Essas 2 smas estão com o seguinte defeito: quando compro as 2 no inicio do round, ela n vem com munição extra, ou seja ela so vem com 30 de bala, e o kit vem só com 8! alguem poderia arrumar?
SMAS:
Kit de Damage
Guitarra de Ouro
Última edição por leoovip15 em 29/7/2012, 3:17 pm, editado 3 vez(es)
SMAS:
Kit de Damage
Código:
#include <amxmodx>
#include <hamsandwich>
#include <engine>
#include <zombieplague>
#include < fun >
#include <fakemeta_util>
new cvar_knife_dmg, cvar_m3_dmg
new cvar_deagle_dmg, g_itemid, cvar_health, cvar_armor
new cvar_kit_glow
new bool:g_bHasKitDamage[33], g_maxplayers, g_msgSayText
new const v_m3_model[] = "models/zombie_plague/v_m3_released.mdl"
new const p_m3_model[] = "models/zombie_plague/p_m3_released.mdl"
public plugin_init()
{
register_plugin("Damage Kit" , "1.4b", "lucas_7_94")
register_cvar ("zp_extra_damage", "1.4b", FCVAR_SERVER)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
g_itemid = zp_register_extra_item("Kit De Damage", 85, ZP_TEAM_HUMAN)
cvar_m3_dmg = register_cvar ("zp_m3_damage", "6.0")
cvar_knife_dmg = register_cvar ("zp_knife_damage", "4.0")
cvar_deagle_dmg = register_cvar ("zp_deagle_damage", "6.0")
cvar_health = register_cvar ("zp_kit_health", "400")
cvar_armor = register_cvar ("zp_kit_armor", "500")
cvar_kit_glow = register_cvar("zp_kit_glow", "255 255 255")
g_maxplayers = get_maxplayers()
g_msgSayText = get_user_msgid("SayText")
register_dictionary("zp_kit_damage.txt")
}
public plugin_precache()
{
precache_model(v_m3_model)
precache_model(p_m3_model)
}
public event_round_start()
{
for(new id = 1; id <= g_maxplayers; id++)
g_bHasKitDamage[id] = false
}
public zp_user_infected_post(infected, infector)
{
if (g_bHasKitDamage[infected])
{
g_bHasKitDamage[infected] = false
}
}
public fw_player_killed(victim, attacker, shouldgib)
{
if(g_bHasKitDamage[victim])
{
KitDamage(victim, "^x04[ZP] ^x01%L", victim, "DONT_GOT")
g_bHasKitDamage[victim] = false
}
}
public zp_extra_item_selected(player, itemid)
{
if (itemid == g_itemid)
{
if(g_bHasKitDamage[player])
{
KitDamage(player, "^x04[ZP] ^x01%L", player, "GOT_IT")
zp_set_user_ammo_packs(player, zp_get_user_ammo_packs(player) + 50)
return;
}
else
{
new szColors[16]
get_pcvar_string(cvar_kit_glow, szColors, 15)
new gRed[4], gGreen[4], gBlue[4], Red, Green, Blue
parse(szColors, gRed, 3, gGreen, 3, gBlue, 3)
Red = clamp(str_to_num(gRed), 0, 255)
Green = clamp(str_to_num(gGreen), 0, 255)
Blue = clamp(str_to_num(gBlue), 0, 255)
g_bHasKitDamage[player] = true
fm_set_user_health(player, get_user_health(player) + get_pcvar_num(cvar_health));
fm_set_user_armor(player, get_user_armor(player) + get_pcvar_num(cvar_armor));
fm_set_rendering(player, kRenderFxGlowShell, Red, Green, Blue, kRenderNormal, 16);
fm_strip_user_weapons(player)
give_item(player, "weapon_knife")
give_item(player, "weapon_deagle")
give_item(player, "weapon_m3")
KitDamage(player, "^x04[ZP] ^x01%L", player, "BOUGHT")
}
}
}
public event_CurWeapon(id)
{
new weapid = read_data(2)
if(!is_user_alive(id))
return;
if(g_bHasKitDamage[id] && weapid == CSW_M3)
{
entity_set_string(id, EV_SZ_viewmodel, v_m3_model)
entity_set_string(id, EV_SZ_weaponmodel, p_m3_model)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!(1 <= attacker <= g_maxplayers))
return HAM_IGNORED;
if(get_user_weapon(attacker) != CSW_M3)
if(get_user_weapon(attacker) != CSW_DEAGLE)
if(get_user_weapon(attacker) != CSW_KNIFE)
return HAM_IGNORED;
if (get_user_weapon(attacker) && g_bHasKitDamage[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_m3_dmg))
SetHamParamFloat(4, damage * get_pcvar_float(cvar_deagle_dmg))
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_dmg))
}
return HAM_IGNORED;
}
KitDamage(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
if (!is_user_connected(player)) {
continue;
}
static changed[5], changedcount;
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, sizeof buffer - 1, message, 3)
message_begin(MSG_ONE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
else
{
// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3)
// Send it
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
Guitarra de Ouro
Código:
#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new M4_V_MODEL[64] = "models/zombie_plague/v_guitarra_ouro.mdl"
new M4_P_MODEL[64] = "models/zombie_plague/p_guitarra_ouro.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasM4[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_galil = ((1<<CSW_GALIL))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_guitarra_dmg_multiplier", "6")
cvar_custommodel = register_cvar("zp_guitarra_custom_model", "1")
cvar_goldbullets = register_cvar("zp_guitarra_gold_bullets", "1")
cvar_uclip = register_cvar("zp_guitarra_unlimited_clip", "1")
// Register The Plugin
register_plugin("Guitarra Ouro", "1.1", "Bill=Thailand=[UP] Editado por Leozinho")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Guitarra Ouro", 70, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasM4[id] = false
}
public client_disconnect(id)
{
g_HasM4[id] = false
}
public Death()
{
g_HasM4[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasM4[id] = false
}
public plugin_precache()
{
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_GALIL && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4_V_MODEL)
set_pev(id, pev_weaponmodel2, M4_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_GALIL && g_HasM4[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_GALIL && g_HasM4[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_GALIL && g_HasM4[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_GALIL && g_HasM4[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_GALIL) && g_HasM4[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
new player_name[32]
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_GALIL) )
{
drop_prim(player)
}
give_item(player, "weapon_galil")
get_user_name(player, player_name, charsmax(player_name))
g_HasM4[player] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_galil & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Última edição por leoovip15 em 29/7/2012, 3:17 pm, editado 3 vez(es)