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    [ZP] Extra Tryder

    ZORO
    ZORO
    Humano


    Masculino Número de Mensagens : 119
    The Prision Virus
    Ammo Packs : 4175
    Honra : -3
    Data de inscrição : 03/07/2013

    [ZP] Extra Tryder Empty [ZP] Extra Tryder

    Mensagem por ZORO 24/1/2014, 1:25 am

    Nome do Item : Tryder

    Função : Adiciona 500 de vida e 500 de colete e ganha 4 armas : Rambo
                                                                                            Ak-47 
                                                                                            M4A1
                                                                                            XM1014

    Código:
    /*================================================================================
       
       --------------------------------
       -*- [ZP] Tryder -*-
       --------------------------------
       
       ~~~~~~~~~~~~~~~
       - Description -
       ~~~~~~~~~~~~~~~
       
       Player with Glow + Unlimited Clip + Health + Armor.
       
    ================================================================================*/

    #include <amxmodx>
    #include <zombieplague>
    #include <fakemeta_util>
    #include <hamsandwich>

    #define VERSION "2.2"

    #define MODEL_TRYDER "vip" // name of the model
    #define TASK_DELAY 0.5
    #define MODELSET_TASK 100

    // CS Offsets
    #if cellbits == 32
    const OFFSET_CLIPAMMO = 51
    #else
    const OFFSET_CLIPAMMO = 65
    #endif
    const OFFSET_LINUX_WEAPONS = 4

    // Max Clip for weapons
    new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
             10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }
             
    new g_fumado, g_has_unlimited_clip[33], g_tryder[33]
    new tryder_health, tryder_armor, tryder_model, tryder_glow
    new r, g, b

    new g_has_tryder_model[33]
    new g_tryder_model[33][32]
    new Float:g_models_counter

    public plugin_init()
    {
       register_plugin("[ZP] Tryder", VERSION, "ILUSION")
       
       g_fumado = zp_register_extra_item("Comprar Tryder", 150, ZP_TEAM_HUMAN)
       register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
       register_logevent("event_round_end", 2, "1=Round_End")
       register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
       register_clcmd("drop", "clcmd_drop")
       register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")
       RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
       
       tryder_health =    register_cvar("zp_tryder_health", "500")
       tryder_armor =       register_cvar("zp_tryder_armor", "500")
       tryder_model =       register_cvar("zp_tryder_model", "0")
       tryder_glow =      register_cvar("zp_tryder_glow", "1")
       r =         register_cvar("zp_tryder_glow_red", "0")
       g =          register_cvar("zp_tryder_glow_green", "0")
       b =          register_cvar("zp_tryder_glow_blue", "250")
       
       
       register_cvar("zp_tryder_version", VERSION, FCVAR_SERVER)
    }

    public plugin_precache()
    {
       new modelpath[100]
       formatex(modelpath, sizeof modelpath - 1, "models/player/%s/%s.mdl", MODEL_TRYDER, MODEL_TRYDER)
       engfunc(EngFunc_PrecacheModel, modelpath)
    }

    // Item Selected forward
    public zp_extra_item_selected(player, itemid)
    {
       // check if the selected item matches any of our registered ones
       if (itemid == g_fumado)
       {
          // Strip off from weapons
          fm_strip_user_weapons(player)
          // Model
          /*if (get_pcvar_num(tryder_model))
             fm_set_user_model(player, model_tryder)*/
          static red, green, blue
          red = get_pcvar_num(r)
          green = get_pcvar_num(g)
          blue = get_pcvar_num(b)
          // Glow
          if (get_pcvar_num(tryder_glow))
             fm_set_rendering(player, kRenderFxGlowShell, red, green, blue, kRenderNormal, 20)
          // Equips
          fm_give_item(player, "weapon_knife")
          fm_give_item(player, "weapon_m249")
          fm_give_item(player, "weapon_m4a1")
          fm_give_item(player, "weapon_ak47")
          fm_give_item(player, "weapon_xm1014")
          // Clip
          g_has_unlimited_clip[player] = true
          // Dont Drop
          g_tryder[player] = true
          // HP
          fm_set_user_health(player, get_pcvar_num(tryder_health))
          // Aura
          set_pev(player, pev_effects, pev(player, pev_effects) | EF_BRIGHTLIGHT)
          // Armor
          fm_set_user_armor(player, get_pcvar_num(tryder_armor))
          new name[32]
          get_user_name(player, name, 31)
          set_hudmessage(0, 255, 0, 0.05, 0.45, 1, 0.0, 5.0, 1.0, 1.0, -1)
          show_hudmessage(0, "%s Comprou Tryder!!", name)
          if (get_pcvar_num(tryder_model))
             set_task(0.1, "cambiar", player)
       }
    }

    public clcmd_drop(player)
    {
       if (g_tryder[player])
          return PLUGIN_HANDLED;
       
       return PLUGIN_CONTINUE;
    }

    public cambiar(player)
    {
       if (g_tryder[player])
       {
          copy(g_tryder_model[player], sizeof g_tryder_model[] - 1, MODEL_TRYDER)
          
          new currentmodel[32]
          fm_get_user_model(player, currentmodel, sizeof currentmodel - 1)
          
          if (!equal(currentmodel, g_tryder_model[player]))
          {
             set_task(1.0 + g_models_counter, "task_set_model", player+MODELSET_TASK)
             g_models_counter += TASK_DELAY
          }
       }
       
       return PLUGIN_HANDLED
    }

    public event_round_start()
    {
       for (new id; id <= 32; id++) g_has_unlimited_clip[id] = false;
       for (new player; player <= 32; player++) g_tryder[player] = false;
    }

    public event_round_end()
    {
       g_models_counter = 0.0
    }

    public fw_PlayerKilled(victim, attacker, shouldgib)
    {
       if (g_tryder[victim])
       {
          fm_reset_user_model(victim)
       }
    }

    public message_cur_weapon(msg_id, msg_dest, msg_entity)
    {
       // Player doesn't have the unlimited clip upgrade
       if (!g_has_unlimited_clip[msg_entity])
          return;
       
       // Player not alive or not an active weapon
       if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
          return;
       
       static weapon, clip
       weapon = get_msg_arg_int(2) // get weapon ID
       clip = get_msg_arg_int(3) // get weapon clip
       
       // Unlimited Clip Ammo
       if (MAXCLIP[weapon] > 2) // skip grenades
       {
          set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
          
          if (clip < 2) // refill when clip is nearly empty
          {
             // Get the weapon entity
             static wname[32], weapon_ent
             get_weaponname(weapon, wname, sizeof wname - 1)
             weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
             
             // Set max clip on weapon
             fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
          }
       }
    }

    public task_set_model(player)
    {
       // Get player id
       player -= MODELSET_TASK
       
       // Actually set the player's model
       fm_set_user_model(player, g_tryder_model[player])
    }


    public fw_ClientUserInfoChanged(player)
    {
       if (g_tryder[player] && !zp_get_user_first_zombie(player) && !zp_get_user_zombie(player) && !zp_get_user_nemesis(player) && !zp_get_user_survivor(player))
       {
          // Player doesn't have a custom model
          if (!g_has_tryder_model[player])
             return FMRES_IGNORED;

          // Get current model
          static currentmodel[32]
          fm_get_user_model(player, currentmodel, sizeof currentmodel - 1)
       
          // Check whether it matches the custom model - if not, set it again
          if (!equal(currentmodel, g_tryder_model[player]))
             fm_set_user_model(player, g_tryder_model[player])
       
          return FMRES_IGNORED;
       }
       
       return FMRES_IGNORED;
    }

    // Set Weapon Clip Ammo
    stock fm_set_weapon_ammo(entity, amount)
    {
       set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
    }

    stock fm_set_user_model(player, const modelname[])
    {   
       // Set new model   
       engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", modelname)       
       
       // Remember this player has a custom model   
       g_has_tryder_model[player] = true
    }

    stock fm_get_user_model(player, model[], len)
    {   
       // Retrieve current model
       engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
    }

    stock fm_reset_user_model(player)
    {
       // Player doesn't have a custom model any longer
       g_has_tryder_model[player] = false
       
       dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
    }

    Dependendo de sua preferençia, você pode adicionar mais colete e mais vida, e também pode  adicionar uma models propria no item

    So localizar a seguinte linha

    Código:
    tryder_model =       register_cvar("zp_tryder_model", "0")

    No lugar do 0, coloquei 1 para ativar a model

    E nesta linha

    Código:

    #define MODEL_TRYDER "vip" // name of the model

    O Nome da model que prefere e pronto :D
    william
    william
    Humano


    Masculino Número de Mensagens : 158
    Ammo Packs : 4028
    Honra : 0
    Data de inscrição : 03/11/2013

    [ZP] Extra Tryder Empty Re: [ZP] Extra Tryder

    Mensagem por william 24/1/2014, 1:39 am

    bom pluing GOSTEI pakas

      Data/hora atual: 23/11/2024, 4:57 am