Será que alguem sabe como poe vip gratis para todos ? Sem acesso ao /vm mas com colete, multi-jump e a tag [VIP] ?
0wnderless escreveu:abra o zm_vip.cfg e va na linha que esta abaixo :Será que alguem sabe como poe vip gratis para todos ? Sem acesso ao /vm mas com colete, multi-jump e a tag [VIP] ?
romulonp escreveu:Rapaz deve ter outro método pois já vi em outros servirdores com vip graits, todos com a tag como por exemplo extreme.0wnderless escreveu:abra o zm_vip.cfg e va na linha que esta abaixo :Será que alguem sabe como poe vip gratis para todos ? Sem acesso ao /vm mas com colete, multi-jump e a tag [VIP] ?
com isso todos do server tera mult jump e colete , mas a tag [VIP] nao sera possivel , porque voce deveria por o nome de todos do serve no users.ini
0wnderless escreveu:romulonp escreveu:Rapaz deve ter outro método pois já vi em outros servidores com vip graits, todos com a tag como por exemplo extreme.0wnderless escreveu:abra o zm_vip.cfg e va na linha que esta abaixo :Será que alguem sabe como poe vip gratis para todos ? Sem acesso ao /vm mas com colete, multi-jump e a tag [VIP] ?
com isso todos do server tera mult jump e colete , mas a tag [VIP] nao sera possivel , porque voce deveria por o nome de todos do serve no users.ini
0wnderless escreveu:0wnderless escreveu:romulonp escreveu:Rapaz deve ter outro método pois já vi em outros servidores com vip graits, todos com a tag como por exemplo extreme.0wnderless escreveu:abra o zm_vip.cfg e va na linha que esta abaixo :Será que alguem sabe como poe vip gratis para todos ? Sem acesso ao /vm mas com colete, multi-jump e a tag [VIP] ?
com isso todos do server tera mult jump e colete , mas a tag [VIP] nao sera possivel , porque voce deveria por o nome de todos do serve no users.ini
rotam escreveu:E como vou tirar o acesso do /vm ? Pois assim todos vão ter ...0wnderless escreveu:0wnderless escreveu:romulonp escreveu:Rapaz deve ter outro método pois já vi em outros servidores com vip graits, todos com a tag como por exemplo extreme.0wnderless escreveu:abra o zm_vip.cfg e va na linha que esta abaixo :Será que alguem sabe como poe vip gratis para todos ? Sem acesso ao /vm mas com colete, multi-jump e a tag [VIP] ?
com isso todos do server tera mult jump e colete , mas a tag [VIP] nao sera possivel , porque voce deveria por o nome de todos do serve no users.ini
Em questao da TAG e so deixar em uma flag que todos tem acesso (DICA) eh so procurar a FLAG
Código:
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "iChat"
#define VERSION "2013"
#define AUTHOR "autor"
#define user_has_flag(%1,%2) (get_user_flags(%1) & g_access_flag[%2])
enum
{
ACCESS_FUNDADOR,
ACCESS_MASTER,
ACCESS_ADM,
ACCESS_VIP,
MAX_ACCESS_FLAGS
}
new cvar_fundador_flag
new cvar_master_flag
new cvar_adm_flag
new cvar_vip_flag
new g_access_flag[MAX_ACCESS_FLAGS]
new message[192]
new sayText
new teamInfo
new maxPlayers
new g_MessageColor
new g_NameColor
new g_AdminListen
new strName[191]
new strText[191]
new alive[11]
new const g_szTag[][] =
{
"",
"[FUNDADOR]",
"[MASTER]",
"[ADM]",
"[VIP]"
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_MessageColor = register_cvar("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
g_NameColor = register_cvar("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only)
cvar_fundador_flag = register_cvar("zp_fundador_flag", "y")
cvar_master_flag = register_cvar("zp_master_flag", "x")
cvar_adm_flag = register_cvar("zp_adm_flag", "w")
cvar_vip_flag = register_cvar("zp_vip_flag", "z") // Para ter a tag [VIP] para todos os players !
sayText = get_user_msgid("SayText")
teamInfo = get_user_msgid("TeamInfo")
maxPlayers = get_maxplayers()
register_message(sayText, "avoid_duplicated")
register_concmd("amx_color", "set_color", ACCESS_FUNDADOR, "<color>")
register_concmd("amx_namecolor", "set_name_color", ACCESS_FUNDADOR, "<color>")
register_concmd("amx_listen", "set_listen", ACCESS_FUNDADOR, "<1 | 0>")
register_clcmd("say", "hook_say")
register_clcmd("say_team", "hook_teamsay")
}
public avoid_duplicated(msgId, msgDest, receiver)
{
return PLUGIN_HANDLED
}
public hook_say(id)
{
read_args(message, 191)
remove_quotes(message)
// Gungame commands and empty messages
if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
return PLUGIN_CONTINUE
new name[32]
get_user_name(id, name, 31)
new admin = 0, iFlags = get_user_flags(id)
if(iFlags & ACCESS_FUNDADOR)
admin = 1
else if(iFlags & ACCESS_MASTER)
admin = 2
else if(iFlags & ACCESS_ADM)
admin = 3
else if(iFlags & ACCESS_VIP)
admin = 4
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if(admin)
{
// Name
switch(get_pcvar_num(g_NameColor))
{
case 1:
format(strName, 191, "^x04%s %s %s", g_szTag[admin], alive, name)
case 2:
format(strName, 191, "^x04%s %s^x04 %s ", g_szTag[admin], alive, name)
case 3:
{
color = "SPECTATOR"
format(strName, 191, "^x04%s %s^x03 %s ", g_szTag[admin], alive, name)
}
case 4:
{
color = "CT"
format(strName, 191, "^x04%s %s^x03 %s", g_szTag[admin], alive, name)
}
case 5:
{
color = "TERRORIST"
format(strName, 191, "^x04%s %s^x03 %s", g_szTag[admin], alive, name)
}
case 6:
{
get_user_team(id, color, 9)
format(strName, 191, "^x04%s %s^x03 %s", g_szTag[admin], alive, name)
}
}
// Message
switch(get_pcvar_num(g_MessageColor))
{
case 1: // Yellow
format(strText, 191, "%s", message)
case 2: // Green
format(strText, 191, "^x04%s", message)
case 3: // White
{
copy(color, 9, "SPECTATOR")
format(strText, 191, "^x03%s", message)
}
case 4: // Blue
{
copy(color, 9, "CT")
format(strText, 191, "^x03%s", message)
}
case 5: // Red
{
copy(color, 9, "TERRORIST")
format(strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team(id, color, 9)
format(strName, 191, "%s^x03 %s", alive, name)
format(strText, 191, "%s", message)
}
format(message, 191, "%s^x01 : %s", strName, strText)
sendMessage(color, isAlive) // Sends the colored message
return PLUGIN_CONTINUE
}
public hook_teamsay(id)
{
new playerTeam = get_user_team(id)
new playerTeamName[19]
switch(playerTeam) // Team names which appear on team-only messages
{
case 1:
copy(playerTeamName, 11, "Terrorists")
case 2:
copy(playerTeamName, 18, "Counter-Terrorists")
default:
copy(playerTeamName, 9, "Spectator")
}
read_args(message, 191)
remove_quotes(message)
// Gungame commands and empty messages
if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
return PLUGIN_CONTINUE
new name[32]
get_user_name(id, name, 31)
new admin = 0, iFlags = get_user_flags(id)
if(iFlags & ACCESS_FUNDADOR)
admin = 1
else if(iFlags & ACCESS_MASTER)
admin = 2
else if(iFlags & ACCESS_ADM)
admin = 3
else if(iFlags & ACCESS_VIP)
admin = 4
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if(admin)
{
// Name
switch(get_pcvar_num(g_NameColor))
{
case 1:
format(strName, 191, "%s(%s)^x04%s %s", alive, playerTeamName, g_szTag[admin], name)
case 2:
format(strName, 191, "%s(%s)^x04%s ^x04 %s", alive, playerTeamName, g_szTag[admin], name)
case 3:
{
color = "SPECTATOR"
format(strName, 191, "%s(%s)^x04%s ^x03 %s", alive, playerTeamName, g_szTag[admin], name)
}
case 4:
{
color = "CT"
format(strName, 191, "%s(%s)^x04%s ^x03 %s", alive, playerTeamName, g_szTag[admin], name)
}
case 5:
{
color = "TERRORIST"
format(strName, 191, "%s(%s)^x04%s ^x03 %s", alive, playerTeamName, g_szTag[admin], name)
}
case 6:
{
get_user_team(id, color, 9)
format(strName, 191, "%s(%s)^x04%s ^x03 %s", alive, playerTeamName, g_szTag[admin], name)
}
}
// Message
switch(get_pcvar_num(g_MessageColor))
{
case 1: // Yellow
format(strText, 191, "%s", message)
case 2: // Green
format(strText, 191, "^x04 %s", message)
case 3: // White
{
copy(color, 9, "SPECTATOR")
format(strText, 191, "^x03 %s", message)
}
case 4: // Blue
{
copy(color, 9, "CT")
format(strText, 191, "^x03 %s", message)
}
case 5: // Red
{
copy(color, 9, "TERRORIST")
format(strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team(id, color, 9)
format(strName, 191, "%s(%s) ^x03 %s", alive, playerTeamName, name)
format(strText, 191, "%s", message)
}
format(message, 191, "%s ^x01 : %s", strName, strText)
sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message
return PLUGIN_CONTINUE
}
public set_color(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv(1, arg, 1)
newColor = str_to_num(arg)
if(newColor >= 1 && newColor <= 5)
{
set_pcvar_num(g_MessageColor, newColor)
if(get_pcvar_num(g_NameColor) != 1 &&
((newColor == 3 && get_pcvar_num(g_NameColor) != 3)
||(newColor == 4 && get_pcvar_num(g_NameColor) != 4)
||(newColor == 5 && get_pcvar_num(g_NameColor) != 5)))
{
set_pcvar_num(g_NameColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_name_color(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv(1, arg, 1)
newColor = str_to_num(arg)
if(newColor >= 1 && newColor <= 6)
{
set_pcvar_num(g_NameColor, newColor)
if((get_pcvar_num(g_MessageColor) != 1
&&((newColor == 3 && get_pcvar_num(g_MessageColor) != 3)
||(newColor == 4 && get_pcvar_num(g_MessageColor) != 4)
||(newColor == 5 && get_pcvar_num(g_MessageColor) != 5)))
|| get_pcvar_num(g_NameColor) == 6)
{
set_pcvar_num(g_MessageColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_listen(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newListen
read_argv(1, arg, 1)
newListen = str_to_num(arg)
set_pcvar_num(g_AdminListen, newListen)
return PLUGIN_HANDLED
}
public sendMessage(color[], alive)
{
new teamName[10]
for(new player = 1; player < maxPlayers; player++)
{
if(!is_user_connected(player))
continue
if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ACCESS_FUNDADOR)
{
get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo(player, color) // Changes user's team according to color choosen
writeMessage(player, message) // Writes the message on player's chat
changeTeamInfo(player, teamName) // Changes user's team back to original
}
}
}
public sendTeamMessage(color[], alive, playerTeam)
{
new teamName[10]
for(new player = 1; player < maxPlayers; player++)
{
if(!is_user_connected(player))
continue
if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ACCESS_FUNDADOR)
{
if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ACCESS_FUNDADOR)
{
get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo(player, color) // Changes user's team according to color choosen
writeMessage(player, message) // Writes the message on player's chat
changeTeamInfo(player, teamName) // Changes user's team back to original
}
}
}
}
public changeTeamInfo(player, team[])
{
message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
write_byte(player) // Write byte needed
write_string(team) // Changes player's team
message_end() // Also Needed
}
public writeMessage(player, message[])
{
message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
write_byte(player) // Write byte needed
write_string(message) // Effectively write the message, finally, afterall
message_end() // Needed as always
}
public changeTeamInfo(player, team[])
{
// Get configs dir
new configsdir[32], folder[128]
get_configsdir(configsdir, charsmax(configsdir))
// Execute config file (bulletdamage.cfg)
server_cmd("exec %s/ichat2.0.cfg", configsdir)
// Get Access Flags
new szFlags[24]
get_pcvar_string(cvar_fundador_flag, szFlags, charsmax(szFlags))
g_access_flag[ACCESS_FUNDADOR] = read_flags(szFlags)
get_pcvar_string(cvar_master_flag, szFlags, charsmax(szFlags))
g_access_flag[ACCESS_MASTER] = read_flags(szFlags)
get_pcvar_string(cvar_adm_flag, szFlags, charsmax(szFlags))
g_access_flag[ACCESS_ADM] = read_flags(szFlags)
get_pcvar_string(cvar_vip_flag, szFlags, charsmax(szFlags))
g_access_flag[ACCESS_VIP] = read_flags(szFlags)
}
Código:
// ---------------------------------
// ----------- iChat 2.0 -----------
// ---------------------------------
zp_fundador_flag "y"
zp_master_flag "x"
zp_adm_flag "w"
zp_vip_flag "z" // Para ter a tag [VIP] para todos os jogadores ! OBS : nao troque a flag !
devil-square escreveu:Obrigado isso é para tags funciona, Mas tem um porém.Ta Ai só falta compilar !
Sma :CFG :Código:
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "iChat"
#define VERSION "2013"
#define AUTHOR "autor"
#define user_has_flag(%1,%2) (get_user_flags(%1) & g_access_flag[%2])
enum
{
ACCESS_FUNDADOR,
ACCESS_MASTER,
ACCESS_ADM,
ACCESS_VIP,
MAX_ACCESS_FLAGS
}
new cvar_fundador_flag
new cvar_master_flag
new cvar_adm_flag
new cvar_vip_flag
new g_access_flag[MAX_ACCESS_FLAGS]
new message[192]
new sayText
new teamInfo
new maxPlayers
new g_MessageColor
new g_NameColor
new g_AdminListen
new strName[191]
new strText[191]
new alive[11]
new const g_szTag[][] =
{
"",
"[FUNDADOR]",
"[MASTER]",
"[ADM]",
"[VIP]"
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_MessageColor = register_cvar("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
g_NameColor = register_cvar("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only)
cvar_fundador_flag = register_cvar("zp_fundador_flag", "y")
cvar_master_flag = register_cvar("zp_master_flag", "x")
cvar_adm_flag = register_cvar("zp_adm_flag", "w")
cvar_vip_flag = register_cvar("zp_vip_flag", "z") // Para ter a tag [VIP] para todos os players !
sayText = get_user_msgid("SayText")
teamInfo = get_user_msgid("TeamInfo")
maxPlayers = get_maxplayers()
register_message(sayText, "avoid_duplicated")
register_concmd("amx_color", "set_color", ACCESS_FUNDADOR, "<color>")
register_concmd("amx_namecolor", "set_name_color", ACCESS_FUNDADOR, "<color>")
register_concmd("amx_listen", "set_listen", ACCESS_FUNDADOR, "<1 | 0>")
register_clcmd("say", "hook_say")
register_clcmd("say_team", "hook_teamsay")
}
public avoid_duplicated(msgId, msgDest, receiver)
{
return PLUGIN_HANDLED
}
public hook_say(id)
{
read_args(message, 191)
remove_quotes(message)
// Gungame commands and empty messages
if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
return PLUGIN_CONTINUE
new name[32]
get_user_name(id, name, 31)
new admin = 0, iFlags = get_user_flags(id)
if(iFlags & ACCESS_FUNDADOR)
admin = 1
else if(iFlags & ACCESS_MASTER)
admin = 2
else if(iFlags & ACCESS_ADM)
admin = 3
else if(iFlags & ACCESS_VIP)
admin = 4
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if(admin)
{
// Name
switch(get_pcvar_num(g_NameColor))
{
case 1:
format(strName, 191, "^x04%s %s %s", g_szTag[admin], alive, name)
case 2:
format(strName, 191, "^x04%s %s^x04 %s ", g_szTag[admin], alive, name)
case 3:
{
color = "SPECTATOR"
format(strName, 191, "^x04%s %s^x03 %s ", g_szTag[admin], alive, name)
}
case 4:
{
color = "CT"
format(strName, 191, "^x04%s %s^x03 %s", g_szTag[admin], alive, name)
}
case 5:
{
color = "TERRORIST"
format(strName, 191, "^x04%s %s^x03 %s", g_szTag[admin], alive, name)
}
case 6:
{
get_user_team(id, color, 9)
format(strName, 191, "^x04%s %s^x03 %s", g_szTag[admin], alive, name)
}
}
// Message
switch(get_pcvar_num(g_MessageColor))
{
case 1: // Yellow
format(strText, 191, "%s", message)
case 2: // Green
format(strText, 191, "^x04%s", message)
case 3: // White
{
copy(color, 9, "SPECTATOR")
format(strText, 191, "^x03%s", message)
}
case 4: // Blue
{
copy(color, 9, "CT")
format(strText, 191, "^x03%s", message)
}
case 5: // Red
{
copy(color, 9, "TERRORIST")
format(strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team(id, color, 9)
format(strName, 191, "%s^x03 %s", alive, name)
format(strText, 191, "%s", message)
}
format(message, 191, "%s^x01 : %s", strName, strText)
sendMessage(color, isAlive) // Sends the colored message
return PLUGIN_CONTINUE
}
public hook_teamsay(id)
{
new playerTeam = get_user_team(id)
new playerTeamName[19]
switch(playerTeam) // Team names which appear on team-only messages
{
case 1:
copy(playerTeamName, 11, "Terrorists")
case 2:
copy(playerTeamName, 18, "Counter-Terrorists")
default:
copy(playerTeamName, 9, "Spectator")
}
read_args(message, 191)
remove_quotes(message)
// Gungame commands and empty messages
if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
return PLUGIN_CONTINUE
new name[32]
get_user_name(id, name, 31)
new admin = 0, iFlags = get_user_flags(id)
if(iFlags & ACCESS_FUNDADOR)
admin = 1
else if(iFlags & ACCESS_MASTER)
admin = 2
else if(iFlags & ACCESS_ADM)
admin = 3
else if(iFlags & ACCESS_VIP)
admin = 4
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if(admin)
{
// Name
switch(get_pcvar_num(g_NameColor))
{
case 1:
format(strName, 191, "%s(%s)^x04%s %s", alive, playerTeamName, g_szTag[admin], name)
case 2:
format(strName, 191, "%s(%s)^x04%s ^x04 %s", alive, playerTeamName, g_szTag[admin], name)
case 3:
{
color = "SPECTATOR"
format(strName, 191, "%s(%s)^x04%s ^x03 %s", alive, playerTeamName, g_szTag[admin], name)
}
case 4:
{
color = "CT"
format(strName, 191, "%s(%s)^x04%s ^x03 %s", alive, playerTeamName, g_szTag[admin], name)
}
case 5:
{
color = "TERRORIST"
format(strName, 191, "%s(%s)^x04%s ^x03 %s", alive, playerTeamName, g_szTag[admin], name)
}
case 6:
{
get_user_team(id, color, 9)
format(strName, 191, "%s(%s)^x04%s ^x03 %s", alive, playerTeamName, g_szTag[admin], name)
}
}
// Message
switch(get_pcvar_num(g_MessageColor))
{
case 1: // Yellow
format(strText, 191, "%s", message)
case 2: // Green
format(strText, 191, "^x04 %s", message)
case 3: // White
{
copy(color, 9, "SPECTATOR")
format(strText, 191, "^x03 %s", message)
}
case 4: // Blue
{
copy(color, 9, "CT")
format(strText, 191, "^x03 %s", message)
}
case 5: // Red
{
copy(color, 9, "TERRORIST")
format(strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team(id, color, 9)
format(strName, 191, "%s(%s) ^x03 %s", alive, playerTeamName, name)
format(strText, 191, "%s", message)
}
format(message, 191, "%s ^x01 : %s", strName, strText)
sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message
return PLUGIN_CONTINUE
}
public set_color(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv(1, arg, 1)
newColor = str_to_num(arg)
if(newColor >= 1 && newColor <= 5)
{
set_pcvar_num(g_MessageColor, newColor)
if(get_pcvar_num(g_NameColor) != 1 &&
((newColor == 3 && get_pcvar_num(g_NameColor) != 3)
||(newColor == 4 && get_pcvar_num(g_NameColor) != 4)
||(newColor == 5 && get_pcvar_num(g_NameColor) != 5)))
{
set_pcvar_num(g_NameColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_name_color(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv(1, arg, 1)
newColor = str_to_num(arg)
if(newColor >= 1 && newColor <= 6)
{
set_pcvar_num(g_NameColor, newColor)
if((get_pcvar_num(g_MessageColor) != 1
&&((newColor == 3 && get_pcvar_num(g_MessageColor) != 3)
||(newColor == 4 && get_pcvar_num(g_MessageColor) != 4)
||(newColor == 5 && get_pcvar_num(g_MessageColor) != 5)))
|| get_pcvar_num(g_NameColor) == 6)
{
set_pcvar_num(g_MessageColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_listen(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newListen
read_argv(1, arg, 1)
newListen = str_to_num(arg)
set_pcvar_num(g_AdminListen, newListen)
return PLUGIN_HANDLED
}
public sendMessage(color[], alive)
{
new teamName[10]
for(new player = 1; player < maxPlayers; player++)
{
if(!is_user_connected(player))
continue
if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ACCESS_FUNDADOR)
{
get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo(player, color) // Changes user's team according to color choosen
writeMessage(player, message) // Writes the message on player's chat
changeTeamInfo(player, teamName) // Changes user's team back to original
}
}
}
public sendTeamMessage(color[], alive, playerTeam)
{
new teamName[10]
for(new player = 1; player < maxPlayers; player++)
{
if(!is_user_connected(player))
continue
if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ACCESS_FUNDADOR)
{
if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ACCESS_FUNDADOR)
{
get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo(player, color) // Changes user's team according to color choosen
writeMessage(player, message) // Writes the message on player's chat
changeTeamInfo(player, teamName) // Changes user's team back to original
}
}
}
}
public changeTeamInfo(player, team[])
{
message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
write_byte(player) // Write byte needed
write_string(team) // Changes player's team
message_end() // Also Needed
}
public writeMessage(player, message[])
{
message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
write_byte(player) // Write byte needed
write_string(message) // Effectively write the message, finally, afterall
message_end() // Needed as always
}
public changeTeamInfo(player, team[])
{
// Get configs dir
new configsdir[32], folder[128]
get_configsdir(configsdir, charsmax(configsdir))
// Execute config file (bulletdamage.cfg)
server_cmd("exec %s/ichat2.0.cfg", configsdir)
// Get Access Flags
new szFlags[24]
get_pcvar_string(cvar_fundador_flag, szFlags, charsmax(szFlags))
g_access_flag[ACCESS_FUNDADOR] = read_flags(szFlags)
get_pcvar_string(cvar_master_flag, szFlags, charsmax(szFlags))
g_access_flag[ACCESS_MASTER] = read_flags(szFlags)
get_pcvar_string(cvar_adm_flag, szFlags, charsmax(szFlags))
g_access_flag[ACCESS_ADM] = read_flags(szFlags)
get_pcvar_string(cvar_vip_flag, szFlags, charsmax(szFlags))
g_access_flag[ACCESS_VIP] = read_flags(szFlags)
}Código:
// ---------------------------------
// ----------- iChat 2.0 -----------
// ---------------------------------
zp_fundador_flag "y"
zp_master_flag "x"
zp_adm_flag "w"
zp_vip_flag "z" // Para ter a tag [VIP] para todos os jogadores ! OBS : nao troque a flag !
"[P]erfec[T] [S]cr[@]s[H]" "perfect123" "abcde" "a"
"(Aqui vai Estar o Nick)" "(Senha)" "(Flags de Acesso)" "a"
[P]erfec[T] [S]cr[@]s[H] escreveu:Todos estão lá =/Eu sei Abra o vips.ini e adiciona os vips/fundadores/admins/masters por la tambem
Exemplo:Lembrando que:"[P]erfec[T] [S]cr[@]s[H]" "perfect123" "abcde" "a""(Aqui vai Estar o Nick)" "(Senha)" "(Flags de Acesso)" "a"