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    Akii Junin

    MtsLa!<3.L
    MtsLa!<3.L
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    Akii Junin Empty Akii Junin

    Mensagem por MtsLa!<3.L 20/7/2013, 3:40 am

    Código:
    [Golden ak coloca 1 de limite por round]


     /*


    [ZP] Extra Item: Golden Ak 47


    Team: Humans





    Description: This plugin adds a new weapon for Human Teams.


    Weapon Cost: 90





    Features:


    - This weapon do more damage


    - This weapon has zoom


    - Launch Lasers


    - This weapon has unlimited bullets





    Credits:





    KaOs - For his Dual MP5 mod





    Cvars:








    - zp_goldenak_dmg_multiplier <3> - Damage Multiplier for Golden Ak 47


    - zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?


    - zp_goldenak_custom_model <1|0> - Golden ak Custom Model


    - zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip 





    */











    #include <amxmodx>


    #include <fakemeta>


    #include <     fun >


    #include <hamsandwich>


    #include <cstrike>


    #include <zombieplague>





    #define is_valid_player(%1) (1 <= %1 <= 32)





    new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47_apc.mdl"


    new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47_apc.mdl"





    /* Pcvars */


    new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip





    // Item ID


    new g_itemid





    new bool:g_HasAk[33]





    new g_hasZoom[ 33 ]


    new bullets[ 33 ]





    // Sprite


    new m_spriteTexture





    const Wep_ak47 = ((1<<CSW_AK47))





    public plugin_init()


    {


       


       /* CVARS */


       cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "2")


       cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")


       cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")


       cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")


       


       // Register The Plugin


       register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "ApC # hAcKeRz1iN")


       // Register Zombie Plague extra item


       g_itemid = zp_register_extra_item("Ak-47 Dourada", 90, ZP_TEAM_HUMAN)


       // Death Msg


       register_event("DeathMsg", "Death", "a")


       // Weapon Pick Up


       register_event("WeapPickup","checkModel","b","1=19")


       // Current Weapon Event


       register_event("CurWeapon","checkWeapon","be","1=1")


       register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")


       // Ham TakeDamage


       RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")


       register_forward( FM_CmdStart, "fw_CmdStart" )


       RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)


       


    }





    public client_connect(id)


    {


       g_HasAk[id] = false


    }





    public client_disconnect(id)


    {


       g_HasAk[id] = false


    }





    public Death()


    {


       g_HasAk[read_data(2)] = false


    }





    public fwHamPlayerSpawnPost(id)


    {


       g_HasAk[id] = false


    }





    public plugin_precache()


    {


       precache_model(AK_V_MODEL)


       precache_model(AK_P_MODEL)


       m_spriteTexture = precache_model("sprites/dot.spr")


       precache_sound("weapons/zoom.wav")


    }





    public zp_user_infected_post(id)


    {


       if (zp_get_user_zombie(id))


       {


          g_HasAk[id] = false


       }


    }





    public checkModel(id)


    {


       if ( zp_get_user_zombie(id) )


          return PLUGIN_HANDLED


       


       new szWeapID = read_data(2)


       


       if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )


       {


          set_pev(id, pev_viewmodel2, AK_V_MODEL)


          set_pev(id, pev_weaponmodel2, AK_P_MODEL)


       }


       return PLUGIN_HANDLED


    }





    public checkWeapon(id)


    {


       new plrClip, plrAmmo, plrWeap[32]


       new plrWeapId


       


       plrWeapId = get_user_weapon(id, plrClip , plrAmmo)


       


       if (plrWeapId == CSW_AK47 && g_HasAk[id])


       {


          checkModel(id)


       }


       else 


       {


          return PLUGIN_CONTINUE


       }


       


       if (plrClip == 0 && get_pcvar_num(cvar_uclip))


       {


          // If the user is out of ammo..


          get_weaponname(plrWeapId, plrWeap, 31)


          // Get the name of their weapon


          give_item(id, plrWeap)


          engclient_cmd(id, plrWeap) 


          engclient_cmd(id, plrWeap)


          engclient_cmd(id, plrWeap)


       }


       return PLUGIN_HANDLED


    }











    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)


    {


        if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )


        {


            SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )


        }


    }





    public fw_CmdStart( id, uc_handle, seed )


    {


       if( !is_user_alive( id ) ) 


          return PLUGIN_HANDLED


       


       if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )


       {


          new szClip, szAmmo


          new szWeapID = get_user_weapon( id, szClip, szAmmo )


          


          if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)


          {


             g_hasZoom[id] = true


             cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )


             emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )


          }


          


          else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])


          {


             g_hasZoom[ id ] = false


             cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )


             


          }


          


       }


       return PLUGIN_HANDLED


    }








    public make_tracer(id)


    {


       if (get_pcvar_num(cvar_goldbullets))


       {


          new clip,ammo


          new wpnid = get_user_weapon(id,clip,ammo)


          new pteam[16]


          


          get_user_team(id, pteam, 15)


          


          if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 


          {


             new vec1[3], vec2[3]


             get_user_origin(id, vec1, 1) // origin; your camera point.


             get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)


             


             


             //BEAMENTPOINTS


             message_begin( MSG_BROADCAST,SVC_TEMPENTITY)


             write_byte (0)     //TE_BEAMENTPOINTS 0


             write_coord(vec1[0])


             write_coord(vec1[1])


             write_coord(vec1[2])


             write_coord(vec2[0])


             write_coord(vec2[1])


             write_coord(vec2[2])


             write_short( m_spriteTexture )


             write_byte(1) // framestart


             write_byte(5) // framerate


             write_byte(2) // life


             write_byte(10) // width


             write_byte(0) // noise


             write_byte( 255 )     // r, g, b


             write_byte( 215 )       // r, g, b


             write_byte( 0 )       // r, g, b


             write_byte(200) // brightness


             write_byte(150) // speed


             message_end()


          }


       


          bullets[id] = clip


       }


       


    }





    public zp_extra_item_selected(player, itemid)


    {


       if ( itemid == g_itemid )


       {


          if ( user_has_weapon(player, CSW_AK47) )


          {


             drop_prim(player)


          }


          


          give_item(player, "weapon_ak47")


          client_print(player, print_chat, "[ApC] Vc Comprou Ak-47 Dourada")


          g_HasAk[player] = true;


       }


    }





    stock drop_prim(id) 


    {


       new weapons[32], num


       get_user_weapons(id, weapons, num)


       for (new i = 0; i < num; i++) {


          if (Wep_ak47 & (1<<weapons[i])) 


          {


             static wname[32]


             get_weaponname(weapons[i], wname, sizeof wname - 1)


             engclient_cmd(id, "drop", wname)


          }


       }


    }


    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE


    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }


    */

    Código:
    [M4a1 prateada  aii vc colocar 1 de limite]





    #include <amxmodx>


    #include <fakemeta>


    #include <   fun >


    #include <hamsandwich>


    #include <cstrike>


    #include <zombieplague>





    #define is_valid_player(%1) (1 <= %1 <= 32)





    new M4_V_MODEL[64] = "models/zombie_plague/v_golden_m4a1_UP.mdl"


    new M4_P_MODEL[64] = "models/zombie_plague/p_golden_m4a1_UP.mdl"





    /* Pcvars */


    new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip





    // Item ID


    new g_itemid





    new bool:g_HasM4[33]





    new g_hasZoom[ 33 ]


    new bullets[ 33 ]





    // Sprite


    new m_spriteTexture





    const Wep_m4a1 = ((1<<CSW_M4A1))





    public plugin_init()


    {





    /* CVARS */


    cvar_dmgmultiplier = register_cvar("zp_silverm4_dmg_multiplier", "4")


    cvar_custommodel = register_cvar("zp_silverm4_custom_model", "1")


    cvar_goldbullets = register_cvar("zp_silverm4_silver_bullets", "1")


    cvar_uclip = register_cvar("zp_silverm4_unlimited_clip", "1")





    // Register The Plugin


    register_plugin("[ZP] Extra: Silver M4A1", "1.1", "Bill=Thailand=[UP]")


    // Register Zombie Plague extra item


    g_itemid = zp_register_extra_item("Silver M4A1", 40, ZP_TEAM_HUMAN)


    // Death Msg


    register_event("DeathMsg", "Death", "a")


    // Weapon Pick Up


    register_event("WeapPickup","checkModel","b","1=19")


    // Current Weapon Event


    register_event("CurWeapon","checkWeapon","be","1=1")


    register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")


    // Ham TakeDamage


    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")


    register_forward( FM_CmdStart, "fw_CmdStart" )


    RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)





    }





    public client_connect(id)


    {


    g_HasM4[id] = false


    }





    public client_disconnect(id)


    {


    g_HasM4[id] = false


    }





    public Death()


    {


    g_HasM4[read_data(2)] = false


    }





    public fwHamPlayerSpawnPost(id)


    {


    g_HasM4[id] = false


    }





    public plugin_precache()


    {


    precache_model(M4_V_MODEL)


    precache_model(M4_P_MODEL)


    m_spriteTexture = precache_model("sprites/dot.spr")


    precache_sound("weapons/zoom.wav")


    }





    public zp_user_infected_post(id)


    {


    if (zp_get_user_zombie(id))


    {


    g_HasM4[id] = false


    }


    }





    public checkModel(id)


    {


    if ( zp_get_user_zombie(id) )


    return PLUGIN_HANDLED





    new szWeapID = read_data(2)





    if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )


    {


    set_pev(id, pev_viewmodel2, M4_V_MODEL)


    set_pev(id, pev_weaponmodel2, M4_P_MODEL)


    }


    return PLUGIN_HANDLED


    }





    public checkWeapon(id)


    {


    new plrClip, plrAmmo, plrWeap[32]


    new plrWeapId





    plrWeapId = get_user_weapon(id, plrClip , plrAmmo)





    if (plrWeapId == CSW_M4A1 && g_HasM4[id])


    {


    checkModel(id)


    }


    else 


    {


    return PLUGIN_CONTINUE


    }





    if (plrClip == 0 && get_pcvar_num(cvar_uclip))


    {


    // If the user is out of ammo..


    get_weaponname(plrWeapId, plrWeap, 31)


    // Get the name of their weapon


    give_item(id, plrWeap)


    engclient_cmd(id, plrWeap) 


    engclient_cmd(id, plrWeap)


    engclient_cmd(id, plrWeap)


    }


    return PLUGIN_HANDLED


    }











    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)


    {


        if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )


        {


            SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )


        }


    }





    public fw_CmdStart( id, uc_handle, seed )


    {


    if( !is_user_alive( id ) ) 


    return PLUGIN_HANDLED





    if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )


    {


    new szClip, szAmmo


    new szWeapID = get_user_weapon( id, szClip, szAmmo )





    if( szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)


    {


    g_hasZoom[id] = true


    cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )


    emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )


    }





    else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])


    {


    g_hasZoom[ id ] = false


    cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )





    }





    }


    return PLUGIN_HANDLED


    }








    public make_tracer(id)


    {


    if (get_pcvar_num(cvar_goldbullets))


    {


    new clip,ammo


    new wpnid = get_user_weapon(id,clip,ammo)


    new pteam[16]





    get_user_team(id, pteam, 15)





    if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id]) 


    {


    new vec1[3], vec2[3]


    get_user_origin(id, vec1, 1) // origin; your camera point.


    get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)








    //BEAMENTPOINTS


    message_begin( MSG_BROADCAST,SVC_TEMPENTITY)


    write_byte (0)     //TE_BEAMENTPOINTS 0


    write_coord(vec1[0])


    write_coord(vec1[1])


    write_coord(vec1[2])


    write_coord(vec2[0])


    write_coord(vec2[1])


    write_coord(vec2[2])


    write_short( m_spriteTexture )


    write_byte(1) // framestart


    write_byte(5) // framerate


    write_byte(2) // life


    write_byte(10) // width


    write_byte(0) // noise


    write_byte(190)     // r, g, b


    write_byte(190)       // r, g, b


    write_byte(190)       // r, g, b


    write_byte(200) // brightness


    write_byte(150) // speed


    message_end()


    }





    bullets[id] = clip


    }





    }





    public zp_extra_item_selected(player, itemid)


    {


    if ( itemid == g_itemid )


    {


    if ( user_has_weapon(player, CSW_M4A1) )


    {


    drop_prim(player)


    }





    give_item(player, "weapon_m4a1")


    client_print(player, print_chat, "[ZP] You bought Golden M4A1")


    g_HasM4[player] = true;


    }


    }





    stock drop_prim(id) 


    {


    new weapons[32], num


    get_user_weapons(id, weapons, num)


    for (new i = 0; i < num; i++) {


    if (Wep_m4a1 & (1<<weapons[i])) 


    {


    static wname[32]


    get_weaponname(weapons[i], wname, sizeof wname - 1)


    engclient_cmd(id, "drop", wname)


    }


    }


    }





    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE


    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1046\\ f0\\ fs16 \n\\ par }


    */

    Código:
    [ETHEREAL  VC COLOCA LIMITE DE 3 ]








    #include <amxmodx>


    #include <engine>


    #include <fakemeta>


    #include <        fun >


    #include <hamsandwich>


    #include <        xs >


    #include <cstrike>


    #include <zombieplague>








    #define ENG_NULLENT      -1


    #define EV_INT_WEAPONKEY  EV_INT_impulse


    #define WEAPONKEY 33


    #define MAX_PLAYERS            32


    #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)


    const USE_STOPPED = 0


    const OFFSET_ACTIVE_ITEM = 373


    const OFFSET_WEAPONOWNER = 41


    const OFFSET_LINUX = 5


    const OFFSET_LINUX_WEAPONS = 4


    #define WEAP_LINUX_XTRA_OFF        4


    #define m_fKnown            44


    #define m_flNextPrimaryAttack          450


    #define m_flTimeWeaponIdle        48


    #define m_iClip              51


    #define m_fInReload            54


    #define PLAYER_LINUX_XTRA_OFF        5


    #define m_flNextAttack            450


    #define RELOAD_TIME 3.0


    #define wId CSW_UMP45


    #define write_coord_f(%1)  engfunc(EngFunc_WriteCoord,%1) 


    const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)


    new const Sound_Zoom[] = { "weapons/zoom.wav" }


    new const Fire_snd[] = {"weapons/ethereal-1.wav"}


    new const went[] ={"weapon_ump45"}


    new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }


    new ethereal_V_MODEL[64] = "models/v_ethereal.mdl"


    new ethereal_P_MODEL[64] = "models/p_ethereal.mdl"


    new ethereal_W_MODEL[64] = "models/w_ethereal.mdl"


    new cvar_recoil_ethereal, cvar_dmg_ethereal, g_itemid_ethereal, cvar_clip_ethereal, cvar_ethereal_ammo, cvar_limit // O limite da etheral


    new g_has_ethereal[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33] 


    new g_MaxPlayers, g_orig_event_ethereal, g_clip_ammo[33]


    new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]


    new g_ethereal_TmpClip[33],g_beamSpr,gmsgWeaponList 


    public plugin_init()


    {


      register_plugin("[ZP] Extra: Ethereal", "1.0", "ApC # hAcKeRz1iN")


      register_event("CurWeapon","CurrentWeapon","be","1=1")


      RegisterHam(Ham_Item_AddToPlayer, went, "fw_ethereal_AddToPlayer")


      RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)


      RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)


      RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)


      RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)


      RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1)


      RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack")


      RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack_Post", 1)


      RegisterHam(Ham_Item_PostFrame, went, "ethereal__ItemPostFrame");


      RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload");


      RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload_Post", 1);


      RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")


      RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)


      RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)


      register_forward(FM_SetModel, "fw_SetModel")


      register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)


      register_forward(FM_PlaybackEvent, "fwPlaybackEvent")


      RegisterHam(Ham_Item_Holster, "weapon_ump45", "fw_ethereal_Holster_Post", 1)


      register_forward(FM_CmdStart, "fw_CmdStart")





      cvar_recoil_ethereal = register_cvar("zp_Ethereal_recoil", "0.5")


      cvar_dmg_ethereal = register_cvar("zp_Ethereal_dmg", "8")


      cvar_clip_ethereal = register_cvar("zp_Ethereal_clip", "25")


      cvar_ethereal_ammo = register_cvar("zp_Ethereal_ammo", "100")


      cvar_limit = register_cvar("zp_etheral_limit", "3")


      g_itemid_ethereal = zp_register_extra_item("Ethereal Plasma Rifle",100, ZP_TEAM_HUMAN)


      g_MaxPlayers = get_maxplayers()


      gmsgWeaponList = get_user_msgid("WeaponList")


    }


    public plugin_precache()


    {


      precache_model(ethereal_V_MODEL)


      precache_model(ethereal_P_MODEL)


      precache_model(ethereal_W_MODEL)


      precache_sound(Fire_snd)


      precache_sound(Sound_Zoom)


      precache_sound("weapons/ethereal_draw.wav")


      precache_sound("weapons/ethereal_idle1.wav")


      precache_sound("weapons/ethereal_reload.wav")


      m_iBlood[0] = precache_model("sprites/blood.spr")


      m_iBlood[1] = precache_model("sprites/bloodspray.spr")


      register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)


      g_beamSpr = precache_model("sprites/zbeam4.spr")


      precache_generic("sprites/weapon_ethereal.txt")


      precache_generic("sprites/640hud2.spr")


      precache_generic("sprites/640hud74.spr")


      precache_generic("sprites/640hud7.spr")


      register_clcmd("weapon_ethereal", "Hook_Select")


    }





    public Hook_Select(id)


    {


        engclient_cmd(id, "weapon_ump45")


        return PLUGIN_HANDLED


    }








    public fwPrecacheEvent_Post(type, const name[])


    {


      if (equal("events/ump45.sc", name))


      {


          g_orig_event_ethereal = get_orig_retval()


          return FMRES_HANDLED


      }


      return FMRES_IGNORED


    }





    public fw_CmdStart(id, uc_handle, seed)


    {


      if(g_Reload[id])


          return PLUGIN_HANDLED





      if(!is_user_alive(id)) 


          return PLUGIN_HANDLED


      


      if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))


      {


          new szClip, szAmmo


          new szWeapID = get_user_weapon(id, szClip, szAmmo)





          if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && !g_hasZoom[id] == true)


          {


            g_hasZoom[id] = true


            cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)


            emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)


          }


          else if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && g_hasZoom[id])


          {


            g_hasZoom[id] = false


            cs_set_user_zoom(id, CS_RESET_ZOOM, 0)  


          }


      }


      return PLUGIN_HANDLED


    }





    public client_connect(id)


    {


      g_has_ethereal[id] = false


    }


    public client_disconnect(id)


    {


      g_has_ethereal[id] = false


    }public zp_user_infected_post(id)


    {


      if (zp_get_user_zombie(id))


      {


          g_has_ethereal[id] = false


      }


    }


    public fw_SetModel(entity, model[])


    {


      if(!is_valid_ent(entity))


          return FMRES_IGNORED;


      static szClassName[33]


      entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))


      if(!equal(szClassName, "weaponbox"))


          return FMRES_IGNORED;


      static iOwner


      iOwner = entity_get_edict(entity, EV_ENT_owner)


      if(equal(model, "models/w_ump45.mdl"))


      {


          static iStoredSVDID


          iStoredSVDID = find_ent_by_owner(ENG_NULLENT, went, entity)


          if(!is_valid_ent(iStoredSVDID))


            return FMRES_IGNORED;


          if(g_has_ethereal[iOwner])


          {


            entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY)


            g_has_ethereal[iOwner] = false


            entity_set_model(entity, ethereal_W_MODEL)


            return FMRES_SUPERCEDE;


          }


      }


      return FMRES_IGNORED;


    }


    public give_ethereal(id)


    {


      drop_weapons(id, 1);


      new iWep2 = give_item(id,went)


      if( iWep2 > 0 )


      {


      cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal))


      cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_ethereal_ammo))


      }


      g_has_ethereal[id] = true;


    }


    public zp_extra_item_selected(id, itemid)


    {


      if(itemid == g_itemid_ethereal)


      {


         if (limit_count() > get_pcvar_num(cvar_limit))


       {


       client_print(id, print_chat, "^x04[ZP]^x01 Ja existem varias Etherals nesse Round. Tente novamente no proximo");


       return ZP_PLUGIN_HANDLED;


       }


       give_ethereal(id)


       Sprite(id)


      }


      return PLUGIN_CONTINUE


    }


    public fw_ethereal_AddToPlayer(ethereal, id)


    {


      if(!is_valid_ent(ethereal) || !is_user_connected(id))


          return HAM_IGNORED;


      if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == WEAPONKEY)


      {


          g_has_ethereal[id] = true


          entity_set_int(ethereal, EV_INT_WEAPONKEY, 0)


          Sprite(id)


          return HAM_HANDLED;


      }


      if(entity_get_int(ethereal, EV_INT_WEAPONKEY) != WEAPONKEY)


      {


          Sprite1(id)


          return HAM_HANDLED;


      }


      return HAM_IGNORED;


    }





    public Sprite(id)


    {


        


        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)


        write_string("weapon_ethereal")  


        write_byte(6)


        write_byte(100)


        write_byte(-1)


        write_byte(-1)


        write_byte(0)


        write_byte(15)


        write_byte(12)


        write_byte(0)


        message_end()





    }





    public Sprite1(id)


    {


        


        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)


        write_string("weapon_ump45")  


        write_byte(6)


        write_byte(100)


        write_byte(-1)


        write_byte(-1)


        write_byte(0)


        write_byte(15)


        write_byte(12)


        write_byte(0)


        message_end()





    }





    public fw_UseStationary_Post(entity, caller, activator, use_type)


    {


      if (use_type == USE_STOPPED && is_user_connected(caller))


          replace_weapon_models(caller, get_user_weapon(caller))


    }


    public fw_Item_Deploy_Post(weapon_ent)


    {


      static owner


      owner = fm_cs_get_weapon_ent_owner(weapon_ent)


      static weaponid


      weaponid = cs_get_weapon_id(weapon_ent)


      replace_weapon_models(owner, weaponid)


      UTIL_PlayWeaponAnimation(owner,2,2)


    }


    public CurrentWeapon(id)


    {


      replace_weapon_models(id, read_data(2))


    }


    replace_weapon_models(id, weaponid)


    {


      switch (weaponid)


      {


          case wId:


          {


            if (zp_get_user_zombie(id) || zp_get_user_survivor(id))


                return;


            if(g_has_ethereal[id])


            {


                set_pev(id, pev_viewmodel2, ethereal_V_MODEL)


                set_pev(id, pev_weaponmodel2, ethereal_P_MODEL)


            }


          }


      }


    }


    public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)


    {


      if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_ethereal[Player])


      return FMRES_IGNORED


      set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)


      return FMRES_HANDLED


    }


    public fw_ethereal_PrimaryAttack(Weapon)


    {


      new Player = get_pdata_cbase(Weapon, 41, 4)


      if (!g_has_ethereal[Player])


          return;


      pev(Player,pev_punchangle,cl_pushangle[Player])


      g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)


      if(g_clip_ammo[Player]>0)


      UTIL_PlayWeaponAnimation(Player, 5,2)


    }


    public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)


    {


      if ((eventid != g_orig_event_ethereal))


          return FMRES_IGNORED


      if (!(1 <= invoker <= g_MaxPlayers))


          return FMRES_IGNORED


      playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)


      return FMRES_SUPERCEDE


    }


    public fw_ethereal_PrimaryAttack_Post(Weapon)


    { new Player = get_pdata_cbase(Weapon, 41, 4)


      new szClip, szAmmo


      get_user_weapon(Player, szClip, szAmmo)


      if(Player > 0 && Player < 33)


      {


      if(g_has_ethereal[Player])


      {


      if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)


      }


      if(g_has_ethereal[Player])


      {


          new Float:push[3]


          pev(Player,pev_punchangle,push)


          xs_vec_sub(push,cl_pushangle[Player],push)


          xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal),push)


          xs_vec_add(push,cl_pushangle[Player],push)


          set_pev(Player,pev_punchangle,push)


          if (!g_clip_ammo[Player])


            return


          //show_tracer_effect(Player)


          make_blood_and_bulletholes(Player)


      }


      }


    }


    public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)


    {


      if( !is_user_alive(iAttacker) || !g_has_ethereal[iAttacker])


          return


      new iWeapon = get_user_weapon(iAttacker)


      if( iWeapon !=CSW_UMP45 )


          return


      


      new szClip


      get_user_weapon(iAttacker, szClip)


      if(szClip < 1)


      return


      new flEnd[3]


      get_tr2(ptr, TR_vecEndPos, flEnd)





      


      message_begin(MSG_BROADCAST, SVC_TEMPENTITY )


      write_byte(TE_BEAMENTPOINT)


      write_short(iAttacker | 0x1000)


      write_coord_f(flEnd[0]) 


      write_coord_f(flEnd[1]) 


      write_coord_f(flEnd[2]) 


      write_short(g_beamSpr)


      write_byte(0) // framerate


      write_byte(0) // framerate


      write_byte(1) // life


      write_byte(5)  // width


      write_byte(0)// noise


      write_byte(0)// r, g, b


      write_byte(0)// r, g, b


      write_byte(255)// r, g, b


      write_byte(255)  // brightness


      write_byte(200)  // speed


      message_end()


    }





    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)


    {


      if (victim != attacker && is_user_connected(attacker))


      {


          if(get_user_weapon(attacker) == wId)


          {


            if(g_has_ethereal[attacker])


                SetHamParamFloat(10, damage * get_pcvar_float(cvar_dmg_ethereal))


          }


      }


    }


    stock fm_cs_get_current_weapon_ent(id)


    {


      return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);


    }


    stock fm_cs_get_weapon_ent_owner(ent)


    {


      return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);


    }


    stock UTIL_PlayWeaponAnimation(const Player, const Sequence,body)


    {


      set_pev(Player, pev_weaponanim, Sequence)


      message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)


      write_byte(Sequence)


      write_byte(body)//pev(Player, pev_body))


      message_end()


    }


    stock make_blood_and_bulletholes(id)


    {


      new aimOrigin[3], target, body


      get_user_origin(id, aimOrigin, 3)


      get_user_aiming(id, target, body)


      if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))


      {


          new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]


          pev(id, pev_origin, fStart)


          velocity_by_aim(id, 64, fVel)


          fStart[0] = float(aimOrigin[0])


          fStart[1] = float(aimOrigin[1])


          fStart[2] = float(aimOrigin[2])


          fEnd[0] = fStart[0]+fVel[0]


          fEnd[1] = fStart[1]+fVel[1]


          fEnd[2] = fStart[2]+fVel[2]


          new res


          engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)


          get_tr2(res, TR_vecEndPos, fRes)


          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)


          write_byte(TE_BLOODSPRITE)


          write_coord(floatround(fStart[0]))


          write_coord(floatround(fStart[1]))


          write_coord(floatround(fStart[2]))


          write_short( m_iBlood [ 1 ])


          write_short( m_iBlood [ 0 ] )


          write_byte(70)


          write_byte(random_num(1,2))


          message_end()


      }


      else if(!is_user_connected(target))


      {


          if(target)


          {


            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)


            write_byte(TE_DECAL)


            write_coord(aimOrigin[0])


            write_coord(aimOrigin[1])


            write_coord(aimOrigin[2])


            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )


            write_short(target)


            message_end()


          }


          else


          {


            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)


            write_byte(TE_WORLDDECAL)


            write_coord(aimOrigin[0])


            write_coord(aimOrigin[1])


            write_coord(aimOrigin[2])


            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )


            message_end()


          }


          message_begin(MSG_BROADCAST, SVC_TEMPENTITY)


          write_byte(TE_GUNSHOTDECAL)


          write_coord(aimOrigin[0])


          write_coord(aimOrigin[1])


          write_coord(aimOrigin[2])


          write_short(id)


          write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )


          message_end()


          message_begin(MSG_ALL, SVC_TEMPENTITY) 


          write_byte(TE_SPARKS)


          write_coord(aimOrigin[0])


          write_coord(aimOrigin[1])


          write_coord(aimOrigin[2])


          message_end()


          message_begin(MSG_ALL, SVC_TEMPENTITY) 


          write_byte(TE_SPARKS)


          write_coord(aimOrigin[0]+2)


          write_coord(aimOrigin[1])


          write_coord(aimOrigin[2])


          message_end()


          message_begin(MSG_ALL, SVC_TEMPENTITY) 


          write_byte(TE_SPARKS)


          write_coord(aimOrigin[0])


          write_coord(aimOrigin[1]+2)


          write_coord(aimOrigin[2])


          message_end()


          message_begin(MSG_ALL, SVC_TEMPENTITY) 


          write_byte(TE_SPARKS)


          write_coord(aimOrigin[0])


          write_coord(aimOrigin[1])


          write_coord(aimOrigin[2]+2)


          message_end()


          


      }


    }


    public ethereal__ItemPostFrame(weapon_entity) {


      new id = pev(weapon_entity, pev_owner)


      if (!is_user_connected(id))


          return HAM_IGNORED;


      if (!g_has_ethereal[id])


          return HAM_IGNORED;


      new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)


      new iBpAmmo = cs_get_user_bpammo(id, wId);


      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)


      new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)


      if( fInReload && flNextAttack <= 0.0 )


      {


          new j = min(get_pcvar_num(cvar_clip_ethereal) - iClip, iBpAmmo)


          set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)


          cs_set_user_bpammo(id, wId, iBpAmmo-j);


          set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)


          fInReload = 0


      }


      return HAM_IGNORED;


    }


    public ethereal__Reload(weapon_entity) {


      new id = pev(weapon_entity, pev_owner)


      if (!is_user_connected(id))


          return HAM_IGNORED;


      if (!g_has_ethereal[id])


          return HAM_IGNORED;


      g_ethereal_TmpClip[id] = -1;


      new iBpAmmo = cs_get_user_bpammo(id, wId);


      new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)


      if (iBpAmmo <= 0)


          return HAM_SUPERCEDE;


      if (iClip >= get_pcvar_num(cvar_clip_ethereal))


          return HAM_SUPERCEDE;


      UTIL_PlayWeaponAnimation(id, 1,2)


      g_ethereal_TmpClip[id] = iClip;


      return HAM_IGNORED;


    }


    public ethereal__Reload_Post(weapon_entity) {


      new id = pev(weapon_entity, pev_owner)


      if (!is_user_connected(id))


          return HAM_IGNORED;


      if (!g_has_ethereal[id])


          return HAM_IGNORED;


      if (g_ethereal_TmpClip[id] == -1)


          return HAM_IGNORED;


      set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF)


      set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)


      set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)


      set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)


      UTIL_PlayWeaponAnimation(id, 1,2)


      return HAM_IGNORED;


    }


    public fw_ethereal_Holster_Post(weapon_entity)


    {


      static Player


      Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)


      


      g_flNextUseTime[Player] = 0.0





      if(g_has_ethereal[Player])


      {


          cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)


      }


    }


    stock drop_weapons(id, dropwhat)


    {


        static weapons[32], num, i, weaponid


        num = 0


        get_user_weapons(id, weapons, num)


        for (i = 0; i < num; i++)


        {


              weaponid = weapons[i]


              if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))


              {


                  static wname[32]


                  get_weaponname(weaponid, wname, sizeof wname - 1)


                  engclient_cmd(id, "drop", wname)


              }


        }


    }





    stock fm_get_aim_vector(index, forward_distance, Float:forward_origin[3], Float:view_end_origin[3])


    {


      new Float:start[3], Float:view_ofs[3]


      pev(index, pev_origin, start);


      pev(index, pev_view_ofs, view_ofs);


      xs_vec_add(start, view_ofs, start);


      


      new Float:vector[3], Float:temp[3];


      pev(index, pev_v_angle, vector);


      engfunc(EngFunc_MakeVectors, vector);


      global_get(glb_v_forward, vector);


      xs_vec_mul_scalar(vector, float(forward_distance), temp);


      xs_vec_add(start, temp, forward_origin);


      


      new Float:dest[3]


      xs_vec_mul_scalar(vector, 9999.0, temp);


      xs_vec_add(start, temp, dest);


      engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);


      get_tr2(0, TR_vecEndPos, view_end_origin);


      


      return 1;


    }





    limit_count()


    {


    new i, count = 0;





    for(i = 1; i < 33; i++)


    {


    if(g_has_ethereal[i])


    count++;


    }


    return count;


    }


     

      Data/hora atual: 23/11/2024, 9:23 am