Iai galera, estarei disponibilizando um plugin muito bom aqui, ele mostra os modos numa HUD no lado direito perto da HUD de informacoes, dizendo em qual modo o Jogador(a) esta jogando
Creditos : meTaLiCroSS
Creditos : meTaLiCroSS
Código:
#include <amxmodx>
#include <zombieplague>
/*================================================================================
[Customizations]
=================================================================================*/
// Hudmessage tag
new const hud_tag[] = "Esta Jogando No Modo: "
// Name for each Hudmessage Mode
new const mode_names[][] =
{
"Esperando Novo Modo...", // No mode Started
"Modo Infeccion", // Normal Infection, single round
"Modo Nemesis", // Nemesis Mode (zombie boss)
"Modo Assasino",
"Modo Survivor", // Survivor Mode (human boss)
"Modo Sniper",
"Modo Berserker",
"Modo Swarm", // Swarm round (no infections)
"Infeccion Multiple", // Multiple Infection (like single round, but, more than 1 zombie)
"Modo Plague", // Plague round (nemesis & zombies vs. survivors & humans)
"Desconocido" // An unofficial mode (edited/created/modified by user)
}
// RGB Colors for each Hudmessage Mode
// See here some RGB Colors: http://web.njit.edu/~kevin/rgb.txt.html
new const rgb_hud_colors[sizeof(mode_names)][3] =
{
// R G B
{255, 255, 255}, // No mode Started
{0, 255, 0}, // Normal Infection, single round
{255, 0, 0}, // Nemesis Mode (zombie boss)
{0, 0, 0}, // Nemesis Mode (zombie boss)
{0, 0, 255}, // Survivor Mode (human boss)
{0, 0, 0}, // Survivor Mode (human boss)
{0, 0, 0}, // Survivor Mode (human boss)
{255, 255, 0}, // Swarm round (no infections)
{0, 255, 0}, // Multiple Infection (like single round, but, more than 1 zombie)
{255, 0, 0}, // Plague round (nemesis & zombies vs. survivors & humans)
{255, 255, 255} // An unofficial mode (edited/created/modified by user)
}
// X Hudmessage Position ( --- )
const Float:HUD_MODE_X = 0.65
// Y Hudmessage Position ( ||| )
const Float:HUD_MODE_Y = 0.2
// Time at which the Hudmessage is displayed. (when user is puted into the Server)
const Float:START_TIME = 3.0
/*================================================================================
Customization ends here! Yes, that's it. Editing anything beyond
here is not officially supported. Proceed at your own risk...
=================================================================================*/
// Variables
new g_SyncHud, g_Mode
// Cvar pointers
new cvar_enable, cvar_central
public plugin_init()
{
// Plugin Info
register_plugin("[ZP] Addon: Display the Current Mode", "0.1.6", "meTaLiCroSS")
// Round Start Event
register_event("HLTV", "event_RoundStart", "a", "1=0", "2=0")
// Enable Cvar
cvar_enable = register_cvar("zp_display_mode", "1")
// Server Cvar
register_cvar("zp_addon_dtcm", "v0.1.6 by meTaLiCroSS", FCVAR_SERVER|FCVAR_SPONLY)
// Variables
g_SyncHud = CreateHudSyncObj()
// Getting "zp_on" cvar
if(cvar_exists("zp_on"))
cvar_central = get_cvar_pointer("zp_on")
// If Zombie Plague is not running (bugfix)
if(!get_pcvar_num(cvar_central))
pause("a")
}
public client_putinserver(id)
{
// Setting Hud
set_task(START_TIME, "mode_hud", id, _, _, "b")
}
public event_RoundStart()
{
// Update var (no mode started / in delay)
g_Mode = 0
}
public mode_hud(id)
{
// If the Cvar isn't enabled
if(!get_pcvar_num(cvar_enable))
return;
// Hud Options
set_hudmessage(rgb_hud_colors[g_Mode][0], rgb_hud_colors[g_Mode][1], rgb_hud_colors[g_Mode][2], HUD_MODE_X, HUD_MODE_Y, 0, 6.0, 12.0)
// Now the hud appears
ShowSyncHudMsg(id, g_SyncHud, "%s%s", (g_Mode == 0 ? "" : hud_tag), mode_names[g_Mode])
}
public zp_round_started(mode, id)
{
// Update var with Mode num
g_Mode = mode
// An unofficial mode
if(!(1 <= mode < (sizeof(mode_names) - 1)))
g_Mode = sizeof(mode_names) - 1
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/