Ola gostaria da .sma do zombie swarm !
Código:
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "[ZP] Class : Assassin Zombie"
#define VERSION "1.0"
#define AUTHOR "F"
new const zclass_name[] = "Assassin Zombie"
new const zclass_info[] = "HP+++ Speed++ Knockback++"
new const zclass_model[] = "zombie_source"
new const zclass_clawmodel[] = "v_knife_zombie.mdl"
const zclass_health = 2430
const zclass_speed = 220
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 1.55
new g_msgScoreAttrib
new g_zclass_assassin
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("zp_zclass_assassin_zombie",VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
g_msgScoreAttrib = get_user_msgid("ScoreAttrib")
RegisterHam(Ham_TakeDamage, "player", "fw_PlayerTakeDamage")
}
public plugin_precache()
{
g_zclass_assassin = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}
public zp_user_infected_post(player, infector)
{
if (zp_get_user_zombie_class(player) == g_zclass_assassin)
{
client_print(player, print_chat, "[ZP] You are now Assassin Zombie")
client_print(player, print_chat, "[ZP] You can chose between infect and kill people")
}
}
public zp_user_infect_attempt(victim, infector, nemesis)
{
if (zp_get_user_zombie_class(infector) == g_zclass_assassin)
{
new button = pev(infector, pev_button)
if (button & IN_ATTACK2)
{
ExecuteHamB(Ham_Killed, victim, infector, 0)
}
else
return PLUGIN_CONTINUE
return ZP_PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public fw_PlayerTakeDamage(id, inflictor, attacker, Float:damage, damage_type)
{
if (!is_user_alive(id) || !is_user_bot(id) || !zp_get_user_zombie(id))
return HAM_IGNORED
if (zp_get_user_zombie_class(id) != g_zclass_assassin)
return HAM_IGNORED
new attacker_name[32]
new button = pev(attacker, pev_button)
new GetMaxPlayers = get_maxplayers()
new GetHumanCount = zp_get_human_count()
get_user_name(attacker, attacker_name, 31)
if (!zp_is_swarm_round() || !zp_is_plague_round() || !zp_is_survivor_round() || !zp_is_nemesis_round() || GetHumanCount == GetMaxPlayers)
{
if (button & IN_ATTACK2)
{
if (zp_get_user_zombie_class(attacker) == g_zclass_assassin)
{
FixDeadAttrib(id)
UpdateScoreBoard(id, attacker)
client_print(id, print_chat, "[ZP] Hmm looks like %s didn't like you and decided to kill You!", attacker_name)
return HAM_SUPERCEDE
}
}
}
return HAM_SUPERCEDE
}
public FixDeadAttrib(id)
{
message_begin(MSG_BROADCAST, g_msgScoreAttrib)
write_byte(id)
write_byte(DEAD_DYING)
message_end()
}
public UpdateScoreBoard(victim, attacker)
{
new victim_frags = get_user_frags(victim) + 0
new attacker_frags = get_user_frags(attacker) + 1
new attacker_money = cs_get_user_money(attacker) + 0
set_pev(victim, pev_frags, float(victim_frags))
set_pev(attacker, pev_frags, float(attacker_frags))
cs_set_user_money(attacker, attacker_money, 1)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
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*/