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    [ZP] Double Barrel Gold

    Eduardoo
    Eduardoo
    Designer


    Nick : HeyBigode
    Masculino Número de Mensagens : 796
    Ammo Packs : 4529
    Honra : 28
    Data de inscrição : 30/09/2013

    [ZP] Double Barrel Gold Empty [ZP] Double Barrel Gold

    Mensagem por Eduardoo 12/10/2013, 12:44 pm

    Para fazer download do plugin, Clique Aqui

    [ZP] Double Barrel Gold 2YgldpX

    [ZP] Double Barrel Gold AB6ns6C

    Créditos: Zombie-mod.ru

    OBS: O nome dexter quando eu matei o zumbi, é porque baixei o addons The Virus,
    já havia uma conta VIP assim e usei essa :s

    Se alguém puder colocar rastro de bala GOLDEN eu fico agradecida!
    Leozinho
    Leozinho
    Administrador


    Masculino Número de Mensagens : 2865
    Ammo Packs : 5416
    Honra : 75
    Data de inscrição : 20/11/2011

    [ZP] Double Barrel Gold Empty Re: [ZP] Double Barrel Gold

    Mensagem por Leozinho 12/10/2013, 1:05 pm

    Zplague12
    Dexter
    Dexter
    Humano


    Nick : Dexter
    Masculino Número de Mensagens : 913
    '-'
    Ammo Packs : 3682
    Honra : -3
    Data de inscrição : 28/04/2013

    [ZP] Double Barrel Gold Empty Re: [ZP] Double Barrel Gold

    Mensagem por Dexter 12/10/2013, 3:44 pm

    coloquei pra sai rastro de ouro testa ae:

    Código:
    #include <amxmodx>
    #include <engine>
    #include <fakemeta>
    #include < fun >
    #include <hamsandwich>
    #include < xs >
    #include <cstrike>
    #include <zombieplague>

    #define ENG_NULLENT      -1
    #define EV_INT_WEAPONKEY   EV_INT_impulse
    #define dbarrelg_WEAPONKEY 7061
    #define MAX_PLAYERS             32
    #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

    const USE_STOPPED = 0
    const OFFSET_ACTIVE_ITEM = 373
    const OFFSET_WEAPONOWNER = 41
    const OFFSET_LINUX = 5
    const OFFSET_LINUX_WEAPONS = 4

    #define WEAP_LINUX_XTRA_OFF      4
    #define m_fKnown               44
    #define m_flNextPrimaryAttack       46
    #define m_flTimeWeaponIdle         48
    #define m_iClip               51
    #define m_fInReload            54
    #define PLAYER_LINUX_XTRA_OFF   5
    #define m_flNextAttack            83

    #define dbarrelg_RELOAD_TIME   1.7
    #define dbarrelg_IDLE             0
    #define dbarrelg_SHOOT1          1
    #define dbarrelg_SHOOT2      2
    #define dbarrelg_RELOAD      3
    #define dbarrelg_DRAW         4

    #define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1)

    new const Fire_Sounds[][] = { "weapons/dbarrel.wav" }

    new dbarrelg_V_MODEL[64] = "models/v_dbarrelg.mdl"
    new dbarrelg_P_MODEL[64] = "models/p_dbarrelg.mdl"
    new dbarrelg_W_MODEL[64] = "models/w_dbarrelg.mdl"

    new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

    new cvar_dmg_dbarrelg, cvar_recoil_dbarrelg, g_itemid_dbarrelg, cvar_clip_dbarrelg, cvar_spd_dbarrelg, cvar_dbarrelg_ammo, cvar_shellshealth_dbarrelg, shells_model
    new cvar_goldbullets
    new g_MaxPlayers, g_orig_event_dbarrelg, g_IsInPrimaryAttack
    new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
    new g_has_dbarrelg[33], g_clip_ammo[33], g_dbarrelg_TmpClip[33], oldweap[33]
    new gmsgWeaponList
    new bullets[ 33 ]
    new m_spriteTexture

    const PRIMARY_WEAPONS_BIT_SUM =
    (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
    CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
    new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
             "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
             "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
             "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
             "weapon_ak47", "weapon_knife", "weapon_p90" }

    public plugin_init()
    {
       register_plugin("[ZP] Extra: Double Barrel Gold", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
       register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
       register_event("CurWeapon","CurrentWeapon","be","1=1")
       RegisterHam(Ham_Item_AddToPlayer, "weapon_xm1014", "fw_dbarrelg_AddToPlayer")
       RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
       RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
       RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
       RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
       for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
       if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
       RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_xm1014", "fw_dbarrelg_PrimaryAttack")
       RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_xm1014", "fw_dbarrelg_PrimaryAttack_Post", 1)
       RegisterHam(Ham_Item_PostFrame, "weapon_xm1014", "dbarrelg_ItemPostFrame")
       RegisterHam(Ham_Weapon_Reload, "weapon_xm1014", "dbarrelg_Reload")
       RegisterHam(Ham_Weapon_Reload, "weapon_xm1014", "dbarrelg_Reload_Post", 1)
       RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
       register_forward(FM_SetModel, "fw_SetModel")
       register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
       register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
       
       RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
       RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
       RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
       RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
       RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
       RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
       RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

       cvar_dmg_dbarrelg = register_cvar("zp_dbarrelg_dmg", "1.67")
       cvar_recoil_dbarrelg = register_cvar("zp_dbarrelg_recoil", "1.35")
       cvar_clip_dbarrelg = register_cvar("zp_dbarrelg_clip", "2")
       cvar_spd_dbarrelg = register_cvar("zp_dbarrelg_spd", "1.0")
       cvar_dbarrelg_ammo = register_cvar("zp_dbarrelg_ammo", "32")
       cvar_shellshealth_dbarrelg = register_cvar("zp_dbarrelg_shellslife", "2")
       cvar_goldbullets = register_cvar("zp_dbarrlg_gold_bullets", "1")
       
       g_itemid_dbarrelg = zp_register_extra_item("[Shotgun] \rDouble Barrel Gold", 40, ZP_TEAM_HUMAN)
       g_MaxPlayers = get_maxplayers()
       gmsgWeaponList = get_user_msgid("WeaponList")
    }

    public plugin_precache()
    {
       precache_model(dbarrelg_V_MODEL)
       precache_model(dbarrelg_P_MODEL)
       precache_model(dbarrelg_W_MODEL)
       shells_model = precache_model("models/rshell.mdl")
       for(new i = 0; i < sizeof Fire_Sounds; i++)
       precache_sound(Fire_Sounds[i])   
       precache_sound("weapons/dbarrel_foley1.wav")
       precache_sound("weapons/dbarrel_foley2.wav")
       precache_sound("weapons/dbarrel_foley3.wav")
       precache_sound("weapons/dbarrel_foley4.wav")
       precache_sound("weapons/dbarrel_draw.wav")
       m_iBlood[0] = precache_model("sprites/blood.spr")
       m_iBlood[1] = precache_model("sprites/bloodspray.spr")
       precache_generic("sprites/weapon_dbarrelg.txt")
         precache_generic("sprites/640hud82.spr")
           precache_generic("sprites/640hud7.spr")
       m_spriteTexture = precache_model("sprites/dot.spr")
       
            register_clcmd("weapon_dbarrelg", "weapon_hook")   

       register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
    }

    public weapon_hook(id)
    {
           engclient_cmd(id, "weapon_xm1014")
           return PLUGIN_HANDLED
    }

    public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
    {
       if(!is_user_alive(iAttacker))
          return

       new g_currentweapon = get_user_weapon(iAttacker)

       if(g_currentweapon != CSW_XM1014) return
       
       if(!g_has_dbarrelg[iAttacker]) return

       static Float:flEnd[3]
       get_tr2(ptr, TR_vecEndPos, flEnd)
       
       if(iEnt)
       {
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
          write_byte(TE_DECAL)
          write_coord_f(flEnd[0])
          write_coord_f(flEnd[1])
          write_coord_f(flEnd[2])
          write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
          write_short(iEnt)
          message_end()
       }
       else
       {
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
          write_byte(TE_WORLDDECAL)
          write_coord_f(flEnd[0])
          write_coord_f(flEnd[1])
          write_coord_f(flEnd[2])
          write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
          message_end()
       }
       message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
       write_byte(TE_GUNSHOTDECAL)
       write_coord_f(flEnd[0])
       write_coord_f(flEnd[1])
       write_coord_f(flEnd[2])
       write_short(iAttacker)
       write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
       message_end()
    }

    public zp_user_humanized_post(id)
    {
       g_has_dbarrelg[id] = false
    }

    public plugin_natives ()
    {
       register_native("give_weapon_dbarrelg", "native_give_weapon_add", 1)
    }
    public native_give_weapon_add(id)
    {
       give_dbarrelg(id)
    }

    public fwPrecacheEvent_Post(type, const name[])
    {
       if (equal("events/xm1014.sc", name))
       {
          g_orig_event_dbarrelg = get_orig_retval()
          return FMRES_HANDLED
       }
       return FMRES_IGNORED
    }

    public client_connect(id)
    {
       g_has_dbarrelg[id] = false
    }

    public client_disconnect(id)
    {
       g_has_dbarrelg[id] = false
    }

    public zp_user_infected_post(id)
    {
       if (zp_get_user_zombie(id))
       {
          g_has_dbarrelg[id] = false
       }
    }

    public fw_SetModel(entity, model[])
    {
       if(!is_valid_ent(entity))
          return FMRES_IGNORED
       
       static szClassName[33]
       entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
          
       if(!equal(szClassName, "weaponbox"))
          return FMRES_IGNORED
       
       static iOwner
       
       iOwner = entity_get_edict(entity, EV_ENT_owner)
       
       if(equal(model, "models/w_xm1014.mdl"))
       {
          static iStoredAugID
          
          iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_xm1014", entity)
       
          if(!is_valid_ent(iStoredAugID))
             return FMRES_IGNORED
       
          if(g_has_dbarrelg[iOwner])
          {
             entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, dbarrelg_WEAPONKEY)
             
             g_has_dbarrelg[iOwner] = false
             
             entity_set_model(entity, dbarrelg_W_MODEL)
             
             return FMRES_SUPERCEDE
          }
       }
       return FMRES_IGNORED
    }

    public give_dbarrelg(id)
    {
       drop_weapons(id, 1)
       new iWep2 = give_item(id,"weapon_xm1014")
       if( iWep2 > 0 )
       {
          cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_dbarrelg))
          cs_set_user_bpammo (id, CSW_XM1014, get_pcvar_num(cvar_dbarrelg_ammo))   
          UTIL_PlayWeaponAnimation(id, dbarrelg_DRAW)
          set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

          message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
          write_string("weapon_dbarrelg")
          write_byte(5)
          write_byte(32)
          write_byte(-1)
          write_byte(-1)
          write_byte(0)
          write_byte(12)
          write_byte(CSW_XM1014)
          message_end()
       }
       g_has_dbarrelg[id] = true
    }
    public make_tracer(id)
    {
       if (get_pcvar_num(cvar_goldbullets))
       {
          new clip,ammo
          new wpnid = get_user_weapon(id,clip,ammo)
          new pteam[16]
          
          get_user_team(id, pteam, 15)
          
          if ((bullets[id] > clip) && (wpnid == CSW_XM1014) && g_has_dbarrelg[id])
          {
             new vec1[3], vec2[3]
             get_user_origin(id, vec1, 1) // origin; your camera point.
             get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
             
             
             //BEAMENTPOINTS
             message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
             write_byte (0)    //TE_BEAMENTPOINTS 0
             write_coord(vec1[0])
             write_coord(vec1[1])
             write_coord(vec1[2])
             write_coord(vec2[0])
             write_coord(vec2[1])
             write_coord(vec2[2])
             write_short( m_spriteTexture )
             write_byte(1) // framestart
             write_byte(5) // framerate
             write_byte(2) // life
             write_byte(10) // width
             write_byte(0) // noise
             write_byte( 255 )    // r, g, b
             write_byte( 215 )      // r, g, b
             write_byte( 0 )      // r, g, b
             write_byte(200) // brightness
             write_byte(150) // speed
             message_end()
          }
       
          bullets[id] = clip
       }
       
    }
    public zp_extra_item_selected(id, itemid)
    {
       if(itemid != g_itemid_dbarrelg)
          return

       give_dbarrelg(id)
    }

    public fw_dbarrelg_AddToPlayer(dbarrelg, id)
    {
       if(!is_valid_ent(dbarrelg) || !is_user_connected(id))
          return HAM_IGNORED
       
       if(entity_get_int(dbarrelg, EV_INT_WEAPONKEY) == dbarrelg_WEAPONKEY)
       {
          g_has_dbarrelg[id] = true
          
          entity_set_int(dbarrelg, EV_INT_WEAPONKEY, 0)

          message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
          write_string("weapon_dbarrelg")
          write_byte(5)
          write_byte(32)
          write_byte(-1)
          write_byte(-1)
          write_byte(0)
          write_byte(12)
          write_byte(CSW_XM1014)
          message_end()
          
          return HAM_HANDLED
       }
       else
       {
          message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
          write_string("weapon_xm1014")
          write_byte(5)
          write_byte(32)
          write_byte(-1)
          write_byte(-1)
          write_byte(0)
          write_byte(12)
          write_byte(CSW_XM1014)
          message_end()
       }
       return HAM_IGNORED
    }

    public fw_UseStationary_Post(entity, caller, activator, use_type)
    {
       if (use_type == USE_STOPPED && is_user_connected(caller))
          replace_weapon_models(caller, get_user_weapon(caller))
    }

    public fw_Item_Deploy_Post(weapon_ent)
    {
       static owner
       owner = fm_cs_get_weapon_ent_owner(weapon_ent)
       
       static weaponid
       weaponid = cs_get_weapon_id(weapon_ent)
       
       replace_weapon_models(owner, weaponid)
    }

    public CurrentWeapon(id)
    {
        replace_weapon_models(id, read_data(2))

        if(read_data(2) != CSW_XM1014 || !g_has_dbarrelg[id])
              return
       
        static Float:iSpeed
        if(g_has_dbarrelg[id])
              iSpeed = get_pcvar_float(cvar_spd_dbarrelg)
       
        static weapon[32],Ent
        get_weaponname(read_data(2),weapon,31)
        Ent = find_ent_by_owner(-1,weapon,id)
        if(Ent)
        {
              static Float:Delay
              Delay = get_pdata_float( Ent, 46, 4) * iSpeed
              if (Delay > 0.0)
              {
                  set_pdata_float(Ent, 46, Delay, 4)
              }
        }
    }

    replace_weapon_models(id, weaponid)
    {
       switch (weaponid)
       {
          case CSW_XM1014:
          {
             if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return
             
             if(g_has_dbarrelg[id])
             {
                set_pev(id, pev_viewmodel2, dbarrelg_V_MODEL)
                set_pev(id, pev_weaponmodel2, dbarrelg_P_MODEL)
                if(oldweap[id] != CSW_XM1014)
                {
                   UTIL_PlayWeaponAnimation(id, dbarrelg_DRAW)
                   set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

                   message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
                   write_string("weapon_dbarrelg")
                   write_byte(5)
                   write_byte(32)
                   write_byte(-1)
                   write_byte(-1)
                   write_byte(0)
                   write_byte(12)
                   write_byte(CSW_XM1014)
                   message_end()
                }
             }
          }
       }
       oldweap[id] = weaponid
    }

    public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
    {
       if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_XM1014 || !g_has_dbarrelg[Player]))
          return FMRES_IGNORED
       
       set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
       return FMRES_HANDLED
    }

    public fw_dbarrelg_PrimaryAttack(Weapon)
    {
       new Player = get_pdata_cbase(Weapon, 41, 4)
       
       if (!g_has_dbarrelg[Player])
          return
       
       g_IsInPrimaryAttack = 1
       pev(Player,pev_punchangle,cl_pushangle[Player])
       
       g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
    }

    public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
    {
       if ((eventid != g_orig_event_dbarrelg) || !g_IsInPrimaryAttack)
          return FMRES_IGNORED
       if (!(1 <= invoker <= g_MaxPlayers))
        return FMRES_IGNORED

       playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
       return FMRES_SUPERCEDE
    }

    public fw_dbarrelg_PrimaryAttack_Post(Weapon)
    {
       g_IsInPrimaryAttack = 0
       new Player = get_pdata_cbase(Weapon, 41, 4)
       
       new szClip, szAmmo
       get_user_weapon(Player, szClip, szAmmo)
       
       if(!is_user_alive(Player))
          return

       if(g_has_dbarrelg[Player])
       {
          if (!g_clip_ammo[Player])
             return

          new Float:push[3]
          pev(Player,pev_punchangle,push)
          xs_vec_sub(push,cl_pushangle[Player],push)
          
          xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_dbarrelg),push)
          xs_vec_add(push,cl_pushangle[Player],push)
          set_pev(Player,pev_punchangle,push)
          
          emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
          UTIL_PlayWeaponAnimation(Player, random_num(dbarrelg_SHOOT1, dbarrelg_SHOOT2))
          make_shell(Player)
       }
    }

    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
    {
       if (victim != attacker && is_user_connected(attacker))
       {
          if(get_user_weapon(attacker) == CSW_XM1014)
          {
             if(g_has_dbarrelg[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_dbarrelg))
          }
       }
    }

    public message_DeathMsg(msg_id, msg_dest, id)
    {
       static szTruncatedWeapon[33], iAttacker, iVictim
       
       get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
       
       iAttacker = get_msg_arg_int(1)
       iVictim = get_msg_arg_int(2)
       
       if(!is_user_connected(iAttacker) || iAttacker == iVictim)
          return PLUGIN_CONTINUE
       
       if(equal(szTruncatedWeapon, "xm1014") && get_user_weapon(iAttacker) == CSW_XM1014)
       {
          if(g_has_dbarrelg[iAttacker])
             set_msg_arg_string(4, "dbarrelg")
       }
       return PLUGIN_CONTINUE
    }

    stock fm_cs_get_current_weapon_ent(id)
    {
       return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
    }

    stock fm_cs_get_weapon_ent_owner(ent)
    {
       return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
    }

    stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
    {
       set_pev(Player, pev_weaponanim, Sequence)
       
       message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
       write_byte(Sequence)
       write_byte(pev(Player, pev_body))
       message_end()
    }

    public dbarrelg_ItemPostFrame(weapon_entity)
    {
        new id = pev(weapon_entity, pev_owner)
        if (!is_user_connected(id))
              return HAM_IGNORED

        if (!g_has_dbarrelg[id])
              return HAM_IGNORED

        static iAnim; iAnim = pev(id, pev_weaponanim)
        if(iAnim == dbarrelg_DRAW && g_has_dbarrelg[id])
        UTIL_PlayWeaponAnimation(id, dbarrelg_IDLE)

        static iClipExtra
       
        iClipExtra = get_pcvar_num(cvar_clip_dbarrelg)
        new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

        new iBpAmmo = cs_get_user_bpammo(id, CSW_XM1014)
        new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

        new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

        if( fInReload && flNextAttack <= 0.0 )
        {
           new j = min(iClipExtra - iClip, iBpAmmo)
       
           set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
           cs_set_user_bpammo(id, CSW_XM1014, iBpAmmo-j)
          
           set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
           fInReload = 0
        }
        return HAM_IGNORED
    }

    public dbarrelg_Reload(weapon_entity)
    {
        new id = pev(weapon_entity, pev_owner)
        if (!is_user_connected(id))
              return HAM_IGNORED

        if (!g_has_dbarrelg[id])
              return HAM_IGNORED

        static iClipExtra

        if(g_has_dbarrelg[id])
              iClipExtra = get_pcvar_num(cvar_clip_dbarrelg)

        g_dbarrelg_TmpClip[id] = -1

        new iBpAmmo = cs_get_user_bpammo(id, CSW_XM1014)
        new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

        if (iBpAmmo <= 0)
              return HAM_SUPERCEDE

        if (iClip >= iClipExtra)
              return HAM_SUPERCEDE

        g_dbarrelg_TmpClip[id] = iClip

        return HAM_IGNORED
    }

    public dbarrelg_Reload_Post(weapon_entity)
    {
       new id = pev(weapon_entity, pev_owner)
       if (!is_user_connected(id))
          return HAM_IGNORED

       if (!g_has_dbarrelg[id])
          return HAM_IGNORED

       if (g_dbarrelg_TmpClip[id] == -1)
          return HAM_IGNORED

       set_pdata_int(weapon_entity, m_iClip, g_dbarrelg_TmpClip[id], WEAP_LINUX_XTRA_OFF)

       set_pdata_float(weapon_entity, m_flTimeWeaponIdle, dbarrelg_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

       set_pdata_float(id, m_flNextAttack, dbarrelg_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

       set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

       UTIL_PlayWeaponAnimation(id, dbarrelg_RELOAD)

       return HAM_IGNORED
    }

    public make_shell(id)
    {
       if(!is_user_alive(id) || zp_get_user_zombie(id))
          return;
       
       if(get_user_weapon(id) != CSW_XM1014)
          return;
       
       if(!g_has_dbarrelg[id])
          return;
       
       static Float:player_origin[3], Float:origin[3], Float:origin2[3], Float:gunorigin[3], Float:oldangles[3], Float:v_forward[3], Float:v_forward2[3], Float:v_up[3], Float:v_up2[3], Float:v_right[3], Float:v_right2[3], Float:viewoffsets[3];
       pev(id,pev_v_angle, oldangles)
       pev(id,pev_origin,player_origin)
       pev(id, pev_view_ofs, viewoffsets);
       
       engfunc(EngFunc_MakeVectors, oldangles);
       
       global_get(glb_v_forward, v_forward);
       global_get(glb_v_up, v_up);
       global_get(glb_v_right, v_right);
       
       global_get(glb_v_forward, v_forward2);
       global_get(glb_v_up, v_up2);
       global_get(glb_v_right, v_right2);
       
       xs_vec_add(player_origin, viewoffsets, gunorigin);
       
       xs_vec_mul_scalar(v_forward, 10.3, v_forward);
       xs_vec_mul_scalar(v_right, 2.9, v_right);
       xs_vec_mul_scalar(v_up, -3.7, v_up);
       
       xs_vec_mul_scalar(v_forward2, 10.0, v_forward2);
       xs_vec_mul_scalar(v_right2, 3.0, v_right2);
       xs_vec_mul_scalar(v_up2, -4.0, v_up2);
       
       xs_vec_add(gunorigin, v_forward, origin);
       xs_vec_add(gunorigin, v_forward2, origin2);
       xs_vec_add(origin, v_right, origin);
       xs_vec_add(origin2, v_right2, origin2);
       xs_vec_add(origin, v_up, origin);
       xs_vec_add(origin2, v_up2, origin2);
       
       new Float:velocity[3]
       get_speed_vector(origin2, origin, random_float(140.0, 160.0), velocity)
       
       new angle = random_num(0, 360)
       
       message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id)
       write_byte(TE_MODEL)
       write_coord_f(origin[0])
       write_coord_f(origin[1])
       write_coord_f(origin[2])
       write_coord_f(velocity[0])
       write_coord_f(velocity[1])
       write_coord_f(velocity[2])
       write_angle(angle)
       write_short(shells_model)
       write_byte(1)
       write_byte(get_pcvar_num(cvar_shellshealth_dbarrelg) * 10)
       message_end()
       
       new Float:origin3[3]
       origin3 = origin
       
       xs_vec_mul_scalar(v_forward, 3.9, v_forward);
       xs_vec_add(origin, v_forward, origin);
       
       for(new i; i <= 32; i++)
       {
          if(!is_user_connected(i) || i == id) continue;
          
          if(!is_user_alive(i) && pev(i, pev_iuser2) == id && pev(i, pev_iuser1) == 4)
          {
             message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, i)
             write_byte(TE_MODEL)
             write_coord_f(origin3[0])
             write_coord_f(origin3[1])
             write_coord_f(origin3[2])
             write_coord_f(velocity[0])
             write_coord_f(velocity[1])
             write_coord_f(velocity[2])
             write_angle(angle)
             write_short(shells_model)
             write_byte(1)
             write_byte(get_pcvar_num(cvar_shellshealth_dbarrelg) * 10)
             message_end()   
          }
          else
          {
             message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, i)
             write_byte(TE_MODEL)
             write_coord_f(origin[0])
             write_coord_f(origin[1])
             write_coord_f(origin[2])
             write_coord_f(velocity[0])
             write_coord_f(velocity[1])
             write_coord_f(velocity[2])
             write_angle(angle)
             write_short(shells_model)
             write_byte(1)
             write_byte(get_pcvar_num(cvar_shellshealth_dbarrelg) * 10)
             message_end()   
          }
       }
    }

    stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:speed, Float:new_velocity[3])
    {
       new_velocity[0] = origin2[0] - origin1[0]
       new_velocity[1] = origin2[1] - origin1[1]
       new_velocity[2] = origin2[2] - origin1[2]
       new Float:num = floatsqroot(speed * speed / (new_velocity[0] * new_velocity[0] + new_velocity[1] * new_velocity[1] + new_velocity[2] * new_velocity[2]))
       new_velocity[0] *= num
       new_velocity[1] *= num
       new_velocity[2] *= num
       
       return 1;
    }

    stock drop_weapons(id, dropwhat)
    {
        static weapons[32], num, i, weaponid
        num = 0
        get_user_weapons(id, weapons, num)
       
        for (i = 0; i < num; i++)
        {
              weaponid = weapons[i]
             
              if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
              {
                  static wname[32]
                  get_weaponname(weaponid, wname, sizeof wname - 1)
                  engclient_cmd(id, "drop", wname)
              }
        }
    }
    Eduardoo
    Eduardoo
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    Nick : HeyBigode
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    [ZP] Double Barrel Gold Empty Re: [ZP] Double Barrel Gold

    Mensagem por Eduardoo 12/10/2013, 6:01 pm

    Obrigada, não vou testar agora porque não estou em casa.
    MtsLa!<3.L
    MtsLa!<3.L
    Moderador
    Moderador


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    [ZP] Double Barrel Gold Empty Re: [ZP] Double Barrel Gold

    Mensagem por MtsLa!<3.L 12/10/2013, 6:40 pm

    testei aqui deu certin

    Conteúdo patrocinado


    [ZP] Double Barrel Gold Empty Re: [ZP] Double Barrel Gold

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      Data/hora atual: 27/11/2024, 2:22 am