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description[ZP] Death Sprite Miku Empty[ZP] Death Sprite Miku

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Death Sprite Miku, é o mesmo plugin da Death Sprite[v1.4] só editei a sma e coloquei a sprite da Miku


[ZP] Death Sprite Miku K7ULAVK
Outra Imagem :

Sma:

Código:

#include <amxmodx>

// Plugin Version
new const VERSION[] = "1.4"

// Max sprites
const MAX_SPRITES = 3

// Customization(You do not need to add "sprites/")
new const DEATH_SPRITE[][] =
{
   "Z-plague_Miku" // zp_death_sprite_play 1
}

// PCVars and caching of CVars
new Toggle, Brightness, Message, Delay, PlayWhich
new Toggle_Cached, Brightness_Cached, Float:Delay_Cached, PlayWhich_Cached

// Sprite
new DeathSprite[MAX_SPRITES]

new g_bitConnectedPlayers

#define MarkUserConnected(%0)  g_bitConnectedPlayers |= (1 << (%0 & 31))
#define ClearUserConnected(%0)  g_bitConnectedPlayers &= ~(1 << (%0 & 31))
#define IsUserConnected(%0)   g_bitConnectedPlayers & (1 << (%0 & 31))

public plugin_init()
{
   register_plugin("[ZP] Addon: Death Sprite", VERSION, "eXcalibur.007 | waLLzyk")
   
   // New Round
   register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
   
   // Death Message event
   register_event("DeathMsg", "event_DeathMsg", "a")
   
   // PCVars
   Toggle = register_cvar("zp_death_sprite", "1")
   Brightness = register_cvar("zp_death_sprite_brightness", "255")
   Message = register_cvar("zp_death_sprite_message", "Z-Plague Forum")
   Delay = register_cvar("zp_death_sprite_delay", "1.0")
   PlayWhich = register_cvar("zp_death_sprite_play", "0")
}

public plugin_precache()
{
   // Format the directory so we do not need to add "sprites/"
   static buffer[100], i
   
   for(i = 0; i < sizeof DEATH_SPRITE; i++)
   {
      formatex(buffer, 99, "sprites/%s.spr", DEATH_SPRITE[i])
      DeathSprite[i] = precache_model(buffer)
   }
}

public plugin_cfg()
{
   // Cache CVars
   set_task(0.5, "event_new_round")
   
   // Get configs directory
   static cfgdir[64]
   get_localinfo("amxx_configsdir", cfgdir, 63)
   
   // Execute custom config file
   server_cmd("exec %s/DeathSprite.cfg", cfgdir)
   server_exec()
}

public client_putinserver(id)
{
   // Set variables
   MarkUserConnected(id)
}

public client_disconnect(id)
{
   // Set variables
   ClearUserConnected(id)
}

public event_new_round()
{
   // CVars caching
   Toggle_Cached = get_pcvar_num(Toggle)
   Brightness_Cached = get_pcvar_num(Brightness)
   Delay_Cached = get_pcvar_float(Delay)
   PlayWhich_Cached = get_pcvar_num(PlayWhich)
}

public event_DeathMsg()
{
   // If CVar "zp_death_sprite" is 0
   if(!Toggle_Cached)
      return PLUGIN_CONTINUE
   
   // Victim's index
   static victim; victim = read_data(2)
   
   // Valid victim & connected
   if(victim && IsUserConnected(victim))
   {
      static string[192]
      get_pcvar_string(Message, string, 191)
      
      // Empty spaces = Disables print
      if(string[0])
         client_print(victim, print_chat, "%s", string)
      
      // Invalid CVar value
      if(PlayWhich_Cached > MAX_SPRITES || PlayWhich_Cached < 0)
      {
         server_print("Please check zp_death_sprite_play and MAX_SPRITES constant. It must not be more than %i and not less than 0.", MAX_SPRITES)
         return PLUGIN_CONTINUE
      }
      
      set_task(Delay_Cached, "show_sprite", victim)
   }
   return PLUGIN_CONTINUE
}

public show_sprite(id)
{
   if(IsUserConnected(id))
   {
      static sprite
      
      // Valid CVar value
      if(PlayWhich_Cached == 0)
         sprite = random_num(0, sizeof DEATH_SPRITE - 1)
      else
         sprite = PlayWhich_Cached - 1
      
      // Get user's origin
      static origin[3]
      get_user_origin(id, origin)
      
      message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
      write_byte(TE_SPRITE)
      write_coord(origin[0])
      write_coord(origin[1])
      write_coord(origin[2])
      write_short(DeathSprite[sprite])
      write_byte(15)
      write_byte(Brightness_Cached)
      message_end()
   }
   return PLUGIN_CONTINUE
}


Créditos: eXcalibur.007 | waLLzyk

Download: zp_death_sprite_miku

description[ZP] Death Sprite Miku EmptyRe: [ZP] Death Sprite Miku

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Zplague12

description[ZP] Death Sprite Miku EmptyRe: [ZP] Death Sprite Miku

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Daaahora manooow !!

description[ZP] Death Sprite Miku EmptyRe: [ZP] Death Sprite Miku

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Top Zplague12

description[ZP] Death Sprite Miku EmptyRe: [ZP] Death Sprite Miku

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Legal ^^

description[ZP] Death Sprite Miku EmptyRe: [ZP] Death Sprite Miku

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Da pra criar uns sprites daora e colocar, ficaria show.

description[ZP] Death Sprite Miku EmptyRe: [ZP] Death Sprite Miku

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Legal =D

description[ZP] Death Sprite Miku EmptyRe: [ZP] Death Sprite Miku

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