Descrição: Uma arma feita para os humanos com as seguintes cores (Azul e Vermelho) Dano X2 mas fortes (que muda por cvar), o proposito dela e combater o T-Virus. como se fossem Policia e Bandido, e acabar com o Virus.
Código:
#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
new cvar_dmgmultiplier, cvar_custommodel, cvar_uclip, cvar_tracer, bullets[33]
new M4A1_POLICIA_V_MODEL[64] = "models/v_m4a1.mdl"
new M4A1_POLICIA_P_MODEL[64] = "models/p_m4a1.mdl"
#define is_valid_player(%1) (1 <= %1 <= 32)
new m_spriteTexture
new g_itemid
new bool:g_has_m4a1_policia[33]
new g_hasZoom[ 33 ]
const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init()
{
cvar_dmgmultiplier = register_cvar("zp_m4a1_policia_dmg_multiplier", "4")
cvar_custommodel = register_cvar("zp_m4a1_policia_custom_model", "0")
cvar_uclip = register_cvar("zp_m4a1_policia_unlimited_clip", "1")
cvar_tracer = register_cvar("zp_weapon_tracer", "1")
register_plugin("[ZP] Extra: M4A1 Policia", "1.0", "[D]etonado[R]")
g_itemid = zp_register_extra_item("M4A1 Policial", 120, ZP_TEAM_HUMAN)
register_event("DeathMsg", "Death", "a")
register_event("WeapPickup","checkModel","b","1=19")
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
}
public client_connect(id)
{
g_has_m4a1_policia[id] = false
}
public client_disconnect(id)
{
g_has_m4a1_policia[id] = false
}
public Death()
{
g_has_m4a1_policia[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_has_m4a1_policia[id] = false
}
public plugin_precache()
{
precache_model(M4A1_POLICIA_V_MODEL)
precache_model(M4A1_POLICIA_P_MODEL)
precache_sound("weapons/zoom.wav")
m_spriteTexture = precache_model("sprites/dot.spr")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_m4a1_policia[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_has_m4a1_policia[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4A1_POLICIA_V_MODEL)
set_pev(id, pev_weaponmodel2, M4A1_POLICIA_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_has_m4a1_policia[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_has_m4a1_policia[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_M4A1 && g_has_m4a1_policia[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_M4A1 && g_has_m4a1_policia[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}
give_item(player, "weapon_m4a1")
cs_set_user_bpammo(player, CSW_M4A1, 90)
client_printcolor(player, "!g[DP] !yVoce comprou a !tM4A1 Policia !g[Extermine o T-Virus]")
g_has_m4a1_policia[player] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_tracer))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == (CSW_M4A1)) && (g_has_m4a1_policia[id]))
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
switch(random_num(1,2))
{
case 1:
{
/*BEAMENTPOINTS*/
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) /*TE_BEAMENTPOINTS 0*/
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte(255) // r, g, b
write_byte(0) // r, g, b
write_byte(0) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
case 2:
{
/*BEAMENTPOINTS*/
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) /*TE_BEAMENTPOINTS 0*/
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte(0) // r, g, b
write_byte(0) // r, g, b
write_byte(255) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
}
bullets[id] = clip
}
}
}
stock client_printcolor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!t", "^3") // Team Color
replace_all(msg, 190, "!t2", "^0") // Team2 Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1046\\ f0\\ fs16 \n\\ par }
*/