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Zplague Entrar

Seu portal de Zombie Plague no Brasil


descriptionDrag Bugado EmptyDrag Bugado

more_horiz
Gente Meu drag zm funcionava normal de uma Hora pra outra ele Bugo e agora aparece pros 2 times,

Ja arrumei la no itensextra.ini mais mesmo assim ainda aparece pra humanos,

Alguem sabe oq pode tar dando problemas? Se alguem tiver a sma dele Poderia me mandar?

descriptionDrag Bugado EmptyRe: Drag Bugado

more_horiz
Não conheço esse item aí cara, mais dei uma pesquisada e achei um item extra com esse nome...
Da uma olhada e vê se é isso que você procura:

#include < amxmodx >
#include < zombieplague >
#include < fakemeta >
#include < hamsandwich >
#include < engine >

#define PLUGIN "[ZP] Extra Drag"
#define VERSION "1.1"
#define AUTHOR "4eRT"

//Some vars
new const g_extra_drag[] = { "Drag ability" }
new const g_vmodel[] = { "models/barnacle/v_bgrap.mdl" }
new const g_pmodel[] = { "models/barnacle/p_bgrap.mdl" }
new g_sndMiss[] = "zombie_plague/Smoker_TongueHit_miss.wav"
new g_sndDrag[] = "zombie_plague/Smoker_TongueHit_drag.wav"
new g_hooked[33], g_hooksLeft[33], g_unable2move[33], g_over_dmg[33]
new Float:g_lastHook[33]
new g_Line, g_item_drag
new cvar_enabled, cvar_cost, cvar_maxdrags, cvar_dragspeed, cvar_cooldown, cvar_dmgtostop, cvar_mates, cvar_extrahook, cvar_unb2move, cvar_nemesis, cvar_survivor, cvar_reset
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
new bool: g_has_drag[33], bool: g_bind_use[33], bool: g_bind_or_not[33], bool: g_drag_i[33]

public plugin_init()
{
cvar_enabled = register_cvar("zp_extra_drag", "1")
cvar_cost = register_cvar("zp_extra_drag_cost", "10")
cvar_dragspeed = register_cvar("zp_extra_drag_dragspeed", "160")
cvar_maxdrags = register_cvar("zp_extra_drag_maxdrags", "10")
cvar_cooldown = register_cvar("zp_extra_drag_cooldown", "5")
cvar_dmgtostop = register_cvar("zp_extra_drag_dmg2stop", "300")
cvar_mates = register_cvar("zp_extra_drag_mates", "0")
cvar_extrahook = register_cvar("zp_extra_drag_extrahook", "2")
cvar_unb2move = register_cvar("zp_extra_drag_unable_move", "1")
cvar_nemesis = register_cvar("zp_extra_drag_nemesis", "0")
cvar_survivor = register_cvar("zp_extra_drag_survivor", "1")
cvar_reset = register_cvar("zp_extra_drag_reset", "0")
register_event("HLTV", "newSpawn", "a", "1=0", "2=0")
register_event("DeathMsg", "player_death", "a")
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_clcmd("+drag","drag_start", ADMIN_USER, "bind ^"key^" ^"+drag^"")
register_clcmd("-drag","drag_end")
register_menucmd(register_menuid("Do you want to bind V +drag?"), keys, "bind_v_key")
g_item_drag = zp_register_extra_item(g_extra_drag, get_pcvar_num(cvar_cost), ZP_TEAM_ZOMBIE)
}

public plugin_precache()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
precache_sound(g_sndDrag)
precache_sound(g_sndMiss)
g_Line = precache_model("sprites/zbeam4.spr")
engfunc(EngFunc_PrecacheModel, g_vmodel)
engfunc(EngFunc_PrecacheModel, g_pmodel)
}

public message_cur_weapon(msg_id, msg_dest, msg_entity)
replace_models(msg_entity);

public replace_models(id)
{
if (!is_user_alive(id) || !zp_get_user_zombie(id))
return;

if(get_user_weapon(id) == CSW_KNIFE && g_has_drag[id])
{
set_pev(id, pev_viewmodel2, g_vmodel);
set_pev(id, pev_weaponmodel2, g_pmodel);
}
}

public zp_extra_item_selected(id, item)
{
if (item == g_item_drag)
{
if(is_user_alive(id) && get_pcvar_num(cvar_enabled) == 1)
{
g_hooksLeft[id] = get_pcvar_num(cvar_maxdrags)
g_has_drag[id] = true
client_print(id, print_chat, "You've bought drag ability. Now have fun with barnacle hand!")
replace_models(id)

if (!g_bind_or_not[id])
{
new menu[192]
format(menu, 191, "Do you want to bind V +drag?^n^n1. Yes^n2. No^n3. Drag on +USE")
show_menu(id, keys, menu)
}
} else
return
}
}

public zp_user_infected_post(id, infector)
if(g_has_drag[infector])
g_hooksLeft[infector] = g_hooksLeft[infector] + get_pcvar_num(cvar_extrahook)

public zp_user_humanized_post(id)
if(get_pcvar_num(cvar_reset) == 1)
g_has_drag[id] = false

public newSpawn()
{
for (new id = 1; id <= 32; id++)
{
if (g_hooked[id])
drag_end(id)

g_has_drag[id] = false
}
}

public player_death()
{
new attacker = read_data(1)
new id = read_data(2)

if (g_hooked[attacker])
drag_end(id)

g_has_drag[id] = false
}

public client_connect(id)
g_has_drag[id] = false

public client_disconnect(id)
{
if (g_hooked[id])
drag_end(id)

if(g_unable2move[id])
g_unable2move[id] = false

g_has_drag[id] = false
}

public drag_start(id)
{
if (zp_get_user_zombie(id) && g_has_drag[id] && !g_drag_i[id]) {

static Float:cdown
cdown = get_pcvar_float(cvar_cooldown)

if (!is_user_alive(id)) {
client_print(id, print_chat, "[ZP] You can't drag if you are dead!")
return PLUGIN_HANDLED
}

if (g_hooksLeft[id] <= 0) {
client_print(id, print_chat, "[ZP] You can't drag anymore!")
return PLUGIN_HANDLED
}

if (get_gametime() - g_lastHook[id] < cdown) {
client_print(id, print_chat, "[ZP] Wait %.f0 sec. to drag again!", get_pcvar_float(cvar_cooldown) - (get_gametime() - g_lastHook[id]))
return PLUGIN_HANDLED
}

if (zp_is_nemesis_round() && get_pcvar_num(cvar_nemesis) == 0) {
client_print(id, print_chat, "[ZP] You can't drag in Nemesis mode!")
return PLUGIN_HANDLED
}

new hooktarget, body
get_user_aiming(id, hooktarget, body)

if (is_user_alive(hooktarget)) {
if (!zp_get_user_zombie(hooktarget))
{
if (zp_get_user_survivor(hooktarget) && get_pcvar_num(cvar_survivor) == 0) {
client_print(id, print_chat, "[ZP] You can't drag Survivor!")
return PLUGIN_HANDLED
}

g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
if (get_pcvar_num(cvar_mates) == 1)
{
g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
client_print(id, print_chat, "[ZP] You can't drag teammates!")
return PLUGIN_HANDLED
}
}

if (get_pcvar_float(cvar_dragspeed) <= 0.0)
cvar_dragspeed = 1

new parm[2]
parm[0] = id
parm[1] = hooktarget

set_task(0.1, "reelin_player", id, parm, 2, "b")
harpoon_target(parm)

g_hooksLeft[id]--
client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
g_drag_i[id] = true

if(get_pcvar_num(cvar_unb2move) == 1)
g_unable2move[hooktarget] = true

if(get_pcvar_num(cvar_unb2move) == 2)
g_unable2move[id] = true

if(get_pcvar_num(cvar_unb2move) == 3)
{
g_unable2move[hooktarget] = true
g_unable2move[id] = true
}
} else {
g_hooked[id] = 33
noTarget(id)
emit_sound(hooktarget, CHAN_BODY, g_sndMiss, 1.0, ATTN_NORM, 0, PITCH_HIGH)
g_drag_i[id] = true
g_hooksLeft[id]--
client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
}
}
else
return PLUGIN_HANDLED

return PLUGIN_CONTINUE
}

public reelin_player(parm[])
{
new id = parm[0]
new victim = parm[1]

if (!g_hooked[id] || !is_user_alive(victim))
{
drag_end(id)
return
}

new Float:fl_Velocity[3]
new idOrigin[3], vicOrigin[3]

get_user_origin(victim, vicOrigin)
get_user_origin(id, idOrigin)

new distance = get_distance(idOrigin, vicOrigin)

if (distance > 1) {
new Float:fl_Time = distance / get_pcvar_float(cvar_dragspeed)

fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time
fl_Velocity[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time
fl_Velocity[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time
} else {
fl_Velocity[0] = 0.0
fl_Velocity[1] = 0.0
fl_Velocity[2] = 0.0
}

entity_set_vector(victim, EV_VEC_velocity, fl_Velocity)
}

public drag_end(id)
{
g_hooked[id] = 0
beam_remove(id)
remove_task(id)

if (g_drag_i[id])
g_lastHook[id] = get_gametime()

g_drag_i[id] = false
g_unable2move[id] = false
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (is_user_alive(attacker) && (get_pcvar_num(cvar_dmgtostop) > 0))
{
g_over_dmg[victim] = g_over_dmg[victim] + floatround(damage)
if (g_over_dmg[victim] >= get_pcvar_num(cvar_dmgtostop))
{
g_over_dmg[victim] = 0
drag_end(victim)
return HAM_IGNORED;
}
}

return HAM_IGNORED;
}

public fw_PlayerPreThink(id)
{
if (!is_user_alive(id))
return FMRES_IGNORED

new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)

if (zp_get_user_zombie(id) && g_has_drag[id])
{
if(g_bind_use[id])
{
if (!(oldbutton & IN_USE) && (button & IN_USE))
drag_start(id)

if ((oldbutton & IN_USE) && !(button & IN_USE))
drag_end(id)
}
}

if (!g_drag_i[id])
g_unable2move[id] = false

if (g_unable2move[id] && get_pcvar_num(cvar_unb2move) > 0)
set_pev(id, pev_maxspeed, 1.0)

return PLUGIN_CONTINUE
}

public harpoon_target(parm[])
{
new id = parm[0]
new hooktarget = parm[1]

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(8)
write_short(id)
write_short(hooktarget)
write_short(g_Line)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(8)
write_byte(1)
write_byte(255)
write_byte(0)
write_byte(0)
write_byte(90)
write_byte(10)
message_end()
}

public bind_v_key(id, keys)
{
g_bind_or_not[id] = true
switch(keys)
{
case 0:
client_cmd(id, "bind v ^"+drag^"")

case 1:
client_print(id, print_chat, "[ZP] To drag player to youself (bind ^'^'key^'^' ^'^'+drag^'^') hold binded key")

case 2:
g_bind_use[id] = true

default:
g_bind_or_not[id] = false
}

return PLUGIN_HANDLED
}

public noTarget(id)
{
new endorigin[3]

get_user_origin(id, endorigin, 3)

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte( TE_BEAMENTPOINT );
write_short(id)
write_coord(endorigin[0])
write_coord(endorigin[1])
write_coord(endorigin[2])
write_short(g_Line)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(8)
write_byte(1)
write_byte(255)
write_byte(0)
write_byte(0)
write_byte(75)
write_byte(0)
message_end()
}

public beam_remove(id)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(99)
write_short(id)
message_end()
}



Última edição por Luankc em 13/2/2012, 11:22 am, editado 1 vez(es)

descriptionDrag Bugado EmptyRe: Drag Bugado

more_horiz
Luankc escreveu:
Não conheço esse item aí cara, mais dei uma pesquisada e achei um item extra com esse nome...
Da uma olhada e vê se é isso que você procura:

#include < amxmodx >
#include < zombieplague >
#include < fakemeta >
#include < hamsandwich >
#include < engine >

#define PLUGIN "[ZP] Extra Drag"
#define VERSION "1.1"
#define AUTHOR "4eRT"

//Some vars
new const g_extra_drag[] = { "Drag ability" }
new const g_vmodel[] = { "models/barnacle/v_bgrap.mdl" }
new const g_pmodel[] = { "models/barnacle/p_bgrap.mdl" }
new g_sndMiss[] = "zombie_plague/Smoker_TongueHit_miss.wav"
new g_sndDrag[] = "zombie_plague/Smoker_TongueHit_drag.wav"
new g_hooked[33], g_hooksLeft[33], g_unable2move[33], g_over_dmg[33]
new Float:g_lastHook[33]
new g_Line, g_item_drag
new cvar_enabled, cvar_cost, cvar_maxdrags, cvar_dragspeed, cvar_cooldown, cvar_dmgtostop, cvar_mates, cvar_extrahook, cvar_unb2move, cvar_nemesis, cvar_survivor, cvar_reset
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
new bool: g_has_drag[33], bool: g_bind_use[33], bool: g_bind_or_not[33], bool: g_drag_i[33]

public plugin_init()
{
cvar_enabled = register_cvar("zp_extra_drag", "1")
cvar_cost = register_cvar("zp_extra_drag_cost", "10")
cvar_dragspeed = register_cvar("zp_extra_drag_dragspeed", "160")
cvar_maxdrags = register_cvar("zp_extra_drag_maxdrags", "10")
cvar_cooldown = register_cvar("zp_extra_drag_cooldown", "5")
cvar_dmgtostop = register_cvar("zp_extra_drag_dmg2stop", "300")
cvar_mates = register_cvar("zp_extra_drag_mates", "0")
cvar_extrahook = register_cvar("zp_extra_drag_extrahook", "2")
cvar_unb2move = register_cvar("zp_extra_drag_unable_move", "1")
cvar_nemesis = register_cvar("zp_extra_drag_nemesis", "0")
cvar_survivor = register_cvar("zp_extra_drag_survivor", "1")
cvar_reset = register_cvar("zp_extra_drag_reset", "0")
register_event("HLTV", "newSpawn", "a", "1=0", "2=0")
register_event("DeathMsg", "player_death", "a")
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_clcmd("+drag","drag_start", ADMIN_USER, "bind ^"key^" ^"+drag^"")
register_clcmd("-drag","drag_end")
register_menucmd(register_menuid("Do you want to bind V +drag?"), keys, "bind_v_key")
g_item_drag = zp_register_extra_item(g_extra_drag, get_pcvar_num(cvar_cost), ZP_TEAM_ZOMBIE)
}

public plugin_precache()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
precache_sound(g_sndDrag)
precache_sound(g_sndMiss)
g_Line = precache_model("sprites/zbeam4.spr")
engfunc(EngFunc_PrecacheModel, g_vmodel)
engfunc(EngFunc_PrecacheModel, g_pmodel)
}

public message_cur_weapon(msg_id, msg_dest, msg_entity)
replace_models(msg_entity);

public replace_models(id)
{
if (!is_user_alive(id) || !zp_get_user_zombie(id))
return;

if(get_user_weapon(id) == CSW_KNIFE && g_has_drag[id])
{
set_pev(id, pev_viewmodel2, g_vmodel);
set_pev(id, pev_weaponmodel2, g_pmodel);
}
}

public zp_extra_item_selected(id, item)
{
if (item == g_item_drag)
{
if(is_user_alive(id) && get_pcvar_num(cvar_enabled) == 1)
{
g_hooksLeft[id] = get_pcvar_num(cvar_maxdrags)
g_has_drag[id] = true
client_print(id, print_chat, "You've bought drag ability. Now have fun with barnacle hand!")
replace_models(id)

if (!g_bind_or_not[id])
{
new menu[192]
format(menu, 191, "Do you want to bind V +drag?^n^n1. Yes^n2. No^n3. Drag on +USE")
show_menu(id, keys, menu)
}
} else
return
}
}

public zp_user_infected_post(id, infector)
if(g_has_drag[infector])
g_hooksLeft[infector] = g_hooksLeft[infector] + get_pcvar_num(cvar_extrahook)

public zp_user_humanized_post(id)
if(get_pcvar_num(cvar_reset) == 1)
g_has_drag[id] = false

public newSpawn()
{
for (new id = 1; id <= 32; id++)
{
if (g_hooked[id])
drag_end(id)

g_has_drag[id] = false
}
}

public player_death()
{
new attacker = read_data(1)
new id = read_data(2)

if (g_hooked[attacker])
drag_end(id)

g_has_drag[id] = false
}

public client_connect(id)
g_has_drag[id] = false

public client_disconnect(id)
{
if (g_hooked[id])
drag_end(id)

if(g_unable2move[id])
g_unable2move[id] = false

g_has_drag[id] = false
}

public drag_start(id)
{
if (zp_get_user_zombie(id) && g_has_drag[id] && !g_drag_i[id]) {

static Float:cdown
cdown = get_pcvar_float(cvar_cooldown)

if (!is_user_alive(id)) {
client_print(id, print_chat, "[ZP] You can't drag if you are dead!")
return PLUGIN_HANDLED
}

if (g_hooksLeft[id] <= 0) {
client_print(id, print_chat, "[ZP] You can't drag anymore!")
return PLUGIN_HANDLED
}

if (get_gametime() - g_lastHook[id] < cdown) {
client_print(id, print_chat, "[ZP] Wait %.f0 sec. to drag again!", get_pcvar_float(cvar_cooldown) - (get_gametime() - g_lastHook[id]))
return PLUGIN_HANDLED
}

if (zp_is_nemesis_round() && get_pcvar_num(cvar_nemesis) == 0) {
client_print(id, print_chat, "[ZP] You can't drag in Nemesis mode!")
return PLUGIN_HANDLED
}

new hooktarget, body
get_user_aiming(id, hooktarget, body)

if (is_user_alive(hooktarget)) {
if (!zp_get_user_zombie(hooktarget))
{
if (zp_get_user_survivor(hooktarget) && get_pcvar_num(cvar_survivor) == 0) {
client_print(id, print_chat, "[ZP] You can't drag Survivor!")
return PLUGIN_HANDLED
}

g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
if (get_pcvar_num(cvar_mates) == 1)
{
g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
client_print(id, print_chat, "[ZP] You can't drag teammates!")
return PLUGIN_HANDLED
}
}

if (get_pcvar_float(cvar_dragspeed) <= 0.0)
cvar_dragspeed = 1

new parm[2]
parm[0] = id
parm[1] = hooktarget

set_task(0.1, "reelin_player", id, parm, 2, "b")
harpoon_target(parm)

g_hooksLeft[id]--
client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
g_drag_i[id] = true

if(get_pcvar_num(cvar_unb2move) == 1)
g_unable2move[hooktarget] = true

if(get_pcvar_num(cvar_unb2move) == 2)
g_unable2move[id] = true

if(get_pcvar_num(cvar_unb2move) == 3)
{
g_unable2move[hooktarget] = true
g_unable2move[id] = true
}
} else {
g_hooked[id] = 33
noTarget(id)
emit_sound(hooktarget, CHAN_BODY, g_sndMiss, 1.0, ATTN_NORM, 0, PITCH_HIGH)
g_drag_i[id] = true
g_hooksLeft[id]--
client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
}
}
else
return PLUGIN_HANDLED

return PLUGIN_CONTINUE
}

public reelin_player(parm[])
{
new id = parm[0]
new victim = parm[1]

if (!g_hooked[id] || !is_user_alive(victim))
{
drag_end(id)
return
}

new Float:fl_Velocity[3]
new idOrigin[3], vicOrigin[3]

get_user_origin(victim, vicOrigin)
get_user_origin(id, idOrigin)

new distance = get_distance(idOrigin, vicOrigin)

if (distance > 1) {
new Float:fl_Time = distance / get_pcvar_float(cvar_dragspeed)

fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time
fl_Velocity[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time
fl_Velocity[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time
} else {
fl_Velocity[0] = 0.0
fl_Velocity[1] = 0.0
fl_Velocity[2] = 0.0
}

entity_set_vector(victim, EV_VEC_velocity, fl_Velocity)
}

public drag_end(id)
{
g_hooked[id] = 0
beam_remove(id)
remove_task(id)

if (g_drag_i[id])
g_lastHook[id] = get_gametime()

g_drag_i[id] = false
g_unable2move[id] = false
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (is_user_alive(attacker) && (get_pcvar_num(cvar_dmgtostop) > 0))
{
g_over_dmg[victim] = g_over_dmg[victim] + floatround(damage)
if (g_over_dmg[victim] >= get_pcvar_num(cvar_dmgtostop))
{
g_over_dmg[victim] = 0
drag_end(victim)
return HAM_IGNORED;
}
}

return HAM_IGNORED;
}

public fw_PlayerPreThink(id)
{
if (!is_user_alive(id))
return FMRES_IGNORED

new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)

if (zp_get_user_zombie(id) && g_has_drag[id])
{
if(g_bind_use[id])
{
if (!(oldbutton & IN_USE) && (button & IN_USE))
drag_start(id)

if ((oldbutton & IN_USE) && !(button & IN_USE))
drag_end(id)
}
}

if (!g_drag_i[id])
g_unable2move[id] = false

if (g_unable2move[id] && get_pcvar_num(cvar_unb2move) > 0)
set_pev(id, pev_maxspeed, 1.0)

return PLUGIN_CONTINUE
}

public harpoon_target(parm[])
{
new id = parm[0]
new hooktarget = parm[1]

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(8)
write_short(id)
write_short(hooktarget)
write_short(g_Line)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(8)
write_byte(1)
write_byte(255)
write_byte(0)
write_byte(0)
write_byte(90)
write_byte(10)
message_end()
}

public bind_v_key(id, keys)
{
g_bind_or_not[id] = true
switch(keys)
{
case 0:
client_cmd(id, "bind v ^"+drag^"")

case 1:
client_print(id, print_chat, "[ZP] To drag player to youself (bind ^'^'key^'^' ^'^'+drag^'^') hold binded key")

case 2:
g_bind_use[id] = true

default:
g_bind_or_not[id] = false
}

return PLUGIN_HANDLED
}

public noTarget(id)
{
new endorigin[3]

get_user_origin(id, endorigin, 3)

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte( TE_BEAMENTPOINT );
write_short(id)
write_coord(endorigin[0])
write_coord(endorigin[1])
write_coord(endorigin[2])
write_short(g_Line)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(8)
write_byte(1)
write_byte(255)
write_byte(0)
write_byte(0)
write_byte(75)
write_byte(0)
message_end()
}

public beam_remove(id)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(99)
write_short(id)
message_end()
}



Mano nao era esse mais com essa sma ai consegui arrumar o meu Vlw mesmo cara

descriptionDrag Bugado EmptyRe: Drag Bugado

more_horiz
Opa beleza então ;D

Resolvido
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descriptionDrag Bugado EmptyRe: Drag Bugado

more_horiz
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