[Minha Ideia]:::Plugins:::: Hitskin_logo Hitskin.com

Isto é uma pré-visualização de um tema em Hitskin.com
Instalar o temaVoltar para a ficha do tema

Zplague

Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

Seu portal de Zombie Plague no Brasil

Zumbis Online

Últimos assuntos

» [ANÚNCIO] Alguem vivo ai?
por [Dk]Serial-Killer Ontem à(s) 12:46 am

» The Fen1xS CLan | Zombie Plague | [XP/LEVELS] #2024
por hevy 5/7/2024, 8:28 pm

»
por Eclipse 29/2/2024, 12:30 am

» [Plugin] /vm Com Status
por Isr7 4/6/2023, 3:24 pm

» Alguém pra manter um servidor comigo?
por Isr7 3/6/2023, 4:52 pm

» Alguém querendo criar um servidor de zp? eu pago a host quem quiser deixar o discord ai Isr7#6920
por Isr7 3/6/2023, 3:18 pm

» PEDIDO: Multijump pros VIP
por Madness 15/3/2023, 3:44 pm

» [ZP] Modo padre para 5.0
por XperitosEspetinho123 15/7/2022, 3:31 pm

» [KZ] Servidores de cs 1.6
por [Dk]Serial-Killer 7/5/2022, 4:12 am

» [PLUGIN BY SKVD & WILLIAN] SHOP DE FANTASIAS
por dushowW 23/7/2020, 5:44 pm

Os membros mais ativos da semana

Frases filosóficas Zplague:

....

Google Adsense

Estatísticas

Os nossos membros postaram um total de 38142 mensagens em 6680 assuntos

Temos 2796 usuários registrados

O último membro registrado é zmplugins - Henrique


+3
Eduardoo
Vini;*
moglinh
7 participantes

    [Minha Ideia]:::Plugins::::

    moglinh
    moglinh
    Humano


    Nick : Jarobeii
    Masculino Número de Mensagens : 203
    Ammo Packs : 4695
    Honra : -27
    Data de inscrição : 30/01/2012

    [Minha Ideia]:::Plugins:::: Empty [Minha Ideia]:::Plugins::::

    Mensagem por moglinh 9/10/2013, 12:20 am

    Oii galera , eu queriia saber se alguem fodastico consegueria criar um Game mode legalzinho Que seriia o Berseker VS NemesiS euu acho que seria legal .
    Entào galera fica meu pedido desse Plugin ...
    eeh de preferencia poderiam colocar o nome no mod de MestreNight
    ficareii mto grato !
    .olhos 
    Zplague12 


    AJUDEI ? GOSTOU ? REP ++
    Vini;*
    Vini;*
    Administrador


    Nick : [Gp'Ex] | Vini;
    Masculino Número de Mensagens : 933
    Ammo Packs : 5098
    Honra : 24
    Data de inscrição : 26/12/2011

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por Vini;* 9/10/2013, 1:41 am

    Qual seria a habilidade do Berseker ?
    Eduardoo
    Eduardoo
    Designer


    Nick : HeyBigode
    Masculino Número de Mensagens : 796
    Ammo Packs : 4528
    Honra : 28
    Data de inscrição : 30/09/2013

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por Eduardoo 9/10/2013, 9:48 am

    Vini;* escreveu:Qual seria a habilidade do Berseker ?
    Ele é quase igual ao "SNIPER", mas ele tem apenas uma "FACA" e com ela tira muito dano.
    moglinh
    moglinh
    Humano


    Nick : Jarobeii
    Masculino Número de Mensagens : 203
    Ammo Packs : 4695
    Honra : -27
    Data de inscrição : 30/01/2012

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por moglinh 9/10/2013, 9:58 pm

    Isso mesmo ' ;)
    o Berseker tem maior velocidade , quase igual assasino
    e sua arma é só faca com mt mais dano ;D


    Zplague21

    AJUDEI ? GOSTOU ? REP ++
    Leozinho
    Leozinho
    Administrador


    Masculino Número de Mensagens : 2865
    Ammo Packs : 5415
    Honra : 75
    Data de inscrição : 20/11/2011

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por Leozinho 10/10/2013, 2:17 am

    Da pra pegar a base do assassino vs snipers e modificar algumas coisas pra berseker vs nemesis
    Vini;*
    Vini;*
    Administrador


    Nick : [Gp'Ex] | Vini;
    Masculino Número de Mensagens : 933
    Ammo Packs : 5098
    Honra : 24
    Data de inscrição : 26/12/2011

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por Vini;* 10/10/2013, 2:28 am

    Tá ok vou fazer pra ti então, so não sei quando posso te entregar certo
    0wnderless
    0wnderless
    Moderador
    Moderador


    Masculino Número de Mensagens : 579
    Love you Rafaella <3
    Ammo Packs : 4441
    Honra : 20
    Data de inscrição : 24/08/2013

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por 0wnderless 10/10/2013, 8:27 am

    Quero ver em vini.
    Leozinho
    Leozinho
    Administrador


    Masculino Número de Mensagens : 2865
    Ammo Packs : 5415
    Honra : 75
    Data de inscrição : 20/11/2011

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por Leozinho 10/10/2013, 11:49 am

    Teste ai.

    Código:
    /***************************************************************************\
            ========================================
              * || [ZPA] Example Game Mode v1.6 || *
            ========================================

       -------------------
        *||DESCRIPTION||*
       -------------------

       This is an example game mode in which there are half Nemesis
       and half Bersekers. You can use this plugin as a guide on how to
       make custom game modes for Zombie Plague Advance.

       -------------
        *||CVARS||*
       -------------

       - zp_nvbm_minplayers 2
          - Minimum players required for this game mode to be
            activated

       - zp_nvbm_berseker_hp 1.5
          - Bersekers HP multiplier
       
       - zp_nvbm_nemesis_hp 1.0
          - Nemesis HP multiplier

       - zp_nvbm_inf_ratio 0.5
          - Infection ratio of this game mode i.e how many players
            will turn into nemesis [Total players * infection ratio]
       
    \***************************************************************************/

    #include <  amxmodx >
    #include <  fun >
    #include <  zombie_plague_advance >

    /************************************************************\
    |                  Customizations Section                    |
    |        You can edit here according to your liking        |
    \************************************************************/

    // This is the chance value according to which this game mode will be called
    // The higher the value the lesser the chance of calling this game mode
    new const g_chance = 15

    // This is the access flag required to start the game mode
    // through the admin menu. Look in users.ini for more details
    new const g_access_flag[] = "a"

    // This is the sound which is played when the game mode is triggered
    // Add as many as you want [Randomly chosen if more than one]
    new const g_play_sounds[][] =
    {
       "zombie_plague/nemesis1.wav" ,
       "zombie_plague/survivor1.wav"
    }

    // Comment the following line to disable ambience sounds
    // Just add two slashes ( // )
    #define AMBIENCE_SOUNDS

    #if defined AMBIENCE_SOUNDS
    // Ambience Sounds (only .wav and .mp3 formats supported)
    // Add as many as you want [Randomly chosen if more than one]
    new const g_sound_ambience[][] =
    {
       "zombie_plague/ambience.wav"
    }

    // Duration in seconds of each sound
    new const Float:g_sound_ambience_duration[] = { 58.0 , 56.0 }
    #endif

    /************************************************************\
    |                  Customizations Ends Here..!!              |
    |        You can edit the cvars in the plugin init          |
    \************************************************************/

    // Variables
    new g_gameid, g_maxplayers, cvar_minplayers, cvar_ratio, cvar_berhp, cvar_nemhp, g_msg_sync

    // Ambience sounds task
    #define TASK_AMB 3256

    public plugin_init( )
    {
       // Plugin registeration.
       register_plugin( "[ZP] Nemesis vs Bersekers Mode","1.0", "@bdul!" )
       
       // Register some cvars
       // Edit these according to your liking
       cvar_minplayers = register_cvar("zp_nvbm_minplayers", "2")
       cvar_berhp =     register_cvar("zp_nvbm_berseker_hp", "1.5")
       cvar_nemhp =     register_cvar("zp_nvbm_nemesis_hp", "1.0")
       cvar_ratio =      register_cvar("zp_nvbm_inf_ratio", "0.5")
       
       // Get maxplayers
       g_maxplayers = get_maxplayers( )
       
       // Hud stuff
       g_msg_sync = CreateHudSyncObj()
    }

    // Game modes MUST be registered in plugin precache ONLY
    public plugin_precache( )
    {
       // Read the access flag
       new access_flag = read_flags( g_access_flag )
       new i
       
       // Precache the play sounds
       for (i = 0; i < sizeof g_play_sounds; i++)
          precache_sound( g_play_sounds[i] )
       
       // Precache the ambience sounds
       #if defined AMBIENCE_SOUNDS
       new sound[100]
       for (i = 0; i < sizeof g_sound_ambience; i++)
       {
          if (equal(g_sound_ambience[i][strlen(g_sound_ambience[i])-4], ".mp3"))
          {
             formatex(sound, sizeof sound - 1, "sound/%s", g_sound_ambience[i])
             precache_generic( sound )
          }
          else
          {
             precache_sound( g_sound_ambience[i] )
          }
       }
       #endif
       
       // Register our game mode
       g_gameid = zp_register_game_mode( "Nemesis vs Bersekers Mode", access_flag, g_chance, 0, ZP_DM_BALANCE )
    }

    // Player spawn post
    public zp_player_spawn_post( id )
    {
       // Check for current mode
       if( zp_get_current_mode() == g_gameid )
       {
          // Check if the player is a zombie
          if( zp_get_user_zombie( id ))
          {
             // Make him an nemesis instead
             zp_make_user_nemesis( id )
             
             // Set his health
             set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_nemhp)) )
          }
          else
          {
             // Make him a berseker
             zp_make_user_berserker( id )
             
             // Set his health
             set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_berhp)) )
          }
       }
    }

    public zp_round_started_pre( game )
    {
       // Check if it is our game mode
       if( game == g_gameid )
       {
          // Check for min players
          if( fn_get_alive_players() < get_pcvar_num(cvar_minplayers) )
          {
             /**
              * Note:
              * This very necessary, you should return ZP_PLUGIN_HANDLED if
              * some conditions required by your game mode are not met
              * This will inform the main plugin that you have rejected
              * the offer and so the main plugin will allow other game modes
              * to be given a chance
              */
             return ZP_PLUGIN_HANDLED
          }
          // Start our new mode
          start_avs_mode( )
       }
       // Make the compiler happy =)
       return PLUGIN_CONTINUE
    }

    public zp_round_started( game, id )
    {
       // Check if it is our game mode
       if( game == g_gameid )
       {
          // Show HUD notice
          set_hudmessage(221, 156, 21, -1.0, 0.17, 1, 0.0, 5.0, 1.0, 1.0, -1)
          ShowSyncHudMsg(0, g_msg_sync, "Nemesis vs Bersekers Mode !!!")
          
          // Play the starting sound
          client_cmd(0, "spk ^"%s^"", g_play_sounds[ random_num(0, sizeof g_play_sounds -1) ] )
          
          // Remove ambience task affects
          remove_task( TASK_AMB )
          
          // Set task to start ambience sounds
          #if defined AMBIENCE_SOUNDS
          set_task( 2.0, "start_ambience_sounds", TASK_AMB )
          #endif
       }
    }

    public zp_game_mode_selected( gameid, id )
    {
       // Check if our game mode was called
       if( gameid == g_gameid )
          start_avs_mode( )
       
       // Make the compiler happy again =)
       return PLUGIN_CONTINUE
    }

    // This function contains the whole code behind this game mode
    start_avs_mode( )
    {
       // Create and initialize some important vars
       static i_assassins, i_max_assassins, id, i_alive
       i_alive = fn_get_alive_players()
       id = 0
       
       // Get the no of players we have to turn into nemesis
       i_max_assassins = floatround( ( i_alive * get_pcvar_float( cvar_ratio ) ), floatround_ceil )
       i_assassins = 0
       
       // Randomly turn players into Nemesis
       while (i_assassins < i_max_assassins)
       {
          // Keep looping through all players
          if ( (++id) > g_maxplayers) id = 1
          
          // Dead
          if ( !is_user_alive(id) )
             continue;
          
          // Random chance
          if (random_num(1, 5) == 1)
          {
             // Make user nemesis
             zp_make_user_nemesis(id)
             
             // Set his health
             set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_nemhp)) )
             
             // Increase counter
             i_assassins++
          }
       }
       
       // Turn the remaining players into bersekers
       for (id = 1; id <= g_maxplayers; id++)
       {
          // Only those of them who are alive and are not bersekers
          if ( !is_user_alive(id) || zp_get_user_nemesis(id) )
             continue;
             
          // Turn into a berseker
          zp_make_user_berserker(id)
          
          // Set his health
          set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_berhp)) )
       }
    }

    #if defined AMBIENCE_SOUNDS
    public start_ambience_sounds( )
    {
       // Variables
       static amb_sound[64], sound, Float:duration
       
       // Select our ambience sound
       sound = random_num( 0, sizeof g_sound_ambience - 1 )
       copy( amb_sound, sizeof amb_sound - 1 , g_sound_ambience[ sound ] )
       duration = g_sound_ambience_duration[ sound ]
       
       // Check whether it's a wav or mp3, then play it on clients
       if ( equal( amb_sound[ strlen( amb_sound ) - 4 ], ".mp3" ) )
          client_cmd( 0, "mp3 play ^"sound/%s^"", amb_sound )
       else
          client_cmd( 0, "spk ^"%s^"", sound )
       
       // Start the ambience sounds
       set_task( duration, "start_ambience_sounds", TASK_AMB )
    }
    public zp_round_ended( winteam )
    {
       // Stop ambience sounds on round end
       remove_task( TASK_AMB )
    }
    #endif

    // This function returns the no. of alive players
    // Feel free to use this in your plugin when you
    // are making your own game modes.
    fn_get_alive_players( )
    {
       static i_alive, id
       i_alive = 0
       
       for ( id = 1; id <= g_maxplayers; id++ )
       {
          if( is_user_alive( id ) )
             i_alive++
       }
       return i_alive;
    }
    waLLzyk
    waLLzyk
    Designer


    Nick : zetequila
    Masculino Número de Mensagens : 484
    Ammo Packs : 4485
    Honra : 56
    Data de inscrição : 22/05/2013

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por waLLzyk 10/10/2013, 1:01 pm

    Leozinho escreveu:Teste ai.

    Código:
    /***************************************************************************\
             ========================================
              * || [ZPA] Example Game Mode v1.6 || *
             ========================================

       -------------------
        *||DESCRIPTION||*
       -------------------

       This is an example game mode in which there are half Nemesis
       and half Bersekers. You can use this plugin as a guide on how to
       make custom game modes for Zombie Plague Advance.

       -------------
        *||CVARS||*
       -------------

       - zp_nvbm_minplayers 2
          - Minimum players required for this game mode to be
            activated

       - zp_nvbm_berseker_hp 1.5
          - Bersekers HP multiplier
       
       - zp_nvbm_nemesis_hp 1.0
          - Nemesis HP multiplier

       - zp_nvbm_inf_ratio 0.5
          - Infection ratio of this game mode i.e how many players
            will turn into nemesis [Total players * infection ratio]
       
    \***************************************************************************/

    #include <   amxmodx >
    #include <   fun >
    #include <   zombie_plague_advance >

    /************************************************************\
    |                  Customizations Section                    |
    |         You can edit here according to your liking         |
    \************************************************************/

    // This is the chance value according to which this game mode will be called
    // The higher the value the lesser the chance of calling this game mode
    new const g_chance = 15

    // This is the access flag required to start the game mode
    // through the admin menu. Look in users.ini for more details
    new const g_access_flag[] = "a"

    // This is the sound which is played when the game mode is triggered
    // Add as many as you want [Randomly chosen if more than one]
    new const g_play_sounds[][] =
    {
       "zombie_plague/nemesis1.wav" ,
       "zombie_plague/survivor1.wav"
    }

    // Comment the following line to disable ambience sounds
    // Just add two slashes ( // )
    #define AMBIENCE_SOUNDS

    #if defined AMBIENCE_SOUNDS
    // Ambience Sounds (only .wav and .mp3 formats supported)
    // Add as many as you want [Randomly chosen if more than one]
    new const g_sound_ambience[][] =
    {
       "zombie_plague/ambience.wav"
    }

    // Duration in seconds of each sound
    new const Float:g_sound_ambience_duration[] = { 58.0 , 56.0 }
    #endif

    /************************************************************\
    |                  Customizations Ends Here..!!              |
    |         You can edit the cvars in the plugin init          |
    \************************************************************/

    // Variables
    new g_gameid, g_maxplayers, cvar_minplayers, cvar_ratio, cvar_berhp, cvar_nemhp, g_msg_sync

    // Ambience sounds task
    #define TASK_AMB 3256

    public plugin_init( )
    {
       // Plugin registeration.
       register_plugin( "[ZP] Nemesis vs Bersekers Mode","1.0", "@bdul!" )
       
       // Register some cvars
       // Edit these according to your liking
       cvar_minplayers = register_cvar("zp_nvbm_minplayers", "2")
       cvar_berhp =     register_cvar("zp_nvbm_berseker_hp", "1.5")
       cvar_nemhp =     register_cvar("zp_nvbm_nemesis_hp", "1.0")
       cvar_ratio =      register_cvar("zp_nvbm_inf_ratio", "0.5")
       
       // Get maxplayers
       g_maxplayers = get_maxplayers( )
       
       // Hud stuff
       g_msg_sync = CreateHudSyncObj()
    }

    // Game modes MUST be registered in plugin precache ONLY
    public plugin_precache( )
    {
       // Read the access flag
       new access_flag = read_flags( g_access_flag )
       new i
       
       // Precache the play sounds
       for (i = 0; i < sizeof g_play_sounds; i++)
          precache_sound( g_play_sounds[i] )
       
       // Precache the ambience sounds
       #if defined AMBIENCE_SOUNDS
       new sound[100]
       for (i = 0; i < sizeof g_sound_ambience; i++)
       {
          if (equal(g_sound_ambience[i][strlen(g_sound_ambience[i])-4], ".mp3"))
          {
             formatex(sound, sizeof sound - 1, "sound/%s", g_sound_ambience[i])
             precache_generic( sound )
          }
          else
          {
             precache_sound( g_sound_ambience[i] )
          }
       }
       #endif
       
       // Register our game mode
       g_gameid = zp_register_game_mode( "Nemesis vs Bersekers Mode", access_flag, g_chance, 0, ZP_DM_BALANCE )
    }

    // Player spawn post
    public zp_player_spawn_post( id )
    {
       // Check for current mode
       if( zp_get_current_mode() == g_gameid )
       {
          // Check if the player is a zombie
          if( zp_get_user_zombie( id ))
          {
             // Make him an nemesis instead
             zp_make_user_nemesis( id )
             
             // Set his health
             set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_nemhp)) )
          }
          else
          {
             // Make him a berseker
             zp_make_user_berserker( id )
             
             // Set his health
             set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_berhp)) )
          }
       }
    }

    public zp_round_started_pre( game )
    {
       // Check if it is our game mode
       if( game == g_gameid )
       {
          // Check for min players
          if( fn_get_alive_players() < get_pcvar_num(cvar_minplayers) )
          {
             /**
              * Note:
              * This very necessary, you should return ZP_PLUGIN_HANDLED if
              * some conditions required by your game mode are not met
              * This will inform the main plugin that you have rejected
              * the offer and so the main plugin will allow other game modes
              * to be given a chance
              */
             return ZP_PLUGIN_HANDLED
          }
          // Start our new mode
          start_avs_mode( )
       }
       // Make the compiler happy =)
       return PLUGIN_CONTINUE
    }

    public zp_round_started( game, id )
    {
       // Check if it is our game mode
       if( game == g_gameid )
       {
          // Show HUD notice
          set_hudmessage(221, 156, 21, -1.0, 0.17, 1, 0.0, 5.0, 1.0, 1.0, -1)
          ShowSyncHudMsg(0, g_msg_sync, "Nemesis vs Bersekers Mode !!!")
          
          // Play the starting sound
          client_cmd(0, "spk ^"%s^"", g_play_sounds[ random_num(0, sizeof g_play_sounds -1) ] )
          
          // Remove ambience task affects
          remove_task( TASK_AMB )
          
          // Set task to start ambience sounds
          #if defined AMBIENCE_SOUNDS
          set_task( 2.0, "start_ambience_sounds", TASK_AMB )
          #endif
       }
    }

    public zp_game_mode_selected( gameid, id )
    {
       // Check if our game mode was called
       if( gameid == g_gameid )
          start_avs_mode( )
       
       // Make the compiler happy again =)
       return PLUGIN_CONTINUE
    }

    // This function contains the whole code behind this game mode
    start_avs_mode( )
    {
       // Create and initialize some important vars
       static i_assassins, i_max_assassins, id, i_alive
       i_alive = fn_get_alive_players()
       id = 0
       
       // Get the no of players we have to turn into nemesis
       i_max_assassins = floatround( ( i_alive * get_pcvar_float( cvar_ratio ) ), floatround_ceil )
       i_assassins = 0
       
       // Randomly turn players into Nemesis
       while (i_assassins < i_max_assassins)
       {
          // Keep looping through all players
          if ( (++id) > g_maxplayers) id = 1
          
          // Dead
          if ( !is_user_alive(id) )
             continue;
          
          // Random chance
          if (random_num(1, 5) == 1)
          {
             // Make user nemesis
             zp_make_user_nemesis(id)
             
             // Set his health
             set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_nemhp)) )
             
             // Increase counter
             i_assassins++
          }
       }
       
       // Turn the remaining players into bersekers
       for (id = 1; id <= g_maxplayers; id++)
       {
          // Only those of them who are alive and are not bersekers
          if ( !is_user_alive(id) || zp_get_user_nemesis(id) )
             continue;
             
          // Turn into a berseker
          zp_make_user_berserker(id)
          
          // Set his health
          set_user_health( id, floatround(get_user_health(id) * get_pcvar_float(cvar_berhp)) )
       }
    }

    #if defined AMBIENCE_SOUNDS
    public start_ambience_sounds( )
    {
       // Variables
       static amb_sound[64], sound, Float:duration
       
       // Select our ambience sound
       sound = random_num( 0, sizeof g_sound_ambience - 1 )
       copy( amb_sound, sizeof amb_sound - 1 , g_sound_ambience[ sound ] )
       duration = g_sound_ambience_duration[ sound ]
       
       // Check whether it's a wav or mp3, then play it on clients
       if ( equal( amb_sound[ strlen( amb_sound ) - 4 ], ".mp3" ) )
          client_cmd( 0, "mp3 play ^"sound/%s^"", amb_sound )
       else
          client_cmd( 0, "spk ^"%s^"", sound )
       
       // Start the ambience sounds
       set_task( duration, "start_ambience_sounds", TASK_AMB )
    }
    public zp_round_ended( winteam )
    {
       // Stop ambience sounds on round end
       remove_task( TASK_AMB )
    }
    #endif

    // This function returns the no. of alive players
    // Feel free to use this in your plugin when you
    // are making your own game modes.
    fn_get_alive_players( )
    {
       static i_alive, id
       i_alive = 0
       
       for ( id = 1; id <= g_maxplayers; id++ )
       {
          if( is_user_alive( id ) )
             i_alive++
       }
       return i_alive;
    }
    Leo emo deu certinho!
    Troukill67
    Troukill67
    Humano


    Nick : Troukill
    Masculino Número de Mensagens : 26
    Ammo Packs : 4098
    Honra : 0
    Data de inscrição : 22/09/2013

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por Troukill67 10/10/2013, 1:13 pm

    Leozinho muito bom mas como que eu coloca para eles não renascer de novo/?
    waLLzyk
    waLLzyk
    Designer


    Nick : zetequila
    Masculino Número de Mensagens : 484
    Ammo Packs : 4485
    Honra : 56
    Data de inscrição : 22/05/2013

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por waLLzyk 10/10/2013, 2:53 pm

    Troukill67 escreveu:Leozinho muito bom mas como que eu coloca para eles não renascer de novo/?
    Isso é na zombie_plague_advance.cfg 

    Na parte
    Código:
    // Deathmatch
    La vai ter:
    Código:
    zp_respawn... 1
    É só mudar o 1 e coloca 0
    moglinh
    moglinh
    Humano


    Nick : Jarobeii
    Masculino Número de Mensagens : 203
    Ammo Packs : 4695
    Honra : -27
    Data de inscrição : 30/01/2012

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por moglinh 10/10/2013, 3:35 pm

    Leozinhoo vllw meeesmo caraa :D
    Leozinho
    Leozinho
    Administrador


    Masculino Número de Mensagens : 2865
    Ammo Packs : 5415
    Honra : 75
    Data de inscrição : 20/11/2011

    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por Leozinho 10/10/2013, 4:02 pm

    Resolvido.
    Closed.

    Conteúdo patrocinado


    [Minha Ideia]:::Plugins:::: Empty Re: [Minha Ideia]:::Plugins::::

    Mensagem por Conteúdo patrocinado


      Data/hora atual: 26/11/2024, 11:09 pm