Eae pessoal tava navegando na zombie-mod.ru e axei um plugin chamado Crossbow instalei o plugin tudo certinho mais tem um problema ela n é por um round ela fica todo o jogo ate vc morrer e dropar ela eu queria saber se alguem sabe como deixar so por um round.

PLUGIN:

Código:

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include < xs >
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT      -1
#define EV_INT_WEAPONKEY   EV_INT_impulse
#define crossbow_WEAPONKEY 35481
#define MAX_PLAYERS             32
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF         4
#define m_fKnown            44
#define m_flNextPrimaryAttack          46
#define m_flTimeWeaponIdle         48
#define m_iClip               51
#define m_fInReload            54
#define PLAYER_LINUX_XTRA_OFF         5
#define m_flNextAttack            83
#define crossbow_RELOAD_TIME 3.5
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
         "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
         "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
         "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
         "weapon_ak47", "weapon_knife", "weapon_p90" }

new const Sound_Fire[][] = { "weapons/crossbow_shoot1.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new crossbow_V_MODEL[64] = "models/v_crossbow_cso.mdl"
new crossbow_P_MODEL[64] = "models/p_crossbow_cso.mdl"
new crossbow_W_MODEL[64] = "models/w_crossbow_cso.mdl"
new cvar_dmg_crossbow, cvar_recoil_crossbow, g_itemid_crossbow, cvar_clip_crossbow, cvar_spd_crossbow, cvar_crossbow_ammo
new g_has_crossbow[33], g_MaxPlayers, Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2],
g_orig_event_crossbow, g_IsInPrimaryAttack, g_clip_ammo[33], g_crossbow_TmpClip[33], oldweap[33]
new gmsgWeaponList

public plugin_init()
{
   register_plugin("CSO CROSSBOW, toectb ap6alet", "1.0", "Crock")
   register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
   register_event("CurWeapon","CurrentWeapon","be","1=1")
   RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_Aug_AddToPlayer")
   RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
   for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
      if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
   RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_Aug_PrimaryAttack")
   RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_Aug_PrimaryAttack_Post", 1)
   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "crossbow__ItemPostFrame");
   RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "crossbow__Reload");
   RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "crossbow__Reload_Post", 1);
   register_forward(FM_SetModel, "fw_SetModel")
   register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
   register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
   gmsgWeaponList = get_user_msgid("WeaponList")
   
   cvar_dmg_crossbow = register_cvar("zp_crossbow_dmg", "2.15")
   cvar_recoil_crossbow = register_cvar("zp_crossbow_recoil", "0.75")         
   cvar_clip_crossbow = register_cvar("zp_crossbow_clip", "50")
        cvar_spd_crossbow = register_cvar("zp_crossbow_spd", "0.5")
   cvar_crossbow_ammo = register_cvar("zp_crossbow_ammo", "200")
   
   g_itemid_crossbow = zp_register_extra_item("[Crossbow]", 16, ZP_TEAM_HUMAN)
   g_MaxPlayers = get_maxplayers()
}

public plugin_precache()
{
   precache_model(crossbow_V_MODEL)
   precache_model(crossbow_P_MODEL)
   precache_model(crossbow_W_MODEL)
   for(new i = 0; i < sizeof Sound_Fire; i++)
      precache_sound(Sound_Fire[i])
   precache_sound("weapons/crossbow_foley1.wav")
   precache_sound("weapons/crossbow_foley2.wav")
   precache_sound("weapons/crossbow_foley3.wav")
   precache_sound("weapons/crossbow_foley4.wav")
   precache_sound("weapons/crossbow_draw.wav")   
   m_iBlood[0] = precache_model("sprites/blood.spr")
   m_iBlood[1] = precache_model("sprites/bloodspray.spr")
   precache_generic( "sprites/weapon_crossbow_paradoks.txt" )
   precache_generic( "sprite/paradoks_cso/640hud7x.spr" )
   precache_generic( "sprite/paradoks_cso/640hud36.spr" )
   precache_generic( "sprite/paradoks_cso/640hud61.spr" )
   precache_generic( "sprite/paradoks_cso/scope_paradoks_crossbow.spr" )

   register_clcmd("weapon_crossbow_paradoks", "weapon_hook")
   register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public Sprite(id)
{
      message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
      write_string("weapon_crossbow_paradoks")
      write_byte(4)
      write_byte(90)
      write_byte(-1)
      write_byte(-1)
      write_byte(0)
      write_byte(16)
      write_byte(13)
      write_byte(0)
      message_end()
}

public Sprite1(id)
{
      message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
      write_string("weapon_sg550")
      write_byte(4)
      write_byte(90)
      write_byte(-1)
      write_byte(-1)
      write_byte(0)
      write_byte(16)
      write_byte(13)
      write_byte(0)
      message_end()
}

public weapon_hook(id)
{
    engclient_cmd(id, "weapon_sg550")
    return PLUGIN_HANDLED
}

public zp_user_humanized_post(id)
{
   g_has_crossbow[id] = false
}

public fwPrecacheEvent_Post(type, const name[])
{
   if (equal("events/sg550.sc", name))
   {
      g_orig_event_crossbow = get_orig_retval()
      return FMRES_HANDLED
   }

   return FMRES_IGNORED
}

public client_connect(id)
{
   g_has_crossbow[id] = false
}

public client_disconnect(id)
{
   g_has_crossbow[id] = false
}

public zp_user_infected_post(id)
{
   if (zp_get_user_zombie(id))
   {
      g_has_crossbow[id] = false
   }
}

public fw_SetModel(entity, model[])
{
   if(!is_valid_ent(entity))
      return FMRES_IGNORED;
   
   static szClassName[33]
   entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
      
   if(!equal(szClassName, "weaponbox"))
      return FMRES_IGNORED;
   
   static iOwner
   
   iOwner = entity_get_edict(entity, EV_ENT_owner)
   
   if(equal(model, "models/w_sg550.mdl"))
   {
      static iStoredAugID
      
      iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity)
   
      if(!is_valid_ent(iStoredAugID))
         return FMRES_IGNORED;
   
      if(g_has_crossbow[iOwner])
      {
         entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, crossbow_WEAPONKEY)
         
         g_has_crossbow[iOwner] = false
         
         entity_set_model(entity, crossbow_W_MODEL)
         
         return FMRES_SUPERCEDE;
      }
   }
   
   return FMRES_IGNORED;
}

public zp_extra_item_selected(id, itemid)
{
   if(itemid == g_itemid_crossbow)
   {
      drop_weapons(id, 1);
      new iWep2 = give_item(id,"weapon_sg550")
      if( iWep2 > 0 )
      {
         cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_crossbow) )
         cs_set_user_bpammo (id, CSW_SG550, get_pcvar_num(cvar_crossbow_ammo))
         UTIL_PlayWeaponAnimation(id, 4)
      }
      g_has_crossbow[id] = true;
      Sprite(id)
   }
}

public fw_Aug_AddToPlayer(Aug, id)
{
   if(!is_valid_ent(Aug) || !is_user_connected(id))
      return HAM_IGNORED;
   
   if(entity_get_int(Aug, EV_INT_WEAPONKEY) == crossbow_WEAPONKEY)
   {
      g_has_crossbow[id] = true
      Sprite(id)
      
      entity_set_int(Aug, EV_INT_WEAPONKEY, 0)
      
      return HAM_HANDLED;
   }
   
   return HAM_IGNORED;
}
public fw_AddToPlayer( iEnt, Player )
{
    if( pev_valid( iEnt ) && is_user_connected( Player ) )
    {
   if( g_has_crossbow[ Player ] ){
   Sprite(Player)
   }
   else if(!g_has_crossbow[ Player ]){
   }
    }
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
   if (use_type == USE_STOPPED && is_user_connected(caller))
      replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
   static owner
   owner = fm_cs_get_weapon_ent_owner(weapon_ent)
   
   static weaponid
   weaponid = cs_get_weapon_id(weapon_ent)
   
   replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
    replace_weapon_models(id, read_data(2))

    if(read_data(2) != CSW_SG550 || !g_has_crossbow[id])
          return
   
    static Float:iSpeed
    if(g_has_crossbow[id])
          iSpeed = get_pcvar_float(cvar_spd_crossbow)
   
    static weapon[32],Ent
    get_weaponname(read_data(2),weapon,31)
    Ent = find_ent_by_owner(-1,weapon,id)
    if(Ent)
    {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
              set_pdata_float(Ent, 46, Delay, 4)
          }
    }
}

replace_weapon_models(id, weaponid)
{
   switch (weaponid)
   {
      case CSW_SG550:
      {
         if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
            return;
         
         if(g_has_crossbow[id])
         {
            set_pev(id, pev_viewmodel2, crossbow_V_MODEL)
            set_pev(id, pev_weaponmodel2, crossbow_P_MODEL)
            if(oldweap[id] != CSW_SG550)
            {
               set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
               UTIL_PlayWeaponAnimation(id, 4)
            }
         }
      }
   }
   oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
   if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_SG550 || !g_has_crossbow[Player]))

      return FMRES_IGNORED
   
   set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
   return FMRES_HANDLED
}

public fw_Aug_PrimaryAttack(Weapon)
{
   new Player = get_pdata_cbase(Weapon, 41, 4)
   
   if (!g_has_crossbow[Player])
      return;
   
   g_IsInPrimaryAttack = 1
   pev(Player,pev_punchangle,cl_pushangle[Player])
   
   g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
   if ((eventid != g_orig_event_crossbow) || !g_IsInPrimaryAttack)
      return FMRES_IGNORED
   if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

   playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
   return FMRES_SUPERCEDE
}

public fw_Aug_PrimaryAttack_Post(Weapon)
{
   g_IsInPrimaryAttack = 0
   new Player = get_pdata_cbase(Weapon, 41, 4)
   
   if(g_has_crossbow[Player])
   {
      new Float:push[3]
      pev(Player,pev_punchangle,push)
      xs_vec_sub(push,cl_pushangle[Player],push)
      
      xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_crossbow),push)
      xs_vec_add(push,cl_pushangle[Player],push)
      set_pev(Player,pev_punchangle,push)
      
      if (!g_clip_ammo[Player])
         return
      
      emit_sound(Player, CHAN_WEAPON, Sound_Fire[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      UTIL_PlayWeaponAnimation(Player, random_num(1, 2))
   
      make_blood_and_bulletholes(Player)
   }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
   if (victim != attacker && is_user_connected(attacker))
   {
      if(get_user_weapon(attacker) == CSW_SG550)
      {
         if(g_has_crossbow[attacker])
            SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_crossbow))
      }
   }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
   static szTruncatedWeapon[33], iAttacker, iVictim
   
   get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
   
   iAttacker = get_msg_arg_int(1)
   iVictim = get_msg_arg_int(2)
   
   if(!is_user_connected(iAttacker) || iAttacker == iVictim)
      return PLUGIN_CONTINUE
   
   if(equal(szTruncatedWeapon, "SG550") && get_user_weapon(iAttacker) == CSW_SG550)
   {
      if(g_has_crossbow[iAttacker])
         set_msg_arg_string(4, "crossbow")
   }
   
   return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
   return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}

stock fm_cs_get_weapon_ent_owner(ent)
{
   return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
   set_pev(Player, pev_weaponanim, Sequence)
   
   message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
   write_byte(Sequence)
   write_byte(pev(Player, pev_body))
   message_end()
}

stock make_blood_and_bulletholes(id)
{
   new aimOrigin[3], target, body
   get_user_origin(id, aimOrigin, 3)
   get_user_aiming(id, target, body)
   
   if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
   {
      new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
      pev(id, pev_origin, fStart)
      
      velocity_by_aim(id, 64, fVel)
      
      fStart[0] = float(aimOrigin[0])
      fStart[1] = float(aimOrigin[1])
      fStart[2] = float(aimOrigin[2])
      fEnd[0] = fStart[0]+fVel[0]
      fEnd[1] = fStart[1]+fVel[1]
      fEnd[2] = fStart[2]+fVel[2]
      
      new res
      engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
      get_tr2(res, TR_vecEndPos, fRes)
      
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_BLOODSPRITE)
      write_coord(floatround(fStart[0]))
      write_coord(floatround(fStart[1]))
      write_coord(floatround(fStart[2]))
      write_short( m_iBlood [ 1 ])
      write_short( m_iBlood [ 0 ] )
      write_byte(70)
      write_byte(random_num(1,2))
      message_end()
      
      
   }
   else if(!is_user_connected(target))
   {
      if(target)
      {
         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
         write_byte(TE_DECAL)
         write_coord(aimOrigin[0])
         write_coord(aimOrigin[1])
         write_coord(aimOrigin[2])
         write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
         write_short(target)
         message_end()
      }
      else
      {
         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
         write_byte(TE_WORLDDECAL)
         write_coord(aimOrigin[0])
         write_coord(aimOrigin[1])
         write_coord(aimOrigin[2])
         write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
         message_end()
      }
      
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_GUNSHOTDECAL)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      write_short(id)
      write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
      message_end()
   }
}

public crossbow__ItemPostFrame(weapon_entity)
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
          return HAM_IGNORED;

    if (!g_has_crossbow[id])
          return HAM_IGNORED;
   
    static iClipExtra

    if(g_has_crossbow[id])
          iClipExtra = get_pcvar_num(cvar_clip_crossbow)

    new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

    new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

    if( fInReload && flNextAttack <= 0.0 )
    {
          new j = min(iClipExtra - iClip, iBpAmmo)
   
          set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
          cs_set_user_bpammo(id, CSW_SG550, iBpAmmo-j);
         
          set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
          fInReload = 0
    }

    return HAM_IGNORED;
}

public crossbow__Reload(weapon_entity)
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
          return HAM_IGNORED;

    if (!g_has_crossbow[id])
          return HAM_IGNORED;

    static iClipExtra

    if(g_has_crossbow[id])
          iClipExtra = get_pcvar_num(cvar_clip_crossbow)

    g_crossbow_TmpClip[id] = -1;

    new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    if (iBpAmmo <= 0)
          return HAM_SUPERCEDE;

    if (iClip >= iClipExtra)
          return HAM_SUPERCEDE;


    g_crossbow_TmpClip[id] = iClip;

    return HAM_IGNORED;
}

public crossbow__Reload_Post(weapon_entity)
{
   new id = pev(weapon_entity, pev_owner)
   if (!is_user_connected(id))
      return HAM_IGNORED;

   if (!g_has_crossbow[id])
      return HAM_IGNORED;

   if (g_crossbow_TmpClip[id] == -1)
      return HAM_IGNORED;

   static Float:iReloadTime
   if(g_has_crossbow[id])
      iReloadTime = crossbow_RELOAD_TIME

   set_pdata_int(weapon_entity, m_iClip, g_crossbow_TmpClip[id], WEAP_LINUX_XTRA_OFF)

   set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iReloadTime, WEAP_LINUX_XTRA_OFF)

   set_pdata_float(id, m_flNextAttack, iReloadTime, PLAYER_LINUX_XTRA_OFF)

   set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

   UTIL_PlayWeaponAnimation(id, 3)

   return HAM_IGNORED;
}

stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)
   
    for (i = 0; i < num; i++)
    {
          weaponid = weapons[i]
         
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
              static wname[32]
              get_weaponname(weaponid, wname, sizeof wname - 1)
              engclient_cmd(id, "drop", wname)
          }
    }
}