Quando vou compilar da um fatal erro.
Sempre quando o .sma tiver :
#include < zombieplague >
Eu uso o AMMX Studio para editar e esse site para compilar http://www.amxmodx.org/webcompiler.cgi
Erro :
fatal error 100: cannot read from file: "zombieplague"
Compilation aborted.
1 Error.
.sma :
Agradeço Quem me Ajudar !!
Sempre quando o .sma tiver :
#include < zombieplague >
Eu uso o AMMX Studio para editar e esse site para compilar http://www.amxmodx.org/webcompiler.cgi
Erro :
fatal error 100: cannot read from file: "zombieplague"
Compilation aborted.
1 Error.
.sma :
Código:
#include <amxmodx>
#include <hamsandwich>
#include <engine>
#include <zombieplague>
#include < fun >
#include <fakemeta_util>
new cvar_knife_dmg, cvar_m3_dmg
new cvar_deagle_dmg, g_itemid, cvar_health, cvar_armor
new cvar_red, cvar_green, cvar_blue
new cvar_color, cvar_size
#define TASK_AURA 27000
new bool:g_bHasKitDamage[33], g_maxplayers, g_msgSayText
const kit_damage_ap_cost = 90
new const v_m3_model[] = "models/kit_de_damage_new/v_kit_m3_new.mdl"
new const p_m3_model[] = "models/kit_de_damage_new/p_kit_m3_new.mdl"
new const v_deagle_model[] = "models/kit_de_damage_new/v_kit_deagle_new.mdl"
new const p_deagle_model[] = "models/kit_de_damage_new/p_kit_deagle_new.mdl"
new const v_knife_model[] = "models/kit_de_damage_new/v_kit_knife_new.mdl"
new const p_knife_model[] = "models/kit_de_damage_new/p_kit_knife_new.mdl"
public plugin_init()
{
register_plugin("Kit de Damage" , "1.3b", "lucas_7_94")
register_cvar ("zp_extra_damage", "1.3b", FCVAR_SERVER)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
g_itemid = zp_register_extra_item("Kit de Damage \r[BNVD]", kit_damage_ap_cost, ZP_TEAM_HUMAN)
cvar_m3_dmg = register_cvar ("zp_m3_damage", "6.0")
cvar_knife_dmg = register_cvar ("zp_knife_damage", "4.0")
cvar_deagle_dmg = register_cvar ("zp_deagle_damage", "6.0")
cvar_health = register_cvar ("zp_kit_health", "400")
cvar_armor = register_cvar ("zp_kit_armor", "500")
cvar_red = register_cvar ("zp_kit_glow_R", "000")
cvar_green = register_cvar ("zp_kit_glow_G", "255")
cvar_blue = register_cvar ("zp_kit_glow_B", "255")
cvar_size = register_cvar ("zp_kit_aura_size", "20")
cvar_color = register_cvar ("zp_kit_aura_rgb", "0 255 255")
g_maxplayers = get_maxplayers()
g_msgSayText = get_user_msgid("SayText")
}
public plugin_precache()
{
precache_model(v_m3_model)
precache_model(p_m3_model)
precache_model(v_deagle_model)
precache_model(p_deagle_model)
precache_model(v_knife_model)
precache_model(p_knife_model)
}
public event_round_start()
{
{
for(new id = 1; id <= g_maxplayers; id++)
g_bHasKitDamage[id] = false
}
for (new id; id <= g_maxplayers; id++)
{
// Removemos a aura
remove_task(id + TASK_AURA)
}
}
public client_disconnect(id)
{
remove_task(id + TASK_AURA)
}
public zp_user_infected_post(id, infected, infector)
{
if (g_bHasKitDamage[id])
{
g_bHasKitDamage[id] = false
remove_task(id + TASK_AURA)
}
}
public zp_user_humanized_post(id, human)
{
if (g_bHasKitDamage[id])
{
g_bHasKitDamage[id] = false
}
}
public zp_user_humanized_pre(id)
{
if (g_bHasKitDamage[id])
{
g_bHasKitDamage[id] = false
remove_task(id + TASK_AURA)
}
}
public fw_player_killed(victim, attacker, shouldgib)
{
if(g_bHasKitDamage[victim])
{
KitDamage(victim, "^x04[ZP] ^x01Voce nao pode comprar o kit de damage!")
g_bHasKitDamage[victim] = false
}
}
public zp_extra_item_selected(player, itemid)
{
if (itemid == g_itemid)
{
if(g_bHasKitDamage[player])
{
KitDamage(player, "^x04[ZP] ^x01Voce ja tem o kit de damage")
zp_set_user_ammo_packs(player, zp_get_user_ammo_packs(player) + kit_damage_ap_cost)
return;
}
if (!zp_has_round_started())
{
KitDamage(player, "^x04[ZP] ^01Espere o round comecar...", player, "WAIT")
zp_set_user_ammo_packs(player, zp_get_user_ammo_packs(player) + kit_damage_ap_cost)
return;
}
else
{
new name[32]
new param[1]
param[0] = player
g_bHasKitDamage[player] = true
fm_set_user_health(player, get_user_health(player) + get_pcvar_num(cvar_health));
fm_set_user_armor(player, get_user_armor(player) + get_pcvar_num(cvar_armor));
fm_set_rendering(player, kRenderFxGlowShell, get_pcvar_num(cvar_red), get_pcvar_num(cvar_green), get_pcvar_num(cvar_blue), kRenderNormal, 16);
fm_strip_user_weapons(player)
give_item(player, "weapon_knife")
give_item(player, "weapon_deagle")
give_item(player, "weapon_m3")
give_item(player, "ammo_buckshot")
give_item(player, "ammo_buckshot")
give_item(player, "ammo_buckshot")
give_item(player, "ammo_buckshot")
set_task(0.1, "aura", player + TASK_AURA, _, _, "b")
set_hudmessage(0, 100, 255, -1.0, 0.17, 1, 0.0, 5.0, 1.0, 1.0, -1)
get_user_name(player, name, 31)
show_hudmessage(0, "O Jogador %s Comprou o Kit de Damage", name)
KitDamage(player, "^x04[ZP] ^01Voce comprou o kit de damage!!")
}
}
}
public event_CurWeapon(id)
{
new weapid = read_data(2)
if(!is_user_alive(id))
return;
if(g_bHasKitDamage[id] && weapid == CSW_M3)
{
entity_set_string(id, EV_SZ_viewmodel, v_m3_model)
entity_set_string(id, EV_SZ_weaponmodel, p_m3_model)
}
else if(g_bHasKitDamage[id] && weapid == CSW_DEAGLE)
{
entity_set_string(id, EV_SZ_viewmodel, v_deagle_model)
entity_set_string(id, EV_SZ_weaponmodel, p_deagle_model)
}
else if(g_bHasKitDamage[id] && weapid == CSW_KNIFE)
{
entity_set_string(id, EV_SZ_viewmodel, v_knife_model)
entity_set_string(id, EV_SZ_weaponmodel, p_knife_model)
}
}
public aura(id)
{
id -= TASK_AURA
if (!is_user_alive(id))
return
new szColors[16]
get_pcvar_string(cvar_color, szColors, 15)
new gRed[4], gGreen[4], gBlue[4], iRed, iGreen, iBlue
parse(szColors, gRed, 3, gGreen, 3, gBlue, 3)
iRed = clamp(str_to_num(gRed), 0, 255)
iGreen = clamp(str_to_num(gGreen), 0, 255)
iBlue = clamp(str_to_num(gBlue), 0, 255)
//
static Float:FOrigin[3]
pev(id, pev_origin, FOrigin)
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, FOrigin, 0)
write_byte(TE_DLIGHT)
engfunc(EngFunc_WriteCoord, FOrigin[0])
engfunc(EngFunc_WriteCoord, FOrigin[1])
engfunc(EngFunc_WriteCoord, FOrigin[2])
write_byte(get_pcvar_num(cvar_size))
write_byte(iRed) // R
write_byte(iGreen) // G
write_byte(iBlue) // B
write_byte(2)
write_byte(0)
message_end()
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!(1 <= attacker <= g_maxplayers))
return HAM_IGNORED;
if(get_user_weapon(attacker) != CSW_M3)
if(get_user_weapon(attacker) != CSW_DEAGLE)
if(get_user_weapon(attacker) != CSW_KNIFE)
return HAM_IGNORED;
if (get_user_weapon(attacker) && g_bHasKitDamage[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_m3_dmg))
SetHamParamFloat(4, damage * get_pcvar_float(cvar_deagle_dmg))
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_dmg))
}
return HAM_IGNORED;
}
KitDamage(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
// Not connected
if (!is_user_connected(player))
continue;
static changed[5], changedcount;
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, sizeof buffer - 1, message, 3)
message_begin(MSG_ONE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
else
{
// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3)
// Send it
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
Agradeço Quem me Ajudar !!