, id, (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(player)) ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
                   else
                      formatex(menu, charsmax(menu), "\d%s [%L]", player_name, id, (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(player)) ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
                }
             }
             case ACTION_MAKE_NEMESIS: // Nemesis command
             {
                if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && (userflags & read_flags(g_access_make_nemesis)) && is_user_alive(player) && !zp_class_nemesis_get(player))
                {
                   if (zp_core_is_zombie(player))
                      formatex(menu, charsmax(menu), "%s \r[%L]", player_name, id, (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player)) ? "CLASS_NEMESIS" : "CLASS_ZOMBIE")
                   else
                      formatex(menu, charsmax(menu), "%s \y[%L]", player_name, id, (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(player)) ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
                }
                else
                   formatex(menu, charsmax(menu), "\d%s [%L]", player_name, id, zp_core_is_zombie(player) ? (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player)) ? "CLASS_NEMESIS" : "CLASS_ZOMBIE" : (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(player)) ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
             }
             case ACTION_MAKE_SURVIVOR: // Survivor command
             {
                if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && (userflags & read_flags(g_access_make_survivor)) && is_user_alive(player) && !zp_class_survivor_get(player))
                {
                   if (zp_core_is_zombie(player))
                      formatex(menu, charsmax(menu), "%s \r[%L]", player_name, id, (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player)) ? "CLASS_NEMESIS" : "CLASS_ZOMBIE")
                   else
                      formatex(menu, charsmax(menu), "%s \y[%L]", player_name, id, (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(player)) ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
                }
                else
                   formatex(menu, charsmax(menu), "\d%s [%L]", player_name, id, zp_core_is_zombie(player) ? (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player)) ? "CLASS_NEMESIS" : "CLASS_ZOMBIE" : (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && zp_class_survivor_get(player)) ? "CLASS_SURVIVOR" : "CLASS_HUMAN")
             }
             case ACTION_RESPAWN_PLAYER: // Respawn command
             {
                if ((userflags & read_flags(g_access_respawn_players)) && allowed_respawn(player))
                   formatex(menu, charsmax(menu), "%s", player_name)
                else
                   formatex(menu, charsmax(menu), "\d%s", player_name)
             }
          }
          
          // Add player
          buffer[0] = player
          buffer[1] = 0
          menu_additem(menuid, menu, buffer)
       }
       
       // Back - Next - Exit
       formatex(menu, charsmax(menu), "%L", id, "MENU_BACK")
       menu_setprop(menuid, MPROP_BACKNAME, menu)
       formatex(menu, charsmax(menu), "%L", id, "MENU_NEXT")
       menu_setprop(menuid, MPROP_NEXTNAME, menu)
       formatex(menu, charsmax(menu), "%L", id, "MENU_EXIT")
       menu_setprop(menuid, MPROP_EXITNAME, menu)
       
       // If remembered page is greater than number of pages, clamp down the value
       MENU_PAGE_PLAYERS = min(MENU_PAGE_PLAYERS, menu_pages(menuid)-1)
       
       // Fix for AMXX custom menus
       set_pdata_int(id, OFFSET_CSMENUCODE, 0)
       menu_display(id, menuid, MENU_PAGE_PLAYERS)
    }

    // Game Mode List Menu
    show_menu_game_mode_list(id)
    {
       static menu[128], transkey[64]
       new menuid, index, itemdata[2], game_mode_count = zp_gamemodes_get_count()
       
       // Title
       formatex(menu, charsmax(menu), "%L:\r", id, "MENU_INFO4")
       menuid = menu_create(menu, "menu_game_mode_list")
       
       // Item List
       for (index = 0; index < game_mode_count; index++)
       {
          // Add Game Mode Name
          zp_gamemodes_get_name(index, menu, charsmax(menu))
          
          // ML support for mode name
          formatex(transkey, charsmax(transkey), "MODENAME %s", menu)
          if (GetLangTransKey(transkey) != TransKey_Bad) formatex(menu, charsmax(menu), "%L", id, transkey)
          
          itemdata[0] = index
          itemdata[1] = 0
          menu_additem(menuid, menu, itemdata)
       }
       
       // No game modes to display?
       if (menu_items(menuid) <= 0)
       {
          menu_destroy(menuid)
          return;
       }
       
       // Back - Next - Exit
       formatex(menu, charsmax(menu), "%L", id, "MENU_BACK")
       menu_setprop(menuid, MPROP_BACKNAME, menu)
       formatex(menu, charsmax(menu), "%L", id, "MENU_NEXT")
       menu_setprop(menuid, MPROP_NEXTNAME, menu)
       formatex(menu, charsmax(menu), "%L", id, "MENU_EXIT")
       menu_setprop(menuid, MPROP_EXITNAME, menu)
       
       // If remembered page is greater than number of pages, clamp down the value
       MENU_PAGE_GAME_MODES = min(MENU_PAGE_GAME_MODES, menu_pages(menuid)-1)
       
       // Fix for AMXX custom menus
       set_pdata_int(id, OFFSET_CSMENUCODE, 0)
       menu_display(id, menuid, MENU_PAGE_GAME_MODES)
    }

    // Admin Menu
    public menu_admin(id, key)
    {
       // Player disconnected?
       if (!is_user_connected(id))
          return PLUGIN_HANDLED;
       
       new userflags = get_user_flags(id)
       
       switch (key)
       {
          case ACTION_INFECT_CURE: // Infect/Cure command
          {
             if (userflags & (read_flags(g_access_make_zombie) | read_flags(g_access_make_human)))
             {
                // Show player list for admin to pick a target
                PL_ACTION = ACTION_INFECT_CURE
                show_menu_player_list(id)
             }
             else
             {
                zp_colored_print(id, "%L", id, "CMD_NOT_ACCESS")
                show_menu_admin(id)
             }
          }
          case ACTION_MAKE_NEMESIS: // Nemesis command
          {
             if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && (userflags & read_flags(g_access_make_nemesis)))
             {
                // Show player list for admin to pick a target
                PL_ACTION = ACTION_MAKE_NEMESIS
                show_menu_player_list(id)
             }
             else
             {
                zp_colored_print(id, "%L", id, "CMD_NOT_ACCESS")
                show_menu_admin(id)
             }
          }
          case ACTION_MAKE_SURVIVOR: // Survivor command
          {
             if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && (userflags & read_flags(g_access_make_survivor)))
             {
                // Show player list for admin to pick a target
                PL_ACTION = ACTION_MAKE_SURVIVOR
                show_menu_player_list(id)
             }
             else
             {
                zp_colored_print(id, "%L", id, "CMD_NOT_ACCESS")
                show_menu_admin(id)
             }
          }
          case ACTION_RESPAWN_PLAYER: // Respawn command
          {
             if (userflags & read_flags(g_access_respawn_players))
             {
                // Show player list for admin to pick a target
                PL_ACTION = ACTION_RESPAWN_PLAYER
                show_menu_player_list(id)
             }
             else
             {
                zp_colored_print(id, "%L", id, "CMD_NOT_ACCESS")
                show_menu_admin(id)
             }
          }
          case ACTION_START_GAME_MODE: // Start Game Mode command
          {
             if (userflags & read_flags(g_access_start_game_mode))
                show_menu_game_mode_list(id)
             else
             {
                zp_colored_print(id, "%L", id, "CMD_NOT_ACCESS")
                show_menu_admin(id)
             }
          }
       }
       
       return PLUGIN_HANDLED;
    }

    // Player List Menu
    public menu_player_list(id, menuid, item)
    {
       // Menu was closed
       if (item == MENU_EXIT)
       {
          MENU_PAGE_PLAYERS = 0
          menu_destroy(menuid)
          show_menu_admin(id)
          return PLUGIN_HANDLED;
       }
       
       // Remember player's menu page
       MENU_PAGE_PLAYERS = item / 7
       
       // Retrieve player id
       new buffer[2], dummy, player
       menu_item_getinfo(menuid, item, dummy, buffer, charsmax(buffer), _, _, dummy)
       player = buffer[0]
       
       // Perform action on player
       
       // Get admin flags
       new userflags = get_user_flags(id)
       
       // Make sure it's still connected
       if (is_user_connected(player))
       {
          // Perform the right action if allowed
          switch (PL_ACTION)
          {
             case ACTION_INFECT_CURE: // Infect/Cure command
             {
                if (zp_core_is_zombie(player))
                {
                   if ((userflags & read_flags(g_access_make_human)) && is_user_alive(player))
                      zp_admin_commands_human(id, player)
                   else
                      zp_colored_print(id, "%L", id, "CMD_NOT")
                }
                else
                {
                   if ((userflags & read_flags(g_access_make_zombie)) && is_user_alive(player))
                      zp_admin_commands_zombie(id, player)
                   else
                      zp_colored_print(id, "%L", id, "CMD_NOT")
                }
             }
             case ACTION_MAKE_NEMESIS: // Nemesis command
             {
                if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && (userflags & read_flags(g_access_make_nemesis)) && is_user_alive(player) && !zp_class_nemesis_get(player))
                   zp_admin_commands_nemesis(id, player)
                else
                   zp_colored_print(id, "%L", id, "CMD_NOT")
             }
             case ACTION_MAKE_SURVIVOR: // Survivor command
             {
                if (LibraryExists(LIBRARY_SURVIVOR, LibType_Library) && (userflags & read_flags(g_access_make_survivor)) && is_user_alive(player) && !zp_class_survivor_get(player))
                   zp_admin_commands_survivor(id, player)
                else
                   zp_colored_print(id, "%L", id, "CMD_NOT")
             }
             case ACTION_RESPAWN_PLAYER: // Respawn command
             {
                if ((userflags & read_flags(g_access_respawn_players)) && allowed_respawn(player))
                   zp_admin_commands_respawn(id, player)
                else
                   zp_colored_print(id, "%L", id, "CMD_NOT")
             }
          }
       }
       else
          zp_colored_print(id, "%L", id, "CMD_NOT")
       
       menu_destroy(menuid)
       show_menu_player_list(id)
       return PLUGIN_HANDLED;
    }

    // Game Mode List Menu
    public menu_game_mode_list(id, menuid, item)
    {
       // Menu was closed
       if (item == MENU_EXIT)
       {
          MENU_PAGE_GAME_MODES = 0
          menu_destroy(menuid)
          show_menu_admin(id)
          return PLUGIN_HANDLED;
       }
       
       // Remember game modes menu page
       MENU_PAGE_GAME_MODES = item / 7
       
       // Retrieve game mode id
       new itemdata[2], dummy, game_mode_id
       menu_item_getinfo(menuid, item, dummy, itemdata, charsmax(itemdata), _, _, dummy)
       game_mode_id = itemdata[0]
       
       // Attempt to start game mode
       zp_admin_commands_start_mode(id, game_mode_id)
       
       menu_destroy(menuid)
       show_menu_game_mode_list(id)
       return PLUGIN_HANDLED;
    }

    // Checks if a player is allowed to respawn
    allowed_respawn(id)
    {
       if (is_user_alive(id))
          return false;
       
       new CsTeams:team = cs_get_user_team(id)
       
       if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED)
          return false;
       
       return true;
    }
    Ta aí mas...
    Será q da pra vc criar um plugin separado?
    é q seria mais pratico pra poder mexer nele dps, com cvars,
    é pq esse addons q tou montando pode nao ser fixo, caso eu aixe um melhor eu irei troca-lo, mas caso n tenha como mi ensine como vc vai fazer para criar oq eu pedi xD

    Qualquer Coisa tenho contatos:
    Skype: wg..wagner
    Steam: WaGneR
    Face: fb.com/wagner.araujo.1000

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      Data/hora atual: 23/11/2024, 1:45 am