Código:

[Golden ak coloca 1 de limite por round]


 /*


[ZP] Extra Item: Golden Ak 47


Team: Humans





Description: This plugin adds a new weapon for Human Teams.


Weapon Cost: 90





Features:


- This weapon do more damage


- This weapon has zoom


- Launch Lasers


- This weapon has unlimited bullets





Credits:





KaOs - For his Dual MP5 mod





Cvars:








- zp_goldenak_dmg_multiplier <3> - Damage Multiplier for Golden Ak 47


- zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?


- zp_goldenak_custom_model <1|0> - Golden ak Custom Model


- zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip 





*/











#include <amxmodx>


#include <fakemeta>


#include <     fun >


#include <hamsandwich>


#include <cstrike>


#include <zombieplague>





#define is_valid_player(%1) (1 <= %1 <= 32)





new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47_apc.mdl"


new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47_apc.mdl"





/* Pcvars */


new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip





// Item ID


new g_itemid





new bool:g_HasAk[33]





new g_hasZoom[ 33 ]


new bullets[ 33 ]





// Sprite


new m_spriteTexture





const Wep_ak47 = ((1<<CSW_AK47))





public plugin_init()


{


   


   /* CVARS */


   cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "2")


   cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")


   cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")


   cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")


   


   // Register The Plugin


   register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "ApC # hAcKeRz1iN")


   // Register Zombie Plague extra item


   g_itemid = zp_register_extra_item("Ak-47 Dourada", 90, ZP_TEAM_HUMAN)


   // Death Msg


   register_event("DeathMsg", "Death", "a")


   // Weapon Pick Up


   register_event("WeapPickup","checkModel","b","1=19")


   // Current Weapon Event


   register_event("CurWeapon","checkWeapon","be","1=1")


   register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")


   // Ham TakeDamage


   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")


   register_forward( FM_CmdStart, "fw_CmdStart" )


   RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)


   


}





public client_connect(id)


{


   g_HasAk[id] = false


}





public client_disconnect(id)


{


   g_HasAk[id] = false


}





public Death()


{


   g_HasAk[read_data(2)] = false


}





public fwHamPlayerSpawnPost(id)


{


   g_HasAk[id] = false


}





public plugin_precache()


{


   precache_model(AK_V_MODEL)


   precache_model(AK_P_MODEL)


   m_spriteTexture = precache_model("sprites/dot.spr")


   precache_sound("weapons/zoom.wav")


}





public zp_user_infected_post(id)


{


   if (zp_get_user_zombie(id))


   {


      g_HasAk[id] = false


   }


}





public checkModel(id)


{


   if ( zp_get_user_zombie(id) )


      return PLUGIN_HANDLED


   


   new szWeapID = read_data(2)


   


   if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )


   {


      set_pev(id, pev_viewmodel2, AK_V_MODEL)


      set_pev(id, pev_weaponmodel2, AK_P_MODEL)


   }


   return PLUGIN_HANDLED


}





public checkWeapon(id)


{


   new plrClip, plrAmmo, plrWeap[32]


   new plrWeapId


   


   plrWeapId = get_user_weapon(id, plrClip , plrAmmo)


   


   if (plrWeapId == CSW_AK47 && g_HasAk[id])


   {


      checkModel(id)


   }


   else 


   {


      return PLUGIN_CONTINUE


   }


   


   if (plrClip == 0 && get_pcvar_num(cvar_uclip))


   {


      // If the user is out of ammo..


      get_weaponname(plrWeapId, plrWeap, 31)


      // Get the name of their weapon


      give_item(id, plrWeap)


      engclient_cmd(id, plrWeap) 


      engclient_cmd(id, plrWeap)


      engclient_cmd(id, plrWeap)


   }


   return PLUGIN_HANDLED


}











public fw_TakeDamage(victim, inflictor, attacker, Float:damage)


{


    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )


    {


        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )


    }


}





public fw_CmdStart( id, uc_handle, seed )


{


   if( !is_user_alive( id ) ) 


      return PLUGIN_HANDLED


   


   if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )


   {


      new szClip, szAmmo


      new szWeapID = get_user_weapon( id, szClip, szAmmo )


      


      if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)


      {


         g_hasZoom[id] = true


         cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )


         emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )


      }


      


      else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])


      {


         g_hasZoom[ id ] = false


         cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )


         


      }


      


   }


   return PLUGIN_HANDLED


}








public make_tracer(id)


{


   if (get_pcvar_num(cvar_goldbullets))


   {


      new clip,ammo


      new wpnid = get_user_weapon(id,clip,ammo)


      new pteam[16]


      


      get_user_team(id, pteam, 15)


      


      if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 


      {


         new vec1[3], vec2[3]


         get_user_origin(id, vec1, 1) // origin; your camera point.


         get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


         


         


         //BEAMENTPOINTS


         message_begin( MSG_BROADCAST,SVC_TEMPENTITY)


         write_byte (0)     //TE_BEAMENTPOINTS 0


         write_coord(vec1[0])


         write_coord(vec1[1])


         write_coord(vec1[2])


         write_coord(vec2[0])


         write_coord(vec2[1])


         write_coord(vec2[2])


         write_short( m_spriteTexture )


         write_byte(1) // framestart


         write_byte(5) // framerate


         write_byte(2) // life


         write_byte(10) // width


         write_byte(0) // noise


         write_byte( 255 )     // r, g, b


         write_byte( 215 )       // r, g, b


         write_byte( 0 )       // r, g, b


         write_byte(200) // brightness


         write_byte(150) // speed


         message_end()


      }


   


      bullets[id] = clip


   }


   


}





public zp_extra_item_selected(player, itemid)


{


   if ( itemid == g_itemid )


   {


      if ( user_has_weapon(player, CSW_AK47) )


      {


         drop_prim(player)


      }


      


      give_item(player, "weapon_ak47")


      client_print(player, print_chat, "[ApC] Vc Comprou Ak-47 Dourada")


      g_HasAk[player] = true;


   }


}





stock drop_prim(id) 


{


   new weapons[32], num


   get_user_weapons(id, weapons, num)


   for (new i = 0; i < num; i++) {


      if (Wep_ak47 & (1<<weapons[i])) 


      {


         static wname[32]


         get_weaponname(weapons[i], wname, sizeof wname - 1)


         engclient_cmd(id, "drop", wname)


      }


   }


}


/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE


*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }


*/


Código:

[M4a1 prateada  aii vc colocar 1 de limite]





#include <amxmodx>


#include <fakemeta>


#include <   fun >


#include <hamsandwich>


#include <cstrike>


#include <zombieplague>





#define is_valid_player(%1) (1 <= %1 <= 32)





new M4_V_MODEL[64] = "models/zombie_plague/v_golden_m4a1_UP.mdl"


new M4_P_MODEL[64] = "models/zombie_plague/p_golden_m4a1_UP.mdl"





/* Pcvars */


new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip





// Item ID


new g_itemid





new bool:g_HasM4[33]





new g_hasZoom[ 33 ]


new bullets[ 33 ]





// Sprite


new m_spriteTexture





const Wep_m4a1 = ((1<<CSW_M4A1))





public plugin_init()


{





/* CVARS */


cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "4")


cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")


cvar_goldbullets = register_cvar("zp_silverm4_silver_bullets", "1")


cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "1")





// Register The Plugin


register_plugin("[ZP] Extra: Silver M4A1", "1.1", "Bill=Thailand=[UP]")


// Register Zombie Plague extra item


g_itemid = zp_register_extra_item("Silver M4A1", 40, ZP_TEAM_HUMAN)


// Death Msg


register_event("DeathMsg", "Death", "a")


// Weapon Pick Up


register_event("WeapPickup","checkModel","b","1=19")


// Current Weapon Event


register_event("CurWeapon","checkWeapon","be","1=1")


register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")


// Ham TakeDamage


RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")


register_forward( FM_CmdStart, "fw_CmdStart" )


RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)





}





public client_connect(id)


{


g_HasM4[id] = false


}





public client_disconnect(id)


{


g_HasM4[id] = false


}





public Death()


{


g_HasM4[read_data(2)] = false


}





public fwHamPlayerSpawnPost(id)


{


g_HasM4[id] = false


}





public plugin_precache()


{


precache_model(M4_V_MODEL)


precache_model(M4_P_MODEL)


m_spriteTexture = precache_model("sprites/dot.spr")


precache_sound("weapons/zoom.wav")


}





public zp_user_infected_post(id)


{


if (zp_get_user_zombie(id))


{


g_HasM4[id] = false


}


}





public checkModel(id)


{


if ( zp_get_user_zombie(id) )


return PLUGIN_HANDLED





new szWeapID = read_data(2)





if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )


{


set_pev(id, pev_viewmodel2, M4_V_MODEL)


set_pev(id, pev_weaponmodel2, M4_P_MODEL)


}


return PLUGIN_HANDLED


}





public checkWeapon(id)


{


new plrClip, plrAmmo, plrWeap[32]


new plrWeapId





plrWeapId = get_user_weapon(id, plrClip , plrAmmo)





if (plrWeapId == CSW_M4A1 && g_HasM4[id])


{


checkModel(id)


}


else 


{


return PLUGIN_CONTINUE


}





if (plrClip == 0 && get_pcvar_num(cvar_uclip))


{


// If the user is out of ammo..


get_weaponname(plrWeapId, plrWeap, 31)


// Get the name of their weapon


give_item(id, plrWeap)


engclient_cmd(id, plrWeap) 


engclient_cmd(id, plrWeap)


engclient_cmd(id, plrWeap)


}


return PLUGIN_HANDLED


}











public fw_TakeDamage(victim, inflictor, attacker, Float:damage)


{


    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )


    {


        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )


    }


}





public fw_CmdStart( id, uc_handle, seed )


{


if( !is_user_alive( id ) ) 


return PLUGIN_HANDLED





if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )


{


new szClip, szAmmo


new szWeapID = get_user_weapon( id, szClip, szAmmo )





if( szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)


{


g_hasZoom[id] = true


cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )


emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )


}





else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])


{


g_hasZoom[ id ] = false


cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )





}





}


return PLUGIN_HANDLED


}








public make_tracer(id)


{


if (get_pcvar_num(cvar_goldbullets))


{


new clip,ammo


new wpnid = get_user_weapon(id,clip,ammo)


new pteam[16]





get_user_team(id, pteam, 15)





if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id]) 


{


new vec1[3], vec2[3]


get_user_origin(id, vec1, 1) // origin; your camera point.


get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)








//BEAMENTPOINTS


message_begin( MSG_BROADCAST,SVC_TEMPENTITY)


write_byte (0)     //TE_BEAMENTPOINTS 0


write_coord(vec1[0])


write_coord(vec1[1])


write_coord(vec1[2])


write_coord(vec2[0])


write_coord(vec2[1])


write_coord(vec2[2])


write_short( m_spriteTexture )


write_byte(1) // framestart


write_byte(5) // framerate


write_byte(2) // life


write_byte(10) // width


write_byte(0) // noise


write_byte(190)     // r, g, b


write_byte(190)       // r, g, b


write_byte(190)       // r, g, b


write_byte(200) // brightness


write_byte(150) // speed


message_end()


}





bullets[id] = clip


}





}





public zp_extra_item_selected(player, itemid)


{


if ( itemid == g_itemid )


{


if ( user_has_weapon(player, CSW_M4A1) )


{


drop_prim(player)


}





give_item(player, "weapon_m4a1")


client_print(player, print_chat, "[ZP] You bought Golden M4A1")


g_HasM4[player] = true;


}


}





stock drop_prim(id) 


{


new weapons[32], num


get_user_weapons(id, weapons, num)


for (new i = 0; i < num; i++) {


if (Wep_m4a1 & (1<<weapons[i])) 


{


static wname[32]


get_weaponname(weapons[i], wname, sizeof wname - 1)


engclient_cmd(id, "drop", wname)


}


}


}





/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE


*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1046\\ f0\\ fs16 \n\\ par }


*/


Código:

[ETHEREAL  VC COLOCA LIMITE DE 3 ]








#include <amxmodx>


#include <engine>


#include <fakemeta>


#include <        fun >


#include <hamsandwich>


#include <        xs >


#include <cstrike>


#include <zombieplague>








#define ENG_NULLENT      -1


#define EV_INT_WEAPONKEY  EV_INT_impulse


#define WEAPONKEY 33


#define MAX_PLAYERS            32


#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)


const USE_STOPPED = 0


const OFFSET_ACTIVE_ITEM = 373


const OFFSET_WEAPONOWNER = 41


const OFFSET_LINUX = 5


const OFFSET_LINUX_WEAPONS = 4


#define WEAP_LINUX_XTRA_OFF        4


#define m_fKnown            44


#define m_flNextPrimaryAttack          450


#define m_flTimeWeaponIdle        48


#define m_iClip              51


#define m_fInReload            54


#define PLAYER_LINUX_XTRA_OFF        5


#define m_flNextAttack            450


#define RELOAD_TIME 3.0


#define wId CSW_UMP45


#define write_coord_f(%1)  engfunc(EngFunc_WriteCoord,%1) 


const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)


new const Sound_Zoom[] = { "weapons/zoom.wav" }


new const Fire_snd[] = {"weapons/ethereal-1.wav"}


new const went[] ={"weapon_ump45"}


new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }


new ethereal_V_MODEL[64] = "models/v_ethereal.mdl"


new ethereal_P_MODEL[64] = "models/p_ethereal.mdl"


new ethereal_W_MODEL[64] = "models/w_ethereal.mdl"


new cvar_recoil_ethereal, cvar_dmg_ethereal, g_itemid_ethereal, cvar_clip_ethereal, cvar_ethereal_ammo, cvar_limit // O limite da etheral


new g_has_ethereal[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33] 


new g_MaxPlayers, g_orig_event_ethereal, g_clip_ammo[33]


new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]


new g_ethereal_TmpClip[33],g_beamSpr,gmsgWeaponList 


public plugin_init()


{


  register_plugin("[ZP] Extra: Ethereal", "1.0", "ApC # hAcKeRz1iN")


  register_event("CurWeapon","CurrentWeapon","be","1=1")


  RegisterHam(Ham_Item_AddToPlayer, went, "fw_ethereal_AddToPlayer")


  RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)


  RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)


  RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)


  RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)


  RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1)


  RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack")


  RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack_Post", 1)


  RegisterHam(Ham_Item_PostFrame, went, "ethereal__ItemPostFrame");


  RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload");


  RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload_Post", 1);


  RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")


  RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)


  RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)


  register_forward(FM_SetModel, "fw_SetModel")


  register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)


  register_forward(FM_PlaybackEvent, "fwPlaybackEvent")


  RegisterHam(Ham_Item_Holster, "weapon_ump45", "fw_ethereal_Holster_Post", 1)


  register_forward(FM_CmdStart, "fw_CmdStart")





  cvar_recoil_ethereal = register_cvar("zp_Ethereal_recoil", "0.5")


  cvar_dmg_ethereal = register_cvar("zp_Ethereal_dmg", "8")


  cvar_clip_ethereal = register_cvar("zp_Ethereal_clip", "25")


  cvar_ethereal_ammo = register_cvar("zp_Ethereal_ammo", "100")


  cvar_limit = register_cvar("zp_etheral_limit", "3")


  g_itemid_ethereal = zp_register_extra_item("Ethereal Plasma Rifle",100, ZP_TEAM_HUMAN)


  g_MaxPlayers = get_maxplayers()


  gmsgWeaponList = get_user_msgid("WeaponList")


}


public plugin_precache()


{


  precache_model(ethereal_V_MODEL)


  precache_model(ethereal_P_MODEL)


  precache_model(ethereal_W_MODEL)


  precache_sound(Fire_snd)


  precache_sound(Sound_Zoom)


  precache_sound("weapons/ethereal_draw.wav")


  precache_sound("weapons/ethereal_idle1.wav")


  precache_sound("weapons/ethereal_reload.wav")


  m_iBlood[0] = precache_model("sprites/blood.spr")


  m_iBlood[1] = precache_model("sprites/bloodspray.spr")


  register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)


  g_beamSpr = precache_model("sprites/zbeam4.spr")


  precache_generic("sprites/weapon_ethereal.txt")


  precache_generic("sprites/640hud2.spr")


  precache_generic("sprites/640hud74.spr")


  precache_generic("sprites/640hud7.spr")


  register_clcmd("weapon_ethereal", "Hook_Select")


}





public Hook_Select(id)


{


    engclient_cmd(id, "weapon_ump45")


    return PLUGIN_HANDLED


}








public fwPrecacheEvent_Post(type, const name[])


{


  if (equal("events/ump45.sc", name))


  {


      g_orig_event_ethereal = get_orig_retval()


      return FMRES_HANDLED


  }


  return FMRES_IGNORED


}





public fw_CmdStart(id, uc_handle, seed)


{


  if(g_Reload[id])


      return PLUGIN_HANDLED





  if(!is_user_alive(id)) 


      return PLUGIN_HANDLED


  


  if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))


  {


      new szClip, szAmmo


      new szWeapID = get_user_weapon(id, szClip, szAmmo)





      if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && !g_hasZoom[id] == true)


      {


        g_hasZoom[id] = true


        cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)


        emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)


      }


      else if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && g_hasZoom[id])


      {


        g_hasZoom[id] = false


        cs_set_user_zoom(id, CS_RESET_ZOOM, 0)  


      }


  }


  return PLUGIN_HANDLED


}





public client_connect(id)


{


  g_has_ethereal[id] = false


}


public client_disconnect(id)


{


  g_has_ethereal[id] = false


}public zp_user_infected_post(id)


{


  if (zp_get_user_zombie(id))


  {


      g_has_ethereal[id] = false


  }


}


public fw_SetModel(entity, model[])


{


  if(!is_valid_ent(entity))


      return FMRES_IGNORED;


  static szClassName[33]


  entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))


  if(!equal(szClassName, "weaponbox"))


      return FMRES_IGNORED;


  static iOwner


  iOwner = entity_get_edict(entity, EV_ENT_owner)


  if(equal(model, "models/w_ump45.mdl"))


  {


      static iStoredSVDID


      iStoredSVDID = find_ent_by_owner(ENG_NULLENT, went, entity)


      if(!is_valid_ent(iStoredSVDID))


        return FMRES_IGNORED;


      if(g_has_ethereal[iOwner])


      {


        entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY)


        g_has_ethereal[iOwner] = false


        entity_set_model(entity, ethereal_W_MODEL)


        return FMRES_SUPERCEDE;


      }


  }


  return FMRES_IGNORED;


}


public give_ethereal(id)


{


  drop_weapons(id, 1);


  new iWep2 = give_item(id,went)


  if( iWep2 > 0 )


  {


  cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal))


  cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_ethereal_ammo))


  }


  g_has_ethereal[id] = true;


}


public zp_extra_item_selected(id, itemid)


{


  if(itemid == g_itemid_ethereal)


  {


     if (limit_count() > get_pcvar_num(cvar_limit))


   {


   client_print(id, print_chat, "^x04[ZP]^x01 Ja existem varias Etherals nesse Round. Tente novamente no proximo");


   return ZP_PLUGIN_HANDLED;


   }


   give_ethereal(id)


   Sprite(id)


  }


  return PLUGIN_CONTINUE


}


public fw_ethereal_AddToPlayer(ethereal, id)


{


  if(!is_valid_ent(ethereal) || !is_user_connected(id))


      return HAM_IGNORED;


  if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == WEAPONKEY)


  {


      g_has_ethereal[id] = true


      entity_set_int(ethereal, EV_INT_WEAPONKEY, 0)


      Sprite(id)


      return HAM_HANDLED;


  }


  if(entity_get_int(ethereal, EV_INT_WEAPONKEY) != WEAPONKEY)


  {


      Sprite1(id)


      return HAM_HANDLED;


  }


  return HAM_IGNORED;


}





public Sprite(id)


{


    


    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)


    write_string("weapon_ethereal")  


    write_byte(6)


    write_byte(100)


    write_byte(-1)


    write_byte(-1)


    write_byte(0)


    write_byte(15)


    write_byte(12)


    write_byte(0)


    message_end()





}





public Sprite1(id)


{


    


    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)


    write_string("weapon_ump45")  


    write_byte(6)


    write_byte(100)


    write_byte(-1)


    write_byte(-1)


    write_byte(0)


    write_byte(15)


    write_byte(12)


    write_byte(0)


    message_end()





}





public fw_UseStationary_Post(entity, caller, activator, use_type)


{


  if (use_type == USE_STOPPED && is_user_connected(caller))


      replace_weapon_models(caller, get_user_weapon(caller))


}


public fw_Item_Deploy_Post(weapon_ent)


{


  static owner


  owner = fm_cs_get_weapon_ent_owner(weapon_ent)


  static weaponid


  weaponid = cs_get_weapon_id(weapon_ent)


  replace_weapon_models(owner, weaponid)


  UTIL_PlayWeaponAnimation(owner,2,2)


}


public CurrentWeapon(id)


{


  replace_weapon_models(id, read_data(2))


}


replace_weapon_models(id, weaponid)


{


  switch (weaponid)


  {


      case wId:


      {


        if (zp_get_user_zombie(id) || zp_get_user_survivor(id))


            return;


        if(g_has_ethereal[id])


        {


            set_pev(id, pev_viewmodel2, ethereal_V_MODEL)


            set_pev(id, pev_weaponmodel2, ethereal_P_MODEL)


        }


      }


  }


}


public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)


{


  if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_ethereal[Player])


  return FMRES_IGNORED


  set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)


  return FMRES_HANDLED


}


public fw_ethereal_PrimaryAttack(Weapon)


{


  new Player = get_pdata_cbase(Weapon, 41, 4)


  if (!g_has_ethereal[Player])


      return;


  pev(Player,pev_punchangle,cl_pushangle[Player])


  g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)


  if(g_clip_ammo[Player]>0)


  UTIL_PlayWeaponAnimation(Player, 5,2)


}


public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)


{


  if ((eventid != g_orig_event_ethereal))


      return FMRES_IGNORED


  if (!(1 <= invoker <= g_MaxPlayers))


      return FMRES_IGNORED


  playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)


  return FMRES_SUPERCEDE


}


public fw_ethereal_PrimaryAttack_Post(Weapon)


{ new Player = get_pdata_cbase(Weapon, 41, 4)


  new szClip, szAmmo


  get_user_weapon(Player, szClip, szAmmo)


  if(Player > 0 && Player < 33)


  {


  if(g_has_ethereal[Player])


  {


  if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)


  }


  if(g_has_ethereal[Player])


  {


      new Float:push[3]


      pev(Player,pev_punchangle,push)


      xs_vec_sub(push,cl_pushangle[Player],push)


      xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal),push)


      xs_vec_add(push,cl_pushangle[Player],push)


      set_pev(Player,pev_punchangle,push)


      if (!g_clip_ammo[Player])


        return


      //show_tracer_effect(Player)


      make_blood_and_bulletholes(Player)


  }


  }


}


public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)


{


  if( !is_user_alive(iAttacker) || !g_has_ethereal[iAttacker])


      return


  new iWeapon = get_user_weapon(iAttacker)


  if( iWeapon !=CSW_UMP45 )


      return


  


  new szClip


  get_user_weapon(iAttacker, szClip)


  if(szClip < 1)


  return


  new flEnd[3]


  get_tr2(ptr, TR_vecEndPos, flEnd)





  


  message_begin(MSG_BROADCAST, SVC_TEMPENTITY )


  write_byte(TE_BEAMENTPOINT)


  write_short(iAttacker | 0x1000)


  write_coord_f(flEnd[0]) 


  write_coord_f(flEnd[1]) 


  write_coord_f(flEnd[2]) 


  write_short(g_beamSpr)


  write_byte(0) // framerate


  write_byte(0) // framerate


  write_byte(1) // life


  write_byte(5)  // width


  write_byte(0)// noise


  write_byte(0)// r, g, b


  write_byte(0)// r, g, b


  write_byte(255)// r, g, b


  write_byte(255)  // brightness


  write_byte(200)  // speed


  message_end()


}





public fw_TakeDamage(victim, inflictor, attacker, Float:damage)


{


  if (victim != attacker && is_user_connected(attacker))


  {


      if(get_user_weapon(attacker) == wId)


      {


        if(g_has_ethereal[attacker])


            SetHamParamFloat(10, damage * get_pcvar_float(cvar_dmg_ethereal))


      }


  }


}


stock fm_cs_get_current_weapon_ent(id)


{


  return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);


}


stock fm_cs_get_weapon_ent_owner(ent)


{


  return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);


}


stock UTIL_PlayWeaponAnimation(const Player, const Sequence,body)


{


  set_pev(Player, pev_weaponanim, Sequence)


  message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)


  write_byte(Sequence)


  write_byte(body)//pev(Player, pev_body))


  message_end()


}


stock make_blood_and_bulletholes(id)


{


  new aimOrigin[3], target, body


  get_user_origin(id, aimOrigin, 3)


  get_user_aiming(id, target, body)


  if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))


  {


      new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]


      pev(id, pev_origin, fStart)


      velocity_by_aim(id, 64, fVel)


      fStart[0] = float(aimOrigin[0])


      fStart[1] = float(aimOrigin[1])


      fStart[2] = float(aimOrigin[2])


      fEnd[0] = fStart[0]+fVel[0]


      fEnd[1] = fStart[1]+fVel[1]


      fEnd[2] = fStart[2]+fVel[2]


      new res


      engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)


      get_tr2(res, TR_vecEndPos, fRes)


      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)


      write_byte(TE_BLOODSPRITE)


      write_coord(floatround(fStart[0]))


      write_coord(floatround(fStart[1]))


      write_coord(floatround(fStart[2]))


      write_short( m_iBlood [ 1 ])


      write_short( m_iBlood [ 0 ] )


      write_byte(70)


      write_byte(random_num(1,2))


      message_end()


  }


  else if(!is_user_connected(target))


  {


      if(target)


      {


        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)


        write_byte(TE_DECAL)


        write_coord(aimOrigin[0])


        write_coord(aimOrigin[1])


        write_coord(aimOrigin[2])


        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )


        write_short(target)


        message_end()


      }


      else


      {


        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)


        write_byte(TE_WORLDDECAL)


        write_coord(aimOrigin[0])


        write_coord(aimOrigin[1])


        write_coord(aimOrigin[2])


        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )


        message_end()


      }


      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)


      write_byte(TE_GUNSHOTDECAL)


      write_coord(aimOrigin[0])


      write_coord(aimOrigin[1])


      write_coord(aimOrigin[2])


      write_short(id)


      write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )


      message_end()


      message_begin(MSG_ALL, SVC_TEMPENTITY) 


      write_byte(TE_SPARKS)


      write_coord(aimOrigin[0])


      write_coord(aimOrigin[1])


      write_coord(aimOrigin[2])


      message_end()


      message_begin(MSG_ALL, SVC_TEMPENTITY) 


      write_byte(TE_SPARKS)


      write_coord(aimOrigin[0]+2)


      write_coord(aimOrigin[1])


      write_coord(aimOrigin[2])


      message_end()


      message_begin(MSG_ALL, SVC_TEMPENTITY) 


      write_byte(TE_SPARKS)


      write_coord(aimOrigin[0])


      write_coord(aimOrigin[1]+2)


      write_coord(aimOrigin[2])


      message_end()


      message_begin(MSG_ALL, SVC_TEMPENTITY) 


      write_byte(TE_SPARKS)


      write_coord(aimOrigin[0])


      write_coord(aimOrigin[1])


      write_coord(aimOrigin[2]+2)


      message_end()


      


  }


}


public ethereal__ItemPostFrame(weapon_entity) {


  new id = pev(weapon_entity, pev_owner)


  if (!is_user_connected(id))


      return HAM_IGNORED;


  if (!g_has_ethereal[id])


      return HAM_IGNORED;


  new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)


  new iBpAmmo = cs_get_user_bpammo(id, wId);


  new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)


  new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)


  if( fInReload && flNextAttack <= 0.0 )


  {


      new j = min(get_pcvar_num(cvar_clip_ethereal) - iClip, iBpAmmo)


      set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)


      cs_set_user_bpammo(id, wId, iBpAmmo-j);


      set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)


      fInReload = 0


  }


  return HAM_IGNORED;


}


public ethereal__Reload(weapon_entity) {


  new id = pev(weapon_entity, pev_owner)


  if (!is_user_connected(id))


      return HAM_IGNORED;


  if (!g_has_ethereal[id])


      return HAM_IGNORED;


  g_ethereal_TmpClip[id] = -1;


  new iBpAmmo = cs_get_user_bpammo(id, wId);


  new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)


  if (iBpAmmo <= 0)


      return HAM_SUPERCEDE;


  if (iClip >= get_pcvar_num(cvar_clip_ethereal))


      return HAM_SUPERCEDE;


  UTIL_PlayWeaponAnimation(id, 1,2)


  g_ethereal_TmpClip[id] = iClip;


  return HAM_IGNORED;


}


public ethereal__Reload_Post(weapon_entity) {


  new id = pev(weapon_entity, pev_owner)


  if (!is_user_connected(id))


      return HAM_IGNORED;


  if (!g_has_ethereal[id])


      return HAM_IGNORED;


  if (g_ethereal_TmpClip[id] == -1)


      return HAM_IGNORED;


  set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF)


  set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)


  set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)


  set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)


  UTIL_PlayWeaponAnimation(id, 1,2)


  return HAM_IGNORED;


}


public fw_ethereal_Holster_Post(weapon_entity)


{


  static Player


  Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)


  


  g_flNextUseTime[Player] = 0.0





  if(g_has_ethereal[Player])


  {


      cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)


  }


}


stock drop_weapons(id, dropwhat)


{


    static weapons[32], num, i, weaponid


    num = 0


    get_user_weapons(id, weapons, num)


    for (i = 0; i < num; i++)


    {


          weaponid = weapons[i]


          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))


          {


              static wname[32]


              get_weaponname(weaponid, wname, sizeof wname - 1)


              engclient_cmd(id, "drop", wname)


          }


    }


}





stock fm_get_aim_vector(index, forward_distance, Float:forward_origin[3], Float:view_end_origin[3])


{


  new Float:start[3], Float:view_ofs[3]


  pev(index, pev_origin, start);


  pev(index, pev_view_ofs, view_ofs);


  xs_vec_add(start, view_ofs, start);


  


  new Float:vector[3], Float:temp[3];


  pev(index, pev_v_angle, vector);


  engfunc(EngFunc_MakeVectors, vector);


  global_get(glb_v_forward, vector);


  xs_vec_mul_scalar(vector, float(forward_distance), temp);


  xs_vec_add(start, temp, forward_origin);


  


  new Float:dest[3]


  xs_vec_mul_scalar(vector, 9999.0, temp);


  xs_vec_add(start, temp, dest);


  engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);


  get_tr2(0, TR_vecEndPos, view_end_origin);


  


  return 1;


}





limit_count()


{


new i, count = 0;





for(i = 1; i < 33; i++)


{


if(g_has_ethereal[i])


count++;


}


return count;


}