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    [Extra Item] Ethereal + Sma

    S4MuR41
    S4MuR41
    Humano


    Nick : TK | FreeKiLL
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    [Extra Item] Ethereal + Sma Empty [Extra Item] Ethereal + Sma

    Mensagem por S4MuR41 8/10/2013, 7:39 pm

    Eai Galerinha , Beleza  estou aqui para postar a Ethereal ...


    SMA


    Código:
    #include <  amxmodx >
    #include <  cstrike >
    #include <  xs >
    #include <  fun >
    #include <  engine >
    #include <  fakemeta >
    #include <  fakemeta_util >
    #include <  hamsandwich >
    #include <  amxmisc >
    #include <  zombieplague >

    new const PLUGIN_VERSION[ ]    =  "0.0.1";

    //#define SET__MUZZLE

    const OFFSET_WEAPONOWNER    =      41
    const OFFSET_LINUX    =    5
    const OFFSET_LINUX_WEAPONS    =      4

    const WEAP_KEY  =   545464464
    const MAX_PLAYERS  =      32

    const m_iClip         =      51
    const m_fInReload      =      54
    const m_flNextAttack      =      83
    const m_flNextPrimaryAttack    =    46

    enum ( <<=1 )
    {
       DROP_PRIMARY = 1,
       DROP_SECONDARY
    };

    const IDLE = 0
    const RELOAD = 1
    const DRAW = 2
    const SHOOT_1 = 3
    const SHOOT_2 = 5

    new const g_iMuzzleFlash[ ]  = "sprites/ex.spr" ;
    new const g_iTrace[ ]  = "sprites/laserbeam.spr" 

    #define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1)
    #define HoldCBaseWeapon(%0)   ( get_user_weapon( %0 ) == g_iWeaponID  && g_pWeaponA[ %0 ] )
    #define IsValidPrivateData(%0)   ( pev_valid( %0 ) == 2 )

    new const WEAPON_SOUND_FIRE[ ] = "weapons/ethereal_shoot1.wav";

    new const WEAPON_LIST[ ]  =  "weapon_ethereal";
    new const WEAPON_BASE_NAME[ ]  =  "weapon_ump45";
    new const EXTRA_ITEM_NAME[ ]    =  "Ethereal";

    const Float:RELOAD_TIME  =  3.0

    const AMMO_WEAPON        =  180

    new V_MODEL[ ] = "models/1zp/wpn/v_ethereal.mdl";
    new P_MODEL[ ] = "models/1zp/wpn/p_ethereal.mdl";
    new W_MODEL[ ] = "models/1zp/wpn/w_ethereal.mdl";

    new const OTHER_SOUNDS[ ] [ ] =
    {
        "weapons/ethereal_reload.wav" ,
        "weapons/ethereal_draw.wav"
    };   
     
    new const TRACE_ATTACK[ ] [ ] =
    {
        "func_breakable" ,
       "func_wall" ,
       "func_door" ,
       "func_plat" ,
       "func_rotating" ,
       "worldspawn"
    };

    new g_iItem , g_iOriginEvent , g_iMaxPlayers , g_iForwardIndex;
       
    new Float:cl_pushangle[ MAX_PLAYERS + 1 ][ 3 ], g_IndexBlood[ 2 ]

    new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 };

    new g_pWeaponA[ MAX_PLAYERS + 1 ] ,
        bool:g_iPrimaryAttack;
       
    new g_iClipAmmo[ MAX_PLAYERS + 1 ],
       g_TmpClip[ MAX_PLAYERS + 1 ] ,
       g_iWeaponID = 0;
       
    new g_Kah   

    new cvar_speed , cvar_damage , cvar_recoil , cvar_ammo , cvar_clip , cvar_scale_muzzle

    new g_hamczbots, cvar_botquota;

    #define CONFIG_CFG_FILE "weapons/weapon_ethereal.cfg"

    const WEAPONS_PRIMARY_BITSUM    = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90);
    const WEAPONS_SECONDARY_BITSUM    = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE);

    public plugin_precache()
    {
       precache_model(V_MODEL);
       precache_model(P_MODEL);
       precache_model(W_MODEL);
       
       precache_sound(WEAPON_SOUND_FIRE);
       
       new pFile;
       
       for( pFile = 0 ; pFile < sizeof OTHER_SOUNDS; pFile++ )
       {
           precache_sound ( OTHER_SOUNDS[ pFile ] );
       }   
       
       precache_model( g_iMuzzleFlash )
       g_Kah = precache_model( g_iTrace )
       
       new szFile [ 64 ];
       
       formatex ( szFile , charsmax( szFile ) , "sprites/%s.txt" , WEAPON_LIST );
       precache_generic( szFile );
       
       precache_generic( "sprites/1zp/wpn/640hud74.spr" );    precache_generic( "sprites/1zp/wpn/640hud7x.spr" );
       
       g_IndexBlood[0] = precache_model("sprites/blood.spr");
       g_IndexBlood[1] = precache_model("sprites/bloodspray.spr");
       
       g_iForwardIndex = register_forward( FM_PrecacheEvent, "Forward_PrecacheEventPost", true );
    }

    public plugin_init()
    {
       register_plugin( "[CSO] Ethereal" , PLUGIN_VERSION , "Shurik07" );
       register_clcmd( WEAPON_LIST, "weapon_hook_an" );
       
       unregister_forward( FM_PrecacheEvent, g_iForwardIndex, true );
       register_forward(FM_SetModel, "Forward_SetModel" , false );
       register_forward(FM_PlaybackEvent, "Forward_PlayBackEvent" , false )
       register_forward(FM_UpdateClientData, "Forward_UpdateClientData" , true );
       
       register_message( get_user_msgid("DeathMsg") , "ClMsg_Death" )
       
       RegisterHam(Ham_Item_AddToPlayer, WEAPON_BASE_NAME, "CBaseWeapon__AddToPlayer__Pre" , .Post = false );
       RegisterHam(Ham_Item_Deploy, WEAPON_BASE_NAME , "CBaseWeapon__Deploy__Post", .Post = true );
       RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE_NAME, "CBaseWeapon__PrimaryAttack__Pre" , .Post = false );
       RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE_NAME, "CBaseWeapon_PrimaryAttack_Post", .Post = true );
       RegisterHam(Ham_Item_PostFrame, WEAPON_BASE_NAME, "CBaseWeapon__PostFrame__Pre" , .Post = false );
       RegisterHam(Ham_Weapon_Reload, WEAPON_BASE_NAME, "CBaseWeapon__Reload_Pre" , .Post = false );
       RegisterHam(Ham_Weapon_Reload, WEAPON_BASE_NAME, "CBaseWeapon__Reload_Post", .Post = true );
       
       RegisterHam(Ham_TakeDamage, "player", "CBasePlayer__TakeDamage__Pre" , .Post = false );
       
       for ( new i = 0 ; i < sizeof TRACE_ATTACK ; i++ )
       {
               RegisterHam( Ham_TraceAttack, TRACE_ATTACK[ i ], "CbaseEntity__TraceAttack__Post",.Post = true );
       }   

       cvar_speed = register_cvar( "ethereal_speed" , "0.09" )
       cvar_damage = register_cvar( "ethereal_damage" , "1.09" )
       cvar_recoil  = register_cvar( "ethereal_recoil" , "0.1" )
       cvar_ammo = register_cvar( "ethereal_ammo" , "90" )
       cvar_clip = register_cvar( "ethereal_clip" , "60" )
       cvar_scale_muzzle = register_cvar( "ethereal_muzzle_scale" , "0.1" )

       ReadSettings( )

       g_iItem = zp_register_extra_item( EXTRA_ITEM_NAME, 0, ZP_TEAM_HUMAN );
       g_iMaxPlayers = get_maxplayers();
       g_iWeaponID = get_weaponid( WEAPON_BASE_NAME );
       cvar_botquota = get_cvar_pointer( "bot_quota" );
    }

    public ReadSettings( )
    {
       new confdir[64], path[128]
       
       get_configsdir(confdir, charsmax(confdir))
       
       formatex(path, charsmax(path), "%s/%s", confdir, CONFIG_CFG_FILE)
       
       server_cmd("exec %s", path)
       server_exec()
    }

    public zp_extra_item_selected( pPlayer , pItem )
    {
       if( pItem == g_iItem  )
       {
           UTIL__DropWeapons( pPlayer, DROP_PRIMARY )
          
           g_pWeaponA[ pPlayer ]  = true;
          
           new pEntity;
          
           pEntity = give_item( pPlayer , WEAPON_BASE_NAME );
          
           if( pEntity > 0 )
           {
              cs_set_weapon_ammo( pEntity, get_pcvar_num( cvar_clip ) );   
           }   
          
           cs_set_user_bpammo( pPlayer , g_iWeaponID , get_pcvar_num( cvar_ammo ) );
          
           UTIL__WeaponList( pPlayer,  WEAPON_LIST , 6, AMMO_WEAPON, -1, -1, 0 , 15, g_iWeaponID , 0 );
       }   
    }


    public weapon_hook_an( pPlayer  )
    {
            engclient_cmd( pPlayer, WEAPON_BASE_NAME);
            return PLUGIN_HANDLED;
    }

    public register_ham_czbots( pPlayer )
    {
       if( g_hamczbots || !is_user_connected( pPlayer ) || !get_pcvar_num( cvar_botquota ) )
       {
          return;
       }
       
       RegisterHamFromEntity(Ham_TakeDamage, pPlayer, "CBasePlayer__TakeDamage__Pre" );

       g_hamczbots = true;
    }

    public client_putinserver( pPlayer )
    {
       if( is_user_bot( pPlayer ) && !g_hamczbots && cvar_botquota )
       {
          set_task( 0.1, "register_ham_czbots", pPlayer );
       }
    }

    public zp_user_humanized_post( pPlayer )
    {
       g_pWeaponA[ pPlayer ] = false;
    }

    public client_disconnect( pPlayer )
    {
       g_pWeaponA[ pPlayer ]  = false;
    }

    public Forward_PrecacheEventPost(type, const pName[ ] )
    {
       if ( equal ("events/ump45.sc", pName ) )
       {
          g_iOriginEvent = get_orig_retval( );
          return FMRES_HANDLED;
       }
       return FMRES_IGNORED;
    }

    public Forward_SetModel( pEntity, pModel[])
    {
       if( !is_valid_ent( pEntity ) )
       {
          return FMRES_IGNORED;
       }   
       
       static szClassName [ 33 ]
       entity_get_string( pEntity, EV_SZ_classname, szClassName, charsmax ( szClassName ) )
          
       if( !equal ( szClassName, "weaponbox" ) )
       {
          return FMRES_IGNORED;
       }   
       
       static pOwner , pModel
       
       pModel = find_ent_by_owner ( -1, WEAPON_BASE_NAME, pEntity );
       
       pOwner = entity_get_edict(pEntity, EV_ENT_owner)
       
       if ( g_pWeaponA [ pOwner ]  && is_valid_ent ( pModel ) )
       {
          entity_set_int( pModel, EV_INT_impulse, WEAP_KEY);
          
          entity_set_model( pEntity, W_MODEL);

          g_pWeaponA [ pOwner ]  = false;
          
          return FMRES_SUPERCEDE;
       }

       return FMRES_IGNORED;
    }

    public Forward_UpdateClientData( pPlayer , SendWeapons, CD_Handle )
    {
       if ( !HoldCBaseWeapon( pPlayer ) )
       {
          return HAM_IGNORED;
       }

       static Float:fGametime;
       fGametime = get_gametime();
       
       set_cd ( CD_Handle, CD_flNextAttack, fGametime + 0.001 );

       return FMRES_HANDLED;
    }

    public ClMsg_Death( i_msgId, i_msgDest, pId )
    {   
       static szTruncatedWeapon[33], pevAttacker, pevVictim;
       
       pevAttacker = get_msg_arg_int( 1 );
       pevVictim = get_msg_arg_int( 2 );
       
       if ( pevAttacker == pevVictim || !is_user_connected( pevAttacker) )
       {
          return PLUGIN_CONTINUE;
       }
       
       get_msg_arg_string( 4, szTruncatedWeapon, charsmax( szTruncatedWeapon ) )
       
       if (equal(szTruncatedWeapon, "ump45" ) )
       {
          if ( HoldCBaseWeapon( pevAttacker ) )
          {
             set_msg_arg_string(4, "hegrenade" );
          }
       }

       return PLUGIN_CONTINUE;
    }

    public Forward_PlayBackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
    {
       if ( ( eventid != g_iOriginEvent) || !g_iPrimaryAttack )
       {
          return FMRES_IGNORED;
       }   
          
       if (!( 1 <= invoker <= g_iMaxPlayers ) )
       {
            return FMRES_IGNORED;
       }   
       
       if( flags & FEV_GLOBAL )
       {   
          flags &= ~FEV_GLOBAL;
       }

       playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
       return FMRES_SUPERCEDE
    }

    public CbaseEntity__TraceAttack__Post(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
    {
       if ( !is_user_connected( iAttacker ) || !HoldCBaseWeapon( iAttacker )  )
       {
          return HAM_HANDLED;
       }
       
       new Float:vecEnd[3];
       
       get_tr2(ptr, TR_vecEndPos, vecEnd);
       
       new iDecal = GUNSHOT_DECALS[ random_num( 0 , sizeof( GUNSHOT_DECALS ) - 1 ) ]
       
       message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
       write_byte(TE_GUNSHOTDECAL);
       write_coord_f( vecEnd[0]);
       write_coord_f(vecEnd[1]);
       write_coord_f(vecEnd[2]);
       write_short(iEnt);
       write_byte(iDecal);
       message_end();
       
       return HAM_IGNORED;
    }

    public CBaseWeapon__AddToPlayer__Pre( pEnity , pPlayer )
    {
       if( !pev_valid( pEnity ) && !is_user_connected( pPlayer ) )
       {
           return HAM_IGNORED;
       }
       
       if( pev( pEnity, pev_impulse ) == WEAP_KEY || g_pWeaponA[ pPlayer ] )
       {
          g_pWeaponA[ pPlayer ] = true;
          
          UTIL__WeaponList( pPlayer,  WEAPON_LIST , 6, AMMO_WEAPON, -1, -1, 0 , 15, g_iWeaponID , 0 );

          return HAM_HANDLED;
       }
       else
       {
          UTIL__WeaponList( pPlayer, WEAPON_BASE_NAME , 6, AMMO_WEAPON, -1, -1, 0 , 15, g_iWeaponID , 0 );
       }   

       return HAM_IGNORED;
    }

    public CBaseWeapon__Deploy__Post( pEntity )
    {
       if( !IsValidPrivateData( pEntity ) )
       {
                    return HAM_HANDLED;
       }
       
       new pId
       pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
       
       if (!g_pWeaponA[pId] )
       {
          return HAM_IGNORED;
       }   
       
       set_pev(pId, pev_viewmodel2, V_MODEL);
       
       set_pdata_float( pId, m_flNextAttack, 1.0, OFFSET_LINUX);
       
       UTIL_SenwWeaponAnim( pId, DRAW );

       
       set_pev(pId, pev_weaponmodel2, P_MODEL);
       
       return HAM_IGNORED;
    }

    public CBaseWeapon__PrimaryAttack__Pre(pEntity)
    {
       if( !IsValidPrivateData( pEntity ) )
       {
          return HAM_IGNORED;
       }

       new    pId;

       pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );

       if ( !HoldCBaseWeapon( pId ) )
       {
          return HAM_IGNORED;
       }

       g_iClipAmmo[pId] = cs_get_weapon_ammo(pEntity);

       pev( pId , pev_punchangle , cl_pushangle[ pId ] );

       g_iPrimaryAttack = true;
       
       return HAM_IGNORED;
    }

    public CBaseWeapon_PrimaryAttack_Post( pEntity )
    {
       if( !IsValidPrivateData( pEntity ) )
       {
          return HAM_IGNORED;
       }
       
       g_iPrimaryAttack = false;
       
       new pId = get_pdata_cbase( pEntity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS );
       
       if ( !HoldCBaseWeapon( pId ) )
       {
          return HAM_IGNORED;
       }

       if (!g_iClipAmmo[pId])
       {
             return HAM_IGNORED;
       }   
       
       
          
       emit_sound( pId, CHAN_WEAPON, WEAPON_SOUND_FIRE, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
       UTIL_SenwWeaponAnim( pId, random_num( SHOOT_1 , SHOOT_2 ) );
       
       LaserBeam(pId , 7 , 100 , 50 , 253 )
       
       #if defined SET__MUZZLE
       UTIL_MakeMuzzle( pId )
       #endif
       
       new Float:Push[ 3 ];
       
       pev( pId, pev_punchangle, Push );
       xs_vec_sub( Push , cl_pushangle[ pId ] , Push );
          
       xs_vec_mul_scalar( Push, get_pcvar_float( cvar_recoil ) , Push );
       xs_vec_add( Push, cl_pushangle[ pId ] , Push );
       set_pev( pId, pev_punchangle, Push );
          
       set_pdata_float( pEntity, m_flNextPrimaryAttack , get_pcvar_float( cvar_speed ) , OFFSET_LINUX_WEAPONS );
       
       return HAM_IGNORED;
    }


    public CBasePlayer__TakeDamage__Pre( pevVictim, pevInflictor, pevAttacker, Float:damage)
    {
       if ( pevVictim == pevAttacker || !pevAttacker )
       {
          return HAM_HANDLED;
       }

       if ( !is_user_connected( pevAttacker ) || !HoldCBaseWeapon( pevAttacker )  )
       {
          return HAM_HANDLED;
       }
       
       SetHamParamFloat(4, damage * get_pcvar_float( cvar_damage )  )
       
       return HAM_IGNORED;
    }

    public CBaseWeapon__PostFrame__Pre( pEntity )
    {
       if( !IsValidPrivateData( pEntity ) )
       {
                    return HAM_HANDLED;
       }

       new pId;

       pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );

       if ( !is_user_connected( pId ) && !HoldCBaseWeapon( pId ) && !g_iMaxPlayers )
       {
          return HAM_HANDLED;
       }
       
       new fInReload = get_pdata_int( pEntity, 54, OFFSET_LINUX_WEAPONS );
       new Float:flNextAttack = get_pdata_float( pId, m_flNextAttack, OFFSET_LINUX_WEAPONS );
       new iClip  = get_pdata_int( pEntity, m_iClip, OFFSET_LINUX_WEAPONS );
       new iAmmoType = 376 + get_pdata_int( pEntity, 49, OFFSET_LINUX_WEAPONS );
       new iBpAmmo  = get_pdata_int( pId, iAmmoType, OFFSET_LINUX );
       
       if ( fInReload && flNextAttack <= 1.4 )
       {
          new j = min( get_pcvar_num( cvar_clip )  - iClip, iBpAmmo);
       
          set_pdata_int( pEntity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS );
          set_pdata_int( pId, iAmmoType, iBpAmmo-j, OFFSET_LINUX );
          set_pdata_int( pEntity, 54, 0, OFFSET_LINUX_WEAPONS );

          fInReload = 0;
       }   
       
       return HAM_IGNORED;
    }

    public CBaseWeapon__Reload_Pre(pEntity)
    {
       if( !IsValidPrivateData( pEntity ) )
       {
          return HAM_HANDLED;
       }

       new pId;

       pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );

       if ( !is_user_connected( pId ) || !HoldCBaseWeapon( pId ) )
       {
          return HAM_IGNORED;
       }
       
       static iClipExtra;
       iClipExtra = get_pcvar_num( cvar_clip );
       
       g_TmpClip[pId] = -1;
       
       new iAmmoType = 376 + get_pdata_int( pEntity, 49, OFFSET_LINUX_WEAPONS );
       new iBpAmmo = get_pdata_int( pId, iAmmoType, OFFSET_LINUX );
       new iClip = get_pdata_int( pEntity, m_iClip, OFFSET_LINUX );
       
       if ( iBpAmmo <= 0 || iClip >= iClipExtra )
       {
         return HAM_SUPERCEDE;
       } 
       
       g_TmpClip[pId] = iClip;
       
       return HAM_HANDLED;
    }

    public CBaseWeapon__Reload_Post( pEntity )
    {
       if( !IsValidPrivateData( pEntity ) )
       {
                    return HAM_HANDLED;
       }

       new pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
       
       if ( !HoldCBaseWeapon( pId ) )
       {
          return HAM_IGNORED;
       }

       if (g_TmpClip[ pId ] == -1)
       {
          return HAM_IGNORED;
       }

       
       set_pdata_float( pId, m_flNextAttack, RELOAD_TIME , OFFSET_LINUX);
       
       UTIL_SenwWeaponAnim(pId, RELOAD);

       return HAM_HANDLED;
    }

    stock UTIL__DropWeapons( pPlayer, bitsDropType )
    {
       for( new pWeapon = CSW_P228; pWeapon <= CSW_P90; pWeapon++ )
       {
          if( ( bitsDropType & DROP_PRIMARY ) && ( ( 1 << pWeapon ) & WEAPONS_PRIMARY_BITSUM )
          || ( bitsDropType & DROP_SECONDARY ) && ( ( 1 << pWeapon ) & WEAPONS_SECONDARY_BITSUM ) )
          {
             new strWeaponName[ 32 ];
             get_weaponname( pWeapon, strWeaponName, charsmax( strWeaponName ) );
             
             engclient_cmd( pPlayer, "drop", strWeaponName );
          }
       }
    }

    stock UTIL_SenwWeaponAnim(const pPlayer, const Sequence)
    {
       set_pev(pPlayer, pev_weaponanim, Sequence)
       
       message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = pPlayer)
       write_byte(Sequence)
       write_byte(pev(pPlayer, pev_body))
       message_end()
    }

    UTIL__WeaponList( pPlayer, const szWeapon[ ], int, int2, int3, int4, int5, int6, int7, int8 )
    {
       message_begin( MSG_ONE, get_user_msgid( "WeaponList" ) , _, pPlayer );
       write_string( szWeapon );
       write_byte( int );
       write_byte( int2);
       write_byte( int3 );
       write_byte( int4 );
       write_byte( int5 );
       write_byte( int6 );
       write_byte( int7 );
       write_byte( int8 );
       message_end( );
    }

    stock UTIL_MakeMuzzle( pId  )
    {
       new pEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
       
       new Float:vecOrigin[ 3 ]
       pev( pId, pev_origin, vecOrigin )

       entity_set_origin( pEntity, vecOrigin )
       
       entity_set_model( pEntity, g_iMuzzleFlash )

       entity_set_int( pEntity, EV_INT_solid, SOLID_NOT )
       entity_set_int( pEntity, EV_INT_movetype, MOVETYPE_NOCLIP )
       
       entity_set_string( pEntity, EV_SZ_classname, "muzzle_et" )

       
       entity_set_float( pEntity, EV_FL_animtime, get_gametime() )
       entity_set_float( pEntity, EV_FL_framerate, 50.0 )     
       set_pev( pEntity, pev_scale, get_pcvar_float( cvar_scale_muzzle )  )

       set_pev( pEntity, pev_spawnflags, SF_SPRITE_ONCE)

       set_pev(pEntity, pev_rendermode,  kRenderTransAdd)
       
       set_pev(pEntity, pev_renderamt,  255.0)

       set_pev(pEntity, pev_skin, pId )
       set_pev(pEntity, pev_body, 1)
       set_pev(pEntity, pev_aiment, pId)

       entity_set_float(pEntity, EV_FL_nextthink, get_gametime() + 5.0 );
       
       DispatchSpawn( pEntity );
       
       set_task( 1.0 , "rem_ent" , pEntity )
    }      

    public rem_ent( iEnt )
    {
       remove_entity( iEnt )
    }   

    stock LaserBeam(id , Size , Red , Grenn , Blue )
    {
        static End[3]
        get_user_origin(id, End, 3)   
       
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte (TE_BEAMENTPOINT)
        write_short( id |0x1000 )
        write_coord(End[0])
        write_coord(End[1])
        write_coord(End[2])
        write_short(g_Kah)
        write_byte(0)
        write_byte(1)
        write_byte(1)
        write_byte(Size)
        write_byte(4)
        write_byte(Red)
        write_byte(Grenn)
        write_byte(Blue)
        write_byte(255)
        write_byte(0)
        message_end()
    }   

    Creditos: Zombie-mod.ru

    :)


    Download Aqui!
    Leozinho
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    [Extra Item] Ethereal + Sma Empty Re: [Extra Item] Ethereal + Sma

    Mensagem por Leozinho 8/10/2013, 8:47 pm

    Zplague12
    Br3n0k
    Br3n0k
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    [Extra Item] Ethereal + Sma Empty Re: [Extra Item] Ethereal + Sma

    Mensagem por Br3n0k 8/10/2013, 8:53 pm

    Blz, só algumas  duvidas... oque este plugin faz? tem alguma print? está 100%? pra qual zp? 4.3? 5.0?
    MtsLa!<3.L
    MtsLa!<3.L
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    [Extra Item] Ethereal + Sma Empty Re: [Extra Item] Ethereal + Sma

    Mensagem por MtsLa!<3.L 8/10/2013, 8:54 pm

    Br3n0k escreveu:Blz, só algumas  duvidas... oque este plugin faz? tem alguma print? está 100%? pra qual zp? 4.3? 5.0?
    Eu Acho q a dele deve ser igual a essa aqui

    Clique Aqui Para ver
    S4MuR41
    S4MuR41
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    [Extra Item] Ethereal + Sma Empty Re: [Extra Item] Ethereal + Sma

    Mensagem por S4MuR41 8/10/2013, 9:04 pm

    Sim , Só que essa tem a .sma e Solta Raios Laser azuis ao envez de Roxos :)


    Testei aqui esta funcionando em todos (" Zp4.3 , Advaced , 5.0")


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