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description[Pedido]Como altear dano dessa m4a1 Empty[Pedido]Como altear dano dessa m4a1

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Olá,eu queria saber como alterar o dano da Golden M4A1 ok bom vou passar meu sma
 OBS:Fale pra mina onde posso muda pra min alterar tambem




#include
#include
#include < fun >
#include
#include
#include
#include

#define is_valid_player(%1) (1 <= %1 <= 32)

new M4_V_MODEL[64] = "models/zombie_plague/v_golden_m4a1_UP.mdl"
new M4_P_MODEL[64] = "models/zombie_plague/p_golden_m4a1_UP.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_HasM4[33]

new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_m4a1 = ((1<
public plugin_init()
{

/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenm4_dmg_multiplier", "50")
cvar_custommodel = register_cvar("zp_goldenm4_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenm4_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenm4_unlimited_clip", "0")

// Register The Plugin
register_plugin("[ZP] Extra: Golden M4A1", "1.1", "Bill=Thailand=[UP]")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Golden M4a1", 50, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

}

public client_connect(id)
{
g_HasM4[id] = false
}

public client_disconnect(id)
{
g_HasM4[id] = false
}

public Death()
{
g_HasM4[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
g_HasM4[id] = false
}

public plugin_precache()
{
precache_model(M4_V_MODEL)
precache_model(M4_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasM4[id] = false
}
}

public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED

new szWeapID = read_data(2)

if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, M4_V_MODEL)
set_pev(id, pev_weaponmodel2, M4_P_MODEL)
}
return PLUGIN_HANDLED
}

public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId

plrWeapId = get_user_weapon(id, plrClip , plrAmmo)

if (plrWeapId == CSW_M4A1 && g_HasM4[id])
{
checkModel(id)
}
else 
{
return PLUGIN_CONTINUE
}

if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap) 
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]

get_user_team(id, pteam, 15)

if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id]) 
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)     //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 )     // r, g, b
write_byte( 215 )       // r, g, b
write_byte( 0 )       // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}

bullets[id] = clip
}

}

public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_M4A1) )
{
drop_prim(player)
}

give_item(player, "weapon_m4a1")
give_item(player,"ammo_556nato")
give_item(player,"ammo_556nato")
give_item(player,"ammo_556nato")
zp_colored_print(player, "!g[ZP] !tVoce comprou !yGOLDEN M4A1")
g_HasM4[player] = true;
}
}

stock drop_prim(id) 
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_m4a1 & (1< {
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1046\\ f0\\ fs16 \n\\ par }
*/



Aguardo ^-^

description[Pedido]Como altear dano dessa m4a1 EmptyRe: [Pedido]Como altear dano dessa m4a1

more_horiz
Aqui vai te ajudar >>> https://zplague.forumeiro.com/t7005-tuto-alterando-o-dano-da-golden-m4a1#38729

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