Pessoal , por pedidos no sv , eu queria saber se alguem pode me passar a .sma do plugin de todos os players começarem com uma quantidade de colete :$
Código:
#include <amxmodx>
#include <amxmisc>
#include < fun >
#include <zombieplague>
#define PLUGIN "[ZP] Armor Free"
#define VERSION "0.2"
#define AUTHOR "tii"
//pcvar
new armor_value
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("ResetHUD", "playerSpawn", "be")
armor_value = register_cvar("zp_armor", "50")
}
public playerSpawn(id)
{
set_task(2.0, "shield", id)
}
public shield(id)
{
if(is_user_alive(id) && !zp_get_user_zombie(id))
set_user_armor(id,get_pcvar_num(armor_value))
}
// Colored Print (zp_colored_print)
stock zp_colored_print(target, const message[], any:...)
{
static g_msgSayText, maxplayers;
if ( !g_msgSayText )
g_msgSayText = get_user_msgid("SayText")
if ( !maxplayers )
maxplayers = get_maxplayers();
static buffer[512], i, argscount;
argscount = numargs();
// Send to everyone
if (!target)
{
static player;
for (player = 1; player <= maxplayers; player++)
{
// Not connected
if (!is_user_connected(player))
continue;
// Remember changed arguments
static changed[5], changedcount; // [5] = max LANG_PLAYER occurencies
changedcount = 0;
// Replace LANG_PLAYER with player id
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player);
changed[changedcount] = i;
changedcount++;
}
}
// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3);
// Send it
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player);
write_byte(player);
write_string(buffer);
message_end();
// Replace back player id's with LANG_PLAYER
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER);
}
}
// Send to specific target
else
{
// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3);
// Send it
message_begin(MSG_ONE, g_msgSayText, _, target);
write_byte(target);
write_string(buffer);
message_end();
}
}
Código:
#include <amxmodx>
#include <amxmisc>
#include < fun >
#include <zombieplague>
#define PLUGIN "[ZP] Armor Free"
#define VERSION "0.2"
#define AUTHOR "tii e Scr4sh"
//pcvar
new armor_value, admin_armor_value
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("ResetHUD", "playerSpawn", "be")
armor_value = register_cvar("zp_armor", "50")
admin_armor_value = register_cvar("zp_armor_admin", "180")
}
public playerSpawn(id)
{
set_task(2.0, "shield", id)
set_task(2.0, "shield_admin", id)
}
public shield(id)
{
if(is_user_alive(id) && !zp_get_user_zombie(id))
set_user_armor(id,get_pcvar_num(armor_value))
}
public shield_admin(id)
{
if(is_user_admin(id) && !zp_get_user_zombie(id))
set_user_armor(id,get_pcvar_num(admin_armor_value))
}
// Colored Print (zp_colored_print)
stock zp_colored_print(target, const message[], any:...)
{
static g_msgSayText, maxplayers;
if ( !g_msgSayText )
g_msgSayText = get_user_msgid("SayText")
if ( !maxplayers )
maxplayers = get_maxplayers();
static buffer[512], i, argscount;
argscount = numargs();
// Send to everyone
if (!target)
{
static player;
for (player = 1; player <= maxplayers; player++)
{
// Not connected
if (!is_user_connected(player))
continue;
// Remember changed arguments
static changed[5], changedcount; // [5] = max LANG_PLAYER occurencies
changedcount = 0;
// Replace LANG_PLAYER with player id
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player);
changed[changedcount] = i;
changedcount++;
}
}
// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3);
// Send it
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player);
write_byte(player);
write_string(buffer);
message_end();
// Replace back player id's with LANG_PLAYER
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER);
}
}
// Send to specific target
else
{
// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3);
// Send it
message_begin(MSG_ONE, g_msgSayText, _, target);
write_byte(target);
write_string(buffer);
message_end();
}
}
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