Zplague
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

Zplague Entrar

Seu portal de Zombie Plague no Brasil


description[Resolvido][Pedido] Junin - zombie_plague50 ! Empty[Resolvido][Pedido] Junin - zombie_plague50 !

more_horiz
Ae junin , me passa a sma do zombie_plague50 ( acho ) onde tem a HUD(life,colete...) , se puder passar obrigado !

Obs : do addons anthrax 4.6 !

description[Resolvido][Pedido] Junin - zombie_plague50 ! EmptyRe: [Resolvido][Pedido] Junin - zombie_plague50 !

more_horiz
Aqui

esta é a versão original e ultima : )

caso queira modificar e adicionar itens como colete ... etc
mais tarde vou upar 2 videos tutoriais
abraço

description[Resolvido][Pedido] Junin - zombie_plague50 ! EmptyRe: [Resolvido][Pedido] Junin - zombie_plague50 !

more_horiz
é seria muito melhor com video aula kkk' , obrigado ai junin desculpe o incomodo !

description[Resolvido][Pedido] Junin - zombie_plague50 ! EmptyRe: [Resolvido][Pedido] Junin - zombie_plague50 !

more_horiz

Código:

/*================================================================================
   
   ----------------------------
   -*- [ZP] HUD Information -*-
   ----------------------------
   
   This plugin is part of Zombie Plague Mod and is distributed under the
   terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
   
================================================================================*/

#include <amxmodx>
#include <  fun >
#include <cstrike>
#include <fakemeta>
#include <dhudmessage>

#include <zp50_class_human>
#include <zp50_class_zombie>
#define LIBRARY_NEMESIS "zp50_class_nemesis"
#include <zp50_class_nemesis>
#define LIBRARY_SURVIVOR "zp50_class_survivor"
#include <zp50_class_survivor>
#define LIBRARY_AMMOPACKS "zp50_ammopacks"
#include <zp50_ammopacks>

#include <zp50_class_human>



const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.70

const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = 0.70

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 250
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 250

const HUD_STATS_SPEC_R = 255
const HUD_STATS_SPEC_G = 255
const HUD_STATS_SPEC_B = 255

#define TASK_SHOWHUD 100
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)

const PEV_SPEC_TARGET = pev_iuser2

new g_MsgSync


public plugin_init()
{
   register_plugin("[ZP] HUD Information", ZP_VERSION_STRING, "ZP Dev Team")
   
   g_MsgSync = CreateHudSyncObj()
}

public plugin_natives()
{
   set_module_filter("module_filter")
   set_native_filter("native_filter")
}
public module_filter(const module[])
{
   if (equal(module, LIBRARY_NEMESIS) || equal(module, LIBRARY_SURVIVOR) || equal(module, LIBRARY_AMMOPACKS))
      return PLUGIN_HANDLED;
   
   return PLUGIN_CONTINUE;
}
public native_filter(const name[], index, trap)
{
   if (!trap)
      return PLUGIN_HANDLED;
   
   return PLUGIN_CONTINUE;
}

public client_putinserver(id)
{
   if (!is_user_bot(id))
   {
      // Set the custom HUD display task
      set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
   }
}

public client_disconnect(id)
{
   remove_task(id+TASK_SHOWHUD)
}
////



// Show HUD Task
public ShowHUD(taskid)
{   
   new player = ID_SHOWHUD
   
   // Player dead?
   if (!is_user_alive(player))
   {
      // Get spectating target
      player = pev(player, PEV_SPEC_TARGET)
      
      // Target not alive
      if (!is_user_alive(player))
         return;
   }
   
   // Format classname
   static class_name[32], transkey[64]
   new red, green, blue
   
   if (zp_core_is_zombie(player)) // zombies
   {
      red = HUD_STATS_ZOMBIE_R
      green = HUD_STATS_ZOMBIE_G
      blue = HUD_STATS_ZOMBIE_B
      
      // Nemesis Class loaded?
      if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player))
         formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, "CLASS_NEMESIS")
      else
      {
         zp_class_zombie_get_name(zp_class_zombie_get_current(player), class_name, charsmax(class_name))
         
         // ML support for class name
         formatex(transkey, charsmax(transkey), "ZOMBIENAME %s", class_name)
         if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
      }
   }
   else // humans
   {
      red = HUD_STATS_HUMAN_R
      green = HUD_STATS_HUMAN_G
      blue = HUD_STATS_HUMAN_B
      
      // Survivor Class loaded?
      if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_survivor_get(player))
         formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, "CLASS_SURVIVOR")
      else
      {
         zp_class_human_get_name(zp_class_human_get_current(player), class_name, charsmax(class_name))
         
         // ML support for class name
         formatex(transkey, charsmax(transkey), "HUMANNAME %s", class_name)
         if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
      }
   }
   
   // Spectating someone else?
   if (player != ID_SHOWHUD)
   {
      new player_name[32]
      get_user_name(player, player_name, charsmax(player_name))
      
      // Show name, health, class, and money
      set_dhudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
      
      if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library))
         ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "%L:^n%s - HP: %d^n%L %s - %L %d", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(player))
      else
         ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "%L:^n%s - HP: %d^n%L %s - %L $ %d", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "MONEY1", cs_get_user_money(player))
   }
   else
   {
      // Show health, class
      set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
      
      if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library))
      if(get_user_armor(ID_SHOWHUD))
                     ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "HP: %d - Colete: %d^n%L %s ^n %L %d^n", get_user_health(ID_SHOWHUD),get_user_armor(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1",zp_ammopacks_get(ID_SHOWHUD))
       else
           ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "HP: %d^n%L %s ^n %L %d^n",get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(ID_SHOWHUD))
      else
         ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "HP: %d - %L %s", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name)
   }
}


Sem problemas : Zplague12

description[Resolvido][Pedido] Junin - zombie_plague50 ! EmptyRe: [Resolvido][Pedido] Junin - zombie_plague50 !

more_horiz
privacy_tip Permissões neste sub-fórum
Não podes responder a tópicos
power_settings_newInicie sessão para responder