Estou com 3 armas extras com o mesmo problema. Resumindo tudo:
1 -Preciso de um plugin que trava as compras Extras durante a contagem regressiva, alguem sabe onde conseguir?
2 -E to tendo um BUG com os cartuchos destas 3 armas, exemplo:
Quando está na contagem regressiva (ou depois tanto faz) e compro a 'Arma Extra', ela vem com 0 balas no cartucho, então quando acaba as balas do pente ela não recarrega fica [0 / 0] Balas.
Quando compro a arma Primaria, ex: "Ak-47", e depois compro a Arma Extra o Bug não acontece, fica por exemplo: [50/120]
Se eu compro arma primaria não da bug, e a arma extra fica com [50/100]
Se eu não compro arma primaria da bug, e a arma extra fica com [50/0] E no final das balas fica [0/0] e eu perco a arma porque não da pra recarregar.
Não sei se o problema é nos plugins ou em alguma configuração, mas acho estranho. To usando as CVARs tudo direitinho, já fiz de tudo.
Vou colocar aqui:
CVARs da MP5 Dourada
SMA MP5 Dourada
CVARs AK Dourada
SMA AK Dourada
CVARs Watergun
SMA Watergun
Se possível me mostrar a alteração, e preciso tambem do plugin que bloqueia a compra de itens antes da contagem.
Me ajudem, por favor... dou REP ++
1 -Preciso de um plugin que trava as compras Extras durante a contagem regressiva, alguem sabe onde conseguir?
2 -E to tendo um BUG com os cartuchos destas 3 armas, exemplo:
Quando está na contagem regressiva (ou depois tanto faz) e compro a 'Arma Extra', ela vem com 0 balas no cartucho, então quando acaba as balas do pente ela não recarrega fica [0 / 0] Balas.
Quando compro a arma Primaria, ex: "Ak-47", e depois compro a Arma Extra o Bug não acontece, fica por exemplo: [50/120]
Se eu compro arma primaria não da bug, e a arma extra fica com [50/100]
Se eu não compro arma primaria da bug, e a arma extra fica com [50/0] E no final das balas fica [0/0] e eu perco a arma porque não da pra recarregar.
Não sei se o problema é nos plugins ou em alguma configuração, mas acho estranho. To usando as CVARs tudo direitinho, já fiz de tudo.
Vou colocar aqui:
CVARs da MP5 Dourada
- Código:
// Multiplicar Dano 0 a 5
zp_gmp5_dmg_multiplier 5
// Ativar Efeito Das Balas 0/1
zp_gmp5_gold_bullets 1
// Ativar Modelo Customizado 0/1
zp_gmp5_custom_model 1
// Ativar Balas Infinitas
zp_gmp5_unlimited_clip 0
SMA MP5 Dourada
- Código:
/*
[ZP] Extra Item: Golden MP5 NAVY
Team: Humans
Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 15
Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets
Cvars:
- zp_gmp5_dmg_multiplier <5> - Damage Multiplier for Golden mp5?
- zp_gmp5_gold_bullets <1|0> - Golden bullets effect ?
- zp_gmp5_custom_model <1|0> - golden mp5 Custom Model
- zp_gmp5_unlimited_clip <1|0> - golden mp5 Unlimited Clip
*/
#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new gmp5_V_MODEL[64] = "models/zombie_plague/v_mp5navygold.mdl"
new gmp5_P_MODEL[64] = "models/zombie_plague/p_mp5navygold.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_Hasmp5navy[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_mp5navy = ((1<<CSW_MP5NAVY))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_gmp5_dmg_multiplier", "5")
cvar_custommodel = register_cvar("zp_gmp5_custom_model", "1")
cvar_goldbullets = register_cvar("zp_gmp5_gold_bullets", "1")
cvar_uclip = register_cvar("zp_gmp5_unlimited_clip", "1")
// Register The Plugin
register_plugin("[ZP] Extra: Golden MP5", "1.1", "Wisam187")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Golden MP5", 15, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_Hasmp5navy[id] = false
}
public client_disconnect(id)
{
g_Hasmp5navy[id] = false
}
public Death()
{
g_Hasmp5navy[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_Hasmp5navy[id] = false
}
public plugin_precache()
{
precache_model(gmp5_V_MODEL)
precache_model(gmp5_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_Hasmp5navy[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_MP5NAVY && g_Hasmp5navy[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, gmp5_V_MODEL)
set_pev(id, pev_weaponmodel2, gmp5_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_MP5NAVY && g_Hasmp5navy[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_MP5NAVY && g_Hasmp5navy[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_MP5NAVY && g_Hasmp5navy[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_MP5NAVY && g_Hasmp5navy[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_MP5NAVY) && g_Hasmp5navy[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_MP5NAVY) )
{
drop_prim(player)
}
give_item(player, "weapon_mp5navy")
client_print(player, print_chat, "[ZP] Voce Comprou MP5 [Dourada]")
g_Hasmp5navy[player] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_mp5navy & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1034\\ f0\\ fs16 \n\\ par }
*/
CVARs AK Dourada
- Código:
zp_goldenak_dmg_multiplier 5 ; Multiplica o dano [0-Desativa, 5-Maximo]
zp_goldenak_gold_bullets 1 ; Efeito amarelo das balas [0-Desativa, 1-Ativa]
zp_goldenak_cost 30 ; Preço em Ammo Packs
zp_goldenak_custom_model 1 ; Modelo personalizado
zp_goldenak_unlimited_clip 0 ; Bala sem recarga [infinita] [0-Desativa, 1-Ativa]
SMA AK Dourada
- Código:
/*
[ZP] Extra Item: Golden Ak 47
Team: Humans
Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 30
Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets
Credits:
KaOs - For his Dual MP5 mod
Cvars:
- zp_goldenak_dmg_multiplier <5> - Multiplica o dano [0-Desativa, 5-Maximo]
- zp_goldenak_gold_bullets <1|0> - Efeito amarelo das balas [0-Desativa, 1-Ativa]
- zp_goldenak_custom_model <1|0> - Modelo personalizado
- zp_goldenak_unlimited_clip <1|0> - Bala sem recarga [infinita] [0-Desativa, 1-Ativa]
*/
#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasAk[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_ak47 = ((1<<CSW_AK47))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5")
cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")
// Register The Plugin
register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasAk[id] = false
}
public client_disconnect(id)
{
g_HasAk[id] = false
}
public Death()
{
g_HasAk[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasAk[id] = false
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasAk[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AK47 && g_HasAk[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_AK47) )
{
drop_prim(player)
}
give_item(player, "weapon_ak47")
client_print(player, print_chat, "[ZP] Voce Comprou AK-47 [Dourada]")
g_HasAk[player] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak47 & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/
CVARs Watergun
- Código:
// Quantidade de Dano
zp_watergun_dmg 0.3
// Quantidade de Recoil da arma
zp_watergun_recoil 1.01
// Quantidade de Balas no Pente Principal
zp_watergun_clip 50
// Velocidade da recarga
zp_watergun_spd 1.02
// Quantidade de Balas no Pente Reserva
zp_watergun_ammo 300
SMA Watergun
- Código:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include < xs >
#include <cstrike>
#include <zombieplague>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define watergun_WEAPONKEY 893
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
#define TASK_FBURN 100
#define ID_FBURN ( taskid - TASK_FBURN )
#define MAX_CLIENTS 32
new bool:g_fRoundEnd
#define FIRE_DURATION 6
#define FIRE_DAMAGE 25
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define watergun_RELOAD_TIME 3.5
#define watergun_RELOAD 1
#define watergun_DRAW 2
#define watergun_SHOOT1 3
#define watergun_SHOOT2 4
new g_flameSpr
new g_smokeSpr
new g_burning_duration[ MAX_CLIENTS + 1 ]
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/waterp.wav" }
new watergun_V_MODEL[64] = "models/v_waterg.mdl"
new watergun_P_MODEL[64] = "models/p_waterg.mdl"
new watergun_W_MODEL[64] = "models/w_waterg.mdl"
//new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_watergun, cvar_recoil_watergun, g_itemid_watergun, cvar_clip_watergun, cvar_spd_watergun, cvar_watergun_ammo
new g_MaxPlayers, g_orig_event_watergun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_watergun[33], g_clip_ammo[33], g_watergun_TmpClip[33], oldweap[33]
new watergun_sprite
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: Water Gun", "1.0", "Crock/LARS-DAY[BR]EAKER/heka")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_watergun_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "watergun_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam( Ham_Spawn, "player", "PlayerSpawn_Post", 1 );
register_forward(FM_SetModel, "fw_SetModel")
register_event( "DeathMsg", "EV_DeathMsg", "a" );
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
//RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
//RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_watergun = register_cvar("zp_watergun_dmg", "0.86")
cvar_recoil_watergun = register_cvar("zp_watergun_recoil", "1.01")
cvar_clip_watergun = register_cvar("zp_watergun_clip", "50")
cvar_spd_watergun = register_cvar("zp_watergun_spd", "1.02")
cvar_watergun_ammo = register_cvar("zp_watergun_ammo", "100")
g_itemid_watergun = zp_register_extra_item("Lightning SMG-1[FireBulet]", 1, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
}
public plugin_precache()
{
precache_model(watergun_V_MODEL)
precache_model(watergun_P_MODEL)
precache_model(watergun_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
watergun_sprite = precache_model("sprites/watergun.spr")
g_flameSpr = precache_model( "sprites/flame.spr" );
g_smokeSpr = precache_model( "sprites/black_smoke3.spr" );
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
/*================================================================================
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_MP5NAVY) return
if(!g_has_watergun[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
=================================================================================*/
public zp_user_humanized_post(id)
{
g_has_watergun[id] = false
}
public plugin_natives ()
{
register_native("give_weapon_watergun", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_watergun(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/mp5n.sc", name))
{
g_orig_event_watergun = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_watergun[id] = false
}
public client_disconnect(id)
{
g_has_watergun[id] = false
remove_task(id + TASK_FBURN )
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_watergun[id] = false
remove_task(id + TASK_FBURN)
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_mp5.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_watergun[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, watergun_WEAPONKEY)
g_has_watergun[iOwner] = false
entity_set_model(entity, watergun_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public EV_DeathMsg( )
{
static pevVictim;
pevVictim = read_data( 2 )
if( !is_user_connected( pevVictim ) )
return
remove_task( pevVictim + TASK_FBURN )
}
public PlayerSpawn_Post( Player )
{
if( !is_user_alive( Player ) )
return;
g_burning_duration[ Player ] = 0
}
public give_watergun(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_mp5navy")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_watergun))
cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_watergun_ammo))
UTIL_PlayWeaponAnimation(id, watergun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
g_has_watergun[id] = true
}
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_watergun)
return
give_watergun(id)
}
public fw_watergun_AddToPlayer(watergun, id)
{
if(!is_valid_ent(watergun) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(watergun, EV_INT_WEAPONKEY) == watergun_WEAPONKEY)
{
g_has_watergun[id] = true
entity_set_int(watergun, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_MP5NAVY || !g_has_watergun[id])
return
static Float:iSpeed
if(g_has_watergun[id])
iSpeed = get_pcvar_float(cvar_spd_watergun)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_MP5NAVY:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_has_watergun[id])
{
set_pev(id, pev_viewmodel2, watergun_V_MODEL)
set_pev(id, pev_weaponmodel2, watergun_P_MODEL)
if(oldweap[id] != CSW_MP5NAVY)
{
UTIL_PlayWeaponAnimation(id, watergun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_watergun[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_watergun_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_watergun[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_watergun) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_watergun_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_watergun[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_watergun),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(watergun_SHOOT1, watergun_SHOOT2))
static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3]
pev(Player, pev_v_angle, plrViewAngles)
static Float:VecSrc[3], Float:VecDst[3]
//VecSrc = pev->origin + pev->view_ofs
pev(Player, pev_origin, PlrOrigin)
pev(Player, pev_view_ofs, VecSrc)
xs_vec_add(VecSrc, PlrOrigin, VecSrc)
//VecDst = VecDir * 8192.0
angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
xs_vec_add(VecDst, VecSrc, VecDst);
new hTrace = create_tr2()
engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, Player, hTrace)
get_tr2(hTrace, TR_vecEndPos, VecEnd);
create_tracer_water(Player, VecSrc, VecEnd)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if(!is_user_alive(attacker))
return;
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_MP5NAVY)
{
if(g_has_watergun[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_watergun))
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.2, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" )
}
}
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
{
if(g_has_watergun[iAttacker])
set_msg_arg_string(4, "mp5navy")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public watergun_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_watergun[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_watergun)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public watergun_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_watergun[id])
return HAM_IGNORED
static iClipExtra
if(g_has_watergun[id])
iClipExtra = get_pcvar_num(cvar_clip_watergun)
g_watergun_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_watergun_TmpClip[id] = iClip
return HAM_IGNORED
}
public watergun_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_watergun[id])
return HAM_IGNORED
if (g_watergun_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_watergun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, watergun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, watergun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, watergun_RELOAD)
return HAM_IGNORED
}
stock create_tracer_water(id, Float:fVec1[3], Float:fVec2[3])
{
static iVec1[3]
FVecIVec(fVec1, iVec1)
static Float:origin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
pev(id, pev_v_angle, angles)
engfunc(EngFunc_MakeVectors, angles)
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 24.0, v_forward)
xs_vec_mul_scalar(v_right, 3.0, v_right)
if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING)
xs_vec_mul_scalar(v_up, 6.0, v_up)
else
xs_vec_mul_scalar(v_up, -2.0, v_up)
xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)
vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]
new Float:dist = get_distance_f(vSrc, fVec2)
new CountDrops = floatround(dist / 50.0)
if (CountDrops > 20)
CountDrops = 20
if (CountDrops < 2)
CountDrops = 2
message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
write_byte(TE_SPRITETRAIL)
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
engfunc(EngFunc_WriteCoord, fVec2[0])
engfunc(EngFunc_WriteCoord, fVec2[1])
engfunc(EngFunc_WriteCoord, fVec2[2])
write_short(watergun_sprite)
write_byte(CountDrops)
write_byte(0)
write_byte(1)
write_byte(60)
write_byte(10)
message_end()
message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, fVec2[0])
engfunc(EngFunc_WriteCoord, fVec2[1])
engfunc(EngFunc_WriteCoord, fVec2[2])
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
write_short(watergun_sprite)
write_byte(6)
write_byte(200)
write_byte(1)
write_byte(100)
write_byte(0)
write_byte(64); write_byte(64); write_byte(192);
write_byte(192)
write_byte(250)
message_end()
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public CTask__BurningFlame( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid)
return
}
// Get player's health
static health
health = pev(ID_FBURN, pev_health)
// Take damage from the fire
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration[ID_FBURN]--
}
stock fm_set_user_health( index, health )
health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index);
Se possível me mostrar a alteração, e preciso tambem do plugin que bloqueia a compra de itens antes da contagem.
Me ajudem, por favor... dou REP ++