Alguem poderia me passar a ak e a colt golden q nao evoluem junto com a carabine
obs: Colt golden para vip
obrigado!!!
obs: Colt golden para vip
obrigado!!!
Código:
#include <amxmodx >
#include <engine >
#include <zombieplague >
#include <hamsandwich >
#define PLUGIN "[ZP] Sub-Plugin: Thunder M4a1"
#define VERSION "2.5"
#define AUTHOR "Beuller"
new v_thunder_m4a1[]="models/zombie_plague/v_thunder_m4a1.mdl"
new const p_thunder_m4a1[] = "models/zombie_plague/p_thunder_m4a1.mdl"
new bool:g_Thunder_M4A1[33]
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("DeathMsg", "DeathMsg", "a")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
}
public plugin_precache()
{
precache_model(v_thunder_m4a1)
precache_model(p_thunder_m4a1)
}
public client_connect(id)
{
g_Thunder_M4A1[id] = false
}
public client_disconnect(id)
{
g_Thunder_M4A1[id] = false
}
public DeathMsg()
{
new i = read_data(1)
if(get_user_weapon(i) == CSW_M4A1)
{
set_model(i)
}
}
public zp_user_infected_post(infected, infector)
{
if (g_Thunder_M4A1[infected])
{
g_Thunder_M4A1[infected] = false
}
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
g_Thunder_M4A1[victim] = false
}
public ham_PlayerSpawn_Post(id)
{
g_Thunder_M4A1[id] = false
return PLUGIN_CONTINUE
}
public event_round_start()
{
for (new i = 1; i <= 32; i++)
{
g_Thunder_M4A1[i] = false
}
}
public event_CurWeapon(id)
{
new weapid = read_data(2)
if(!is_user_alive(id))
return;
if(g_Thunder_M4A1[id] && weapid == CSW_M4A1)
{
entity_set_string(id, EV_SZ_viewmodel, v_thunder_m4a1)
entity_set_string(id, EV_SZ_weaponmodel, p_thunder_m4a1)
}
}
public set_model(id)
{
g_Thunder_M4A1[id] = true
}
Código:
#include <amxmodx >
#include <engine >
#include <zombieplague >
#include <hamsandwich >
#define PLUGIN "[ZP] Sub-Plugin: Thunder AK47"
#define VERSION "2.5"
#define AUTHOR "Beuller"
new v_thunder_ak47[]="models/zombie_plague/v_thunder_ak47.mdl"
new const p_thunder_ak47[] = "models/zombie_plague/p_thunder_ak47.mdl"
new bool:g_Thunder_AK47[33]
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("DeathMsg", "DeathMsg", "a")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
}
public plugin_precache()
{
precache_model(v_thunder_ak47)
precache_model(p_thunder_ak47)
}
public client_connect(id)
{
g_Thunder_AK47[id] = false
}
public client_disconnect(id)
{
g_Thunder_AK47[id] = false
}
public DeathMsg()
{
new i = read_data(1)
if(get_user_weapon(i) == CSW_AK47)
{
set_model(i)
}
}
public zp_user_infected_post(infected, infector)
{
if (g_Thunder_AK47[infected])
{
g_Thunder_AK47[infected] = false
}
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
g_Thunder_AK47[victim] = false
}
public ham_PlayerSpawn_Post(id)
{
g_Thunder_AK47[id] = false
return PLUGIN_CONTINUE
}
public event_round_start()
{
for (new i = 1; i <= 32; i++)
{
g_Thunder_AK47[i] = false
}
}
public event_CurWeapon(id)
{
new weapid = read_data(2)
if(!is_user_alive(id))
return;
if(g_Thunder_AK47[id] && weapid == CSW_AK47)
{
entity_set_string(id, EV_SZ_viewmodel, v_thunder_ak47)
entity_set_string(id, EV_SZ_weaponmodel, p_thunder_ak47)
}
}
public set_model(id)
{
g_Thunder_AK47[id] = true
}
Código:
[ZP] Extra Item: Golden Ak 47
Team: Humans
Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 30
Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets
Credits:
KaOs - For his Dual MP5 mod
Cvars:
- zp_goldenak_dmg_multiplier <5> - Damage Multiplier for Golden Ak 47
- zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldenak_custom_model <1|0> - Golden ak Custom Model
- zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip
*/
#include < amxmodx >
#include < fakemeta >
#include < fun >
#include < hamsandwich >
#include < cstrike >
#include < zombieplague >
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasAk[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_ak47 = ((1<<CSW_AK47))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5")
cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")
// Register The Plugin
register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Golden Ak 47", 60, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasAk[id] = false
}
public client_disconnect(id)
{
g_HasAk[id] = false
}
public Death()
{
g_HasAk[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasAk[id] = false
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasAk[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AK47 && g_HasAk[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_AK47) )
{
drop_prim(player)
}
give_item(player, "weapon_ak47")
client_print(player, print_chat, "[ZP] You bought Golden Ak - 47")
g_HasAk[player] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak47 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/
Código:
//[WEGN] Extra Item: Silver M4A1
//Team: Humans
//Copyrights 2009, Shuttle_Wave
//--------------------------------------
//Coded For Waves Extreme Gaming Network
//--------------------------------------
//------------------------
//www.waves-gaming.info
//------------------------
//THIS MOD IS CURRENTLY USE IN [WEGN] Waves Extreme Gaming Network ZOMBIE-PLAGUE
///////////////////////
// Credits THANKS //
///////////////////////
//Exolent[jNr] : Helping with Silver Bullets and few bugs.
//AlejandroSk : Orginal Golden AK47 Script
//Alex Kim (Shadow_Wave) : Tester
//////////////////
//Cvars: //
//////////////////
//- zp_silverm4_dmg_multiplier <5> - Damage Multiplier for Silver M4A1
//- zp_silverm4_silver_bullets <1|0> - Silver bullets effect ?
//- zp_silverm4_custom_model <1|0> - M4A1 Custom Model
//- zp_silverm4_unlimited_clip <1|0> - M4A1 Unlimited Clip
//*/
///////////////////
// Includes //
///////////////////
#include < amxmodx >
#include < fakemeta >
#include < fun >
#include < hamsandwich >
#include < cstrike >
#include < zombieplague >
/////////////////
//Define //
/////////////////
#define is_valid_player(%1) (1 <= %1 <= 32)
///////////////////////////////////////////////////
// ADD OUR OWN CUSTOM SILVER M4A1 MODELS HERE //
///////////////////////////////////////////////////
new M4A1_V_MODEL[64] = "models/v_silver_m4a1.mdl"
new M4A1_P_MODEL[64] = "models/p_silver_m4a1.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_silverbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasM4A1[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "3")
cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")
cvar_silverbullets = register_cvar("zp_silverm4_silver_bullets", "1")
cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "0")
// Register The Plugin
register_plugin("[WEGN] Extra: Silver M4A1", "2.0", "Shuttle_Wave")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Silver M4A1", 40, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasM4A1[id] = false
}
public client_disconnect(id)
{
g_HasM4A1[id] = false
}
public Death()
{
g_HasM4A1[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasM4A1[id] = false
}
public plugin_precache()
{
precache_model(M4A1_V_MODEL)
precache_model(M4A1_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4A1[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
set_pev(id, pev_weaponmodel2, M4A1_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_HasM4A1[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_silverbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4A1[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte( 255 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}
give_item(player, "weapon_m4a1")
client_print(player, print_chat, "[WEGN] You bought Silver M4A1 Multiply(x2)")
g_HasM4A1[player] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* Shuttle_Wave Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/
Código:
#include < amxmodx >
#include < fakemeta >
#include < fun >
#include < hamsandwich >
#include < cstrike >
#include < zombieplague >
#include < zmvip >
#define is_valid_player(%1) (1 <= %1 <= 32)
new M4_V_MODEL[64] = "models/zombie_plague/v_golden_m4a1_UP.mdl"
new M4_P_MODEL[64] = "models/zombie_plague/p_golden_m4a1_UP.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasM4[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenm4_dmg_multiplier", "14")
cvar_custommodel = register_cvar("zp_goldenm4_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenm4_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenm4_unlimited_clip", "1")
// Register The Plugin
register_plugin("[ZP] Extra: Golden M4A1", "1.1", "Bill=Thailand=[UP]")
// Register Zombie Plague extra item
g_itemid = zv_register_extra_item("Golden M4A1", "´[1 Round]", 50, ZV_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasM4[id] = false
}
public client_disconnect(id)
{
g_HasM4[id] = false
}
public Death()
{
g_HasM4[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasM4[id] = false
}
public plugin_precache()
{
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4_V_MODEL)
set_pev(id, pev_weaponmodel2, M4_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_M4A1 && g_HasM4[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zv_extra_item_selected(player, itemid)
{
new player_name[32]
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}
give_item(player, "weapon_m4a1")
get_user_name(player, player_name, charsmax(player_name))
set_hudmessage(50, 160, 210, 0.01, 0.18, 1, 6.0, 1.2, 1.3, 1.4, 4)
show_hudmessage(0, "%s Comprou Golden M4A1!", player_name)
g_HasM4[player] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Código:
#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <colorchat>
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[64] = "models/zombie_plague/v_ak47_super.mdl"
new AK_V_MODEL_OLD[64] = "models/v_ak47.mdl"
new AK_P_MODEL[64] = "models/p_ak47.mdl"
new Thunder
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasAk[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_ak47 = ((1<<CSW_AK47))
new g_maxplayers
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_ak47super_dmg_multiplier", "2")
cvar_custommodel = register_cvar("zp_ak47super_custom_model", "1")
cvar_goldbullets = register_cvar("zp_ak47super_gold_bullets", "0")
cvar_uclip = register_cvar("zp_ak47super_unlimited_clip", "0")
// Register The Plugin
register_plugin("[ZP] Extra: Super ak47", "1.1", "Junin")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Super Ak47 Danos\y [x2]", 20, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
g_maxplayers = get_maxplayers()
}
public client_connect(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
public client_disconnect(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
public Death()
{
if (g_HasAk[read_data(2)])
{
g_HasAk[read_data(2)] = false
g_hasZoom[read_data(2)] = false
cs_set_user_zoom( read_data(2), CS_RESET_ZOOM, 0 )
}
}
public fwHamPlayerSpawnPost(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_V_MODEL_OLD)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/laserbeam.spr")
precache_sound("weapons/zoom.wav")
Thunder = precache_model("sprites/dot.spr");
precache_sound("ambience/thunder_clap.wav")
}
public zp_user_infected_post(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
public zp_user_humanized_post(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
public zp_round_ended()
{
set_task(0.1,"fudeu")
}
public fudeu()
{
for (new player; player <= g_maxplayers; player++)
{
if (g_HasAk[player])
{
g_HasAk[player] = false
cs_set_user_zoom( player, CS_RESET_ZOOM, 0 )
reset(player)
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED_MAIN
}
public reset(id)
{
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47)
set_pev(id, pev_viewmodel2, AK_V_MODEL_OLD)
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AK47 && g_HasAk[id])
{
checkModel(id)
}
if(plrWeapId == !CSW_AK47 && g_HasAk[id] && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if (g_HasAk[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte(0) // r, g, b
write_byte(100) // r, g, b
write_byte(0) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_AK47) )
{
drop_prim(player)
}
give_item(player, "weapon_ak47")
g_HasAk[player] = true;
give_item(player, "ammo_762nato")
give_item(player, "ammo_762nato")
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak47 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <colorchat>
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[64] = "models/zombie_plague/v_ak47_super.mdl"
new AK_V_MODEL_OLD[64] = "models/v_ak47.mdl"
new AK_P_MODEL[64] = "models/p_ak47.mdl"
new Thunder
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasAk[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_ak47 = ((1<<CSW_AK47))
new g_maxplayers
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_ak47super_dmg_multiplier", "2")
cvar_custommodel = register_cvar("zp_ak47super_custom_model", "1")
cvar_goldbullets = register_cvar("zp_ak47super_gold_bullets", "0")
cvar_uclip = register_cvar("zp_ak47super_unlimited_clip", "0")
// Register The Plugin
register_plugin("[ZP] Extra: Super ak47", "1.1", "Junin")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Super Ak47 Danos\y [x2]", 20, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
g_maxplayers = get_maxplayers()
}
public client_connect(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
public client_disconnect(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
public Death()
{
if (g_HasAk[read_data(2)])
{
g_HasAk[read_data(2)] = false
g_hasZoom[read_data(2)] = false
cs_set_user_zoom( read_data(2), CS_RESET_ZOOM, 0 )
}
}
public fwHamPlayerSpawnPost(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_V_MODEL_OLD)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/laserbeam.spr")
precache_sound("weapons/zoom.wav")
Thunder = precache_model("sprites/dot.spr");
precache_sound("ambience/thunder_clap.wav")
}
public zp_user_infected_post(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
public zp_user_humanized_post(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
public zp_round_ended()
{
set_task(0.1,"fudeu")
}
public fudeu()
{
for (new player; player <= g_maxplayers; player++)
{
if (g_HasAk[player])
{
g_HasAk[player] = false
cs_set_user_zoom( player, CS_RESET_ZOOM, 0 )
reset(player)
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED_MAIN
}
public reset(id)
{
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47)
set_pev(id, pev_viewmodel2, AK_V_MODEL_OLD)
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AK47 && g_HasAk[id])
{
checkModel(id)
}
if(plrWeapId == !CSW_AK47 && g_HasAk[id] && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if (g_HasAk[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte(0) // r, g, b
write_byte(100) // r, g, b
write_byte(0) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_AK47) )
{
drop_prim(player)
}
give_item(player, "weapon_ak47")
g_HasAk[player] = true;
give_item(player, "ammo_762nato")
give_item(player, "ammo_762nato")
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak47 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Código:
#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <colorchat>
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[64] = "models/zombie_plague/v_ak47_super.mdl"
new AK_V_MODEL_OLD[64] = "models/v_ak47.mdl"
new AK_P_MODEL[64] = "models/p_ak47.mdl"
new Thunder
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip, cvar_dmgmultiplier2
// Item ID
new g_itemid
new g_HasThunderCarabine[33]
new bool:g_HasAk[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_ak47 = ((1<<CSW_AK47))
new g_maxplayers
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_ak47super_dmg_multiplier", "8")
cvar_dmgmultiplier2 = register_cvar("zp_ak47super_dmg_thunder_multiplier", "2")
cvar_custommodel = register_cvar("zp_ak47super_custom_model", "1")
cvar_goldbullets = register_cvar("zp_ak47super_gold_bullets", "1")
cvar_uclip = register_cvar("zp_ak47super_unlimited_clip", "0")
// Register The Plugin
register_plugin("[ZP] Extra: Super ak47", "1.1", "Junin")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Super Ak47\r Danos\y [x8]", 45, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
g_maxplayers = get_maxplayers()
}
public client_connect(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
if(g_HasThunderCarabine[id])
{
g_HasThunderCarabine[id] = false
}
}
public client_disconnect(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
if(g_HasThunderCarabine[id])
{
g_HasThunderCarabine[id] = false
}
}
public Death()
{
if (g_HasAk[read_data(2)])
{
g_HasAk[read_data(2)] = false
g_hasZoom[read_data(2)] = false
cs_set_user_zoom( read_data(2), CS_RESET_ZOOM, 0 )
}
if(g_HasThunderCarabine[read_data(2)])
{
g_HasThunderCarabine[read_data(2)] = false
}
}
public fwHamPlayerSpawnPost(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
if(g_HasThunderCarabine[id])
{
g_HasThunderCarabine[id] = false
}
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_V_MODEL_OLD)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/laserbeam.spr")
precache_sound("weapons/zoom.wav")
Thunder = precache_model("sprites/dot.spr");
precache_sound("ambience/thunder_clap.wav")
}
public zp_user_infected_post(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
if(g_HasThunderCarabine[id])
{
g_HasThunderCarabine[id] = false
}
}
public zp_user_humanized_post(id)
{
if (g_HasAk[id])
{
g_HasAk[id] = false
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
if(g_HasThunderCarabine[id])
{
g_HasThunderCarabine[id] = false
}
}
public zp_round_ended()
{
set_task(0.1,"fudeu")
}
public fudeu()
{
for (new player; player <= g_maxplayers; player++)
{
if (g_HasAk[player])
{
g_HasAk[player] = false
cs_set_user_zoom( player, CS_RESET_ZOOM, 0 )
reset(player)
return PLUGIN_HANDLED
}
if(g_HasThunderCarabine[player])
{
g_HasThunderCarabine[player] = false
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED_MAIN
}
public reset(id)
{
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47)
set_pev(id, pev_viewmodel2, AK_V_MODEL_OLD)
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
if ( szWeapID == CSW_AK47 && g_HasThunderCarabine[id] == true)
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AK47 && g_HasAk[id])
{
checkModel(id)
}
if (plrWeapId == CSW_AK47 && g_HasThunderCarabine[id])
{
checkModel(id)
}
if(plrWeapId == !CSW_AK47 && g_HasAk[id] && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
else if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasThunderCarabine[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier2 ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if (g_HasAk[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte(0) // r, g, b
write_byte(100) // r, g, b
write_byte(0) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
/*
else if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasThunderCarabine[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short(m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte(255 ) // r, g, b
write_byte(255 ) // r, g, b
write_byte(255 ) // r, g, b
write_byte(220) // brightness
write_byte(200) // speed
message_end()
}
*/
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_AK47) )
{
drop_prim(player)
}
give_item(player, "weapon_ak47")
g_HasAk[player] = true;
give_item(player, "ammo_762nato")
give_item(player, "ammo_762nato")
if(g_HasThunderCarabine[player])
g_HasThunderCarabine[player] = false
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak47 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
if(!is_valid_player(attacker))
return PLUGIN_HANDLED;
if(g_HasAk[attacker])
return PLUGIN_HANDLED;
if(!zp_get_user_zombie(victim))
return PLUGIN_HANDLED;
static killername[33], victimname[33]
get_user_name(attacker, killername, 31)
get_user_name(victim, victimname, 31)
new clip, ammo, wpnid = get_user_weapon(attacker, clip, ammo)
if(!g_HasThunderCarabine[attacker] && wpnid == CSW_AK47)
{
client_texto(attacker,DontChange,"^4[ZP]^1 Sua ^3Thunder ak47^1 foi Ativada ")
g_HasThunderCarabine[attacker] = true;
new vorigin[3],srco[3];
get_user_origin(victim, vorigin);
vorigin[2] -= 26
srco[0] = vorigin[0] + 150
srco[1] = vorigin[1] + 150
srco[2] = vorigin[2] + 800
set_user_rendering(victim, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 16);
ThunderCarabine(srco,vorigin);
ThunderCarabine(srco,vorigin);
ThunderCarabine(srco,vorigin);
emit_sound(victim ,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
emit_sound(attacker ,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
}
if(g_HasThunderCarabine[attacker] && wpnid == CSW_AK47)
{
new vorigin[3],srco[3];
get_user_origin(victim, vorigin);
vorigin[2] -= 26
srco[0] = vorigin[0] + 150
srco[1] = vorigin[1] + 150
srco[2] = vorigin[2] + 800
set_user_rendering(victim, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 16);
ThunderCarabine(srco,vorigin);
ThunderCarabine(srco,vorigin);
ThunderCarabine(srco,vorigin);
emit_sound(victim ,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
emit_sound(attacker ,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
if(g_HasThunderCarabine[victim] && wpnid == CSW_AK47)
{
g_HasThunderCarabine[victim] = false;
}
}
return PLUGIN_HANDLED;
}
ThunderCarabine(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(Thunder);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();
message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(9);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();
}
Junin escreveu:OPS, dei a faca errada...
Douglasf escreveu:vlw velho, sabia q tinha algo errado !!!
pow ainda to perdido, onde mudo o model da colt golden e da thunder ???
Douglasf escreveu:vlw velho, sabia q tinha algo errado !!!
pow ainda to perdido, onde mudo o model da colt golden e da thunder ???
guh._.rds escreveu:Me mande uma MP explicando melhor.....
Bom pelo o que eu entendi você quiz dizer mesmo que usando as thunders 2.5, você compra a golden ak47, mata um zm e a golden ak47 vira uma thunder ak47.....???
Douglasf escreveu:vlw, ta faltando um include
client_printcolor
troquei por colocarchat
espero que funfe!!!
@edit n consegui, nao tem cmo vc me mandar a sma q vc usa atual dela e o include ??
Douglasf escreveu:Agora sim Vlw
@edit ate q enfim ela nao upa mais, mais tem so mais um probleminha ao qual n consegui resolver, mudar o dano déla, ja mudei pelo sma, cvar, mais continua o mesmo!!! isso é so akiee ou é ai tbm ??
guh._.rds escreveu:Douglasf escreveu:Agora sim Vlw
@edit ate q enfim ela nao upa mais, mais tem so mais um probleminha ao qual n consegui resolver, mudar o dano déla, ja mudei pelo sma, cvar, mais continua o mesmo!!! isso é so akiee ou é ai tbm ??
As Thunders não tem dano adcional.
As Goldens tem dano adcional, eu consigo trocar normal, pela sma ou por cvar