opa gente estou com uma dúvida sobre como colocar limite de item por player estou com, um codigo aqui ja mudei ele mais mesmo assim, quando nao da certo da erro kk.


Código:

#define ITEM_NAME "Antidote"
#define ITEM_COST 20

#include <amxmodx>
#include <zp50_items>
#include <zp50_gamemodes>

new g_ItemID
new g_GameModeInfectionID
new g_GameModeMultiID
new cvar_deathmatch, cvar_respawn_after_last_human
new g_AntidotesTaken, cvar_antidote_round_limit

public plugin_init()
{
   register_plugin("[ZP] Item: Antidote", ZP_VERSION_STRING, "ZP Dev Team")
   
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   g_ItemID = zp_items_register(ITEM_NAME, ITEM_COST)
   cvar_antidote_round_limit = register_cvar("zp_antidote_round_limit", "5")
}

public plugin_cfg()
{
   g_GameModeInfectionID = zp_gamemodes_get_id("Infection Mode")
   g_GameModeMultiID = zp_gamemodes_get_id("Multiple Infection Mode")
   cvar_deathmatch = get_cvar_pointer("zp_deathmatch")
   cvar_respawn_after_last_human = get_cvar_pointer("zp_respawn_after_last_human")
}

public event_round_start()
{
   g_AntidotesTaken = 0
}

public zp_fw_items_select_pre(id, itemid, ignorecost)
{
   // This is not our item
   if (itemid != g_ItemID)
      return ZP_ITEM_AVAILABLE;
   
   // Antidote only available during infection modes
   new current_mode = zp_gamemodes_get_current()
   if (current_mode != g_GameModeInfectionID && current_mode != g_GameModeMultiID)
      return ZP_ITEM_DONT_SHOW;
   
   // Antidote only available to zombies
   if (!zp_core_is_zombie(id))
      return ZP_ITEM_DONT_SHOW;
   
   // Display remaining item count for this round
   static text[32]
   formatex(text, charsmax(text), "[%d/%d]", g_AntidotesTaken, get_pcvar_num(cvar_antidote_round_limit))
   zp_items_menu_text_add(text)
   
   // Antidote not available to last zombie
   if (zp_core_get_zombie_count() == 1)
      return ZP_ITEM_NOT_AVAILABLE;
   
   // Deathmatch mode enabled, respawn after last human disabled, and only one human left
   if (cvar_deathmatch && get_pcvar_num(cvar_deathmatch) && cvar_respawn_after_last_human
   && !get_pcvar_num(cvar_respawn_after_last_human) && zp_core_get_human_count() == 1)
      return ZP_ITEM_NOT_AVAILABLE;
   
   // Reached antidote limit for this round
   if (g_AntidotesTaken >= get_pcvar_num(cvar_antidote_round_limit))
      return ZP_ITEM_NOT_AVAILABLE;
   
   return ZP_ITEM_AVAILABLE;
}

public zp_fw_items_select_post(id, itemid, ignorecost)
{
   // This is not our item
   if (itemid != g_ItemID)
      return;
   
   // Make player cure himself
   zp_core_cure(id, id)
   g_AntidotesTaken++
}