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Zplague Entrar

Seu portal de Zombie Plague no Brasil


description[Plugins] Thunders + Deagle Empty[Plugins] Thunders + Deagle

more_horiz
ola galera hoje eu trago as Thunders toltamente modificada,eu tinha 1 topico atras com as thunder xm1014 e mp5 mas essas eu as editei por completo e ainda eu trago a m4a1 e ak47 e deagle

Sma M4a1:

Código:

#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Plugin: Switch M4a1 Model"
#define VERSION "2.5"
#define AUTHOR "Beuller/ Edit By Slayer."
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_m4a1[]="models/v_m4a1.mdl"
new const p_m4a1[] = "models/p_m4a1.mdl"

new bool:g_has_m4a1[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   cvar_dmgmultiplier = register_cvar("zp_thunderdmg_m4a1", "1.5")
   
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   register_event("DeathMsg", "DeathMsg", "a")
   
   RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
   RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
      
   register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
   if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_has_m4a1[attacker] )
   {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
   }
}

public plugin_precache()
{
   precache_model(v_m4a1)
   precache_model(p_m4a1)
   precache_sound(sound_thunder)
   g_Lightning = precache_model("sprites/lgtning.spr");
   g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
   g_has_m4a1[id] = false
}

public client_disconnect(id)
{
   g_has_m4a1[id] = false
}

public zp_user_infected_post(infected, infector)
{
   if (g_has_m4a1[infected])
   {
      g_has_m4a1[infected] = false
   }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
   g_has_m4a1[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
   g_has_m4a1[id] = false
   
   return PLUGIN_CONTINUE
}

public event_round_start()
{
   for (new i = 1; i <= 32; i++)
   {
      g_has_m4a1[i] = false
   }
}

public DeathMsg()
{
   new Killer = read_data(1)   // Assassin
   new vOrigin[3],coord[3];
   new victim = read_data(2);
   get_user_origin(victim,vOrigin);
   vOrigin[2] -= 26
   coord[0] = vOrigin[0] + 150;
   coord[1] = vOrigin[1] + 150;
   coord[2] = vOrigin[2] + 800;
   
   if(get_user_weapon(Killer) == CSW_M4A1)  // If use the m4a1 weapon
   {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
   }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_has_m4a1[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
   return;
   
if(g_has_m4a1[id] && weapid == CSW_M4A1)
   {
      entity_set_string(id, EV_SZ_viewmodel, v_m4a1)
      entity_set_string(id, EV_SZ_weaponmodel, p_m4a1)
   }
}
Sma Ak47:

Código:

#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Plugin: Switch AK47 Model"
#define VERSION "2.5"
#define AUTHOR "Beuller/ Edit By Slayer."
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_ak47[]="models/v_ak47.mdl"
new const p_ak47[] = "models/p_ak47.mdl"

new bool:g_has_ak47[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   cvar_dmgmultiplier = register_cvar("zp_thunderdmg_ak47", "1.5")
   
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   register_event("DeathMsg", "DeathMsg", "a")
   
   RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
   RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
      
   register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
   if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_has_ak47[attacker] )
   {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
   }
}

public plugin_precache()
{
   precache_model(v_ak47)
   precache_model(p_ak47)
   precache_sound(sound_thunder)
   g_Lightning = precache_model("sprites/lgtning.spr");
   g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
   g_has_ak47[id] = false
}

public client_disconnect(id)
{
   g_has_ak47[id] = false
}

public zp_user_infected_post(infected, infector)
{
   if (g_has_ak47[infected])
   {
      g_has_ak47[infected] = false
   }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
   g_has_ak47[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
   g_has_ak47[id] = false
   
   return PLUGIN_CONTINUE
}

public event_round_start()
{
   for (new i = 1; i <= 32; i++)
   {
      g_has_ak47[i] = false
   }
}

public DeathMsg()
{
   new Killer = read_data(1)   // Assassin
   new vOrigin[3],coord[3];
   new victim = read_data(2);
   get_user_origin(victim,vOrigin);
   vOrigin[2] -= 26
   coord[0] = vOrigin[0] + 150;
   coord[1] = vOrigin[1] + 150;
   coord[2] = vOrigin[2] + 800;
   
   if(get_user_weapon(Killer) == CSW_AK47)  // If use the ak47 weapon
   {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
   }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_has_ak47[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
   return;
   
if(g_has_ak47[id] && weapid == CSW_AK47)
   {
      entity_set_string(id, EV_SZ_viewmodel, v_ak47)
      entity_set_string(id, EV_SZ_weaponmodel, p_ak47)
   }
}
Sma Xm1014:

Código:

#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Plugin: Switch Xm1014 Model"
#define VERSION "2.5"
#define AUTHOR "Beuller/ Edit By Slayer. | Dexter"
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_xm1014[]="models/v_xm1014.mdl"
new const p_xm1014[] = "models/p_xm1014.mdl"

new bool:g_has_xm1014[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
  register_plugin(PLUGIN, VERSION, AUTHOR)
 
  cvar_dmgmultiplier = register_cvar("zp_thunderdmg_xm1014", "1.5")
 
  register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
 
  register_event("DeathMsg", "DeathMsg", "a")
 
  RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
  RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
  RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
     
  register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
  if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_XM1014 && g_has_xm1014[attacker] )
  {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
  }
}

public plugin_precache()
{
  precache_model(v_xm1014)
  precache_model(p_xm1014)
  precache_sound(sound_thunder)
  g_Lightning = precache_model("sprites/lgtning.spr");
  g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
  g_has_xm1014[id] = false
}

public client_disconnect(id)
{
  g_has_xm1014[id] = false
}

public zp_user_infected_post(infected, infector)
{
  if (g_has_xm1014[infected])
  {
      g_has_xm1014[infected] = false
  }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
  g_has_xm1014[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
  g_has_xm1014[id] = false
 
  return PLUGIN_CONTINUE
}

public event_round_start()
{
  for (new i = 1; i <= 32; i++)
  {
      g_has_xm1014[i] = false
  }
}

public DeathMsg()
{
  new Killer = read_data(1)  // Assassin
  new vOrigin[3],coord[3];
  new victim = read_data(2);
  get_user_origin(victim,vOrigin);
  vOrigin[2] -= 26
  coord[0] = vOrigin[0] + 150;
  coord[1] = vOrigin[1] + 150;
  coord[2] = vOrigin[2] + 800;
 
  if(get_user_weapon(Killer) == CSW_XM1014)  // If use the xm1014 weapon
  {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
  }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_has_xm1014[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
  return;
 
if(g_has_xm1014[id] && weapid == CSW_XM1014)
  {
      entity_set_string(id, EV_SZ_viewmodel, v_xm1014)
      entity_set_string(id, EV_SZ_weaponmodel, p_xm1014)
  }
}
Sma Mp5:

Código:

#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Plugin: Switch Mp5 Model"
#define VERSION "2.5"
#define AUTHOR "Beuller/ Edit By Slayer. | Dexter"
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_mp5[]="models/v_mp5.mdl"
new const p_mp5[] = "models/p_mp5.mdl"

new bool:g_has_mp5[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
  register_plugin(PLUGIN, VERSION, AUTHOR)
 
  cvar_dmgmultiplier = register_cvar("zp_thunderdmg_mp5", "1.5")
 
  register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
 
  register_event("DeathMsg", "DeathMsg", "a")
 
  RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
  RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
  RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
     
  register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
  if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_MP5NAVY && g_has_mp5[attacker] )
  {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
  }
}

public plugin_precache()
{
  precache_model(v_mp5)
  precache_model(p_mp5)
  precache_sound(sound_thunder)
  g_Lightning = precache_model("sprites/lgtning.spr");
  g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
  g_has_mp5[id] = false
}

public client_disconnect(id)
{
  g_has_mp5[id] = false
}

public zp_user_infected_post(infected, infector)
{
  if (g_has_mp5[infected])
  {
      g_has_mp5[infected] = false
  }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
  g_has_mp5[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
  g_has_mp5[id] = false
 
  return PLUGIN_CONTINUE
}

public event_round_start()
{
  for (new i = 1; i <= 32; i++)
  {
      g_has_mp5[i] = false
  }
}

public DeathMsg()
{
  new Killer = read_data(1)  // Assassin
  new vOrigin[3],coord[3];
  new victim = read_data(2);
  get_user_origin(victim,vOrigin);
  vOrigin[2] -= 26
  coord[0] = vOrigin[0] + 150;
  coord[1] = vOrigin[1] + 150;
  coord[2] = vOrigin[2] + 800;
 
  if(get_user_weapon(Killer) == CSW_MP5NAVY)  // If use the mp5 weapon
  {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
  }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_has_mp5[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
  return;
 
if(g_has_mp5[id] && weapid == CSW_MP5NAVY)
  {
      entity_set_string(id, EV_SZ_viewmodel, v_mp5)
      entity_set_string(id, EV_SZ_weaponmodel, p_mp5)
  }
}
Sma Deagle:

Código:

#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Plugin: Switch Deagle Model"
#define VERSION "2.5"
#define AUTHOR "Beuller/ Edit By Slayer. | Dexter"
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_deagle[]="models/v_deagle.mdl"
new const p_deagle[] = "models/p_deagle.mdl"

new bool:g_has_deagle[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   cvar_dmgmultiplier = register_cvar("zp_thunderdmg_deagle", "1.5")
   
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   register_event("DeathMsg", "DeathMsg", "a")
   
   RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
   RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
      
   register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
   if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_has_deagle[attacker] )
   {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
   }
}

public plugin_precache()
{
   precache_model(v_deagle)
   precache_model(p_deagle)
   precache_sound(sound_thunder)
   g_Lightning = precache_model("sprites/lgtning.spr");
   g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
   g_has_deagle[id] = false
}

public client_disconnect(id)
{
   g_has_deagle[id] = false
}

public zp_user_infected_post(infected, infector)
{
   if (g_has_deagle[infected])
   {
      g_has_deagle[infected] = false
   }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
   g_has_deagle[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
   g_has_deagle[id] = false
   
   return PLUGIN_CONTINUE
}

public event_round_start()
{
   for (new i = 1; i <= 32; i++)
   {
      g_has_deagle[i] = false
   }
}

public DeathMsg()
{
   new Killer = read_data(1)   // Assassin
   new vOrigin[3],coord[3];
   new victim = read_data(2);
   get_user_origin(victim,vOrigin);
   vOrigin[2] -= 26
   coord[0] = vOrigin[0] + 150;
   coord[1] = vOrigin[1] + 150;
   coord[2] = vOrigin[2] + 800;
   
   if(get_user_weapon(Killer) == CSW_DEAGLE)  // If use the deagle weapon
   {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
   }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_has_deagle[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
   return;
   
if(g_has_deagle[id] && weapid == CSW_DEAGLE)
   {
      entity_set_string(id, EV_SZ_viewmodel, v_deagle)
      entity_set_string(id, EV_SZ_weaponmodel, p_deagle)
   }
}

description[Plugins] Thunders + Deagle EmptyRe: [Plugins] Thunders + Deagle

more_horiz
Boa!

description[Plugins] Thunders + Deagle EmptyRe: [Plugins] Thunders + Deagle

more_horiz
boa mesmo rep+

description[Plugins] Thunders + Deagle EmptyRe: [Plugins] Thunders + Deagle

more_horiz
Boa

Postei um Pack de armas thunders tambem se quiser elas

So Clicar Aqui

Armas

Ak47
Awp
Deagle
Elite
M3
M4A1
M249
Mac10
Mp5
G3SG1 (La esta TecTec)
Xm1014

description[Plugins] Thunders + Deagle EmptyRe: [Plugins] Thunders + Deagle

more_horiz
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