[AJUDA] Tirar os modos da Bazooka Hitskin_logo Hitskin.com

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    [AJUDA] Tirar os modos da Bazooka

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    [AJUDA] Tirar os modos da Bazooka Empty [AJUDA] Tirar os modos da Bazooka

    Mensagem por Sergio # 5/8/2013, 2:31 pm

    Hey pessoal, eu tenho 1 bazooka e não sei tirar os modos a+ dela, Quero que só fique o modo NORMAL, código abaixo:
    Código:
    #include <amxmodx>
    #include <amxmisc>
    #include <fakemeta>
    #include <engine>
    #include <hamsandwich>
    #include <zombieplague>
    #include < xs >

    #define PLUGIN "[ZP] Bazooka + new modes"
    #define VERSION "1.6"
    #define AUTHOR "Vechta"

    // Set " // " before custom models if you want to use standart Rpg models
    #define CUSTOM_MODEL

    // Set " // " before if you dont want that Admin get free Bazooka
    #define ADMIN_BAZOOKA

    #if defined ADMIN_BAZOOKA
    #define BAZOOKA_ACCESS ADMIN_IMMUNITY
    #endif

    #define TASK_SEEK_CATCH 9000
    #define fm_is_valid_ent(%1) pev_valid(%1)

    #if defined CUSTOM_MODEL
    static const mrocket[] = "models/zombie_plague/missel_bzk.mdl";
    static const mrpg_w[] = "models/zombie_plague/w_bzk.mdl";
    static const mrpg_v[] = "models/zombie_plague/v_bzk.mdl";
    static const mrpg_p[] = "models/zombie_plague/p_bzk.mdl";
    #else
    static const mrocket[] = "models/rpgrocket.mdl";
    static const mrpg_w[] = "models/w_rpg.mdl";
    static const mrpg_v[] = "models/v_rpg.mdl";
    static const mrpg_p[] = "models/p_rpg.mdl";
    #endif

    static const sfire[] = "weapons/rocketfire1.wav";
    static const sfly[] = "weapons/nuke_fly.wav";
    static const shit[] = "weapons/mortarhit.wav";
    static const spickup[] = "items/gunpickup2.wav";
    static const reload[] = "items/9mmclip2.wav";

    // Time between can witch to next mode (Thanks to Nihilanth)
    #define SWITCH_TIME   0.5
     
    // Register the item
    new g_itemid;

    // Cvars
    new pcvar_delay, pcvar_maxdmg, pcvar_radius, pcvar_map, pcvar_speed,
       pcvar_dmgforpacks, pcvar_award, pcvar_count, pcvar_speed_homing,
       pcvar_speed_camera
       
    // Sprites
    new rocketsmoke, white, explosion, bazsmoke

    // Variables
    new dmgcount[33], user_controll[33], mode[33]

    // Bools
    new bool:g_hasbazooka[33], Float:LastShoot[33]

    // Floats
    new Float:lastSwitchTime[33]

    // Messages
    new gmsg_screenshake, gmsg_death, gmsg_damage, gmsgBarTime

    // Others
    new Saytxt

    public plugin_init()
    {
       register_plugin(PLUGIN, VERSION, AUTHOR)
           
       // Cvars
       pcvar_delay = register_cvar("zp_bazooka_delay", "10")
       pcvar_maxdmg = register_cvar("zp_bazooka_damage", "550")
       pcvar_radius = register_cvar("zp_bazooka_radius", "250")
       pcvar_map = register_cvar("zp_bazooka_map", "0")
       pcvar_dmgforpacks = get_cvar_pointer("zp_human_damage_reward")
       pcvar_award = register_cvar("zp_bazooka_awardpacks", "1")
       pcvar_speed = register_cvar("zp_bazooka_speed", "800")
       pcvar_speed_homing = register_cvar("zp_bazooka_homing_speed", "350")
       pcvar_speed_camera = register_cvar("zp_bazooka_camera_speed", "300")
       pcvar_count = register_cvar("zp_bazooka_count", "4")
         
       // Register the Extra Item
       g_itemid = zp_register_extra_item("Bazooka", 45, ZP_TEAM_HUMAN)
       
       // Events
       register_event("CurWeapon","switch_to_knife","be");
       register_event("HLTV", "event_HLTV", "a", "1=0", "2=0")
       register_event("DeathMsg", "player_die", "a")
       
       // Clcmd's
       register_clcmd("drop", "drop_call");
       register_concmd("zp_bazooka", "give_bazooka", ADMIN_IMMUNITY, "<name/@all> gives a bazooka to the spcified target")
       
       // Forwards
       register_forward(FM_PlayerPreThink, "client_PreThink");
       register_forward(FM_Touch, "fw_touch");
       register_forward(FM_CmdStart, "fw_CmdStart")
           
       // Msgid >.<
       gmsg_screenshake = get_user_msgid("ScreenShake");
       gmsg_death = get_user_msgid("DeathMsg");
       gmsg_damage = get_user_msgid("Damage");
       Saytxt = get_user_msgid("SayText")
       gmsgBarTime = get_user_msgid( "BarTime" )
       
       // Check for Admin on ban
       #if defined ADMIN_BAZOOKA
       RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
       #endif
    }
     
    public client_putinserver(id)
    {
       mode[id] = 1
       g_hasbazooka[id] = false
       LastShoot[id] = 0.0
    }

    public plugin_cfg()
    {
       new cfgdirecction[32]
       get_configsdir(cfgdirecction, sizeof cfgdirecction - 1);

       server_cmd("exec %s/zp_bazooka_modes.cfg", cfgdirecction)
    }

    public event_HLTV()
    {
       new rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
       
       while( rpg_temp > 0)
       {
          engfunc(EngFunc_RemoveEntity, rpg_temp);
          rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
       }
           
       if ( get_pcvar_num(pcvar_map) ) return;
           
       for( new id = 1; id <= 32; id++ )
       {
          g_hasbazooka[id] = false;
          
          #if defined ADMIN_BAZOOKA
          set_task(1.0, "AdminBazooka", id)
          #endif
       }
    }

    public zp_extra_item_selected(player, itemid)
    {
       if (itemid == g_itemid)
       {
          if ( g_hasbazooka[player] )
          {
             bazooka_message(player, "> Voce ja tem uma bazooka");
             return ZP_PLUGIN_HANDLED         
          }
          else if (baz_count() > get_pcvar_num(pcvar_count))
          {
             bazooka_message(player, "> Desculpe, todas bazookas ja foram compradas");
             return ZP_PLUGIN_HANDLED;
          }
          else
          {
             g_hasbazooka[player] = true;
             LastShoot[player] = 0.0;
             bazooka_message(player, "> Voce comprou uma bazooka", get_pcvar_float(pcvar_delay))
             emit_sound(player, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
          }
       }
       return PLUGIN_CONTINUE
    }

    public give_bazooka(id,level,cid)
    {
       if (!cmd_access(id,level,cid,1))
       {
          console_print(id,"Voce nao tem acesso a este comando.");
          return;
       }
       if (read_argc() > 2)
       {
          console_print(id,"Too many arguments supplied.");
          return;
       }
       
       new arg1[32];
       read_argv(1, arg1, sizeof(arg1) - 1);
       new player = cmd_target(id, arg1, 10);
       
       if ( !player )
       {
          if ( arg1[0] == '@' )
          {
             for ( new i = 1; i <= 32; i++ )
             {
                if ( is_user_connected(i) && !g_hasbazooka[i] && !zp_get_user_zombie(i) )
                {
                   g_hasbazooka[id] = true
                   LastShoot[id] = 0.0
                   emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                   bazooka_message(player, "> Voce tem uma Bazooka!", get_pcvar_float(pcvar_delay))
                }
             }
          }
          else
          {
             client_print(id, print_center, "SdK ZP 2013");
             return;
          }
       }
       else if ( !g_hasbazooka[player] && !zp_get_user_zombie(player) )
       {
          g_hasbazooka[id] = true
          LastShoot[id] = 0.0
          emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
          bazooka_message(player, "> Voce comprou uma bazooka", get_pcvar_float(pcvar_delay))
       }
    }
     
    public zp_user_infected_post(id, infector)
    {
       if ( g_hasbazooka[id] )
       {
          drop_rpg_temp(id);
       }
    }
          
    public zp_user_humanized_post(id, survivor)
    {
       #if defined ADMIN_BAZOOKA
       if (get_user_flags(id) & BAZOOKA_ACCESS)
       {
          g_hasbazooka[id] = true
          LastShoot[id] = 0.0
       }
       #endif
    }
     
    public plugin_precache()
    {
       precache_model(mrocket);       
     
       precache_model(mrpg_w);
       precache_model(mrpg_v);
       precache_model(mrpg_p);
     
       precache_sound(sfire);
       precache_sound(sfly);
       precache_sound(shit);
       precache_sound(spickup);
       precache_sound(reload);
           
       rocketsmoke = precache_model("sprites/smoke.spr");
       white = precache_model("sprites/white.spr");
       explosion = precache_model("sprites/fexplo.spr");
       bazsmoke  = precache_model("sprites/steam1.spr");
    }
     
    public switch_to_knife(id)
    {
       if ( !is_user_alive(id) ) return;
     
       if ( g_hasbazooka[id] )
       {
          if (get_user_weapon(id) == CSW_KNIFE)
          {
             set_pev(id, pev_viewmodel2, mrpg_v);
             set_pev(id, pev_weaponmodel2, mrpg_p);
          }
       }
    }

    fire_rocket(id)
    {
       if (!CanShoot(id) ) return;

       new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
       
       if (!pev_valid(ent) || !is_user_alive(id) )
          return;
     
       new data[1]
       data[0] = id
       LastShoot[id] = get_gametime();
       set_task(0.0 + get_pcvar_num(pcvar_delay), "rpg_reload", id);
       engclient_cmd(id, "weapon_knife");
     
       new Float:StartOrigin[3], Float:Angle[3];
       pev(id, pev_origin, StartOrigin);
       pev(id, pev_angles, Angle);
       
       set_pev(ent, pev_classname, "rpgrocket");
       engfunc(EngFunc_SetModel, ent, mrocket);
       set_pev(ent, pev_mins, {-1.0, -1.0, -1.0});
       set_pev(ent, pev_maxs, {1.0, 1.0, 1.0});
       engfunc(EngFunc_SetOrigin, ent, StartOrigin);
       set_pev(ent, pev_angles, Angle);

     
       set_pev(ent, pev_solid, 2);
       set_pev(ent, pev_movetype, 5);
       set_pev(ent, pev_owner, id);
     
       new Float:fAim[3],Float:fAngles[3],Float:fOrigin[3]
       velocity_by_aim(id,64,fAim)
       vector_to_angle(fAim,fAngles)
       pev(id,pev_origin,fOrigin)
           
       fOrigin[0] += fAim[0]
       fOrigin[1] += fAim[1]
       fOrigin[2] += fAim[2]
     
       new Float:nVelocity[3];
       if (mode[id] == 1)
          velocity_by_aim(id, get_pcvar_num(pcvar_speed), nVelocity);
       else if (mode[id] == 2)
          velocity_by_aim(id, get_pcvar_num(pcvar_speed_homing), nVelocity);
       else if (mode[id] == 3)
          velocity_by_aim(id, get_pcvar_num(pcvar_speed_camera), nVelocity);
          
       set_pev(ent, pev_velocity, nVelocity);
       entity_set_int(ent, EV_INT_effects, entity_get_int(ent, EV_INT_effects) | EF_BRIGHTLIGHT)

     
       emit_sound(ent, CHAN_WEAPON, sfire, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
       emit_sound(ent, CHAN_VOICE, sfly, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
           
       message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
       write_byte(22);
       write_short(ent);
       write_short(rocketsmoke);
       write_byte(50);
       write_byte(3);
       write_byte(255);
       write_byte(255);
       write_byte(255);
       write_byte(255);
       message_end();

       if (mode[id] == 2)
          set_task(0.5, "rpg_seek_follow", ent + TASK_SEEK_CATCH, _, _, "b");
       else if (mode[id] == 3)
       {
          if (is_user_alive(id))
          {
             entity_set_int(ent, EV_INT_rendermode, 1)
             attach_view(id, ent)
             user_controll[id] = ent
          }
       }
       launch_push(id, 130)
       Progress_status(id, get_pcvar_num(pcvar_delay))
    }
     
    public rpg_reload(id)
    {
       if (!g_hasbazooka[id]) return;
       
       if ( get_user_weapon(id) == CSW_KNIFE ) switch_to_knife(id);
       {
          // CanShoot[id] = true
          client_print(id, print_center, "Bazooka Carregada!")
          emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
       }
    }
     
    public fw_touch(ent, touched)
    {
       if ( !pev_valid(ent) ) return FMRES_IGNORED;
       
       static entclass[32];
       pev(ent, pev_classname, entclass, 31);
       
       if ( equali(entclass, "rpg_temp") )
       {
          static touchclass[32];
          pev(touched, pev_classname, touchclass, 31);
          if ( !equali(touchclass, "player") ) return FMRES_IGNORED;
                   
          if( !is_user_alive(touched) || zp_get_user_zombie(touched) ) return FMRES_IGNORED;
                           
          emit_sound(touched, CHAN_VOICE, spickup, 1.0, ATTN_NORM, 0, PITCH_NORM);
          g_hasbazooka[touched] = true;
          
          engfunc(EngFunc_RemoveEntity, ent);
           
          return FMRES_HANDLED;
       }
       else if ( equali(entclass, "rpgrocket") )
       {
          new Float:EndOrigin[3];
          pev(ent, pev_origin, EndOrigin);
          new NonFloatEndOrigin[3];
          NonFloatEndOrigin[0] = floatround(EndOrigin[0]);
          NonFloatEndOrigin[1] = floatround(EndOrigin[1]);
          NonFloatEndOrigin[2] = floatround(EndOrigin[2]);
       
          emit_sound(ent, CHAN_WEAPON, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
          emit_sound(ent, CHAN_VOICE, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
          
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
          write_byte(17);
          write_coord(NonFloatEndOrigin[0]);
          write_coord(NonFloatEndOrigin[1]);
          write_coord(NonFloatEndOrigin[2] + 128);
          write_short(explosion);
          write_byte(60);
          write_byte(255);
          message_end();
       
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
          write_byte(5);
          write_coord(NonFloatEndOrigin[0]);
          write_coord(NonFloatEndOrigin[1]);
          write_coord(NonFloatEndOrigin[2] + 256);
          write_short(bazsmoke);
          write_byte(125);
          write_byte(5);
          message_end();
           
          new maxdamage = get_pcvar_num(pcvar_maxdmg);
          new damageradius = get_pcvar_num(pcvar_radius);
           
          new PlayerPos[3], distance, damage;
          for (new i = 1; i <= 32; i++)
          {
             if ( is_user_alive(i))
             {     
                new id = pev(ent, pev_owner)
                
                if  ((zp_get_user_zombie(id)) || ((zp_get_user_nemesis(id))))
                if ((zp_get_user_zombie(i)) || (zp_get_user_nemesis(i))) continue;
                                                   
                if  ((!zp_get_user_zombie(id)) && (!zp_get_user_nemesis(id)))
                if ((!zp_get_user_zombie(i)) && (!zp_get_user_nemesis(i))) continue;
                                                   
                get_user_origin(i, PlayerPos);
                   
                distance = get_distance(PlayerPos, NonFloatEndOrigin);
                
                if (distance <= damageradius)
                {
                   message_begin(MSG_ONE, gmsg_screenshake, {0,0,0}, i);
                   write_short(1<<14);
                   write_short(1<<14);
                   write_short(1<<14);
                   message_end();
                   
                   damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))));
                   new attacker = pev(ent, pev_owner);
                   
                   baz_damage(i, attacker, damage, "bazooka");
                }
             }
          }
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
          write_byte(21);
          write_coord(NonFloatEndOrigin[0]);
          write_coord(NonFloatEndOrigin[1]);
          write_coord(NonFloatEndOrigin[2]);
          write_coord(NonFloatEndOrigin[0]);
          write_coord(NonFloatEndOrigin[1]);
          write_coord(NonFloatEndOrigin[2] + 320);
          write_short(white);
          write_byte(0);
          write_byte(0);
          write_byte(16);
          write_byte(128);
          write_byte(0);
          write_byte(255);
          write_byte(255);
          write_byte(192);
          write_byte(128);
          write_byte(0);
          message_end();
          
          attach_view(entity_get_edict(ent, EV_ENT_owner), entity_get_edict(ent, EV_ENT_owner))
          user_controll[entity_get_edict(ent, EV_ENT_owner)] = 0
          remove_entity(ent)
                   
          return FMRES_HANDLED;
       }
       return FMRES_IGNORED;
    }
     
    public drop_call(id)
    {
       if ( g_hasbazooka[id] && get_user_weapon(id) == CSW_KNIFE )
       {
          drop_rpg_temp(id);
          return PLUGIN_HANDLED;
       }
       return PLUGIN_CONTINUE;
    }
     
    drop_rpg_temp(id)
    {
       new Float:fAim[3] , Float:fOrigin[3];
       velocity_by_aim(id , 64 , fAim);
       pev(id , pev_origin , fOrigin);
     
       fOrigin[0] += fAim[0];
       fOrigin[1] += fAim[1];
     
       new rpg = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
     
       set_pev(rpg, pev_classname, "rpg_temp");
       engfunc(EngFunc_SetModel, rpg, mrpg_w);
     
       set_pev(rpg, pev_mins, { -16.0, -16.0, -16.0 } );
       set_pev(rpg, pev_maxs, { 16.0, 16.0, 16.0 } );
     
       set_pev(rpg , pev_solid , 1);
       set_pev(rpg , pev_movetype , 6);
     
       engfunc(EngFunc_SetOrigin, rpg, fOrigin);
     
       g_hasbazooka[id] = false;
    }
     
    baz_damage(id, attacker, damage, weaponDescription[])
    {
       if ( pev(id, pev_takedamage) == DAMAGE_NO ) return;
       if ( damage <= 0 ) return;
     
       new userHealth = get_user_health(id);
       
       if (userHealth - damage <= 0 )
       {
          dmgcount[attacker] += userHealth - damage;
          set_msg_block(gmsg_death, BLOCK_SET);
          ExecuteHamB(Ham_Killed, id, attacker, 2);
          set_msg_block(gmsg_death, BLOCK_NOT);
           
                   
          message_begin(MSG_BROADCAST, gmsg_death);
          write_byte(attacker);
          write_byte(id);
          write_byte(0);
          write_string(weaponDescription);
          message_end();
                   
          set_pev(attacker, pev_frags, float(get_user_frags(attacker) + 1));
                           
          new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
           
          get_user_name(attacker, kname, 31);
          get_user_team(attacker, kteam, 9);
          get_user_authid(attacker, kauthid, 31);
           
          get_user_name(id, vname, 31);
          get_user_team(id, vteam, 9);
          get_user_authid(id, vauthid, 31);
                           
          log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
          kname, get_user_userid(attacker), kauthid, kteam,
          vname, get_user_userid(id), vauthid, vteam, weaponDescription);
       }
       else
       {
          dmgcount[attacker] += damage;
          new origin[3];
          get_user_origin(id, origin);
                   
          message_begin(MSG_ONE,gmsg_damage,{0,0,0},id);
          write_byte(21);
          write_byte(20);
          write_long(DMG_BLAST);
          write_coord(origin[0]);
          write_coord(origin[1]);
          write_coord(origin[2]);
          message_end();
                   
          set_pev(id, pev_health, pev(id, pev_health) - float(damage));
       }
       if ( !get_pcvar_num(pcvar_award) ) return;
           
       new breaker = get_pcvar_num(pcvar_dmgforpacks);
       
       if ( dmgcount[attacker] > breaker )
       {
          new temp = dmgcount[attacker] / breaker
          if ( temp * breaker > dmgcount[attacker] ) return; //should never be possible
          dmgcount[attacker] -= temp * breaker;
          zp_set_user_ammo_packs( attacker, zp_get_user_ammo_packs(attacker) + temp );
       }
    }
     
    public rpg_seek_follow(ent)
    {
       ent -= TASK_SEEK_CATCH
           
       new Float: shortest_distance = 500.0;
       new NearestPlayer = 0;
     
       if (pev_valid(ent))
       {
          static entclass[32];
          pev(ent, pev_classname, entclass, 31);

          if ( equali(entclass, "rpgrocket") )
          {
             new id_owner = pev(ent, pev_owner)
             new iClient[32], livePlayers, iNum;
             get_players(iClient, livePlayers, "a");
       
             for(iNum = 0; iNum < livePlayers; iNum++)
             {
                if ( is_user_alive(iClient[iNum]) && pev_valid(ent) )
                {
                   if ( id_owner != iClient[iNum] && zp_get_user_zombie(iClient[iNum]) )
                   {
                      new Float:PlayerOrigin[3], Float:RocketOrigin[3]
                      pev(ent, pev_origin, RocketOrigin)
                      pev(iClient[iNum], pev_origin, PlayerOrigin)
                   
                      new Float: distance = get_distance_f(PlayerOrigin, RocketOrigin)
                      
                      if ( distance <= shortest_distance )
                      {
                         shortest_distance = distance;
                         NearestPlayer = iClient[iNum];
                      }
                   }
                }
             }
             if (NearestPlayer > 0)
             {
                entity_set_follow(ent, NearestPlayer, 250.0)
             }
          }
       }
    }
     
    stock entity_set_follow(entity, target, Float:speed)
    {
       if(!fm_is_valid_ent(entity) || !fm_is_valid_ent(target))
          return 0

       new Float:entity_origin[3], Float:target_origin[3]
       pev(entity, pev_origin, entity_origin)
       pev(target, pev_origin, target_origin)

       new Float:diff[3]
       diff[0] = target_origin[0] - entity_origin[0]
       diff[1] = target_origin[1] - entity_origin[1]
       diff[2] = target_origin[2] - entity_origin[2]
     
       new Float:length = floatsqroot(floatpower(diff[0], 2.0) + floatpower(diff[1], 2.0) + floatpower(diff[2], 2.0))
     
             new Float:velocity[3]
       velocity[0] = diff[0] * (speed / length)
       velocity[1] = diff[1] * (speed / length)
       velocity[2] = diff[2] * (speed / length)
     
       set_pev(entity, pev_velocity, velocity)

       return 1
    }

    public fw_CmdStart(id, UC_Handle, Seed)
    {
       if(!is_user_alive(id) || !g_hasbazooka[id]) return
                   
       static Button, OldButton
       OldButton = get_user_oldbutton(id)
                   
       Button = get_uc(UC_Handle, UC_Buttons)
           
       if (Button & IN_ATTACK)
       {
          if (!CanShoot(id) || (OldButton & IN_ATTACK2)) return;
           
          if ( get_user_weapon(id) == CSW_KNIFE )
             fire_rocket(id);
       }
       else if (Button & IN_ATTACK2 && get_user_weapon(id) == CSW_KNIFE)
       {
          if ( get_gametime ( ) - lastSwitchTime [ id ] < SWITCH_TIME || (OldButton & IN_ATTACK2)) return
          
          if (is_user_alive(id))
          {
             switch(mode[id])
             {
                case 1:
                {
                   mode[id] = 2
                   emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                   client_print(id, print_center, "Seguir os Zumbis")
                }
                case 2:
                {
                   mode[id] = 3
                   emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                   client_print(id, print_center, "Guiar o Missel")
                }
                case 3:
                {
                   mode[id] = 1
                   emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                   client_print(id, print_center, "Normal")
                }      
             }   
             lastSwitchTime [ id ] = get_gametime ( )
          }
       }
       else if (user_controll[id])
       {
          new RocketEnt = user_controll[id]
             
          if (is_valid_ent(RocketEnt))
          {
             new Float:Velocity[3]
             VelocityByAim(id, 500, Velocity)
             entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
                
             new Float:NewAngle[3]
             entity_get_vector(id, EV_VEC_v_angle, NewAngle)
             entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
          }
          else
          {
             attach_view(id, id)
          }
       }
    }

    public client_connect(id)
       g_hasbazooka[id] = false

       #if defined ADMIN_BAZOOKA
    public fw_PlayerSpawn(id)
       set_task(1.0, "AdminBazooka", id)
    #endif

    #if defined ADMIN_BAZOOKA
    public AdminBazooka(id)
    {
       if (g_hasbazooka[id] || zp_get_user_nemesis(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id))
          return;
       
       if (is_user_alive(id) && (get_user_flags(id) & BAZOOKA_ACCESS))
       {
          g_hasbazooka[id] = true
          LastShoot[id] = 0.0
          emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
          bazooka_message(id, "> Voce comprou uma Bazooka", get_pcvar_float(pcvar_delay))
       }
    }
    #endif

    stock launch_push(id, velamount)
    {
       static Float:flNewVelocity[3], Float:flCurrentVelocity[3]
       
       velocity_by_aim(id, -velamount, flNewVelocity)
       
       get_user_velocity(id, flCurrentVelocity)
       xs_vec_add(flNewVelocity, flCurrentVelocity, flNewVelocity)
       
       set_user_velocity(id, flNewVelocity)
    }

    baz_count()
    {
       new i, count = 0;
       
       for(i = 1; i < 33; i++)
       {
          if(g_hasbazooka[i])
             count++;
       }
       return count;
    }

    stock bazooka_message(const id, const input[], any:...)
    {
       new count = 1, players[32]
       
       static msg[191]
       vformat(msg,190,input,3)
       
       replace_all(msg,190,"/g","^4")
       replace_all(msg,190,"/y","^1")
       replace_all(msg,190,"/ctr","^3")
       
       if (id) players[0] = id; else get_players(players,count,"ch")
       
       for (new i = 0; i < count; i++)
          if (is_user_connected(players[i]))
          {
             message_begin(MSG_ONE_UNRELIABLE, Saytxt, _, players[i])
             write_byte(players[i])
             write_string(msg)
             message_end()
          }
    }

    public Progress_status( const id, const duration )
    {
       message_begin( MSG_ONE, gmsgBarTime, _, id )
       write_short( duration )
       message_end()
    }

    public player_die() {

       new id = read_data(2)
       
       if ( g_hasbazooka[id] )
          drop_rpg_temp(id);

       return PLUGIN_CONTINUE
    }

    public CanShoot(id)
    {
       return get_gametime() - LastShoot[id] >= get_pcvar_float(pcvar_delay)
    }

    Se alguém me ajudar irei agradecer muito!
    mrck
    mrck
    Ex Staff
    Ex Staff


    Nick : DH | Mrck!
    Masculino Número de Mensagens : 294
    Ammo Packs : 5067
    Honra : 4
    Data de inscrição : 11/02/2011

    [AJUDA] Tirar os modos da Bazooka Empty Re: [AJUDA] Tirar os modos da Bazooka

    Mensagem por mrck 5/8/2013, 7:25 pm

    Testa.

    Código:
        #include <amxmodx>
        #include <amxmisc>
        #include <fakemeta>
        #include <engine>
        #include <hamsandwich>
        #include <zombieplague>
        #include <  xs >

        #define PLUGIN "[ZP] Bazooka + new modes"
        #define VERSION "1.6"
        #define AUTHOR "Vechta"

        // Set " // " before custom models if you want to use standart Rpg models
        #define CUSTOM_MODEL

        // Set " // " before if you dont want that Admin get free Bazooka
        #define ADMIN_BAZOOKA

        #if defined ADMIN_BAZOOKA
        #define BAZOOKA_ACCESS ADMIN_IMMUNITY
        #endif

        #define TASK_SEEK_CATCH 9000
        #define fm_is_valid_ent(%1) pev_valid(%1)

        #if defined CUSTOM_MODEL
        static const mrocket[] = "models/zombie_plague/missel_bzk.mdl";
        static const mrpg_w[] = "models/zombie_plague/w_bzk.mdl";
        static const mrpg_v[] = "models/zombie_plague/v_bzk.mdl";
        static const mrpg_p[] = "models/zombie_plague/p_bzk.mdl";
        #else
        static const mrocket[] = "models/rpgrocket.mdl";
        static const mrpg_w[] = "models/w_rpg.mdl";
        static const mrpg_v[] = "models/v_rpg.mdl";
        static const mrpg_p[] = "models/p_rpg.mdl";
        #endif

        static const sfire[] = "weapons/rocketfire1.wav";
        static const sfly[] = "weapons/nuke_fly.wav";
        static const shit[] = "weapons/mortarhit.wav";
        static const spickup[] = "items/gunpickup2.wav";
        static const reload[] = "items/9mmclip2.wav";

        // Time between can witch to next mode (Thanks to Nihilanth)
        #define SWITCH_TIME  0.5
       
        // Register the item
        new g_itemid;

        // Cvars
        new pcvar_delay, pcvar_maxdmg, pcvar_radius, pcvar_map, pcvar_speed,
          pcvar_dmgforpacks, pcvar_award, pcvar_count, pcvar_speed_homing,
          pcvar_speed_camera
         
        // Sprites
        new rocketsmoke, white, explosion, bazsmoke

        // Variables
        new dmgcount[33], user_controll[33], mode[33]

        // Bools
        new bool:g_hasbazooka[33], Float:LastShoot[33]

        // Floats
        new Float:lastSwitchTime[33]

        // Messages
        new gmsg_screenshake, gmsg_death, gmsg_damage, gmsgBarTime

        // Others
        new Saytxt

        public plugin_init()
        {
          register_plugin(PLUGIN, VERSION, AUTHOR)
             
          // Cvars
          pcvar_delay = register_cvar("zp_bazooka_delay", "10")
          pcvar_maxdmg = register_cvar("zp_bazooka_damage", "550")
          pcvar_radius = register_cvar("zp_bazooka_radius", "250")
          pcvar_map = register_cvar("zp_bazooka_map", "0")
          pcvar_dmgforpacks = get_cvar_pointer("zp_human_damage_reward")
          pcvar_award = register_cvar("zp_bazooka_awardpacks", "1")
          pcvar_speed = register_cvar("zp_bazooka_speed", "800")
          pcvar_speed_homing = register_cvar("zp_bazooka_homing_speed", "350")
          pcvar_speed_camera = register_cvar("zp_bazooka_camera_speed", "300")
          pcvar_count = register_cvar("zp_bazooka_count", "4")
           
          // Register the Extra Item
          g_itemid = zp_register_extra_item("Bazooka", 45, ZP_TEAM_HUMAN)
         
          // Events
          register_event("CurWeapon","switch_to_knife","be");
          register_event("HLTV", "event_HLTV", "a", "1=0", "2=0")
          register_event("DeathMsg", "player_die", "a")
         
          // Clcmd's
          register_clcmd("drop", "drop_call");
          register_concmd("zp_bazooka", "give_bazooka", ADMIN_IMMUNITY, "<name/@all> gives a bazooka to the spcified target")
         
          // Forwards
          register_forward(FM_PlayerPreThink, "client_PreThink");
          register_forward(FM_Touch, "fw_touch");
          register_forward(FM_CmdStart, "fw_CmdStart")
             
          // Msgid >.<
          gmsg_screenshake = get_user_msgid("ScreenShake");
          gmsg_death = get_user_msgid("DeathMsg");
          gmsg_damage = get_user_msgid("Damage");
          Saytxt = get_user_msgid("SayText")
          gmsgBarTime = get_user_msgid( "BarTime" )
         
          // Check for Admin on ban
          #if defined ADMIN_BAZOOKA
          RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
          #endif
        }
       
        public client_putinserver(id)
        {
          mode[id] = 1
          g_hasbazooka[id] = false
          LastShoot[id] = 0.0
        }

        public plugin_cfg()
        {
          new cfgdirecction[32]
          get_configsdir(cfgdirecction, sizeof cfgdirecction - 1);

          server_cmd("exec %s/zp_bazooka_modes.cfg", cfgdirecction)
        }

        public event_HLTV()
        {
          new rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
         
          while( rpg_temp > 0)
          {
              engfunc(EngFunc_RemoveEntity, rpg_temp);
              rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
          }
             
          if ( get_pcvar_num(pcvar_map) ) return;
             
          for( new id = 1; id <= 32; id++ )
          {
              g_hasbazooka[id] = false;
             
              #if defined ADMIN_BAZOOKA
              set_task(1.0, "AdminBazooka", id)
              #endif
          }
        }

        public zp_extra_item_selected(player, itemid)
        {
          if (itemid == g_itemid)
          {
              if ( g_hasbazooka[player] )
              {
                bazooka_message(player, "> Voce ja tem uma bazooka");
                return ZP_PLUGIN_HANDLED       
              }
              else if (baz_count() > get_pcvar_num(pcvar_count))
              {
                bazooka_message(player, "> Desculpe, todas bazookas ja foram compradas");
                return ZP_PLUGIN_HANDLED;
              }
              else
              {
                g_hasbazooka[player] = true;
                LastShoot[player] = 0.0;
                bazooka_message(player, "> Voce comprou uma bazooka", get_pcvar_float(pcvar_delay))
                emit_sound(player, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
              }
          }
          return PLUGIN_CONTINUE
        }

        public give_bazooka(id,level,cid)
        {
          if (!cmd_access(id,level,cid,1))
          {
              console_print(id,"Voce nao tem acesso a este comando.");
              return;
          }
          if (read_argc() > 2)
          {
              console_print(id,"Too many arguments supplied.");
              return;
          }
         
          new arg1[32];
          read_argv(1, arg1, sizeof(arg1) - 1);
          new player = cmd_target(id, arg1, 10);
         
          if ( !player )
          {
              if ( arg1[0] == '@' )
              {
                for ( new i = 1; i <= 32; i++ )
                {
                    if ( is_user_connected(i) && !g_hasbazooka[i] && !zp_get_user_zombie(i) )
                    {
                      g_hasbazooka[id] = true
                      LastShoot[id] = 0.0
                      emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                      bazooka_message(player, "> Voce tem uma Bazooka!", get_pcvar_float(pcvar_delay))
                    }
                }
              }
              else
              {
                client_print(id, print_center, "SdK ZP 2013");
                return;
              }
          }
          else if ( !g_hasbazooka[player] && !zp_get_user_zombie(player) )
          {
              g_hasbazooka[id] = true
              LastShoot[id] = 0.0
              emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
              bazooka_message(player, "> Voce comprou uma bazooka", get_pcvar_float(pcvar_delay))
          }
        }
       
        public zp_user_infected_post(id, infector)
        {
          if ( g_hasbazooka[id] )
          {
              drop_rpg_temp(id);
          }
        }
             
        public zp_user_humanized_post(id, survivor)
        {
          #if defined ADMIN_BAZOOKA
          if (get_user_flags(id) & BAZOOKA_ACCESS)
          {
              g_hasbazooka[id] = true
              LastShoot[id] = 0.0
          }
          #endif
        }
       
        public plugin_precache()
        {
          precache_model(mrocket);     
       
          precache_model(mrpg_w);
          precache_model(mrpg_v);
          precache_model(mrpg_p);
       
          precache_sound(sfire);
          precache_sound(sfly);
          precache_sound(shit);
          precache_sound(spickup);
          precache_sound(reload);
             
          rocketsmoke = precache_model("sprites/smoke.spr");
          white = precache_model("sprites/white.spr");
          explosion = precache_model("sprites/fexplo.spr");
          bazsmoke  = precache_model("sprites/steam1.spr");
        }
       
        public switch_to_knife(id)
        {
          if ( !is_user_alive(id) ) return;
       
          if ( g_hasbazooka[id] )
          {
              if (get_user_weapon(id) == CSW_KNIFE)
              {
                set_pev(id, pev_viewmodel2, mrpg_v);
                set_pev(id, pev_weaponmodel2, mrpg_p);
              }
          }
        }

        fire_rocket(id)
        {
          if (!CanShoot(id) ) return;

          new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
         
          if (!pev_valid(ent) || !is_user_alive(id) )
              return;
       
          new data[1]
          data[0] = id
          LastShoot[id] = get_gametime();
          set_task(0.0 + get_pcvar_num(pcvar_delay), "rpg_reload", id);
          engclient_cmd(id, "weapon_knife");
       
          new Float:StartOrigin[3], Float:Angle[3];
          pev(id, pev_origin, StartOrigin);
          pev(id, pev_angles, Angle);
         
          set_pev(ent, pev_classname, "rpgrocket");
          engfunc(EngFunc_SetModel, ent, mrocket);
          set_pev(ent, pev_mins, {-1.0, -1.0, -1.0});
          set_pev(ent, pev_maxs, {1.0, 1.0, 1.0});
          engfunc(EngFunc_SetOrigin, ent, StartOrigin);
          set_pev(ent, pev_angles, Angle);

       
          set_pev(ent, pev_solid, 2);
          set_pev(ent, pev_movetype, 5);
          set_pev(ent, pev_owner, id);
       
          new Float:fAim[3],Float:fAngles[3],Float:fOrigin[3]
          velocity_by_aim(id,64,fAim)
          vector_to_angle(fAim,fAngles)
          pev(id,pev_origin,fOrigin)
             
          fOrigin[0] += fAim[0]
          fOrigin[1] += fAim[1]
          fOrigin[2] += fAim[2]
       
          new Float:nVelocity[3];
          if (mode[id] == 1)
              velocity_by_aim(id, get_pcvar_num(pcvar_speed), nVelocity);
          else if (mode[id] == 2)
              velocity_by_aim(id, get_pcvar_num(pcvar_speed_homing), nVelocity);
          else if (mode[id] == 3)
              velocity_by_aim(id, get_pcvar_num(pcvar_speed_camera), nVelocity);
             
          set_pev(ent, pev_velocity, nVelocity);
          entity_set_int(ent, EV_INT_effects, entity_get_int(ent, EV_INT_effects) | EF_BRIGHTLIGHT)

       
          emit_sound(ent, CHAN_WEAPON, sfire, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
          emit_sound(ent, CHAN_VOICE, sfly, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
             
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
          write_byte(22);
          write_short(ent);
          write_short(rocketsmoke);
          write_byte(50);
          write_byte(3);
          write_byte(255);
          write_byte(255);
          write_byte(255);
          write_byte(255);
          message_end();

          if (mode[id] == 2)
              set_task(0.5, "rpg_seek_follow", ent + TASK_SEEK_CATCH, _, _, "b");
          else if (mode[id] == 3)
          {
              if (is_user_alive(id))
              {
                entity_set_int(ent, EV_INT_rendermode, 1)
                attach_view(id, ent)
                user_controll[id] = ent
              }
          }
          launch_push(id, 130)
          Progress_status(id, get_pcvar_num(pcvar_delay))
        }
       
        public rpg_reload(id)
        {
          if (!g_hasbazooka[id]) return;
         
          if ( get_user_weapon(id) == CSW_KNIFE ) switch_to_knife(id);
          {
              // CanShoot[id] = true
              client_print(id, print_center, "Bazooka Carregada!")
              emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
          }
        }
       
        public fw_touch(ent, touched)
        {
          if ( !pev_valid(ent) ) return FMRES_IGNORED;
         
          static entclass[32];
          pev(ent, pev_classname, entclass, 31);
         
          if ( equali(entclass, "rpg_temp") )
          {
              static touchclass[32];
              pev(touched, pev_classname, touchclass, 31);
              if ( !equali(touchclass, "player") ) return FMRES_IGNORED;
                     
              if( !is_user_alive(touched) || zp_get_user_zombie(touched) ) return FMRES_IGNORED;
                             
              emit_sound(touched, CHAN_VOICE, spickup, 1.0, ATTN_NORM, 0, PITCH_NORM);
              g_hasbazooka[touched] = true;
             
              engfunc(EngFunc_RemoveEntity, ent);
             
              return FMRES_HANDLED;
          }
          else if ( equali(entclass, "rpgrocket") )
          {
              new Float:EndOrigin[3];
              pev(ent, pev_origin, EndOrigin);
              new NonFloatEndOrigin[3];
              NonFloatEndOrigin[0] = floatround(EndOrigin[0]);
              NonFloatEndOrigin[1] = floatround(EndOrigin[1]);
              NonFloatEndOrigin[2] = floatround(EndOrigin[2]);
         
              emit_sound(ent, CHAN_WEAPON, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
              emit_sound(ent, CHAN_VOICE, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
             
              message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
              write_byte(17);
              write_coord(NonFloatEndOrigin[0]);
              write_coord(NonFloatEndOrigin[1]);
              write_coord(NonFloatEndOrigin[2] + 128);
              write_short(explosion);
              write_byte(60);
              write_byte(255);
              message_end();
         
              message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
              write_byte(5);
              write_coord(NonFloatEndOrigin[0]);
              write_coord(NonFloatEndOrigin[1]);
              write_coord(NonFloatEndOrigin[2] + 256);
              write_short(bazsmoke);
              write_byte(125);
              write_byte(5);
              message_end();
             
              new maxdamage = get_pcvar_num(pcvar_maxdmg);
              new damageradius = get_pcvar_num(pcvar_radius);
             
              new PlayerPos[3], distance, damage;
              for (new i = 1; i <= 32; i++)
              {
                if ( is_user_alive(i))
                {   
                    new id = pev(ent, pev_owner)
                   
                    if  ((zp_get_user_zombie(id)) || ((zp_get_user_nemesis(id))))
                    if ((zp_get_user_zombie(i)) || (zp_get_user_nemesis(i))) continue;
                                                     
                    if  ((!zp_get_user_zombie(id)) && (!zp_get_user_nemesis(id)))
                    if ((!zp_get_user_zombie(i)) && (!zp_get_user_nemesis(i))) continue;
                                                     
                    get_user_origin(i, PlayerPos);
                     
                    distance = get_distance(PlayerPos, NonFloatEndOrigin);
                   
                    if (distance <= damageradius)
                    {
                      message_begin(MSG_ONE, gmsg_screenshake, {0,0,0}, i);
                      write_short(1<<14);
                      write_short(1<<14);
                      write_short(1<<14);
                      message_end();
                     
                      damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))));
                      new attacker = pev(ent, pev_owner);
                     
                      baz_damage(i, attacker, damage, "bazooka");
                    }
                }
              }
              message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
              write_byte(21);
              write_coord(NonFloatEndOrigin[0]);
              write_coord(NonFloatEndOrigin[1]);
              write_coord(NonFloatEndOrigin[2]);
              write_coord(NonFloatEndOrigin[0]);
              write_coord(NonFloatEndOrigin[1]);
              write_coord(NonFloatEndOrigin[2] + 320);
              write_short(white);
              write_byte(0);
              write_byte(0);
              write_byte(16);
              write_byte(128);
              write_byte(0);
              write_byte(255);
              write_byte(255);
              write_byte(192);
              write_byte(128);
              write_byte(0);
              message_end();
             
              attach_view(entity_get_edict(ent, EV_ENT_owner), entity_get_edict(ent, EV_ENT_owner))
              user_controll[entity_get_edict(ent, EV_ENT_owner)] = 0
              remove_entity(ent)
                     
              return FMRES_HANDLED;
          }
          return FMRES_IGNORED;
        }
       
        public drop_call(id)
        {
          if ( g_hasbazooka[id] && get_user_weapon(id) == CSW_KNIFE )
          {
              drop_rpg_temp(id);
              return PLUGIN_HANDLED;
          }
          return PLUGIN_CONTINUE;
        }
       
        drop_rpg_temp(id)
        {
          new Float:fAim[3] , Float:fOrigin[3];
          velocity_by_aim(id , 64 , fAim);
          pev(id , pev_origin , fOrigin);
       
          fOrigin[0] += fAim[0];
          fOrigin[1] += fAim[1];
       
          new rpg = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
       
          set_pev(rpg, pev_classname, "rpg_temp");
          engfunc(EngFunc_SetModel, rpg, mrpg_w);
       
          set_pev(rpg, pev_mins, { -16.0, -16.0, -16.0 } );
          set_pev(rpg, pev_maxs, { 16.0, 16.0, 16.0 } );
       
          set_pev(rpg , pev_solid , 1);
          set_pev(rpg , pev_movetype , 6);
       
          engfunc(EngFunc_SetOrigin, rpg, fOrigin);
       
          g_hasbazooka[id] = false;
        }
       
        baz_damage(id, attacker, damage, weaponDescription[])
        {
          if ( pev(id, pev_takedamage) == DAMAGE_NO ) return;
          if ( damage <= 0 ) return;
       
          new userHealth = get_user_health(id);
         
          if (userHealth - damage <= 0 )
          {
              dmgcount[attacker] += userHealth - damage;
              set_msg_block(gmsg_death, BLOCK_SET);
              ExecuteHamB(Ham_Killed, id, attacker, 2);
              set_msg_block(gmsg_death, BLOCK_NOT);
             
                     
              message_begin(MSG_BROADCAST, gmsg_death);
              write_byte(attacker);
              write_byte(id);
              write_byte(0);
              write_string(weaponDescription);
              message_end();
                     
              set_pev(attacker, pev_frags, float(get_user_frags(attacker) + 1));
                             
              new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
             
              get_user_name(attacker, kname, 31);
              get_user_team(attacker, kteam, 9);
              get_user_authid(attacker, kauthid, 31);
             
              get_user_name(id, vname, 31);
              get_user_team(id, vteam, 9);
              get_user_authid(id, vauthid, 31);
                             
              log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
              kname, get_user_userid(attacker), kauthid, kteam,
              vname, get_user_userid(id), vauthid, vteam, weaponDescription);
          }
          else
          {
              dmgcount[attacker] += damage;
              new origin[3];
              get_user_origin(id, origin);
                     
              message_begin(MSG_ONE,gmsg_damage,{0,0,0},id);
              write_byte(21);
              write_byte(20);
              write_long(DMG_BLAST);
              write_coord(origin[0]);
              write_coord(origin[1]);
              write_coord(origin[2]);
              message_end();
                     
              set_pev(id, pev_health, pev(id, pev_health) - float(damage));
          }
          if ( !get_pcvar_num(pcvar_award) ) return;
             
          new breaker = get_pcvar_num(pcvar_dmgforpacks);
         
          if ( dmgcount[attacker] > breaker )
          {
              new temp = dmgcount[attacker] / breaker
              if ( temp * breaker > dmgcount[attacker] ) return; //should never be possible
              dmgcount[attacker] -= temp * breaker;
              zp_set_user_ammo_packs( attacker, zp_get_user_ammo_packs(attacker) + temp );
          }
        }
       
        public rpg_seek_follow(ent)
        {
          ent -= TASK_SEEK_CATCH
             
          new Float: shortest_distance = 500.0;
          new NearestPlayer = 0;
       
          if (pev_valid(ent))
          {
              static entclass[32];
              pev(ent, pev_classname, entclass, 31);

              if ( equali(entclass, "rpgrocket") )
              {
                new id_owner = pev(ent, pev_owner)
                new iClient[32], livePlayers, iNum;
                get_players(iClient, livePlayers, "a");
         
                for(iNum = 0; iNum < livePlayers; iNum++)
                {
                    if ( is_user_alive(iClient[iNum]) && pev_valid(ent) )
                    {
                      if ( id_owner != iClient[iNum] && zp_get_user_zombie(iClient[iNum]) )
                      {
                          new Float:PlayerOrigin[3], Float:RocketOrigin[3]
                          pev(ent, pev_origin, RocketOrigin)
                          pev(iClient[iNum], pev_origin, PlayerOrigin)
                     
                          new Float: distance = get_distance_f(PlayerOrigin, RocketOrigin)
                         
                          if ( distance <= shortest_distance )
                          {
                            shortest_distance = distance;
                            NearestPlayer = iClient[iNum];
                          }
                      }
                    }
                }
                if (NearestPlayer > 0)
                {
                    entity_set_follow(ent, NearestPlayer, 250.0)
                }
              }
          }
        }
       
        stock entity_set_follow(entity, target, Float:speed)
        {
          if(!fm_is_valid_ent(entity) || !fm_is_valid_ent(target))
              return 0

          new Float:entity_origin[3], Float:target_origin[3]
          pev(entity, pev_origin, entity_origin)
          pev(target, pev_origin, target_origin)

          new Float:diff[3]
          diff[0] = target_origin[0] - entity_origin[0]
          diff[1] = target_origin[1] - entity_origin[1]
          diff[2] = target_origin[2] - entity_origin[2]
       
          new Float:length = floatsqroot(floatpower(diff[0], 2.0) + floatpower(diff[1], 2.0) + floatpower(diff[2], 2.0))
       
                new Float:velocity[3]
          velocity[0] = diff[0] * (speed / length)
          velocity[1] = diff[1] * (speed / length)
          velocity[2] = diff[2] * (speed / length)
       
          set_pev(entity, pev_velocity, velocity)

          return 1
        }

        public fw_CmdStart(id, UC_Handle, Seed)
        {
          if(!is_user_alive(id) || !g_hasbazooka[id]) return
                     
          static Button, OldButton
          OldButton = get_user_oldbutton(id)
                     
          Button = get_uc(UC_Handle, UC_Buttons)
             
          if (Button & IN_ATTACK)
          {
              if (!CanShoot(id) || (OldButton & IN_ATTACK2)) return;
             
              if ( get_user_weapon(id) == CSW_KNIFE )
                fire_rocket(id);
          }
          else if (Button & IN_ATTACK2 && get_user_weapon(id) == CSW_KNIFE)
          {
              if ( get_gametime ( ) - lastSwitchTime [ id ] < SWITCH_TIME || (OldButton & IN_ATTACK2)) return
             
              if (is_user_alive(id))
              {
                switch(mode[id])
                {
                    case 1:
                    {
                      mode[id] = 1
                      emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                      client_print(id, print_center, "Normal")
                    }     
                } 
                lastSwitchTime [ id ] = get_gametime ( )
              }
          }
          else if (user_controll[id])
          {
              new RocketEnt = user_controll[id]
               
              if (is_valid_ent(RocketEnt))
              {
                new Float:Velocity[3]
                VelocityByAim(id, 500, Velocity)
                entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
                   
                new Float:NewAngle[3]
                entity_get_vector(id, EV_VEC_v_angle, NewAngle)
                entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
              }
              else
              {
                attach_view(id, id)
              }
          }
        }

        public client_connect(id)
          g_hasbazooka[id] = false

          #if defined ADMIN_BAZOOKA
        public fw_PlayerSpawn(id)
          set_task(1.0, "AdminBazooka", id)
        #endif

        #if defined ADMIN_BAZOOKA
        public AdminBazooka(id)
        {
          if (g_hasbazooka[id] || zp_get_user_nemesis(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id))
              return;
         
          if (is_user_alive(id) && (get_user_flags(id) & BAZOOKA_ACCESS))
          {
              g_hasbazooka[id] = true
              LastShoot[id] = 0.0
              emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
              bazooka_message(id, "> Voce comprou uma Bazooka", get_pcvar_float(pcvar_delay))
          }
        }
        #endif

        stock launch_push(id, velamount)
        {
          static Float:flNewVelocity[3], Float:flCurrentVelocity[3]
         
          velocity_by_aim(id, -velamount, flNewVelocity)
         
          get_user_velocity(id, flCurrentVelocity)
          xs_vec_add(flNewVelocity, flCurrentVelocity, flNewVelocity)
         
          set_user_velocity(id, flNewVelocity)
        }

        baz_count()
        {
          new i, count = 0;
         
          for(i = 1; i < 33; i++)
          {
              if(g_hasbazooka[i])
                count++;
          }
          return count;
        }

        stock bazooka_message(const id, const input[], any:...)
        {
          new count = 1, players[32]
         
          static msg[191]
          vformat(msg,190,input,3)
         
          replace_all(msg,190,"/g","^4")
          replace_all(msg,190,"/y","^1")
          replace_all(msg,190,"/ctr","^3")
         
          if (id) players[0] = id; else get_players(players,count,"ch")
         
          for (new i = 0; i < count; i++)
              if (is_user_connected(players[i]))
              {
                message_begin(MSG_ONE_UNRELIABLE, Saytxt, _, players[i])
                write_byte(players[i])
                write_string(msg)
                message_end()
              }
        }

        public Progress_status( const id, const duration )
        {
          message_begin( MSG_ONE, gmsgBarTime, _, id )
          write_short( duration )
          message_end()
        }

        public player_die() {

          new id = read_data(2)
         
          if ( g_hasbazooka[id] )
              drop_rpg_temp(id);

          return PLUGIN_CONTINUE
        }

        public CanShoot(id)
        {
          return get_gametime() - LastShoot[id] >= get_pcvar_float(pcvar_delay)
        }
    Sergio #
    Sergio #
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    [AJUDA] Tirar os modos da Bazooka Empty Re: [AJUDA] Tirar os modos da Bazooka

    Mensagem por Sergio # 6/8/2013, 12:40 pm

    Funcionou Mrck, o unico problema é que todo inicio do round os vips GANHAM ela no inicio do round (antes da infecção) :s

    @edit

    Consegui fazer pra todos os fundadores ganhar ela todo inicio do round, vlw mrck se quiser pode fechar... só não dou +rep porque não consigo ;x
    Leozinho
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    [AJUDA] Tirar os modos da Bazooka Empty Re: [AJUDA] Tirar os modos da Bazooka

    Mensagem por Leozinho 6/8/2013, 4:01 pm

    Trancado.

    Conteúdo patrocinado


    [AJUDA] Tirar os modos da Bazooka Empty Re: [AJUDA] Tirar os modos da Bazooka

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