Função : Este Zombie Possui a habilidade de bloquear a arma do humano por 5 segundos
Tradução 100%
Tradução 100%
- Código:
/*================================================================================
Name: Lockerz Zombie
Type: Zombie Class
For: Zombie Plague 4.3
Author: Dias Leon
Credits:
- Dias | Made Plugin
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <zombieplague>
// Zombie Attributes
new const zclass_name[] = "Zumbi Lockerz" // name
new const zclass_info[] = "\r[Bloquer Arma 'G']" // description
new const zclass_model[] = "zombie_source" // model
new const zclass_clawmodel[] = "v_knife_zombie.mdl" // claw model
const zclass_health = 4400 // health
const zclass_speed = 270 // speed
const Float:zclass_gravity = 1.0 // gravity
const Float:zclass_knockback = 1.0 // knockback
// Class IDs
new g_lockerz
// Main var
new beam
new bool:can_lock[33]
new bool:target_locked[33]
// Main cvar
new cvar_distance
new cvar_cooldown
new cvar_cooldown_target
public plugin_init()
{
register_plugin("[ZP] Zombie Class: Lockerz Zombie", "1.0", "Dias Leon")
register_clcmd("drop", "lock_now")
register_forward(FM_CmdStart, "fw_Start")
cvar_distance = register_cvar("lz_distance", "750")
cvar_cooldown = register_cvar("lz_cooldown_time", "30.0")
cvar_cooldown_target = register_cvar("lz_cooldown_target_time", "10.0")
}
public plugin_precache()
{
g_lockerz = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
beam = precache_model("sprites/lgtning.spr")
}
public zp_user_infected_post(id, infector)
{
if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_lockerz)
{
client_print(id, print_chat, "[Lockerz Zombie] Aperte (G) Para bloquear a arma do humano !!!")
can_lock[id] = true
}
}
public zp_user_humanized_post(id)
{
if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_lockerz)
{
can_lock[id] = false
}
}
public lock_now(id)
{
if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_lockerz)
{
if(is_user_alive(id) && can_lock[id] == true)
{
new target1, body1
static Float:start1[3]
static Float:end1[3]
pev(id, pev_origin, start1)
start1[2] += 16.0
fm_get_aim_origin(id, end1)
end1[2] += 16.0
get_user_aiming(id, target1, body1, cvar_distance)
if(is_user_alive(target1) && !zp_get_user_zombie(target1) && !zp_get_user_survivor(target1))
{
lock_target(target1)
client_print(id, print_center, "Target Locked [Hit]")
} else {
client_print(id, print_center, "Target not Locked [Miss]")
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(0)
engfunc(EngFunc_WriteCoord, start1[0])
engfunc(EngFunc_WriteCoord, start1[1])
engfunc(EngFunc_WriteCoord, start1[2])
engfunc(EngFunc_WriteCoord, end1[0])
engfunc(EngFunc_WriteCoord, end1[1])
engfunc(EngFunc_WriteCoord, end1[2])
write_short(beam)
write_byte(0)
write_byte(30)
write_byte(20)
write_byte(50)
write_byte(50)
write_byte(255)
write_byte(255)
write_byte(255)
write_byte(100)
write_byte(50)
message_end()
can_lock[id] = false
set_task(get_pcvar_float(cvar_cooldown), "ability_reload", id)
} else {
if(is_user_alive(id) && can_lock[id] == false)
{
client_print(id, print_chat, "[Lockerz Zombie] Voce nao pode usar a habilidade agora. Por favor espere %i", get_pcvar_num(cvar_cooldown))
}
}
}
}
public lock_target(id)
{
target_locked[id] = true
set_task(get_pcvar_float(cvar_cooldown_target), "unlock_target", id)
client_print(id, print_chat, "Voce bloqueou a arma do humano, Nao pode mais bloquear. Por favor espere %i", get_pcvar_num(cvar_cooldown_target))
return PLUGIN_HANDLED
}
public ability_reload(id)
{
can_lock[id] = true
client_print(id, print_chat, "[Lockerz Zombie] Agora. Voce ja pode usar a habilidade novamente, Aperte (G)")
}
public unlock_target(id)
{
target_locked[id] = false
client_print(id, print_chat, "Sua Arma foi desbloqueada. Agora voce pode atirar normalmente")
return PLUGIN_HANDLED
}
public fw_Start(id, uc_handle, seed)
{
if(is_user_alive(id) && target_locked[id] == true)
{
new button = get_uc(uc_handle,UC_Buttons)
if(button & IN_ATTACK || button & IN_ATTACK2)
{
set_uc(uc_handle,UC_Buttons,(button & ~IN_ATTACK) & ~IN_ATTACK2)
}
}
}