por wanderson_1312 23/4/2012, 3:12 pm
; ------------------------------------
; Zombie Plague 5.0 Customization File
; ------------------------------------
; Any changes you make here will be
; automatically loaded at map start
; Note: No error parsing is done for this.
; Make sure you don't mistype anything.
[Access Flags]
MAKE ZOMBIE = a
MAKE HUMAN = a
MAKE NEMESIS = a
MAKE SURVIVOR = a
MAKE SNIPER = a
MAKE ASSASSIN = a
RESPAWN PLAYERS = a
ADMIN MODELS = a
START GAME MODE = a
[Player Models] (randomly chosen if more than one)
NEMESIS = alien
SURVIVOR = Survivo_evo
ADMIN ZOMBIE = admin_zombie
ADMIN HUMAN = humano19
ADMIN VIP = humano19
SNIPER = Snipe_Evo
ASSASINO = Executioner
[Weapon Models]
V_KNIFE HUMAN = models/zombie_plague/v_knife_zombie02.mdl
V_KNIFE SNIPER = models/zombie_plague/v_sniper_laser_gun.mdl
V_KNIFE NEMESIS = models/zombie_plague/alienclaws2.mdl
V_WEAPON SURVIVOR = models/zombie_plague/xm249.mdl
V_KNIFE ASSASINO = models/zombie_plague/v_knife_zombie.mdl
V_WEAPON SNIPER = models/zombie_plague/v_sniper_laser_gun.mdl
GRENADE INFECT = models/zombie_plague/v_tvirusgreen.mdl
GRENADE PINFECT = models/zombie_plague/p_tvirusgreen.mdl
GRENADE FIRE = models/zombie_plague/v_molotov_csohands.mdl
GRENADE FROST = models/zombie_plague/v_grom.mdl
GRENADE FLARE = models/zombie_plague/v_grom.mdl
V_KNIFE ADMIN HUMAN = models/zombie_plague/v_knife.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl
[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl
[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = zombie_plague/zombi_death_2.wav
WIN HUMANS = zombie_plague/callit1.mp3,zombie_plague/dont1.mp3,zombie_plague/readytogo.mp3, zombie_plague/walk1.mp3, zombie_plague/willgreate.mp3
WIN NO ONE = ambience/the_horror2.wav
ZOMBIE INFECT = scientist/scream01.wav
ZOMBIE PAIN = zombie_plague/charger_pain_01.wav , zombie_plague/charger_pain_02.wav,zombie_plague/charger_pain_03.wav
NEMESIS PAIN = zombie_plague/tank_pain_03.wav , zombie_plague/tank_pain_01.wav
ZOMBIE DIE = zombie_plague/charger_die_02.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = zombie_plague/lunge_1.wav , zombie_plague/lunge_2.wav ,zombie_plague/lunge_3.wav
ZOMBIE MISS WALL = zombie_plague/zombi_wall_1.wav
ZOMBIE HIT NORMAL = zombie_plague/charger_punch1.wav, zombie_plague/charger_punch2.wav
ZOMBIE HIT STAB = zombie_plague/tongue_hit_1.wav
ZOMBIE IDLE = zombie_plague/detras_de_ti.wav, zombie_plague/morris_is_viver.wav, zombie_plague/muere_muere.wav, zombie_plague/muere_muere2.wav, zombie_plague/muerte.wav, zombie_plague/voifazerpedacos.wav, zombie_plague/querusucabeca.wav, zombie_plague/voyfazerpicadinhos.wav, zombie_plague/tvoyamatar.wav
ZOMBIE IDLE LAST = zombie/zo_alert10.wav
ZOMBIE MADNESS = zombie_plague/charger_charge_01.wav, zombie_plague/charger_charge_02.wav
ROUND ASSASSIN = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = zombie_plague/survivor2.mp3
ROUND MULTI = ambience/the_horror2.wav
ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
ROUND ARMAGEDDON = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
ROUND SNIPER = ambience/the_horror2.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/interior_fireclose01_mono.wav
GRENADE FIRE PLAYER = zombie_plague/fire_big_loop1.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/gelaada.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/flashlight1.wav
ANTIDOTE = fvox/antidote_shot.wav
THUNDER = zombie_plague/crow_1.wav
[Ambience Sounds] (only .wav and .mp3 formats supported, duration is in seconds)
SOUNDS (Infection Mode) = zombie_plague/ambience.mp3
DURATIONS (Infection Mode) = 17
SOUNDS (Multiple Infection Mode) = zombie_plague/ambience.mp3
DURATIONS (Multiple Infection Mode) = 17
SOUNDS (Swarm Mode) = zombie_plague/musicas/Maximum.mp3
DURATIONS (Swarm Mode) = 114
SOUNDS (Nemesis Mode) = zombie_plague/musicas/chop_sueyy.mp3
DURATIONS (Nemesis Mode) = 57
SOUNDS (Survivor Mode) = zombie_plague/musicas/survivorambience.mp3
DURATIONS (Survivor Mode) = 194
SOUNDS (Plague Mode) = zombie_plague/musicas/myworld.mp3
DURATIONS (Plague Mode) = 320
SOUNDS (Armageddon Mode) = zombie_plague/musicas/Psychosocial.mp3
DURATIONS (Armageddon Mode) = 69
SOUNDS (Sniper Mode) = zombie_plague/musicas/myworld.mp3
DURATIONS (Sniper Mode) = 320
SOUNDS (Assasin Mode) = zombie_plague/musicas/notreadtodie.mp3
DURATIONS (Assasin Mode) = 122
[Buy Menu Weapons]
PRIMARY = weapon_m3, weapon_m4a1 , weapon_ak47 ,weapon_mp5navy,weapon_xm1014, weapon_galil, weapon_sg552 , weapon_scout, weapon_awp, weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_p90, weapon_famas, weapon_aug, weapon_g3sg1 , weapon_sg550
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
GRENADES = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade
[Extra Items: Weapons and their costs]
NAMES = Napalm Nade , Frost Nade , Flare ,Colete, Rambo
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , item_kevlar, weapon_m249
COSTS = 1 , 1 , 1 , 10, 20
[Weather Effects]
RAIN = 1
SNOW = 0
FOG = 0
FOG DENSITY = 0.0018
FOG COLOR = 128 128 128
[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = space
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = -1.0
SCOUT = -1.0
XM1014 = 2.0
MAC10 = -1.0
AUG = -1.0
ELITE = -1.0
FIVESEVEN = -1.0
UMP45 = -1.0
SG550 = -1.0
GALIL = -1.0
FAMAS = -1.0
USP = -1.0
GLOCK18 = -1.0
AWP = 20.0
MP5NAVY = -1.0
M249 = 6.0
M3 = 4.0
M4A1 = -1.0
TMP = -1.0
G3SG1 = -1.0
DEAGLE = -1.0
SG552 = -1.0
AK47 = -1.0
P90 = -1.0
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
OBJECTIVES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue
GAMEPLAY = item_longjump
[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If kicks are happenning at round start, increase this instead
ROUNDSTART DELAY = 2.0
; If you want your models to use custom hitboxes, try enabling this.
; Note: make sure your models have the right hitboxes for CS to use,
; otherwise this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0
[code]
Última edição por wanderson_1312 em 23/4/2012, 3:14 pm, editado 1 vez(es)