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    Crossbow problema !!!

    bebe^
    bebe^
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    Nick : bebe^ *u*
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    Crossbow  problema !!! Empty Crossbow problema !!!

    Mensagem por bebe^ 5/8/2012, 11:00 pm

    Eae pessoal tava navegando na zombie-mod.ru e axei um plugin chamado Crossbow instalei o plugin tudo certinho mais tem um problema ela n é por um round ela fica todo o jogo ate vc morrer e dropar ela eu queria saber se alguem sabe como deixar so por um round.

    PLUGIN:
    Código:
    #include <amxmodx>
    #include <engine>
    #include <fakemeta>
    #include < fun >
    #include <hamsandwich>
    #include < xs >
    #include <cstrike>
    #include <zombieplague>

    #define ENG_NULLENT      -1
    #define EV_INT_WEAPONKEY   EV_INT_impulse
    #define crossbow_WEAPONKEY 35481
    #define MAX_PLAYERS             32
    const USE_STOPPED = 0
    const OFFSET_ACTIVE_ITEM = 373
    const OFFSET_WEAPONOWNER = 41
    const OFFSET_LINUX = 5
    const OFFSET_LINUX_WEAPONS = 4
    #define WEAP_LINUX_XTRA_OFF         4
    #define m_fKnown            44
    #define m_flNextPrimaryAttack          46
    #define m_flTimeWeaponIdle         48
    #define m_iClip               51
    #define m_fInReload            54
    #define PLAYER_LINUX_XTRA_OFF         5
    #define m_flNextAttack            83
    #define crossbow_RELOAD_TIME 3.5
    const PRIMARY_WEAPONS_BIT_SUM =
    (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
    CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
    new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
             "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
             "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
             "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
             "weapon_ak47", "weapon_knife", "weapon_p90" }

    new const Sound_Fire[][] = { "weapons/crossbow_shoot1.wav" }
    new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
    new crossbow_V_MODEL[64] = "models/v_crossbow_cso.mdl"
    new crossbow_P_MODEL[64] = "models/p_crossbow_cso.mdl"
    new crossbow_W_MODEL[64] = "models/w_crossbow_cso.mdl"
    new cvar_dmg_crossbow, cvar_recoil_crossbow, g_itemid_crossbow, cvar_clip_crossbow, cvar_spd_crossbow, cvar_crossbow_ammo
    new g_has_crossbow[33], g_MaxPlayers, Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2],
    g_orig_event_crossbow, g_IsInPrimaryAttack, g_clip_ammo[33], g_crossbow_TmpClip[33], oldweap[33]
    new gmsgWeaponList

    public plugin_init()
    {
       register_plugin("CSO CROSSBOW, toectb ap6alet", "1.0", "Crock")
       register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
       register_event("CurWeapon","CurrentWeapon","be","1=1")
       RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_Aug_AddToPlayer")
       RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
       RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
       RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
       RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
       for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
          if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
       RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_Aug_PrimaryAttack")
       RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_Aug_PrimaryAttack_Post", 1)
       RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
       RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "crossbow__ItemPostFrame");
       RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "crossbow__Reload");
       RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "crossbow__Reload_Post", 1);
       register_forward(FM_SetModel, "fw_SetModel")
       register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
       register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
       gmsgWeaponList = get_user_msgid("WeaponList")
       
       cvar_dmg_crossbow = register_cvar("zp_crossbow_dmg", "2.15")
       cvar_recoil_crossbow = register_cvar("zp_crossbow_recoil", "0.75")         
       cvar_clip_crossbow = register_cvar("zp_crossbow_clip", "50")
            cvar_spd_crossbow = register_cvar("zp_crossbow_spd", "0.5")
       cvar_crossbow_ammo = register_cvar("zp_crossbow_ammo", "200")
       
       g_itemid_crossbow = zp_register_extra_item("[Crossbow]", 16, ZP_TEAM_HUMAN)
       g_MaxPlayers = get_maxplayers()
    }

    public plugin_precache()
    {
       precache_model(crossbow_V_MODEL)
       precache_model(crossbow_P_MODEL)
       precache_model(crossbow_W_MODEL)
       for(new i = 0; i < sizeof Sound_Fire; i++)
          precache_sound(Sound_Fire[i])
       precache_sound("weapons/crossbow_foley1.wav")
       precache_sound("weapons/crossbow_foley2.wav")
       precache_sound("weapons/crossbow_foley3.wav")
       precache_sound("weapons/crossbow_foley4.wav")
       precache_sound("weapons/crossbow_draw.wav")   
       m_iBlood[0] = precache_model("sprites/blood.spr")
       m_iBlood[1] = precache_model("sprites/bloodspray.spr")
       precache_generic( "sprites/weapon_crossbow_paradoks.txt" )
       precache_generic( "sprite/paradoks_cso/640hud7x.spr" )
       precache_generic( "sprite/paradoks_cso/640hud36.spr" )
       precache_generic( "sprite/paradoks_cso/640hud61.spr" )
       precache_generic( "sprite/paradoks_cso/scope_paradoks_crossbow.spr" )

       register_clcmd("weapon_crossbow_paradoks", "weapon_hook")
       register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
    }

    public Sprite(id)
    {
          message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
          write_string("weapon_crossbow_paradoks")
          write_byte(4)
          write_byte(90)
          write_byte(-1)
          write_byte(-1)
          write_byte(0)
          write_byte(16)
          write_byte(13)
          write_byte(0)
          message_end()
    }

    public Sprite1(id)
    {
          message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
          write_string("weapon_sg550")
          write_byte(4)
          write_byte(90)
          write_byte(-1)
          write_byte(-1)
          write_byte(0)
          write_byte(16)
          write_byte(13)
          write_byte(0)
          message_end()
    }

    public weapon_hook(id)
    {
        engclient_cmd(id, "weapon_sg550")
        return PLUGIN_HANDLED
    }

    public zp_user_humanized_post(id)
    {
       g_has_crossbow[id] = false
    }

    public fwPrecacheEvent_Post(type, const name[])
    {
       if (equal("events/sg550.sc", name))
       {
          g_orig_event_crossbow = get_orig_retval()
          return FMRES_HANDLED
       }

       return FMRES_IGNORED
    }

    public client_connect(id)
    {
       g_has_crossbow[id] = false
    }

    public client_disconnect(id)
    {
       g_has_crossbow[id] = false
    }

    public zp_user_infected_post(id)
    {
       if (zp_get_user_zombie(id))
       {
          g_has_crossbow[id] = false
       }
    }

    public fw_SetModel(entity, model[])
    {
       if(!is_valid_ent(entity))
          return FMRES_IGNORED;
       
       static szClassName[33]
       entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
          
       if(!equal(szClassName, "weaponbox"))
          return FMRES_IGNORED;
       
       static iOwner
       
       iOwner = entity_get_edict(entity, EV_ENT_owner)
       
       if(equal(model, "models/w_sg550.mdl"))
       {
          static iStoredAugID
          
          iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity)
       
          if(!is_valid_ent(iStoredAugID))
             return FMRES_IGNORED;
       
          if(g_has_crossbow[iOwner])
          {
             entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, crossbow_WEAPONKEY)
             
             g_has_crossbow[iOwner] = false
             
             entity_set_model(entity, crossbow_W_MODEL)
             
             return FMRES_SUPERCEDE;
          }
       }
       
       return FMRES_IGNORED;
    }

    public zp_extra_item_selected(id, itemid)
    {
       if(itemid == g_itemid_crossbow)
       {
          drop_weapons(id, 1);
          new iWep2 = give_item(id,"weapon_sg550")
          if( iWep2 > 0 )
          {
             cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_crossbow) )
             cs_set_user_bpammo (id, CSW_SG550, get_pcvar_num(cvar_crossbow_ammo))
             UTIL_PlayWeaponAnimation(id, 4)
          }
          g_has_crossbow[id] = true;
          Sprite(id)
       }
    }

    public fw_Aug_AddToPlayer(Aug, id)
    {
       if(!is_valid_ent(Aug) || !is_user_connected(id))
          return HAM_IGNORED;
       
       if(entity_get_int(Aug, EV_INT_WEAPONKEY) == crossbow_WEAPONKEY)
       {
          g_has_crossbow[id] = true
          Sprite(id)
          
          entity_set_int(Aug, EV_INT_WEAPONKEY, 0)
          
          return HAM_HANDLED;
       }
       
       return HAM_IGNORED;
    }
    public fw_AddToPlayer( iEnt, Player )
    {
        if( pev_valid( iEnt ) && is_user_connected( Player ) )
        {
       if( g_has_crossbow[ Player ] ){
       Sprite(Player)
       }
       else if(!g_has_crossbow[ Player ]){
       }
        }
    }

    public fw_UseStationary_Post(entity, caller, activator, use_type)
    {
       if (use_type == USE_STOPPED && is_user_connected(caller))
          replace_weapon_models(caller, get_user_weapon(caller))
    }

    public fw_Item_Deploy_Post(weapon_ent)
    {
       static owner
       owner = fm_cs_get_weapon_ent_owner(weapon_ent)
       
       static weaponid
       weaponid = cs_get_weapon_id(weapon_ent)
       
       replace_weapon_models(owner, weaponid)
    }

    public CurrentWeapon(id)
    {
        replace_weapon_models(id, read_data(2))

        if(read_data(2) != CSW_SG550 || !g_has_crossbow[id])
              return
       
        static Float:iSpeed
        if(g_has_crossbow[id])
              iSpeed = get_pcvar_float(cvar_spd_crossbow)
       
        static weapon[32],Ent
        get_weaponname(read_data(2),weapon,31)
        Ent = find_ent_by_owner(-1,weapon,id)
        if(Ent)
        {
              static Float:Delay
              Delay = get_pdata_float( Ent, 46, 4) * iSpeed
              if (Delay > 0.0)
              {
                  set_pdata_float(Ent, 46, Delay, 4)
              }
        }
    }

    replace_weapon_models(id, weaponid)
    {
       switch (weaponid)
       {
          case CSW_SG550:
          {
             if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return;
             
             if(g_has_crossbow[id])
             {
                set_pev(id, pev_viewmodel2, crossbow_V_MODEL)
                set_pev(id, pev_weaponmodel2, crossbow_P_MODEL)
                if(oldweap[id] != CSW_SG550)
                {
                   set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
                   UTIL_PlayWeaponAnimation(id, 4)
                }
             }
          }
       }
       oldweap[id] = weaponid
    }

    public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
    {
       if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_SG550 || !g_has_crossbow[Player]))

          return FMRES_IGNORED
       
       set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
       return FMRES_HANDLED
    }

    public fw_Aug_PrimaryAttack(Weapon)
    {
       new Player = get_pdata_cbase(Weapon, 41, 4)
       
       if (!g_has_crossbow[Player])
          return;
       
       g_IsInPrimaryAttack = 1
       pev(Player,pev_punchangle,cl_pushangle[Player])
       
       g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
    }

    public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
    {
       if ((eventid != g_orig_event_crossbow) || !g_IsInPrimaryAttack)
          return FMRES_IGNORED
       if (!(1 <= invoker <= g_MaxPlayers))
        return FMRES_IGNORED

       playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
       return FMRES_SUPERCEDE
    }

    public fw_Aug_PrimaryAttack_Post(Weapon)
    {
       g_IsInPrimaryAttack = 0
       new Player = get_pdata_cbase(Weapon, 41, 4)
       
       if(g_has_crossbow[Player])
       {
          new Float:push[3]
          pev(Player,pev_punchangle,push)
          xs_vec_sub(push,cl_pushangle[Player],push)
          
          xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_crossbow),push)
          xs_vec_add(push,cl_pushangle[Player],push)
          set_pev(Player,pev_punchangle,push)
          
          if (!g_clip_ammo[Player])
             return
          
          emit_sound(Player, CHAN_WEAPON, Sound_Fire[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
          UTIL_PlayWeaponAnimation(Player, random_num(1, 2))
       
          make_blood_and_bulletholes(Player)
       }
    }

    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
    {
       if (victim != attacker && is_user_connected(attacker))
       {
          if(get_user_weapon(attacker) == CSW_SG550)
          {
             if(g_has_crossbow[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_crossbow))
          }
       }
    }

    public message_DeathMsg(msg_id, msg_dest, id)
    {
       static szTruncatedWeapon[33], iAttacker, iVictim
       
       get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
       
       iAttacker = get_msg_arg_int(1)
       iVictim = get_msg_arg_int(2)
       
       if(!is_user_connected(iAttacker) || iAttacker == iVictim)
          return PLUGIN_CONTINUE
       
       if(equal(szTruncatedWeapon, "SG550") && get_user_weapon(iAttacker) == CSW_SG550)
       {
          if(g_has_crossbow[iAttacker])
             set_msg_arg_string(4, "crossbow")
       }
       
       return PLUGIN_CONTINUE
    }

    stock fm_cs_get_current_weapon_ent(id)
    {
       return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
    }

    stock fm_cs_get_weapon_ent_owner(ent)
    {
       return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
    }

    stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
    {
       set_pev(Player, pev_weaponanim, Sequence)
       
       message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
       write_byte(Sequence)
       write_byte(pev(Player, pev_body))
       message_end()
    }

    stock make_blood_and_bulletholes(id)
    {
       new aimOrigin[3], target, body
       get_user_origin(id, aimOrigin, 3)
       get_user_aiming(id, target, body)
       
       if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
       {
          new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
          pev(id, pev_origin, fStart)
          
          velocity_by_aim(id, 64, fVel)
          
          fStart[0] = float(aimOrigin[0])
          fStart[1] = float(aimOrigin[1])
          fStart[2] = float(aimOrigin[2])
          fEnd[0] = fStart[0]+fVel[0]
          fEnd[1] = fStart[1]+fVel[1]
          fEnd[2] = fStart[2]+fVel[2]
          
          new res
          engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
          get_tr2(res, TR_vecEndPos, fRes)
          
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
          write_byte(TE_BLOODSPRITE)
          write_coord(floatround(fStart[0]))
          write_coord(floatround(fStart[1]))
          write_coord(floatround(fStart[2]))
          write_short( m_iBlood [ 1 ])
          write_short( m_iBlood [ 0 ] )
          write_byte(70)
          write_byte(random_num(1,2))
          message_end()
          
          
       }
       else if(!is_user_connected(target))
       {
          if(target)
          {
             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
             write_byte(TE_DECAL)
             write_coord(aimOrigin[0])
             write_coord(aimOrigin[1])
             write_coord(aimOrigin[2])
             write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
             write_short(target)
             message_end()
          }
          else
          {
             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
             write_byte(TE_WORLDDECAL)
             write_coord(aimOrigin[0])
             write_coord(aimOrigin[1])
             write_coord(aimOrigin[2])
             write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
             message_end()
          }
          
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
          write_byte(TE_GUNSHOTDECAL)
          write_coord(aimOrigin[0])
          write_coord(aimOrigin[1])
          write_coord(aimOrigin[2])
          write_short(id)
          write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
          message_end()
       }
    }

    public crossbow__ItemPostFrame(weapon_entity)
    {
        new id = pev(weapon_entity, pev_owner)
        if (!is_user_connected(id))
              return HAM_IGNORED;

        if (!g_has_crossbow[id])
              return HAM_IGNORED;
       
        static iClipExtra

        if(g_has_crossbow[id])
              iClipExtra = get_pcvar_num(cvar_clip_crossbow)

        new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

        new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
        new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

        new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

        if( fInReload && flNextAttack <= 0.0 )
        {
              new j = min(iClipExtra - iClip, iBpAmmo)
       
              set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
              cs_set_user_bpammo(id, CSW_SG550, iBpAmmo-j);
             
              set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
              fInReload = 0
        }

        return HAM_IGNORED;
    }

    public crossbow__Reload(weapon_entity)
    {
        new id = pev(weapon_entity, pev_owner)
        if (!is_user_connected(id))
              return HAM_IGNORED;

        if (!g_has_crossbow[id])
              return HAM_IGNORED;

        static iClipExtra

        if(g_has_crossbow[id])
              iClipExtra = get_pcvar_num(cvar_clip_crossbow)

        g_crossbow_TmpClip[id] = -1;

        new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
        new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

        if (iBpAmmo <= 0)
              return HAM_SUPERCEDE;

        if (iClip >= iClipExtra)
              return HAM_SUPERCEDE;


        g_crossbow_TmpClip[id] = iClip;

        return HAM_IGNORED;
    }

    public crossbow__Reload_Post(weapon_entity)
    {
       new id = pev(weapon_entity, pev_owner)
       if (!is_user_connected(id))
          return HAM_IGNORED;

       if (!g_has_crossbow[id])
          return HAM_IGNORED;

       if (g_crossbow_TmpClip[id] == -1)
          return HAM_IGNORED;

       static Float:iReloadTime
       if(g_has_crossbow[id])
          iReloadTime = crossbow_RELOAD_TIME

       set_pdata_int(weapon_entity, m_iClip, g_crossbow_TmpClip[id], WEAP_LINUX_XTRA_OFF)

       set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iReloadTime, WEAP_LINUX_XTRA_OFF)

       set_pdata_float(id, m_flNextAttack, iReloadTime, PLAYER_LINUX_XTRA_OFF)

       set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

       UTIL_PlayWeaponAnimation(id, 3)

       return HAM_IGNORED;
    }

    stock drop_weapons(id, dropwhat)
    {
        static weapons[32], num, i, weaponid
        num = 0
        get_user_weapons(id, weapons, num)
       
        for (i = 0; i < num; i++)
        {
              weaponid = weapons[i]
             
              if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
              {
                  static wname[32]
                  get_weaponname(weaponid, wname, sizeof wname - 1)
                  engclient_cmd(id, "drop", wname)
              }
        }
    }

      Data/hora atual: 26/11/2024, 10:03 pm