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Seu portal de Zombie Plague no Brasil


description[AJUDA] Tirar os modos da Bazooka Empty[AJUDA] Tirar os modos da Bazooka

more_horiz
Hey pessoal, eu tenho 1 bazooka e não sei tirar os modos a+ dela, Quero que só fique o modo NORMAL, código abaixo:

Código:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#include < xs >

#define PLUGIN "[ZP] Bazooka + new modes"
#define VERSION "1.6"
#define AUTHOR "Vechta"

// Set " // " before custom models if you want to use standart Rpg models
#define CUSTOM_MODEL

// Set " // " before if you dont want that Admin get free Bazooka
#define ADMIN_BAZOOKA

#if defined ADMIN_BAZOOKA
#define BAZOOKA_ACCESS ADMIN_IMMUNITY
#endif

#define TASK_SEEK_CATCH 9000
#define fm_is_valid_ent(%1) pev_valid(%1)

#if defined CUSTOM_MODEL
static const mrocket[] = "models/zombie_plague/missel_bzk.mdl";
static const mrpg_w[] = "models/zombie_plague/w_bzk.mdl";
static const mrpg_v[] = "models/zombie_plague/v_bzk.mdl";
static const mrpg_p[] = "models/zombie_plague/p_bzk.mdl";
#else
static const mrocket[] = "models/rpgrocket.mdl";
static const mrpg_w[] = "models/w_rpg.mdl";
static const mrpg_v[] = "models/v_rpg.mdl";
static const mrpg_p[] = "models/p_rpg.mdl";
#endif

static const sfire[] = "weapons/rocketfire1.wav";
static const sfly[] = "weapons/nuke_fly.wav";
static const shit[] = "weapons/mortarhit.wav";
static const spickup[] = "items/gunpickup2.wav";
static const reload[] = "items/9mmclip2.wav";

// Time between can witch to next mode (Thanks to Nihilanth)
#define SWITCH_TIME   0.5
 
// Register the item
new g_itemid;

// Cvars
new pcvar_delay, pcvar_maxdmg, pcvar_radius, pcvar_map, pcvar_speed,
   pcvar_dmgforpacks, pcvar_award, pcvar_count, pcvar_speed_homing,
   pcvar_speed_camera
   
// Sprites
new rocketsmoke, white, explosion, bazsmoke

// Variables
new dmgcount[33], user_controll[33], mode[33]

// Bools
new bool:g_hasbazooka[33], Float:LastShoot[33]

// Floats
new Float:lastSwitchTime[33]

// Messages
new gmsg_screenshake, gmsg_death, gmsg_damage, gmsgBarTime

// Others
new Saytxt

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
       
   // Cvars
   pcvar_delay = register_cvar("zp_bazooka_delay", "10")
   pcvar_maxdmg = register_cvar("zp_bazooka_damage", "550")
   pcvar_radius = register_cvar("zp_bazooka_radius", "250")
   pcvar_map = register_cvar("zp_bazooka_map", "0")
   pcvar_dmgforpacks = get_cvar_pointer("zp_human_damage_reward")
   pcvar_award = register_cvar("zp_bazooka_awardpacks", "1")
   pcvar_speed = register_cvar("zp_bazooka_speed", "800")
   pcvar_speed_homing = register_cvar("zp_bazooka_homing_speed", "350")
   pcvar_speed_camera = register_cvar("zp_bazooka_camera_speed", "300")
   pcvar_count = register_cvar("zp_bazooka_count", "4")
     
   // Register the Extra Item
   g_itemid = zp_register_extra_item("Bazooka", 45, ZP_TEAM_HUMAN)
   
   // Events
   register_event("CurWeapon","switch_to_knife","be");
   register_event("HLTV", "event_HLTV", "a", "1=0", "2=0")
   register_event("DeathMsg", "player_die", "a")
   
   // Clcmd's
   register_clcmd("drop", "drop_call");
   register_concmd("zp_bazooka", "give_bazooka", ADMIN_IMMUNITY, "<name/@all> gives a bazooka to the spcified target")
   
   // Forwards
   register_forward(FM_PlayerPreThink, "client_PreThink");
   register_forward(FM_Touch, "fw_touch");
   register_forward(FM_CmdStart, "fw_CmdStart")
       
   // Msgid >.<
   gmsg_screenshake = get_user_msgid("ScreenShake");
   gmsg_death = get_user_msgid("DeathMsg");
   gmsg_damage = get_user_msgid("Damage");
   Saytxt = get_user_msgid("SayText")
   gmsgBarTime = get_user_msgid( "BarTime" )
   
   // Check for Admin on ban
   #if defined ADMIN_BAZOOKA
   RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
   #endif
}
 
public client_putinserver(id)
{
   mode[id] = 1
   g_hasbazooka[id] = false
   LastShoot[id] = 0.0
}

public plugin_cfg()
{
   new cfgdirecction[32]
   get_configsdir(cfgdirecction, sizeof cfgdirecction - 1);

   server_cmd("exec %s/zp_bazooka_modes.cfg", cfgdirecction)
}

public event_HLTV()
{
   new rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
   
   while( rpg_temp > 0)
   {
      engfunc(EngFunc_RemoveEntity, rpg_temp);
      rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
   }
       
   if ( get_pcvar_num(pcvar_map) ) return;
       
   for( new id = 1; id <= 32; id++ )
   {
      g_hasbazooka[id] = false;
      
      #if defined ADMIN_BAZOOKA
      set_task(1.0, "AdminBazooka", id)
      #endif
   }
}

public zp_extra_item_selected(player, itemid)
{
   if (itemid == g_itemid)
   {
      if ( g_hasbazooka[player] )
      {
         bazooka_message(player, "> Voce ja tem uma bazooka");
         return ZP_PLUGIN_HANDLED         
      }
      else if (baz_count() > get_pcvar_num(pcvar_count))
      {
         bazooka_message(player, "> Desculpe, todas bazookas ja foram compradas");
         return ZP_PLUGIN_HANDLED;
      }
      else
      {
         g_hasbazooka[player] = true;
         LastShoot[player] = 0.0;
         bazooka_message(player, "> Voce comprou uma bazooka", get_pcvar_float(pcvar_delay))
         emit_sound(player, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      }
   }
   return PLUGIN_CONTINUE
}

public give_bazooka(id,level,cid)
{
   if (!cmd_access(id,level,cid,1))
   {
      console_print(id,"Voce nao tem acesso a este comando.");
      return;
   }
   if (read_argc() > 2)
   {
      console_print(id,"Too many arguments supplied.");
      return;
   }
   
   new arg1[32];
   read_argv(1, arg1, sizeof(arg1) - 1);
   new player = cmd_target(id, arg1, 10);
   
   if ( !player )
   {
      if ( arg1[0] == '@' )
      {
         for ( new i = 1; i <= 32; i++ )
         {
            if ( is_user_connected(i) && !g_hasbazooka[i] && !zp_get_user_zombie(i) )
            {
               g_hasbazooka[id] = true
               LastShoot[id] = 0.0
               emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
               bazooka_message(player, "> Voce tem uma Bazooka!", get_pcvar_float(pcvar_delay))
            }
         }
      }
      else
      {
         client_print(id, print_center, "SdK ZP 2013");
         return;
      }
   }
   else if ( !g_hasbazooka[player] && !zp_get_user_zombie(player) )
   {
      g_hasbazooka[id] = true
      LastShoot[id] = 0.0
      emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      bazooka_message(player, "> Voce comprou uma bazooka", get_pcvar_float(pcvar_delay))
   }
}
 
public zp_user_infected_post(id, infector)
{
   if ( g_hasbazooka[id] )
   {
      drop_rpg_temp(id);
   }
}
      
public zp_user_humanized_post(id, survivor)
{
   #if defined ADMIN_BAZOOKA
   if (get_user_flags(id) & BAZOOKA_ACCESS)
   {
      g_hasbazooka[id] = true
      LastShoot[id] = 0.0
   }
   #endif
}
 
public plugin_precache()
{
   precache_model(mrocket);       
 
   precache_model(mrpg_w);
   precache_model(mrpg_v);
   precache_model(mrpg_p);
 
   precache_sound(sfire);
   precache_sound(sfly);
   precache_sound(shit);
   precache_sound(spickup);
   precache_sound(reload);
       
   rocketsmoke = precache_model("sprites/smoke.spr");
   white = precache_model("sprites/white.spr");
   explosion = precache_model("sprites/fexplo.spr");
   bazsmoke  = precache_model("sprites/steam1.spr");
}
 
public switch_to_knife(id)
{
   if ( !is_user_alive(id) ) return;
 
   if ( g_hasbazooka[id] )
   {
      if (get_user_weapon(id) == CSW_KNIFE)
      {
         set_pev(id, pev_viewmodel2, mrpg_v);
         set_pev(id, pev_weaponmodel2, mrpg_p);
      }
   }
}

fire_rocket(id)
{
   if (!CanShoot(id) ) return;

   new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
   
   if (!pev_valid(ent) || !is_user_alive(id) )
      return;
 
   new data[1]
   data[0] = id
   LastShoot[id] = get_gametime();
   set_task(0.0 + get_pcvar_num(pcvar_delay), "rpg_reload", id);
   engclient_cmd(id, "weapon_knife");
 
   new Float:StartOrigin[3], Float:Angle[3];
   pev(id, pev_origin, StartOrigin);
   pev(id, pev_angles, Angle);
   
   set_pev(ent, pev_classname, "rpgrocket");
   engfunc(EngFunc_SetModel, ent, mrocket);
   set_pev(ent, pev_mins, {-1.0, -1.0, -1.0});
   set_pev(ent, pev_maxs, {1.0, 1.0, 1.0});
   engfunc(EngFunc_SetOrigin, ent, StartOrigin);
   set_pev(ent, pev_angles, Angle);

 
   set_pev(ent, pev_solid, 2);
   set_pev(ent, pev_movetype, 5);
   set_pev(ent, pev_owner, id);
 
   new Float:fAim[3],Float:fAngles[3],Float:fOrigin[3]
   velocity_by_aim(id,64,fAim)
   vector_to_angle(fAim,fAngles)
   pev(id,pev_origin,fOrigin)
       
   fOrigin[0] += fAim[0]
   fOrigin[1] += fAim[1]
   fOrigin[2] += fAim[2]
 
   new Float:nVelocity[3];
   if (mode[id] == 1)
      velocity_by_aim(id, get_pcvar_num(pcvar_speed), nVelocity);
   else if (mode[id] == 2)
      velocity_by_aim(id, get_pcvar_num(pcvar_speed_homing), nVelocity);
   else if (mode[id] == 3)
      velocity_by_aim(id, get_pcvar_num(pcvar_speed_camera), nVelocity);
      
   set_pev(ent, pev_velocity, nVelocity);
   entity_set_int(ent, EV_INT_effects, entity_get_int(ent, EV_INT_effects) | EF_BRIGHTLIGHT)

 
   emit_sound(ent, CHAN_WEAPON, sfire, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
   emit_sound(ent, CHAN_VOICE, sfly, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
       
   message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
   write_byte(22);
   write_short(ent);
   write_short(rocketsmoke);
   write_byte(50);
   write_byte(3);
   write_byte(255);
   write_byte(255);
   write_byte(255);
   write_byte(255);
   message_end();

   if (mode[id] == 2)
      set_task(0.5, "rpg_seek_follow", ent + TASK_SEEK_CATCH, _, _, "b");
   else if (mode[id] == 3)
   {
      if (is_user_alive(id))
      {
         entity_set_int(ent, EV_INT_rendermode, 1)
         attach_view(id, ent)
         user_controll[id] = ent
      }
   }
   launch_push(id, 130)
   Progress_status(id, get_pcvar_num(pcvar_delay))
}
 
public rpg_reload(id)
{
   if (!g_hasbazooka[id]) return;
   
   if ( get_user_weapon(id) == CSW_KNIFE ) switch_to_knife(id);
   {
      // CanShoot[id] = true
      client_print(id, print_center, "Bazooka Carregada!")
      emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
   }
}
 
public fw_touch(ent, touched)
{
   if ( !pev_valid(ent) ) return FMRES_IGNORED;
   
   static entclass[32];
   pev(ent, pev_classname, entclass, 31);
   
   if ( equali(entclass, "rpg_temp") )
   {
      static touchclass[32];
      pev(touched, pev_classname, touchclass, 31);
      if ( !equali(touchclass, "player") ) return FMRES_IGNORED;
               
      if( !is_user_alive(touched) || zp_get_user_zombie(touched) ) return FMRES_IGNORED;
                       
      emit_sound(touched, CHAN_VOICE, spickup, 1.0, ATTN_NORM, 0, PITCH_NORM);
      g_hasbazooka[touched] = true;
      
      engfunc(EngFunc_RemoveEntity, ent);
       
      return FMRES_HANDLED;
   }
   else if ( equali(entclass, "rpgrocket") )
   {
      new Float:EndOrigin[3];
      pev(ent, pev_origin, EndOrigin);
      new NonFloatEndOrigin[3];
      NonFloatEndOrigin[0] = floatround(EndOrigin[0]);
      NonFloatEndOrigin[1] = floatround(EndOrigin[1]);
      NonFloatEndOrigin[2] = floatround(EndOrigin[2]);
   
      emit_sound(ent, CHAN_WEAPON, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(ent, CHAN_VOICE, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
      
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
      write_byte(17);
      write_coord(NonFloatEndOrigin[0]);
      write_coord(NonFloatEndOrigin[1]);
      write_coord(NonFloatEndOrigin[2] + 128);
      write_short(explosion);
      write_byte(60);
      write_byte(255);
      message_end();
   
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
      write_byte(5);
      write_coord(NonFloatEndOrigin[0]);
      write_coord(NonFloatEndOrigin[1]);
      write_coord(NonFloatEndOrigin[2] + 256);
      write_short(bazsmoke);
      write_byte(125);
      write_byte(5);
      message_end();
       
      new maxdamage = get_pcvar_num(pcvar_maxdmg);
      new damageradius = get_pcvar_num(pcvar_radius);
       
      new PlayerPos[3], distance, damage;
      for (new i = 1; i <= 32; i++)
      {
         if ( is_user_alive(i))
         {     
            new id = pev(ent, pev_owner)
            
            if  ((zp_get_user_zombie(id)) || ((zp_get_user_nemesis(id))))
            if ((zp_get_user_zombie(i)) || (zp_get_user_nemesis(i))) continue;
                                               
            if  ((!zp_get_user_zombie(id)) && (!zp_get_user_nemesis(id)))
            if ((!zp_get_user_zombie(i)) && (!zp_get_user_nemesis(i))) continue;
                                               
            get_user_origin(i, PlayerPos);
               
            distance = get_distance(PlayerPos, NonFloatEndOrigin);
            
            if (distance <= damageradius)
            {
               message_begin(MSG_ONE, gmsg_screenshake, {0,0,0}, i);
               write_short(1<<14);
               write_short(1<<14);
               write_short(1<<14);
               message_end();
               
               damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))));
               new attacker = pev(ent, pev_owner);
               
               baz_damage(i, attacker, damage, "bazooka");
            }
         }
      }
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
      write_byte(21);
      write_coord(NonFloatEndOrigin[0]);
      write_coord(NonFloatEndOrigin[1]);
      write_coord(NonFloatEndOrigin[2]);
      write_coord(NonFloatEndOrigin[0]);
      write_coord(NonFloatEndOrigin[1]);
      write_coord(NonFloatEndOrigin[2] + 320);
      write_short(white);
      write_byte(0);
      write_byte(0);
      write_byte(16);
      write_byte(128);
      write_byte(0);
      write_byte(255);
      write_byte(255);
      write_byte(192);
      write_byte(128);
      write_byte(0);
      message_end();
      
      attach_view(entity_get_edict(ent, EV_ENT_owner), entity_get_edict(ent, EV_ENT_owner))
      user_controll[entity_get_edict(ent, EV_ENT_owner)] = 0
      remove_entity(ent)
               
      return FMRES_HANDLED;
   }
   return FMRES_IGNORED;
}
 
public drop_call(id)
{
   if ( g_hasbazooka[id] && get_user_weapon(id) == CSW_KNIFE )
   {
      drop_rpg_temp(id);
      return PLUGIN_HANDLED;
   }
   return PLUGIN_CONTINUE;
}
 
drop_rpg_temp(id)
{
   new Float:fAim[3] , Float:fOrigin[3];
   velocity_by_aim(id , 64 , fAim);
   pev(id , pev_origin , fOrigin);
 
   fOrigin[0] += fAim[0];
   fOrigin[1] += fAim[1];
 
   new rpg = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
 
   set_pev(rpg, pev_classname, "rpg_temp");
   engfunc(EngFunc_SetModel, rpg, mrpg_w);
 
   set_pev(rpg, pev_mins, { -16.0, -16.0, -16.0 } );
   set_pev(rpg, pev_maxs, { 16.0, 16.0, 16.0 } );
 
   set_pev(rpg , pev_solid , 1);
   set_pev(rpg , pev_movetype , 6);
 
   engfunc(EngFunc_SetOrigin, rpg, fOrigin);
 
   g_hasbazooka[id] = false;
}
 
baz_damage(id, attacker, damage, weaponDescription[])
{
   if ( pev(id, pev_takedamage) == DAMAGE_NO ) return;
   if ( damage <= 0 ) return;
 
   new userHealth = get_user_health(id);
   
   if (userHealth - damage <= 0 )
   {
      dmgcount[attacker] += userHealth - damage;
      set_msg_block(gmsg_death, BLOCK_SET);
      ExecuteHamB(Ham_Killed, id, attacker, 2);
      set_msg_block(gmsg_death, BLOCK_NOT);
       
               
      message_begin(MSG_BROADCAST, gmsg_death);
      write_byte(attacker);
      write_byte(id);
      write_byte(0);
      write_string(weaponDescription);
      message_end();
               
      set_pev(attacker, pev_frags, float(get_user_frags(attacker) + 1));
                       
      new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
       
      get_user_name(attacker, kname, 31);
      get_user_team(attacker, kteam, 9);
      get_user_authid(attacker, kauthid, 31);
       
      get_user_name(id, vname, 31);
      get_user_team(id, vteam, 9);
      get_user_authid(id, vauthid, 31);
                       
      log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
      kname, get_user_userid(attacker), kauthid, kteam,
      vname, get_user_userid(id), vauthid, vteam, weaponDescription);
   }
   else
   {
      dmgcount[attacker] += damage;
      new origin[3];
      get_user_origin(id, origin);
               
      message_begin(MSG_ONE,gmsg_damage,{0,0,0},id);
      write_byte(21);
      write_byte(20);
      write_long(DMG_BLAST);
      write_coord(origin[0]);
      write_coord(origin[1]);
      write_coord(origin[2]);
      message_end();
               
      set_pev(id, pev_health, pev(id, pev_health) - float(damage));
   }
   if ( !get_pcvar_num(pcvar_award) ) return;
       
   new breaker = get_pcvar_num(pcvar_dmgforpacks);
   
   if ( dmgcount[attacker] > breaker )
   {
      new temp = dmgcount[attacker] / breaker
      if ( temp * breaker > dmgcount[attacker] ) return; //should never be possible
      dmgcount[attacker] -= temp * breaker;
      zp_set_user_ammo_packs( attacker, zp_get_user_ammo_packs(attacker) + temp );
   }
}
 
public rpg_seek_follow(ent)
{
   ent -= TASK_SEEK_CATCH
       
   new Float: shortest_distance = 500.0;
   new NearestPlayer = 0;
 
   if (pev_valid(ent))
   {
      static entclass[32];
      pev(ent, pev_classname, entclass, 31);

      if ( equali(entclass, "rpgrocket") )
      {
         new id_owner = pev(ent, pev_owner)
         new iClient[32], livePlayers, iNum;
         get_players(iClient, livePlayers, "a");
   
         for(iNum = 0; iNum < livePlayers; iNum++)
         {
            if ( is_user_alive(iClient[iNum]) && pev_valid(ent) )
            {
               if ( id_owner != iClient[iNum] && zp_get_user_zombie(iClient[iNum]) )
               {
                  new Float:PlayerOrigin[3], Float:RocketOrigin[3]
                  pev(ent, pev_origin, RocketOrigin)
                  pev(iClient[iNum], pev_origin, PlayerOrigin)
               
                  new Float: distance = get_distance_f(PlayerOrigin, RocketOrigin)
                  
                  if ( distance <= shortest_distance )
                  {
                     shortest_distance = distance;
                     NearestPlayer = iClient[iNum];
                  }
               }
            }
         }
         if (NearestPlayer > 0)
         {
            entity_set_follow(ent, NearestPlayer, 250.0)
         }
      }
   }
}
 
stock entity_set_follow(entity, target, Float:speed)
{
   if(!fm_is_valid_ent(entity) || !fm_is_valid_ent(target))
      return 0

   new Float:entity_origin[3], Float:target_origin[3]
   pev(entity, pev_origin, entity_origin)
   pev(target, pev_origin, target_origin)

   new Float:diff[3]
   diff[0] = target_origin[0] - entity_origin[0]
   diff[1] = target_origin[1] - entity_origin[1]
   diff[2] = target_origin[2] - entity_origin[2]
 
   new Float:length = floatsqroot(floatpower(diff[0], 2.0) + floatpower(diff[1], 2.0) + floatpower(diff[2], 2.0))
 
         new Float:velocity[3]
   velocity[0] = diff[0] * (speed / length)
   velocity[1] = diff[1] * (speed / length)
   velocity[2] = diff[2] * (speed / length)
 
   set_pev(entity, pev_velocity, velocity)

   return 1
}

public fw_CmdStart(id, UC_Handle, Seed)
{
   if(!is_user_alive(id) || !g_hasbazooka[id]) return
               
   static Button, OldButton
   OldButton = get_user_oldbutton(id)
               
   Button = get_uc(UC_Handle, UC_Buttons)
       
   if (Button & IN_ATTACK)
   {
      if (!CanShoot(id) || (OldButton & IN_ATTACK2)) return;
       
      if ( get_user_weapon(id) == CSW_KNIFE )
         fire_rocket(id);
   }
   else if (Button & IN_ATTACK2 && get_user_weapon(id) == CSW_KNIFE)
   {
      if ( get_gametime ( ) - lastSwitchTime [ id ] < SWITCH_TIME || (OldButton & IN_ATTACK2)) return
      
      if (is_user_alive(id))
      {
         switch(mode[id])
         {
            case 1:
            {
               mode[id] = 2
               emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
               client_print(id, print_center, "Seguir os Zumbis")
            }
            case 2:
            {
               mode[id] = 3
               emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
               client_print(id, print_center, "Guiar o Missel")
            }
            case 3:
            {
               mode[id] = 1
               emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
               client_print(id, print_center, "Normal")
            }      
         }   
         lastSwitchTime [ id ] = get_gametime ( )
      }
   }
   else if (user_controll[id])
   {
      new RocketEnt = user_controll[id]
         
      if (is_valid_ent(RocketEnt))
      {
         new Float:Velocity[3]
         VelocityByAim(id, 500, Velocity)
         entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
            
         new Float:NewAngle[3]
         entity_get_vector(id, EV_VEC_v_angle, NewAngle)
         entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
      }
      else
      {
         attach_view(id, id)
      }
   }
}

public client_connect(id)
   g_hasbazooka[id] = false

   #if defined ADMIN_BAZOOKA
public fw_PlayerSpawn(id)
   set_task(1.0, "AdminBazooka", id)
#endif

#if defined ADMIN_BAZOOKA
public AdminBazooka(id)
{
   if (g_hasbazooka[id] || zp_get_user_nemesis(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id))
      return;
   
   if (is_user_alive(id) && (get_user_flags(id) & BAZOOKA_ACCESS))
   {
      g_hasbazooka[id] = true
      LastShoot[id] = 0.0
      emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      bazooka_message(id, "> Voce comprou uma Bazooka", get_pcvar_float(pcvar_delay))
   }
}
#endif

stock launch_push(id, velamount)
{
   static Float:flNewVelocity[3], Float:flCurrentVelocity[3]
   
   velocity_by_aim(id, -velamount, flNewVelocity)
   
   get_user_velocity(id, flCurrentVelocity)
   xs_vec_add(flNewVelocity, flCurrentVelocity, flNewVelocity)
   
   set_user_velocity(id, flNewVelocity)
}

baz_count()
{
   new i, count = 0;
   
   for(i = 1; i < 33; i++)
   {
      if(g_hasbazooka[i])
         count++;
   }
   return count;
}

stock bazooka_message(const id, const input[], any:...)
{
   new count = 1, players[32]
   
   static msg[191]
   vformat(msg,190,input,3)
   
   replace_all(msg,190,"/g","^4")
   replace_all(msg,190,"/y","^1")
   replace_all(msg,190,"/ctr","^3")
   
   if (id) players[0] = id; else get_players(players,count,"ch")
   
   for (new i = 0; i < count; i++)
      if (is_user_connected(players[i]))
      {
         message_begin(MSG_ONE_UNRELIABLE, Saytxt, _, players[i])
         write_byte(players[i])
         write_string(msg)
         message_end()
      }
}

public Progress_status( const id, const duration )
{
   message_begin( MSG_ONE, gmsgBarTime, _, id )
   write_short( duration )
   message_end()
}

public player_die() {

   new id = read_data(2)
   
   if ( g_hasbazooka[id] )
      drop_rpg_temp(id);

   return PLUGIN_CONTINUE
}

public CanShoot(id)
{
   return get_gametime() - LastShoot[id] >= get_pcvar_float(pcvar_delay)
}


Se alguém me ajudar irei agradecer muito!

description[AJUDA] Tirar os modos da Bazooka EmptyRe: [AJUDA] Tirar os modos da Bazooka

more_horiz
Testa.

Código:

    #include <amxmodx>
    #include <amxmisc>
    #include <fakemeta>
    #include <engine>
    #include <hamsandwich>
    #include <zombieplague>
    #include <  xs >

    #define PLUGIN "[ZP] Bazooka + new modes"
    #define VERSION "1.6"
    #define AUTHOR "Vechta"

    // Set " // " before custom models if you want to use standart Rpg models
    #define CUSTOM_MODEL

    // Set " // " before if you dont want that Admin get free Bazooka
    #define ADMIN_BAZOOKA

    #if defined ADMIN_BAZOOKA
    #define BAZOOKA_ACCESS ADMIN_IMMUNITY
    #endif

    #define TASK_SEEK_CATCH 9000
    #define fm_is_valid_ent(%1) pev_valid(%1)

    #if defined CUSTOM_MODEL
    static const mrocket[] = "models/zombie_plague/missel_bzk.mdl";
    static const mrpg_w[] = "models/zombie_plague/w_bzk.mdl";
    static const mrpg_v[] = "models/zombie_plague/v_bzk.mdl";
    static const mrpg_p[] = "models/zombie_plague/p_bzk.mdl";
    #else
    static const mrocket[] = "models/rpgrocket.mdl";
    static const mrpg_w[] = "models/w_rpg.mdl";
    static const mrpg_v[] = "models/v_rpg.mdl";
    static const mrpg_p[] = "models/p_rpg.mdl";
    #endif

    static const sfire[] = "weapons/rocketfire1.wav";
    static const sfly[] = "weapons/nuke_fly.wav";
    static const shit[] = "weapons/mortarhit.wav";
    static const spickup[] = "items/gunpickup2.wav";
    static const reload[] = "items/9mmclip2.wav";

    // Time between can witch to next mode (Thanks to Nihilanth)
    #define SWITCH_TIME  0.5
   
    // Register the item
    new g_itemid;

    // Cvars
    new pcvar_delay, pcvar_maxdmg, pcvar_radius, pcvar_map, pcvar_speed,
      pcvar_dmgforpacks, pcvar_award, pcvar_count, pcvar_speed_homing,
      pcvar_speed_camera
     
    // Sprites
    new rocketsmoke, white, explosion, bazsmoke

    // Variables
    new dmgcount[33], user_controll[33], mode[33]

    // Bools
    new bool:g_hasbazooka[33], Float:LastShoot[33]

    // Floats
    new Float:lastSwitchTime[33]

    // Messages
    new gmsg_screenshake, gmsg_death, gmsg_damage, gmsgBarTime

    // Others
    new Saytxt

    public plugin_init()
    {
      register_plugin(PLUGIN, VERSION, AUTHOR)
         
      // Cvars
      pcvar_delay = register_cvar("zp_bazooka_delay", "10")
      pcvar_maxdmg = register_cvar("zp_bazooka_damage", "550")
      pcvar_radius = register_cvar("zp_bazooka_radius", "250")
      pcvar_map = register_cvar("zp_bazooka_map", "0")
      pcvar_dmgforpacks = get_cvar_pointer("zp_human_damage_reward")
      pcvar_award = register_cvar("zp_bazooka_awardpacks", "1")
      pcvar_speed = register_cvar("zp_bazooka_speed", "800")
      pcvar_speed_homing = register_cvar("zp_bazooka_homing_speed", "350")
      pcvar_speed_camera = register_cvar("zp_bazooka_camera_speed", "300")
      pcvar_count = register_cvar("zp_bazooka_count", "4")
       
      // Register the Extra Item
      g_itemid = zp_register_extra_item("Bazooka", 45, ZP_TEAM_HUMAN)
     
      // Events
      register_event("CurWeapon","switch_to_knife","be");
      register_event("HLTV", "event_HLTV", "a", "1=0", "2=0")
      register_event("DeathMsg", "player_die", "a")
     
      // Clcmd's
      register_clcmd("drop", "drop_call");
      register_concmd("zp_bazooka", "give_bazooka", ADMIN_IMMUNITY, "<name/@all> gives a bazooka to the spcified target")
     
      // Forwards
      register_forward(FM_PlayerPreThink, "client_PreThink");
      register_forward(FM_Touch, "fw_touch");
      register_forward(FM_CmdStart, "fw_CmdStart")
         
      // Msgid >.<
      gmsg_screenshake = get_user_msgid("ScreenShake");
      gmsg_death = get_user_msgid("DeathMsg");
      gmsg_damage = get_user_msgid("Damage");
      Saytxt = get_user_msgid("SayText")
      gmsgBarTime = get_user_msgid( "BarTime" )
     
      // Check for Admin on ban
      #if defined ADMIN_BAZOOKA
      RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
      #endif
    }
   
    public client_putinserver(id)
    {
      mode[id] = 1
      g_hasbazooka[id] = false
      LastShoot[id] = 0.0
    }

    public plugin_cfg()
    {
      new cfgdirecction[32]
      get_configsdir(cfgdirecction, sizeof cfgdirecction - 1);

      server_cmd("exec %s/zp_bazooka_modes.cfg", cfgdirecction)
    }

    public event_HLTV()
    {
      new rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
     
      while( rpg_temp > 0)
      {
          engfunc(EngFunc_RemoveEntity, rpg_temp);
          rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
      }
         
      if ( get_pcvar_num(pcvar_map) ) return;
         
      for( new id = 1; id <= 32; id++ )
      {
          g_hasbazooka[id] = false;
         
          #if defined ADMIN_BAZOOKA
          set_task(1.0, "AdminBazooka", id)
          #endif
      }
    }

    public zp_extra_item_selected(player, itemid)
    {
      if (itemid == g_itemid)
      {
          if ( g_hasbazooka[player] )
          {
            bazooka_message(player, "> Voce ja tem uma bazooka");
            return ZP_PLUGIN_HANDLED       
          }
          else if (baz_count() > get_pcvar_num(pcvar_count))
          {
            bazooka_message(player, "> Desculpe, todas bazookas ja foram compradas");
            return ZP_PLUGIN_HANDLED;
          }
          else
          {
            g_hasbazooka[player] = true;
            LastShoot[player] = 0.0;
            bazooka_message(player, "> Voce comprou uma bazooka", get_pcvar_float(pcvar_delay))
            emit_sound(player, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
          }
      }
      return PLUGIN_CONTINUE
    }

    public give_bazooka(id,level,cid)
    {
      if (!cmd_access(id,level,cid,1))
      {
          console_print(id,"Voce nao tem acesso a este comando.");
          return;
      }
      if (read_argc() > 2)
      {
          console_print(id,"Too many arguments supplied.");
          return;
      }
     
      new arg1[32];
      read_argv(1, arg1, sizeof(arg1) - 1);
      new player = cmd_target(id, arg1, 10);
     
      if ( !player )
      {
          if ( arg1[0] == '@' )
          {
            for ( new i = 1; i <= 32; i++ )
            {
                if ( is_user_connected(i) && !g_hasbazooka[i] && !zp_get_user_zombie(i) )
                {
                  g_hasbazooka[id] = true
                  LastShoot[id] = 0.0
                  emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                  bazooka_message(player, "> Voce tem uma Bazooka!", get_pcvar_float(pcvar_delay))
                }
            }
          }
          else
          {
            client_print(id, print_center, "SdK ZP 2013");
            return;
          }
      }
      else if ( !g_hasbazooka[player] && !zp_get_user_zombie(player) )
      {
          g_hasbazooka[id] = true
          LastShoot[id] = 0.0
          emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
          bazooka_message(player, "> Voce comprou uma bazooka", get_pcvar_float(pcvar_delay))
      }
    }
   
    public zp_user_infected_post(id, infector)
    {
      if ( g_hasbazooka[id] )
      {
          drop_rpg_temp(id);
      }
    }
         
    public zp_user_humanized_post(id, survivor)
    {
      #if defined ADMIN_BAZOOKA
      if (get_user_flags(id) & BAZOOKA_ACCESS)
      {
          g_hasbazooka[id] = true
          LastShoot[id] = 0.0
      }
      #endif
    }
   
    public plugin_precache()
    {
      precache_model(mrocket);     
   
      precache_model(mrpg_w);
      precache_model(mrpg_v);
      precache_model(mrpg_p);
   
      precache_sound(sfire);
      precache_sound(sfly);
      precache_sound(shit);
      precache_sound(spickup);
      precache_sound(reload);
         
      rocketsmoke = precache_model("sprites/smoke.spr");
      white = precache_model("sprites/white.spr");
      explosion = precache_model("sprites/fexplo.spr");
      bazsmoke  = precache_model("sprites/steam1.spr");
    }
   
    public switch_to_knife(id)
    {
      if ( !is_user_alive(id) ) return;
   
      if ( g_hasbazooka[id] )
      {
          if (get_user_weapon(id) == CSW_KNIFE)
          {
            set_pev(id, pev_viewmodel2, mrpg_v);
            set_pev(id, pev_weaponmodel2, mrpg_p);
          }
      }
    }

    fire_rocket(id)
    {
      if (!CanShoot(id) ) return;

      new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
     
      if (!pev_valid(ent) || !is_user_alive(id) )
          return;
   
      new data[1]
      data[0] = id
      LastShoot[id] = get_gametime();
      set_task(0.0 + get_pcvar_num(pcvar_delay), "rpg_reload", id);
      engclient_cmd(id, "weapon_knife");
   
      new Float:StartOrigin[3], Float:Angle[3];
      pev(id, pev_origin, StartOrigin);
      pev(id, pev_angles, Angle);
     
      set_pev(ent, pev_classname, "rpgrocket");
      engfunc(EngFunc_SetModel, ent, mrocket);
      set_pev(ent, pev_mins, {-1.0, -1.0, -1.0});
      set_pev(ent, pev_maxs, {1.0, 1.0, 1.0});
      engfunc(EngFunc_SetOrigin, ent, StartOrigin);
      set_pev(ent, pev_angles, Angle);

   
      set_pev(ent, pev_solid, 2);
      set_pev(ent, pev_movetype, 5);
      set_pev(ent, pev_owner, id);
   
      new Float:fAim[3],Float:fAngles[3],Float:fOrigin[3]
      velocity_by_aim(id,64,fAim)
      vector_to_angle(fAim,fAngles)
      pev(id,pev_origin,fOrigin)
         
      fOrigin[0] += fAim[0]
      fOrigin[1] += fAim[1]
      fOrigin[2] += fAim[2]
   
      new Float:nVelocity[3];
      if (mode[id] == 1)
          velocity_by_aim(id, get_pcvar_num(pcvar_speed), nVelocity);
      else if (mode[id] == 2)
          velocity_by_aim(id, get_pcvar_num(pcvar_speed_homing), nVelocity);
      else if (mode[id] == 3)
          velocity_by_aim(id, get_pcvar_num(pcvar_speed_camera), nVelocity);
         
      set_pev(ent, pev_velocity, nVelocity);
      entity_set_int(ent, EV_INT_effects, entity_get_int(ent, EV_INT_effects) | EF_BRIGHTLIGHT)

   
      emit_sound(ent, CHAN_WEAPON, sfire, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(ent, CHAN_VOICE, sfly, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
         
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
      write_byte(22);
      write_short(ent);
      write_short(rocketsmoke);
      write_byte(50);
      write_byte(3);
      write_byte(255);
      write_byte(255);
      write_byte(255);
      write_byte(255);
      message_end();

      if (mode[id] == 2)
          set_task(0.5, "rpg_seek_follow", ent + TASK_SEEK_CATCH, _, _, "b");
      else if (mode[id] == 3)
      {
          if (is_user_alive(id))
          {
            entity_set_int(ent, EV_INT_rendermode, 1)
            attach_view(id, ent)
            user_controll[id] = ent
          }
      }
      launch_push(id, 130)
      Progress_status(id, get_pcvar_num(pcvar_delay))
    }
   
    public rpg_reload(id)
    {
      if (!g_hasbazooka[id]) return;
     
      if ( get_user_weapon(id) == CSW_KNIFE ) switch_to_knife(id);
      {
          // CanShoot[id] = true
          client_print(id, print_center, "Bazooka Carregada!")
          emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      }
    }
   
    public fw_touch(ent, touched)
    {
      if ( !pev_valid(ent) ) return FMRES_IGNORED;
     
      static entclass[32];
      pev(ent, pev_classname, entclass, 31);
     
      if ( equali(entclass, "rpg_temp") )
      {
          static touchclass[32];
          pev(touched, pev_classname, touchclass, 31);
          if ( !equali(touchclass, "player") ) return FMRES_IGNORED;
                 
          if( !is_user_alive(touched) || zp_get_user_zombie(touched) ) return FMRES_IGNORED;
                         
          emit_sound(touched, CHAN_VOICE, spickup, 1.0, ATTN_NORM, 0, PITCH_NORM);
          g_hasbazooka[touched] = true;
         
          engfunc(EngFunc_RemoveEntity, ent);
         
          return FMRES_HANDLED;
      }
      else if ( equali(entclass, "rpgrocket") )
      {
          new Float:EndOrigin[3];
          pev(ent, pev_origin, EndOrigin);
          new NonFloatEndOrigin[3];
          NonFloatEndOrigin[0] = floatround(EndOrigin[0]);
          NonFloatEndOrigin[1] = floatround(EndOrigin[1]);
          NonFloatEndOrigin[2] = floatround(EndOrigin[2]);
     
          emit_sound(ent, CHAN_WEAPON, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
          emit_sound(ent, CHAN_VOICE, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
         
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
          write_byte(17);
          write_coord(NonFloatEndOrigin[0]);
          write_coord(NonFloatEndOrigin[1]);
          write_coord(NonFloatEndOrigin[2] + 128);
          write_short(explosion);
          write_byte(60);
          write_byte(255);
          message_end();
     
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
          write_byte(5);
          write_coord(NonFloatEndOrigin[0]);
          write_coord(NonFloatEndOrigin[1]);
          write_coord(NonFloatEndOrigin[2] + 256);
          write_short(bazsmoke);
          write_byte(125);
          write_byte(5);
          message_end();
         
          new maxdamage = get_pcvar_num(pcvar_maxdmg);
          new damageradius = get_pcvar_num(pcvar_radius);
         
          new PlayerPos[3], distance, damage;
          for (new i = 1; i <= 32; i++)
          {
            if ( is_user_alive(i))
            {   
                new id = pev(ent, pev_owner)
               
                if  ((zp_get_user_zombie(id)) || ((zp_get_user_nemesis(id))))
                if ((zp_get_user_zombie(i)) || (zp_get_user_nemesis(i))) continue;
                                                 
                if  ((!zp_get_user_zombie(id)) && (!zp_get_user_nemesis(id)))
                if ((!zp_get_user_zombie(i)) && (!zp_get_user_nemesis(i))) continue;
                                                 
                get_user_origin(i, PlayerPos);
                 
                distance = get_distance(PlayerPos, NonFloatEndOrigin);
               
                if (distance <= damageradius)
                {
                  message_begin(MSG_ONE, gmsg_screenshake, {0,0,0}, i);
                  write_short(1<<14);
                  write_short(1<<14);
                  write_short(1<<14);
                  message_end();
                 
                  damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))));
                  new attacker = pev(ent, pev_owner);
                 
                  baz_damage(i, attacker, damage, "bazooka");
                }
            }
          }
          message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
          write_byte(21);
          write_coord(NonFloatEndOrigin[0]);
          write_coord(NonFloatEndOrigin[1]);
          write_coord(NonFloatEndOrigin[2]);
          write_coord(NonFloatEndOrigin[0]);
          write_coord(NonFloatEndOrigin[1]);
          write_coord(NonFloatEndOrigin[2] + 320);
          write_short(white);
          write_byte(0);
          write_byte(0);
          write_byte(16);
          write_byte(128);
          write_byte(0);
          write_byte(255);
          write_byte(255);
          write_byte(192);
          write_byte(128);
          write_byte(0);
          message_end();
         
          attach_view(entity_get_edict(ent, EV_ENT_owner), entity_get_edict(ent, EV_ENT_owner))
          user_controll[entity_get_edict(ent, EV_ENT_owner)] = 0
          remove_entity(ent)
                 
          return FMRES_HANDLED;
      }
      return FMRES_IGNORED;
    }
   
    public drop_call(id)
    {
      if ( g_hasbazooka[id] && get_user_weapon(id) == CSW_KNIFE )
      {
          drop_rpg_temp(id);
          return PLUGIN_HANDLED;
      }
      return PLUGIN_CONTINUE;
    }
   
    drop_rpg_temp(id)
    {
      new Float:fAim[3] , Float:fOrigin[3];
      velocity_by_aim(id , 64 , fAim);
      pev(id , pev_origin , fOrigin);
   
      fOrigin[0] += fAim[0];
      fOrigin[1] += fAim[1];
   
      new rpg = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
   
      set_pev(rpg, pev_classname, "rpg_temp");
      engfunc(EngFunc_SetModel, rpg, mrpg_w);
   
      set_pev(rpg, pev_mins, { -16.0, -16.0, -16.0 } );
      set_pev(rpg, pev_maxs, { 16.0, 16.0, 16.0 } );
   
      set_pev(rpg , pev_solid , 1);
      set_pev(rpg , pev_movetype , 6);
   
      engfunc(EngFunc_SetOrigin, rpg, fOrigin);
   
      g_hasbazooka[id] = false;
    }
   
    baz_damage(id, attacker, damage, weaponDescription[])
    {
      if ( pev(id, pev_takedamage) == DAMAGE_NO ) return;
      if ( damage <= 0 ) return;
   
      new userHealth = get_user_health(id);
     
      if (userHealth - damage <= 0 )
      {
          dmgcount[attacker] += userHealth - damage;
          set_msg_block(gmsg_death, BLOCK_SET);
          ExecuteHamB(Ham_Killed, id, attacker, 2);
          set_msg_block(gmsg_death, BLOCK_NOT);
         
                 
          message_begin(MSG_BROADCAST, gmsg_death);
          write_byte(attacker);
          write_byte(id);
          write_byte(0);
          write_string(weaponDescription);
          message_end();
                 
          set_pev(attacker, pev_frags, float(get_user_frags(attacker) + 1));
                         
          new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
         
          get_user_name(attacker, kname, 31);
          get_user_team(attacker, kteam, 9);
          get_user_authid(attacker, kauthid, 31);
         
          get_user_name(id, vname, 31);
          get_user_team(id, vteam, 9);
          get_user_authid(id, vauthid, 31);
                         
          log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
          kname, get_user_userid(attacker), kauthid, kteam,
          vname, get_user_userid(id), vauthid, vteam, weaponDescription);
      }
      else
      {
          dmgcount[attacker] += damage;
          new origin[3];
          get_user_origin(id, origin);
                 
          message_begin(MSG_ONE,gmsg_damage,{0,0,0},id);
          write_byte(21);
          write_byte(20);
          write_long(DMG_BLAST);
          write_coord(origin[0]);
          write_coord(origin[1]);
          write_coord(origin[2]);
          message_end();
                 
          set_pev(id, pev_health, pev(id, pev_health) - float(damage));
      }
      if ( !get_pcvar_num(pcvar_award) ) return;
         
      new breaker = get_pcvar_num(pcvar_dmgforpacks);
     
      if ( dmgcount[attacker] > breaker )
      {
          new temp = dmgcount[attacker] / breaker
          if ( temp * breaker > dmgcount[attacker] ) return; //should never be possible
          dmgcount[attacker] -= temp * breaker;
          zp_set_user_ammo_packs( attacker, zp_get_user_ammo_packs(attacker) + temp );
      }
    }
   
    public rpg_seek_follow(ent)
    {
      ent -= TASK_SEEK_CATCH
         
      new Float: shortest_distance = 500.0;
      new NearestPlayer = 0;
   
      if (pev_valid(ent))
      {
          static entclass[32];
          pev(ent, pev_classname, entclass, 31);

          if ( equali(entclass, "rpgrocket") )
          {
            new id_owner = pev(ent, pev_owner)
            new iClient[32], livePlayers, iNum;
            get_players(iClient, livePlayers, "a");
     
            for(iNum = 0; iNum < livePlayers; iNum++)
            {
                if ( is_user_alive(iClient[iNum]) && pev_valid(ent) )
                {
                  if ( id_owner != iClient[iNum] && zp_get_user_zombie(iClient[iNum]) )
                  {
                      new Float:PlayerOrigin[3], Float:RocketOrigin[3]
                      pev(ent, pev_origin, RocketOrigin)
                      pev(iClient[iNum], pev_origin, PlayerOrigin)
                 
                      new Float: distance = get_distance_f(PlayerOrigin, RocketOrigin)
                     
                      if ( distance <= shortest_distance )
                      {
                        shortest_distance = distance;
                        NearestPlayer = iClient[iNum];
                      }
                  }
                }
            }
            if (NearestPlayer > 0)
            {
                entity_set_follow(ent, NearestPlayer, 250.0)
            }
          }
      }
    }
   
    stock entity_set_follow(entity, target, Float:speed)
    {
      if(!fm_is_valid_ent(entity) || !fm_is_valid_ent(target))
          return 0

      new Float:entity_origin[3], Float:target_origin[3]
      pev(entity, pev_origin, entity_origin)
      pev(target, pev_origin, target_origin)

      new Float:diff[3]
      diff[0] = target_origin[0] - entity_origin[0]
      diff[1] = target_origin[1] - entity_origin[1]
      diff[2] = target_origin[2] - entity_origin[2]
   
      new Float:length = floatsqroot(floatpower(diff[0], 2.0) + floatpower(diff[1], 2.0) + floatpower(diff[2], 2.0))
   
            new Float:velocity[3]
      velocity[0] = diff[0] * (speed / length)
      velocity[1] = diff[1] * (speed / length)
      velocity[2] = diff[2] * (speed / length)
   
      set_pev(entity, pev_velocity, velocity)

      return 1
    }

    public fw_CmdStart(id, UC_Handle, Seed)
    {
      if(!is_user_alive(id) || !g_hasbazooka[id]) return
                 
      static Button, OldButton
      OldButton = get_user_oldbutton(id)
                 
      Button = get_uc(UC_Handle, UC_Buttons)
         
      if (Button & IN_ATTACK)
      {
          if (!CanShoot(id) || (OldButton & IN_ATTACK2)) return;
         
          if ( get_user_weapon(id) == CSW_KNIFE )
            fire_rocket(id);
      }
      else if (Button & IN_ATTACK2 && get_user_weapon(id) == CSW_KNIFE)
      {
          if ( get_gametime ( ) - lastSwitchTime [ id ] < SWITCH_TIME || (OldButton & IN_ATTACK2)) return
         
          if (is_user_alive(id))
          {
            switch(mode[id])
            {
                case 1:
                {
                  mode[id] = 1
                  emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                  client_print(id, print_center, "Normal")
                }     
            } 
            lastSwitchTime [ id ] = get_gametime ( )
          }
      }
      else if (user_controll[id])
      {
          new RocketEnt = user_controll[id]
           
          if (is_valid_ent(RocketEnt))
          {
            new Float:Velocity[3]
            VelocityByAim(id, 500, Velocity)
            entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
               
            new Float:NewAngle[3]
            entity_get_vector(id, EV_VEC_v_angle, NewAngle)
            entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
          }
          else
          {
            attach_view(id, id)
          }
      }
    }

    public client_connect(id)
      g_hasbazooka[id] = false

      #if defined ADMIN_BAZOOKA
    public fw_PlayerSpawn(id)
      set_task(1.0, "AdminBazooka", id)
    #endif

    #if defined ADMIN_BAZOOKA
    public AdminBazooka(id)
    {
      if (g_hasbazooka[id] || zp_get_user_nemesis(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id))
          return;
     
      if (is_user_alive(id) && (get_user_flags(id) & BAZOOKA_ACCESS))
      {
          g_hasbazooka[id] = true
          LastShoot[id] = 0.0
          emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
          bazooka_message(id, "> Voce comprou uma Bazooka", get_pcvar_float(pcvar_delay))
      }
    }
    #endif

    stock launch_push(id, velamount)
    {
      static Float:flNewVelocity[3], Float:flCurrentVelocity[3]
     
      velocity_by_aim(id, -velamount, flNewVelocity)
     
      get_user_velocity(id, flCurrentVelocity)
      xs_vec_add(flNewVelocity, flCurrentVelocity, flNewVelocity)
     
      set_user_velocity(id, flNewVelocity)
    }

    baz_count()
    {
      new i, count = 0;
     
      for(i = 1; i < 33; i++)
      {
          if(g_hasbazooka[i])
            count++;
      }
      return count;
    }

    stock bazooka_message(const id, const input[], any:...)
    {
      new count = 1, players[32]
     
      static msg[191]
      vformat(msg,190,input,3)
     
      replace_all(msg,190,"/g","^4")
      replace_all(msg,190,"/y","^1")
      replace_all(msg,190,"/ctr","^3")
     
      if (id) players[0] = id; else get_players(players,count,"ch")
     
      for (new i = 0; i < count; i++)
          if (is_user_connected(players[i]))
          {
            message_begin(MSG_ONE_UNRELIABLE, Saytxt, _, players[i])
            write_byte(players[i])
            write_string(msg)
            message_end()
          }
    }

    public Progress_status( const id, const duration )
    {
      message_begin( MSG_ONE, gmsgBarTime, _, id )
      write_short( duration )
      message_end()
    }

    public player_die() {

      new id = read_data(2)
     
      if ( g_hasbazooka[id] )
          drop_rpg_temp(id);

      return PLUGIN_CONTINUE
    }

    public CanShoot(id)
    {
      return get_gametime() - LastShoot[id] >= get_pcvar_float(pcvar_delay)
    }

description[AJUDA] Tirar os modos da Bazooka EmptyRe: [AJUDA] Tirar os modos da Bazooka

more_horiz
Funcionou Mrck, o unico problema é que todo inicio do round os vips GANHAM ela no inicio do round (antes da infecção) :s

@edit

Consegui fazer pra todos os fundadores ganhar ela todo inicio do round, vlw mrck se quiser pode fechar... só não dou +rep porque não consigo ;x

description[AJUDA] Tirar os modos da Bazooka EmptyRe: [AJUDA] Tirar os modos da Bazooka

more_horiz
Trancado.

description[AJUDA] Tirar os modos da Bazooka EmptyRe: [AJUDA] Tirar os modos da Bazooka

more_horiz
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