Eu tenho um boss, Allien Boss CSO, ele so pega na fase zp_boss_city, so que eu queria editar ele, pra quem matar esse boss, poderia ganhar um premio de 1500 packs no meu sv alguém pode editar?
esta e a sma, sou grato pela ajuda de qualquer um.
esta e a sma, sou grato pela ajuda de qualquer um.
- Código:
// Боss скачан с сайта Zombie-Mod.ru
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta>
#include < fun >
#include <zombieplague>
#define PLUGIN "[ZS] Alien Boss"
#define VERSION "3.0"
#define AUTHOR "Remake muxaz"
#define ANIM_DUMMY 0
#define ANIM_DEATH 1
#define ANIM_IDLE 2
#define ANIM_WALK 3
#define ANIM_RUN 4
#define ANIM_SHOCKWAVE 5
#define ANIM_JUSTICESWING 6
#define ANIM_MAHADASH 7
#define ALIEN_HEALTH 100000.0 // Жизнь Босса
//#define ALIEN_BONUS_KILL 5000 // Бонус для убийства Босса
#define ALIEN_ATTACK_DELAY 1.0 // Промежуток между атаками Босса
#define ALIEN_ATTACK_DISTANCE 160.0 // Дистанция для атаки Босса
#define ALIEN_DASH_DISTANCE 200.0 // Дистанция на каторую Босс прыгает
#define ALIEN_JUMP_AFTER_SWING_COUNT 4 // Отсчет между скиллами
#define ALIEN_TASK 231211
#define ALIEN_TASK1 113713
#define ALIEN_TASK2 123714
#define ALIEN_TASK3 133715
#define ALIEN_TASK4 143716
// Agression one - 1-ый уровенить агресси
#define ALIEN_SPEED_AG1 220 // Скорость Босса при 1 агрессии
#define ALIEN_DAMAGE_ATTACK_AG1 100.0 // Урон Босса при 1 агрессии
#define ALIEN_DASH_DAMAGE_AG1 100 // Урон Босса при использование скилла в 1 агрессии
#define ALIEN_SHOCK_SCREEN_RADIUS_AGRES1 800 // Радиус тряски и урона при волне в 1 агрессии
#define ALIEN_SHOCK_SCREEN_DAMAGE_AGRES1 50 // Урон от волны в 1 агрессии
// Agression two - 2-ой уровень агресси когда мень 50 % жизни у алиена
#define ALIEN_SPEED_AG2 260 // Скорость Босса при 2 агрессии
#define ALIEN_DAMAGE_ATTACK_AG2 100.0 // Урон Босса при 2 агрессии
#define ALIEN_DASH_DAMAGE_AG2 150 // Урон Босса при использование скилла в 2 агрессии
#define ALIEN_SHOCK_SCREEN_RADIUS_AGRES2 500 // Радиус тряски и урона при волне в 1 агрессии
#define ALIEN_SHOCK_SCREEN_DAMAGE_AGRES2 200 // Урон от волны в 2 агрессии
#define npc_classname "zs_alien"
#define npc_model "models/zombie_plague/boss_alien.mdl" // Модель Босса
#define npc_sprite "sprites/zombie_plague/boss_health.spr" // Спрайт жизни Босса
#define SPRITE_Z 250 // Высота спрайта жизни
new const g_AlienSound[][] =
{
"zombie_plague/boss_death.wav",
"zombie_plague/boss_dash.wav",
"zombie_plague/boss_swing.wav",
"zombie_plague/boss_shokwave.wav"
}
new const g_CountSound[][] =
{
"zombie_plague/vox/1.wav",
"zombie_plague/vox/2.wav",
"zombie_plague/vox/3.wav",
"zombie_plague/vox/4.wav",
"zombie_plague/vox/5.wav",
"zombie_plague/vox/6.wav",
"zombie_plague/vox/7.wav",
"zombie_plague/vox/8.wav",
"zombie_plague/vox/9.wav",
"zombie_plague/vox/10.wav"
}
enum
{
FM_CS_TEAM_UNASSIGNED = 0,
FM_CS_TEAM_T,
FM_CS_TEAM_CT,
FM_CS_TEAM_SPECTATOR
}
new Float:g_dmg[512]
new Float:g_distance[512]
new Float:g_lastat[512]
new Float:g_atdelay[512]
new g_speed[512]
new g_moves[512]
new g_alive[512]
new g_target[512]
//new g_reward[512]
new g_animrun[512]
new g_exprew[512]
new g_animattack[512]
new g_ability
new g_timer
new g_game_start
new g_can_jump
new g_maxplayers
new g_pBeam
new g_pSprite
new g_jump_count[512]
new bool:start_swing[512]
new bool:start_knock[512]
new bool:g_bAlienLevel
new spr_blood_drop, spr_blood_spray
new g_screenshake
new const UNIT_SECOND = (1<<12)
// HoLLyWooD
#define TASK_CREATE_NPC 123124
#define ALIEN_CREATE_TASK 21341
new Float:g_fUserDamage[33]
new g_iRandomSkills = ALIEN_JUMP_AFTER_SWING_COUNT;
new bool:g_bChangeLevel = false;
// Command for changelevel
new const g_sVoteCommand[] = "amx_map de_cityrush";
new msgID_deathMsg, msgID_sayText;
new g_szName[33][32]
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Killed, "info_target", "npc_killed");
RegisterHam(Ham_Killed, "player", "player_killed");
RegisterHam(Ham_Think, "info_target", "npc_think");
RegisterHam(Ham_TraceAttack, "info_target", "npc_traceattack");
RegisterHam(Ham_TakeDamage, "info_target", "npc_takedamage")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
register_forward(FM_UpdateClientData, "fwd_UpdateClientData", 1);
register_logevent("round_end", 2, "1=Round_End")
register_event("DeathMsg", "event_death", "ae")
register_clcmd("+attack", "block", g_timer)
g_screenshake = get_user_msgid("ScreenShake")
g_maxplayers = get_maxplayers()
g_pSprite = create_entity("info_target");
entity_set_model(g_pSprite, npc_sprite);
entity_set_int(g_pSprite, EV_INT_rendermode, kRenderTransTexture);
entity_set_float(g_pSprite, EV_FL_renderamt, 0.0);
msgID_deathMsg = get_user_msgid("DeathMsg");
msgID_sayText = get_user_msgid("SayText");
register_message(msgID_deathMsg, "msg_deathMsg")
}
public plugin_precache()
{
new mapname[32]
get_mapname(mapname, charsmax(mapname))
if(equali(mapname, "zp_boss_city"))
{
set_task(15.0, "begin_create_npc", TASK_CREATE_NPC);
}else{
pause("ad");
}
precache_model(npc_model)
precache_model(npc_sprite)
new i;
for(i = 0 ; i < sizeof g_CountSound ; i++)
precache_sound(g_CountSound[i]);
for(i = 0 ; i < sizeof g_AlienSound ; i++)
precache_sound(g_AlienSound[i]);
spr_blood_drop = precache_model("sprites/blood.spr")
spr_blood_spray = precache_model("sprites/bloodspray.spr")
g_pBeam = precache_model( "sprites/shockwave.spr" )
}
public block(id)
return PLUGIN_HANDLED;
public begin_create_npc(){
spawn_alien();
}
public client_connect(id){
g_fUserDamage[id] = 0.0
}
public spawn_alien()
{
set_task(1.0, "count_start", ALIEN_TASK)
g_timer = 15 //26
set_task(16.0, "create_alien", ALIEN_CREATE_TASK);
}
public create_alien()
{
new Float:origin[3];
// Origins for center map
origin[0] = -27.0
origin[0] = 24.0
origin[2] = 460.0
origin[1] += 50.0
new ent = npc_alien_spawn(1, 1);
set_pev(ent, pev_origin, origin);
start_swing[ent] = false
start_knock[ent] = false
g_ability = false
g_game_start = false
g_jump_count[ent] = 0
origin[2] += SPRITE_Z;
entity_set_origin(g_pSprite, origin);
entity_set_int(g_pSprite, EV_INT_rendermode, kRenderNormal);
entity_set_float(g_pSprite, EV_FL_renderamt, 16.0);
entity_set_float(g_pSprite, EV_FL_frame, 100.0);
g_game_start = true;
}
public npc_alien_spawn(anim_run, exprew)
{
new ent = create_entity("info_target");
if(!ent) return 0;
entity_set_string(ent, EV_SZ_classname, npc_classname);
entity_set_model(ent, npc_model);
entity_set_int(ent, EV_INT_iuser4, 0);
entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
entity_set_int(ent, EV_INT_movetype, MOVETYPE_PUSHSTEP);
entity_set_float(ent, EV_FL_takedamage, 1.0);
entity_set_float(ent, EV_FL_gravity, 1.0);
entity_set_float(ent, EV_FL_health, ALIEN_HEALTH);
entity_set_float(ent, EV_FL_animtime, get_gametime());
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 1.0)
Util_PlayAnimation(ent, ANIM_SHOCKWAVE);
new Float: maxs[3] = { 16.0, 16.0, 60.0 }
new Float: mins[3] = {-16.0, -16.0, -36.0}
entity_set_size(ent, mins, maxs)
g_alive[ent] = 1
g_dmg[ent] = ALIEN_DAMAGE_ATTACK_AG1
g_animrun[ent] = ANIM_RUN
//g_reward[ent] = ALIEN_BONUS_KILL
g_speed[ent] = ALIEN_SPEED_AG1
g_distance[ent] = ALIEN_ATTACK_DISTANCE
g_atdelay[ent] = ALIEN_ATTACK_DELAY
g_lastat[ent] = 0.0
g_exprew[ent] = exprew
g_target[ent] = find_closes_enemy(ent)
set_task(5.0, "update_target", ent)
return ent;
}
public npc_think(ent)
{
if(!is_valid_ent(ent))
return;
static className[32], animation;
animation = 0;
entity_get_string(ent, EV_SZ_classname, className, charsmax(className))
if(!equali(className, npc_classname))
return;
if (!g_bAlienLevel)
if (entity_get_float(ent, EV_FL_health) <= (ALIEN_HEALTH / 2.0))
{
g_bAlienLevel = true;
g_speed[ent] = ALIEN_SPEED_AG2;
g_dmg[ent] = ALIEN_DAMAGE_ATTACK_AG2;
}
if(g_alive[ent])
{
new Float:vecOrigin[3];
entity_get_vector(ent, EV_VEC_origin, vecOrigin);
vecOrigin[2] += SPRITE_Z;
entity_set_origin(g_pSprite, vecOrigin);
if(g_game_start)
{
new Float:velocity[3]
pev(ent,pev_velocity,velocity)
velocity[0] += velocity[1] + velocity[2]
if(!is_user_alive(g_target[ent]))
g_target[ent] = find_closes_enemy(ent)
new Float:angle[3], Float:zmaim[3]
pev(g_target[ent], pev_origin, zmaim)
aim_at_origin(ent, zmaim, angle)
angle[0] = 0.0
entity_set_vector(ent, EV_VEC_angles, angle)
if(g_target[ent])
{
new Float:origins[3]
pev(ent, pev_origin, origins)
new Float:flDistance = get_distance_f(origins, zmaim)
if(flDistance> 170.0)
{
if(g_moves[ent])
{
zmaim[0] += random_num(1, -1) * 80.0
zmaim[1] += random_num(1, -1) * 80.0
g_moves[ent] -= 1
}
else if(!g_moves[ent] && random_num(1, 5) == 1)
g_moves[ent] = 20
}
if(flDistance <= ALIEN_ATTACK_DISTANCE) g_moves[ent] = 0
if(flDistance <= g_distance[ent] && get_gametime() - g_lastat[ent] > g_atdelay[ent])
{
if(!start_swing[ent] && !start_knock[ent])
{
g_lastat[ent] = get_gametime()
new anim = ANIM_JUSTICESWING
Util_PlayAnimation(ent, ANIM_IDLE)
Util_PlayAnimation(ent, anim)
ExecuteHamB(Ham_TakeDamage, g_target[ent] , 0, 0, g_dmg[ent], DMG_BULLET);
set_task(2.0, "reset_swing", ent + ALIEN_TASK3)
start_swing[ent] = true
g_animattack[ent] = anim
if(anim == ANIM_JUSTICESWING)
emit_sound(ent, CHAN_VOICE, g_AlienSound[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
if(g_jump_count[ent] < g_iRandomSkills)
g_jump_count[ent]++
}
}
else
{
new Float:frames
if(g_animattack[ent] == ANIM_JUSTICESWING) frames = 1.5
if(get_gametime() - g_lastat[ent] > frames)
{
if(flDistance <= g_distance[ent])
Util_PlayAnimation(ent, ANIM_IDLE)
else
{
if(g_jump_count[ent] == g_iRandomSkills && flDistance <= 400.0)
{
// change skill delay
g_iRandomSkills = random_num(2,4);
if(!task_exists(ent + ALIEN_TASK2) && !task_exists(ent + ALIEN_TASK1))
{
new task_args[4]
task_args[0] = ent
task_args[1] = floatround(zmaim[0]*100000, floatround_floor)
task_args[2] = floatround(zmaim[1]*100000, floatround_floor)
task_args[3] = floatround(zmaim[2]*100000, floatround_floor)
if(!g_ability)
{
g_ability = true
Util_PlayAnimation(ent, ANIM_MAHADASH)
emit_sound(ent, CHAN_VOICE, g_AlienSound[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_task(0.8, "go_jump", ent + ALIEN_TASK1, task_args, 4)
animation = 1;
}
else
{
if (entity_get_float(ent, EV_FL_health) > (ALIEN_HEALTH / 2))
{
server_print("--------- 1");
Util_PlayAnimation(ent, ANIM_SHOCKWAVE)
start_knock[ent] = true
set_task(2.1, "go_knock_agres1", ent + ALIEN_TASK1, task_args, 4)
}
else if (entity_get_float(ent, EV_FL_health) <= (ALIEN_HEALTH / 2))
{
server_print("--------- 2");
Util_PlayAnimation(ent, ANIM_SHOCKWAVE)
start_knock[ent] = true
set_task(2.1, "go_knock_agres2", ent + ALIEN_TASK1, task_args, 4)
}
animation = 2;
}
}
}
else
{
ent_move_to(ent, zmaim, g_speed[ent])
Util_PlayAnimation(ent, g_animrun[ent])
}
}
}
}
}
if(!g_target[ent]) Util_PlayAnimation(ent, ANIM_IDLE)
}
else if(g_can_jump)
Util_PlayAnimation(ent, ANIM_IDLE)
else
Util_PlayAnimation(ent, ANIM_IDLE)
if(animation == 1)
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.8);
else if(animation == 2)
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 2.1);
else
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01);
}
}
public check_dash_damage(ent, id)
{
ent = ent - ALIEN_TASK4
for(new i = 0; i < g_maxplayers; i++)
{
if(is_user_alive(i))
{
new Float:range_distance = entity_range(ent, i)
new health = get_user_health(i)
if(ALIEN_DASH_DISTANCE < floatround(range_distance) < ALIEN_ATTACK_DISTANCE)
{
if (g_bAlienLevel)
{
if(health - ALIEN_DASH_DAMAGE_AG2 > 0)
set_user_health(i, health - ALIEN_DASH_DAMAGE_AG2)
else
{
user_silentkill(i)
message_begin(MSG_ALL, get_user_msgid("DeathMsg"))
write_byte(ent)
write_byte(i)
write_byte(0)
write_string("Boss Alien")
message_end()
}
}
else
{
if(health - ALIEN_DASH_DAMAGE_AG1 > 0)
set_user_health(i, health - ALIEN_DASH_DAMAGE_AG1)
else
{
user_silentkill(i)
message_begin(MSG_ALL, get_user_msgid("DeathMsg"))
write_byte(ent)
write_byte(i)
write_byte(0)
write_string("Boss Alien")
message_end()
}
}
}
}
}
}
public go_knock_agres1(args[], id)
{
new ent = args[0]
new Float:origin[3]
pev(ent,pev_origin,origin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY );
write_byte(TE_BEAMCYLINDER)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2])-16)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(0.0))
write_short(g_pBeam) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(25) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(255) // red
write_byte(255) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
emit_sound(ent, CHAN_VOICE, g_AlienSound[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_task(1.0, "reset_knock", ent + ALIEN_TASK2)
static Float:flOrigin[3] , Float:flDistance , Float:flSpeed
for(new iVictim=1;iVictim <= 32;iVictim++)
{
new health = get_user_health(iVictim)
if(is_user_connected(iVictim) && is_user_alive(iVictim))
{
pev(iVictim, pev_origin, flOrigin)
flDistance = get_distance_f ( origin, flOrigin )
if(flDistance <= ALIEN_SHOCK_SCREEN_RADIUS_AGRES1)
{
ScreenShake(iVictim)
flSpeed = 1400.0
static Float:flNewSpeed
flNewSpeed = flSpeed * ( 1.0 - ( flDistance / 1000.0 ) )
set_user_health(iVictim, health - ALIEN_SHOCK_SCREEN_DAMAGE_AGRES1)
static Float:flVelocity [ 3 ]
get_speed_vector ( origin, flOrigin, flNewSpeed, flVelocity )
set_pev ( iVictim, pev_velocity,flVelocity )
}
}
}
}
public go_knock_agres2(args[], id)
{
new ent = args[0]
new Float:origin[3]
pev(ent,pev_origin,origin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY );
write_byte(TE_BEAMCYLINDER)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2])-16)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(0.0))
write_short(g_pBeam) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(10) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(250) // red
write_byte(0) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
emit_sound(ent, CHAN_VOICE, g_AlienSound[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_task(1.0, "reset_knock", ent + ALIEN_TASK2)
static Float:flOrigin[3] , Float:flDistance , Float:flSpeed
for(new iVictim=1;iVictim <= 32;iVictim++)
{
new health = get_user_health(iVictim)
if(is_user_connected(iVictim) && is_user_alive(iVictim))
{
pev(iVictim, pev_origin, flOrigin)
flDistance = get_distance_f ( origin, flOrigin )
if(flDistance <= ALIEN_SHOCK_SCREEN_RADIUS_AGRES2)
{
ScreenShake(iVictim)
flSpeed = 1400.0
static Float:flNewSpeed
flNewSpeed = flSpeed * ( 1.0 - ( flDistance / 1000.0 ) )
set_user_health(iVictim, health - ALIEN_SHOCK_SCREEN_DAMAGE_AGRES2)
static Float:flVelocity [ 3 ]
get_speed_vector ( origin, flOrigin, flNewSpeed, flVelocity )
set_pev ( iVictim, pev_velocity,flVelocity )
}
}
}
}
public ScreenShake(id)
{
if(!is_user_alive(id))
return;
message_begin(MSG_ONE_UNRELIABLE, g_screenshake, _, id)
write_short(UNIT_SECOND*7) // amplitude
write_short(UNIT_SECOND*5) // duration
write_short(UNIT_SECOND*15) // frequency
message_end()
}
public reset_knock(ent)
{
ent = ent - ALIEN_TASK2
start_knock[ent] = false
g_ability = false
g_jump_count[ent] = 0
}
public go_jump(args[])
{
new ent = args[0]
new Float:zmaim[3]
zmaim[0]=float(args[1]/100000)
zmaim[1]=float(args[2]/100000)
zmaim[2]=float(args[3]/100000)
ent_jump_to(ent, zmaim, 1700)
g_can_jump = true
set_task(0.6, "check_dash_damage", ent + ALIEN_TASK4)
set_task(1.4, "reset_jump", ent + ALIEN_TASK2)
}
public reset_swing(ent)
{
ent = ent - ALIEN_TASK3
start_swing[ent] = false
}
public reset_jump(ent)
{
ent = ent - ALIEN_TASK2
g_jump_count[ent] = 0
set_task(0.5, "reset_time", ent + 55555)
}
public reset_time()
g_can_jump = false
public zp_user_infected_pre(id, inflector, nemesis){
zp_disinfect_user(id, 1);
return ZP_PLUGIN_HANDLED;
}
public zp_user_infect_attempt(id, inflector, nemesis){
zp_disinfect_user(id, 1);
return ZP_PLUGIN_HANDLED;
}
public npc_takedamage(ent, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_alive(attacker) || !is_valid_ent(ent))
return;
new className[32];
entity_get_string(ent, EV_SZ_classname, className, charsmax(className))
if(!equali(className, npc_classname) || !g_alive[ent])
return;
g_fUserDamage[attacker] += damage;
//client_print(attacker, print_center, "%f" , g_fUserDamage[attacker]);
if(g_fUserDamage[attacker] >= 2000){
g_fUserDamage[attacker] -= 2000;
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker)+1);
}
entity_set_float(g_pSprite, EV_FL_frame, entity_get_float(ent, EV_FL_health) / (ALIEN_HEALTH / 100.0));
}
public fw_PlayerPreThink(id)
{
if(cs_get_user_team(id) == CS_TEAM_T)
cs_set_user_team(id, CS_TEAM_CT)
}
public force_team(id)
{
engclient_cmd(id, "jointeam", "2", "3")
}
public npc_traceattack(ent, attacker, Float: damage, Float: direction[3], trace, damageBits)
{
if(!is_valid_ent(ent) || !g_alive[ent])
return;
new className[32];
entity_get_string(ent, EV_SZ_classname, className, charsmax(className))
if(!equali(className, npc_classname) || !g_alive[ent])
return;
new Float: end[3]
get_tr2(trace, TR_vecEndPos, end);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
engfunc(EngFunc_WriteCoord, end[0])
engfunc(EngFunc_WriteCoord, end[1])
engfunc(EngFunc_WriteCoord, end[2])
write_short(spr_blood_spray)
write_short(spr_blood_drop)
write_byte(247)
write_byte(random_num(5, 10))
message_end()
}
public player_killed(ent, attacker)
{
for(new id=1;id<g_maxplayers;id++)
{
if(is_user_alive(id))
return;
}
begin_changelevel();
client_print(0, print_chat, "Все люди умерли! Смена карты началась!");
}
public npc_killed(ent, attacker)
{
new className[32];
entity_get_string(ent, EV_SZ_classname, className, charsmax(className))
if(!equali(className, npc_classname) || !g_alive[ent])
return HAM_IGNORED;
g_alive[ent] = 0
Util_PlayAnimation(ent, ANIM_DEATH);
emit_sound(ent, CHAN_VOICE, g_AlienSound[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
remove_task(ent)
set_pev(ent, pev_solid, SOLID_NOT)
set_task(4.5, "npc_remove", ent)
entity_set_int(ent, EV_INT_iuser4, 1);
//cs_set_user_money(attacker, cs_get_user_money(attacker) + g_reward[ent])
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + random_num(40,60));
entity_set_int(g_pSprite, EV_INT_rendermode, kRenderTransTexture);
entity_set_float(g_pSprite, EV_FL_renderamt, 0.0);
begin_changelevel();
client_print(0, print_chat, "Босс умер! Смена карты началась!");
return HAM_SUPERCEDE;
}
public round_end()
{
remove_task(ALIEN_TASK)
remove_task(ALIEN_TASK1)
remove_task(ALIEN_TASK2)
remove_task(ALIEN_TASK3)
remove_task(ALIEN_TASK4)
g_game_start = false
begin_changelevel();
}
public event_death(id)
{
static ent = -1;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", npc_classname)) != 0)
{
if(g_target[ent] == id)
g_target[ent] = find_closes_enemy(ent)
}
client_cmd(id, "stopsound")
new iVictim = read_data(2)
new iKiller = read_data(1)
new iHS = read_data(3)
new szWeapon[24]
read_data(4, szWeapon, 23)
if(!is_user_connected(iVictim))
{
do_deathmsg(iKiller, iVictim, iHS, szWeapon)
return PLUGIN_CONTINUE
}
if(!is_user_connected(iKiller) && iKiller != ent)
{
do_deathmsg(iKiller, iVictim, iHS, szWeapon)
return PLUGIN_CONTINUE
}
if(iKiller != iVictim && iKiller == ent)
{
new iNewKiller
for(new i = 1; i < g_maxplayers; i++){
if(is_user_connected(i) && i != iVictim && !is_user_admin(id))
{
iNewKiller = i;
break;
}
}
if(!iNewKiller || iNewKiller == iKiller)
{
do_deathmsg(iVictim, iVictim, iHS, szWeapon)
return PLUGIN_HANDLED;
}
new szName[32];
get_user_name(iNewKiller, szName, 31)
g_szName[iNewKiller] = szName
set_msg_block(msgID_sayText, BLOCK_ONCE);
set_user_info(iNewKiller, "name", "ALIEN BOSS");
new args[4]
args[0] = iVictim
args[1] = iNewKiller
args[2] = iHS
set_task(0.01, "player_diePost", 0, args, 3)
}
else
{
do_deathmsg(iVictim, iVictim, iHS, szWeapon)
}
return PLUGIN_CONTINUE;
}
public player_diePost(arg[])
{
new szWeapon[24] = "allien_boss_attack";
new iKiller = arg[1]
new CsTeams:tempteam = cs_get_user_team(iKiller);
cs_set_user_team(iKiller, CS_TEAM_T);
do_deathmsg(iKiller, arg[0], arg[2], szWeapon)
cs_set_user_team(iKiller, tempteam);
set_msg_block(msgID_sayText, BLOCK_ONCE)
set_user_info(iKiller, "name", g_szName[iKiller])
return PLUGIN_CONTINUE
}
public npc_remove(ent)
{
remove_task(ALIEN_TASK)
remove_task(ALIEN_TASK1)
remove_task(ALIEN_TASK2)
remove_task(ALIEN_TASK3)
remove_task(ALIEN_TASK4)
remove_entity(ent)
remove_task(ent)
g_jump_count[ent] = 0
g_game_start = false
}
public count_start(ent)
{
g_timer = g_timer - 1
if(g_timer > 0)
client_print(0, print_center, "Игра начнётся через %d секунд.", g_timer)
if(g_timer < 11)
client_cmd(0, "spk zombie_plague/vox/%d", g_timer)
if(g_timer >= 0)
set_task(1.0, "count_start", ALIEN_TASK)
if(g_timer == 0)
{
client_print(0, print_center, "Alien Boss появился убейте его!")
g_game_start = true
}
}
public update_target(ent)
{
if(!is_valid_ent(ent))
return;
g_target[ent] = find_closes_enemy(ent)
set_task(5.0, "update_target", ent)
}
public msg_deathMsg()
return PLUGIN_HANDLED;
public begin_changelevel(){
g_bChangeLevel = true;
new ent;
if((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", npc_classname)) != 0)
npc_remove(ent);
for(new id=1; id<g_maxplayers; id++)
{
if(is_user_alive(id))
{
set_pev(id, pev_velocity, 1.0);
set_pev(id, pev_maxspeed, 1.0);
}
}
server_cmd(g_sVoteCommand);
}
public fwd_UpdateClientData(id, weapons, cd)
{
if(id < 0 || id > g_maxplayers)
return FMRES_IGNORED
if(g_bChangeLevel)
{
set_cd(cd, CD_flNextAttack, 0.5)
set_cd(cd, CD_MaxSpeed, 1.0)
return FMRES_HANDLED
}
return FMRES_IGNORED
}
stock do_deathmsg(iKiller, iVictim, iHS, const szWeapon[])
{
message_begin(MSG_ALL, msgID_deathMsg)
write_byte(iKiller)
write_byte(iVictim)
write_byte(iHS)
write_string(szWeapon)
message_end()
}
stock find_closes_enemy(ent)
{
new enemy, Float:dist, Float:distmin, Float:origin[3], Float:originT[3]
pev(ent, pev_origin, origin)
origin[2] += 120.0
for(new id=1; id<=32; id++)
{
if (!is_user_alive(id)) continue;
dist = entity_range(ent, id)
pev(id, pev_origin, originT)
if ((!distmin || dist <= distmin))
{
distmin = dist
enemy = id
}
}
return enemy
}
stock ent_move_to(ent, Float:target[3], speed)
{
static Float:vec[3]
aim_at_origin(ent, target, vec)
engfunc(EngFunc_MakeVectors, vec)
global_get(glb_v_forward, vec)
vec[0] *= speed
vec[1] *= speed
vec[2] *= speed * 0.1
set_pev(ent, pev_velocity, vec)
new Float:angle[3]
aim_at_origin(ent, target, angle)
angle[0] = 0.0
entity_set_vector(ent, EV_VEC_angles, angle)
}
stock ent_jump_to(ent, Float:target[3], speed)
{
static Float:vec[3]
aim_at_origin(ent, target, vec)
engfunc(EngFunc_MakeVectors, vec)
global_get(glb_v_forward, vec)
vec[0] *= speed
vec[1] *= speed
vec[2] *= speed * 0.1
set_pev(ent, pev_velocity, vec)
new Float:angle[3]
aim_at_origin(ent, target, angle)
angle[0] = 0.0
entity_set_vector(ent, EV_VEC_angles, angle)
}
stock aim_at_origin(id, Float:target[3], Float:angles[3])
{
static Float:vec[3]
pev(id, pev_origin, vec)
vec[0] = target[0] - vec[0]
vec[1] = target[1] - vec[1]
vec[2] = target[2] - vec[2]
engfunc(EngFunc_VecToAngles, vec, angles)
angles[0] *= -1.0, angles[2] = 0.0
}
stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed /
(new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] +
new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock Util_PlayAnimation(index, sequence, Float: framerate = 1.0)
{
if(entity_get_int(index, EV_INT_sequence) == sequence) return;
entity_set_float(index, EV_FL_animtime, get_gametime());
entity_set_float(index, EV_FL_framerate, framerate);
entity_set_float(index, EV_FL_frame, 0.0);
entity_set_int(index, EV_INT_sequence, sequence);
}
stock bool:is_hull_vacant(const Float:origin[3], hull,id)
{
static tr
engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr)
if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid))
return true
return false
}
stock fm_set_user_health(id, health)
{
(health > 0) ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
// Босс скачан с сайта Zombie-Mod.ru