Zplague
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Zplague Entrar

Seu portal de Zombie Plague no Brasil


description[Plugin] Hunter [100%] Sem Bugs Empty[Plugin] Hunter [100%] Sem Bugs

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Código:

#include <amxmodx>
#include <fakemeta>
#include <zombie_plague_advance>

native zp_get_user_berserker(id)

new const zclass_name[] = "Zombie Hunter"
new const zclass_info[] = "[Super Pulo CTRL + E] "
new const zclass_model[] = "class_hunter"
new const zclass_clawmodel[] = "v_knife_zombie_hunter.mdl"

const zclass_health = 2800
const zclass_speed = 290
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 1.0

new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }

new g_hunter

new Float:g_lastleaptime[33]

new cvar_force, cvar_cooldown

#define PLUG_VERSION "0.2"
#define PLUG_AUTHOR "DJHD!"

public plugin_precache()
{
  g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
 
  static i
  for(i = 0; i < sizeof leap_sound; i++)
      precache_sound(leap_sound[i])
}

public plugin_init()
{
  register_plugin("[ZP] Zombie Class: Hunter L4D2 Zombie", PLUG_VERSION, PLUG_AUTHOR)
 
  register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
 
  cvar_force = register_cvar("zp_hunter_jump_force", "900")
  cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "8.0")
 
  static szCvar[30]
  formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTHOR)
  register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}

public zp_user_infected_post(id, infector)
{
  if(zp_get_user_zombie_class(id) == g_hunter)
  {
      if(zp_get_user_nemesis(id))
        return
 
      if(zp_get_user_berserker(id))
  return
 
      if(zp_get_user_sniper(id))
  return
 
      if(zp_get_user_assassin(id))
  return
 
      if(zp_get_user_survivor(id))
  return

      if(!zp_get_user_zombie(id))      // Para Nao Bugar A Classe Quando Estiver de Humano
        return
     
      client_printcolor(id, "/g[ZP]/y Para Usar o Poder do Super Pulo Pressione /g-/t ^"CTRL + E^"")
  }
}

public fw_PlayerPreThink(id)
{
      if(!is_user_alive(id))
        return
     
      if(zp_get_user_nemesis(id))
        return
 
      if(zp_get_user_berserker(id))
  return
 
      if(zp_get_user_sniper(id))
  return
 
      if(zp_get_user_assassin(id))
  return
 
      if(zp_get_user_survivor(id))
  return
     
      if(!zp_get_user_zombie(id))      // Para Nao Bugar A Classe Quando Estiver de Humano
        return
 
      if(is_user_connected(id))
  {
      if (allowed_hunterjump(id))
      {
        static Float:velocity[3]
        velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
        set_pev(id, pev_velocity, velocity)
       
        emit_sound(id, CHAN_STREAM, leap_sound[random_num(0, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
       
        g_lastleaptime[id] = get_gametime()
 
      }
  }
}

allowed_hunterjump(id)
{   
  if (!zp_get_user_zombie(id) && zp_get_user_nemesis(id) && zp_get_user_assassin(id) && zp_get_user_sniper(id) && zp_get_user_berserker(id) && zp_get_user_survivor(id))
      return false
 
  if (zp_get_user_zombie_class(id) != g_hunter)
      return false
 
  if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
      return false
 
  static buttons
  buttons = pev(id, pev_button)
 
  if (!(buttons & IN_USE) && !is_user_bot(id))
      return false
 
  static Float:cooldown
  cooldown = get_pcvar_float(cvar_cooldown)
 
  if (get_gametime() - g_lastleaptime[id] < cooldown)
      return false 
  return true
}

stock client_printcolor(const id, const input[], any:...)
{
  new count = 1, players[32]
  static msg[191]
  vformat(msg, 190, input, 3)
 
  replace_all(msg, 190, "/g", "^4")
  replace_all(msg, 190, "/y", "^1")
  replace_all(msg, 190, "/t", "^3")
 
  if (id) players[0] = id; else get_players(players, count, "ch")
  {
      for (new i = 0; i < count; i++)
      {
        if (is_user_connected(players[i]))
        {
            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
            write_byte(players[i]);
            write_string(msg);
            message_end();
        }
      }
  }
}


Não Ira Buga Apenas
Humano,Berserker,Sniper,Assassin,Nemesis e Survivor

Última edição por Dexter em 11/12/2013, 12:27 pm, editado 2 vez(es)

description[Plugin] Hunter [100%] Sem Bugs EmptyRe: [Plugin] Hunter [100%] Sem Bugs

more_horiz
Testa :D

Código:

#include <amxmodx>
#include <fakemeta>
#include <zombie_plague_advance>

#define PLUG_VERSION "0.2"
#define PLUG_AUTHOR "DJHD! | Dexter"

native zp_get_user_human(id)

new const zclass_name[] = "Hunter"
new const zclass_info[] = "Super Pulo 'CTRL+E'"
new const zclass_model[] = "class_hunter"
new const zclass_clawmodel[] = "v_knife_zombie_hunter.mdl"

const zclass_health = 710
const zclass_speed = 290

const Float:zclass_gravity = 0.6
const Float:zclass_knockback = 1.0

new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }

new g_hunter

new Float:g_lastleaptime[33]

new cvar_force, cvar_cooldown

public plugin_precache()
{
  g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
 
  static i
  for(i = 0; i < sizeof leap_sound; i++)
      precache_sound(leap_sound[i])
}

public plugin_init()
{
  register_plugin("[ZP] Zombie Class: Hunter L4D2 Zombie", PLUG_VERSION, PLUG_AUTHOR)
 
  register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")

  cvar_force = register_cvar("zp_hunter_jump_force", "900")
  cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "20.0")
 
  static szCvar[30]
  formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTHOR)
  register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}

public zp_user_infected_post(id, infector)
{
  if(zp_get_user_zombie_class(id) == g_hunter)
  {
      if(zp_get_user_nemesis(id) || zp_get_user_assassin(id) || zp_get_user_berserker(id) || zp_get_user_sniper(id) || zp_get_user_human(id))
        return
     
      client_print(id, print_chat, "[ZP] Aperte 'CTRL+E' para dar um super pulo")
  }
}

public fw_PlayerPreThink(id)
{
  if(!is_user_alive(id))
      return
     
  if(zp_get_user_nemesis(id) || zp_get_user_assassin(id) || zp_get_user_berserker(id) || zp_get_user_sniper(id) || zp_get_user_human(id))
      return
     
  if(is_user_connected(id))
  {
      if (allowed_hunterjump(id))
      {
        static Float:velocity[3]
        velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
        set_pev(id, pev_velocity, velocity)
       
        emit_sound(id, CHAN_STREAM, leap_sound[random_num(0, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
       
        g_lastleaptime[id] = get_gametime()
      }
  }
}

allowed_hunterjump(id)
{   
  if(!zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_assassin(id) || zp_get_user_berserker(id) || zp_get_user_sniper(id) || zp_get_user_human(id))
      return false
 
  if(zp_get_user_zombie_class(id) != g_hunter)
      return false
 
  if(!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
      return false
 
  static buttons
  buttons = pev(id, pev_button)
 
  if (!(buttons & IN_USE) && !is_user_bot(id))
      return false
 
  static Float:cooldown
  cooldown = get_pcvar_float(cvar_cooldown)
 
  if (get_gametime() - g_lastleaptime[id] < cooldown)
      return false
 
  return true
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/

description[Plugin] Hunter [100%] Sem Bugs EmptyRe: [Plugin] Hunter [100%] Sem Bugs

more_horiz
eu ja testei dessa forma 
com
zp_get_user_human(id) ira buga

description[Plugin] Hunter [100%] Sem Bugs EmptyRe: [Plugin] Hunter [100%] Sem Bugs

more_horiz
Teste assim:

Código:

#include <amxmodx>
#include <fakemeta>
#include <zombie_plague_advance>

#define PLUG_VERSION "0.2"
#define PLUG_AUTHOR "DJHD! | Dexter"

native zp_get_user_human(id)

new const zclass_name[] = "Hunter"
new const zclass_info[] = "Super Pulo 'CTRL+E'"
new const zclass_model[] = "class_hunter"
new const zclass_clawmodel[] = "v_knife_zombie_hunter.mdl"

const zclass_health = 710
const zclass_speed = 290

const Float:zclass_gravity = 0.6
const Float:zclass_knockback = 1.0

new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }

new g_hunter

new Float:g_lastleaptime[33]

new cvar_force, cvar_cooldown

public plugin_precache()
{
  g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
 
  static i
  for(i = 0; i < sizeof leap_sound; i++)
      precache_sound(leap_sound[i])
}

public plugin_init()
{
  register_plugin("[ZP] Zombie Class: Hunter L4D2 Zombie", PLUG_VERSION, PLUG_AUTHOR)
 
  register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")

  cvar_force = register_cvar("zp_hunter_jump_force", "900")
  cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "20.0")
 
  static szCvar[30]
  formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTHOR)
  register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}

public zp_user_infected_post(id, infector)
{
  if(zp_get_user_zombie_class(id) == g_hunter)
  {
      if(zp_get_user_nemesis(id) || zp_get_user_assassin(id) || zp_get_user_berserker(id) || zp_get_user_sniper(id) || zp_get_user_human(id))
        return
     
      client_print(id, print_chat, "[ZP] Aperte 'CTRL+E' para dar um super pulo")
  }
}

public fw_PlayerPreThink(id)
{
  if(!is_user_alive(id))
      return
     
  if(zp_get_user_nemesis(id) || zp_get_user_assassin(id) || zp_get_user_berserker(id) || zp_get_user_sniper(id) || zp_get_user_human(id))
      return


  if(zp_get_user_human(id))
  {
      return;
}
     
  if(is_user_connected(id))
  {
      if (allowed_hunterjump(id))
      {
        static Float:velocity[3]
        velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
        set_pev(id, pev_velocity, velocity)
       
        emit_sound(id, CHAN_STREAM, leap_sound[random_num(0, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
       
        g_lastleaptime[id] = get_gametime()
      }
  }
}

allowed_hunterjump(id)
{   
  if(!zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_assassin(id) || zp_get_user_berserker(id) || zp_get_user_sniper(id) || zp_get_user_human(id))
      return false
 
  if(zp_get_user_zombie_class(id) != g_hunter)
      return false
 
  if(!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
      return false
 
  static buttons
  buttons = pev(id, pev_button)
 
  if (!(buttons & IN_USE) && !is_user_bot(id))
      return false
 
  static Float:cooldown
  cooldown = get_pcvar_float(cvar_cooldown)
 
  if (get_gametime() - g_lastleaptime[id] < cooldown)
      return false
 
  return true
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/

description[Plugin] Hunter [100%] Sem Bugs EmptyRe: [Plugin] Hunter [100%] Sem Bugs

more_horiz
n foi

description[Plugin] Hunter [100%] Sem Bugs EmptyRe: [Plugin] Hunter [100%] Sem Bugs

more_horiz
Dexter escreveu:

Código:

#include <amxmodx>
#include <fakemeta>
#include <zombie_plague_advance>

#define PLUG_VERSION "0.2"
#define PLUG_AUTHOR "DJHD! | Dexter"

native zp_get_user_berserker(id)

new const zclass_name[] = "Hunter"
new const zclass_info[] = "Super Pulo 'CTRL+E'"
new const zclass_model[] = "class_hunter"
new const zclass_clawmodel[] = "v_knife_zombie_hunter.mdl"

const zclass_health = 710
const zclass_speed = 290

const Float:zclass_gravity = 0.6
const Float:zclass_knockback = 1.0

new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }

new g_hunter

new Float:g_lastleaptime[33]

new cvar_force, cvar_cooldown

public plugin_precache()
{
   g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
   
   static i
   for(i = 0; i < sizeof leap_sound; i++)
      precache_sound(leap_sound[i])
}

public plugin_init()
{
   register_plugin("[ZP] Zombie Class: Hunter L4D2 Zombie", PLUG_VERSION, PLUG_AUTHOR)
   
   register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")

   cvar_force = register_cvar("zp_hunter_jump_force", "900")
   cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "20.0")
   
   static szCvar[30]
   formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTHOR)
   register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}

public zp_user_infected_post(id, infector)
{
   if(zp_get_user_zombie_class(id) == g_hunter)
   {
      if(zp_get_user_nemesis(id) || zp_get_user_assassin(id) || zp_get_user_berserker(id) || zp_get_user_sniper(id))
         return
      
      client_print(id, print_chat, "[ZP] Aperte 'CTRL+E' para dar um super pulo")
   }
}

public fw_PlayerPreThink(id)
{
   if(!is_user_alive(id))
      return
      
   if(zp_get_user_nemesis(id) || zp_get_user_assassin(id) || zp_get_user_berserker(id) || zp_get_user_sniper(id))
      return
      
   if(is_user_connected(id))
   {
      if (allowed_hunterjump(id))
      {
         static Float:velocity[3]
         velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
         set_pev(id, pev_velocity, velocity)
         
         emit_sound(id, CHAN_STREAM, leap_sound[random_num(0, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
         
         g_lastleaptime[id] = get_gametime()
      }
   }
}

allowed_hunterjump(id)
{    
   if (!zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_assassin(id) || zp_get_user_berserker(id) || zp_get_user_sniper(id))
      return false
   
   if (zp_get_user_zombie_class(id) != g_hunter)
      return false
   
   if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
      return false
   
   static buttons
   buttons = pev(id, pev_button)
   
   if (!(buttons & IN_USE) && !is_user_bot(id))
      return false
   
   static Float:cooldown
   cooldown = get_pcvar_float(cvar_cooldown)
   
   if (get_gametime() - g_lastleaptime[id] < cooldown)
      return false
   
   return true
}


esse Hunter não ira buga o nemesis | assassino | berserker | sniper
simplesmente eu ponho pra não buga o humanos mas simplesmente some das classe de zm
se alguem por pra não buga o humano faz ai ;)


testa

SMA

Código:

#include <amxmodx>
#include <fakemeta>
#include <zombie_plague_advance>

#define PLUG_VERSION "0.2"
#define PLUG_AUTHOR "DJHD! | Dexter"

native zp_get_user_berserker(id)
   
new const zclass_name[] = "Hunter"
new const zclass_info[] = "Super Pulo 'CTRL+E'"
new const zclass_model[] = "class_hunter"
new const zclass_clawmodel[] = "v_knife_zombie_hunter.mdl"

const zclass_health = 710
const zclass_speed = 290

const Float:zclass_gravity = 0.6
const Float:zclass_knockback = 1.0

new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }

new g_hunter

new Float:g_lastleaptime[33]

new cvar_force, cvar_cooldown

public plugin_precache()
{
   g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
   
   static i
   for(i = 0; i < sizeof leap_sound; i++)
      precache_sound(leap_sound[i])
}

public plugin_init() 
{
   register_plugin("[ZP] Zombie Class: Hunter L4D2 Zombie", PLUG_VERSION, PLUG_AUTHOR)
   
   register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") 
   
   cvar_force = register_cvar("zp_hunter_jump_force", "900") 
   cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "20.0")
   
   static szCvar[30]
   formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTHOR)
   register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}

public zp_user_infected_post(id, infector)
{
   if(zp_get_user_zombie_class(id) == g_hunter)
   {
      if(!is_user_alive(id))
         return
      
      if(zp_get_user_nemesis(id))
         return
      
      if(!zp_get_user_zombie(id))      
         return
      
      client_print(id, print_chat, "[ZP] Aperte 'CTRL+E' para dar um super pulo")
   }
}

public fw_PlayerPreThink(id)
{
   if(is_user_connected(id))
   {
      if (allowed_hunterjump(id))
      {
         static Float:velocity[3]
         velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
         set_pev(id, pev_velocity, velocity)
         
         emit_sound(id, CHAN_STREAM, leap_sound[random_num(0, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
         
         g_lastleaptime[id] = get_gametime()
      }
   }
}

allowed_hunterjump(id)
{    
      if (zp_get_user_zombie_class(id) != g_hunter)
      return false
   
      if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
      return false
   
      static buttons
      buttons = pev(id, pev_button)
   
      if (!(buttons & IN_USE) && !is_user_bot(id))
      return false
   
      static Float:cooldown
      cooldown = get_pcvar_float(cvar_cooldown)
   
      if (get_gametime() - g_lastleaptime[id] < cooldown)
      return false
   
      return true
}

description[Plugin] Hunter [100%] Sem Bugs EmptyRe: [Plugin] Hunter [100%] Sem Bugs

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ainda ta bugando

description[Plugin] Hunter [100%] Sem Bugs EmptyRe: [Plugin] Hunter [100%] Sem Bugs

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Testa esse da allied Clique aqui

description[Plugin] Hunter [100%] Sem Bugs EmptyRe: [Plugin] Hunter [100%] Sem Bugs

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Pronto Bug Arrumado
Confira La Em Cima

description[Plugin] Hunter [100%] Sem Bugs EmptyRe: [Plugin] Hunter [100%] Sem Bugs

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