Descrição: Uma arma feita para os humanos com as seguintes cores (Azul e Vermelho) Dano X2 mas fortes (que muda por cvar), o proposito dela e combater o T-Virus. como se fossem Policia e Bandido, e acabar com o Virus.

Código:

#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

new cvar_dmgmultiplier,  cvar_custommodel, cvar_uclip, cvar_tracer, bullets[33]

new M4A1_POLICIA_V_MODEL[64] = "models/v_m4a1.mdl"
new M4A1_POLICIA_P_MODEL[64] = "models/p_m4a1.mdl"

#define is_valid_player(%1) (1 <= %1 <= 32)

new m_spriteTexture

new g_itemid

new bool:g_has_m4a1_policia[33]

new g_hasZoom[ 33 ]

const Wep_m4a1 = ((1<<CSW_M4A1))

public plugin_init()
{
   cvar_dmgmultiplier = register_cvar("zp_m4a1_policia_dmg_multiplier", "4")
   cvar_custommodel = register_cvar("zp_m4a1_policia_custom_model", "0")
   cvar_uclip = register_cvar("zp_m4a1_policia_unlimited_clip", "1")
   cvar_tracer = register_cvar("zp_weapon_tracer", "1")
   
   register_plugin("[ZP] Extra: M4A1 Policia", "1.0", "[D]etonado[R]")

   g_itemid = zp_register_extra_item("M4A1 Policial", 120, ZP_TEAM_HUMAN)

   register_event("DeathMsg", "Death", "a")

   register_event("WeapPickup","checkModel","b","1=19")

   register_event("CurWeapon","checkWeapon","be","1=1")
   register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")

   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   register_forward( FM_CmdStart, "fw_CmdStart" )
   RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

        register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
   
}

public client_connect(id)
{
   g_has_m4a1_policia[id] = false
}

public client_disconnect(id)
{
   g_has_m4a1_policia[id] = false
}

public Death()
{
   g_has_m4a1_policia[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
   g_has_m4a1_policia[id] = false
}

public plugin_precache()
{
   precache_model(M4A1_POLICIA_V_MODEL)
   precache_model(M4A1_POLICIA_P_MODEL)
   precache_sound("weapons/zoom.wav")
        m_spriteTexture = precache_model("sprites/dot.spr")
}

public zp_user_infected_post(id)
{
   if (zp_get_user_zombie(id))
   {
      g_has_m4a1_policia[id] = false
   }
}

public checkModel(id)
{
   if ( zp_get_user_zombie(id) )
      return PLUGIN_HANDLED
   
   new szWeapID = read_data(2)
   
   if ( szWeapID == CSW_M4A1 && g_has_m4a1_policia[id] == true && get_pcvar_num(cvar_custommodel) )
   {
      set_pev(id, pev_viewmodel2, M4A1_POLICIA_V_MODEL)
      set_pev(id, pev_weaponmodel2, M4A1_POLICIA_P_MODEL)
   }
   return PLUGIN_HANDLED
}

public checkWeapon(id)
{
   new plrClip, plrAmmo, plrWeap[32]
   new plrWeapId
   
   plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
   
   if (plrWeapId == CSW_M4A1 && g_has_m4a1_policia[id])
   {
      checkModel(id)
   }
   else
   {
      return PLUGIN_CONTINUE
   }
   
   if (plrClip == 0 && get_pcvar_num(cvar_uclip))
   {
      // If the user is out of ammo..
      get_weaponname(plrWeapId, plrWeap, 31)
      // Get the name of their weapon
      give_item(id, plrWeap)
      engclient_cmd(id, plrWeap)
      engclient_cmd(id, plrWeap)
      engclient_cmd(id, plrWeap)
   }
   return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_has_m4a1_policia[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
   if( !is_user_alive( id ) )
      return PLUGIN_HANDLED
   
   if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
   {
      new szClip, szAmmo
      new szWeapID = get_user_weapon( id, szClip, szAmmo )
      
      if( szWeapID == CSW_M4A1 && g_has_m4a1_policia[id] == true && !g_hasZoom[id] == true)
      {
         g_hasZoom[id] = true
         cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
         emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
      }
      
      else if ( szWeapID == CSW_M4A1 && g_has_m4a1_policia[id] == true && g_hasZoom[id])
      {
         g_hasZoom[ id ] = false
         cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
         
      }
      
   }
   return PLUGIN_HANDLED
}

public zp_extra_item_selected(player, itemid)
{
   if ( itemid == g_itemid )
   {
      if ( user_has_weapon(player, CSW_M4A1) )
      {
         drop_prim(player)
      }
      
      give_item(player, "weapon_m4a1")
      cs_set_user_bpammo(player, CSW_M4A1, 90)
      client_printcolor(player, "!g[DP] !yVoce comprou a !tM4A1 Policia !g[Extermine o T-Virus]")
      g_has_m4a1_policia[player] = true;
   }
}
stock drop_prim(id)
{
   new weapons[32], num
   get_user_weapons(id, weapons, num)
   for (new i = 0; i < num; i++) {
      if (Wep_m4a1 & (1<<weapons[i]))
      {
         static wname[32]
         get_weaponname(weapons[i], wname, sizeof wname - 1)
         engclient_cmd(id, "drop", wname)
      }
   }
}

public make_tracer(id)
{
if (get_pcvar_num(cvar_tracer))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]

get_user_team(id, pteam, 15)

if ((bullets[id] > clip) && (wpnid == (CSW_M4A1)) && (g_has_m4a1_policia[id]))
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


switch(random_num(1,2))
{
case 1:
{
/*BEAMENTPOINTS*/
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)    /*TE_BEAMENTPOINTS 0*/
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte(255)    // r, g, b
write_byte(0)      // r, g, b
write_byte(0)      // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
case 2:
{
/*BEAMENTPOINTS*/
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)    /*TE_BEAMENTPOINTS 0*/
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte(0)    // r, g, b
write_byte(0)      // r, g, b
write_byte(255)      // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
}
bullets[id] = clip
}
}
}

stock client_printcolor(const id, const input[], any:...)
{
  new count = 1, players[32]
  static msg[191]
  vformat(msg, 190, input, 3)
 
  replace_all(msg, 190, "!g", "^4") // Green Color
  replace_all(msg, 190, "!y", "^1") // Default Color
  replace_all(msg, 190, "!t", "^3") // Team Color
  replace_all(msg, 190, "!t2", "^0") // Team2 Color
 
  if (id) players[0] = id; else get_players(players, count, "ch")
  {
      for (new i = 0; i < count; i++)
      {
        if (is_user_connected(players[i]))
        {
            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
            write_byte(players[i]);
            write_string(msg);
            message_end();
        }
      }
  }
}
         
      
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1046\\ f0\\ fs16 \n\\ par }
*/