Zplague
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Zplague Entrar

Seu portal de Zombie Plague no Brasil


description[ajuda]Jetpack Empty[ajuda]Jetpack

more_horiz
alguem tem o jetpack+bazoka que dura 1 round?

description[ajuda]Jetpack EmptyRe: [ajuda]Jetpack

more_horiz
Veja se funciona:

Código:

/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*.
* [ZP] Extra Item Jetpack+Bazooka 3.2
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*        AMX Jetpack
*         BY
*         (c) Copyright 2005, KleeneX
*         This file is provided as is (no warranties)
*
* CREDITS:
*          KleeneX  |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*         Bad_Bud  |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=55709&highlight=TS_Jetpack)
*          MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)
*          mogel    |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=67305&highlight=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 3.2 by B!gBud
*
*
* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
*
*
* CVARS:   
*   zp_jetpack 2       // 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK     
*
*   zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
*   zp_jp_up_speed 35   // Set the UP speed(when you press ATTACK and JUMP up)
*   zp_jp_accelerate 100   // How fast you get to the max ForwardSpeed
*
*   zp_jp_rocket_delay 12   // How long you got to wait to shoot the next rocket(in sec.)
*   zp_jp_rocket_speed 1500 // Set the rocket Speed
*   zp_jp_rocket_damage 1500   // Set the max rocket Damage
*   zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*   
*   zp_jp_max_engery 100    // Set the max Energy for the Jetpack
*   zp_jp_engery 10    // Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*   zp_jp_regain_energy 3   // Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*   zp_jp_energy_cal 1.0    // Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*   zp_jp_oneround 1   // 1 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include < fun >
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGINNAME      "Extra Item Jetpack+Bazooka"
#define VERSION         "3.2"
#define AUTHOR         "B!gBud"

#define ACCESS_LEVEL   ADMIN_LEVEL_A
#define VOTE_ACCESS   ADMIN_CFG

#define TE_EXPLOSION   3
#define TE_BEAMFOLLOW   22
#define TE_BEAMCYLINDER   21

#define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime = 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flame, explosion, trail, white
new g_flyEnergy[33], hasjet[33]
new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround


public plugin_init() {
   register_plugin(PLUGINNAME, VERSION, AUTHOR)
   
   g_item_jetpack = zp_register_extra_item("Jetpack+Bazooka (one Round)", JETPACK_COST, ZP_TEAM_HUMAN)
   register_clcmd("drop","cmdDrop")
   register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
   
   new ver[64]
   format(ver,63,"%s v%s",PLUGINNAME,VERSION)
   register_cvar("zp_jp_version",ver,FCVAR_SERVER)   
   
   cvar_jetpack = register_cvar("zp_jetpack", "2")
   
   cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
   cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
   cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
   
   cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
   cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
   cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
   cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
   
   cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
   cvar_fly_engery = register_cvar("zp_jp_engery", "10")
   cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
   cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
   cvar_oneround = register_cvar("zp_jp_oneround", "0")

   
   register_event("CurWeapon", "check_models", "be")
   register_event("DeathMsg", "player_die", "a")
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   register_forward(FM_StartFrame, "fm_startFrame")
   register_forward(FM_EmitSound, "emitsound")
}

public plugin_precache() {
   precache_model("models/p_egon.mdl")
   precache_model("models/v_egon.mdl")
   precache_model("models/w_egon.mdl")
   precache_sound("jetpack.wav")
   precache_sound("jp_blow.wav")
   
   precache_model(ROCKET_MDL)
   precache_sound(ROCKET_SOUND)
   precache_sound(getrocket)
   
   explosion = precache_model("sprites/zerogxplode.spr")
   trail = precache_model("sprites/smoke.spr")
   flame = precache_model("sprites/xfireball3.spr")
   white = precache_model("sprites/white.spr")
}

public client_putinserver(id) {
   fly[id] = false
   rocket[id] = false
   hasjet[id] = 0
   g_flyEnergy[id] = 0
}

public client_disconnect(id) {
   fly[id] = false
   rocket[id] = false
   hasjet[id] = 0
   g_flyEnergy[id] = 0
}

public event_round_start()
{
   remove_jetpacks();
   if (get_pcvar_num(cvar_oneround) == 1) {
      for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,   fly[id] = false;
   }
}

public fm_startFrame(){
      
   gltime = get_gametime()
   static id
   for (id = 1; id <= 32; id++)
   {
      jp_forward(id)
   }
}

public jp_forward(player) {
   
   if (!is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
      return FMRES_IGNORED      
      
   if (!hasjet[player])
      return FMRES_IGNORED
   
   if(jp_cal[player] < gltime){
      jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
   }
   
   check_rocket(player)
   
   new clip,ammo
   new wpnid = get_user_weapon(player,clip,ammo)
   if (wpnid == CSW_KNIFE){
      if(get_pcvar_num(cvar_jetpack) == 1){
         if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
            if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
               if(jp_soun[player] < gltime){
                  emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                  jp_soun[player] = gltime + 1.0
               }
            }         
            else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
               if(jp_soun[player] < gltime){
                     emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                     jp_soun[player] = gltime + 1.0
               }
            }
         }
         human_fly(player)
         attack(player)   
      }
      if((pev(player,pev_button)&IN_ATTACK2)){
            attack2(player)   
         }   
   }
   if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){         
      if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
         if(jp_soun[player] < gltime){
            emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
            jp_soun[player] = gltime + 1.0
         }
      }               
      else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
         if(jp_soun[player] < gltime){
            emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
            jp_soun[player] = gltime + 1.0
         }
      }
      human_fly(player)
      attack(player)
   }
   // Icon Show system
   /*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))   
      Icon_Energy({0, 255, 0}, 0, player);
            //Icon_Energy({128, 128, 0}, 0, player);
            //Icon_Energy({255, 255, 0}, 0, player);
                  
   }*/
   if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
      Icon_Energy({0, 255, 0}, 1, player); // Green
   }
   else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
      Icon_Energy({255, 255, 0}, 1, player); // yellow
   }
   else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
      Icon_Energy({255, 215, 0}, 2, player);
   }
   else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
      Icon_Energy({255, 0, 0}, 1, player);
   }
   
   return FMRES_IGNORED
}

public jp_energy(player) {
         
      if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)   
      {
         // Get our current velocity      
         new clip,ammo
         new wpnid = get_user_weapon(player,clip,ammo)
         if (wpnid == CSW_KNIFE)
         {
         // flying
         if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
            g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);    // Increase distance counter      
         }
      }
      else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
      {
         if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
            g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);    // Increase distance counter   
      }
      // Walking/Runnig
      if (pev(player, pev_flags) & FL_ONGROUND)   
         g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
//By: Bad_Bud
   if(fly[player])
   {   
      static Float:JetpackData[3]
      pev(player,pev_velocity,JetpackData)
               
      new fOrigin[3],Float:Aim[3]
      VelocityByAim(player, 10, Aim)
      get_user_origin(player,fOrigin)
      fOrigin[0] -= floatround(Aim[0])
      fOrigin[1] -= floatround(Aim[1])
      fOrigin[2] -= floatround(Aim[2])
      
      
      if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
         {
            
            message_begin(MSG_ALL,SVC_TEMPENTITY)
            write_byte(17)
            write_coord(fOrigin[0])
            write_coord(fOrigin[1])
            write_coord(fOrigin[2])
            write_short(flame)
            write_byte(10)
            write_byte(255)
            message_end()   
            
            static Float:Speed
            Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
               
            if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
            {
               set_pev(player,pev_gaitsequence,0)
               set_pev(player,pev_sequence,111)
            }
               
            if(Speed<get_pcvar_float(cvar_jetpackSpeed))
               Speed+=get_pcvar_float(cvar_jetpackAcrate)
                  
            static Float:JetpackData2[3]
            pev(player,pev_angles,JetpackData2)
            JetpackData2[2]=0.0//Remove the Z value/
               
            angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
            JetpackData2[0]*=Speed
            JetpackData2[1]*=Speed
               
            JetpackData[0]=JetpackData2[0]
            JetpackData[1]=JetpackData2[1]
         }
         
      if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
            JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
         else if(JetpackData[2]<0.0)
            JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
               
      set_pev(player,pev_velocity,JetpackData)
   }
}

public attack2(player) {
      
   if (rocket[player])
   {
      
      new rocket = create_entity("info_target")
      if(rocket == 0) return PLUGIN_CONTINUE
      
      entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
      entity_set_model(rocket, ROCKET_MDL)
      
      entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
      entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
      entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
      
      new Float:vSrc[3]
      entity_get_vector(player, EV_VEC_origin, vSrc)
      
      new Float:Aim[3],Float:origin[3]
      VelocityByAim(player, 64, Aim)
      entity_get_vector(player,EV_VEC_origin,origin)
      
      vSrc[0] += Aim[0]
      vSrc[1] += Aim[1]
      entity_set_origin(rocket, vSrc)
      
      new Float:velocity[3], Float:angles[3]
      VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
      
      entity_set_vector(rocket, EV_VEC_velocity, velocity)
      vector_to_angle(velocity, angles)
      entity_set_vector(rocket, EV_VEC_angles, angles)
      entity_set_edict(rocket,EV_ENT_owner,player)
      entity_set_float(rocket, EV_FL_takedamage, 1.0)
      
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_BEAMFOLLOW)
      write_short(rocket)
      write_short(trail)
      write_byte(25)
      write_byte(5)
      write_byte(224)
      write_byte(224)
      write_byte(255)
      write_byte(255)
      message_end()

      emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
      
      shot[player] = true
      last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
   }
   return PLUGIN_CONTINUE
}

public check_models(id) {

   if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
      return FMRES_IGNORED
   
   if(hasjet[id]) {
      new clip,ammo
      new wpnid = get_user_weapon(id,clip,ammo)
      
      if ( wpnid == CSW_KNIFE ) {
         switchmodel(id)
      }
      return PLUGIN_CONTINUE
   }
   return PLUGIN_CONTINUE
}

public switchmodel(id) {
   entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
   entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}

public remove_jetpacks() {
   new nextitem  = find_ent_by_class(-1,"zp_jp_jetpack")
   while(nextitem) {
      remove_entity(nextitem)
      nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
   }
   return PLUGIN_CONTINUE
}

public emitsound(entity, channel, const sample[]) {
   if(is_user_alive(entity)) {
      new clip,ammo
      new weapon = get_user_weapon(entity,clip,ammo)
      
      if(hasjet[entity] && weapon == CSW_KNIFE) {
         if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
         if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
         
         if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
         if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
         
         if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
         if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
         if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
         if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
         
         if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
      }
   }
   return FMRES_IGNORED
}

public Icon_Show(icon[], color[3], mode, player) {
         
   message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
   write_byte(mode);    // status (0=hide, 1=show, 2=flash)
   write_string(icon);    // sprite name
   write_byte(color[0]);    // red
   write_byte(color[1]);    // green
   write_byte(color[2]);    // blue
   message_end();

}

public Icon_Energy(color[3], mode, player) {
   
   Icon_Show("item_longjump", color, mode, player)
}

public human_fly(player) {
   
   if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
   {
      jp_off(player);   
   }
   if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
   {
      jp_on(player);
   }
}

public jp_on(player) {

   fly[player] = true
   
}

public jp_off(player) {

   fly[player] = false
   
}

public check_rocket(player) {
      
   if (last_Rocket[player] > gltime)
   {   
      rk_forbidden(player)
      rksound[player] = true
   }
   else
   {   

      if (shot[player])
      {
         rksound[player] = false
         shot[player] = false
      }
      rk_sound(player)
      rk_allow(player)
   }
   
}

public rk_allow(player) {
      
   rocket[player] = true
}

public rk_forbidden(player) {

   rocket[player] = false
   
}

public rk_sound(player) {

   if (!rksound[player])
   {
      engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
      client_print(player, print_center, "[Bazooka] Reloaded & Ready !!!")
      rksound[player] = true
   }
   else if (rksound[player])
   {
      
   }
   
}
      
public cmdHelp(id) {
   
   new g_max = get_pcvar_num(cvar_fly_max_engery)
   new g_lost = get_pcvar_num(cvar_fly_engery)
   new g_back = get_pcvar_num(cvar_regain_energy)
   new g_dmg = get_pcvar_num(cvar_RocketDmg)
   new g_delay = get_pcvar_num(cvar_RocketDelay)
   
   new jpmotd[2048], title[64], dpos = 0
   format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
   
   
   dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
   dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
   
   dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
   dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
   if(get_pcvar_num(cvar_jetpack) == 1) {
      dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
      dpos += format(jpmotd[dpos],2047-dpos,"^n")
      dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
   }
   else if(get_pcvar_num(cvar_jetpack) == 2){
      dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
      dpos += format(jpmotd[dpos],2047-dpos,"^n")
      dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
   }
   dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
   dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
   dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
   dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
   dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
   dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
   dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
   

   show_motd(id,jpmotd,title)
}

public player_die() {
   
   new id = read_data(2)
   if(hasjet[id]) {
      drop_jetpack(id)
      hasjet[id] = 0
      rocket[id] = false
      g_flyEnergy[id] = 0
   }
   
   return PLUGIN_CONTINUE
}

public cmdDrop(id) {

   if(hasjet[id]) {
      new clip,ammo
      new weapon = get_user_weapon(id,clip,ammo)
      if(weapon == CSW_KNIFE) {
         drop_jetpack(id)
         if(!zp_get_user_zombie(id)){
            entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
            entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
            }
         return PLUGIN_HANDLED
      }
   }
   return PLUGIN_CONTINUE
}

public drop_jetpack(player) {
   if(hasjet[player]) {
      new Float:Aim[3],Float:origin[3]
      VelocityByAim(player, 64, Aim)
      entity_get_vector(player,EV_VEC_origin,origin)
      
      origin[0] += Aim[0]
      origin[1] += Aim[1]
      
      new jetpack = create_entity("info_target")
      entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
      entity_set_model(jetpack,"models/w_egon.mdl")   
      
      entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
      entity_set_int(jetpack,EV_INT_solid,1)
      
      entity_set_int(jetpack,EV_INT_movetype,6)
      
      entity_set_vector(jetpack,EV_VEC_origin,origin)
      
      Icon_Energy({255, 255, 0}, 0, player)
      Icon_Energy({128, 128, 0}, 0, player )
      Icon_Energy({0, 255, 0}, 0, player)
      
      hasjet[player] = 0
      rocket[player] = false
   }   
}

public pfn_touch(ptr, ptd) {
   if(is_valid_ent(ptr)) {
      new classname[32]
      entity_get_string(ptr,EV_SZ_classname,classname,31)
      
      if(equal(classname, "zp_jp_jetpack")) {
         if(is_valid_ent(ptd)) {
            new id = ptd
            if(id > 0 && id < 34) {
               if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
                  
                  hasjet[id] = 1
                  g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
                  rocket[id] = true
                  client_cmd(id,"spk items/gunpickup2.wav")
                  engclient_cmd(id,"weapon_knife")
                  switchmodel(id)
                  remove_entity(ptr)
               }
            }
         }
      }else if(equal(classname, "zp_jp_rocket")) {
         new Float:fOrigin[3]
         new iOrigin[3]
         entity_get_vector(ptr, EV_VEC_origin, fOrigin)
         FVecIVec(fOrigin,iOrigin)
         jp_radius_damage(ptr)
            
         message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
         write_byte(TE_EXPLOSION)
         write_coord(iOrigin[0])
         write_coord(iOrigin[1])
         write_coord(iOrigin[2])
         write_short(explosion)
         write_byte(30)
         write_byte(15)
         write_byte(0)
         message_end()
            
         message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
         write_byte(TE_BEAMCYLINDER)
         write_coord(iOrigin[0])
         write_coord(iOrigin[1])
         write_coord(iOrigin[2])
         write_coord(iOrigin[0])
         write_coord(iOrigin[1])
         write_coord(iOrigin[2]+200)
         write_short(white)
         write_byte(0)
         write_byte(1)
         write_byte(6)
         write_byte(8)
         write_byte(1)
         write_byte(255)
         write_byte(255)
         write_byte(192)
         write_byte(128)
         write_byte(5)
         message_end()
         
         if(is_valid_ent(ptd)) {
            new classname2[32]
            entity_get_string(ptd,EV_SZ_classname,classname2,31)
            
            if(equal(classname2,"func_breakable"))
               force_use(ptr,ptd)
         }
         
         remove_entity(ptr)
      }
   }
   return PLUGIN_CONTINUE
}

public zp_user_infected_pre(player, infector){
   
   Icon_Energy({0, 255, 0}, 0, player);
   cmdDrop(player);
   hasjet[player] = 0;
   g_flyEnergy[player] = 0;
   rocket[player] = false;
}

public zp_extra_item_selected(player, itemid){
   

   new clip,ammo
   new weapon = get_user_weapon(player,clip,ammo)
      
   if (itemid == g_item_jetpack)
   {
      client_print(player, print_chat, "[ZP] say /jphelp for Display the help page")
      hasjet[player] = 1
      g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
      rocket[player] = true
      client_cmd(player,"spk items/gunpickup2.wav")
      if(weapon == CSW_KNIFE){
         switchmodel(player)
      }
      else
      {
         engclient_cmd(player,"weapon_knife"),switchmodel(player)
      }
   }
}

stock jp_radius_damage(entity) {
   new id = entity_get_edict(entity,EV_ENT_owner)
   for(new i = 1; i < 33; i++) {
      if(is_user_alive(i)) {
         new dist = floatround(entity_range(entity,i))
         
         if(dist <= get_pcvar_num(cvar_Dmg_range)) {
            new hp = get_user_health(i)
            new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
            
            new Origin[3]
            get_user_origin(i,Origin)
            
            if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
                  if(hp > damage)
                     jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
                  else
                     log_kill(id,i,"Jetpack Rocket",0)
               }
         }
      }
   }
}

stock log_kill(killer, victim, weapon[], headshot)
{
// code from MeRcyLeZZ
   set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
   ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
   set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

   
   message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
   write_byte(killer)
   write_byte(victim)
   write_byte(headshot)
   write_string(weapon)
   message_end()
//
   
   if(get_user_team(killer)!=get_user_team(victim))
      set_user_frags(killer,get_user_frags(killer) +1)
   if(get_user_team(killer)==get_user_team(victim))
      set_user_frags(killer,get_user_frags(killer) -1)
      
   new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

   get_user_name(killer, kname, 31)
   get_user_team(killer, kteam, 9)
   get_user_authid(killer, kauthid, 31)
 
   get_user_name(victim, vname, 31)
   get_user_team(victim, vteam, 9)
   get_user_authid(victim, vauthid, 31)
      
   log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
   kname, get_user_userid(killer), kauthid, kteam,
    vname, get_user_userid(victim), vauthid, vteam, weapon)

    return PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
   message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
   write_byte(21)
   write_byte(20)
   write_long(bit)
   write_coord(origin[0])
   write_coord(origin[1])
   write_coord(origin[2])
   message_end()
   
   set_user_health(victim,get_user_health(victim)-damage)
}

description[ajuda]Jetpack EmptyRe: [ajuda]Jetpack

more_horiz
Talia escreveu:
Veja se funciona:

Código:

/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*.
* [ZP] Extra Item Jetpack+Bazooka 3.2
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*         AMX Jetpack
*          BY
*          (c) Copyright 2005, KleeneX
*          This file is provided as is (no warranties)
*
* CREDITS:
*           KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*          Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=55709&highlight=TS_Jetpack)
*           MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)
*            mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=67305&highlight=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 3.2 by B!gBud
*
*
* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
*
*
* CVARS:   
*   zp_jetpack 2       // 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK     
*
*   zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
*   zp_jp_up_speed 35   // Set the UP speed(when you press ATTACK and JUMP up)
*   zp_jp_accelerate 100   // How fast you get to the max ForwardSpeed
*
*   zp_jp_rocket_delay 12   // How long you got to wait to shoot the next rocket(in sec.)
*   zp_jp_rocket_speed 1500 // Set the rocket Speed
*   zp_jp_rocket_damage 1500   // Set the max rocket Damage
*   zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*   
*   zp_jp_max_engery 100    // Set the max Energy for the Jetpack
*   zp_jp_engery 10    // Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*   zp_jp_regain_energy 3   // Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*   zp_jp_energy_cal 1.0    // Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*   zp_jp_oneround 1   // 1 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include <  fun >
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGINNAME      "Extra Item Jetpack+Bazooka"
#define VERSION         "3.2"
#define AUTHOR         "B!gBud"

#define ACCESS_LEVEL   ADMIN_LEVEL_A
#define VOTE_ACCESS   ADMIN_CFG

#define TE_EXPLOSION   3
#define TE_BEAMFOLLOW   22
#define TE_BEAMCYLINDER   21

#define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime = 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flame, explosion, trail, white
new g_flyEnergy[33], hasjet[33]
new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround


public plugin_init() {
   register_plugin(PLUGINNAME, VERSION, AUTHOR)
   
   g_item_jetpack = zp_register_extra_item("Jetpack+Bazooka (one Round)", JETPACK_COST, ZP_TEAM_HUMAN)
   register_clcmd("drop","cmdDrop")
   register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
   
   new ver[64]
   format(ver,63,"%s v%s",PLUGINNAME,VERSION)
   register_cvar("zp_jp_version",ver,FCVAR_SERVER)   
   
   cvar_jetpack = register_cvar("zp_jetpack", "2")
   
   cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
   cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
   cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
   
   cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
   cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
   cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
   cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
   
   cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
   cvar_fly_engery = register_cvar("zp_jp_engery", "10")
   cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
   cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
   cvar_oneround = register_cvar("zp_jp_oneround", "0")

   
   register_event("CurWeapon", "check_models", "be")
   register_event("DeathMsg", "player_die", "a")
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   register_forward(FM_StartFrame, "fm_startFrame")
   register_forward(FM_EmitSound, "emitsound")
}

public plugin_precache() {
   precache_model("models/p_egon.mdl")
   precache_model("models/v_egon.mdl")
   precache_model("models/w_egon.mdl")
   precache_sound("jetpack.wav")
   precache_sound("jp_blow.wav")
   
   precache_model(ROCKET_MDL)
   precache_sound(ROCKET_SOUND)
   precache_sound(getrocket)
   
   explosion = precache_model("sprites/zerogxplode.spr")
   trail = precache_model("sprites/smoke.spr")
   flame = precache_model("sprites/xfireball3.spr")
   white = precache_model("sprites/white.spr")
}

public client_putinserver(id) {
   fly[id] = false
   rocket[id] = false
   hasjet[id] = 0
   g_flyEnergy[id] = 0
}

public client_disconnect(id) {
   fly[id] = false
   rocket[id] = false
   hasjet[id] = 0
   g_flyEnergy[id] = 0
}

public event_round_start()
{
   remove_jetpacks();
   if (get_pcvar_num(cvar_oneround) == 1) {
      for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,   fly[id] = false;
   }
}

public fm_startFrame(){
      
   gltime = get_gametime()
   static id
   for (id = 1; id <= 32; id++)
   {
      jp_forward(id)
   }
}

public jp_forward(player) {
   
   if (!is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
      return FMRES_IGNORED      
      
   if (!hasjet[player])
      return FMRES_IGNORED
   
   if(jp_cal[player] < gltime){
      jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
   }
   
   check_rocket(player)
   
   new clip,ammo
   new wpnid = get_user_weapon(player,clip,ammo)
   if (wpnid == CSW_KNIFE){
      if(get_pcvar_num(cvar_jetpack) == 1){
         if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
            if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
               if(jp_soun[player] < gltime){
                  emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                  jp_soun[player] = gltime + 1.0
               }
            }         
            else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
               if(jp_soun[player] < gltime){
                     emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                     jp_soun[player] = gltime + 1.0
               }
            }
         }
         human_fly(player)
         attack(player)   
      }
      if((pev(player,pev_button)&IN_ATTACK2)){
            attack2(player)   
         }   
   }
   if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){         
      if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
         if(jp_soun[player] < gltime){
            emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
            jp_soun[player] = gltime + 1.0
         }
      }               
      else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
         if(jp_soun[player] < gltime){
            emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
            jp_soun[player] = gltime + 1.0
         }
      }
      human_fly(player)
      attack(player)
   }
   // Icon Show system
   /*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))   
      Icon_Energy({0, 255, 0}, 0, player);
            //Icon_Energy({128, 128, 0}, 0, player);
            //Icon_Energy({255, 255, 0}, 0, player);
                  
   }*/
   if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
      Icon_Energy({0, 255, 0}, 1, player); // Green
   }
   else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
      Icon_Energy({255, 255, 0}, 1, player); // yellow
   }
   else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
      Icon_Energy({255, 215, 0}, 2, player);
   }
   else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
      Icon_Energy({255, 0, 0}, 1, player);
   }
   
   return FMRES_IGNORED
}

public jp_energy(player) {
         
      if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)   
      {
         // Get our current velocity      
         new clip,ammo
         new wpnid = get_user_weapon(player,clip,ammo)
         if (wpnid == CSW_KNIFE)
         {
         // flying
         if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
            g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);    // Increase distance counter      
         }
      }
      else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
      {
         if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
            g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);    // Increase distance counter   
      }
      // Walking/Runnig
      if (pev(player, pev_flags) & FL_ONGROUND)   
         g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
//By: Bad_Bud
   if(fly[player])
   {   
      static Float:JetpackData[3]
      pev(player,pev_velocity,JetpackData)
               
      new fOrigin[3],Float:Aim[3]
      VelocityByAim(player, 10, Aim)
      get_user_origin(player,fOrigin)
      fOrigin[0] -= floatround(Aim[0])
      fOrigin[1] -= floatround(Aim[1])
      fOrigin[2] -= floatround(Aim[2])
      
      
      if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
         {
            
            message_begin(MSG_ALL,SVC_TEMPENTITY)
            write_byte(17)
            write_coord(fOrigin[0])
            write_coord(fOrigin[1])
            write_coord(fOrigin[2])
            write_short(flame)
            write_byte(10)
            write_byte(255)
            message_end()   
            
            static Float:Speed
            Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
               
            if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
            {
               set_pev(player,pev_gaitsequence,0)
               set_pev(player,pev_sequence,111)
            }
               
            if(Speed<get_pcvar_float(cvar_jetpackSpeed))
               Speed+=get_pcvar_float(cvar_jetpackAcrate)
                  
            static Float:JetpackData2[3]
            pev(player,pev_angles,JetpackData2)
            JetpackData2[2]=0.0//Remove the Z value/
               
            angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
            JetpackData2[0]*=Speed
            JetpackData2[1]*=Speed
               
            JetpackData[0]=JetpackData2[0]
            JetpackData[1]=JetpackData2[1]
         }
         
      if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
            JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
         else if(JetpackData[2]<0.0)
            JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
               
      set_pev(player,pev_velocity,JetpackData)
   }
}

public attack2(player) {
      
   if (rocket[player])
   {
      
      new rocket = create_entity("info_target")
      if(rocket == 0) return PLUGIN_CONTINUE
      
      entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
      entity_set_model(rocket, ROCKET_MDL)
      
      entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
      entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
      entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
      
      new Float:vSrc[3]
      entity_get_vector(player, EV_VEC_origin, vSrc)
      
      new Float:Aim[3],Float:origin[3]
      VelocityByAim(player, 64, Aim)
      entity_get_vector(player,EV_VEC_origin,origin)
      
      vSrc[0] += Aim[0]
      vSrc[1] += Aim[1]
      entity_set_origin(rocket, vSrc)
      
      new Float:velocity[3], Float:angles[3]
      VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
      
      entity_set_vector(rocket, EV_VEC_velocity, velocity)
      vector_to_angle(velocity, angles)
      entity_set_vector(rocket, EV_VEC_angles, angles)
      entity_set_edict(rocket,EV_ENT_owner,player)
      entity_set_float(rocket, EV_FL_takedamage, 1.0)
      
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_BEAMFOLLOW)
      write_short(rocket)
      write_short(trail)
      write_byte(25)
      write_byte(5)
      write_byte(224)
      write_byte(224)
      write_byte(255)
      write_byte(255)
      message_end()

      emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
      
      shot[player] = true
      last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
   }
   return PLUGIN_CONTINUE
}

public check_models(id) {

   if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
      return FMRES_IGNORED
   
   if(hasjet[id]) {
      new clip,ammo
      new wpnid = get_user_weapon(id,clip,ammo)
      
      if ( wpnid == CSW_KNIFE ) {
         switchmodel(id)
      }
      return PLUGIN_CONTINUE
   }
   return PLUGIN_CONTINUE
}

public switchmodel(id) {
   entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
   entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}

public remove_jetpacks() {
   new nextitem  = find_ent_by_class(-1,"zp_jp_jetpack")
   while(nextitem) {
      remove_entity(nextitem)
      nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
   }
   return PLUGIN_CONTINUE
}

public emitsound(entity, channel, const sample[]) {
   if(is_user_alive(entity)) {
      new clip,ammo
      new weapon = get_user_weapon(entity,clip,ammo)
      
      if(hasjet[entity] && weapon == CSW_KNIFE) {
         if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
         if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
         
         if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
         if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
         
         if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
         if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
         if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
         if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
         
         if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
      }
   }
   return FMRES_IGNORED
}

public Icon_Show(icon[], color[3], mode, player) {
         
   message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
   write_byte(mode);    // status (0=hide, 1=show, 2=flash)
   write_string(icon);    // sprite name
   write_byte(color[0]);    // red
   write_byte(color[1]);    // green
   write_byte(color[2]);    // blue
   message_end();

}

public Icon_Energy(color[3], mode, player) {
   
   Icon_Show("item_longjump", color, mode, player)
}

public human_fly(player) {
   
   if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
   {
      jp_off(player);   
   }
   if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
   {
      jp_on(player);
   }
}

public jp_on(player) {

   fly[player] = true
   
}

public jp_off(player) {

   fly[player] = false
   
}

public check_rocket(player) {
      
   if (last_Rocket[player] > gltime)
   {   
      rk_forbidden(player)
      rksound[player] = true
   }
   else
   {   

      if (shot[player])
      {
         rksound[player] = false
         shot[player] = false
      }
      rk_sound(player)
      rk_allow(player)
   }
   
}

public rk_allow(player) {
      
   rocket[player] = true
}

public rk_forbidden(player) {

   rocket[player] = false
   
}

public rk_sound(player) {

   if (!rksound[player])
   {
      engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
      client_print(player, print_center, "[Bazooka] Reloaded & Ready !!!")
      rksound[player] = true
   }
   else if (rksound[player])
   {
      
   }
   
}
      
public cmdHelp(id) {
   
   new g_max = get_pcvar_num(cvar_fly_max_engery)
   new g_lost = get_pcvar_num(cvar_fly_engery)
   new g_back = get_pcvar_num(cvar_regain_energy)
   new g_dmg = get_pcvar_num(cvar_RocketDmg)
   new g_delay = get_pcvar_num(cvar_RocketDelay)
   
   new jpmotd[2048], title[64], dpos = 0
   format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
   
   
   dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
   dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
   
   dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
   dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
   if(get_pcvar_num(cvar_jetpack) == 1) {
      dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
      dpos += format(jpmotd[dpos],2047-dpos,"^n")
      dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
   }
   else if(get_pcvar_num(cvar_jetpack) == 2){
      dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
      dpos += format(jpmotd[dpos],2047-dpos,"^n")
      dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
   }
   dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
   dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
   dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
   dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
   dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
   dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
   dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
   

   show_motd(id,jpmotd,title)
}

public player_die() {
   
   new id = read_data(2)
   if(hasjet[id]) {
      drop_jetpack(id)
      hasjet[id] = 0
      rocket[id] = false
      g_flyEnergy[id] = 0
   }
   
   return PLUGIN_CONTINUE
}

public cmdDrop(id) {

   if(hasjet[id]) {
      new clip,ammo
      new weapon = get_user_weapon(id,clip,ammo)
      if(weapon == CSW_KNIFE) {
         drop_jetpack(id)
         if(!zp_get_user_zombie(id)){
            entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
            entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
            }
         return PLUGIN_HANDLED
      }
   }
   return PLUGIN_CONTINUE
}

public drop_jetpack(player) {
   if(hasjet[player]) {
      new Float:Aim[3],Float:origin[3]
      VelocityByAim(player, 64, Aim)
      entity_get_vector(player,EV_VEC_origin,origin)
      
      origin[0] += Aim[0]
      origin[1] += Aim[1]
      
      new jetpack = create_entity("info_target")
      entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
      entity_set_model(jetpack,"models/w_egon.mdl")   
      
      entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
      entity_set_int(jetpack,EV_INT_solid,1)
      
      entity_set_int(jetpack,EV_INT_movetype,6)
      
      entity_set_vector(jetpack,EV_VEC_origin,origin)
      
      Icon_Energy({255, 255, 0}, 0, player)
      Icon_Energy({128, 128, 0}, 0, player )
      Icon_Energy({0, 255, 0}, 0, player)
      
      hasjet[player] = 0
      rocket[player] = false
   }   
}

public pfn_touch(ptr, ptd) {
   if(is_valid_ent(ptr)) {
      new classname[32]
      entity_get_string(ptr,EV_SZ_classname,classname,31)
      
      if(equal(classname, "zp_jp_jetpack")) {
         if(is_valid_ent(ptd)) {
            new id = ptd
            if(id > 0 && id < 34) {
               if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
                  
                  hasjet[id] = 1
                  g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
                  rocket[id] = true
                  client_cmd(id,"spk items/gunpickup2.wav")
                  engclient_cmd(id,"weapon_knife")
                  switchmodel(id)
                  remove_entity(ptr)
               }
            }
         }
      }else if(equal(classname, "zp_jp_rocket")) {
         new Float:fOrigin[3]
         new iOrigin[3]
         entity_get_vector(ptr, EV_VEC_origin, fOrigin)
         FVecIVec(fOrigin,iOrigin)
         jp_radius_damage(ptr)
            
         message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
         write_byte(TE_EXPLOSION)
         write_coord(iOrigin[0])
         write_coord(iOrigin[1])
         write_coord(iOrigin[2])
         write_short(explosion)
         write_byte(30)
         write_byte(15)
         write_byte(0)
         message_end()
            
         message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
         write_byte(TE_BEAMCYLINDER)
         write_coord(iOrigin[0])
         write_coord(iOrigin[1])
         write_coord(iOrigin[2])
         write_coord(iOrigin[0])
         write_coord(iOrigin[1])
         write_coord(iOrigin[2]+200)
         write_short(white)
         write_byte(0)
         write_byte(1)
         write_byte(6)
         write_byte(8)
         write_byte(1)
         write_byte(255)
         write_byte(255)
         write_byte(192)
         write_byte(128)
         write_byte(5)
         message_end()
         
         if(is_valid_ent(ptd)) {
            new classname2[32]
            entity_get_string(ptd,EV_SZ_classname,classname2,31)
            
            if(equal(classname2,"func_breakable"))
               force_use(ptr,ptd)
         }
         
         remove_entity(ptr)
      }
   }
   return PLUGIN_CONTINUE
}

public zp_user_infected_pre(player, infector){
   
   Icon_Energy({0, 255, 0}, 0, player);
   cmdDrop(player);
   hasjet[player] = 0;
   g_flyEnergy[player] = 0;
   rocket[player] = false;
}

public zp_extra_item_selected(player, itemid){
   

   new clip,ammo
   new weapon = get_user_weapon(player,clip,ammo)
      
   if (itemid == g_item_jetpack)
   {
      client_print(player, print_chat, "[ZP] say /jphelp for Display the help page")
      hasjet[player] = 1
      g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
      rocket[player] = true
      client_cmd(player,"spk items/gunpickup2.wav")
      if(weapon == CSW_KNIFE){
         switchmodel(player)
      }
      else
      {
         engclient_cmd(player,"weapon_knife"),switchmodel(player)
      }
   }
}

stock jp_radius_damage(entity) {
   new id = entity_get_edict(entity,EV_ENT_owner)
   for(new i = 1; i < 33; i++) {
      if(is_user_alive(i)) {
         new dist = floatround(entity_range(entity,i))
         
         if(dist <= get_pcvar_num(cvar_Dmg_range)) {
            new hp = get_user_health(i)
            new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
            
            new Origin[3]
            get_user_origin(i,Origin)
            
            if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
                  if(hp > damage)
                     jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
                  else
                     log_kill(id,i,"Jetpack Rocket",0)
               }
         }
      }
   }
}

stock log_kill(killer, victim, weapon[], headshot)
{
// code from MeRcyLeZZ
   set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
   ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
   set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

   
   message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
   write_byte(killer)
   write_byte(victim)
   write_byte(headshot)
   write_string(weapon)
   message_end()
//
   
   if(get_user_team(killer)!=get_user_team(victim))
      set_user_frags(killer,get_user_frags(killer) +1)
   if(get_user_team(killer)==get_user_team(victim))
      set_user_frags(killer,get_user_frags(killer) -1)
      
   new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

   get_user_name(killer, kname, 31)
   get_user_team(killer, kteam, 9)
   get_user_authid(killer, kauthid, 31)
 
   get_user_name(victim, vname, 31)
   get_user_team(victim, vteam, 9)
   get_user_authid(victim, vauthid, 31)
      
   log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
   kname, get_user_userid(killer), kauthid, kteam,
    vname, get_user_userid(victim), vauthid, vteam, weapon)

    return PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
   message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
   write_byte(21)
   write_byte(20)
   write_long(bit)
   write_coord(origin[0])
   write_coord(origin[1])
   write_coord(origin[2])
   message_end()
   
   set_user_health(victim,get_user_health(victim)-damage)
}
Não seria possível enviar com os models/sons(se tiver) ?

description[ajuda]Jetpack EmptyRe: [ajuda]Jetpack

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| DOWNLOAD |

Apenas sma & sound..

Models não veio, mas é fácil de editar!

description[ajuda]Jetpack EmptyRe: [ajuda]Jetpack

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essa nao 1 dura só 1 round dura muito mais af

description[ajuda]Jetpack EmptyRe: [ajuda]Jetpack

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Vá na sma e edite esta linha:
zp_jp_oneround 1 // 1 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only


Se não for isso eu não sei mais.

description[ajuda]Jetpack EmptyRe: [ajuda]Jetpack

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Seria bom nao so 1 Round mais Sim limita esse jetpack, Comprar no maximo uns 3 por rounds e nao poder Dropar, ai sim ficaria bom, ( quem estiver disposto a limitar esse jetpack, ganha desde ja meu rep + )

description[ajuda]Jetpack EmptyRe: [ajuda]Jetpack

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https://zplague.forumeiro.com/t5293-tutorial-colocando-limite-de-compras-em-um-item-extra

Ou

https://zplague.forumeiro.com/t4825-tutorial-colocando-limite-em-armas

Tente você mesmo, se não conseguir ai pode pedir para alguém tentar para você ^.^

description[ajuda]Jetpack EmptyRe: [ajuda]Jetpack

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Ja tentei ^^ mas deu varios erros `-`, por isso to pedindo humildemente pra alguem arrumar aqui '-'

description[ajuda]Jetpack EmptyRe: [ajuda]Jetpack

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n deu nada af  coloquei a 1 e nada

description[ajuda]Jetpack EmptyRe: [ajuda]Jetpack

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