Bem pessoal vou disponibilizar uma sma do meu zombie hunter, Não consigo fixar o bug de humano/nemesis/sniper/survivor/assasino usar a habilidade do hunter.
Tambem queria saber como faz para adicionar um certo tempo para o hunter pular denovo.
Pois ele esta pulando sem parar. Favor ajudem ^^ Grato !
Tambem queria saber como faz para adicionar um certo tempo para o hunter pular denovo.
Pois ele esta pulando sem parar. Favor ajudem ^^ Grato !
Spoiler :
Código:
/*================================================================================
-----------------------------------
-*- [ZP] Hunter L4D -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This zombie has long jumps as well as the popular game L4D2
Well, this time the skill is good and better,
to jump you have to press Ctrl + E and look where you want to jump.
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/*================================================================================
[Customizations]
=================================================================================*/
// Zombie Attributes
new const zclass_name[] = "Zombie Hunter"
new const zclass_info[] = "\rSuper Pulo CTRL + E "
new const zclass_model[] = "hunterv2_zp"
new const zclass_clawmodel[] = "v_knife_zombie_hunter.mdl"
const zclass_health = 2800
const zclass_speed = 290
const Float:zclass_gravity = 0.9
const Float:zclass_knockback = 1.0
new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" }
/*================================================================================
Customization ends here!
Any edits will be your responsibility
=================================================================================*/
// Variables
new g_hunter
// Arrays
new Float:g_lastleaptime[33]
// Cvar pointers
new cvar_force, cvar_cooldown
// Plugin info.
#define PLUG_VERSION "0.2"
#define PLUG_AUTHOR "DJHD!"
/*================================================================================
[Init, CFG and Precache]
=================================================================================*/
public plugin_precache()
{
// Register the new class and store ID for reference
g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
// Sound
static i
for(i = 0; i < sizeof leap_sound; i++)
precache_sound(leap_sound[i])
}
public plugin_init()
{
// Plugin Info
register_plugin("[ZP] Zombie Class: Hunter L4D2 Zombie", PLUG_VERSION, PLUG_AUTHOR)
// Forward
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
// Cvars
cvar_force = register_cvar("zp_hunter_jump_force", "890")
cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "1.0")
static szCvar[30]
formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTHOR)
register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
}
/*================================================================================
[Zombie Plague Forwards]
=================================================================================*/
public zp_user_infected_post(id, infector)
{
// It's the selected zombie class
if(zp_get_user_zombie_class(id) == g_hunter)
{
if(zp_get_user_nemesis(id))
return
// Message
client_print(id, print_chat, "[ZP] To use the super jump ability press - ^"CTRL + E^"")
}
}
/*================================================================================
[Main Forwards]
=================================================================================*/
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id))
return
if(zp_get_user_nemesis(id))
return
if(is_user_connected(id))
{
if (allowed_hunterjump(id))
{
static Float:velocity[3]
velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
set_pev(id, pev_velocity, velocity)
emit_sound(id, CHAN_STREAM, leap_sound[random_num(0, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
// Set the current super jump time
g_lastleaptime[id] = get_gametime()
}
}
}
/*================================================================================
[Internal Functions]
=================================================================================*/
allowed_hunterjump(id)
{
if (!zp_get_user_zombie(id) && zp_get_user_nemesis(id))
return false
if (zp_get_user_zombie_class(id) != g_hunter)
return false
if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
return false
static buttons
buttons = pev(id, pev_button)
// Not doing a longjump (added bot support)
if (!(buttons & IN_USE) && !is_user_bot(id))
return false
static Float:cooldown
cooldown = get_pcvar_float(cvar_cooldown)
if (get_gametime() - g_lastleaptime[id] < cooldown)
return false
return true
}