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Seu portal de Zombie Plague no Brasil


description[Ajuda] Extras Itens Empty[Ajuda] Extras Itens

more_horiz
Estava customizando umas .sma, pra ficar com as siglas do nome do server.
Mas eu colocava pra ficar Red, algumas ficava outras não.


Alguem pode me explicar o que devo fazer ?


Imagem :
[Ajuda] Extras Itens 8a893a55c3cf7d67f4f74b730c1ab1e7

Estava colocando assim : 

// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Cinder M4A1 \r[BNVD]", 70, ZP_TEAM_HUMAN)

Sma da Cinder : 
Sma Cinder :


Sma do Kit De Damage :
Kit De Damage :


Agradeço quem me ajudar REP+

description[Ajuda] Extras Itens EmptyRe: [Ajuda] Extras Itens

more_horiz
tenta agora
OBS: não testei 

Código:

#include
#include
#include <   fun >
#include
#include
#include

#define is_valid_player(%1) (1 <= %1 <= 32)

new M4_V_MODEL[64] = "models/zombie_plague/v_m4a1_super_new_v1.mdl"
new M4_P_MODEL[64] = "models/zombie_plague/p_m4a1_super_new_v1.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_HasM4[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_m4a1 = ((1<
public plugin_init()
{

/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenm4_dmg_multiplier", "12")
cvar_custommodel = register_cvar("zp_goldenm4_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenm4_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenm4_unlimited_clip", "1")

// Register The Plugin
register_plugin("[ZP] Extra: Cinder M4A1 \r [BNVD]", "1.1", "Bill=Thailand=[UP]")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Cinder M4A1 \r [BNVD]", 70, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

}

public client_connect(id)
{
g_HasM4[id] = false
}

public client_disconnect(id)
{
g_HasM4[id] = false
}

public Death()
{
g_HasM4[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
g_HasM4[id] = false
}

public plugin_precache()
{
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4[id] = false
}
}

public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED

new szWeapID = read_data(2)

if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4_V_MODEL)
set_pev(id, pev_weaponmodel2, M4_P_MODEL)
}
return PLUGIN_HANDLED
}

public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId

plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

if (plrWeapId == CSW_M4A1 && g_HasM4[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}

if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED

if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )

if( szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}

else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )

}

}
return PLUGIN_HANDLED
}


public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]

get_user_team(id, pteam, 15)

if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)     //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 30 )     // r, g, b
write_byte( 144 )       // r, g, b
write_byte( 255 )       // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}

bullets[id] = clip
}

}

public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}

give_item(player, "weapon_m4a1")
client_print(player, print_chat, "[ZP] Voce comprou Golden M4A1")
g_HasM4[player] = true;
}
}

stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}

description[Ajuda] Extras Itens EmptyRe: [Ajuda] Extras Itens

more_horiz
Bom, eu tentei compila mas deu Compilação abortada 16 erros.
Mas Vlw Dexter, vc ajuda todo mundo Zplague12

description[Ajuda] Extras Itens EmptyRe: [Ajuda] Extras Itens

more_horiz
Tenta compilar agora:

Código:

#include <amxmodx>
#include <fakemeta>
#include <  fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>


#define is_valid_player(%1) (1 <= %1 <= 32)

new M4_V_MODEL[64] = "models/zombie_plague/v_m4a1_super_new_v1.mdl"
new M4_P_MODEL[64] = "models/zombie_plague/p_m4a1_super_new_v1.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_HasM4[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_m4a1 = ((1<
public plugin_init()
{

/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenm4_dmg_multiplier", "12")
cvar_custommodel = register_cvar("zp_goldenm4_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenm4_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenm4_unlimited_clip", "1")

// Register The Plugin
register_plugin("[ZP] Extra: Cinder M4A1 \r [BNVD]", "1.1", "Bill=Thailand=[UP]")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Cinder M4A1 \r [BNVD]", 70, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

}

public client_connect(id)
{
g_HasM4[id] = false
}

public client_disconnect(id)
{
g_HasM4[id] = false
}

public Death()
{
g_HasM4[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
g_HasM4[id] = false
}

public plugin_precache()
{
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4[id] = false
}
}

public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED

new szWeapID = read_data(2)

if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4_V_MODEL)
set_pev(id, pev_weaponmodel2, M4_P_MODEL)
}
return PLUGIN_HANDLED
}

public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId

plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

if (plrWeapId == CSW_M4A1 && g_HasM4[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}

if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED

if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )

if( szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}

else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )

}

}
return PLUGIN_HANDLED
}


public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]

get_user_team(id, pteam, 15)

if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)     //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 30 )     // r, g, b
write_byte( 144 )       // r, g, b
write_byte( 255 )       // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}

bullets[id] = clip
}

}

public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}

give_item(player, "weapon_m4a1")
client_print(player, print_chat, "[ZP] Voce comprou Golden M4A1")
g_HasM4[player] = true;
}
}

stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}


Espero Ter Ajudado !!!!!!!!!

description[Ajuda] Extras Itens EmptyRe: [Ajuda] Extras Itens

more_horiz
[quote="[P]erfec[T] [S]cr[@]s[H]"]Tenta compilar agora:

Código:

#include <amxmodx>
#include <fakemeta>
#include <   fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>


#define is_valid_player(%1) (1 <= %1 <= 32)

new M4_V_MODEL[64] = "models/zombie_plague/v_m4a1_super_new_v1.mdl"
new M4_P_MODEL[64] = "models/zombie_plague/p_m4a1_super_new_v1.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_HasM4[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_m4a1 = ((1<
public plugin_init()
{

/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenm4_dmg_multiplier", "12")
cvar_custommodel = register_cvar("zp_goldenm4_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenm4_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenm4_unlimited_clip", "1")

// Register The Plugin
register_plugin("[ZP] Extra: Cinder M4A1 \r [BNVD]", "1.1", "Bill=Thailand=[UP]")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Cinder M4A1 \r [BNVD]", 70, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

}

public client_connect(id)
{
g_HasM4[id] = false
}

public client_disconnect(id)
{
g_HasM4[id] = false
}

public Death()
{
g_HasM4[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
g_HasM4[id] = false
}

public plugin_precache()
{
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4[id] = false
}
}

public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED

new szWeapID = read_data(2)

if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4_V_MODEL)
set_pev(id, pev_weaponmodel2, M4_P_MODEL)
}
return PLUGIN_HANDLED
}

public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId

plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

if (plrWeapId == CSW_M4A1 && g_HasM4[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}

if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED

if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )

if( szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}

else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )

}

}
return PLUGIN_HANDLED
}


public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]

get_user_team(id, pteam, 15)

if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)     //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 30 )     // r, g, b
write_byte( 144 )       // r, g, b
write_byte( 255 )       // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}

bullets[id] = clip
}

}

public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}

give_item(player, "weapon_m4a1")
client_print(player, print_chat, "[ZP] Voce comprou Golden M4A1")
g_HasM4[player] = true;
}
}

stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}


Também não deu, mas ja coloquei outro nome 
Obrigado !

description[Ajuda] Extras Itens EmptyRe: [Ajuda] Extras Itens

more_horiz
Tenta Agora. Desta vez eu vi o erro pelo amx studio e corrigi o erro.

Código:

#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>


#define is_valid_player(%1) (1 <= %1 <= 32)

new M4_V_MODEL[64] = "models/zombie_plague/v_m4a1_super_new_v1.mdl"
new M4_P_MODEL[64] = "models/zombie_plague/p_m4a1_super_new_v1.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_HasM4[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init()
{

/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenm4_dmg_multiplier", "12")
cvar_custommodel = register_cvar("zp_goldenm4_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenm4_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenm4_unlimited_clip", "1")

// Register The Plugin
register_plugin("[ZP] Extra: Cinder M4A1 \r [BNVD]", "1.1", "Bill=Thailand=[UP]")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Cinder M4A1 \r [BNVD]", 70, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

}

public client_connect(id)
{
g_HasM4[id] = false
}

public client_disconnect(id)
{
g_HasM4[id] = false
}

public Death()
{
g_HasM4[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
g_HasM4[id] = false
}

public plugin_precache()
{
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4[id] = false
}
}

public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED

new szWeapID = read_data(2)

if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4_V_MODEL)
set_pev(id, pev_weaponmodel2, M4_P_MODEL)
}
return PLUGIN_HANDLED
}

public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId

plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

if (plrWeapId == CSW_M4A1 && g_HasM4[id])
{
checkModel(id)
}
else 
{
return PLUGIN_CONTINUE
}

if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap) 
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) ) 
return PLUGIN_HANDLED

if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )

if( szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}

else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )

}

}
return PLUGIN_HANDLED
}


public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]

get_user_team(id, pteam, 15)

if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id]) 
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)     //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 30 )     // r, g, b
write_byte( 144 )       // r, g, b
write_byte( 255 )       // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}

bullets[id] = clip
}

}

public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}

give_item(player, "weapon_m4a1")
client_print(player, print_chat, "[ZP] Voce comprou Golden M4A1")
g_HasM4[player] = true;
}
}

stock drop_prim(id) 
{
   new weapons[32], num
   get_user_weapons(id, weapons, num)
   for (new i = 0; i < num; i++) {
      if (Wep_m4a1 & (1<<weapons[i])) 
      {
         static wname[32]
         get_weaponname(weapons[i], wname, sizeof wname - 1)
         engclient_cmd(id, "drop", wname)
      }
   }
}


Espero Ter Ajudado !!!!!!!

description[Ajuda] Extras Itens EmptyRe: [Ajuda] Extras Itens

more_horiz
Compilei do jeito que esta ai, mas não deu certo ficou do jeito da imagem acima.

Mas mesmo assim vlw pela atenção ! 

description[Ajuda] Extras Itens EmptyRe: [Ajuda] Extras Itens

more_horiz
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