Zplague
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

Zplague Entrar

Seu portal de Zombie Plague no Brasil


descriptionAki perfect EmptyAki perfect

more_horiz
http://adf.ly/1256340/banner/4shared.com/rar/s-hW4Ai3/item_extra_1.html?


coloca limite dela a da ethereal vc coloca 3 
ea da ak vc coloca 1 pdc ??

descriptionAki perfect EmptyRe: Aki perfect

more_horiz
Já alimeitei pegue ai:

Etheral( Esqueci de colocar o limite pera):

Código:

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <      fun >
#include <hamsandwich>
#include <      xs >
#include <cstrike>
#include <zombieplague>
#include <      zmvip >

#define ENG_NULLENT      -1
#define EV_INT_WEAPONKEY  EV_INT_impulse
#define WEAPONKEY 33
#define MAX_PLAYERS            32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF        4
#define m_fKnown            44
#define m_flNextPrimaryAttack          450
#define m_flTimeWeaponIdle        48
#define m_iClip              51
#define m_fInReload            54
#define PLAYER_LINUX_XTRA_OFF        5
#define m_flNextAttack            450
#define RELOAD_TIME 3.0
#define wId CSW_UMP45
#define write_coord_f(%1)  engfunc(EngFunc_WriteCoord,%1) 
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const Sound_Zoom[] = { "weapons/zoom.wav" }
new const Fire_snd[] = {"weapons/ethereal-1.wav"}
new const went[] ={"weapon_ump45"}
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new ethereal_V_MODEL[64] = "models/v_ethereal.mdl"
new ethereal_P_MODEL[64] = "models/p_ethereal.mdl"
new ethereal_W_MODEL[64] = "models/w_ethereal.mdl"
new cvar_recoil_ethereal, cvar_dmg_ethereal, g_itemid_ethereal, cvar_clip_ethereal, cvar_ethereal_ammo
new g_has_ethereal[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33] 
new g_MaxPlayers, g_orig_event_ethereal, g_clip_ammo[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_ethereal_TmpClip[33],g_beamSpr,gmsgWeaponList 
public plugin_init()
{
  register_plugin("[ZP] Extra: Ethereal", "1.0", "Zombie-Panic")
  register_event("CurWeapon","CurrentWeapon","be","1=1")
  RegisterHam(Ham_Item_AddToPlayer, went, "fw_ethereal_AddToPlayer")
  RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1)
  RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack")
  RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack_Post", 1)
  RegisterHam(Ham_Item_PostFrame, went, "ethereal__ItemPostFrame");
  RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload");
  RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload_Post", 1);
  RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")
  RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)
  RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
  register_forward(FM_SetModel, "fw_SetModel")
  register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  RegisterHam(Ham_Item_Holster, "weapon_ump45", "fw_ethereal_Holster_Post", 1)
  register_forward(FM_CmdStart, "fw_CmdStart")

  cvar_recoil_ethereal = register_cvar("zp_Ethereal_recoil", "0.5")
  cvar_dmg_ethereal = register_cvar("zp_Ethereal_dmg", "1500")
  cvar_clip_ethereal = register_cvar("zp_Ethereal_clip", "25")
  cvar_ethereal_ammo = register_cvar("zp_Ethereal_ammo", "100")
  g_itemid_ethereal = zv_register_extra_item("Ethereal", "Otima arma do Futuro", 120, ZV_TEAM_HUMAN)
  g_MaxPlayers = get_maxplayers()
  gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
  precache_model(ethereal_V_MODEL)
  precache_model(ethereal_P_MODEL)
  precache_model(ethereal_W_MODEL)
  precache_sound(Fire_snd)
  precache_sound(Sound_Zoom)
  precache_sound("weapons/ethereal_draw.wav")
  precache_sound("weapons/ethereal_idle1.wav")
  precache_sound("weapons/ethereal_reload.wav")
  m_iBlood[0] = precache_model("sprites/blood.spr")
  m_iBlood[1] = precache_model("sprites/bloodspray.spr")
  register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  g_beamSpr = precache_model("sprites/zbeam4.spr")
  precache_generic("sprites/weapon_ethereal.txt")
  precache_generic("sprites/640hud2.spr")
  precache_generic("sprites/640hud74.spr")
  precache_generic("sprites/640hud7.spr")
  register_clcmd("weapon_ethereal", "Hook_Select")
}

public Hook_Select(id)
{
    engclient_cmd(id, "weapon_ump45")
    return PLUGIN_HANDLED
}


public fwPrecacheEvent_Post(type, const name[])
{
  if (equal("events/ump45.sc", name))
  {
      g_orig_event_ethereal = get_orig_retval()
      return FMRES_HANDLED
  }
  return FMRES_IGNORED
}

public fw_CmdStart(id, uc_handle, seed)
{
  if(g_Reload[id])
      return PLUGIN_HANDLED

  if(!is_user_alive(id)) 
      return PLUGIN_HANDLED
  
  if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
  {
      new szClip, szAmmo
      new szWeapID = get_user_weapon(id, szClip, szAmmo)

      if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && !g_hasZoom[id] == true)
      {
        g_hasZoom[id] = true
        cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)
        emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)
      }
      else if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && g_hasZoom[id])
      {
        g_hasZoom[id] = false
        cs_set_user_zoom(id, CS_RESET_ZOOM, 0)  
      }
  }
  return PLUGIN_HANDLED
}

public client_connect(id)
{
  g_has_ethereal[id] = false
}
public client_disconnect(id)
{
  g_has_ethereal[id] = false
}public zp_user_infected_post(id)
{
  if (zp_get_user_zombie(id))
  {
      g_has_ethereal[id] = false
  }
}
public fw_SetModel(entity, model[])
{
  if(!is_valid_ent(entity))
      return FMRES_IGNORED;
  static szClassName[33]
  entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  if(!equal(szClassName, "weaponbox"))
      return FMRES_IGNORED;
  static iOwner
  iOwner = entity_get_edict(entity, EV_ENT_owner)
  if(equal(model, "models/w_ump45.mdl"))
  {
      static iStoredSVDID
      iStoredSVDID = find_ent_by_owner(ENG_NULLENT, went, entity)
      if(!is_valid_ent(iStoredSVDID))
        return FMRES_IGNORED;
      if(g_has_ethereal[iOwner])
      {
        entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY)
        g_has_ethereal[iOwner] = false
        entity_set_model(entity, ethereal_W_MODEL)
        return FMRES_SUPERCEDE;
      }
  }
  return FMRES_IGNORED;
}
public give_ethereal(id)
{
  drop_weapons(id, 1);
  new iWep2 = give_item(id,went)
  if( iWep2 > 0 )
  {
  cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal))
  cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_ethereal_ammo))
  }
  g_has_ethereal[id] = true;
}
public zv_extra_item_selected(id, itemid)
{
  if(itemid == g_itemid_ethereal)
  {
  give_ethereal(id)
  Sprite(id)
  }
}
public fw_ethereal_AddToPlayer(ethereal, id)
{
  if(!is_valid_ent(ethereal) || !is_user_connected(id))
      return HAM_IGNORED;
  if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == WEAPONKEY)
  {
      g_has_ethereal[id] = true
      entity_set_int(ethereal, EV_INT_WEAPONKEY, 0)
      Sprite(id)
      return HAM_HANDLED;
  }
  if(entity_get_int(ethereal, EV_INT_WEAPONKEY) != WEAPONKEY)
  {
      Sprite1(id)
      return HAM_HANDLED;
  }
  return HAM_IGNORED;
}

public Sprite(id)
{
    
    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    write_string("weapon_ethereal")  
    write_byte(6)
    write_byte(100)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(15)
    write_byte(12)
    write_byte(0)
    message_end()

}

public Sprite1(id)
{
    
    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    write_string("weapon_ump45")  
    write_byte(6)
    write_byte(100)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(15)
    write_byte(12)
    write_byte(0)
    message_end()

}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
  if (use_type == USE_STOPPED && is_user_connected(caller))
      replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
  static owner
  owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  static weaponid
  weaponid = cs_get_weapon_id(weapon_ent)
  replace_weapon_models(owner, weaponid)
  UTIL_PlayWeaponAnimation(owner,2,2)
}
public CurrentWeapon(id)
{
  replace_weapon_models(id, read_data(2))
}
replace_weapon_models(id, weaponid)
{
  switch (weaponid)
  {
      case wId:
      {
        if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
            return;
        if(g_has_ethereal[id])
        {
            set_pev(id, pev_viewmodel2, ethereal_V_MODEL)
            set_pev(id, pev_weaponmodel2, ethereal_P_MODEL)
        }
      }
  }
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
  if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_ethereal[Player])
  return FMRES_IGNORED
  set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  return FMRES_HANDLED
}
public fw_ethereal_PrimaryAttack(Weapon)
{
  new Player = get_pdata_cbase(Weapon, 41, 4)
  if (!g_has_ethereal[Player])
      return;
  pev(Player,pev_punchangle,cl_pushangle[Player])
  g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  if(g_clip_ammo[Player]>0)
  UTIL_PlayWeaponAnimation(Player, 5,2)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
  if ((eventid != g_orig_event_ethereal))
      return FMRES_IGNORED
  if (!(1 <= invoker <= g_MaxPlayers))
      return FMRES_IGNORED
  playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  return FMRES_SUPERCEDE
}
public fw_ethereal_PrimaryAttack_Post(Weapon)
{  new Player = get_pdata_cbase(Weapon, 41, 4)
  new szClip, szAmmo
  get_user_weapon(Player, szClip, szAmmo)
  if(Player > 0 && Player < 33)
  {
  if(g_has_ethereal[Player])
  {
  if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  }
  if(g_has_ethereal[Player])
  {
      new Float:push[3]
      pev(Player,pev_punchangle,push)
      xs_vec_sub(push,cl_pushangle[Player],push)
      xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal),push)
      xs_vec_add(push,cl_pushangle[Player],push)
      set_pev(Player,pev_punchangle,push)
      if (!g_clip_ammo[Player])
        return
      //show_tracer_effect(Player)
      make_blood_and_bulletholes(Player)
  }
  }
}
public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
  if( !is_user_alive(iAttacker) || !g_has_ethereal[iAttacker])
      return
  new iWeapon = get_user_weapon(iAttacker)
  if( iWeapon !=CSW_UMP45 )
      return
  
  new szClip
  get_user_weapon(iAttacker, szClip)
  if(szClip < 1)
  return
  new flEnd[3]
  get_tr2(ptr, TR_vecEndPos, flEnd)

  
  message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
  write_byte(TE_BEAMENTPOINT)
  write_short(iAttacker | 0x1000)
  write_coord_f(flEnd[0]) 
  write_coord_f(flEnd[1]) 
  write_coord_f(flEnd[2]) 
  write_short(g_beamSpr)
  write_byte(0) // framerate
  write_byte(0) // framerate
  write_byte(1) // life
  write_byte(5)  // width
  write_byte(0)// noise
  write_byte(255)// r, g, b
  write_byte(0)// r, g, b
  write_byte(0)// r, g, b
  write_byte(255)  // brightness
  write_byte(200)  // speed
  message_end()
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
  if (victim != attacker && is_user_connected(attacker))
  {
      if(get_user_weapon(attacker) == wId)
      {
        if(g_has_ethereal[attacker])
            SetHamParamFloat(10, damage * get_pcvar_float(cvar_dmg_ethereal))
      }
  }
}
stock fm_cs_get_current_weapon_ent(id)
{
  return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
  return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence,body)
{
  set_pev(Player, pev_weaponanim, Sequence)
  message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  write_byte(Sequence)
  write_byte(body)//pev(Player, pev_body))
  message_end()
}
stock make_blood_and_bulletholes(id)
{
  new aimOrigin[3], target, body
  get_user_origin(id, aimOrigin, 3)
  get_user_aiming(id, target, body)
  if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
  {
      new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
      pev(id, pev_origin, fStart)
      velocity_by_aim(id, 64, fVel)
      fStart[0] = float(aimOrigin[0])
      fStart[1] = float(aimOrigin[1])
      fStart[2] = float(aimOrigin[2])
      fEnd[0] = fStart[0]+fVel[0]
      fEnd[1] = fStart[1]+fVel[1]
      fEnd[2] = fStart[2]+fVel[2]
      new res
      engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
      get_tr2(res, TR_vecEndPos, fRes)
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_BLOODSPRITE)
      write_coord(floatround(fStart[0]))
      write_coord(floatround(fStart[1]))
      write_coord(floatround(fStart[2]))
      write_short( m_iBlood [ 1 ])
      write_short( m_iBlood [ 0 ] )
      write_byte(70)
      write_byte(random_num(1,2))
      message_end()
  }
  else if(!is_user_connected(target))
  {
      if(target)
      {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_DECAL)
        write_coord(aimOrigin[0])
        write_coord(aimOrigin[1])
        write_coord(aimOrigin[2])
        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
        write_short(target)
        message_end()
      }
      else
      {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord(aimOrigin[0])
        write_coord(aimOrigin[1])
        write_coord(aimOrigin[2])
        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
        message_end()
      }
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_GUNSHOTDECAL)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      write_short(id)
      write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY) 
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY) 
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0]+2)
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY) 
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1]+2)
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY) 
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2]+2)
      message_end()
      
  }
}
public ethereal__ItemPostFrame(weapon_entity) {
  new id = pev(weapon_entity, pev_owner)
  if (!is_user_connected(id))
      return HAM_IGNORED;
  if (!g_has_ethereal[id])
      return HAM_IGNORED;
  new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  new iBpAmmo = cs_get_user_bpammo(id, wId);
  new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  if( fInReload && flNextAttack <= 0.0 )
  {
      new j = min(get_pcvar_num(cvar_clip_ethereal) - iClip, iBpAmmo)
      set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
      cs_set_user_bpammo(id, wId, iBpAmmo-j);
      set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
      fInReload = 0
  }
  return HAM_IGNORED;
}
public ethereal__Reload(weapon_entity) {
  new id = pev(weapon_entity, pev_owner)
  if (!is_user_connected(id))
      return HAM_IGNORED;
  if (!g_has_ethereal[id])
      return HAM_IGNORED;
  g_ethereal_TmpClip[id] = -1;
  new iBpAmmo = cs_get_user_bpammo(id, wId);
  new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  if (iBpAmmo <= 0)
      return HAM_SUPERCEDE;
  if (iClip >= get_pcvar_num(cvar_clip_ethereal))
      return HAM_SUPERCEDE;
  UTIL_PlayWeaponAnimation(id, 1,2)
  g_ethereal_TmpClip[id] = iClip;
  return HAM_IGNORED;
}
public ethereal__Reload_Post(weapon_entity) {
  new id = pev(weapon_entity, pev_owner)
  if (!is_user_connected(id))
      return HAM_IGNORED;
  if (!g_has_ethereal[id])
      return HAM_IGNORED;
  if (g_ethereal_TmpClip[id] == -1)
      return HAM_IGNORED;
  set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  UTIL_PlayWeaponAnimation(id, 1,2)
  return HAM_IGNORED;
}
public fw_ethereal_Holster_Post(weapon_entity)
{
  static Player
  Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  
  g_flNextUseTime[Player] = 0.0

  if(g_has_ethereal[Player])
  {
      cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
  }
}
stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)
    for (i = 0; i < num; i++)
    {
          weaponid = weapons[i]
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
              static wname[32]
              get_weaponname(weaponid, wname, sizeof wname - 1)
              engclient_cmd(id, "drop", wname)
          }
    }
}

stock fm_get_aim_vector(index, forward_distance, Float:forward_origin[3], Float:view_end_origin[3])
{
  new Float:start[3], Float:view_ofs[3]
  pev(index, pev_origin, start);
  pev(index, pev_view_ofs, view_ofs);
  xs_vec_add(start, view_ofs, start);
  
  new Float:vector[3], Float:temp[3];
  pev(index, pev_v_angle, vector);
  engfunc(EngFunc_MakeVectors, vector);
  global_get(glb_v_forward, vector);
  xs_vec_mul_scalar(vector, float(forward_distance), temp);
  xs_vec_add(start, temp, forward_origin);
  
  new Float:dest[3]
  xs_vec_mul_scalar(vector, 9999.0, temp);
  xs_vec_add(start, temp, dest);
  engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
  get_tr2(0, TR_vecEndPos, view_end_origin);
  
  return 1;
}


Golden AK:

Código:

/*
[ZP] Extra Item: Golden Ak 47
Team: Humans

Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 30

Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets

Credits:

KaOs - For his Dual MP5 mod

Cvars:


- zp_goldenak_dmg_multiplier <3> - Damage Multiplier for Golden Ak 47
- zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldenak_custom_model <1|0> - Golden ak Custom Model
- zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip 

*/



#include <amxmodx>
#include <fakemeta>
#include <  fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)

new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_HasAk[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_ak47 = ((1<<CSW_AK47))

public plugin_init()
{
   
   /* CVARS */
   cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "8")
   cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
   cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
   cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")
   
   // Register The Plugin
   register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk")
   // Register Zombie Plague extra item
   g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN)
   // Death Msg
   register_event("DeathMsg", "Death", "a")
   // Weapon Pick Up
   register_event("WeapPickup","checkModel","b","1=19")
   // Current Weapon Event
   register_event("CurWeapon","checkWeapon","be","1=1")
   register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
   // Ham TakeDamage
   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   register_forward( FM_CmdStart, "fw_CmdStart" )
   RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
   
}

public client_connect(id)
{
   g_HasAk[id] = false
}

public client_disconnect(id)
{
   g_HasAk[id] = false
}

public Death()
{
   g_HasAk[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
   g_HasAk[id] = false
}

public plugin_precache()
{
   precache_model(AK_V_MODEL)
   precache_model(AK_P_MODEL)
   m_spriteTexture = precache_model("sprites/dot.spr")
   precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
   if (zp_get_user_zombie(id))
   {
      g_HasAk[id] = false
   }
}

public checkModel(id)
{
   if ( zp_get_user_zombie(id) )
      return PLUGIN_HANDLED
   
   new szWeapID = read_data(2)
   
   if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
   {
      set_pev(id, pev_viewmodel2, AK_V_MODEL)
      set_pev(id, pev_weaponmodel2, AK_P_MODEL)
   }
   return PLUGIN_HANDLED
}

public checkWeapon(id)
{
   new plrClip, plrAmmo, plrWeap[32]
   new plrWeapId
   
   plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
   
   if (plrWeapId == CSW_AK47 && g_HasAk[id])
   {
      checkModel(id)
   }
   else 
   {
      return PLUGIN_CONTINUE
   }
   
   if (plrClip == 0 && get_pcvar_num(cvar_uclip))
   {
      // If the user is out of ammo..
      get_weaponname(plrWeapId, plrWeap, 31)
      // Get the name of their weapon
      give_item(id, plrWeap)
      engclient_cmd(id, plrWeap) 
      engclient_cmd(id, plrWeap)
      engclient_cmd(id, plrWeap)
   }
   return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
   if( !is_user_alive( id ) ) 
      return PLUGIN_HANDLED
   
   if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
   {
      new szClip, szAmmo
      new szWeapID = get_user_weapon( id, szClip, szAmmo )
      
      if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
      {
         g_hasZoom[id] = true
         cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
         emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
      }
      
      else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
      {
         g_hasZoom[ id ] = false
         cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
         
      }
      
   }
   return PLUGIN_HANDLED
}


public make_tracer(id)
{
   if (get_pcvar_num(cvar_goldbullets))
   {
      new clip,ammo
      new wpnid = get_user_weapon(id,clip,ammo)
      new pteam[16]
      
      get_user_team(id, pteam, 15)
      
      if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 
      {
         new vec1[3], vec2[3]
         get_user_origin(id, vec1, 1) // origin; your camera point.
         get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
         
         
         //BEAMENTPOINTS
         message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
         write_byte (0)     //TE_BEAMENTPOINTS 0
         write_coord(vec1[0])
         write_coord(vec1[1])
         write_coord(vec1[2])
         write_coord(vec2[0])
         write_coord(vec2[1])
         write_coord(vec2[2])
         write_short( m_spriteTexture )
         write_byte(1) // framestart
         write_byte(5) // framerate
         write_byte(2) // life
         write_byte(10) // width
         write_byte(0) // noise
         write_byte( 255 )     // r, g, b
         write_byte( 215 )       // r, g, b
         write_byte( 0 )       // r, g, b
         write_byte(200) // brightness
         write_byte(150) // speed
         message_end()
      }
   
      bullets[id] = clip
   }
   
}

public zp_extra_item_selected(player, itemid)
{
   if ( itemid == g_itemid )
   {
      if ( user_has_weapon(player, CSW_AK47) )
      {
         drop_prim(player)
      }
      
      give_item(player, "weapon_ak47")
      client_print(player, print_chat, "[ZP] You bought Golden Ak - 47")
      g_HasAk[player] = true;
   }
}

stock drop_prim(id) 
{
   new weapons[32], num
   get_user_weapons(id, weapons, num)
   for (new i = 0; i < num; i++) {
      if (Wep_ak47 & (1<<weapons[i])) 
      {
         static wname[32]
         get_weaponname(weapons[i], wname, sizeof wname - 1)
         engclient_cmd(id, "drop", wname)
      }
   }
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/


Última edição por [P]erfec[T] [S]cr[@]s[H] em 27/6/2013, 8:40 pm, editado 4 vez(es)

descriptionAki perfect EmptyRe: Aki perfect

more_horiz
vlw
perfect

descriptionAki perfect EmptyRe: Aki perfect

more_horiz
eu esqueci de colocar o limite da etheral
tem como esperar

@Edit Ta aqui ja pronto:

Código:

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <     fun >
#include <hamsandwich>
#include <     xs >
#include <cstrike>
#include <zombieplague>
#include <     zmvip >

#define ENG_NULLENT      -1
#define EV_INT_WEAPONKEY  EV_INT_impulse
#define WEAPONKEY 33
#define MAX_PLAYERS            32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF        4
#define m_fKnown            44
#define m_flNextPrimaryAttack          450
#define m_flTimeWeaponIdle        48
#define m_iClip              51
#define m_fInReload            54
#define PLAYER_LINUX_XTRA_OFF        5
#define m_flNextAttack            450
#define RELOAD_TIME 3.0
#define wId CSW_UMP45
#define write_coord_f(%1)  engfunc(EngFunc_WriteCoord,%1) 
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const Sound_Zoom[] = { "weapons/zoom.wav" }
new const Fire_snd[] = {"weapons/ethereal-1.wav"}
new const went[] ={"weapon_ump45"}
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new ethereal_V_MODEL[64] = "models/v_ethereal.mdl"
new ethereal_P_MODEL[64] = "models/p_ethereal.mdl"
new ethereal_W_MODEL[64] = "models/w_ethereal.mdl"
new cvar_recoil_ethereal, cvar_dmg_ethereal, g_itemid_ethereal, cvar_clip_ethereal, cvar_ethereal_ammo, cvar_limit // O limite da etheral
new g_has_ethereal[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33] 
new g_MaxPlayers, g_orig_event_ethereal, g_clip_ammo[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_ethereal_TmpClip[33],g_beamSpr,gmsgWeaponList 
public plugin_init()
{
  register_plugin("[ZP] Extra: Ethereal", "1.0", "Zombie-Panic")
  register_event("CurWeapon","CurrentWeapon","be","1=1")
  RegisterHam(Ham_Item_AddToPlayer, went, "fw_ethereal_AddToPlayer")
  RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1)
  RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack")
  RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack_Post", 1)
  RegisterHam(Ham_Item_PostFrame, went, "ethereal__ItemPostFrame");
  RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload");
  RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload_Post", 1);
  RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")
  RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)
  RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
  register_forward(FM_SetModel, "fw_SetModel")
  register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  RegisterHam(Ham_Item_Holster, "weapon_ump45", "fw_ethereal_Holster_Post", 1)
  register_forward(FM_CmdStart, "fw_CmdStart")

  cvar_recoil_ethereal = register_cvar("zp_Ethereal_recoil", "0.5")
  cvar_dmg_ethereal = register_cvar("zp_Ethereal_dmg", "1500")
  cvar_clip_ethereal = register_cvar("zp_Ethereal_clip", "25")
  cvar_ethereal_ammo = register_cvar("zp_Ethereal_ammo", "100")
  cvar_limit = register_cvar("zp_etheral_limit", "2")
  g_itemid_ethereal = zv_register_extra_item("Ethereal", "Otima arma do Futuro", 120, ZV_TEAM_HUMAN)
  g_MaxPlayers = get_maxplayers()
  gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
  precache_model(ethereal_V_MODEL)
  precache_model(ethereal_P_MODEL)
  precache_model(ethereal_W_MODEL)
  precache_sound(Fire_snd)
  precache_sound(Sound_Zoom)
  precache_sound("weapons/ethereal_draw.wav")
  precache_sound("weapons/ethereal_idle1.wav")
  precache_sound("weapons/ethereal_reload.wav")
  m_iBlood[0] = precache_model("sprites/blood.spr")
  m_iBlood[1] = precache_model("sprites/bloodspray.spr")
  register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  g_beamSpr = precache_model("sprites/zbeam4.spr")
  precache_generic("sprites/weapon_ethereal.txt")
  precache_generic("sprites/640hud2.spr")
  precache_generic("sprites/640hud74.spr")
  precache_generic("sprites/640hud7.spr")
  register_clcmd("weapon_ethereal", "Hook_Select")
}

public Hook_Select(id)
{
    engclient_cmd(id, "weapon_ump45")
    return PLUGIN_HANDLED
}


public fwPrecacheEvent_Post(type, const name[])
{
  if (equal("events/ump45.sc", name))
  {
      g_orig_event_ethereal = get_orig_retval()
      return FMRES_HANDLED
  }
  return FMRES_IGNORED
}

public fw_CmdStart(id, uc_handle, seed)
{
  if(g_Reload[id])
      return PLUGIN_HANDLED

  if(!is_user_alive(id)) 
      return PLUGIN_HANDLED
  
  if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
  {
      new szClip, szAmmo
      new szWeapID = get_user_weapon(id, szClip, szAmmo)

      if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && !g_hasZoom[id] == true)
      {
        g_hasZoom[id] = true
        cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)
        emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)
      }
      else if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && g_hasZoom[id])
      {
        g_hasZoom[id] = false
        cs_set_user_zoom(id, CS_RESET_ZOOM, 0)  
      }
  }
  return PLUGIN_HANDLED
}

public client_connect(id)
{
  g_has_ethereal[id] = false
}
public client_disconnect(id)
{
  g_has_ethereal[id] = false
}public zp_user_infected_post(id)
{
  if (zp_get_user_zombie(id))
  {
      g_has_ethereal[id] = false
  }
}
public fw_SetModel(entity, model[])
{
  if(!is_valid_ent(entity))
      return FMRES_IGNORED;
  static szClassName[33]
  entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  if(!equal(szClassName, "weaponbox"))
      return FMRES_IGNORED;
  static iOwner
  iOwner = entity_get_edict(entity, EV_ENT_owner)
  if(equal(model, "models/w_ump45.mdl"))
  {
      static iStoredSVDID
      iStoredSVDID = find_ent_by_owner(ENG_NULLENT, went, entity)
      if(!is_valid_ent(iStoredSVDID))
        return FMRES_IGNORED;
      if(g_has_ethereal[iOwner])
      {
        entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY)
        g_has_ethereal[iOwner] = false
        entity_set_model(entity, ethereal_W_MODEL)
        return FMRES_SUPERCEDE;
      }
  }
  return FMRES_IGNORED;
}
public give_ethereal(id)
{
  drop_weapons(id, 1);
  new iWep2 = give_item(id,went)
  if( iWep2 > 0 )
  {
  cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal))
  cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_ethereal_ammo))
  }
  g_has_ethereal[id] = true;
}
public zv_extra_item_selected(id, itemid)
{
  if(itemid == g_itemid_ethereal)
  {
     if (limit_count() > get_pcvar_num(cvar_limit))
   {
   client_print(id, print_chat, "^x04[ZP]^x01 Ja existem varias Etherals nesse Round. Tente novamente no proximo");
   return ZP_PLUGIN_HANDLED;
   }
   give_ethereal(id)
   Sprite(id)
  }
  return PLUGIN_CONTINUE
}
public fw_ethereal_AddToPlayer(ethereal, id)
{
  if(!is_valid_ent(ethereal) || !is_user_connected(id))
      return HAM_IGNORED;
  if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == WEAPONKEY)
  {
      g_has_ethereal[id] = true
      entity_set_int(ethereal, EV_INT_WEAPONKEY, 0)
      Sprite(id)
      return HAM_HANDLED;
  }
  if(entity_get_int(ethereal, EV_INT_WEAPONKEY) != WEAPONKEY)
  {
      Sprite1(id)
      return HAM_HANDLED;
  }
  return HAM_IGNORED;
}

public Sprite(id)
{
    
    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    write_string("weapon_ethereal")  
    write_byte(6)
    write_byte(100)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(15)
    write_byte(12)
    write_byte(0)
    message_end()

}

public Sprite1(id)
{
    
    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    write_string("weapon_ump45")  
    write_byte(6)
    write_byte(100)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(15)
    write_byte(12)
    write_byte(0)
    message_end()

}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
  if (use_type == USE_STOPPED && is_user_connected(caller))
      replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
  static owner
  owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  static weaponid
  weaponid = cs_get_weapon_id(weapon_ent)
  replace_weapon_models(owner, weaponid)
  UTIL_PlayWeaponAnimation(owner,2,2)
}
public CurrentWeapon(id)
{
  replace_weapon_models(id, read_data(2))
}
replace_weapon_models(id, weaponid)
{
  switch (weaponid)
  {
      case wId:
      {
        if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
            return;
        if(g_has_ethereal[id])
        {
            set_pev(id, pev_viewmodel2, ethereal_V_MODEL)
            set_pev(id, pev_weaponmodel2, ethereal_P_MODEL)
        }
      }
  }
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
  if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_ethereal[Player])
  return FMRES_IGNORED
  set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  return FMRES_HANDLED
}
public fw_ethereal_PrimaryAttack(Weapon)
{
  new Player = get_pdata_cbase(Weapon, 41, 4)
  if (!g_has_ethereal[Player])
      return;
  pev(Player,pev_punchangle,cl_pushangle[Player])
  g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  if(g_clip_ammo[Player]>0)
  UTIL_PlayWeaponAnimation(Player, 5,2)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
  if ((eventid != g_orig_event_ethereal))
      return FMRES_IGNORED
  if (!(1 <= invoker <= g_MaxPlayers))
      return FMRES_IGNORED
  playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  return FMRES_SUPERCEDE
}
public fw_ethereal_PrimaryAttack_Post(Weapon)
{ new Player = get_pdata_cbase(Weapon, 41, 4)
  new szClip, szAmmo
  get_user_weapon(Player, szClip, szAmmo)
  if(Player > 0 && Player < 33)
  {
  if(g_has_ethereal[Player])
  {
  if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  }
  if(g_has_ethereal[Player])
  {
      new Float:push[3]
      pev(Player,pev_punchangle,push)
      xs_vec_sub(push,cl_pushangle[Player],push)
      xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal),push)
      xs_vec_add(push,cl_pushangle[Player],push)
      set_pev(Player,pev_punchangle,push)
      if (!g_clip_ammo[Player])
        return
      //show_tracer_effect(Player)
      make_blood_and_bulletholes(Player)
  }
  }
}
public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
  if( !is_user_alive(iAttacker) || !g_has_ethereal[iAttacker])
      return
  new iWeapon = get_user_weapon(iAttacker)
  if( iWeapon !=CSW_UMP45 )
      return
  
  new szClip
  get_user_weapon(iAttacker, szClip)
  if(szClip < 1)
  return
  new flEnd[3]
  get_tr2(ptr, TR_vecEndPos, flEnd)

  
  message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
  write_byte(TE_BEAMENTPOINT)
  write_short(iAttacker | 0x1000)
  write_coord_f(flEnd[0]) 
  write_coord_f(flEnd[1]) 
  write_coord_f(flEnd[2]) 
  write_short(g_beamSpr)
  write_byte(0) // framerate
  write_byte(0) // framerate
  write_byte(1) // life
  write_byte(5)  // width
  write_byte(0)// noise
  write_byte(255)// r, g, b
  write_byte(0)// r, g, b
  write_byte(0)// r, g, b
  write_byte(255)  // brightness
  write_byte(200)  // speed
  message_end()
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
  if (victim != attacker && is_user_connected(attacker))
  {
      if(get_user_weapon(attacker) == wId)
      {
        if(g_has_ethereal[attacker])
            SetHamParamFloat(10, damage * get_pcvar_float(cvar_dmg_ethereal))
      }
  }
}
stock fm_cs_get_current_weapon_ent(id)
{
  return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
  return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence,body)
{
  set_pev(Player, pev_weaponanim, Sequence)
  message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  write_byte(Sequence)
  write_byte(body)//pev(Player, pev_body))
  message_end()
}
stock make_blood_and_bulletholes(id)
{
  new aimOrigin[3], target, body
  get_user_origin(id, aimOrigin, 3)
  get_user_aiming(id, target, body)
  if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
  {
      new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
      pev(id, pev_origin, fStart)
      velocity_by_aim(id, 64, fVel)
      fStart[0] = float(aimOrigin[0])
      fStart[1] = float(aimOrigin[1])
      fStart[2] = float(aimOrigin[2])
      fEnd[0] = fStart[0]+fVel[0]
      fEnd[1] = fStart[1]+fVel[1]
      fEnd[2] = fStart[2]+fVel[2]
      new res
      engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
      get_tr2(res, TR_vecEndPos, fRes)
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_BLOODSPRITE)
      write_coord(floatround(fStart[0]))
      write_coord(floatround(fStart[1]))
      write_coord(floatround(fStart[2]))
      write_short( m_iBlood [ 1 ])
      write_short( m_iBlood [ 0 ] )
      write_byte(70)
      write_byte(random_num(1,2))
      message_end()
  }
  else if(!is_user_connected(target))
  {
      if(target)
      {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_DECAL)
        write_coord(aimOrigin[0])
        write_coord(aimOrigin[1])
        write_coord(aimOrigin[2])
        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
        write_short(target)
        message_end()
      }
      else
      {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord(aimOrigin[0])
        write_coord(aimOrigin[1])
        write_coord(aimOrigin[2])
        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
        message_end()
      }
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_GUNSHOTDECAL)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      write_short(id)
      write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY) 
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY) 
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0]+2)
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY) 
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1]+2)
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY) 
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2]+2)
      message_end()
      
  }
}
public ethereal__ItemPostFrame(weapon_entity) {
  new id = pev(weapon_entity, pev_owner)
  if (!is_user_connected(id))
      return HAM_IGNORED;
  if (!g_has_ethereal[id])
      return HAM_IGNORED;
  new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  new iBpAmmo = cs_get_user_bpammo(id, wId);
  new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  if( fInReload && flNextAttack <= 0.0 )
  {
      new j = min(get_pcvar_num(cvar_clip_ethereal) - iClip, iBpAmmo)
      set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
      cs_set_user_bpammo(id, wId, iBpAmmo-j);
      set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
      fInReload = 0
  }
  return HAM_IGNORED;
}
public ethereal__Reload(weapon_entity) {
  new id = pev(weapon_entity, pev_owner)
  if (!is_user_connected(id))
      return HAM_IGNORED;
  if (!g_has_ethereal[id])
      return HAM_IGNORED;
  g_ethereal_TmpClip[id] = -1;
  new iBpAmmo = cs_get_user_bpammo(id, wId);
  new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  if (iBpAmmo <= 0)
      return HAM_SUPERCEDE;
  if (iClip >= get_pcvar_num(cvar_clip_ethereal))
      return HAM_SUPERCEDE;
  UTIL_PlayWeaponAnimation(id, 1,2)
  g_ethereal_TmpClip[id] = iClip;
  return HAM_IGNORED;
}
public ethereal__Reload_Post(weapon_entity) {
  new id = pev(weapon_entity, pev_owner)
  if (!is_user_connected(id))
      return HAM_IGNORED;
  if (!g_has_ethereal[id])
      return HAM_IGNORED;
  if (g_ethereal_TmpClip[id] == -1)
      return HAM_IGNORED;
  set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  UTIL_PlayWeaponAnimation(id, 1,2)
  return HAM_IGNORED;
}
public fw_ethereal_Holster_Post(weapon_entity)
{
  static Player
  Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  
  g_flNextUseTime[Player] = 0.0

  if(g_has_ethereal[Player])
  {
      cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
  }
}
stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)
    for (i = 0; i < num; i++)
    {
          weaponid = weapons[i]
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
              static wname[32]
              get_weaponname(weaponid, wname, sizeof wname - 1)
              engclient_cmd(id, "drop", wname)
          }
    }
}

stock fm_get_aim_vector(index, forward_distance, Float:forward_origin[3], Float:view_end_origin[3])
{
  new Float:start[3], Float:view_ofs[3]
  pev(index, pev_origin, start);
  pev(index, pev_view_ofs, view_ofs);
  xs_vec_add(start, view_ofs, start);
  
  new Float:vector[3], Float:temp[3];
  pev(index, pev_v_angle, vector);
  engfunc(EngFunc_MakeVectors, vector);
  global_get(glb_v_forward, vector);
  xs_vec_mul_scalar(vector, float(forward_distance), temp);
  xs_vec_add(start, temp, forward_origin);
  
  new Float:dest[3]
  xs_vec_mul_scalar(vector, 9999.0, temp);
  xs_vec_add(start, temp, dest);
  engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
  get_tr2(0, TR_vecEndPos, view_end_origin);
  
  return 1;
}

limit_count()
{
new i, count = 0;

for(i = 1; i < 33; i++)
{
if(g_has_ethereal[i])
count++;
}
return count;
}

descriptionAki perfect EmptyRe: Aki perfect

more_horiz
vlw ae

descriptionAki perfect EmptyRe: Aki perfect

more_horiz
privacy_tip Permissões neste sub-fórum
Não podes responder a tópicos
power_settings_newInicie sessão para responder