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    Aki perfect

    MtsLa!<3.L
    MtsLa!<3.L
    Moderador
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    Nick : Estelionatario
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    Data de inscrição : 16/03/2013

    Aki perfect Empty Aki perfect

    Mensagem por MtsLa!<3.L 27/6/2013, 8:31 pm

    http://adf.ly/1256340/banner/4shared.com/rar/s-hW4Ai3/item_extra_1.html?


    coloca limite dela a da ethereal vc coloca 3 
    ea da ak vc coloca 1 pdc ??
    [P]erfec[T] [S]cr[@]s[H]
    [P]erfec[T] [S]cr[@]s[H]
    Scripter


    Masculino Número de Mensagens : 564
    Jogador FODA Perfect Scrash entrou na zplague
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    Data de inscrição : 04/04/2013

    Aki perfect Empty Re: Aki perfect

    Mensagem por [P]erfec[T] [S]cr[@]s[H] 27/6/2013, 8:38 pm

    Já alimeitei pegue ai:

    Etheral( Esqueci de colocar o limite pera):

    Código:
    #include <amxmodx>
    #include <engine>
    #include <fakemeta>
    #include <      fun >
    #include <hamsandwich>
    #include <      xs >
    #include <cstrike>
    #include <zombieplague>
    #include <      zmvip >

    #define ENG_NULLENT      -1
    #define EV_INT_WEAPONKEY  EV_INT_impulse
    #define WEAPONKEY 33
    #define MAX_PLAYERS            32
    #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
    const USE_STOPPED = 0
    const OFFSET_ACTIVE_ITEM = 373
    const OFFSET_WEAPONOWNER = 41
    const OFFSET_LINUX = 5
    const OFFSET_LINUX_WEAPONS = 4
    #define WEAP_LINUX_XTRA_OFF        4
    #define m_fKnown            44
    #define m_flNextPrimaryAttack          450
    #define m_flTimeWeaponIdle        48
    #define m_iClip              51
    #define m_fInReload            54
    #define PLAYER_LINUX_XTRA_OFF        5
    #define m_flNextAttack            450
    #define RELOAD_TIME 3.0
    #define wId CSW_UMP45
    #define write_coord_f(%1)  engfunc(EngFunc_WriteCoord,%1) 
    const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
    new const Sound_Zoom[] = { "weapons/zoom.wav" }
    new const Fire_snd[] = {"weapons/ethereal-1.wav"}
    new const went[] ={"weapon_ump45"}
    new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
    new ethereal_V_MODEL[64] = "models/v_ethereal.mdl"
    new ethereal_P_MODEL[64] = "models/p_ethereal.mdl"
    new ethereal_W_MODEL[64] = "models/w_ethereal.mdl"
    new cvar_recoil_ethereal, cvar_dmg_ethereal, g_itemid_ethereal, cvar_clip_ethereal, cvar_ethereal_ammo
    new g_has_ethereal[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33] 
    new g_MaxPlayers, g_orig_event_ethereal, g_clip_ammo[33]
    new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
    new g_ethereal_TmpClip[33],g_beamSpr,gmsgWeaponList 
    public plugin_init()
    {
      register_plugin("[ZP] Extra: Ethereal", "1.0", "Zombie-Panic")
      register_event("CurWeapon","CurrentWeapon","be","1=1")
      RegisterHam(Ham_Item_AddToPlayer, went, "fw_ethereal_AddToPlayer")
      RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
      RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
      RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
      RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
      RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1)
      RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack")
      RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack_Post", 1)
      RegisterHam(Ham_Item_PostFrame, went, "ethereal__ItemPostFrame");
      RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload");
      RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload_Post", 1);
      RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")
      RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)
      RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
      register_forward(FM_SetModel, "fw_SetModel")
      register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
      register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
      RegisterHam(Ham_Item_Holster, "weapon_ump45", "fw_ethereal_Holster_Post", 1)
      register_forward(FM_CmdStart, "fw_CmdStart")

      cvar_recoil_ethereal = register_cvar("zp_Ethereal_recoil", "0.5")
      cvar_dmg_ethereal = register_cvar("zp_Ethereal_dmg", "1500")
      cvar_clip_ethereal = register_cvar("zp_Ethereal_clip", "25")
      cvar_ethereal_ammo = register_cvar("zp_Ethereal_ammo", "100")
      g_itemid_ethereal = zv_register_extra_item("Ethereal", "Otima arma do Futuro", 120, ZV_TEAM_HUMAN)
      g_MaxPlayers = get_maxplayers()
      gmsgWeaponList = get_user_msgid("WeaponList")
    }
    public plugin_precache()
    {
      precache_model(ethereal_V_MODEL)
      precache_model(ethereal_P_MODEL)
      precache_model(ethereal_W_MODEL)
      precache_sound(Fire_snd)
      precache_sound(Sound_Zoom)
      precache_sound("weapons/ethereal_draw.wav")
      precache_sound("weapons/ethereal_idle1.wav")
      precache_sound("weapons/ethereal_reload.wav")
      m_iBlood[0] = precache_model("sprites/blood.spr")
      m_iBlood[1] = precache_model("sprites/bloodspray.spr")
      register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
      g_beamSpr = precache_model("sprites/zbeam4.spr")
      precache_generic("sprites/weapon_ethereal.txt")
      precache_generic("sprites/640hud2.spr")
      precache_generic("sprites/640hud74.spr")
      precache_generic("sprites/640hud7.spr")
      register_clcmd("weapon_ethereal", "Hook_Select")
    }

    public Hook_Select(id)
    {
        engclient_cmd(id, "weapon_ump45")
        return PLUGIN_HANDLED
    }


    public fwPrecacheEvent_Post(type, const name[])
    {
      if (equal("events/ump45.sc", name))
      {
          g_orig_event_ethereal = get_orig_retval()
          return FMRES_HANDLED
      }
      return FMRES_IGNORED
    }

    public fw_CmdStart(id, uc_handle, seed)
    {
      if(g_Reload[id])
          return PLUGIN_HANDLED

      if(!is_user_alive(id)) 
          return PLUGIN_HANDLED
      
      if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
      {
          new szClip, szAmmo
          new szWeapID = get_user_weapon(id, szClip, szAmmo)

          if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && !g_hasZoom[id] == true)
          {
            g_hasZoom[id] = true
            cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)
            emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)
          }
          else if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && g_hasZoom[id])
          {
            g_hasZoom[id] = false
            cs_set_user_zoom(id, CS_RESET_ZOOM, 0)  
          }
      }
      return PLUGIN_HANDLED
    }

    public client_connect(id)
    {
      g_has_ethereal[id] = false
    }
    public client_disconnect(id)
    {
      g_has_ethereal[id] = false
    }public zp_user_infected_post(id)
    {
      if (zp_get_user_zombie(id))
      {
          g_has_ethereal[id] = false
      }
    }
    public fw_SetModel(entity, model[])
    {
      if(!is_valid_ent(entity))
          return FMRES_IGNORED;
      static szClassName[33]
      entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
      if(!equal(szClassName, "weaponbox"))
          return FMRES_IGNORED;
      static iOwner
      iOwner = entity_get_edict(entity, EV_ENT_owner)
      if(equal(model, "models/w_ump45.mdl"))
      {
          static iStoredSVDID
          iStoredSVDID = find_ent_by_owner(ENG_NULLENT, went, entity)
          if(!is_valid_ent(iStoredSVDID))
            return FMRES_IGNORED;
          if(g_has_ethereal[iOwner])
          {
            entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY)
            g_has_ethereal[iOwner] = false
            entity_set_model(entity, ethereal_W_MODEL)
            return FMRES_SUPERCEDE;
          }
      }
      return FMRES_IGNORED;
    }
    public give_ethereal(id)
    {
      drop_weapons(id, 1);
      new iWep2 = give_item(id,went)
      if( iWep2 > 0 )
      {
      cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal))
      cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_ethereal_ammo))
      }
      g_has_ethereal[id] = true;
    }
    public zv_extra_item_selected(id, itemid)
    {
      if(itemid == g_itemid_ethereal)
      {
      give_ethereal(id)
      Sprite(id)
      }
    }
    public fw_ethereal_AddToPlayer(ethereal, id)
    {
      if(!is_valid_ent(ethereal) || !is_user_connected(id))
          return HAM_IGNORED;
      if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == WEAPONKEY)
      {
          g_has_ethereal[id] = true
          entity_set_int(ethereal, EV_INT_WEAPONKEY, 0)
          Sprite(id)
          return HAM_HANDLED;
      }
      if(entity_get_int(ethereal, EV_INT_WEAPONKEY) != WEAPONKEY)
      {
          Sprite1(id)
          return HAM_HANDLED;
      }
      return HAM_IGNORED;
    }

    public Sprite(id)
    {
        
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_ethereal")  
        write_byte(6)
        write_byte(100)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(15)
        write_byte(12)
        write_byte(0)
        message_end()

    }

    public Sprite1(id)
    {
        
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_ump45")  
        write_byte(6)
        write_byte(100)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(15)
        write_byte(12)
        write_byte(0)
        message_end()

    }

    public fw_UseStationary_Post(entity, caller, activator, use_type)
    {
      if (use_type == USE_STOPPED && is_user_connected(caller))
          replace_weapon_models(caller, get_user_weapon(caller))
    }
    public fw_Item_Deploy_Post(weapon_ent)
    {
      static owner
      owner = fm_cs_get_weapon_ent_owner(weapon_ent)
      static weaponid
      weaponid = cs_get_weapon_id(weapon_ent)
      replace_weapon_models(owner, weaponid)
      UTIL_PlayWeaponAnimation(owner,2,2)
    }
    public CurrentWeapon(id)
    {
      replace_weapon_models(id, read_data(2))
    }
    replace_weapon_models(id, weaponid)
    {
      switch (weaponid)
      {
          case wId:
          {
            if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return;
            if(g_has_ethereal[id])
            {
                set_pev(id, pev_viewmodel2, ethereal_V_MODEL)
                set_pev(id, pev_weaponmodel2, ethereal_P_MODEL)
            }
          }
      }
    }
    public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
    {
      if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_ethereal[Player])
      return FMRES_IGNORED
      set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
      return FMRES_HANDLED
    }
    public fw_ethereal_PrimaryAttack(Weapon)
    {
      new Player = get_pdata_cbase(Weapon, 41, 4)
      if (!g_has_ethereal[Player])
          return;
      pev(Player,pev_punchangle,cl_pushangle[Player])
      g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
      if(g_clip_ammo[Player]>0)
      UTIL_PlayWeaponAnimation(Player, 5,2)
    }
    public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
    {
      if ((eventid != g_orig_event_ethereal))
          return FMRES_IGNORED
      if (!(1 <= invoker <= g_MaxPlayers))
          return FMRES_IGNORED
      playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
      return FMRES_SUPERCEDE
    }
    public fw_ethereal_PrimaryAttack_Post(Weapon)
    {  new Player = get_pdata_cbase(Weapon, 41, 4)
      new szClip, szAmmo
      get_user_weapon(Player, szClip, szAmmo)
      if(Player > 0 && Player < 33)
      {
      if(g_has_ethereal[Player])
      {
      if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      }
      if(g_has_ethereal[Player])
      {
          new Float:push[3]
          pev(Player,pev_punchangle,push)
          xs_vec_sub(push,cl_pushangle[Player],push)
          xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal),push)
          xs_vec_add(push,cl_pushangle[Player],push)
          set_pev(Player,pev_punchangle,push)
          if (!g_clip_ammo[Player])
            return
          //show_tracer_effect(Player)
          make_blood_and_bulletholes(Player)
      }
      }
    }
    public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
    {
      if( !is_user_alive(iAttacker) || !g_has_ethereal[iAttacker])
          return
      new iWeapon = get_user_weapon(iAttacker)
      if( iWeapon !=CSW_UMP45 )
          return
      
      new szClip
      get_user_weapon(iAttacker, szClip)
      if(szClip < 1)
      return
      new flEnd[3]
      get_tr2(ptr, TR_vecEndPos, flEnd)

      
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
      write_byte(TE_BEAMENTPOINT)
      write_short(iAttacker | 0x1000)
      write_coord_f(flEnd[0]) 
      write_coord_f(flEnd[1]) 
      write_coord_f(flEnd[2]) 
      write_short(g_beamSpr)
      write_byte(0) // framerate
      write_byte(0) // framerate
      write_byte(1) // life
      write_byte(5)  // width
      write_byte(0)// noise
      write_byte(255)// r, g, b
      write_byte(0)// r, g, b
      write_byte(0)// r, g, b
      write_byte(255)  // brightness
      write_byte(200)  // speed
      message_end()
    }

    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
    {
      if (victim != attacker && is_user_connected(attacker))
      {
          if(get_user_weapon(attacker) == wId)
          {
            if(g_has_ethereal[attacker])
                SetHamParamFloat(10, damage * get_pcvar_float(cvar_dmg_ethereal))
          }
      }
    }
    stock fm_cs_get_current_weapon_ent(id)
    {
      return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
    }
    stock fm_cs_get_weapon_ent_owner(ent)
    {
      return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
    }
    stock UTIL_PlayWeaponAnimation(const Player, const Sequence,body)
    {
      set_pev(Player, pev_weaponanim, Sequence)
      message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
      write_byte(Sequence)
      write_byte(body)//pev(Player, pev_body))
      message_end()
    }
    stock make_blood_and_bulletholes(id)
    {
      new aimOrigin[3], target, body
      get_user_origin(id, aimOrigin, 3)
      get_user_aiming(id, target, body)
      if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
      {
          new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
          pev(id, pev_origin, fStart)
          velocity_by_aim(id, 64, fVel)
          fStart[0] = float(aimOrigin[0])
          fStart[1] = float(aimOrigin[1])
          fStart[2] = float(aimOrigin[2])
          fEnd[0] = fStart[0]+fVel[0]
          fEnd[1] = fStart[1]+fVel[1]
          fEnd[2] = fStart[2]+fVel[2]
          new res
          engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
          get_tr2(res, TR_vecEndPos, fRes)
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
          write_byte(TE_BLOODSPRITE)
          write_coord(floatround(fStart[0]))
          write_coord(floatround(fStart[1]))
          write_coord(floatround(fStart[2]))
          write_short( m_iBlood [ 1 ])
          write_short( m_iBlood [ 0 ] )
          write_byte(70)
          write_byte(random_num(1,2))
          message_end()
      }
      else if(!is_user_connected(target))
      {
          if(target)
          {
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_DECAL)
            write_coord(aimOrigin[0])
            write_coord(aimOrigin[1])
            write_coord(aimOrigin[2])
            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
            write_short(target)
            message_end()
          }
          else
          {
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_WORLDDECAL)
            write_coord(aimOrigin[0])
            write_coord(aimOrigin[1])
            write_coord(aimOrigin[2])
            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
            message_end()
          }
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
          write_byte(TE_GUNSHOTDECAL)
          write_coord(aimOrigin[0])
          write_coord(aimOrigin[1])
          write_coord(aimOrigin[2])
          write_short(id)
          write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
          message_end()
          message_begin(MSG_ALL, SVC_TEMPENTITY) 
          write_byte(TE_SPARKS)
          write_coord(aimOrigin[0])
          write_coord(aimOrigin[1])
          write_coord(aimOrigin[2])
          message_end()
          message_begin(MSG_ALL, SVC_TEMPENTITY) 
          write_byte(TE_SPARKS)
          write_coord(aimOrigin[0]+2)
          write_coord(aimOrigin[1])
          write_coord(aimOrigin[2])
          message_end()
          message_begin(MSG_ALL, SVC_TEMPENTITY) 
          write_byte(TE_SPARKS)
          write_coord(aimOrigin[0])
          write_coord(aimOrigin[1]+2)
          write_coord(aimOrigin[2])
          message_end()
          message_begin(MSG_ALL, SVC_TEMPENTITY) 
          write_byte(TE_SPARKS)
          write_coord(aimOrigin[0])
          write_coord(aimOrigin[1])
          write_coord(aimOrigin[2]+2)
          message_end()
          
      }
    }
    public ethereal__ItemPostFrame(weapon_entity) {
      new id = pev(weapon_entity, pev_owner)
      if (!is_user_connected(id))
          return HAM_IGNORED;
      if (!g_has_ethereal[id])
          return HAM_IGNORED;
      new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
      new iBpAmmo = cs_get_user_bpammo(id, wId);
      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
      new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
      if( fInReload && flNextAttack <= 0.0 )
      {
          new j = min(get_pcvar_num(cvar_clip_ethereal) - iClip, iBpAmmo)
          set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
          cs_set_user_bpammo(id, wId, iBpAmmo-j);
          set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
          fInReload = 0
      }
      return HAM_IGNORED;
    }
    public ethereal__Reload(weapon_entity) {
      new id = pev(weapon_entity, pev_owner)
      if (!is_user_connected(id))
          return HAM_IGNORED;
      if (!g_has_ethereal[id])
          return HAM_IGNORED;
      g_ethereal_TmpClip[id] = -1;
      new iBpAmmo = cs_get_user_bpammo(id, wId);
      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
      if (iBpAmmo <= 0)
          return HAM_SUPERCEDE;
      if (iClip >= get_pcvar_num(cvar_clip_ethereal))
          return HAM_SUPERCEDE;
      UTIL_PlayWeaponAnimation(id, 1,2)
      g_ethereal_TmpClip[id] = iClip;
      return HAM_IGNORED;
    }
    public ethereal__Reload_Post(weapon_entity) {
      new id = pev(weapon_entity, pev_owner)
      if (!is_user_connected(id))
          return HAM_IGNORED;
      if (!g_has_ethereal[id])
          return HAM_IGNORED;
      if (g_ethereal_TmpClip[id] == -1)
          return HAM_IGNORED;
      set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF)
      set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
      set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
      set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
      UTIL_PlayWeaponAnimation(id, 1,2)
      return HAM_IGNORED;
    }
    public fw_ethereal_Holster_Post(weapon_entity)
    {
      static Player
      Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
      
      g_flNextUseTime[Player] = 0.0

      if(g_has_ethereal[Player])
      {
          cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
      }
    }
    stock drop_weapons(id, dropwhat)
    {
        static weapons[32], num, i, weaponid
        num = 0
        get_user_weapons(id, weapons, num)
        for (i = 0; i < num; i++)
        {
              weaponid = weapons[i]
              if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
              {
                  static wname[32]
                  get_weaponname(weaponid, wname, sizeof wname - 1)
                  engclient_cmd(id, "drop", wname)
              }
        }
    }

    stock fm_get_aim_vector(index, forward_distance, Float:forward_origin[3], Float:view_end_origin[3])
    {
      new Float:start[3], Float:view_ofs[3]
      pev(index, pev_origin, start);
      pev(index, pev_view_ofs, view_ofs);
      xs_vec_add(start, view_ofs, start);
      
      new Float:vector[3], Float:temp[3];
      pev(index, pev_v_angle, vector);
      engfunc(EngFunc_MakeVectors, vector);
      global_get(glb_v_forward, vector);
      xs_vec_mul_scalar(vector, float(forward_distance), temp);
      xs_vec_add(start, temp, forward_origin);
      
      new Float:dest[3]
      xs_vec_mul_scalar(vector, 9999.0, temp);
      xs_vec_add(start, temp, dest);
      engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
      get_tr2(0, TR_vecEndPos, view_end_origin);
      
      return 1;
    }

    Golden AK:

    Código:
    /*
    [ZP] Extra Item: Golden Ak 47
    Team: Humans

    Description: This plugin adds a new weapon for Human Teams.
    Weapon Cost: 30

    Features:
    - This weapon do more damage
    - This weapon has zoom
    - Launch Lasers
    - This weapon has unlimited bullets

    Credits:

    KaOs - For his Dual MP5 mod

    Cvars:


    - zp_goldenak_dmg_multiplier <3> - Damage Multiplier for Golden Ak 47
    - zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?
    - zp_goldenak_custom_model <1|0> - Golden ak Custom Model
    - zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip 

    */



    #include <amxmodx>
    #include <fakemeta>
    #include <  fun >
    #include <hamsandwich>
    #include <cstrike>
    #include <zombieplague>

    #define is_valid_player(%1) (1 <= %1 <= 32)

    new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
    new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"

    /* Pcvars */
    new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

    // Item ID
    new g_itemid

    new bool:g_HasAk[33]

    new g_hasZoom[ 33 ]
    new bullets[ 33 ]

    // Sprite
    new m_spriteTexture

    const Wep_ak47 = ((1<<CSW_AK47))

    public plugin_init()
    {
       
       /* CVARS */
       cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "8")
       cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
       cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
       cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")
       
       // Register The Plugin
       register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk")
       // Register Zombie Plague extra item
       g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN)
       // Death Msg
       register_event("DeathMsg", "Death", "a")
       // Weapon Pick Up
       register_event("WeapPickup","checkModel","b","1=19")
       // Current Weapon Event
       register_event("CurWeapon","checkWeapon","be","1=1")
       register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
       // Ham TakeDamage
       RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
       register_forward( FM_CmdStart, "fw_CmdStart" )
       RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
       
    }

    public client_connect(id)
    {
       g_HasAk[id] = false
    }

    public client_disconnect(id)
    {
       g_HasAk[id] = false
    }

    public Death()
    {
       g_HasAk[read_data(2)] = false
    }

    public fwHamPlayerSpawnPost(id)
    {
       g_HasAk[id] = false
    }

    public plugin_precache()
    {
       precache_model(AK_V_MODEL)
       precache_model(AK_P_MODEL)
       m_spriteTexture = precache_model("sprites/dot.spr")
       precache_sound("weapons/zoom.wav")
    }

    public zp_user_infected_post(id)
    {
       if (zp_get_user_zombie(id))
       {
          g_HasAk[id] = false
       }
    }

    public checkModel(id)
    {
       if ( zp_get_user_zombie(id) )
          return PLUGIN_HANDLED
       
       new szWeapID = read_data(2)
       
       if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
       {
          set_pev(id, pev_viewmodel2, AK_V_MODEL)
          set_pev(id, pev_weaponmodel2, AK_P_MODEL)
       }
       return PLUGIN_HANDLED
    }

    public checkWeapon(id)
    {
       new plrClip, plrAmmo, plrWeap[32]
       new plrWeapId
       
       plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
       
       if (plrWeapId == CSW_AK47 && g_HasAk[id])
       {
          checkModel(id)
       }
       else 
       {
          return PLUGIN_CONTINUE
       }
       
       if (plrClip == 0 && get_pcvar_num(cvar_uclip))
       {
          // If the user is out of ammo..
          get_weaponname(plrWeapId, plrWeap, 31)
          // Get the name of their weapon
          give_item(id, plrWeap)
          engclient_cmd(id, plrWeap) 
          engclient_cmd(id, plrWeap)
          engclient_cmd(id, plrWeap)
       }
       return PLUGIN_HANDLED
    }



    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
    {
        if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
        {
            SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
        }
    }

    public fw_CmdStart( id, uc_handle, seed )
    {
       if( !is_user_alive( id ) ) 
          return PLUGIN_HANDLED
       
       if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
       {
          new szClip, szAmmo
          new szWeapID = get_user_weapon( id, szClip, szAmmo )
          
          if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
          {
             g_hasZoom[id] = true
             cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
             emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
          }
          
          else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
          {
             g_hasZoom[ id ] = false
             cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
             
          }
          
       }
       return PLUGIN_HANDLED
    }


    public make_tracer(id)
    {
       if (get_pcvar_num(cvar_goldbullets))
       {
          new clip,ammo
          new wpnid = get_user_weapon(id,clip,ammo)
          new pteam[16]
          
          get_user_team(id, pteam, 15)
          
          if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 
          {
             new vec1[3], vec2[3]
             get_user_origin(id, vec1, 1) // origin; your camera point.
             get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
             
             
             //BEAMENTPOINTS
             message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
             write_byte (0)     //TE_BEAMENTPOINTS 0
             write_coord(vec1[0])
             write_coord(vec1[1])
             write_coord(vec1[2])
             write_coord(vec2[0])
             write_coord(vec2[1])
             write_coord(vec2[2])
             write_short( m_spriteTexture )
             write_byte(1) // framestart
             write_byte(5) // framerate
             write_byte(2) // life
             write_byte(10) // width
             write_byte(0) // noise
             write_byte( 255 )     // r, g, b
             write_byte( 215 )       // r, g, b
             write_byte( 0 )       // r, g, b
             write_byte(200) // brightness
             write_byte(150) // speed
             message_end()
          }
       
          bullets[id] = clip
       }
       
    }

    public zp_extra_item_selected(player, itemid)
    {
       if ( itemid == g_itemid )
       {
          if ( user_has_weapon(player, CSW_AK47) )
          {
             drop_prim(player)
          }
          
          give_item(player, "weapon_ak47")
          client_print(player, print_chat, "[ZP] You bought Golden Ak - 47")
          g_HasAk[player] = true;
       }
    }

    stock drop_prim(id) 
    {
       new weapons[32], num
       get_user_weapons(id, weapons, num)
       for (new i = 0; i < num; i++) {
          if (Wep_ak47 & (1<<weapons[i])) 
          {
             static wname[32]
             get_weaponname(weapons[i], wname, sizeof wname - 1)
             engclient_cmd(id, "drop", wname)
          }
       }
    }
    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
    */


    Última edição por [P]erfec[T] [S]cr[@]s[H] em 27/6/2013, 8:40 pm, editado 4 vez(es)
    MtsLa!<3.L
    MtsLa!<3.L
    Moderador
    Moderador


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    Aki perfect Empty Re: Aki perfect

    Mensagem por MtsLa!<3.L 27/6/2013, 8:38 pm

    vlw
    perfect
    [P]erfec[T] [S]cr[@]s[H]
    [P]erfec[T] [S]cr[@]s[H]
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    Aki perfect Empty Re: Aki perfect

    Mensagem por [P]erfec[T] [S]cr[@]s[H] 27/6/2013, 8:41 pm

    eu esqueci de colocar o limite da etheral
    tem como esperar

    @Edit Ta aqui ja pronto:
    Código:
    #include <amxmodx>
    #include <engine>
    #include <fakemeta>
    #include <     fun >
    #include <hamsandwich>
    #include <     xs >
    #include <cstrike>
    #include <zombieplague>
    #include <     zmvip >

    #define ENG_NULLENT      -1
    #define EV_INT_WEAPONKEY  EV_INT_impulse
    #define WEAPONKEY 33
    #define MAX_PLAYERS            32
    #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
    const USE_STOPPED = 0
    const OFFSET_ACTIVE_ITEM = 373
    const OFFSET_WEAPONOWNER = 41
    const OFFSET_LINUX = 5
    const OFFSET_LINUX_WEAPONS = 4
    #define WEAP_LINUX_XTRA_OFF        4
    #define m_fKnown            44
    #define m_flNextPrimaryAttack          450
    #define m_flTimeWeaponIdle        48
    #define m_iClip              51
    #define m_fInReload            54
    #define PLAYER_LINUX_XTRA_OFF        5
    #define m_flNextAttack            450
    #define RELOAD_TIME 3.0
    #define wId CSW_UMP45
    #define write_coord_f(%1)  engfunc(EngFunc_WriteCoord,%1) 
    const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
    new const Sound_Zoom[] = { "weapons/zoom.wav" }
    new const Fire_snd[] = {"weapons/ethereal-1.wav"}
    new const went[] ={"weapon_ump45"}
    new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
    new ethereal_V_MODEL[64] = "models/v_ethereal.mdl"
    new ethereal_P_MODEL[64] = "models/p_ethereal.mdl"
    new ethereal_W_MODEL[64] = "models/w_ethereal.mdl"
    new cvar_recoil_ethereal, cvar_dmg_ethereal, g_itemid_ethereal, cvar_clip_ethereal, cvar_ethereal_ammo, cvar_limit // O limite da etheral
    new g_has_ethereal[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33] 
    new g_MaxPlayers, g_orig_event_ethereal, g_clip_ammo[33]
    new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
    new g_ethereal_TmpClip[33],g_beamSpr,gmsgWeaponList 
    public plugin_init()
    {
      register_plugin("[ZP] Extra: Ethereal", "1.0", "Zombie-Panic")
      register_event("CurWeapon","CurrentWeapon","be","1=1")
      RegisterHam(Ham_Item_AddToPlayer, went, "fw_ethereal_AddToPlayer")
      RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
      RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
      RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
      RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
      RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1)
      RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack")
      RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack_Post", 1)
      RegisterHam(Ham_Item_PostFrame, went, "ethereal__ItemPostFrame");
      RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload");
      RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload_Post", 1);
      RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")
      RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)
      RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
      register_forward(FM_SetModel, "fw_SetModel")
      register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
      register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
      RegisterHam(Ham_Item_Holster, "weapon_ump45", "fw_ethereal_Holster_Post", 1)
      register_forward(FM_CmdStart, "fw_CmdStart")

      cvar_recoil_ethereal = register_cvar("zp_Ethereal_recoil", "0.5")
      cvar_dmg_ethereal = register_cvar("zp_Ethereal_dmg", "1500")
      cvar_clip_ethereal = register_cvar("zp_Ethereal_clip", "25")
      cvar_ethereal_ammo = register_cvar("zp_Ethereal_ammo", "100")
      cvar_limit = register_cvar("zp_etheral_limit", "2")
      g_itemid_ethereal = zv_register_extra_item("Ethereal", "Otima arma do Futuro", 120, ZV_TEAM_HUMAN)
      g_MaxPlayers = get_maxplayers()
      gmsgWeaponList = get_user_msgid("WeaponList")
    }
    public plugin_precache()
    {
      precache_model(ethereal_V_MODEL)
      precache_model(ethereal_P_MODEL)
      precache_model(ethereal_W_MODEL)
      precache_sound(Fire_snd)
      precache_sound(Sound_Zoom)
      precache_sound("weapons/ethereal_draw.wav")
      precache_sound("weapons/ethereal_idle1.wav")
      precache_sound("weapons/ethereal_reload.wav")
      m_iBlood[0] = precache_model("sprites/blood.spr")
      m_iBlood[1] = precache_model("sprites/bloodspray.spr")
      register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
      g_beamSpr = precache_model("sprites/zbeam4.spr")
      precache_generic("sprites/weapon_ethereal.txt")
      precache_generic("sprites/640hud2.spr")
      precache_generic("sprites/640hud74.spr")
      precache_generic("sprites/640hud7.spr")
      register_clcmd("weapon_ethereal", "Hook_Select")
    }

    public Hook_Select(id)
    {
        engclient_cmd(id, "weapon_ump45")
        return PLUGIN_HANDLED
    }


    public fwPrecacheEvent_Post(type, const name[])
    {
      if (equal("events/ump45.sc", name))
      {
          g_orig_event_ethereal = get_orig_retval()
          return FMRES_HANDLED
      }
      return FMRES_IGNORED
    }

    public fw_CmdStart(id, uc_handle, seed)
    {
      if(g_Reload[id])
          return PLUGIN_HANDLED

      if(!is_user_alive(id)) 
          return PLUGIN_HANDLED
      
      if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
      {
          new szClip, szAmmo
          new szWeapID = get_user_weapon(id, szClip, szAmmo)

          if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && !g_hasZoom[id] == true)
          {
            g_hasZoom[id] = true
            cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)
            emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)
          }
          else if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && g_hasZoom[id])
          {
            g_hasZoom[id] = false
            cs_set_user_zoom(id, CS_RESET_ZOOM, 0)  
          }
      }
      return PLUGIN_HANDLED
    }

    public client_connect(id)
    {
      g_has_ethereal[id] = false
    }
    public client_disconnect(id)
    {
      g_has_ethereal[id] = false
    }public zp_user_infected_post(id)
    {
      if (zp_get_user_zombie(id))
      {
          g_has_ethereal[id] = false
      }
    }
    public fw_SetModel(entity, model[])
    {
      if(!is_valid_ent(entity))
          return FMRES_IGNORED;
      static szClassName[33]
      entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
      if(!equal(szClassName, "weaponbox"))
          return FMRES_IGNORED;
      static iOwner
      iOwner = entity_get_edict(entity, EV_ENT_owner)
      if(equal(model, "models/w_ump45.mdl"))
      {
          static iStoredSVDID
          iStoredSVDID = find_ent_by_owner(ENG_NULLENT, went, entity)
          if(!is_valid_ent(iStoredSVDID))
            return FMRES_IGNORED;
          if(g_has_ethereal[iOwner])
          {
            entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY)
            g_has_ethereal[iOwner] = false
            entity_set_model(entity, ethereal_W_MODEL)
            return FMRES_SUPERCEDE;
          }
      }
      return FMRES_IGNORED;
    }
    public give_ethereal(id)
    {
      drop_weapons(id, 1);
      new iWep2 = give_item(id,went)
      if( iWep2 > 0 )
      {
      cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal))
      cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_ethereal_ammo))
      }
      g_has_ethereal[id] = true;
    }
    public zv_extra_item_selected(id, itemid)
    {
      if(itemid == g_itemid_ethereal)
      {
         if (limit_count() > get_pcvar_num(cvar_limit))
       {
       client_print(id, print_chat, "^x04[ZP]^x01 Ja existem varias Etherals nesse Round. Tente novamente no proximo");
       return ZP_PLUGIN_HANDLED;
       }
       give_ethereal(id)
       Sprite(id)
      }
      return PLUGIN_CONTINUE
    }
    public fw_ethereal_AddToPlayer(ethereal, id)
    {
      if(!is_valid_ent(ethereal) || !is_user_connected(id))
          return HAM_IGNORED;
      if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == WEAPONKEY)
      {
          g_has_ethereal[id] = true
          entity_set_int(ethereal, EV_INT_WEAPONKEY, 0)
          Sprite(id)
          return HAM_HANDLED;
      }
      if(entity_get_int(ethereal, EV_INT_WEAPONKEY) != WEAPONKEY)
      {
          Sprite1(id)
          return HAM_HANDLED;
      }
      return HAM_IGNORED;
    }

    public Sprite(id)
    {
        
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_ethereal")  
        write_byte(6)
        write_byte(100)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(15)
        write_byte(12)
        write_byte(0)
        message_end()

    }

    public Sprite1(id)
    {
        
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_ump45")  
        write_byte(6)
        write_byte(100)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(15)
        write_byte(12)
        write_byte(0)
        message_end()

    }

    public fw_UseStationary_Post(entity, caller, activator, use_type)
    {
      if (use_type == USE_STOPPED && is_user_connected(caller))
          replace_weapon_models(caller, get_user_weapon(caller))
    }
    public fw_Item_Deploy_Post(weapon_ent)
    {
      static owner
      owner = fm_cs_get_weapon_ent_owner(weapon_ent)
      static weaponid
      weaponid = cs_get_weapon_id(weapon_ent)
      replace_weapon_models(owner, weaponid)
      UTIL_PlayWeaponAnimation(owner,2,2)
    }
    public CurrentWeapon(id)
    {
      replace_weapon_models(id, read_data(2))
    }
    replace_weapon_models(id, weaponid)
    {
      switch (weaponid)
      {
          case wId:
          {
            if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return;
            if(g_has_ethereal[id])
            {
                set_pev(id, pev_viewmodel2, ethereal_V_MODEL)
                set_pev(id, pev_weaponmodel2, ethereal_P_MODEL)
            }
          }
      }
    }
    public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
    {
      if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_ethereal[Player])
      return FMRES_IGNORED
      set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
      return FMRES_HANDLED
    }
    public fw_ethereal_PrimaryAttack(Weapon)
    {
      new Player = get_pdata_cbase(Weapon, 41, 4)
      if (!g_has_ethereal[Player])
          return;
      pev(Player,pev_punchangle,cl_pushangle[Player])
      g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
      if(g_clip_ammo[Player]>0)
      UTIL_PlayWeaponAnimation(Player, 5,2)
    }
    public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
    {
      if ((eventid != g_orig_event_ethereal))
          return FMRES_IGNORED
      if (!(1 <= invoker <= g_MaxPlayers))
          return FMRES_IGNORED
      playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
      return FMRES_SUPERCEDE
    }
    public fw_ethereal_PrimaryAttack_Post(Weapon)
    { new Player = get_pdata_cbase(Weapon, 41, 4)
      new szClip, szAmmo
      get_user_weapon(Player, szClip, szAmmo)
      if(Player > 0 && Player < 33)
      {
      if(g_has_ethereal[Player])
      {
      if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      }
      if(g_has_ethereal[Player])
      {
          new Float:push[3]
          pev(Player,pev_punchangle,push)
          xs_vec_sub(push,cl_pushangle[Player],push)
          xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal),push)
          xs_vec_add(push,cl_pushangle[Player],push)
          set_pev(Player,pev_punchangle,push)
          if (!g_clip_ammo[Player])
            return
          //show_tracer_effect(Player)
          make_blood_and_bulletholes(Player)
      }
      }
    }
    public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
    {
      if( !is_user_alive(iAttacker) || !g_has_ethereal[iAttacker])
          return
      new iWeapon = get_user_weapon(iAttacker)
      if( iWeapon !=CSW_UMP45 )
          return
      
      new szClip
      get_user_weapon(iAttacker, szClip)
      if(szClip < 1)
      return
      new flEnd[3]
      get_tr2(ptr, TR_vecEndPos, flEnd)

      
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
      write_byte(TE_BEAMENTPOINT)
      write_short(iAttacker | 0x1000)
      write_coord_f(flEnd[0]) 
      write_coord_f(flEnd[1]) 
      write_coord_f(flEnd[2]) 
      write_short(g_beamSpr)
      write_byte(0) // framerate
      write_byte(0) // framerate
      write_byte(1) // life
      write_byte(5)  // width
      write_byte(0)// noise
      write_byte(255)// r, g, b
      write_byte(0)// r, g, b
      write_byte(0)// r, g, b
      write_byte(255)  // brightness
      write_byte(200)  // speed
      message_end()
    }

    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
    {
      if (victim != attacker && is_user_connected(attacker))
      {
          if(get_user_weapon(attacker) == wId)
          {
            if(g_has_ethereal[attacker])
                SetHamParamFloat(10, damage * get_pcvar_float(cvar_dmg_ethereal))
          }
      }
    }
    stock fm_cs_get_current_weapon_ent(id)
    {
      return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
    }
    stock fm_cs_get_weapon_ent_owner(ent)
    {
      return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
    }
    stock UTIL_PlayWeaponAnimation(const Player, const Sequence,body)
    {
      set_pev(Player, pev_weaponanim, Sequence)
      message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
      write_byte(Sequence)
      write_byte(body)//pev(Player, pev_body))
      message_end()
    }
    stock make_blood_and_bulletholes(id)
    {
      new aimOrigin[3], target, body
      get_user_origin(id, aimOrigin, 3)
      get_user_aiming(id, target, body)
      if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
      {
          new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
          pev(id, pev_origin, fStart)
          velocity_by_aim(id, 64, fVel)
          fStart[0] = float(aimOrigin[0])
          fStart[1] = float(aimOrigin[1])
          fStart[2] = float(aimOrigin[2])
          fEnd[0] = fStart[0]+fVel[0]
          fEnd[1] = fStart[1]+fVel[1]
          fEnd[2] = fStart[2]+fVel[2]
          new res
          engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
          get_tr2(res, TR_vecEndPos, fRes)
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
          write_byte(TE_BLOODSPRITE)
          write_coord(floatround(fStart[0]))
          write_coord(floatround(fStart[1]))
          write_coord(floatround(fStart[2]))
          write_short( m_iBlood [ 1 ])
          write_short( m_iBlood [ 0 ] )
          write_byte(70)
          write_byte(random_num(1,2))
          message_end()
      }
      else if(!is_user_connected(target))
      {
          if(target)
          {
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_DECAL)
            write_coord(aimOrigin[0])
            write_coord(aimOrigin[1])
            write_coord(aimOrigin[2])
            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
            write_short(target)
            message_end()
          }
          else
          {
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_WORLDDECAL)
            write_coord(aimOrigin[0])
            write_coord(aimOrigin[1])
            write_coord(aimOrigin[2])
            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
            message_end()
          }
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
          write_byte(TE_GUNSHOTDECAL)
          write_coord(aimOrigin[0])
          write_coord(aimOrigin[1])
          write_coord(aimOrigin[2])
          write_short(id)
          write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
          message_end()
          message_begin(MSG_ALL, SVC_TEMPENTITY) 
          write_byte(TE_SPARKS)
          write_coord(aimOrigin[0])
          write_coord(aimOrigin[1])
          write_coord(aimOrigin[2])
          message_end()
          message_begin(MSG_ALL, SVC_TEMPENTITY) 
          write_byte(TE_SPARKS)
          write_coord(aimOrigin[0]+2)
          write_coord(aimOrigin[1])
          write_coord(aimOrigin[2])
          message_end()
          message_begin(MSG_ALL, SVC_TEMPENTITY) 
          write_byte(TE_SPARKS)
          write_coord(aimOrigin[0])
          write_coord(aimOrigin[1]+2)
          write_coord(aimOrigin[2])
          message_end()
          message_begin(MSG_ALL, SVC_TEMPENTITY) 
          write_byte(TE_SPARKS)
          write_coord(aimOrigin[0])
          write_coord(aimOrigin[1])
          write_coord(aimOrigin[2]+2)
          message_end()
          
      }
    }
    public ethereal__ItemPostFrame(weapon_entity) {
      new id = pev(weapon_entity, pev_owner)
      if (!is_user_connected(id))
          return HAM_IGNORED;
      if (!g_has_ethereal[id])
          return HAM_IGNORED;
      new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
      new iBpAmmo = cs_get_user_bpammo(id, wId);
      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
      new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
      if( fInReload && flNextAttack <= 0.0 )
      {
          new j = min(get_pcvar_num(cvar_clip_ethereal) - iClip, iBpAmmo)
          set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
          cs_set_user_bpammo(id, wId, iBpAmmo-j);
          set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
          fInReload = 0
      }
      return HAM_IGNORED;
    }
    public ethereal__Reload(weapon_entity) {
      new id = pev(weapon_entity, pev_owner)
      if (!is_user_connected(id))
          return HAM_IGNORED;
      if (!g_has_ethereal[id])
          return HAM_IGNORED;
      g_ethereal_TmpClip[id] = -1;
      new iBpAmmo = cs_get_user_bpammo(id, wId);
      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
      if (iBpAmmo <= 0)
          return HAM_SUPERCEDE;
      if (iClip >= get_pcvar_num(cvar_clip_ethereal))
          return HAM_SUPERCEDE;
      UTIL_PlayWeaponAnimation(id, 1,2)
      g_ethereal_TmpClip[id] = iClip;
      return HAM_IGNORED;
    }
    public ethereal__Reload_Post(weapon_entity) {
      new id = pev(weapon_entity, pev_owner)
      if (!is_user_connected(id))
          return HAM_IGNORED;
      if (!g_has_ethereal[id])
          return HAM_IGNORED;
      if (g_ethereal_TmpClip[id] == -1)
          return HAM_IGNORED;
      set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF)
      set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
      set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
      set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
      UTIL_PlayWeaponAnimation(id, 1,2)
      return HAM_IGNORED;
    }
    public fw_ethereal_Holster_Post(weapon_entity)
    {
      static Player
      Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
      
      g_flNextUseTime[Player] = 0.0

      if(g_has_ethereal[Player])
      {
          cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
      }
    }
    stock drop_weapons(id, dropwhat)
    {
        static weapons[32], num, i, weaponid
        num = 0
        get_user_weapons(id, weapons, num)
        for (i = 0; i < num; i++)
        {
              weaponid = weapons[i]
              if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
              {
                  static wname[32]
                  get_weaponname(weaponid, wname, sizeof wname - 1)
                  engclient_cmd(id, "drop", wname)
              }
        }
    }

    stock fm_get_aim_vector(index, forward_distance, Float:forward_origin[3], Float:view_end_origin[3])
    {
      new Float:start[3], Float:view_ofs[3]
      pev(index, pev_origin, start);
      pev(index, pev_view_ofs, view_ofs);
      xs_vec_add(start, view_ofs, start);
      
      new Float:vector[3], Float:temp[3];
      pev(index, pev_v_angle, vector);
      engfunc(EngFunc_MakeVectors, vector);
      global_get(glb_v_forward, vector);
      xs_vec_mul_scalar(vector, float(forward_distance), temp);
      xs_vec_add(start, temp, forward_origin);
      
      new Float:dest[3]
      xs_vec_mul_scalar(vector, 9999.0, temp);
      xs_vec_add(start, temp, dest);
      engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
      get_tr2(0, TR_vecEndPos, view_end_origin);
      
      return 1;
    }

    limit_count()
    {
    new i, count = 0;

    for(i = 1; i < 33; i++)
    {
    if(g_has_ethereal[i])
    count++;
    }
    return count;
    }
    MtsLa!<3.L
    MtsLa!<3.L
    Moderador
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    Nick : Estelionatario
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    Aki perfect Empty Re: Aki perfect

    Mensagem por MtsLa!<3.L 27/6/2013, 8:52 pm

    vlw ae

    Conteúdo patrocinado


    Aki perfect Empty Re: Aki perfect

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      Data/hora atual: 23/11/2024, 5:39 am