meu swarm n esta pegando é o swarm aqui da zplague e ja testei da allied mods e tals meu addons e o advanced 1.6.1 olha a .sma ae e dps vo mostrar meus plugins pra ver se tem alguma incompartibilidade

Código:

#include <amxmodx>
#include <engine>
#include <hamsandwich>
#include <zombieplague>

/*================================================================================
 [Customizations]
=================================================================================*/

// Zombie Attributes
new const zclass_name[] = "Swarm Zombie" // name
new const zclass_info[] = "You can only Kill/Hurt" // description
new const zclass_model[] = "zombie_source" // model
new const zclass_clawmodel[] = "v_knife_zombie.mdl" // claw model

const zclass_health = 1800 // health
const zclass_speed = 190 // speed

const Float:zclass_gravity = 1.0 // gravity
const Float:zclass_knockback = 1.0 // knockback

/*================================================================================
 Customization ends here! Yes, that's it. Editing anything beyond
 here is not officially supported. Proceed at your own risk...
=================================================================================*/

// Variables
new g_iSwarmZID, g_iMaxPlayers, g_msgSayText

// Cvar pointers
new cvar_dmgmult, cvar_surv_dmgmult, cvar_blockinfbomb_infect

// Cached cvars
new bool:g_bCvar_Infbomb_Infect, Float:g_flCvar_DmgMult, Float:g_flCvar_SurvDmgMult

// Bools
new bool:g_bIsConnected[33], bool:g_bRoundEnding

// Offsets
const m_pPlayer = 41

// A const
const NADE_TYPE_INFECTION = 1111 // from main ZP plugin

// Plug info.
#define PLUG_VERSION "0.7"
#define PLUG_AUTH "meTaLiCroSS"

// Macros
#define zp_get_grenade_type(%1)        (entity_get_int(%1, EV_INT_flTimeStepSound))
#define is_user_valid_connected(%1)    (1 <= %1 <= g_iMaxPlayers && g_bIsConnected[%1])

/*================================================================================
 [Init, CFG and Precache]
=================================================================================*/

public plugin_init()
{
    // Plugin Register
    register_plugin("[ZP] Zombie Class: Swarm Zombie", PLUG_VERSION, PLUG_AUTH)
       
    // Main events
    register_event("HLTV", "event_RoundStart", "a", "1=0", "2=0")
   
    // Hamsandwich Forwards
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fw_KnifeAttack")
    RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_KnifeAttack")
   
    // Cvars
    cvar_dmgmult = register_cvar("zp_swarm_damage_mult", "2.0")
    cvar_surv_dmgmult = register_cvar("zp_swarm_surv_damage_mult", "3.0")
    cvar_blockinfbomb_infect = register_cvar("zp_swarm_infbomb_infect", "1")
   
    static szCvar[30]
    formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTH)
    register_cvar("zp_zclass_swarm", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
   
    // Vars
    g_iMaxPlayers = get_maxplayers()
    g_msgSayText = get_user_msgid("SayText")
}

public plugin_cfg()
{
    // Do some cvars cache
    cache_cvars()
}

public plugin_precache()
{
    // Hamsandwich Forwards
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   
    // Register the new class and store ID for reference
    g_iSwarmZID = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)   
}

/*================================================================================
 [Main Events]
=================================================================================*/

public event_RoundStart()
{
    // Do some cvars cache
    cache_cvars()
   
    // Update bool
    g_bRoundEnding = false
}

/*================================================================================
 [Main Forwards]
=================================================================================*/

public client_putinserver(id)
{
    // Updating bool
    g_bIsConnected[id] = true
}

public client_disconnect(id)
{
    // Updating bool
    g_bIsConnected[id] = false
}

public fw_KnifeAttack(knife)
{
    // We need to block the Knife attack, because
    // when has throwed an Infection bomb it can Kill/Infect
    // with Knife, and will be a bug
    // ----
    // Get knife owner (player)
    static iPlayer
    iPlayer = get_pdata_cbase(knife, m_pPlayer, 4)
   
    // Non-player entity
    if(!is_user_valid_connected(iPlayer))
        return HAM_IGNORED
   
    // Swarm zombie class, not a nemesis and has throwed a infection nade
    if(zp_get_user_zombie_class(iPlayer) == g_iSwarmZID && !zp_get_user_nemesis(iPlayer) && zp_get_user_infection_nade(iPlayer) > 0)
        return HAM_SUPERCEDE
   
    return HAM_IGNORED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damagetype)
{
    // In the Main ZP plugin, the TakeDamage forward is Superceded, so
    // we need to register this in Precache to get it working again
    // ----
    // Non-player attacker, self attack, attacked by world, or isn't make damage by himself
    if(!is_user_valid_connected(attacker) || victim == attacker || !attacker || attacker != inflictor)
        return HAM_IGNORED
       
    // Swarm zombie class
    if(zp_get_user_zombie(attacker) && zp_get_user_zombie_class(attacker) == g_iSwarmZID && !zp_get_user_nemesis(attacker) && !g_bRoundEnding)
    {
        // Get damage result (with survivor and human damage multiplier)
        static Float:flDamageResult
        flDamageResult = damage * (zp_get_user_survivor(victim) ? g_flCvar_SurvDmgMult : g_flCvar_DmgMult)
       
        // Do damage again
        ExecuteHam(Ham_TakeDamage, victim, inflictor, attacker, flDamageResult, damagetype)
       
        // Stop here
        return HAM_SUPERCEDE;
    }
       
    return HAM_IGNORED
}

/*================================================================================
 [Zombie Plague Forwards]
=================================================================================*/

public zp_user_infect_attempt(victim, infector, nemesis)
{
    // Non-player infection or turned into a nemesis
    if(!infector || nemesis)   
        return PLUGIN_CONTINUE
       
    // Check Swarm Zombie class and block infection.
    // I'm detecting if is Zombie and isn't Nemesis because
    // can be an infection by zp_infect_user native
    if(zp_get_user_zombie_class(infector) == g_iSwarmZID && zp_get_user_zombie(infector) && !zp_get_user_nemesis(infector))
    {
        // With infection grenade then must kill or infect, defined by cvar.
        if(zp_get_user_infection_nade(infector) > 0)
        {
            switch(g_bCvar_Infbomb_Infect)
            {
                case true:    return PLUGIN_CONTINUE // Infect
                case false:    ExecuteHamB(Ham_Killed, victim, infector, 0) // Kill
            }
        }
       
        return ZP_PLUGIN_HANDLED
    }
       
    return PLUGIN_CONTINUE
}

public zp_user_infected_post(id, infector, nemesis)
{
    // It's the selected zombie class
    if(zp_get_user_zombie_class(id) == g_iSwarmZID && !nemesis)
    {
        // My rofl message :D
        client_printcolor(id, "/g[ZP]/y /g%s /yClass by /ctr%s/y", zclass_name, PLUG_AUTH)
    }
}

public zp_round_ended(winteam)
{
    // Update bool
    g_bRoundEnding = true
}

/*================================================================================
 [Internal Functions]
=================================================================================*/

cache_cvars()
{
    // Caching cvars
    g_flCvar_DmgMult = get_pcvar_float(cvar_dmgmult)
    g_flCvar_SurvDmgMult = get_pcvar_float(cvar_surv_dmgmult)
    g_bCvar_Infbomb_Infect = bool:get_pcvar_num(cvar_blockinfbomb_infect)
}

/*================================================================================
 [Stocks]
=================================================================================*/

stock zp_get_user_infection_nade(id)
{
    static iNade
    iNade = get_grenade(id)
   
    if(iNade > 0 && is_valid_ent(iNade)
    && zp_get_grenade_type(iNade) == NADE_TYPE_INFECTION)   
        return iNade
   
    return 0;
}

stock client_printcolor(id, const input[], any:...)
{
    static iPlayersNum[32], iCount; iCount = 1
    static szMsg[191]
   
    vformat(szMsg, charsmax(szMsg), input, 3)
   
    replace_all(szMsg, 190, "/g", "^4") // green txt
    replace_all(szMsg, 190, "/y", "^1") // orange txt
    replace_all(szMsg, 190, "/ctr", "^3") // team txt
    replace_all(szMsg, 190, "/w", "^0") // team txt
   
    if(id) iPlayersNum[0] = id
    else get_players(iPlayersNum, iCount, "ch")
       
    for (new i = 0; i < iCount; i++)
    {
        if (g_bIsConnected[iPlayersNum[i]])
        {
            message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, iPlayersNum[i])
            write_byte(iPlayersNum[i])
            write_string(szMsg)
            message_end()
        }
    }
}


; Main plugin
zombie_plague_advance_v1-6-1.amxx

; Default zombie classes
zpa_zclasses40.amxx

; Add custom game modes here
zp_game_mode_example.amxx

; Add sub-plugins, custom zombie classes, and extra items here

Código:

;----------------------------complementos dos plugins----------------------------;

compile.amxx                          ;|| tags para all
lasermine_023.amxx                    ;|| mina a laser =D
zm_thundercarabine.amxx              ;|| upar arma sem bug
zp_zm-hm_kill_drop_ap_no-glow.amxx    ;|| galinha que dropa ammopack
extra_precacher.amxx                  ;|| precache
;zp_countdown_remix.amxx              ;|| contagem para infeccao
;Sistema_de_registro_2.0              ;|| banco de ammopacks
;AdminPrefixes.amxx                    ;|| tags
;AdminPrefixes_WHITE_CHAT.amxx        ;|| tags

;----------------------------extra itens--------------------------;

;zp_dualnavy.amxx                ;|| dual mp5
zm_guitarra_ouro.amxx            ;|| guitarra de ouro
zp_dual_mp5.amxx                  ;|| dual mp5
zp_extra_dynamic_m4.amxx          ;|| dynamic m4a1
Golden_xm1014.amxx                ;|| doze automatica golden
zp_extra_unlimited_clip.amxx      ;|| munição infinita
zp_extra_human_armor.amxx        ;|| colete para humanos
zp_extra_multijump.amxx          ;|| multi jump, pulo no ar para humanos
zp_carniceiro.amxx                ;|| 500 de colete
zp_extra_salamander.amxx          ;|| arma de fogo



;---------------------------classes de zombie--------------------;
;zp_zclass_witch.amxx              ;|| zombie bruxa

;---------------------------complemento para vips----------------;
zm_vip.amxx                              ;|| vip zm
zm_vip_extra_unlimited_clip.amxx          ;|| compra de bala infinita para vip
zm_vip_extra_bazooka.amxx                ;|| bazooka + jetpack para vip
zp_vip_extra_human_armor.amxx            ;|| colete  para humanos
zm_vip_extra_buy_survnem.amx            ;|| compra de survivor e nemesis
zm_darpacks2.amx                          ;|| dar packs
;zp_bancox2.amxx
zp_extra_sniper.amxx                      ;|| compra de sniper
zp_extra_assassin.amxx                    ;|| compra de assassin